Why is this "safe spot" so unsafe?

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  • เผยแพร่เมื่อ 26 ก.ย. 2021
  • RIP every Quelana that got randomly sniped by a boulder.
    Song used: Sealed Grounds - The Legend of Zelda: Skyward Sword
  • เกม

ความคิดเห็น • 682

  • @ZullietheWitch
    @ZullietheWitch  2 ปีที่แล้ว +1171

    SpEffect is the term used in the game files for various effects that are applied to the player or NPCs. It most likely stands for Special Effect. SpEffects include things like the healing from drinking Estus, Havel's Ring increasing your equip load, the poison status you get from the swamp, decreased movement speed from the stone guardians, and even the entire Dragon Form.There are over 800 different SpEffects in Dark Souls 1, so they do a lot. The amount of people who have commented on the term has really reminded me how odd it probably sounds for people outside the modding community.

    • @CruelusRex
      @CruelusRex 2 ปีที่แล้ว +9

      Hey Zullie, can you make a video about the flexile sentry's fight in DS2, I wanna see how the water behaves outside of the boss room and stuff.

    • @spookmeyer970
      @spookmeyer970 2 ปีที่แล้ว +7

      is SpEffect short for Spell Effect or Special Effect?
      Neither would surprise me, but it makes me think of how in all of bethesda's creation engine games, any piece of armor or weapons or whatever that have any kind of bonus effects on them get them from enchantments. If you open up power armor in the GECK that bonus strength? Comes right from an enchantment.

    • @mostafafawze5863
      @mostafafawze5863 2 ปีที่แล้ว +4

      i think i am one of them lol, also can you do a video showing the divine dragon arena? and where it ends?

    • @imanallamericanrejek
      @imanallamericanrejek 2 ปีที่แล้ว +3

      I had never seen or heard that term before, but it only took two times for me to decipher it.

    • @ManoredRed
      @ManoredRed 2 ปีที่แล้ว

      @@spookmeyer970 Good old code reuse

  • @Mrkabrat
    @Mrkabrat 2 ปีที่แล้ว +4385

    It may be the safest spot in Blight Town, but it's still Blight Town

    • @ieatvirgins
      @ieatvirgins 2 ปีที่แล้ว +301

      can't have shit in Blighttown

    • @kahlzun
      @kahlzun 2 ปีที่แล้ว +86

      Welcome to Detroit!

    • @Mrkabrat
      @Mrkabrat 2 ปีที่แล้ว +211

      @@ieatvirgins Techincally, you can have all the shit you want

    • @B-Man-69
      @B-Man-69 2 ปีที่แล้ว +121

      @@ieatvirgins everything is shit in Blight Town

    • @theyhaventfedmesince
      @theyhaventfedmesince 2 ปีที่แล้ว +9

      Well said

  • @ZullietheWitch
    @ZullietheWitch  2 ปีที่แล้ว +3496

    Nothing quite like seeing Quelana get smushed by a boulder while you're just trying to get some pyromancies.

    • @averageguywithagun1984
      @averageguywithagun1984 2 ปีที่แล้ว +131

      Or seeing Dusk getting destroyed by a Crystal golem.

    • @TheoraMantra
      @TheoraMantra 2 ปีที่แล้ว +42

      Just tryin to get some privracy around the flame...

    • @lorenzo8208
      @lorenzo8208 2 ปีที่แล้ว +81

      This is how boulder heave was created
      D E E P E S T L O R E

    • @Sentinel543Reborn
      @Sentinel543Reborn 2 ปีที่แล้ว +16

      SMASH(?...zullie lemme smash...

    • @thien0300
      @thien0300 2 ปีที่แล้ว +43

      "Woman get smash by a big man while a young hollow watch in horror"

  • @Thrano
    @Thrano 2 ปีที่แล้ว +2565

    "To make it easier to interact with Quelana, this patch of land gives you a speffect to- BOULDER!"

  • @keegan6388
    @keegan6388 2 ปีที่แล้ว +2646

    You can't imagine the suffering of a Pyro build losing quelana first visit from mosquito aoe

    • @kennethsmith5383
      @kennethsmith5383 2 ปีที่แล้ว +186

      I forgot that if you told Laurent about where you get chaos fb he goes hollow down there, so I had to restart my pyro build bc I didn't get a +10 pyromancy flame before he died.

    • @finnishraider9871
      @finnishraider9871 2 ปีที่แล้ว +212

      @@kennethsmith5383 oof, you could have gone to the egg dude as an egghead in the Chaos Servants Covenant, he also gives you a couple spells on top of an additional pyro flame

    • @SethB420
      @SethB420 2 ปีที่แล้ว +29

      @@finnishraider9871 i always did this, but only because its so satisfying actually getting enemies in the extra lava ticks on chaos pyro.

    • @planescaped
      @planescaped 2 ปีที่แล้ว +44

      @@finnishraider9871 I always get Laurentius killed because I always forget he dies if you tell him where you got your chaos pyromancy.
      I don't think he's ever survived a pyromancy playthrough of mine. :P

    • @azurebookllet9216
      @azurebookllet9216 2 ปีที่แล้ว +31

      @@planescaped I heard about that, but I still talked to him and told the truth right after I got the final Soul and was getting ready to go to the Kiln. (Having completed Quelana's questline just earlier as well.)
      Still went to Kiln and linked the flame a little later. My headcanon is that he either did not have the time to go hollow, or only lost some of himself before the link, and became one of forerunners to Londor.

  • @Toastrz
    @Toastrz 2 ปีที่แล้ว +2415

    The real trivia here is that the coffin has a unique animation for being attacked in it. That’s so ridiculously specific.

    • @cranapple3367
      @cranapple3367 2 ปีที่แล้ว +364

      "Miyazaki" is spelled with the characters for "psychotic" and "detail".

    • @sirswagabadha4896
      @sirswagabadha4896 2 ปีที่แล้ว +79

      I would just assume you're invincible in there

    • @Jopeymessmusic
      @Jopeymessmusic 2 ปีที่แล้ว +236

      While super specific, it makes sense that there's an animation for it. Catacombs used to be a super popular invasions spot and many a time I've stabbed someone hiding in there. Ah to play for the first time again. That's the dream.

    • @trempton4106
      @trempton4106 2 ปีที่แล้ว +24

      Do you also know that the boars have a backstabbing animation?

    • @cranapple3367
      @cranapple3367 2 ปีที่แล้ว +26

      @@trempton4106 the first boar (just after hellkite) can actually be backstabbed

  • @udayanbanerjee1
    @udayanbanerjee1 2 ปีที่แล้ว +2446

    I laughed really hard at quelana getting suddenly hit by the Boulder

    • @SivTheScribe
      @SivTheScribe 2 ปีที่แล้ว +117

      That "Farewell, my mother, my sisters" made it even more hilarious.
      Good stuff.

    • @joekewl7539
      @joekewl7539 2 ปีที่แล้ว +30

      Eric Andre show levels of comedic timing.

    • @MythicMagus
      @MythicMagus 2 ปีที่แล้ว

      Me too.

    • @gangrene4649
      @gangrene4649 2 ปีที่แล้ว

      same

    • @SWIFTO_SCYTHE
      @SWIFTO_SCYTHE 2 ปีที่แล้ว +3

      FATALITY

  • @polskillz
    @polskillz 2 ปีที่แล้ว +633

    Other RPGs: Put merchant in legitimately safe spot without enemies
    Dark Souls: Put merchant directly within line of boulder chucking enemy's line of sight
    Thank you Dark Souls.

    • @ChillHollow
      @ChillHollow 2 ปีที่แล้ว +28

      Or Straid in DS2

    • @whatTheFup
      @whatTheFup 2 ปีที่แล้ว +5

      Perfection

    • @megatiny63
      @megatiny63 2 ปีที่แล้ว +47

      Also make merchant invisible in out of the way area you are extremely unlikely to come back to.

    • @jinjinjinrou
      @jinjinjinrou 2 ปีที่แล้ว +26

      "you talk big for someone who is in boulder throwing range."

    • @anton.chigrinetc.96
      @anton.chigrinetc.96 9 หลายเดือนก่อน

      @@ChillHollow
      One of my biggest fears was not to kill shakhid zombies fast enough for them not to murder Straid on an accident.

  • @comradecatbug5289
    @comradecatbug5289 2 ปีที่แล้ว +269

    Fun fact: the special coffin backstab animation was shown in one of the trailers for Dark Souls 1 all the way back in 2011.

  • @user-nj4pd8ye1i
    @user-nj4pd8ye1i 2 ปีที่แล้ว +659

    how did I ever NOT see that backstab in Quelana's safe spot? Damn that's so… neat-o

    • @yvaskhmir
      @yvaskhmir 2 ปีที่แล้ว +89

      As neat-o as the Gravelord?

    • @ferro_nimo
      @ferro_nimo 2 ปีที่แล้ว +14

      Kinky one at that

    • @torquevonthorne948
      @torquevonthorne948 2 ปีที่แล้ว +9

      It's a pubestab

    • @thien0300
      @thien0300 2 ปีที่แล้ว +16

      "Whom dare summon the RaveLord"

    • @Valanway
      @Valanway 2 ปีที่แล้ว +10

      Most invasions happen at the bonfire sewer or near the Slug field, I guess. That's where 90% of mine happened over 10 years (including Mildred). Running anywhere near the boulder chucking barbarians during an invasion sounds like a bad idea in general.

  • @thien0300
    @thien0300 2 ปีที่แล้ว +292

    "You're in a safe spot"
    "That mean i'm safe right?"
    "...."
    "That mean i'm safe righ-"

    • @kronikclubby3289
      @kronikclubby3289 2 ปีที่แล้ว +15

      YOU DIED

    • @aetherspiralknight
      @aetherspiralknight 2 ปีที่แล้ว +23

      "I HATE BLIGHTPUS. IT'S STICKY, AND IT'S IRRITATING, AND IT GETS EVERYWHERE."

    • @snowboundwhale6860
      @snowboundwhale6860 2 ปีที่แล้ว +6

      "Well now that you're here it's not going to get MORE dangerous at least"

    • @Sharkakaka
      @Sharkakaka 2 ปีที่แล้ว

      *BOLDA RORADAAA!*

  • @CamiloFHSC
    @CamiloFHSC 2 ปีที่แล้ว +260

    "Why hello young undead; welcome to my little hideout where I have successfully avoided danger for a thousand years. You seem to be in quite a rush; eager to learn pyromancies I take it...?"
    BULDER

  • @Consumstra
    @Consumstra 2 ปีที่แล้ว +895

    The safest tactic in dark souls is quitout, resetting enemies when you're surrounded! Though I feel bad for Quelana for chilling and being attacked by flying boulders.

    • @TheMrTangamandapio
      @TheMrTangamandapio 2 ปีที่แล้ว +106

      That'll show her for not moving to Firelink and choosing the worst possible spot in Blighttown.
      There's a bonfire RIGHT there in the tunnel! Just walk!

    • @janterri3539
      @janterri3539 2 ปีที่แล้ว +14

      @@TheMrTangamandapio Maybe she’s just scared to go in the poison and would rather stay in a speffect

    • @admiralamel9563
      @admiralamel9563 2 ปีที่แล้ว +20

      Cry in DS2 where enemies stay on their last location.

    • @HeavyMetalMonk888
      @HeavyMetalMonk888 2 ปีที่แล้ว +18

      It really is the universal DS1 tech. My bro and I joke that the most OP tactic in the game is "quit spam"... but it's really not even a joke.

    • @IlVostroNarratore
      @IlVostroNarratore 2 ปีที่แล้ว +7

      @@HeavyMetalMonk888 You basically turn back time for everything but yourself(And even for yourself when needed, like before dying because of a fall), that shit is unironically op lol

  • @dragon5wildfire813
    @dragon5wildfire813 2 ปีที่แล้ว +161

    I remember getting such a heart attack when one of those guys threw a boulder at Quelana. She didn't die thankfully and I like quit instantly but still I felt so bad

  • @RichterBelmont2235
    @RichterBelmont2235 2 ปีที่แล้ว +41

    Quelana about to stretch herself for a split-second before realizing the player just logged back in, then she quickly drop back into position.

  • @realkingofantarctica
    @realkingofantarctica 2 ปีที่แล้ว +395

    I get stressed whenever I go there because I have to be so precise killing the mosquitos or spiders without accidentally aggroing Quelana.

    • @crunglemcbungley
      @crunglemcbungley 2 ปีที่แล้ว +7

      Why not just kill everything that's aggro'd to you THEN visit her?

    • @IrvineTheHunter
      @IrvineTheHunter 2 ปีที่แล้ว +60

      @@crunglemcbungley We already covered this, the mosquitos spawn 25 times and have infinite aggro, aint nobody got time for that.

    • @crunglemcbungley
      @crunglemcbungley 2 ปีที่แล้ว

      @@IrvineTheHunter Just git good

    • @ninepillarsofsalt
      @ninepillarsofsalt 2 ปีที่แล้ว +1

      Throwing knives

    • @-opus
      @-opus 2 ปีที่แล้ว

      I have no idea how that was ever a real issue here, this is not a dangerous spot.

  • @TrueYankeeFan
    @TrueYankeeFan 2 ปีที่แล้ว +241

    On the one hand, I feel like a total nerd for liking Dark Souls so much that I find videos like this interesting. On the other hand, I'm clearly not alone.

    • @CertMediocre
      @CertMediocre 2 ปีที่แล้ว +22

      Shit, I've never played a From Soft game and these videos are fucking fascinating to me.

    • @thelvadem5713
      @thelvadem5713 2 ปีที่แล้ว +13

      @@CertMediocre Why don't you start, it will shimmer you blind!

    • @ENCHANTMEN_
      @ENCHANTMEN_ 2 ปีที่แล้ว +7

      I fucking love videos like this, regardless of game...

    • @ArDeeMee
      @ArDeeMee 2 ปีที่แล้ว

      NNNEEEEEEEEERRRRRD!!!
      Same. ;)

    • @noatrope
      @noatrope 2 ปีที่แล้ว +1

      Nerrrrrrrrd (affectionate)

  • @sapphic_sophie
    @sapphic_sophie 2 ปีที่แล้ว +351

    I kind of wish that NPCs in this game fought enemies with you. It would make them feel more like a part of the world, and also help you to notice them more easily. You help to clear out the area, and then they’ll do business with you.

    • @j.k.4479
      @j.k.4479 2 ปีที่แล้ว +100

      I feel like they would die far too frequently for that to be beneficial. What would have been better is more NPCs having their white summon sign mid way to the boss to help you through the area. That way they wouldn't really die.

    • @sapphic_sophie
      @sapphic_sophie 2 ปีที่แล้ว +120

      @@j.k.4479 Yeah, that could be okay, but I feel like white signs really don’t feel like a part of the world around you. I also don’t think the NPCs should die easily to enemies, to be clear. Quelaana is one of the first pyromancers and in turn, one of the greatest of all time. She should be able to beat blighttown’s Poop Men™ without breaking a sweat. Plus, she doesn’t show up until you have a +10 pyro flame, so it’s not like she’d make the area too easy. By the time she appears, blighttown isn’t really a major threat anymore, and having her easily destroy a bunch of enemies would help to show off how much of a bonafide badass she is.
      Also, a lot of the NPCs in the game should-just logically speaking-probably come back to life when they die, if we’re being honest. Most of them are undead, and resurrecting is kind of the undead’s whole deal. Maybe if you kill them, you turn human and get a bunch of souls, but they become pissed with you the next time that they come back. That would also fulfill the Crestfallen’s comment about “stealing humanity from a healthy undead” for offline players.

    • @Valanway
      @Valanway 2 ปีที่แล้ว +27

      There's a lot of things FROM could do to make their non-AC games feel (ironic, I know) *alive*, and NPC interacting with the world and player even slightly proactively is one of them. There's no wandering "Chosen Undead"/"Bearer of the Curse"/"Ashen One" (or even generic neutral undead mooks), all the NPCs are standing and talking lawn installments unless slapped (but even then they just return to their lawn installment spot and nothing changes,) and nobody really makes note of any changes to the world, other NPCs or to the player's journey outside of a few key moments for a few key NPCs or their "quests."
      Like yeah, sure, the world is pretty fucked from the player/protagonist's perspective (although that's more so because we never ever saw the places with relatively...thriving(?)... populations or small villages, but we know they exist,) but they can't be the only ones trying to fix or change things.

    • @megamagicmonkey
      @megamagicmonkey 2 ปีที่แล้ว +34

      Well, you get the effect also that you see an NPC swinging weapons around and you're thinking to yourself "Oh shit, I'm totally next." The game doesn't have any indicators who is friendly or not beyond "this person is just sitting here, they're probably ok."

    • @ladyabaxa
      @ladyabaxa 2 ปีที่แล้ว +8

      @@j.k.4479 That first sentence there, that's probably the main reason that NPCs are passive (and enemies are passive towards them). You'd have to seriously buff the NPCs or code in an inability to die to avoid the scourge of first time players of your game getting super frustrated that all the NPCs keep getting themselves killed. That then would be a problem if you intend for them to be player kill-able which, yeah you can have multiple versions of all such NPCs but that times more dev time.

  • @TheWingless
    @TheWingless 2 ปีที่แล้ว +13

    "But Miyazaki-san... what if somebody is hiding in the coffin?"
    ".............dear God......"

  • @jroberts2nd
    @jroberts2nd 2 ปีที่แล้ว +18

    Zullie slow walking with angry mobs trailing behind her is a fantastic image. They’re politely trying to kill her by walking at her pace.

  • @ArcRay20
    @ArcRay20 2 ปีที่แล้ว +85

    today i learned about a specific mechanic i never would have guessed existed: hiding in a coffin.
    i knew about using it to get to Nito,but i didnt know about using them to hide, much less that there'd ba a specific
    "backstab" animation for it.

    • @pitbul2877
      @pitbul2877 2 ปีที่แล้ว +5

      to get to Nito? what???

    • @ArcRay20
      @ArcRay20 2 ปีที่แล้ว +28

      @@pitbul2877 you know, the Gravelord covenant? hop in a coffin to get moved to Nito's boss room where is sleeping and you can join from there. its VERY missable.

    • @hamishbarrett7695
      @hamishbarrett7695 2 ปีที่แล้ว +13

      @@ArcRay20 what the fuck. All this time I thought that run in was totally awful and long but there was no alternative

    • @weebslack9373
      @weebslack9373 2 ปีที่แล้ว

      Also rewarded for a greatsword and a miracle

    • @Valanway
      @Valanway 2 ปีที่แล้ว +10

      @@weebslack9373 Gravelord Greatsword is probably one of the best looking weapon in Dark Souls aesthetically and thematically, don't @ me. If only it and Gravelord Sword Dance were better and even slightly viable....but that can be said about the covenant as well, even when it works

  • @letwat8377
    @letwat8377 2 ปีที่แล้ว +15

    Dark souls: a series where nothing is finished unless unintentional

  • @tallowick6082
    @tallowick6082 2 ปีที่แล้ว +12

    Wait... So that's why Quelana can't be seen by most people. She just set up some sort of invisibility ward so she could chill, and if you happen to step into it, you become invisible too.
    Deepest Lore!

  • @Jm-ki4su
    @Jm-ki4su 2 ปีที่แล้ว +15

    "What are you doing in my swamp?!"

  • @LautrecOfCarim
    @LautrecOfCarim 2 ปีที่แล้ว +245

    I can tell you from personal experience that this still seems like a far safer spot to sit down at than certain areas of Firelink Shrine.
    Heh...

    • @spiderbug7615
      @spiderbug7615 2 ปีที่แล้ว +55

      *Fish from SpongeBob*: How many times do we have kick you off a mountain, Old Man?!

    • @ManoredRed
      @ManoredRed 2 ปีที่แล้ว +7

      No cliffs nearby, I guess

  • @keziahavila4827
    @keziahavila4827 2 ปีที่แล้ว +16

    I am more surprised there's a special animation for attack someone in the rave zone coffin

  • @GhettoBagel
    @GhettoBagel 2 ปีที่แล้ว +41

    I remember in the mosquito video you mentioning this safe spot, and at the time I wondered if you could find a way to break it, and well... Here we are.

    • @LieseFury
      @LieseFury 2 ปีที่แล้ว +6

      you have to find a way to make it work correctly lol

  • @cringlator
    @cringlator 2 ปีที่แล้ว +169

    This is actually a well integrated tutorial on quick menuing, which is an important skill to develop in dark souls.

    • @ENCHANTMEN_
      @ENCHANTMEN_ 2 ปีที่แล้ว +5

      I can quit out super fast, but hotswapping items mid combat still feels impossible. I'll fight someone naked with my fists over taking the time to switch, I'm less likely to die that way...

    • @shavedata5436
      @shavedata5436 2 ปีที่แล้ว +6

      @Zach B. quitting out quickly is one extremely important skill that can supercharge your souls success rate

    • @Inferryu
      @Inferryu 2 ปีที่แล้ว +2

      @@shavedata5436 I've played the entire game several times, never had a need to do that, in other words, speed quit is useful if you can do it but is not necessary at all.
      Regardless, I think he's talking about going through menus fast in general, since that was the original comment about, which is also helpful but not necessary too.

    • @shavedata5436
      @shavedata5436 2 ปีที่แล้ว +3

      @@Inferryu you don't "need" to do it, but it will save you from dying a lot if you get good at it.

    • @Inferryu
      @Inferryu 2 ปีที่แล้ว +2

      @@shavedata5436 How much is a lot in percentage? because the only deaths I care are the boss ones. Not everyone wants to play the "optimal" way, you may think is worth the time or easy, but not everyone sees it that way.

  • @Eliconean
    @Eliconean 2 ปีที่แล้ว +17

    I'm learning more in game design thanks to your videos than from 6 years in the gaming industry!
    ...which tells a lot of good and a lot of bad...

  • @RamAurelius
    @RamAurelius 2 ปีที่แล้ว +94

    Are there any other npcs that share this "safe space" mechanic that Quelana has? I definitely would've appreciated having it for the Rosabeth encounter with the Goblin gank in DS2.

    • @Sorrelhas
      @Sorrelhas 2 ปีที่แล้ว +41

      Or getting a pimp slap from those pimp dudes in Bloodborne when I'm trying to talk to Eileen

    • @Sharkamfss
      @Sharkamfss 2 ปีที่แล้ว +4

      In my first playthrough I pulled the lever right after freeing Rosabeth, not knowing what would happen. Non of the enemies attacked Rosabeth, they just ganked my ass.

    • @waltuh11121
      @waltuh11121 2 ปีที่แล้ว +1

      @@Sharkamfss same here lol

    • @ZullietheWitch
      @ZullietheWitch  2 ปีที่แล้ว +67

      I won't say no, but I will say I don't know of any others.

    • @solitudeguard8122
      @solitudeguard8122 2 ปีที่แล้ว +3

      @@ZullietheWitch while trying to come up with a solution I made a shocking question in return. do any hostiles in ds1 have patrol routes? the most i have come up with is the snakemen in dukes

  • @angledcoathanger
    @angledcoathanger 2 ปีที่แล้ว +5

    Feel a lot better about my own programming seeing these kinds of things

    • @nathanhall9345
      @nathanhall9345 2 ปีที่แล้ว +2

      The one thing I've learned about programming is that it's always held together with super glue and duct tape.

  • @syberwulf9566
    @syberwulf9566 2 ปีที่แล้ว +6

    Literally never knew about that coffin until watching this video. Crazy how I'm still learning things about this game.

  • @beesmygod
    @beesmygod 2 ปีที่แล้ว +3

    lmfao the laying down backstab is right in the groin. the dark souls of backstabs

  • @user-xn1xd4mg4j
    @user-xn1xd4mg4j 2 ปีที่แล้ว +2

    Really, honestly, idk why. I absolutely love the franchise Lore. But something about these technical mysteries and expositions that you do Zullie grabs me in a way increasingly more fascinating than the same old scraps of stories I've fought through, thought about and shared with my friends a dozen times over.
    I love your work 🧡

  • @scoople6
    @scoople6 2 ปีที่แล้ว +3

    Hat's off to you zullie setting up that gag for the intro, that had me grinning.

  • @nijabigs8063
    @nijabigs8063 2 ปีที่แล้ว +9

    Talking about enemy detection range for sight and hearing makes me think about iron keep in dark souls 2 and those damn knights who's sight and hearing must be a several mile radius

  • @solitudeguard8122
    @solitudeguard8122 2 ปีที่แล้ว +4

    what if quelana getting killed by boulders made them create the boulder heave pyromancy?

  • @Consumstra
    @Consumstra 2 ปีที่แล้ว +13

    I remember seeing the coffin backstab a long time ago in a video but I forgot about it until now. I gotta find someone to backstab near Quelana now

  • @coleozaeta6344
    @coleozaeta6344 2 ปีที่แล้ว +2

    -How do we know Zullie is a witch?
    -Because... they’re made of wood!

  • @NachozMan
    @NachozMan 2 ปีที่แล้ว +4

    Lmfao I love the backstab animation bug that's so quirky.

  • @MrDibara
    @MrDibara 2 ปีที่แล้ว +10

    WOW! That beginning, though! 💥
    I had no idea you could actually get Quelana killed like that. Usually, I approach her from the sidelines, to avoid aggroeing as many enemies as possible.
    Good thing I never tried to simply B-line towards her whenever I went shopping for her Pyromancies, cause that would've been DEMORALIZING as shit in my playthrough! 🤣

  • @EverTheFractal
    @EverTheFractal 2 ปีที่แล้ว +1

    I love all the little details about this game. It feels like it's never ending the small touches and mysteries

  • @sagnikghosh6039
    @sagnikghosh6039 2 ปีที่แล้ว +4

    Feels good to see someone actually using the SI system on the internet

  • @Richie_Godsil
    @Richie_Godsil 2 ปีที่แล้ว +7

    I audibly gasped when the boulder hit her!
    I guess I've been really lucky cuz I'm always a pyro in DS1 and never had Quelana killed before.

    • @matthewhelland9258
      @matthewhelland9258 ปีที่แล้ว

      I once had Dusk killed by either a crystal golem attacking when I was talking to her, or my greatsword hitting her while I was fighting said golem.

  • @garchompchump9274
    @garchompchump9274 2 ปีที่แล้ว

    really happy that you have the music sync with quelena being crushed by that boulder

  • @leightonrud66
    @leightonrud66 2 ปีที่แล้ว +1

    Quelana: chilling
    Player: looks safe enough
    Big guy: cowabunga it is!

  • @suwazo1545
    @suwazo1545 2 ปีที่แล้ว +3

    That little pile of muck was the bane of my SL1 run, having to watch those flys float towards you and hope they turn around. Thanks for the quitout tip, never knew that.

    • @IrvineTheHunter
      @IrvineTheHunter 2 ปีที่แล้ว

      Quitout is super useful any time your pulling a lot of aggro or if your falling, it's start, left, up, select, [right/left], select. You might die when you spawn back in, but it just saves sooo much annoyance when your at that point of the game.
      Quitout resets buildup to zero? but also restarts poision/toxic burn time so if your not careful it can lead you to getting killed, enemies take a second to aggro so it's my favored way of getting past the Anor Londo archers, open the menu well running and quit out instead of rolling through the arrow on the ledge itself.
      You'll lose the rear archers aggro and you can hang back so SK will pull a bow again for easy melee or charge forward and engage him with the sword. Also any boss fight will get reset with you just outside the fog as an easy alternative to trying to Bone out mid-fight.

  • @somefreshbread
    @somefreshbread 2 ปีที่แล้ว

    What I love about Zullies vids is that while the title itself is interesting, it's the "One more thing" at the end that always blows my mind.

  • @DarkSol16
    @DarkSol16 2 ปีที่แล้ว +3

    Could you imagine what it would be like if they instantly lost sight of you when you went into the area?
    The enemies would stop and then walk away as if they were afraid of approaching Quelana.

  • @seanhennessy3968
    @seanhennessy3968 2 ปีที่แล้ว +33

    Dang, I never used the stealth spells because I assumed they would be worthless. Seeing a visual helps.

    • @Richie_Godsil
      @Richie_Godsil 2 ปีที่แล้ว +17

      Hidden Body makes the Archers in Anor Londo so easy to get passed, I use it basically every playthrough

    • @eedgelord1471
      @eedgelord1471 2 ปีที่แล้ว +9

      They are absolutely amazing, you can skim through the whole game with a magic only build like that, you use the ring to extend the duration of spells, and then you silence your footsteps and become invisible.

    • @azurebookllet9216
      @azurebookllet9216 2 ปีที่แล้ว +4

      @@Richie_Godsil Damn, and I thought Chameleon was way better and tried going past them with it. Needless to say, it never goes too well. (You can get past all the Painting Guardians with Chameleon, though.)

    • @RanmaruTheCurious
      @RanmaruTheCurious 2 ปีที่แล้ว +9

      They were never useless. Hidden Body is very useful & carried my ass through Duke's Archive. Especially after NG+3 when even normal enemies can 2-shot you easily.

    • @Richie_Godsil
      @Richie_Godsil 2 ปีที่แล้ว +7

      @@RanmaruTheCurious absolutely, the Duke's archives is definitely the other place where I use it

  • @ArnhemPictures
    @ArnhemPictures 2 ปีที่แล้ว +2

    I don't know what I'm going to do with all the useless information I've learned from this channel, but I like it and I'll keep watching.

  • @mavenrichards
    @mavenrichards 2 ปีที่แล้ว

    Zullie you are a legend. Thank you for making my day every video you post! : )

  • @SRFriso94
    @SRFriso94 2 ปีที่แล้ว +55

    I know you probably did that one where Quelana gets killed deliberately, but it still hurt my soul to watch that.
    Even if the comedic timing was _excellent_

  • @SeppukuAddict
    @SeppukuAddict 2 ปีที่แล้ว +7

    The real tragedy is that they didn’t use hiding mechanics more often in the game

  • @mrjdavidt
    @mrjdavidt 2 ปีที่แล้ว

    Love your explanation of how the code executes. This is a fun example of turning a bug into a feature

  • @jaxwarp8373
    @jaxwarp8373 2 ปีที่แล้ว +4

    I mever knew about the coffin, i always just blast my way through that demon lol

  • @TehDanxorz
    @TehDanxorz 2 ปีที่แล้ว +2

    Oh. Thank you! I learned something cool and now have a near trick for my next playthrough.

  • @dsagent
    @dsagent 2 ปีที่แล้ว +3

    Every single time I play this game both pyromancers die somehow.

  • @SleppySnek
    @SleppySnek 2 ปีที่แล้ว +2

    I have no idea how you keep coming up with things to make a video of on a daily basis and still keep things interesting. Kudos to you!

    • @NordicVigilante
      @NordicVigilante 2 ปีที่แล้ว

      Thats love for the game right there!

  • @papamilfz1565
    @papamilfz1565 2 ปีที่แล้ว +2

    Your content is literal godtier. I love watching you while I do chores or in bed. Thank you so much for your passion 🥰🥰 keep doin you!

  • @ivyssauro123
    @ivyssauro123 2 ปีที่แล้ว +1

    The jank in Dark Souls's code never cease to amuse me

  • @denysopalenyk4775
    @denysopalenyk4775 2 ปีที่แล้ว +1

    1:50
    Ah yes, the legendary "Thigh Sword-Stopping Technique", yet to be mastered by the Chosen Undead

  • @soldier257
    @soldier257 2 ปีที่แล้ว +2

    Damn this is one of your best vids!

  • @thejoopii
    @thejoopii 2 ปีที่แล้ว +1

    Everyday i come onto this channel and learn new, cool stuff

  • @r3mytherat
    @r3mytherat 2 ปีที่แล้ว

    Interesting to note! Glad you were able to answer my question from the last blighttown video

  • @saturn580
    @saturn580 2 ปีที่แล้ว +2

    Damn. I had no idea that coffin backstab existed. Zullie is the queen of useless yet fascinating Dark Souls knowledge.

  • @Jiiinxyyy
    @Jiiinxyyy 2 ปีที่แล้ว +1

    I’ve literally never seen that coffin stab animation before in my life

  • @Yakiro255
    @Yakiro255 2 ปีที่แล้ว +2

    For the weird backstab animation, they probably used Object Oriented Programming method to set the status on the player, and programmed the coffin bit first without thinking about it being used elsewhere. So then when the swamp programming guys made that area they likely just called the 'hide' method on the player and never saw the backstab animation in testing.

    • @ZullietheWitch
      @ZullietheWitch  2 ปีที่แล้ว +6

      So the way SpEffects work is, each SpEffect is represented by an ID that gets stuck on a character, and the game references that ID against the SpEffect Param data to see how that character should be affected. Each param entry has an array of values that assign different qualities to the SpEffect, like increasing or decreasing the affected character's HP, spawning a VFX somewhere on the characters's model, or even deciding if it should show an icon below the healthbar, etc. Both 4130 and 4140, the coffin and Quelana spEffects respectively, have the value for Throw Condition set to 3. So when a character goes to perform a backstab on another character that has one of those SpEffects applied, the Throw Manager spots the modified Throw Condition and switches what Throw is performed to the coffin stab one. Since the param entries are unique, there's really no reason they should have ever changed the Quelana SpEffect's Throw Condition value, which is what makes me think they just copied the values over from the coffin one and tweaked it instead of starting fresh, overlooking the Throw Condition in the process.

  • @LoonaYuri
    @LoonaYuri ปีที่แล้ว +1

    The last thing I expected was to watch Quelana get fucking decimated by a boulder, oh my god

  • @arc5015
    @arc5015 2 ปีที่แล้ว

    That boulder out of nowhere slayed me. Well done Zullie

  • @demented12311
    @demented12311 2 ปีที่แล้ว

    Once again I have to say that this is really impressive and I really enjoy these cool vids about lore and how the game functions. On a separate not I think its super cool that you seem to respond to comments reasonably often, I'm definitely a new and now big fan ✌

  • @greenhowie
    @greenhowie 2 ปีที่แล้ว +1

    The timing of that boulder was perfect

  • @Gjd94
    @Gjd94 2 ปีที่แล้ว

    Another interesting find! Ty for all you do

  • @RegalRoyalWasTaken
    @RegalRoyalWasTaken 2 ปีที่แล้ว

    quelana: *exists*
    boulder guy: *YOUR FREE TRIAL OF LIVING HAS ENDED*

  • @U_F_N_M
    @U_F_N_M 2 ปีที่แล้ว +2

    Never knew that coffin attack existed. Now I want From to make a hide and seek game.

  • @Solibrae
    @Solibrae 2 ปีที่แล้ว +3

    A very clever trick. I looks like the janky nature of the effect could be a result of the somewhat rushed/unfinished development the game had. I'm sure they would have changed the backstab animation back to the normal versions if they had the time.

  • @TheSavybanna
    @TheSavybanna 2 ปีที่แล้ว

    Love your choice of songs.

  • @Urdalibertine
    @Urdalibertine 2 ปีที่แล้ว +2

    Again another wonderful tip and another wonderful exposition.

  • @anonnona6940
    @anonnona6940 2 ปีที่แล้ว +1

    So many years of this game being out and I only now discovered that you could backstab the guy if he is in the coffin

  • @GumFahkinFreak
    @GumFahkinFreak 2 ปีที่แล้ว +1

    "To make it easier to interact with Quelana, this patch of land gives you a speffect which hides you fro-" *BOULDER!*

  • @losersbecomewinners2043
    @losersbecomewinners2043 2 ปีที่แล้ว +1

    I’ve played that game so much. How did i not know about that backstab animation happening near Quelana?!

  • @azurebookllet9216
    @azurebookllet9216 2 ปีที่แล้ว +2

    I always feel so uncomfortable whenever I see Quelana sitting barefoot in the swamp mud. Somehow, it feels more unnatural than... most of the things you have to deal with to beat the game, basically.

  • @officergiggles5532
    @officergiggles5532 2 ปีที่แล้ว +1

    Seriously, the music has some LoD vibes. I love it

  • @Valcross55
    @Valcross55 2 ปีที่แล้ว

    Thousands of hours in the souls series and I never knew there was a special animation for being stabbed in the coffin... well played.

  • @Prowz4ssin
    @Prowz4ssin 2 ปีที่แล้ว +1

    Can we please all take a moment to think about the fact that there is an animation when attacking a player in the coffin.

  • @dracofirex
    @dracofirex 2 ปีที่แล้ว +5

    I don't know why I watched this. I don't even play Dark Souls. This was great

  • @joycosta8707
    @joycosta8707 2 ปีที่แล้ว

    That backstab animation lol. Totally worth the souls spent to buy all her sick pyromancies.

  • @zilvoxidgod
    @zilvoxidgod 4 หลายเดือนก่อน

    This is legit so fascinating. Reverse engineering games like this to explains bugs and quirks

  • @riegen.
    @riegen. 2 ปีที่แล้ว +1

    I mean it wouldn't be Dark Souls without for us to *struggle*

  • @swmtothemoon6660
    @swmtothemoon6660 2 ปีที่แล้ว +1

    I've never even played these games and I found this very interesting

  • @MechaHeretic
    @MechaHeretic 2 ปีที่แล้ว +1

    Imagine from Quelana's point of view, sitting down there all these years, not being bothered, then all of a sudden you hear some random person splashing around on the other side of your pillar. You lift your head up and immediately see a boulder coming directly for your face. Since you've been sitting down the entire time, your legs are asleep, and you can't do anything puff into soul dust.
    Brutal.

  • @Veckoza
    @Veckoza 4 หลายเดือนก่อน

    I love the deconstruction of video games like this, because you can kinda see what an average day at the office was like working on this project. "We already have some of the work done with this coffin code, let's just use that and save on some space."

  • @ObiThumbKenobi
    @ObiThumbKenobi ปีที่แล้ว

    It's cool to know how this works and why, but even cooler that you provide a fix for it. It's certainly one thing to understand the problem but usually the question: "Ok...but wtf do I DO about it?" goes unanswered. I'm sure I'm not alone in my appreciation of you taking the time to explain AND solve the problem. You've saved the lives of many innocent controllers this day.

  • @kubglo7502
    @kubglo7502 2 ปีที่แล้ว

    Lmfao thats wild, i have never seen that coffin stab animation or known about it before now

  • @UnstoppableBullet
    @UnstoppableBullet 2 ปีที่แล้ว

    I almost spit my drink LMAO hilarious intro

  • @ChallengerAndyOfficial
    @ChallengerAndyOfficial 2 ปีที่แล้ว +4

    Quelana getting bodied by a boulder was absolutely incredible

  • @butsmach12
    @butsmach12 ปีที่แล้ว

    LMAO the comedic timing of that boulder in the beginning

  • @ultrainstinct4060
    @ultrainstinct4060 2 ปีที่แล้ว +1

    No Quelana's were harmed in the making of this video.

  • @asmosisyup2557
    @asmosisyup2557 2 ปีที่แล้ว +1

    had no idea there were SpEffects like this in the game, i just gave NPC's in 'hostile' areas a really wide berth till i'd cleared the zone before i risked talking to them.

  • @norolover4015
    @norolover4015 2 ปีที่แล้ว

    that coffin stab animation is pretty damn brutal