Battle of the Ports - Street Fighter Zero 2 / Alpha 2 (ストリートファイターZERO2) Show
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- เผยแพร่เมื่อ 26 ส.ค. 2024
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Many consider Street Fighter Zero 3 / Alpha 3 to be the best in the Zero / Alpha series however I've always had a soft spot for the second game. So for the 100th show in the battle of the Ports series I present you six versions of Street Fighter Zero 2. Which do you think is the best?
Before anyone asks, the PS2 version isn't featured simply because that is the normal PlayStation game running on a PS2.
Time Code
00:30 - Arcade
03:19 - Windows
05:02 - Super Famicom / SNES
08:19 - PlayStation
11:08 - Saturn
14:01 - Mobile Phone (Java)
15:31 - All versions
Enjoy!
The SNES port was quite impressive, in a "Look what we can do by just adding a single chip to the cartridge!" sort of way.
the ONLY problem i have with the super nes port is the AUDIO. for some reason, it sounds so low and like it is missing some channels. i have no idea why this was the case. snes had a great audio chip. i can deal with the load times but music is so important in video games for me.
I think it is compressed due to limited space on cartridge.
It's a shame because the chip is fantastic
But the SNES version was actually censored in the West due to Nintendo's infamous Family-Friendly policy
@@Video-Games-Are-Fun The SNes hardware is horrid in the sound department, so you should actually thank Capcom they ported it to a so much limited console that was at least able to replicate it.
And if they wanted better sound, the whole game could have suffered graphically as a result.
@@Video-Games-Are-Fun The 128kb of RAM from the SNES aren't enough
This is hands down, one of the greatest fighting games ever made, with one of the best arranged soundtracks in gaming.
100 has two zeroesThe 100th Battle of the Ports is Zero 2 Coincidence?
Why this comment isn't receiving thumbs?
In the snes version, the speed is set to turbo 1. If you go in the option menu and set the speed to turbo 2, the game will be as fast as the arcade version.
Ah I see. But if you set the arcade to turbo 2 it would be faster I guess. Still, at least you can get the SNES version to play at the default arcade speed.
Retro Core
The default arcade speed is turbo 2 and it can't run faster so the snes version can be as fast as the arcade. But some stages on the snes version make the game pretty laggy ( Charlie's stage for example ).
too much animation on charlie's stage as that aircraft is hovering over times square...i do love that stage though. my favorite by far.
Just a small correction, as seen in a video by ModernVintageGamer, has been recently discovered that the "loading" on the snes version is not related to graphic decompresion or even the special chip itself but to the game sending the fm samples to the audio chip before the fight starts. Some hackers have hacked that game to make the game skip/not play the sounds and the rounds start inmediately without stops.
Street Fighter Alpha 2 Gold for the PS1 has a properly rendered intro like the Saturn.
Gen's stage water reflection isn't the only detail missing on the PS1 version. In Ken stage when you do a super, Strider drops the teddy bear in the air, it happens in the Saturn, but not on the PS1. I think Rolento's stage had some missing stuff on PS1 too.
There is probably more missing detail in other backgrounds.
Are all these details present in Alpha 2 gold on PS1
-Consoles only:
.First place: Sega Saturn.
.Second place: PlayStation.
.Third place: SNES (Quite impressive for a 16-bit cartridge).
Wrong. PS2 is the best home version.
@@JT-sx5gl The PS2 doesn't count because is emulation.
I still believe the loading in the Super Famicom port is caused by the loading of the audio into RAM, not the the graphics.
This is evident when you play SFA2 in an emulator that doesn't have the SDD-1 emulated and yet the load times are still there (to load the audio because that still works).
The SDD-1 is designed to decompress graphics in real time (i.e. no load time) since there isn't any RAM in the SFC to act as a giant cache for graphics like disc based consoles require. On the other hand, the Nintendo S-SMP (the SFC audio chip) can ONLY play back audio from its own RAM and is physically connected to the SFC as an external device like a Roland MT-32 and we know how long it takes to load samples into the MT-32's RAM when playing those old Sierra adventure games on the PC.
If you recall, Street Fighter II Turbo and Super Street Fighter II also had load times on the SFC to load in the announcer voice because there is only enough RAM in the Nintendo S-SMP to hold the samples needed for the music, character voices, and sound effects (and only the Round announcement in Street Fighter II Turbo, and no Round announcement at all in Super Street Fighter II to prevent what's happening in the Street Fighter Alpha 2 port at the start of a round).
I'm also fairly certain it was used for audio decompression.
i do not remember loading AT ALL in street fighter 2 turbo on the super famicom. zero loading.
scir 91 true, I don't recall any loading in Turbo or any other version other than SFA2, but perhaps it just wasn't as pronounced.
***** The loading in Street Fighter II Turbo occurs when the round ends and the game stops to load the "You Win" announcer voice and the crowd noise.
tightlypackedcoil No, the SDD-1 was definitely not used to decompress the audio. If you play Street Fighter Alpha 2 in an old SNES emulator without SDD-1 emulation, all the audio is present but the graphics will be garbled or missing.
I agree, the Saturn version looks better than the other home versions of the game.
That FM music on the mobile java version is awesome.
This is a very underrated channel. The marketing for this channel needs to be kicked up a notch. I can only do so much, as a fan.
The question is, how do I market the channel? I'm hat would be the best was to reach my target audience? I honestly would like to know.
+Retro Core Fair enough. I'll gladly try and come up with a few ideas, and eventually run them by you. This kind of channel just has so much potential, as your videos are very well edited and you're very detailed with your descriptions and reviews. I can tell a lot of effort goes into your videos.
Thanks man. I'll be looking forward to hearing your suggestions.
Capcom was so at home with Saturn and Dreamcast.
As much as I rave on about how good Alpha 3 is, I can't deny how awesome this game is, driving around during work I still love to crank up Sakura & Guys theme! :)
For me the 2nd game is the best. There just something about it.
Definitely the best game of the Alpha series, still, Alpha 3 comes close, love watching these older CPS 1/2/3 botp videos Mark! :)
Seems the Sega Saturn had the best versions of every single fighting game out there, especially the Capcom ones. I'll bet if those games were released in the West, the Saturn would've sold better probably. We could only wish for games like this. 🙁
Street Fighter Alpha 1 and 2, Night Warriors, Street Fighter Collection all had US Saturn releases
my favorite game in the alpha series.. LOVED the alpha counter and the awesome new backgrounds in this game.
My favorite of the SF series, but this video made me realize how many copies of this game I own: Saturn (JP two times including Gold on the Street Fighter Collection, one USA), SNES (Two copies), PS1, and Windows 95.
+Ken williams That's what Capcom want you to do :) But now they just release the same game over and over with minor additions and give it a new name :p
5:30 MVG explains the loading was because it load the music instead of graphics and the prototype has the same loading but no SDD-1 chip on the cart
I see. I wasn't aware of that.
Shin Akuma has been found in SNES 25 years later
Nice.
Alpha 2 on the snes is one of my favorite snes games of all time regardless of how, not arcade perfect it is. But damn alpha 2 and alpha 2 gold on the Saturn down to the character shadow transparent sprites. Masterpiece
5:38 This is pure bollocks, you can see that the sprites all loaded in. Star Ocean used the SDD-1 and it didn't have load times.
For anyone saying the SNES version has loading times because of the SDD-1, they should think again. It was because of sloppy SPC700 audio code. The SDD-1 decompresses data at DMA speeds.
The PS1 version of Zero Dash/Alpha Gold features a proper sprite based intro but still has no reflections at Gen's stage.
Also, the PS2 version is based on the arcade version, not the PS1 version and is considered the best port available.
What frames of animation exactly are missing from the PS1 version? I always see this mentioned everywhere but no one seems to be able to point out exactly what's missing.
+SNKega It's really Zangief that got the animation cuts. No intro animation, no victory animation except one, no walk animation going forward or backward (Capcom re-uses his running grab animation for all his walks) and attack animations reduced to just key frames.
Lots of missing background animation/assets.
From what I recall:
No rooftop/Metro City skyline on Rolento's stage
Missing elephant animation cycles on Dhalsim's stage
Strider doesn't throw his teddy bear on Ken's stage
Water puddles are completely stagnant on Gen's stage
No steam animation in Zangief's stage
Missing bathroom stall occupants in Birdie's stage (not absolutely certain with this one)
Sakura is missing her idle crouching animation. That has to be the most important animation that got cut. /s
Tempora158 Awesome! thanks for the detailed response. I'm not the biggest Zero 2 fan and unfortunately sometimes it's hard to find detailed information on these ports.
I mostly go to Shoryuken-dot-com for fighting game info and seek out anything comming from high level players since I figure they are most qualified to tell whether a port is arcade perfect (at least when it comes to gameplay, timing and the like) but information related to audio/video isn't always the best.
+Tempora158 Are you sure this is the Alpha Anthology you're not comparing?
***** I don't understand the question. The OP asked what animation are missing in the PS1 port of SFA2 and that's what I answered. The Alpha Anthology version is the arcade game so nothing is missing there.
+Tempora158 If you look at Zangiefs facial animation you'll notice cut frames as well.
Are you sure the PS2 version (in Alpha Anthology) is just the ps1 version running on 2? It seems much better, and there are reflections in the water on Ben's stage. Great video, at any rate. Probably my favorite in the Alpha series.
In case it`s wasn`t said yet, in Rolento`s Stage when the elevator going up "stops", in both arcade and Saturn versions it restarts showing a panoramic view of what looks like New York (or at least the Chrysler Building is visible) on PS1 it just stops never to start again...(I own Zero 2` on both Systems by the way, bought the Sat version first but came across a super cheap PS1 copy of SF Collection, who could resist? ^^)
What I've learned from this video is that you are much better at Street Fighter 2 than any other fighting game.
well, I was brought up playing that game. :D
Street Fighter Zero 2 Dash was known as Street Fighter Alpha 2 Gold in North America.
Arcade & PS2 get 5 Stars automatic
Saturn more like a Arcade unbelievable excellent ports + very good 2D game excellent gameplay
PS1 good graphics and excellent gameplay sad missing animation still not bad
SNES very good ports + good gameplay sad missing animation and loading before fight that's not good
Thank you so much bro I proud to say I played Alpha series on my PS2
Thank you for making these videos, as i am getting back to old fighting games that i never played, this helps a lot. I wish if you could make one for CvS2 as well, have a great dat mate.
Ah, no point, Dreamcast with an arcade stick all the way for that game. The Arcade was basically a Dreamcast anyway 👍
Another very good episode of battle of the ports !! Love the saturn port of this game !!
Congratulations on making 100 shows.
For me, saturn port is the best. But the snes port is fascinating
this was my favorite in the alpha series especially the gold version. the saturn and ps2 versions with updated music mostly.
what was sf zero 2 gold about? why was it different?
The SNES port is a real accomplishment. Looks more impressive than the GBA Street Fighter Alpha 3 game. I had a Java version of Street Fighter Alpha 1 on my Nokia N97, it missed some characters and frames of animations, but the graphics were sharp, and I don’t know what black magic they used to have the touch screen control on a resistive screen work so we’ll, but the game was very playable.
Not one of my favourite games, but I played a lot in the psx, because it's very rarely to find a SF Alpha 2 arcade machine in Venezuela arcades, mostly I found SF 2 and sf2 turbo machines, which were more popular, then came Mortal kombat trilogy, Tekken series, VF, so I guess that's why they don't bring a lot to my country.
I didn't know it existed a windows version of the game, that surprised me, I only knew of pc versions of megaman X (rockman x in japan).
What I like of the alpha series is the redesign of the character, and that design were included in marvel vs capcom, which is one of my favourite fighting games.
I'm really glad you make it to the 100th episode of BoP, truly a marvelous work my friend! with this shows I can fulfill that part of me who like to live more for the video games, specially 80s-90s japan games which is the most awesome period for me in that aspect! so thank you Mark! really an impressive job! hope you make it to the 1000th and keep Retro Core Volumens too!
+Leonardo ooh, 1000 shows may be pushing it a little :) but I do want to hit 200 shows in this series by mid 2017!
Retro Core
hahaha, okk! 200 shows, with the condition you make another cool show after :D. thank you my friend!
I have the Windows version through Good Old Games (GoG). It's playable but as expected the Saturn version kicks it all over the yard. The Saturn version I played to death back in the day. These days I have the Street Fighter Alpha collection for the PS2, which isn't bad though it makes me with I were using a Saturn controller with it.
What an amazing job they did for the snes version. I really enjoy renting it when I was young
You still gotta hand it to them. The SNES port is very impressive! The game on SNES is awesome!
It is but I'm more interested in seeing how the Mega Drive home brew port is shaping up. It already looks nicer and has a killer soundtrack. not much AI in it yet though.
@@RetroCore The funny part is, the Mega Drive homebrew will never be completed. It happens every time, those developers just want to show off their programming skills
As usual, the Saturn owns.
My favourite games of the series and I loved my Saturn Version, made me glad I bought a Saturn over a Playstation. Gotta commend the Snes version tho, quite impressive.
Yeah, saturn was easily the system to go to if 2D Fighters were your thing. I loved my Saturn for just that reason.
Christmas 96 I was torn between this game on the snes or donkey kong country 3, they were both the same price, £60, I know it wasn't a bad port for the snes but I'm really glad I chose donkey kong country 3 over it. I already had street fighter 2 turbo anyway
I always wondered if the PC version was actually doing some primitive emulation of the ps1. I had PC/ps1 versions and they are so incredibly similar that it feels like emulation.
also you may have got some bad info because the alpha anthology disc is using emulation of the arcade roms and is the best version of all of those games outside of ggpo.
+PotbellyPunch yeah, I read the wrong information on the net regarding the PS2 version :(
Another nice comparison video Sir. Congratulations on show #100.
Thank you! Will I make it to 200 shows?
+Retro Core I really hope so buddy.
LeShark75
As long as people keep watching, Ill keep making them :)
+Retro Core Awesome, keep at it.
Zero 2 Dash is called "Alpha 2 Gold" outside Japan. It's available as the second disc in the Street Fighter Collection.
It was released individually for the Saturn in Japan in 19 December 1998. I don't know why would anyone in Japan be buying that if he/she already has Street Fighter Collection for the Saturn prior to this date.
I have it on the Saturn. It was released as the Satakore version. Satakore releases were the Saturn version of "PlayStation the Best" releases. basically a rereleased older game at a cheaper price. So instead of releasing the same game they released an updated version. Pretty cool I think.
The PS2 version is emulation, for those who might get confused from the video. It is NOT the PS1 version at all. Now one could say the Saturn pad is better, but then again Sega did make a Saturn like pad for PS2, so no excuses. :)
And yes, one day I want one of those pads, though they aren't that cheap. And I didn't see the annotation the first time (had them off), did spot it the second time. So it's all good.
PS: Saturn version does have one thing going for it, close to arcade proper resolution, something the PS2 could not achieve. I do have Alpha 2 for Saturn and PS1, and Gold for PS1, warts or not, I play them all, frame rates don't bother me as I pretty much play them solo anyway. To me, it's all about if the game entertains me, and surprise, all ports do.
Useful information: the pc version is a direct port of the playstation version, with the same issues. It is a very decent version, but saturn's version is the best home port of this game.
Nowadays with MAME its easy as pie to play the perfect version but as we all know the holy grail of Alpha series was Saturn, all from Alpha through to Alpha 3 (with RAM cart). My opinion is still split about Alpha 2/3 as I found the final game to be a bit too difficult.
Yeah, the 3rd game just didn't do it for me. It's a great game but there's something about it that doesn't quite cut it.
The SNES port is a Capcoms miracle and show why Súper NES is the Best 16 bit consolé...
It is an amazing port. Not the best but still very impressive for a 16bit console.
The Saturn version of SFA2 is the best one I prefer to play it over the Arcade version since it had many of the features that were supposed to be just for SFA2 Gold like more colour palettes swaps for the characters.
I wonder if the Saturn extras were backported to the Arcade Street Fighter Zero 2 Alpha
Also, I prefer the music in the Saturn game since it was the first version I played I like it more than the Arcade version too.
The Sega Saturn controller makes the game superb to play it has the perfect controls for Arcade games
Ah, someone with very similar opinions to myself :)
love these videos Mark..u made one of our child dreams come true...🥂🏆
Excellent comparisons as usual, and the Saturn version is definitely the finest. There are more than a few differences between SFZ2 and SFZ2'(dash) though. As well as adding new characters (classic Sakura, and the others) and game modes (shin-gouki mode, dramatic battle, survival etc.). They also tweaked and re-balanced quite a lot - I can't remember everything but for sure they did the following; weakening Alpha/Zero counters (they use more of your super bar), added new moves and supers for most characters, the custom-combo command changed. There was a book released listing all of the other changes (in Japanese of course). Sorry for commenting on something from a year ago haha - but going through these vids on a quiet weekend is fun.
Nothing wrong with commenting on an older video :)
I wasn't aware there were that many differences between regular Zero 2 and the Dash edition. Thanks for the info.
Happy new year mate!
Ahhh, SF Zero 2 ... one of my alltime favorites! I LOVE this game. I even own it in different versions: Saturn PAL, Saturn Collection JP, PS1 from PS-Store, PS2 PAL Anthalogy, SNES PAL, Windows (which I played with the sidewinder back in the day) ... and I want more!
Wow, you must really love this game :) That's a lot of versions.
+Retro Core
Yeah, I do. :)
It starts off with zangief vs gen on the much touted gen stage that was focused on for each port in the battle of ports video
Gets stage was focused on because it's an easy one to see the difference between versions. To be honest many of the stages have a difference but maybe they are not as clear to see.
It still boggles my mind that nobody talks about the biggest flaw of the SNES version: Everyone is missing their close standing normal moves.
Ashley Wolfe This always made me sad... Got the SNES SFA2 at release because I was so impressed with screenshots and glowing previews for it at the time and I was holding off for an N64 for my console of the new gen after having bought a 32x in late 94 for my early 32 bit gaming, and was so confused about this, wondering if I was doing something wrong... Doesn't break the game though, just a major disappointment and question mark.
Alpha 1 and 2 don't have close normals in any iteration. Close normal came back in Alpha 3
**reads description**
Wrong, that was actually an arcade ROM running on the PS2.
I just had to get the sfc port. It's a great game and I have not regretted the purchase at all. Perhaps the most impressive sfc game ever.
I think the SFC version is amazing from a technical point of view but since I already owned the Saturn version I couldn't really enjoy the SFC port.
note: the pc port has corrupted colors on modern windows versions
if you want to play it with the correct ones, you need to kill the explorer before starting the game, done easiest by a bat or cmd file
Let's not forget the PS2 ports that featured both CPS1 and CPS2 sound engines. Personally, I love CPS1. And image filters to make it look either crappy or smoothy and other features like Dramatic Battle mode out of nowhere in the menu to choose and being able to play it through with any character of your choice.
The Saturn version outright beated and made the PS1 version an embarassment because it was a powerful 2D machine. We all know that. Though it made me dissapoint over the Waku Waku 7 and other ports sporting largely pixelated backgrounds over Arcade ones.
I'm still surprised and amazed how did they fit the (almost) whole game in a SFC cartridge, besides of the chip used for decompression. I think the long loading times would have been saved with a faster CPU (SNes/SFC sports a merely 3mhz CPU, so go figure why it takes a bit to load). When I found out about the SFC version, I was amazed, but then I thought "IF Capcom had the ability to port both RE 2 disks into one N64 cartridge, yeah, they had the ability to port SFZ/A 2 in a SFC cartridge" just like they did with SuperSF2. This is the only and, nowdays rare, game you could find along with Konami's Sunset Riders in the SFC, along with other titles.
Good post! Thanks for your comments.
+Retro Core Thanks! Sunset Riders is, I think, a game you should do a Battle of Ports video. The SNes version is almost a perfect arcade port, too bad Censorship... you know how that works. And the Megadrive version... Well, it's a completely new game and most people preffer to call it something like "SR 2".
Suset riders I'd love to cover but the problem being that there's only 2 ports :( It would make for a pretty short show.
Been waiting for this one. Use to drive me nuts back when this came out how ps1 version streamed instead of looping as well as the awful loading times Art gallery was cool in Saturn version which I own along with snes version which is feat on the system itself. I'm probably only person who likes sfa2 better than alpha 3. Just something about the graphical art style and fighting system. Never realized PS2 street fighter alpha/zero collection used ps1 version.
I like zero 2 better than 3 as well. About the PS2 game, apparently it's the arcade port, not the PlayStation port. I got my information from the official SFC Zero wiki but it seems they had the wrong information on it.
100th episode! Keep up the good work.
Cheers!
The water is animated in Gen's stage in the PSX port.
Check the Arcade port & the PSX port in Gen's stage, and you know that would be ture.
The PS2 version from the colection have the bestest quality of audio , that no one ever made until today arent compared equal , you can compare its absurd quality .
for me it's the best sf2 ever. :)
in the saturn version maybe for the loading optimisation, the digital voice quality is low.
if you take the same character for versus you have a better sound.
The Saturn port certainly looks like it's missing more than just a frame or two next to the Arcade version. I could be wrong, but I would say that the Playstation version looks like it's only missing a couple frames compared to the Saturn version.
11:39 - This is completely incorrect. The PS2 is the definitive home port of SFA2, since it is indeed a direct arcade port of the arcade version. It is NOT the PS1 game ported into PS2. In fact, all the games on anthology are direct arcade conversions. Not sure where you got that information.
I have this game for the SNES the your music seems to be missing a few instruments.
Hey mark the softbank wide version optimized for WQVGA display phone such as Sharp SH-911 flip phone
The GoG rerelease of Alpha 2 did fix a number of control issues, but still has problems in that department. The control setup was originally designed for someone that owned the Gravis GamePad Pro or MS Sidewinder Gamepad (hi!). While I can get my Xbox 360 stick working, I need the XBCD stack to play the game with it. It only accepts directional movement on the traditional x/y axes, and not the POV hat (which a 360's dpad is seen as).
It's an alright port on a Win98 machine with the expected controllers, but still has graphical issue on later systems.
+NightSprinter You'll want a DirectInput controller handy for old games like this port. I still have a Logitech Cordless Rumblepad 2 just in case, but you can also get controllers that can switch between XInput and DirectInput for compatibility purpose.
+Tempora158 Yeah, hence why I would prefer a Hori stick for PS3/4 for this.
+NightSprinter That would explain why it would not work with any of my controllers or even the keyboard!
+Retro Core Yeah, try the version from GoG and see how that works. Also, the opening movie is beyond compressed on PS1. It runs in interlaced, and confirmed it on a PS3 with the PS1 Classics release.
The Gold version for the PS1 version got the arcade intro and some added frames. In almost all the PS1 ports of CPS2 games, playing P1 and 2 with the same character unlock the full animation and sound (saturn 2 actually for games without cart). This is most obviously visible in Pocket Fighter which is a better port for the PS1 since even with the 4meg cart you still don't have the good sound quality (taking both P1 and 2 unlock the good quality sound for the Saturn but let's be honest, that's stupid...).
I believe the Playstation 1 Japan had a special re-release of Zero 2 that had newer port that was similar to the Saturn version you have shown. I remember owning it and playing it. Hopefully I can find it. The re-released PS1 version finally had a fully animated in game intro, and not a compressed video. And yes, the PS1 had reflection in Gen stage. Too bad this was never released to North America.
+IMDRanged We got it in Europe as Street fighter collection. Included the Alpha 2 Gold.
Sega Saturn was the best port, but Windows version, if you have a good components, was another decent port. Super Nintendo make a titanic work, I dont belive when I saw at my friend home O_O. Incredible. But the cart where in flames jajaja. Good battle!
+Fran Hernández The SFC version is mighty impressive. Even though it's much worse than the arcade game it's amazing what Capcom could do on a 16bit system.
Yes, Super Famicom has less sprites, lower resolution, lower speed, freezes, I would like to see a Megadrive version with a decompression chip and run fast due to Motorola 68000 at 7,6 Mhz
Fran Hernández
That would be impressive. I think apart from the colour the Mega Drive would do really well as long as they gave it enough memory for quality spech samples.
Yes! with 64 mb compressed Megadrive could have nice sound and Yamaha 2610 make a good job with the music. I am a Megadrive fan xD.
+Fran Hernández Still wouldn't be a better port. Street Fighter 2 SCE and SSF2 both look pretty terrible on the Mega Drive. SFZ 2 has so much color that it would look horrendous on the MD. Also, both Street Fighter 2 Turbo and Super Street Fighter 2 run just as fast on the SFC as they do on the MD so it's not like the 68000 would make much difference here. It's all about the data decompression which is where the chip comes in.
Arcade AND Saturn
Hey mark fujitsu is also shown on the game stages
If only collecting games for the Saturn wasn't ridiculusly expensive I would get the capcom fighters for the system.
Yay, I am on video 100!! More 60+ to go!!
While SFA2 is not my most favorite game in the Alpha / Zero subseries it's certainly not bad. And its ports are actually not bad too from the look of it. SNES port is basically a little technical wonder, which demonstrates that this hardware was much more capable of, than people usually give it credit for. If only they talks with Sony about CD addon did not fail...
You said the Super Famicom version of Gen stage had no puddle reflections but the game footage shows that it does though, there are reflection of the sign post on the puddles just like the other versions. Only thing the Super Famicom/SNES version didn't show was the dripping animations. Also Sodom had his name altered to Katana in the SNES western release due to Nintendo publishing that version in those regions.
Ah, I see what you are talking about. that's not a refelection but the art redrawn upside down in the water. When I mentioned the reflections I was talking about the charcaters :)
I see, yeah the SNES and PlayStation doesn't had much ram to support more animation so I guess the character reflection wasn't possible.
It's funny how the intro on the SNES port is more accurate than the Saturn intro.
Also next time play the PS2 port instead of assuming it's just the PS1 version, because Alpha 2 on PS2 is easily the best, basically arcade perfect.
The Saturn intro is missing details like the thunders on Ken vs Ryu, the flame rising on the intro etc
I used to think PS2 was the best however the Saturn has up to turbo speed 7 which means it has functionality beyond the arcade and PS2, which only run at a sluggish turbo 2. If you like fast play and arcade perfect graphics then Sega nailed it.
Hey Yaku what is the extra in the Dash version of the saturn, I want it but is difficult to find it because is some kind greatest hit or whatever is called there in japan.
It has extra characters, new game modes, art gallery and so on. Too much to list here. Actually I made a list of the differences on my site - www.segagagadomain.com/saturn14/sfzero2dash.htm
Got the arcade pcb of this game on CPS2 hardware. If you leave the attract mode on for more than a few minutes the slightly mispronounced "Street Fighter Alpha/Zero 2" voice will drive you bananas.
I'm very surprise capcom manage to make this game for the snes.
+htxtexans713 I bet a lot of people were. I sure was.
Happy New Year (and 100th episode) The Saturn was a 2D monster and had a dedicated 2D video processor plus more ram than the PS1, allowing for these extra frames of animation. I believe Capcom also brought out a memory expansion cart for use with some of it's 2D fighters on the Saturn which made the animation pretty much arcade perfect.
I never had Alpha 1 or 2 (think i was more of a Virtua Fighter fan then) but did have X-men Children of the Atom which had incredible 2D visuals and animation on the Saturn.;)
Yes, Capcom did bring out two different sized RAM carts for the Saturn. They really did love making 2D stuff on the Saturn. Even games such as Mega Man are better on the Saturn but all future collection versions are always based upon the worse PlayStation versions.
The Saturn did have the edge with 2D games and even though the Ps1 was better at 3D, I remember playing Tomb Raider 6 months before the PS1 on the Saturn and telling my mates how good it was. It fell on deaf ears but then it came out on PS1 and the rest is history. I did eventually buy the PS1, it did have some great games too though.😀
Hehe, played Tomb Raider on the Saturn too. Funny enough I'm now playing Tomb Raider Definitive on the Xbox One.
+Retro Core Yes that is an incredible game played through it last gen and enjoyed it that much that I bought and played through the definitive edition too. 😎
Craig Wilson
I'm only at the begining where they enter the temple of the Japanese princes then get captured by the bad guys. What I've played so far though is excelent.
Is the psp a port of the ps1 version?
Street Fighter Alpha 2 Gold version on PS1 which was packaged with Street Fighter collection the same as the Saturn dash edition mentioned here? Only reason why I suspect that is because the intro runs as smooth as saturns + having Cammy as a guest character.
I really don't know but I wouldn't think it would be 100% the same.
I'm about 3 years late to the party, but what version of the arcade SFZ2 is that? Sodom's background has a number of differences than all the other versions and the win qoutes were in English for example.
I'm pretty sure it was the Japanese CPS2 version.
Can you please do street fighter 3 next
Very well done ! I had the same issue with the controls in windows. I figured out how to get it to work with the keyboard but ended up using Xpadder with it. I Can't remember how though .. it was too long ago. :(
Yeah, it was a real pain. If I had time it would have been possible to find a solution but as always family life and work take up a lot of my spare time.
+Retro Core I would not mind giving you a hand recording some of these games, you just let me know which one you are doing so I can record it and upload it to you.
swollenmadman16 that's very kind of you but believe it or not, the game recording is the quickest part. I'll keep it in mind thoughm
I think the Saturn Version is the best. How did you capture a old mobile Phone? Never played a street fighter game on mobile?
My very old phone had TV out on it. I tell you, before smart phones, Japanese phones were years ahead of the West. Its not like that any more though.
@@RetroCore wow thats amazing. Never heard of that
You're going to compare SFA2 Gold? Because the PS1 version of that does have the intro properly done and is not a terrible FMV.
Also, the Saturn version is the only home port to contain the rooftop in Rolento's stage that you show in the mobile port. In round 2, wait 70 seconds on the elevator ride for it to reach the second Fujitsu billboard before it proceeds to the top of the building, giving you a skyline view of Metro City. Every other port just loops back to an infinite number of Fujitsu billboard on an infinitely tall building.
+Tempora158 I won't be doing Zero 2 Dash / Alpha 2 Gold because it's too similar to the first game. I only used that for the Saturn feature because I no longer own the original SFZ2. I could have downloaded an ISO but it seemed a waste of a CDR when I already have an original version of the game.
wow alpha 2 looks 100% same as alpha one at least on the snes
You were technically showing off gold in the arcades (that version is titled street fighter zero 2 alpha)
The Arcade Version is (and to this day always will be) the best version of any game, even if it's by SNK. The Super Famicom of Street Fighter Alpha is even worse than the arcades, but surprisingly better than Java visually. That's my opinion.
The Windows version is a port of the Playstation version, so they share the same negatives.
That would explain why they are so similar.
Does anyone know what's up with the Fujitsu logo (around 12:57) ? Usually the Japanese are pretty strict using real world logos so this would suggest some tie between Fujitsu and the game, but the only mention i could find that it was just product placement on tvtropes. If that's all that is, it's a pretty weird piece of product placement.
Yep, it's just a product placement. Actually it's a good one because pretty much every Japanese male gamer would have played this game.
Any plans to do Super Puzzle Fighter 2 Turbo on a later episode?
NES unlicensed version is missing in this video...
Hey mark the java version have speech in the video mark recorded the gameplay on the phone that have video output
Yes, it's recorded from a phone with video out. It also has speech.
CPS2 is king. Saturn is very close in terms of 'perfection', but has extra modes and stuff so was the way to play back then. SNES is amazing for the hardware, surprisingly-playable. Arguably the best fighter on the system. PSone is a complete disgrace, especially considering how good SFA3 turned out on PSone.
I was expecting the narrator to totally shit all over the SNES edition. I'm pleased he didn't.
Nobody should. For the hardware it is very impressive.
I still have the Playstation 1 version of the game, It was alright I think
Hey mark the ps1 and saturn version feature an arranged soundtrack
I'd say it's more a beefed up soundtrack than arranged.
"zero" in the logotype and alpha in the background? (press start screen arcade)
That's an Asian version used in the likes of Taiwan, Singapore and so on. In those countries they never could decide if they should go with the western name or Japanese, so they use both :)
That is actually a special/upgraded/updated version of the Arcade version, which was ported IIRC to PSX and Saturn as Street Fighter Alpha 2 Gold (The console versions added Cammy to that version as a character). The name is Street Fighter Zero 2 Alpha.