I believe this was the case on all home ports of SF2 at the time. Killer Instinct did the same thing too on SNES and Game Boy. It's stupid, but it was a thing.
Guilty Gear X is another mind blowing GBA fighting game port. Though the camera was missing the typical 'zoom in' and by default was set just a little too far back, the speed, special moves, sound effects... even chiptune versions of the game's trademark rock soundtrack was there. A wonderfully playable game and a remarkable achievement.
Street Fighter 2 on Game Boy does have character specific endings... Much like the SNES versions, you just have to play on standard and higher difficulty (3 star and up, iirc) to see them.If you beat on highest difficulty you even get the extended "roll call' screens at the end.
If Street Fighter ports to the Game Boy were an actual Street Fighter character, they would be Dan. Not to be taken seriously, but will still put a smile on your face. #SaikyōStyle
Idk, I always considered Turbo Revival to be a great game on it's own merits. I remember one of the game magazines covering it in an issue alongside Sonic Adventure 2 Battle and being very excited for it
I mained Dan in the Street Fighter 4 era, no joke. He was low-tier, but not the worst character. It was *extremely* satisfying playing well with him... before switching to my secondary character Akuma.
Did you know? The nintendo ds never had a street fighter game, there was just an snk vs capcom card came. Which is a shame, street fighter would of worked great on ds... But there was a ds port of resident evil on the ds so, that's something
Geo Belmont that port was actually my first time playing any Resident Evil game. After playing that one I bought the rest of the series on the GameCube.
Geo Belmont - Between Fighting games, side scrolling brawlers, and sports games, I was and still am disappointed that those genres have not been represented on the Nintendo DS/Nintendo 3DS.
Dude I love the slick editing and just the whole concept of punching weight. It's catnip for smark gamers! If I can make some editing suggestions; changing backgrounds for different games (eg it's blue but change to a red tint for SFA) and having a brief pause (showing footage over just music for ~5 seconds) between games, just to get a quick breather would be tops, since you're throwing a lot of succinct information quickly! Minor things, love the show man.
Alpha 3 was my favorite of all these ports. Fun fact about Turbo Revival: Pressing Select simplifies specials to one direction on the d-pad and an attack button.
I've always said the one thing this channel was missing was a simple gateway to a Peppermint Booty, and now here we are. What a moment for us all. Great video, I really am increasingly astonished at exactly how much the GBC and GBA were capable of
Hey, suggestion for a Punching Weight episode: Take a look at console ports of the PC Wing Commander series, particularly the ports of WC1 to the SNES and WC Prophecy for the GBA. Both of them are incredibly ambitious, and arguably shouldn't be possible given how limited the consoles were compared to contemporary PCs. Yet they happened. 3D space dogfights on consoles that struggled to do 3D at all. GBA Prophecy even went so far as to take the PC pre-rendered FMV sequences and convert them into in-engine cinematics!
I was always curious about those! Especially the SNES version. Also weirdly enough even on PC the windows version of the first game for the Kilrathi Saga compilation was a buggy mess, and it's not like the game ran all that well in the original DOS version either.
What's really interesting about the SNES version is that I'm like 99% sure that Mindscape actually ported the Wing Commander *engine* rather than recreating the game. There are too many quirks of the PC version that it carries over, not to mention them knocking out the "Secret Missions" sequel just a few months later. It's a legitimately accurate port, although the colors are washed out and the controls suffer for being on a D-pad. It also has the most batshit complicated button layout for a SNES game ever, requiring the use of Select+Button combos to access most of the HUD functions like the communications screen. And IIRC, ejecting required a three-button combo. But they actually crammed the entire PC control scheme in there! I mean, if THAT'S not "Punching Weight" material, I don't know what is.
I have Wing Commander on my SNES, as an actual cartridge. I played it a bit back in the day, and thought it was pretty good. I never realized how ambitious that port was until years later when a friend who was big into PC gaming showed it to me on the PC. The cutscenes were amazingly more detailed in the original. That being said, it played solidly on the SNES, and while most console ports are just a weird nick-knack compared tot he PC originals, that is one game I could probably go through the whole game on the SNES. Except for when they pair you with Maniac. F*** you, Maniac, get the hell out of my game. Derek, if you do an episode on it, I am totally willing to hook you up with my cart. It's the kind of game where I don't trust emulators to run it right.
I know right! I love Wing Commander Prophecy on the GBA! Those escort missions though... Especially the one where you have to protect both the landing craft _and_ space station!
Oh. I remember seeing Crawfish's name on so many great titles, a complete shame that a slippage resulted in a way over the top penalty by Capcom. BAD CAPCOM. BAD. I'm not much a fighting game fan, but 'twas a great watch!
It's worth noting that not only does Super Turbo Revival glitch up when you access the hidden Shin Akuma boss fight, it also breaks your save data. It's one of the few truly game-breaking bugs in a fighting game, and the only one I can think of that you can get without purposefully doing it - just play well, get perfects, don't lose a fight, and your save data gets corrupted when you get to the end of the game.
Which of the two DOS versions? Because the original SF2 DOS versión was awful. The Super Street Fighter 2 Turbo version was arcade perfect. Then there was a SSF 2 version which was the SNES version converted to PC.
I don't know but I keep watching this video over and over again. I'm trying to have a complete Game Boy collection and I find so much charm on this kind of efforts. Keep the great work!
The 3DS port of Super Street Fighter IV is pretty amazing, despite the fact you didn't talk about it here bar a mention. SSFIV was a pretty big game having been developed specifically for Xbox 360 and PS3-spec hardware, so the fact they got the whole game onto the 3DS (which could barely handle a straight port of Metal Gear Solid 3: Snake Eater, a PS2 game) was a miracle unto itself. Also, interesting to note is that while SSFIV3D usually runs at 30fps (the console versions running a full 60), you can actually improve the performance to an actual 60fps (or close to it) by turning the 3D functionality off in the 3DS' system settings. I think you could do a solid episode of Punching Weight going over Capcom's 3DS and Vita games, since some of those are pretty impressive showcases of their MT Framework Mobile engine. SSFIV3D, Resident Evil: The Mercenaries 3D/Revelations, Ultimate Marvel vs Capcom 3 and Resident Evil: Revelations 2 in particular.
I don't know how you missed it, but you don't have to use the button-hold control scheme in Turbo Revival. You can set it up just like Alpha 3 with weak+hard for the medium attacks.
Derek and Grace, I just wanted to say that I really enjoy your guy's videos!! honestly i've been watching you since you were the happy video game nerd, but I truly think you have done the right think and made a whole new image for yourself. thanks for all the great content!
I always thought that Dancing Man, with his dreads and orange pants, was Dee Jay, making a background cameo. I mean, Fei-Long was in Dan's stage in Alpha 2...
@@WaxxyVanderquail wrong. Cause q brick hurts no matter what But there was a time where people didnt use satin, polyester, or soft cotton covers to hold the cotton that made the pillows. They used maybe dirt, or just packs of clothes or akin from animals as pillows. And it's all they knew...and it was comfortable. And ask any of them, if you could, what was the best pillow..thwy would answer that the newer types are obviously better, but that doesn't mean that NOW the old shit w asnt good and comfortable at their time...and because of their time, they didn't have the option of today...so they...had no choice but to judge that pillow based on that time. And at that time..there was less options...and everyone dealt with that. Not just poor people vs rich people. Not just a group vs another group. EVERYONE had that limited option. So it was normal. Not a choice or lack of choice just was. So...based on that time, those limited options..you only had those things to judge from. Of course tiger didn't compete with gameboy..,but...as a game itself and toy...it was great. You w asnt buying it for competition. You were buying it to just be an extra toy to keep you busy and it would onlky work that way...if it was good. And what did you have to compare it to? Nothing. Cause we already knew it wasn't a game gear or game boy...get it? It was just a game/toy that took the place of busy games...like the apps on your cell phone. You d ont exactly care for the games on your mobile. You just download them and play to be busy. Kinda hooked..,but it's all just busy games. Not your psvita, ps4m pc, etc. Just a quick travel game. There was no real option for that. Tiger was that. You weren't killing 4 batteries in the gameboy. They burn out easy for the amount you play. Vs a Tiger of little power,,which lasted longer. And mostly cause you played them for "quick fix" Brick to pillow isn't the same thing. You're establishing one thing that's not even seen as a pillow and never would be to an actual choice Where as my example is that one thing considered a pillow...just not the best...can still be enjoyed as good for the situation it's made for.
Not only was the GBA version of Alpha 3 Upper the most complete and massive fighting game on the Gameboy Advance, it also managed to cram it all onto one of the smallest and cheapest boards Nintendo offered. Capcom didn't feel like paying for one of the more expensive cartridges so Crawfish had to figure out to get all that game onto extremely limited space. Frames of animation and the inclusion of some stages came down to practically individual bytes of space they had to allocate. The thing is nothing short of a technical miracle.
Alpha 3 GBA was the first Street Fighter game I played lots. So happy to see it represented here, it was a miracle port and Crawfish deserved so much better.
This is a great example of the sentence: if it is small enough to fit on the game boy then it shall be released for the game boy. Great video about street Fighter
Man I loved that port of Street Fighter Alpha 3 Upper! At the time, I didn't have any other way of playing any version of SFA3 outside of maybe finding an arcade machine in a laundromat some place so having a copy of what was my favorite Street Fighter game at the time and being able to take it anywhere was a dream come true. Same way I felt about Final Fight One. I just hated how almost everyone had the exact same ending but, as you said, they had to cut corners somewhere. Overall, job well done, Crawfish.
Great video as always ! King Of Fighters portables for Punching Weight PLEASE!!!! The GB version and the 1st KoF EX for GBA are both amazing games. I havent played EX2 but I heard its even better.
The second KoF for the Game Boy is titled The King of Fighters - Heat of Battle and is a port of King of Fighters '96, an equally impressive one as Alpha 3 for the GBA. Easily the best fighting game on the system. Didn't know it never went over to the U.S..
Another oddity: Samurai Spirits: Zankurou Musouken, aka Samurai Shodown III: Blades of Blood, also got a Gameboy release...but like KoF96, it was only in Japan & Europe. That's right: Shin Samurai Spirits, aka Samurai Shodown II, GOT SKIPPED ENTIRELY.
Derek, I've been following you for forever. I always love your videos and I really love how in-depth you can get with these games. Always appreciate your dedication!! Thank you so much!!
I had no idea half of the GameBoy ports for Street Fighter were made by Crawfish Interactive! That's amazing, they also made my favourite version of Space Invaders, and now having the context of the company going defunct after Alpha 3 Upper, it explains why multiple other projects they were working on in 2002 were cancelled. SpeedBall 2 Deluxe was released within two months of the EU release of Alpha 3, but other Bitmap Brothers ports they were working on - Gods, Magic Pockets and Chaos Engine - along with a handheld adaptation of GTA 3 were all scrapped when the company filed for bankruptcy in early 2003. OH THAT HURTS TO LEARN! But it gives me extra respect for these ports, they were made with love, unquestionably.
Andrew Brandt I knew the song but I didn't know if it was intentionally. I freaking love that song, anyone scrolling through this comment chain who hasn't heard any of Pink Floyd needs to stop this video and make a musical detour real quick.
Awesome video, glad I stumbled on it! SF for OG GB wasn't published by Capcom, which is why it doesn't appear on their platinum list. Nintendo published it themselves.
4:32,they may suck at making their own Transformers game back in the 80's but they sure made a sick port to Joe and Mac for Sega Genesis and most importantly of all...fighting games including their own Battle Arena Toshinden and Beast Wars 2 for Game Boy color.
Alpha 3 GBA was my jam back in the day, insanely good port considering the hardware limitations. One nitpick to note is that the new characters Eagle, Maki, and Yun were added in the GBA port and later PSP version (which is still the definitive version of Alpha 3), not the arcade version of Upper.
@Rabite890 GBA version is called Upper (but is separate from the earlier arcade Upper, which is a port to NAOMI hardware with all the previous console exclusive characters and new bugfixes - it's really confusing I know) PSP version is SFZ3 Double Upper in Japanese and SFA3 MAX in the west.
Street Fighter 2 on Game Boy does have character specific endings... Much like the SNES versions, you just have to play on standard and higher difficulty (3 star and up, iirc) to see them.If you beat on highest difficulty you even get the extended "roll call' screens at the end.
I remember finding SF2 Gameboy at some random airport kiosk for like 5 bucks when I was a tiny little baby lugging my grey brick monster around strapped to my back. That was the best 10 hour plane ride EVER. I bet the soundtrack is still stuck in some unfortunate passenger's head.
It's always amazing to see what they were able to do with the system that was popular, pushing the boundaries and Tech of a portable is always incredible. And no doubt Street Fighter Alpha 3 on the GBA is truly a miracle port.
We may have all come for the happy video game nerd, but I'm sure we all stayed for ssff. I'm loving all of the new stuff, and it keeps getting better, keep it up guys!
Hey man, great video as always. I would love to see more fighting game ports on the GB, GBA and don't forget the Game gear! we need some videos on the game gear. And also just as a friendly advise, if you do another fighting game video, could you please select different characters? lol this one was ryu all the way, specially sad in the alpha 3 section, i want to see more than just ryu and hadoukens over and over. Take care :D
Derek: “… and, since this is the first time we’re talking fighting games, we’ve go- wait what’s that sou-“ *sees one of his walls get broken through* “The hell?!” Virtua Fighter 4 Evolution: *steps through the giant hole in the wall* “I thought we HAD something!”
Haha, that picture of Crawfish Interactive makes them look like some legendary, forgotten band. Honestly makes me think of video game developers in a whole new way.
I freaking loved alpha 3 on my GBA back in the day, such an amazing achievement. That being said Alpha still lives on in my vita in the form of Alpha 3 and Alpha 3 max.
I don't really watch this channel after the HVGN was discontinued and the new style really isn't my thing, but my goodness this is entertaining. I do love my trivia and i'd prefer it come from Derek. Well done sir.
I used to play the crap out of both Turbo Revival and Alpha 3 Upper on GBA. I was at my first job at the the time at a go-kart park and I'd get stuck running lazer tag all the time. And when they sent you to that dark cave you were basically isolated from the rest of the park. I'd go up there with my GBA SP and play those games for hours on end waiting for someone to remember to come give me my lunch break.
Interesting how you mentioned the SFA3 release on GBA as "Street Fighter Alpha 3 Upper" (albeit partway through the analysis), since a similar thing was done with the PSP release of SFA3 in Japan, which was titled "Street Fighter Zero 3 Double Upper." (Which, incidentally, I still have a copy of on PSP UMD.)
Actually it is based on the first version of the Street Fighter 1 machine that had buttons that give you harder punches and kicks the harder you pressed. Like if you wanted a strong punch you .... punched the button hard. BUT Turbo revival has a secret mode that simplifies the specials to smash-like specials
Punching weight on Neo Geo Pocket Color fighting games! Despite using limited hardware and only 2 buttons, the games ended up being AWESOME! Maybe a whole video on the NGPC would be awesome.
I had Street Fighter 2 and that was enough for my 8 year old self to have fun on car trips. Coming back to it years later on an emulator shattered my nostalgia though.
Honestly, I'd love to see an entire video dedicated to GBA fighting games. Guilty Gear on the GBA doesn't get enough love. Also, man. Imagine making a port as good as Alpha 3 for the GBA, but then still getting shafted because you finished it a bit late.
One of my favourite GB games was the amazing Samurai Shodown port from 1993. That game wasn't even just serviceable, it was genuinely great. Makes me wonder why Capcom had such a hard time with their portable SFII.
The SF2 port on GB had endings, accessible only by finishing the game on high difficulty.
Antonio Farina exactly
fuck that
WHY? Make all impressed by endings not just pros
Yes like the snes and genesis
I believe this was the case on all home ports of SF2 at the time. Killer Instinct did the same thing too on SNES and Game Boy. It's stupid, but it was a thing.
The name of the show is Stop Skeletons from Fighting so you should never talk about fighting games.
What have we become???
Actually, it's only Stop Skeletons From Fighting. Everything else can beat each other up just fine.
Whenever you fight your skeleton fights too.
Guess we can't play Killer Instinct anymore. :c
Unless you're a slug. Or a ghost.
Guilty Gear X is another mind blowing GBA fighting game port.
Though the camera was missing the typical 'zoom in' and by default was set just a little too far back, the speed, special moves, sound effects... even chiptune versions of the game's trademark rock soundtrack was there.
A wonderfully playable game and a remarkable achievement.
Street Fighter 2 on Game Boy does have character specific endings... Much like the SNES versions, you just have to play on standard and higher difficulty (3 star and up, iirc) to see them.If you beat on highest difficulty you even get the extended "roll call' screens at the end.
If Street Fighter ports to the Game Boy were an actual Street Fighter character, they would be Dan. Not to be taken seriously, but will still put a smile on your face. #SaikyōStyle
Idk, I always considered Turbo Revival to be a great game on it's own merits. I remember one of the game magazines covering it in an issue alongside Sonic Adventure 2 Battle and being very excited for it
I mained Dan in the Street Fighter 4 era, no joke. He was low-tier, but not the worst character. It was *extremely* satisfying playing well with him... before switching to my secondary character Akuma.
@@FIXTREME Turbo Revival would've been great if it were finished. It's unfortunately a case of a decent game ruined by glitches and bugs.
Did you know? The nintendo ds never had a street fighter game, there was just an snk vs capcom card came. Which is a shame, street fighter would of worked great on ds...
But there was a ds port of resident evil on the ds so, that's something
Geo Belmont that port was actually my first time playing any Resident Evil game. After playing that one I bought the rest of the series on the GameCube.
Silent Hill (Dementium - The Ward), Strider, Halo, Killer Instinct, Quake and Doom miss out DS life spin.
The 3DS got a SFIV port though.
Geo Belmont - Between Fighting games, side scrolling brawlers, and sports games, I was and still am disappointed that those genres have not been represented on the Nintendo DS/Nintendo 3DS.
They mentioned the ds port of resi 1 on a previous episode of punching weight.
Dude I love the slick editing and just the whole concept of punching weight. It's catnip for smark gamers! If I can make some editing suggestions; changing backgrounds for different games (eg it's blue but change to a red tint for SFA) and having a brief pause (showing footage over just music for ~5 seconds) between games, just to get a quick breather would be tops, since you're throwing a lot of succinct information quickly! Minor things, love the show man.
4:30 A.M. uploads, WHATEVER DUDE, IM READY FOR THIS LETS GOOOOOOOO
Alpha 3 was my favorite of all these ports. Fun fact about Turbo Revival: Pressing Select simplifies specials to one direction on the d-pad and an attack button.
I've always said the one thing this channel was missing was a simple gateway to a Peppermint Booty, and now here we are. What a moment for us all.
Great video, I really am increasingly astonished at exactly how much the GBC and GBA were capable of
Oof.. That animation in the original GB version is rough as hell! Kind of surprising considering older fighting games on the system did it better.
Gameplay and Talk easier for frame data *kappa*
It moves like a ZX Spectrum game.
Indeed
Reminds me of the original SF game but with SFII characters.
Toshiden and World Heroes 2 Jet are better fighters
I think that's the first time someone starts a sentence with "From the makers of Mega Man soccer" with THIS much enthusiasm.
That's one awesome thumbnail for the video!
Awesome work as always
Hey, suggestion for a Punching Weight episode: Take a look at console ports of the PC Wing Commander series, particularly the ports of WC1 to the SNES and WC Prophecy for the GBA. Both of them are incredibly ambitious, and arguably shouldn't be possible given how limited the consoles were compared to contemporary PCs. Yet they happened. 3D space dogfights on consoles that struggled to do 3D at all.
GBA Prophecy even went so far as to take the PC pre-rendered FMV sequences and convert them into in-engine cinematics!
I was always curious about those! Especially the SNES version. Also weirdly enough even on PC the windows version of the first game for the Kilrathi Saga compilation was a buggy mess, and it's not like the game ran all that well in the original DOS version either.
What's really interesting about the SNES version is that I'm like 99% sure that Mindscape actually ported the Wing Commander *engine* rather than recreating the game. There are too many quirks of the PC version that it carries over, not to mention them knocking out the "Secret Missions" sequel just a few months later. It's a legitimately accurate port, although the colors are washed out and the controls suffer for being on a D-pad.
It also has the most batshit complicated button layout for a SNES game ever, requiring the use of Select+Button combos to access most of the HUD functions like the communications screen. And IIRC, ejecting required a three-button combo. But they actually crammed the entire PC control scheme in there!
I mean, if THAT'S not "Punching Weight" material, I don't know what is.
That sounds metal
I have Wing Commander on my SNES, as an actual cartridge. I played it a bit back in the day, and thought it was pretty good. I never realized how ambitious that port was until years later when a friend who was big into PC gaming showed it to me on the PC. The cutscenes were amazingly more detailed in the original. That being said, it played solidly on the SNES, and while most console ports are just a weird nick-knack compared tot he PC originals, that is one game I could probably go through the whole game on the SNES.
Except for when they pair you with Maniac. F*** you, Maniac, get the hell out of my game.
Derek, if you do an episode on it, I am totally willing to hook you up with my cart. It's the kind of game where I don't trust emulators to run it right.
I know right! I love Wing Commander Prophecy on the GBA! Those escort missions though... Especially the one where you have to protect both the landing craft _and_ space station!
Oh. I remember seeing Crawfish's name on so many great titles, a complete shame that a slippage resulted in a way over the top penalty by Capcom. BAD CAPCOM. BAD.
I'm not much a fighting game fan, but 'twas a great watch!
Yeah, it gives me more reason to hate Capcom other than what they did to Megaman...
@@stevedoidoultimate4815 12:34
This definitely makes it easier to hate Capcom.
“‘Twas”
It's worth noting that not only does Super Turbo Revival glitch up when you access the hidden Shin Akuma boss fight, it also breaks your save data. It's one of the few truly game-breaking bugs in a fighting game, and the only one I can think of that you can get without purposefully doing it - just play well, get perfects, don't lose a fight, and your save data gets corrupted when you get to the end of the game.
I mean at least none of them are as bad as the DOS version...
Yeah I saw the Ancient Dos games episode on that and it looked BAD!
what about the amiga or zx spectrum?
I would spend money on DOS if it means not having the ZX Spectrum one. I am serious. Don't look it up.
Which of the two DOS versions? Because the original SF2 DOS versión was awful. The Super Street Fighter 2 Turbo version was arcade perfect. Then there was a SSF 2 version which was the SNES version converted to PC.
DOS version = Moon Fighter 2 - The Lunar Warriors Anti Gravity Edition
Whoooaaaa. I've not seen Derek since the HVGN days.
Thank you Derek for actually doing your ad at the end of the video. Because of this I've actually watch the video in its entirety for that respect.
Street Fighter 2 Game Boy for Evo!
Yes.
Awwwww yeah my favorite show on YT.
Mine too
Its excellent, and it is one of the most original shows on gaming in youtube. We have enough top tens, lets plays and reviews lol
I don't know but I keep watching this video over and over again. I'm trying to have a complete Game Boy collection and I find so much charm on this kind of efforts. Keep the great work!
"You must defeat sheng long" love it dude you've been following that "I am error" for years haha
The 3DS port of Super Street Fighter IV is pretty amazing, despite the fact you didn't talk about it here bar a mention. SSFIV was a pretty big game having been developed specifically for Xbox 360 and PS3-spec hardware, so the fact they got the whole game onto the 3DS (which could barely handle a straight port of Metal Gear Solid 3: Snake Eater, a PS2 game) was a miracle unto itself. Also, interesting to note is that while SSFIV3D usually runs at 30fps (the console versions running a full 60), you can actually improve the performance to an actual 60fps (or close to it) by turning the 3D functionality off in the 3DS' system settings.
I think you could do a solid episode of Punching Weight going over Capcom's 3DS and Vita games, since some of those are pretty impressive showcases of their MT Framework Mobile engine. SSFIV3D, Resident Evil: The Mercenaries 3D/Revelations, Ultimate Marvel vs Capcom 3 and Resident Evil: Revelations 2 in particular.
I don't know how you missed it, but you don't have to use the button-hold control scheme in Turbo Revival. You can set it up just like Alpha 3 with weak+hard for the medium attacks.
Derek and Grace, I just wanted to say that I really enjoy your guy's videos!! honestly i've been watching you since you were the happy video game nerd, but I truly think you have done the right think and made a whole new image for yourself. thanks for all the great content!
I miss what's-his-name from Alaska, HANKo or whatever :)
I absolutely love this channel, they always cover games i actually want to see.
*18 Wheeler Voice* - Love me a dollar shave
This is by far my favorite yt series
I always thought that Dancing Man, with his dreads and orange pants, was Dee Jay, making a background cameo.
I mean, Fei-Long was in Dan's stage in Alpha 2...
I'm glad to see HVGN growing in subs, he deserves it.
“If you count the Tiger Electronics games, WHICH WE DO CAUSE THEY’RE AWESOME-“
No they’re not. Lol
But they are awesome for this show, as he says its a celebration of the weird and unusual. Tiger Electronics games definitely fit.
egnaroninja Orange they are still garbage
@@timothybrentwood473 maybe to people who either had a choice or had money.
Fuck you. Tiger got us through some times lol
Agon Leed that's like saying a brick is a good pillow because you didn't have any other choice.
@@WaxxyVanderquail wrong. Cause q brick hurts no matter what
But there was a time where people didnt use satin, polyester, or soft cotton covers to hold the cotton that made the pillows.
They used maybe dirt, or just packs of clothes or akin from animals as pillows. And it's all they knew...and it was comfortable. And ask any of them, if you could, what was the best pillow..thwy would answer that the newer types are obviously better, but that doesn't mean that NOW the old shit w asnt good and comfortable at their time...and because of their time, they didn't have the option of today...so they...had no choice but to judge that pillow based on that time. And at that time..there was less options...and everyone dealt with that. Not just poor people vs rich people. Not just a group vs another group. EVERYONE had that limited option. So it was normal. Not a choice or lack of choice just was.
So...based on that time, those limited options..you only had those things to judge from.
Of course tiger didn't compete with gameboy..,but...as a game itself and toy...it was great. You w asnt buying it for competition. You were buying it to just be an extra toy to keep you busy and it would onlky work that way...if it was good. And what did you have to compare it to? Nothing. Cause we already knew it wasn't a game gear or game boy...get it?
It was just a game/toy that took the place of busy games...like the apps on your cell phone.
You d ont exactly care for the games on your mobile. You just download them and play to be busy. Kinda hooked..,but it's all just busy games. Not your psvita, ps4m pc, etc. Just a quick travel game. There was no real option for that. Tiger was that. You weren't killing 4 batteries in the gameboy. They burn out easy for the amount you play. Vs a Tiger of little power,,which lasted longer. And mostly cause you played them for "quick fix"
Brick to pillow isn't the same thing. You're establishing one thing that's not even seen as a pillow and never would be to an actual choice
Where as my example is that one thing considered a pillow...just not the best...can still be enjoyed as good for the situation it's made for.
Not only was the GBA version of Alpha 3 Upper the most complete and massive fighting game on the Gameboy Advance, it also managed to cram it all onto one of the smallest and cheapest boards Nintendo offered. Capcom didn't feel like paying for one of the more expensive cartridges so Crawfish had to figure out to get all that game onto extremely limited space. Frames of animation and the inclusion of some stages came down to practically individual bytes of space they had to allocate. The thing is nothing short of a technical miracle.
Alpha 3 GBA was the first Street Fighter game I played lots. So happy to see it represented here, it was a miracle port and Crawfish deserved so much better.
Hell yeah!
Turbo Revival was my first Street Fighter. Definitely a good introduction, if you ask me.
ruth mcnally it's really good I was surprised lol
Congrats on getting sponsored my dudes!
Stellar video, guys!! Absolutely love your work!!
I love this video! Thanks from a Street Fighter enthusiast and a handheld gaming enthusiast!
This is a great example of the sentence: if it is small enough to fit on the game boy then it shall be released for the game boy. Great video about street Fighter
Man I loved that port of Street Fighter Alpha 3 Upper! At the time, I didn't have any other way of playing any version of SFA3 outside of maybe finding an arcade machine in a laundromat some place so having a copy of what was my favorite Street Fighter game at the time and being able to take it anywhere was a dream come true. Same way I felt about Final Fight One. I just hated how almost everyone had the exact same ending but, as you said, they had to cut corners somewhere. Overall, job well done, Crawfish.
Great video as always ! King Of Fighters portables for Punching Weight PLEASE!!!! The GB version and the 1st KoF EX for GBA are both amazing games. I havent played EX2 but I heard its even better.
There's actually a SECOND original Game Boy KOF but it was Japan and Europe only. It was indeed an improvement.
Ill have to check that out.
The second KoF for the Game Boy is titled The King of Fighters - Heat of Battle and is a port of King of Fighters '96, an equally impressive one as Alpha 3 for the GBA. Easily the best fighting game on the system. Didn't know it never went over to the U.S..
Sucks that KoF95&96 are the only ones to grace the Gameboy; Kof97 would take to the NeoGeo Pocket as KoFR1, followed by KoF98 as KoFR2.
Another oddity: Samurai Spirits: Zankurou Musouken, aka Samurai Shodown III: Blades of Blood, also got a Gameboy release...but like KoF96, it was only in Japan & Europe. That's right: Shin Samurai Spirits, aka Samurai Shodown II, GOT SKIPPED ENTIRELY.
We're at 170k 3 months after the 100k video. Keep it up Derek, you deserve all the best!
Derek, you forgot to mention the Mega International Super Sreet Fighter II Turbo Revivlal Alpha Deluxe Special Edition.
& knuckles
I can't tell if you're joking or not, and that scares me...
And Knuckles and Knuckles Plus Zeta ver.
Featuring Dante from Devil May Cry
@@GiordanDiodato XD YES!
Hey, you forgot about the best Street Fighter game making its way to the Game Boy: the GBA port of Super Puzzle Fighter II Turbo!
Derek, I've been following you for forever. I always love your videos and I really love how in-depth you can get with these games. Always appreciate your dedication!! Thank you so much!!
I always wanted an episode like this! Now all we need is a video on the SNK fighters on portible systems!
Punching weight is my favourite thing on TH-cam, thank you so much!
I had no idea half of the GameBoy ports for Street Fighter were made by Crawfish Interactive! That's amazing, they also made my favourite version of Space Invaders, and now having the context of the company going defunct after Alpha 3 Upper, it explains why multiple other projects they were working on in 2002 were cancelled. SpeedBall 2 Deluxe was released within two months of the EU release of Alpha 3, but other Bitmap Brothers ports they were working on - Gods, Magic Pockets and Chaos Engine - along with a handheld adaptation of GTA 3 were all scrapped when the company filed for bankruptcy in early 2003. OH THAT HURTS TO LEARN! But it gives me extra respect for these ports, they were made with love, unquestionably.
5:31
Your Pink Floyd reference made me so happy (I mean, I think it was a reference. Made me happy regardless).
I think you’re reaching for the secret too soon.
Stop Gilmour & Waters From Fighting
Yep Shine on you crazy Diamond.
Andrew Brandt I knew the song but I didn't know if it was intentionally. I freaking love that song, anyone scrolling through this comment chain who hasn't heard any of Pink Floyd needs to stop this video and make a musical detour real quick.
NintenSnow Plays! I was looking for this comment as soon as I heard the reference. I absolutely love this song.
Awesome video, glad I stumbled on it! SF for OG GB wasn't published by Capcom, which is why it doesn't appear on their platinum list. Nintendo published it themselves.
4:32,they may suck at making their own Transformers game back in the 80's but they sure made a sick port to Joe and Mac for Sega Genesis and most importantly of all...fighting games including their own Battle Arena Toshinden and Beast Wars 2 for Game Boy color.
Thanks for waiting to the end before hawking their stuff.
Alpha 3 GBA was my jam back in the day, insanely good port considering the hardware limitations. One nitpick to note is that the new characters Eagle, Maki, and Yun were added in the GBA port and later PSP version (which is still the definitive version of Alpha 3), not the arcade version of Upper.
@Rabite890 GBA version is called Upper (but is separate from the earlier arcade Upper, which is a port to NAOMI hardware with all the previous console exclusive characters and new bugfixes - it's really confusing I know)
PSP version is SFZ3 Double Upper in Japanese and SFA3 MAX in the west.
no sweat, the naming of Street Fighter games can get really confusing
nah the best version of Alpha 3 is the Saturn version
I was sure the SF II (GB) has endings. Then again, the version I played was in Japanese. I remembered that Bison's 8-bit rendition ending
Street Fighter 2 on Game Boy does have character specific endings... Much like the SNES versions, you just have to play on standard and higher difficulty (3 star and up, iirc) to see them.If you beat on highest difficulty you even get the extended "roll call' screens at the end.
advertizes dollar shave club. has a beard. way to convince us you're behind the product. :)
Wes Lesley they also sell stuff like buttwipes
And grooming is necessary when you grow a beard. Otherwise, you look like a hobo
🤣🤣
@Most Deadest Pool of em All. I have officially added "dangle eggs" to my vocabulary. Thank you.
beards need grooming
I remember finding SF2 Gameboy at some random airport kiosk for like 5 bucks when I was a tiny little baby lugging my grey brick monster around strapped to my back. That was the best 10 hour plane ride EVER. I bet the soundtrack is still stuck in some unfortunate passenger's head.
Awesome video! Super thorough. I love learning about portable ports of games.
it IS time we talked about gameboy ports!
Well done SSFF, another well done video!!!!
I still remember one of the Crawfish Alpha 3 developers posting on GBA Alpha 3 board giving us updates on the games development. That was really cool.
My SSF2TR has the press two buttons for attacks. It also have a sixth option on the little empty space you have. I really loved that port at the time.
It's always amazing to see what they were able to do with the system that was popular, pushing the boundaries and Tech of a portable is always incredible.
And no doubt Street Fighter Alpha 3 on the GBA is truly a miracle port.
Great episode! Hope to see a future episode covering Virtua Fighter on the Game Gear.
We may have all come for the happy video game nerd, but I'm sure we all stayed for ssff. I'm loving all of the new stuff, and it keeps getting better, keep it up guys!
Derek and Grace make insomnia a pretty cool thing.
Hey man, great video as always. I would love to see more fighting game ports on the GB, GBA and don't forget the Game gear! we need some videos on the game gear.
And also just as a friendly advise, if you do another fighting game video, could you please select different characters? lol this one was ryu all the way, specially sad in the alpha 3 section, i want to see more than just ryu and hadoukens over and over.
Take care :D
Derek: “… and, since this is the first time we’re talking fighting games, we’ve go- wait what’s that sou-“ *sees one of his walls get broken through* “The hell?!”
Virtua Fighter 4 Evolution: *steps through the giant hole in the wall* “I thought we HAD something!”
Great video Derek! Now I feel like shaving and playing SF Alpha 3!!! Thanx!!! 💣💥
Haha, that picture of Crawfish Interactive makes them look like some legendary, forgotten band. Honestly makes me think of video game developers in a whole new way.
I freaking loved alpha 3 on my GBA back in the day, such an amazing achievement. That being said Alpha still lives on in my vita in the form of Alpha 3 and Alpha 3 max.
I was so in love with this sf port...i used to play even on my class! On the bus! Only several if not all perfects at max difficulty were my goal ahah
8:45 you must defeat sheng long ... XD
The first Street Fighter 2 port was the first game i ever got on my GB, and i still play it to this day! It's one of my favorites
I don't really watch this channel after the HVGN was discontinued and the new style really isn't my thing, but my goodness this is entertaining. I do love my trivia and i'd prefer it come from Derek. Well done sir.
I loved seeing this. I grew up playing ssf2 and sfa3 on the gba
Yay you have so much material for fighting games on handhelds, you literally could make an entire series on the neo geo pocket alone.
Alpha's Game Boy port was sick! It controlled well, the roster was there, and it was fun too.
I used to play the crap out of both Turbo Revival and Alpha 3 Upper on GBA. I was at my first job at the the time at a go-kart park and I'd get stuck running lazer tag all the time. And when they sent you to that dark cave you were basically isolated from the rest of the park. I'd go up there with my GBA SP and play those games for hours on end waiting for someone to remember to come give me my lunch break.
Turbo Revival and Alpha 3 on the GBA were awesome!
That SFA for GBC is so fluid!
10:25 ahh yes I remember the year 19991
Great video, mate. You are so genuine I dig it.
GOD I love this series. KEEP. IT. COMING!
Was the music used during the showing of the games, from the game soundtracks?
Yep, all from Street Fighter games.
Interesting how you mentioned the SFA3 release on GBA as "Street Fighter Alpha 3 Upper" (albeit partway through the analysis), since a similar thing was done with the PSP release of SFA3 in Japan, which was titled "Street Fighter Zero 3 Double Upper." (Which, incidentally, I still have a copy of on PSP UMD.)
A light kick here, a fierce punch there. Here a kick, there a kick; everywhere a kick, kick...
Wait a second. Are you telling me that the way Ryu controls in Smash Brothers was inspired by the Gameboy port?
Actually it is based on the first version of the Street Fighter 1 machine that had buttons that give you harder punches and kicks the harder you pressed. Like if you wanted a strong punch you .... punched the button hard. BUT Turbo revival has a secret mode that simplifies the specials to smash-like specials
Just gotta say, that's a damn beautiful thumbnail son!
Punching weight on Neo Geo Pocket Color fighting games! Despite using limited hardware and only 2 buttons, the games ended up being AWESOME! Maybe a whole video on the NGPC would be awesome.
The backgrounds in Alpha gbc are really nice.
A tear ran down my eye when I heard that glorious 16bit rendition of Guile's theme
I used to have Street Fighter 2 for the Gameboy. For how limited the Gameboy was, I was, I was still impressed by the game and really enjoyed it.
Great episode!!
I had Street Fighter 2 and that was enough for my 8 year old self to have fun on car trips. Coming back to it years later on an emulator shattered my nostalgia though.
Ken’s theme > Guile’s theme
You can tell because Ken’s theme hasn’t been reduced to a dumb meme.
great video as always! joined the club also. ready for them one wipe charlies
Honestly, I'd love to see an entire video dedicated to GBA fighting games. Guilty Gear on the GBA doesn't get enough love.
Also, man. Imagine making a port as good as Alpha 3 for the GBA, but then still getting shafted because you finished it a bit late.
Very late night upload but i happy for it, need it to keep my mind off things
That Crawfish photo looks like a fucking rock band. And man, the SFA3 is just unbelievable
One of my favourite GB games was the amazing Samurai Shodown port from 1993. That game wasn't even just serviceable, it was genuinely great. Makes me wonder why Capcom had such a hard time with their portable SFII.