The idea of being able to summon players who didn't own the DLC, allowing them to earn limited access to DLC items, was a respectable concept, it's just too bad about the areas they decided to let you summon them into.
It's more that they designed the areas TO summon people. They're clearly unbalanced and unfun. If you summon other players it's still bad, but it's a bit better
“The summoning circle allowed you to summon even players who didn’t own the DLC.” Imagine getting summoned by another player, and ending up in Horse@% Valley before you knew the area existed.
Imagine if other game devs were this awesome and cared about the players. You don't even have to pay for this DLC and you can still play it for free if someone summons you. Now that is just one of many reasons why FromSoftware is the best game dev on the planet.
Blindness ✅ No bonfires ✅ Relentless Enemies ✅ Respawning Enemies ✅ Safe houses that enemies can walk into ✅ Reused boss but just a gank version ✅ Longest boss run back in the history of mankind ✅ Honestly if the area just had a bonfire at the end barely anybody would care about it, it’s just the fact that it’s so bad and you have to do it again and again and again.
@oohanalligator Except the distance between safehouses is too long even with great timing to not at least encounter 1 or even 2 kirin on your way who will then proceed to gank you in the heal house. Also yeah they despawn eventually after you nonstop grind them for an hour because you end up having kill them all 45 times in total before they despawn.
@@pootislord3112 don't bother despawning them, takes too long, it's much faster to just learn how to kill them before the next blizzard and then make a run for it to the next ruin, doing it this way you only encounter two of these the whole way.
Better to skip the ruins altogether. Aim for the sun and hug the right boundary until you reach the chasm. The *only* worthwhile piece of loot in the area happens to conveniently be placed on the ridge of the chasm anyway. No need to go exploring and fighting 20+ reindeer when you can fight 3-5 and reach the boss in a couple minutes without having to use more than an Estus or two.
@oohanalligator I got a much better solution by just never going there. its not worth it. a shitty shield that restores health and a shitty greatsword that has the moveset of a longsword and a claymore. honestly I rather not deal with that bullshit at all.
I dunno, second dlc's coop area is pretty bad too, made worse by the fact that it leads to the reskin of the main game's one of the most broken bosses.
This area feels like it was made in direct response to people asking: "What could possible be worse than a seemingly unfinished area, wreathed in an eye melting orange glow, surrounded by lava and dragon asses, with a terrible, gimmicky, final boss?"
It's just one long-ass journey through a nightmare, and each time you fail you have to restart. Considering how you can barely see in front of you, it would not have killed them to make the whole thing a circle up until the chasm bridge, where you could then perhaps have used an invisible road to unlock a shortcut. It would still be nasty and challenging but at least you'd not have to redo the entire damn area to retry a boss.
What's funny / messed up is that I suspect Frozen Outskirts isn't even unfinished. I suspect it's just cruel by design. Ever felt like the game or the devs hate you? Well the Frozen Outskirts is the embodiment of that. Its designed to mess with you.
@@justanotheridiot8906 if i should guess, it would be demon ruins from dark souls 1, (but at least it feels finished and actually good, but the battle agains bed of chaos is terrible...)
"Call Saulden for all your NPC needs and he'll be with you in a jiff, Yes you heard right, Saulden will help you with any DLC area in your snazzy new video game! (that's incredible!!) That's right so Call in today at 077-Saulden and get an exclusive 50% off just for today (Holy cow!!), again that's 077-Saulden, Hope to see you soon good Citizens of Drangleic."
I like this area on paper, but it was executed rather poorly. Should've had a bonfire at the end or something. I always thought, maybe it should've been the starting area for the Ivory King DLC. Finding a whole city to explore at the end of this level would've been a much better reward than the double Aava reskin we got
Fun fact: That damn ruins never covered me from Kirin, they kept attacking me while i was in the ruins, and kept spawning and spawning That's how in a run i almost got 9 kirins running round the area trying to kill me.ihatethismap.
I discovered that they keep spawning on timer, so not only you had to kill those who were in front of you, you had to do it effectively and fast otherwise you'll get assfuggd
@@bljet4388 oh and there resistance to magic. I barely tickled them with crystal soul spear. it also made it worse when they did th massive nerfs to sorcery because the pvp community cried like a bunch of babies, so the casting time became agonizing unless you shoved every point into adaptability and intelligence almost exclusively.
If you didn't have to travel so dang far every time you wanted to fight the boss. This area might have actually been one of the more loved areas of the game. Imagine PVP in a snowstorm
Man, I remember this “fun” area. Seems kind of neat on paper. A wasteland plagued by a never ending blizzard, filled with mystic creatures who attack adventurers… it’s too bad that the execution of the idea made this whole area seem like a literal chore instead. And if you die to Lud and Zallen, tough stuff, you gotta tread the entire map again.
It's funny how Elyeum Loyce, Brume Tower and Shulva are some of the best areas in the game and Frigid Outskirts, Iron Passage and Cave of the Dead are some of the worst.
@@bimmer8602 yeah, what I heard here is that it's the fact you have only ONE bonfire and have to try to run from Kirin all the way from the start of the level if you die that's insane. Why the devs are seemingly expecting this to be one and done is strange to me.
@@marhawkman303 I think this was the point in their development careers where they just wanted to troll people still. That or they seriously thought 2 player areas were actually a good idea.
@@whenallelsfails21 its supposed to be challenge area just like the one with blue smelter demon and the one with three npc bosses. They are designed with co-op in mind. Thats why they only have 1 bonfires too, the challenge is to go through all those trash run and beat the hard boss in the end in one single run.
@@RAYHANREHEMAPUTRA-ir6ll yeah, I know that now. I also know that having another person wouldn't have made those areas more fun in any way, just more tolerable.
To this day, Lud and Zallen are the only bosses in the Souls series that I have yet to beat. I have no intention of ever dealing with this area again either.
For me it’s Laurence from bloodborne. Legit forgot he existed until ng+ but I had no intention of playing the game through again. Maybe I’ll fight him in my bl4 run
I never played far enough in DS2 to see this so this was extremely bizarre to watch. Between the music, the barren low-poly void filled with breathing but lifeless zombies, and the edibles this felt like a guided tour of someone else's dream. "Oh, here's a Sauldron. Oh, and here's another Sauldron. You know, a surprising number of people are Sauldron. Anyways..."
@@retro_tcb That's because they are not finished. The whole dreamy feel of Ds2 isn't intentional, it's a direct result of the player having to fill by himself the gaps in the unfinished world. Ds2 fans will say it's great and unique, and they would be right (though uniqueness doesn't warrant quality). People that don't have the same appeal for the game will see it for what it is.
I do absolutely love the vibes of it. Like... just endless snow and horizon. The emptiness but also knowing that there are Things out there. I've always liked desolation and this map has it.
I can actually see that. My favorit area in the series is the large swamp in "Demon's Souls" where this is the exact case: Huge, you can barely see anything and you're just completely lost in it. I like this idea with the snow storm on paper, but unfortunatelly, I think it's really poorly executed, at least for my taste. Strangely enough, I probably would have prefered it, if it had been larger and more to discover. But the fact that it just becomes this linear slog makes it just really dull and annoying for me.
I was stunned too. Even though it was very rage-inducing, but it was something very novel, atmospheric and captivating too. You had to actually learn cues to navigate. Definitely a thing to remember and a positive one for that matter. In general this crown DLC with its winter theme was the most amazing aesthetically.
The horses constantly popping out of the whited out blizzard was annoying at times but it was also super intense and even in such an open area felt claustrophobic! The lack of any real variety or complex buildings really makes it a drag tho.
Eleum Loyce is one of the greatest areas in the series, a massive sprawling enviorments with that is full of secrets, short cuts, and a feeling of interconnected ness. Frigid Outskirts was made by a psychopathic sadistic goblin creature fromsoft had locked up in their basement that broke out one day and made this location. The fact they’re both in the same DLC is still mind boggling to this day.
It’s not supposed to be interesting or pretty though, it’s supposed to be bleak and boring, a place that shows what happened to criminals or hollows when they were captured, you were sent to the frozen tundra to wander lost in a blizzard for all eternity, or until you were buried under the snow. Personally I like the outskirts, the long trek gives you an idea about how fucked you really were if you were exiled here.
Yes, it's the same Goblin that comes out from the basement to INSIST that ALL Fromsoft games MUST have a poison swamp area. All of them, even when it doesn't make sense.
@@ronaldbernik7357 How is anyone supposed to know that though? Plus I feel like regardless of the lore of the area its not going to make a difference after you've died for the thousandth time not being able to figure out where in the fuck to go with no ability to leave
I honestly enjoyed fighting Kirin. The only time I struggled was MR Kirin, but that was because my armor was bad and I got cornered by a Barioth halfway through. Maybe it's worse in other MH games but World's Kirin was enjoyable
I thought Kirin was one of the more bearable monsters, all you do is run around dodging lightning and smack its face a few times lol. BUT, if you've ever gone against a GOLD CROWN KIRIN it's THE WORST, it's so big you can BARELY hit its stupid face.
The worst part about this area for me was when I decided to try exploring it instead of following the path you are meant to I learned my lesson that completionism is not always a good attribute
I’m looking forward to the lore video that will explain how Saulden and all of his duplicates were actually an attempt by a long dead lord to recreate the Chosen Undead.
I will never understand how in the world anyone working on this game thought this was a good idea. A giant snowy area that you can barely see in, filled with Kirin who seemingly spawn out of nowhere suddenly, with only three locations to give you a rest here (and the last one has an Ice Knight because screw you), all leading to an optional boss fight. And what is that boss again? Is it something that’s difficult but fair like Dark Lurker? Is it something that has significant lore implications like King Vendrick? Is it an awesome duel with a swordsman like Sir Alonne? Nope. It’s a reskin of Ava from the start of the DLC. Only this time there’s two of them and they have the ability to heal themselves while taking half damage. And there’s not an OP weapon or a cool item after the boss, it’s just the boss. What an immense disappointment…
I think the devs of the games have always had it in their core philosophy that frustrating level design can increase enjoyment because it creates an obstacle to overcome- which is what most AAA games lack, being super easy and handholding. However, where the frustration stems from is 🗝️, nobody likes to fail again and again when it's outside of their control. I love fighting O/S or Midir knowing I'll probably get my ass kicked, but that it's also a huge obstacle to overcome and I'll feel like a true warrior while sitting stoned in my room.
Still, theres something about this area I will always remember fondly. Theres just something so satisfying about overcoming this area through sheer determination.
I only ever played through this area once and it was a huge emotional rollercoaster, ran out of heals before the boss duo but somehow managed to to victory.
The two bosses aren't actually difficult I beat them in 3 tries, it's getting to them that's the damn problem. Fuck the Kirin fighting three at a time is literally the worst and not knowing where the entrance is at half the time or having to heal as soon as you enter the boss fight is a pain in the ass.
I like this area so much... *aesthetically.* I love tromping through the snow with a bunch of summons, going from ruin to ruin. But these ice unicorn ki-rin things really do just ruin it so much. I still try to beat it often but it feels like so much wasted time. Shame, because wintery DLCs are basically an automatic favorite for me.
@@deragafer5928 Honestly Iceborne didn't really do it for me on the wintry vibes. Wonderful expansion in every sense of the word, but it just didn't tickle the snow area itch for me. Not enough blizzard, really. Frozen Islands in Rise has the same issue really. It's just the desert area but white and less vertical
I ended taking a few days killing those damned reindeer in the different zones so they wouldn’t respawn. Boss fight is cake compared to trying to get there in one piece. Not a fan.
I've been in this area a few times, and I've never encountered either of those human NPCs that were shown here. It's scary to know that they were in there with me the whole time.
The fact that if you die to the boss you have to run for almost 5min to get to the boss again is also one of the reason that everyone despite this area
@@luisfilipe2747 same problem with sir alonne only that is worse since you have time limit and (i think) have to place a sign inside for your friend to summon you
Could you show us all White and Red phantoms with ring of living equipped? It is rather hard to appreciate npc costumes due to appearance of the phantom.
+1 for this, would love to see the local inhabitants fashion. Not sure how much of a pain it'd be though, sotfs has a bazillion npc friends & invaders tbh lol.
Funnily enough this was my favorite co-op assistance area because it took like 5 seconds for someone to summon me. And I liked the "deadly storm" idea and even the respawning horse, the worst thing about it is the boss which is just two tigers with ridiculous damage.
Twilight Princess is one of my all-time favorite video games and I just wanted to say that it means a lot to me hearing its soundtrack in these videos. Puts a smile on my face every time. Still holding out hope that it'll come to the Switch some day!
I haven't fully played the HD version. But the GameCube version has my money over the Wii version. Do to a readjustment to the mechanics to better suit the default pointer option on items, you get items like the Gale Boomerang not working correctly for how it was designed to be implemented. I also as a side note, love playing as the Cuccos.
@@wallacesousuke1433 so cap. ds3 sekiro and bloodborne have some of the best enemy and boss designs ive ever seen in gaming. and gameplay wise they are wayyyyyyyyyyyyyyyy better like its not even a contest. monster hunter is good in its own way but gameplay and enemy design from is the best. but thats my opinion
@@Oknahidwin Yeah, that's YOUR biased opinion, at least you acknowledge that :) Can't compare human(oid) enemies since MH has none of that, but dragon/beast-like enemies considered, It's not even fair to compare, MH is leagues above anything From creates. Kalaamet, Sihn, Midir look like monsters from some RPG/mmo compared to jaw-dropping monsters such as Valstrax, Misutsune, Deviljho, Lunastra, Xenojiva, Shara Ishvalda, and Iceborne's Fatalis.. They look so epic, intimidating, moveset is cool and trick, animations are second to none, their roars are badass and unique, and fighting them with each weapon feels like an entirely different game each, whereas in Souls games weapon classes have nearly the same moveset.. Also there's no nuance, depth to combat, just mash R1, dodge (and dodges are way too safe in From games, tons of i-frames), and that's it.
@@hammer768 nope, I provided evidence and elaborated on my response where the kiddo that replied to me just threw in baseless assertions.. Just be a man and admit that Souls games are leagues below Monster Hunter
Lake of Rot is only bad the first time. Area is small, out of the way, straight forward, and an easy to obtain low faith requirement spell trivializes the status effect. It really isn't that bad. Snowfield however, is just pure cancer and your reward for beating it is only more cancer.
The reason why Saulden has given up and sits by the "total wordwide deaths" monument is because you killed him at every location already and he's sick of it Lol
@@abaddon130 The Crestfallen Warrior is kind of a staple since then. Also, DS2 reminds me a lot of the original Demon's Souls. So I wouldn't be surprised if they used him as a model or a nod to Demon's Souls.
@@LuizAlexPhoenix it seems as Crestfallen reencarnates in every Souls game, Crestfallen Warrior at DeS, Crestfallen at DS1, Saulden at DS2, but I'm not sure about DS3 tho.
I believe that they should have placed magic crystals in each ruin that lessens the blizzard for the reminder of the playthrough. Would have even used 3 pharros lock stones for them if they implemented them behind pharros walls.
@@garybrown2039 Indeed, enemy variety that increases in difficulty upon reaching each ruin could've perhaps also benefitted the area, instead of only spawning the same enemy all the times.
Honestly I love this map due to how desolate and foreboding it is. You usually see these kinds of areas as deserts with sandstorms in games, so the snowfield feels unique. I think it would have been a much better experience to keep the horse spawns though to wandering “out of range” as a punishment.
How could people hate such an area that clearly took such dedication to craft? That couldn't have taken any less than an hour to put together. A masterpiece is what I see.
Easy, because if you die fighting the tigers, you have to worry (again) of not making it to the boss due to the fucking horses that not only charge at you, but they can fly and summon lightning, i hate this map more than i hate myself, and i'm a LoL player
You know what? I played every From Software game with the exception of sekiro and i completed every single one of them (right now i'm finishing elden ring). But the only boss i never could fight are those damn cats, for that fucking zone, after 2 hours of not knowing where to go and dying to those shitty ice zebras i said "i'm not having fun, and this is optional so fuck it" and never played it again. So thanks for showing me what i was missing, is something i always wanted to know without having to suffer it again
@@luisrojo616 you should try to say souls games or soulsborne. i dont know why but it bothers me a bit that people dont aknowledge all they did before the souls games
I have never used summons to beat a boss but after several thousands runs of this annoying place I gave in. Only boss in the entire FromSoft library that I never beat by myself.
I never died to them nor the Killins but that is because I always go there overleveled while full of healing items and AoE spells/pyromancies. It's more of a slog than a challenge at that point.
Looking back on this map all these years later it's no surprise everyone hated this. It's got all the makings of bad ideas one after another, and yet I can't help but look back on this place so fondly after all these years. This place had some of the best PVP moments for me during DS2s most active years, and I helped Gwyn knows how many people get through this place! 😄
If only there were just an end to the horses but i did like one thing about the blizzard itself made it feel unique its been mostly caves, castles, and towers, lava places. Only place with weather i suppose fog kinda counts but not as epic.
Something I've thought of about this entire frozen king DLC. They really really REALLY didn't want you doing a Loyce knight cosplay. On the one side you've got this, an annoying area with an annoying reskin gank boss, locking off their weapon and shield. and then on the other hand, you have a massive grind for Loyce souls locking off their armor. Just wanting to look like a Loyce knight is a huge undertaking.
@@fatalishuntinghorn I hear people complain about Shrine of Amana, but don't recall it being that bad. Then again I had a tank build, so I probably just put on a huge shield with huge magic defense or something.
It’s cool seeing this area without the blizzard. I think this would have been a more fun area (with a little less horror) if there was more in there to explore. More ruins and stuff, maybe with a way to dispel the blizzard or make it a little less…. Obscuring.
I like the final idea a lot, actually. I’m sure there’s a better example in the games but the one that pops into my head is how you can illuminate the Lost Sinner fight. Or I guess also just the parts when you can remove environmental hazards like turning off the Ballista in DS3.
I just wish they added a bonfire that would be closer to the bridge atleast. Luckily, I was able to slay those twin kitties so I didn't have to run for 3 mins + everytime 😭
Welcome to Dark Souls series. EVERY SINGLE DARK SOULS GAMe has some idiotic runback(s) for no reason other than to waste players time. Most souls-likes even copy this for some dumb reason Thank god for Salt and Sanctuary and it's Shrine mechanic. The amount of annoying runback is absolutely minimal
@@raven75257 Its to increase the stakes of the bossfight. It seems to be worse at the beginning of the games though. Its almost as if the devs are testing the player's will at first, and later on they decide to just stop annoying the player.
@@monkeman5895 Fair enough about the 4 Kings, I didn't think the Twins were bad, but then again I beat them in a few tries. Lud/Zallen are located in an area that is entirely poorly conceived.
Dude I did this on my first ever playthrough of the game with killing every boss and this one was the most painful one to do, I think mostly all the dlc bosses were a pain for me especially like Sir Alonne and Fume knight.
@@fabi3790 I'd agree on the way to reach those bosses were fucking painful but I hate the smelter boss though sir alonne was a fine but a struggling one to fight especially if you fuck up.
I remember doing this on a late Sunday evening. Took me 2 or 3 hours of straight running through this hell and until 1 am or so until I killed the boss. The boss itself was fairly okay and only needed 3 or 4 attempts in total but holy shit, I was so close to destroying my controller and quitting because it was so infuriating. Without getting interrupted by anything it literally takes you 10 minutes to just get to the boss without any shortcuts or bonfires inbetween. How this garbage even made it to the final game is beyond me.
Wouldn't mind if From did more areas as wide and open as the Outskirts but with more to explore around. It was kind of exciting exploring this area during the first day of the DLC's release during the brief two seconds I wasn't being annoyed, and before I realised there wasn't actually much to see.
@@RahatAzim998 yeah but it could've used more environmental detail to compensate. An outpost here, a frozen half-eaten corpse left behind by the kings pets there, dead invading soldiers from a forgotten age scattered about, etc
Me when finally making it to the boss: "phew, finally made it. Now, where can I find that bonfire. After all that, there has to be one around here......right?"
Honestly, Eleum Loyce isn't too bad and it's pretty cool when you're on the hunt for the Loyce Knights. The Ivory King boss fight is also really cool, albeit a little frustrating with the continually spawning Charred Loyce Knights. Avoid the Frigid Outskirts. You can have the Eleum Loyce experience and NOT enter the outskirts. I raged for a good while before I did research, found out EVERYONE hates it and thinks it's the worst and even mentioned the "boss soul weapon" of the 2 tigers sucks. So yeah. I'm avoiding that
Yup! No questions asked, just hate the blind and jump scare type of environment this map brings... Though... It is the entire aesthetic of the area, so it was well designed
This was honestly the hardest thing I’ve ever done in the Dark Souls trilogy. Pretty sure I spent about 6-8 hours in this areas before I finally cleared the boss. I had the area down really good and was able to make it to the boss fairly “quickly” as far as this frozen hell hole goes. Nameless King was tough and I had a rough time of it in his area as well, but this definitely challenged me more.
@@TheStraightestWhitest i really want to know because in battle, at least a few times, I SWEAR I have come close to her face for like half a second and there’s kind of a face under it, if only a little bit deformed, but that may just be my own imagination
Tbh I like this area a lot. Such emptiness, fear of what can appear in the blizzard and the excitement to see what lies in the next ruin. That feeling was great when I played this DLC.
The concept was really cool, but it was way too long and without a bonfire. I almost always died from running out of Estus, and the time it takes just to run back to where you were is infuriating. Dying at the boss fight knowing it'll take at least 10 minutes to get back (if you make it in one try) is just not fun. Maybe it'd be worth it for a new boss, but it was basically a reskin.
1:09 I wish I could see the hitbox of this charge attack. I've beaten this area many many times, but I am still unable to dodge this attack with any confidence or consistency. I feel as if it lingers and it has a lot of tracking.
Same. On ng Is not that much of a deal, getting hit once in a while by the charge, but on ng+ AND ng+2 for the first Time in Ds2, I decided to use a shield just to survive the charge.
They aren't even that tough. Its that broken charge move they have. It must have over 14 active frames or smth because its impossible to roll thru unless you have max i frames.
In DS2, all enemies respawn 14 times, unless you're using the Covenant of Champions. The Kirin are treated as ONE enemy, so once 15 total spawn, you wont have to fight anymore. You can summon a bunch of NPCs and just bait out the Kirin and kill them all and not have to worry about them again.
i cheesed that shit the only time i went there, i was doing a shield only run. Turns the only shield powerstance can not only block that atack but stagger the deer and 2 shot them.
Getting chased down by all those horseys gave me enough motivation to big-brain - I discovered that there are specific areas that the horses can spawn in, and there are two spawns per area and they CAN be depleted by 12x klling em just like the rest of DS2. So I took Repair sorcery and a Fire-infused Great Club and two-shot them with two-handing. Actually, I fire-infused TWO Great Clubs and got them BOTH to 10+ just to get thru this area :P And THEN the boss which I could not dodge enough to live thru, so I got every single NPC Summon to help me.
Pro Tip: use Chameleon or the consumable and then follow the far right wall until you reach the chasm. Takes 15-20 minutes but its 85% safe. Just dont fall into the chasm or get cornered by spawning enemies.
I remember when with my friend we walked in there and I was holding these "reindeers" up with a great shield while my friend and 2 NPC summons killed them... Good times... Good times...
I love this level. Of all the hostile regions you travel through in the game, this is one of the bleakest, most ruthless places, and the blizzard totally fits that feel. I also like that you're racing against the clock as more enemies spawn, it adds to the feel of fighting against the elements, and it's not just some castle that you can clear out. I totally understand though why other people don't like it and I wish it had been tweaked and implemented a bit better. Maybe if it were a little less empty of terrain features...
I remember almost one-shotting this solo, but died to the bosses. I was so annoyed by the area in general that I refused to go through it again. This map was literally the end of my DS2 career. Then again I was also playing with friends who stopped as well, so I had ample reason to quit. It's too bad. Really seems like they phoned it in with this specific area. Just snow, fog, few random buildings, annoying enemies, annoying boss, and no campfires. Fun.
the aesthetic and atmosphere of this area is really fantastic, and i like the idea of the snowstorm on paper. Shame you pretty much need a partner to make it enjoyable in the slightest
If they nerfed the horses in some way, this would've been my favorite area just because of the aesthetic to it. But it's frustrating how they infinitely respawn and hone in on you with ruthless accuracy.
I actually liked this map,i love the fact that it's actually a small journey,you summon three follower and you need to survive...i hate the fact that there isn't a fire in the middle of the journey near the boss though
The idea of being able to summon players who didn't own the DLC, allowing them to earn limited access to DLC items, was a respectable concept, it's just too bad about the areas they decided to let you summon them into.
When the Female Moss Merchant curses the player to Hell, this is where she means.
Can you showcase major differences between original dark souls 2 and sotfs?
It's more that they designed the areas TO summon people. They're clearly unbalanced and unfun. If you summon other players it's still bad, but it's a bit better
@@padraigkiley7120 yeah I felt like I was forced to always summon those two npcs.
Is the music in the video the actual music for this map/level/location?
“The summoning circle allowed you to summon even players who didn’t own the DLC.” Imagine getting summoned by another player, and ending up in Horse@% Valley before you knew the area existed.
Imagine if other game devs were this awesome and cared about the players. You don't even have to pay for this DLC and you can still play it for free if someone summons you. Now that is just one of many reasons why FromSoftware is the best game dev on the planet.
@@kenshinhimura9387 Believe me, you don't want to play frigid outskirts.
@@zantos4853 This. Summoning another player to frigid outskirts is not something 'nice' that the devs did.
@@kenshinhimura9387 It's a terrible first impression of the dlc lol
I finished rhe game but I didn't manage to find this area. It must be pretty well hidden
Imagine trudging through this snowy hellscape in a dress and heels. Now that's dedication.
Someone had to pave the way
our poor zullie suffering for us
Prom night in Vermont.
@@Ajehy f
A hoe never gets cold
Blindness ✅
No bonfires ✅
Relentless Enemies ✅
Respawning Enemies ✅
Safe houses that enemies can walk into ✅
Reused boss but just a gank version ✅
Longest boss run back in the history of mankind ✅
Honestly if the area just had a bonfire at the end barely anybody would care about it, it’s just the fact that it’s so bad and you have to do it again and again and again.
@oohanalligator Except the distance between safehouses is too long even with great timing to not at least encounter 1 or even 2 kirin on your way who will then proceed to gank you in the heal house. Also yeah they despawn eventually after you nonstop grind them for an hour because you end up having kill them all 45 times in total before they despawn.
@@pootislord3112 don't bother despawning them, takes too long, it's much faster to just learn how to kill them before the next blizzard and then make a run for it to the next ruin, doing it this way you only encounter two of these the whole way.
Better to skip the ruins altogether. Aim for the sun and hug the right boundary until you reach the chasm. The *only* worthwhile piece of loot in the area happens to conveniently be placed on the ridge of the chasm anyway. No need to go exploring and fighting 20+ reindeer when you can fight 3-5 and reach the boss in a couple minutes without having to use more than an Estus or two.
Damn im suprised yall still remember the runs. I got this for ps3 when all dlcs dropped then dropped the game after NG++++
You couldn't have possibly summarized it better. Somehow, ds2 fans will justify anything.
"The only way to leave the Frigid Outskirts is through a warp point that appears here".
Me leaving in a body bag: Are you sure about that?
LMAO X'D
What if your corpse is dragged to this exact warp point before you get revived?
Lmfao that.
Stellar comment my man. Have an upvote lmao
A single bonfire before the boss arena could have saved this area
4 sure
Inside the 3rd building is a perfect spot for it
Would've made it too easy.
@@Chiefshadow4 it's better than unfair bullshit like this.
@@Chiefshadow4how is a long respawn walk supposed to make it harder. It's just fucking annoying
Fun fact: you can avoid interacting with everything in this area before the boss by tiptoeing in chameleon form. It takes ~20 minutes.
Not worth eet
@oohanalligator I got a much better solution by just never going there. its not worth it. a shitty shield that restores health and a shitty greatsword that has the moveset of a longsword and a claymore. honestly I rather not deal with that bullshit at all.
@oohanalligator worth if you savescum for a sl1 ng+7 CoC run
All you need to do is stop moving (summons included) when the fog gets thick. The horses won't spawn.
@@CallMeMimi27 Man ngl i have choosen that option too... but feels kinda bad... i mean.. Lud and Zallen are the last bosses that i need to kill...
Summoning someone for this area is a great way to make them not buy it
Haha...so true!!
Worst marketing ever hands-down
@@aarvlo This is a thing?? I never knew.
@@aarvlo you can still summon players who have the dlc iirc
I dunno, second dlc's coop area is pretty bad too, made worse by the fact that it leads to the reskin of the main game's one of the most broken bosses.
This area feels like it was made in direct response to people asking:
"What could possible be worse than a seemingly unfinished area, wreathed in an eye melting orange glow, surrounded by lava and dragon asses, with a terrible, gimmicky, final boss?"
It's just one long-ass journey through a nightmare, and each time you fail you have to restart. Considering how you can barely see in front of you, it would not have killed them to make the whole thing a circle up until the chasm bridge, where you could then perhaps have used an invisible road to unlock a shortcut. It would still be nasty and challenging but at least you'd not have to redo the entire damn area to retry a boss.
What's funny / messed up is that I suspect Frozen Outskirts isn't even unfinished. I suspect it's just cruel by design.
Ever felt like the game or the devs hate you? Well the Frozen Outskirts is the embodiment of that. Its designed to mess with you.
That area gave me claustrophobia ngl
It’s bad that I didn’t know what area you were talking till you mentioned the terrible boss
@@justanotheridiot8906 if i should guess, it would be demon ruins from dark souls 1, (but at least it feels finished and actually good, but the battle agains bed of chaos is terrible...)
Sir we ran out of characters for the NPCs in the new DLC. What do we do?
"Better call Saulden."
Underrated.
Criminally
Man of culture right here.
🤣🤣🤣
"Call Saulden for all your NPC needs and he'll be with you in a jiff, Yes you heard right, Saulden will help you with any DLC area in your snazzy new video game! (that's incredible!!) That's right so Call in today at 077-Saulden and get an exclusive 50% off just for today (Holy cow!!), again that's 077-Saulden, Hope to see you soon good Citizens of Drangleic."
I like this area on paper, but it was executed rather poorly. Should've had a bonfire at the end or something.
I always thought, maybe it should've been the starting area for the Ivory King DLC. Finding a whole city to explore at the end of this level would've been a much better reward than the double Aava reskin we got
Honestly your first phrase sums up perfectly how I feel about the entirety of DS2: "I like this idea on paper, but it's executed poorly".
@@Sleepy_Dandelion at least the pursuer idea works
@@fanimation617 I wish we get something akin to the Pursuer in Elden Ring
I was really surprised by ds3 bonfire's placing execution after ds2.
@@spawnofchaos9422 i almost certainly think we will
Fun fact: That damn ruins never covered me from Kirin, they kept attacking me while i was in the ruins, and kept spawning and spawning
That's how in a run i almost got 9 kirins running round the area trying to kill me.ihatethismap.
Gg
I think the feeling's mutual.
I discovered that they keep spawning on timer, so not only you had to kill those who were in front of you, you had to do it effectively and fast otherwise you'll get assfuggd
@@bljet4388 oh and there resistance to magic. I barely tickled them with crystal soul spear. it also made it worse when they did th massive nerfs to sorcery because the pvp community cried like a bunch of babies, so the casting time became agonizing unless you shoved every point into adaptability and intelligence almost exclusively.
@@redcell9636 "the pvp community cried like a bunch of babies" is the source for many annoying balance changes
The best strat i found for this area is to play literally anything else instead.
That's also my strat for the whole game🤣🤣🤣
@@prosaic.7944 Nah this game was fire
@@studmuffin3264 Yeah, dumpster fire🤣🤣🤣
@@prosaic.7944 Better than dark souls 1
@@studmuffin3264 maybe before the release, while it was unfinished🤭🤭🤭... Like Dark Souls 2🤣🤣🤣
I really like the concept of seeing a single hollow wandering aimlessly through the snow wasteland
Shame the result is cancer
He gives me hope.
because it's a reflection of you failing
@@s_t_r_a_y_e_d lol
Ya if you could see it through the horrendous blizzard. I refuse to subject myself to this bs.
If you didn't have to travel so dang far every time you wanted to fight the boss. This area might have actually been one of the more loved areas of the game.
Imagine PVP in a snowstorm
Seriously. Why can’t they just stick a bonfire in front of the gate like they did with so many other bosses
@@KhangNguyen-um4rg or some short cut
@@linkkraft3358 most DLCs in a DS game. So maybe they rushed it. Or at least that part
@@PancakeBreakfast the ds2 dlcs. The other 3 dlcs were pretty awesome
You're high, this area was despised
Man, I remember this “fun” area. Seems kind of neat on paper. A wasteland plagued by a never ending blizzard, filled with mystic creatures who attack adventurers… it’s too bad that the execution of the idea made this whole area seem like a literal chore instead. And if you die to Lud and Zallen, tough stuff, you gotta tread the entire map again.
I never knew this place even existed lol
@@gokublack8342 then you haven't truly finished DS2
@@kacperzimowski4626 I beat the game twice I managed to miss that coffin both times somehow though
@@gokublack8342 luck was on your side then, apparently
@@startrail1251 But now I know about it so I have to do it next time I do a playthrough
Arguably the best location in DS2 and the worst area in the entire series are located in the same dlc
Old Chaos?
It's funny how Elyeum Loyce, Brume Tower and Shulva are some of the best areas in the game and Frigid Outskirts, Iron Passage and Cave of the Dead are some of the worst.
Typing the same thing and I read your post. So true. Nothing but gank
@@kunstlerischeintelligenz471 absolutely fuck iron passage and I remember the first time I tried to run past the guillotine gates.... Didn't bode well
Best entrance in the series too.
I can't help but laugh at the sped up footage of you sprinting because it makes me think that Zullie regrets wearing that outfit in a blizzard 🤣🤣🤣
"A surprising number of NPCs are actually Saulden."
It's Saulden all the way down is it?
I've been thinking of doing a video about the faces of all the player model NPCs in Dark Souls II. Drangleic's family trees are very tightly knit.
@@ZullietheWitch makes sense, most kingdoms were tightly knit.
Weirdly enough, pretty much all of the invader npcs have unique faces just like the friendly human npcs, but you'd never see them in normal gameplay.
Who’s Saulden?
@@vinny3283 So much incest...
"I will always be here... watching over you..."
- Saulden, apparently literally.
"I" More like "We"
mf has a entire army
This area really needed a huge, ruined castle at the end with an arena to fight the Twins in. That would have been so, so sick.
And an extra bonfire
@@bimmer8602 yeah, what I heard here is that it's the fact you have only ONE bonfire and have to try to run from Kirin all the way from the start of the level if you die that's insane. Why the devs are seemingly expecting this to be one and done is strange to me.
@@marhawkman303 I think this was the point in their development careers where they just wanted to troll people still. That or they seriously thought 2 player areas were actually a good idea.
@@whenallelsfails21 its supposed to be challenge area just like the one with blue smelter demon and the one with three npc bosses. They are designed with co-op in mind. Thats why they only have 1 bonfires too, the challenge is to go through all those trash run and beat the hard boss in the end in one single run.
@@RAYHANREHEMAPUTRA-ir6ll yeah, I know that now. I also know that having another person wouldn't have made those areas more fun in any way, just more tolerable.
"so you're telling me it was all saulden?"
"always has been" *muffled sounds of beard violence*
That last part is a reference to the best gorilla joke of 1897 ?
To this day, Lud and Zallen are the only bosses in the Souls series that I have yet to beat. I have no intention of ever dealing with this area again either.
I've beaten them exactly once, just so I can be proud that I've beaten every soulsborne boss.
Needless to say, I feel no pride and it wasn't worth it
get the crown from the king that lets you stay human and you'll be able to summon infinitely, ez
For me it’s Laurence from bloodborne. Legit forgot he existed until ng+ but I had no intention of playing the game through again. Maybe I’ll fight him in my bl4 run
Haha, yeah, I've got it exactly the same
@@benma1116 Oh boy you're gonna SUFFER let me tell you that
I never played far enough in DS2 to see this so this was extremely bizarre to watch. Between the music, the barren low-poly void filled with breathing but lifeless zombies, and the edibles this felt like a guided tour of someone else's dream. "Oh, here's a Sauldron. Oh, and here's another Sauldron. You know, a surprising number of people are Sauldron. Anyways..."
Lmao
It kind of had the feel of a relatively high budget Petscop
a lot of ds2's areas kinda have a dreamy atmosphere imo
Same feeling lol
@@retro_tcb That's because they are not finished.
The whole dreamy feel of Ds2 isn't intentional, it's a direct result of the player having to fill by himself the gaps in the unfinished world.
Ds2 fans will say it's great and unique, and they would be right (though uniqueness doesn't warrant quality).
People that don't have the same appeal for the game will see it for what it is.
I do absolutely love the vibes of it. Like... just endless snow and horizon. The emptiness but also knowing that there are Things out there. I've always liked desolation and this map has it.
true, this is one of my favourite areas in the game. cave of the dead and iron passage suck though lol
I can actually see that. My favorit area in the series is the large swamp in "Demon's Souls" where this is the exact case: Huge, you can barely see anything and you're just completely lost in it.
I like this idea with the snow storm on paper, but unfortunatelly, I think it's really poorly executed, at least for my taste.
Strangely enough, I probably would have prefered it, if it had been larger and more to discover. But the fact that it just becomes this linear slog makes it just really dull and annoying for me.
Huh, me too. I really like blizzards.
cope
I was stunned too. Even though it was very rage-inducing, but it was something very novel, atmospheric and captivating too. You had to actually learn cues to navigate. Definitely a thing to remember and a positive one for that matter. In general this crown DLC with its winter theme was the most amazing aesthetically.
I've beaten those bosses once, just to say I did it, and now I'll never have to experience this area again.
same
Me too
i did the same shit.
I ended up giving up, the run back to the boss is just horrible.
I did this boss because I thought it was the requirement to get the 4th knight for the old chaos fight….imagine how I felt after
The horses constantly popping out of the whited out blizzard was annoying at times but it was also super intense and even in such an open area felt claustrophobic! The lack of any real variety or complex buildings really makes it a drag tho.
its fun exactly once and then it turns into a nightmare
In a similar fashion as the tomb of giants that turns the game truly terrifying but everyone hated it
@@pedoncule1419i personally love tomb of giants lol. If you have the maggot head, its good to explore it the first time for how eerie it was.
Eleum Loyce is one of the greatest areas in the series, a massive sprawling enviorments with that is full of secrets, short cuts, and a feeling of interconnected ness.
Frigid Outskirts was made by a psychopathic sadistic goblin creature fromsoft had locked up in their basement that broke out one day and made this location.
The fact they’re both in the same DLC is still mind boggling to this day.
It’s not supposed to be interesting or pretty though, it’s supposed to be bleak and boring, a place that shows what happened to criminals or hollows when they were captured, you were sent to the frozen tundra to wander lost in a blizzard for all eternity, or until you were buried under the snow. Personally I like the outskirts, the long trek gives you an idea about how fucked you really were if you were exiled here.
Yes, it's the same Goblin that comes out from the basement to INSIST that ALL Fromsoft games MUST have a poison swamp area. All of them, even when it doesn't make sense.
@@anubis2044 Now I like this Goblin.
@@anubis2044 that's to do with a contract they have with the goblin, keeping it in the basement
@@ronaldbernik7357 How is anyone supposed to know that though? Plus I feel like regardless of the lore of the area its not going to make a difference after you've died for the thousandth time not being able to figure out where in the fuck to go with no ability to leave
> Kirin being annoying
MH players: "Here we go again"
I honestly enjoyed fighting Kirin. The only time I struggled was MR Kirin, but that was because my armor was bad and I got cornered by a Barioth halfway through. Maybe it's worse in other MH games but World's Kirin was enjoyable
@@zman4727 I enjoyed kirin too but everyone I talk too says it's terrible and are never willing to hunt it.
Kirin is not even a fight, it's just chasing a horse around for 10-20mins
@@AsgneonthebesT And getting paralyzed and stunned and run over by a unicorn that serves as snack for a monke :D
I thought Kirin was one of the more bearable monsters, all you do is run around dodging lightning and smack its face a few times lol. BUT, if you've ever gone against a GOLD CROWN KIRIN it's THE WORST, it's so big you can BARELY hit its stupid face.
The worst part about this area for me was when I decided to try exploring it instead of following the path you are meant to
I learned my lesson that completionism is not always a good attribute
It's is this was just the worst game for it buggy s that depends on stat allocation doesn't help
There is that one single petrified dragon bone just sitting on the ground away from everything else though
@@ElliottSith those are farmable tbh
*_"The snowstorm can't get us here."_*
- Donald Duck moments before getting ganked by Frozen Reindeer
I’m looking forward to the lore video that will explain how Saulden and all of his duplicates were actually an attempt by a long dead lord to recreate the Chosen Undead.
Vaati please explain
I will never understand how in the world anyone working on this game thought this was a good idea. A giant snowy area that you can barely see in, filled with Kirin who seemingly spawn out of nowhere suddenly, with only three locations to give you a rest here (and the last one has an Ice Knight because screw you), all leading to an optional boss fight.
And what is that boss again? Is it something that’s difficult but fair like Dark Lurker? Is it something that has significant lore implications like King Vendrick? Is it an awesome duel with a swordsman like Sir Alonne?
Nope. It’s a reskin of Ava from the start of the DLC. Only this time there’s two of them and they have the ability to heal themselves while taking half damage. And there’s not an OP weapon or a cool item after the boss, it’s just the boss.
What an immense disappointment…
I'm convinced they simply don't playtest some things
I think the devs of the games have always had it in their core philosophy that frustrating level design can increase enjoyment because it creates an obstacle to overcome- which is what most AAA games lack, being super easy and handholding. However, where the frustration stems from is 🗝️, nobody likes to fail again and again when it's outside of their control. I love fighting O/S or Midir knowing I'll probably get my ass kicked, but that it's also a huge obstacle to overcome and I'll feel like a true warrior while sitting stoned in my room.
@@18skeltor This is exactly it. The foundation of a good challenge is keeping rng from being a significant determining factor of victory.
Still, theres something about this area I will always remember fondly. Theres just something so satisfying about overcoming this area through sheer determination.
Waaaa waaa waaaaaaah
I only ever played through this area once and it was a huge emotional rollercoaster, ran out of heals before the boss duo but somehow managed to to victory.
hell yeah
The two bosses aren't actually difficult I beat them in 3 tries, it's getting to them that's the damn problem. Fuck the Kirin fighting three at a time is literally the worst and not knowing where the entrance is at half the time or having to heal as soon as you enter the boss fight is a pain in the ass.
I like this area so much... *aesthetically.* I love tromping through the snow with a bunch of summons, going from ruin to ruin. But these ice unicorn ki-rin things really do just ruin it so much. I still try to beat it often but it feels like so much wasted time. Shame, because wintery DLCs are basically an automatic favorite for me.
Monster Hunter World: ICEBORNE
anyone?
@@deragafer5928 yep, I wanted to see an Oroshi Kirin in Iceborne but I guess we'll have to wait.
Yeah, snow is aesthetic as hell. I loved Ashes of Ariandel because of that.
@@deragafer5928 hehe
@@deragafer5928 Honestly Iceborne didn't really do it for me on the wintry vibes. Wonderful expansion in every sense of the word, but it just didn't tickle the snow area itch for me. Not enough blizzard, really. Frozen Islands in Rise has the same issue really. It's just the desert area but white and less vertical
I ended taking a few days killing those damned reindeer in the different zones so they wouldn’t respawn. Boss fight is cake compared to trying to get there in one piece. Not a fan.
I've been in this area a few times, and I've never encountered either of those human NPCs that were shown here. It's scary to know that they were in there with me the whole time.
Imagine Gerudo Desert without a lens of truth and a murderhorse
No
@@sirtzeentch9181 All according to keikaku?
I just wish they had provided a bonfire before the boss. That would have made this area harsh but playable without regrets, IMO
"The Kirin are one of the reasons the area is so despised"
THE reason you mean.
The fact that if you die to the boss you have to run for almost 5min to get to the boss again is also one of the reason that everyone despite this area
@@luisfilipe2747 And people said that Ds1 had long catwalks...
Yeah, they are constantly swarming you so you can't appreciate much.
@@luisfilipe2747 same problem with sir alonne only that is worse since you have time limit and (i think) have to place a sign inside for your friend to summon you
Dark souls 2 has either great areas or completely awful ones. No inbetween
Could you show us all White and Red phantoms with ring of living equipped?
It is rather hard to appreciate npc costumes due to appearance of the phantom.
+1 for this, would love to see the local inhabitants fashion. Not sure how much of a pain it'd be though, sotfs has a bazillion npc friends & invaders tbh lol.
Replying so that Zullie might see
It’s all Saulden
@@monkeman5895 Always has been
Bump
Funnily enough this was my favorite co-op assistance area because it took like 5 seconds for someone to summon me. And I liked the "deadly storm" idea and even the respawning horse, the worst thing about it is the boss which is just two tigers with ridiculous damage.
Twilight Princess is one of my all-time favorite video games and I just wanted to say that it means a lot to me hearing its soundtrack in these videos. Puts a smile on my face every time. Still holding out hope that it'll come to the Switch some day!
You said it.
I haven't fully played the HD version. But the GameCube version has my money over the Wii version. Do to a readjustment to the mechanics to better suit the default pointer option on items, you get items like the Gale Boomerang not working correctly for how it was designed to be implemented. I also as a side note, love playing as the Cuccos.
I know it's a "stupid horse," but it's also a really pretty horse. FROM is extremely good at enemy designs
Capcom is way better, just look at Monster Hunter enemies, they look and fight way better than anything From designs
@@wallacesousuke1433 so cap. ds3 sekiro and bloodborne have some of the best enemy and boss designs ive ever seen in gaming. and gameplay wise they are wayyyyyyyyyyyyyyyy better like its not even a contest. monster hunter is good in its own way but gameplay and enemy design from is the best. but thats my opinion
@@Oknahidwin Yeah, that's YOUR biased opinion, at least you acknowledge that :)
Can't compare human(oid) enemies since MH has none of that, but dragon/beast-like enemies considered, It's not even fair to compare, MH is leagues above anything From creates. Kalaamet, Sihn, Midir look like monsters from some RPG/mmo compared to jaw-dropping monsters such as Valstrax, Misutsune, Deviljho, Lunastra, Xenojiva, Shara Ishvalda, and Iceborne's Fatalis..
They look so epic, intimidating, moveset is cool and trick, animations are second to none, their roars are badass and unique, and fighting them with each weapon feels like an entirely different game each, whereas in Souls games weapon classes have nearly the same moveset.. Also there's no nuance, depth to combat, just mash R1, dodge (and dodges are way too safe in From games, tons of i-frames), and that's it.
@@wallacesousuke1433but this is also your biased opinion
@@hammer768 nope, I provided evidence and elaborated on my response where the kiddo that replied to me just threw in baseless assertions.. Just be a man and admit that Souls games are leagues below Monster Hunter
Thank god Elden Ring’s consecrated snowfield shows that Fromsoftware learned from this mistake of a map
Snowfield is the worst map in elden ring lmao
@@puckmccormick7129 no that goes to Lake of Rot
they really learned a lot, i dont think there was any area that felt bad to go through in elden ring. even the lake of rot honestly lmao
Lake of Rot is only bad the first time. Area is small, out of the way, straight forward, and an easy to obtain low faith requirement spell trivializes the status effect. It really isn't that bad. Snowfield however, is just pure cancer and your reward for beating it is only more cancer.
The Snowfield in ER is better than Horsefuck Valley, but not by much. Tanimura hasn't learned a lot.
The reason why Saulden has given up and sits by the "total wordwide deaths" monument is because you killed him at every location already and he's sick of it
Lol
We might've killed him at Demon's Souls too, I don't remember his name but I'm referring to the Blue Phantom at Nexus, they're identical.
@@abaddon130 The Crestfallen Warrior is kind of a staple since then. Also, DS2 reminds me a lot of the original Demon's Souls. So I wouldn't be surprised if they used him as a model or a nod to Demon's Souls.
@@LuizAlexPhoenix it seems as Crestfallen reencarnates in every Souls game, Crestfallen Warrior at DeS, Crestfallen at DS1, Saulden at DS2, but I'm not sure about DS3 tho.
@@abaddon130 It would be hawkwood for ds3 but he has a bit more lore than his crestfallen predecessors in the previous games
He the one that gives you the ring for the blue sentinels covenant in Majula?
I believe that they should have placed magic crystals in each ruin that lessens the blizzard for the reminder of the playthrough.
Would have even used 3 pharros lock stones for them if they implemented them behind pharros walls.
Now that is good criticism and game design concepts.
@@garybrown2039 Indeed, enemy variety that increases in difficulty upon reaching each ruin could've perhaps also benefitted the area, instead of only spawning the same enemy all the times.
a bonefire at the end would also help a lot.
Honestly I love this map due to how desolate and foreboding it is. You usually see these kinds of areas as deserts with sandstorms in games, so the snowfield feels unique. I think it would have been a much better experience to keep the horse spawns though to wandering “out of range” as a punishment.
How could people hate such an area that clearly took such dedication to craft? That couldn't have taken any less than an hour to put together. A masterpiece is what I see.
More work ≠ higher quality
The video game version of minimalistic art.
@@kindlingking You're not saying that this area isn't garbage
Easy, because if you die fighting the tigers, you have to worry (again) of not making it to the boss due to the fucking horses that not only charge at you, but they can fly and summon lightning, i hate this map more than i hate myself, and i'm a LoL player
@@MatiasMapache1337 r/woosh
1:31 Ahh Filianore Help us! Wait... wrong game
One of the mean problems in this area is how your weapon gets always broken before even reaching the boss(es)
Even outside of Monster Hunter, it seems that Oroshi Kirin are still absolutely awful to fight against.
Music choice, as always, on point.
I feel like Snowpeak would've been better. :P
You know what? I played every From Software game with the exception of sekiro and i completed every single one of them (right now i'm finishing elden ring). But the only boss i never could fight are those damn cats, for that fucking zone, after 2 hours of not knowing where to go and dying to those shitty ice zebras i said "i'm not having fun, and this is optional so fuck it" and never played it again. So thanks for showing me what i was missing, is something i always wanted to know without having to suffer it again
you didnt play king's field or evergrace or shadow tower
@@memberofchat2825 yeah I guess you're right. But I was referring to the soulsborne of From Software. I think that's the point of this post.
@@luisrojo616 you should try to say souls games or soulsborne. i dont know why but it bothers me a bit that people dont aknowledge all they did before the souls games
@@memberofchat2825 I'll try, but in exchange you should try not saying randoms in the internet what to do.
@@luisrojo616 haha, no
So glad I beat Lud and Zallen first try so I never had to come back.
Nice dee bee dee pic
me too
To my surprise after wipe a bit with the white tiger I couldn't believe I finish both in first try too.
I have never used summons to beat a boss but after several thousands runs of this annoying place I gave in. Only boss in the entire FromSoft library that I never beat by myself.
I never died to them nor the Killins but that is because I always go there overleveled while full of healing items and AoE spells/pyromancies. It's more of a slog than a challenge at that point.
Looking back on this map all these years later it's no surprise everyone hated this. It's got all the makings of bad ideas one after another, and yet I can't help but look back on this place so fondly after all these years. This place had some of the best PVP moments for me during DS2s most active years, and I helped Gwyn knows how many people get through this place! 😄
If only there were just an end to the horses but i did like one thing about the blizzard itself made it feel unique its been mostly caves, castles, and towers, lava places. Only place with weather i suppose fog kinda counts but not as epic.
bad ideas? just git gut
Something I've thought of about this entire frozen king DLC.
They really really REALLY didn't want you doing a Loyce knight cosplay. On the one side you've got this, an annoying area with an annoying reskin gank boss, locking off their weapon and shield.
and then on the other hand, you have a massive grind for Loyce souls locking off their armor.
Just wanting to look like a Loyce knight is a huge undertaking.
Doing a no death run including all areas was pain but 90% was from this area.
And the other 10% shrine of amana?
@@fatalishuntinghorn my build used bow heavily so shrine wasn't that bad.
@@akatsukitheassassin3503 u lucky one
@@fatalishuntinghorn I hear people complain about Shrine of Amana, but don't recall it being that bad. Then again I had a tank build, so I probably just put on a huge shield with huge magic defense or something.
@@ManoredRed i don't used a Shield in any souls and i don't want so yea
It’s cool seeing this area without the blizzard. I think this would have been a more fun area (with a little less horror) if there was more in there to explore. More ruins and stuff, maybe with a way to dispel the blizzard or make it a little less…. Obscuring.
I like the final idea a lot, actually. I’m sure there’s a better example in the games but the one that pops into my head is how you can illuminate the Lost Sinner fight. Or I guess also just the parts when you can remove environmental hazards like turning off the Ballista in DS3.
> summon 3 npc summon
> make your way into the fog gate
> send all of the npcs back to their home using Black Separation Crystal
> fight the boss
I just wish they added a bonfire that would be closer to the bridge atleast. Luckily, I was able to slay those twin kitties so I didn't have to run for 3 mins + everytime 😭
That's really the worst part of all
Welcome to Dark Souls series. EVERY SINGLE DARK SOULS GAMe has some idiotic runback(s) for no reason other than to waste players time. Most souls-likes even copy this for some dumb reason
Thank god for Salt and Sanctuary and it's Shrine mechanic. The amount of annoying runback is absolutely minimal
@@raven75257 Its to increase the stakes of the bossfight. It seems to be worse at the beginning of the games though. Its almost as if the devs are testing the player's will at first, and later on they decide to just stop annoying the player.
@@ManoredRed run backs are at their worse in the late game of the series: 4 Kings, The Twins and Lud/Zallen
@@monkeman5895 Fair enough about the 4 Kings, I didn't think the Twins were bad, but then again I beat them in a few tries. Lud/Zallen are located in an area that is entirely poorly conceived.
This place is the main reason im always like "nah" when i think about doing a new playthrough
Of I do a playthrough I hardly dl the dlcs
And if.. that area is mostly not included
And if i really do play it.. i summon the NPCs for that shit
just don't go there
Dude I did this on my first ever playthrough of the game with killing every boss and this one was the most painful one to do, I think mostly all the dlc bosses were a pain for me especially like Sir Alonne and Fume knight.
@@wealthybone2990 whats so bad about this and sir alonne in my opinion is the way to the boss. Its shit
Same with the blue smelter demon
@@fabi3790 I'd agree on the way to reach those bosses were fucking painful but I hate the smelter boss though sir alonne was a fine but a struggling one to fight especially if you fuck up.
I remember doing this on a late Sunday evening. Took me 2 or 3 hours of straight running through this hell and until 1 am or so until I killed the boss. The boss itself was fairly okay and only needed 3 or 4 attempts in total but holy shit, I was so close to destroying my controller and quitting because it was so infuriating.
Without getting interrupted by anything it literally takes you 10 minutes to just get to the boss without any shortcuts or bonfires inbetween. How this garbage even made it to the final game is beyond me.
yeah, the only part about this that truly baffles me is how there's only one bonfire. The rest is... while not necessarily good... ok?
Wouldn't mind if From did more areas as wide and open as the Outskirts but with more to explore around. It was kind of exciting exploring this area during the first day of the DLC's release during the brief two seconds I wasn't being annoyed, and before I realised there wasn't actually much to see.
I think Elden ring will be there for you
Honestly, one of the most disappointing things is how barren the area actually is.
I mean the area is called the frigid outskirts. Can't really have a bustling town there. It's like the Arctic.
Rahat Azim doesn’t make it a good level
@@RahatAzim998 yeah but it could've used more environmental detail to compensate. An outpost here, a frozen half-eaten corpse left behind by the kings pets there, dead invading soldiers from a forgotten age scattered about, etc
My men at Fromsoftware literally pulled up a classic Tranzit
Imagine that in addition to the blizzard and the horses you could also fall into a barely visible hole.
Would be a top DS2 experience.
Me when finally making it to the boss:
"phew, finally made it. Now, where can I find that bonfire. After all that, there has to be one around here......right?"
This map is so hated. That even though I finished the DS2 several times, I didn't know it existed.
Honestly, Eleum Loyce isn't too bad and it's pretty cool when you're on the hunt for the Loyce Knights. The Ivory King boss fight is also really cool, albeit a little frustrating with the continually spawning Charred Loyce Knights. Avoid the Frigid Outskirts. You can have the Eleum Loyce experience and NOT enter the outskirts. I raged for a good while before I did research, found out EVERYONE hates it and thinks it's the worst and even mentioned the "boss soul weapon" of the 2 tigers sucks. So yeah. I'm avoiding that
Then you haven't truly finished DS2.
@@kacperzimowski4626 whatever. It's not like From send you a medal in the post :P
I mean... they probably should.
@@kacperzimowski4626 No, they did. This map may as well not exist.
This map is hell froze over. Hated it.
"The only way to leave the frigid outskirts is this beam of light at the end."
Yeah.
Or dying.
I love how you put the Snowpeak Ruins theme in the video. Twilight princess probably has the best soundtrack in my opinion
This place made me cry for 10 hours
Sustavo Cring
Cried more than you cried for your dead partner
Yup! No questions asked, just hate the blind and jump scare type of environment this map brings... Though... It is the entire aesthetic of the area, so it was well designed
I noped out of this knowing the bosses were bad reskins. I did the other b.s. areas in DS2...just nope on this
Adding...loads....of....dots....for no....reason
@@jakedonlon490 there were barely any in there, quit being an ass
This was honestly the hardest thing I’ve ever done in the Dark Souls trilogy. Pretty sure I spent about 6-8 hours in this areas before I finally cleared the boss. I had the area down really good and was able to make it to the boss fairly “quickly” as far as this frozen hell hole goes. Nameless King was tough and I had a rough time of it in his area as well, but this definitely challenged me more.
ZULLIE FACE OF THE DANCER OF THE BOREAL VALLEY WHEN??
@@TheStraightestWhitest i really want to know because in battle, at least a few times, I SWEAR I have come close to her face for like half a second and there’s kind of a face under it, if only a little bit deformed, but that may just be my own imagination
Tbh I like this area a lot. Such emptiness, fear of what can appear in the blizzard and the excitement to see what lies in the next ruin. That feeling was great when I played this DLC.
The concept was really cool, but it was way too long and without a bonfire. I almost always died from running out of Estus, and the time it takes just to run back to where you were is infuriating. Dying at the boss fight knowing it'll take at least 10 minutes to get back (if you make it in one try) is just not fun. Maybe it'd be worth it for a new boss, but it was basically a reskin.
They literally gave you a healing pool?
I have to stop you there, it was not a reskin, it was two.
Man, I hadn't heard that Snowpeak Ruins theme in years. Gave me some serious nostalgia.
Watching Zullie’s skirt flap so fast as she runs is really funny.
The top-down vision of this area at 0:32 is very helpful.
1:09 I wish I could see the hitbox of this charge attack. I've beaten this area many many times, but I am still unable to dodge this attack with any confidence or consistency. I feel as if it lingers and it has a lot of tracking.
Same. On ng Is not that much of a deal, getting hit once in a while by the charge, but on ng+ AND ng+2 for the first Time in Ds2, I decided to use a shield just to survive the charge.
dodge to the side and a bit to the front. go to the horses right side. and yes it lingers
I agree so much its even worse that shrine of amana
“The Kirin are one of the reasons the area is so despised”
The Kirin: 🐴________
/ / / /
They aren't even that tough. Its that broken charge move they have. It must have over 14 active frames or smth because its impossible to roll thru unless you have max i frames.
In DS2, all enemies respawn 14 times, unless you're using the Covenant of Champions.
The Kirin are treated as ONE enemy, so once 15 total spawn, you wont have to fight anymore.
You can summon a bunch of NPCs and just bait out the Kirin and kill them all and not have to worry about them again.
i cheesed that shit the only time i went there, i was doing a shield only run. Turns the only shield powerstance can not only block that atack but stagger the deer and 2 shot them.
Thank god I'm not the only one who thinks that charge is stupid, trying to dodge it almost made me lose my mind
and the projectile
@@theodorehunter4765 thank you, may actually try and finish that area then
I‘m so triggered by the fact you didn‘t step into that warm and comfy healing pool!
Getting chased down by all those horseys gave me enough motivation to big-brain - I discovered that there are specific areas that the horses can spawn in, and there are two spawns per area and they CAN be depleted by 12x klling em just like the rest of DS2. So I took Repair sorcery and a Fire-infused Great Club and two-shot them with two-handing. Actually, I fire-infused TWO Great Clubs and got them BOTH to 10+ just to get thru this area :P And THEN the boss which I could not dodge enough to live thru, so I got every single NPC Summon to help me.
Pro Tip: use Chameleon or the consumable and then follow the far right wall until you reach the chasm. Takes 15-20 minutes but its 85% safe. Just dont fall into the chasm or get cornered by spawning enemies.
Did this game + DLC 3 times and never knew the existence of this area! Holy hell, I wonder what other things I need to discover yet...
Same
I love your videos. Chill to watch and you always uncover really interesting tidbits about my favorites series. Subbed.
I didn't have the dlc ,but with friends I could visit this place a couple of times, it is impressive to see it without the blizzard
Actually really cool
-Somebody somewhere: "... when hell freezes over!"
-Fromsoft: "And I took that personally"
I repressed the memory of struggling thru this area!! Thanks for popping up in my feed!
I remember when with my friend we walked in there and I was holding these "reindeers" up with a great shield while my friend and 2 NPC summons killed them... Good times... Good times...
I'm actually proud to say I beat this (eventually) on my first game in DS2.
Same bro
I love this level. Of all the hostile regions you travel through in the game, this is one of the bleakest, most ruthless places, and the blizzard totally fits that feel. I also like that you're racing against the clock as more enemies spawn, it adds to the feel of fighting against the elements, and it's not just some castle that you can clear out. I totally understand though why other people don't like it and I wish it had been tweaked and implemented a bit better. Maybe if it were a little less empty of terrain features...
that or a second bonfire?
@@marhawkman303 yeah having one before the boss seems like an easy way to ease the frustration without making the environment less unforgiving.
Another gold form Zullie today
Does Zullie also have a Bronze and Silver form?
I remember almost one-shotting this solo, but died to the bosses. I was so annoyed by the area in general that I refused to go through it again. This map was literally the end of my DS2 career. Then again I was also playing with friends who stopped as well, so I had ample reason to quit.
It's too bad. Really seems like they phoned it in with this specific area. Just snow, fog, few random buildings, annoying enemies, annoying boss, and no campfires. Fun.
the aesthetic and atmosphere of this area is really fantastic, and i like the idea of the snowstorm on paper. Shame you pretty much need a partner to make it enjoyable in the slightest
Nice video Zullie, I only have difficulty to remember who was Saulden lol
Hes the crestfallen knight at majula, beside the statue that shows the total amount of deaths
@@RisingOnion oh thanks, I didn't even know this guy has a name.
If they nerfed the horses in some way, this would've been my favorite area just because of the aesthetic to it. But it's frustrating how they infinitely respawn and hone in on you with ruthless accuracy.
Player: removes head armor slot
GM: You were actually saulden all along
I actually liked this map,i love the fact that it's actually a small journey,you summon three follower and you need to survive...i hate the fact that there isn't a fire in the middle of the journey near the boss though