Enable reference atmosphere in post process volume, and enable volumetric fog then it'll appear in renders. Also there's a chance that you have to use higher values for volumetric fog.
It depends where you put your directional light, you need to point it at your object where you want it to give that bloom effect. Or you can use any spot light to make that effect.
@@TheUnrealForge thanks, so there is no need to get a plugin or special shader for that. And what about material parametrs, what gives you this effect?
@@flameaep just add roughness with scalar parameters in case you have to change it inside your material. Or make a mattelic and roughness map that can make good reflection.
thanks for sharing!
You're welcome brother
amazing thanks
You're welcome. I'm glad it helped.
path tracing isnt showing volume fog in render , how to fix it ?
Enable reference atmosphere in post process volume, and enable volumetric fog then it'll appear in renders. Also there's a chance that you have to use higher values for volumetric fog.
Hi! How did you do that bloom effect where light reflects on top of the videocard? Thanks
It depends where you put your directional light, you need to point it at your object where you want it to give that bloom effect. Or you can use any spot light to make that effect.
@@TheUnrealForge thanks, so there is no need to get a plugin or special shader for that. And what about material parametrs, what gives you this effect?
@@flameaep just add roughness with scalar parameters in case you have to change it inside your material. Or make a mattelic and roughness map that can make good reflection.
@@TheUnrealForge okay thank you!