There are too many Unreal TH-cam channels to keep up with. This is great high quality info. Please keep up the great work. Love that I found this channel!
I want to add, if you're using a metahuman with hair, and that hair is hyper reflective bc of lumen, turn shading to Epic instead of cinematic and it should fix it.
Yo, love your channel! Agreed with this statement here and I'll add that rendering Metahumans is a whole separate beast that makes me want to pull my non-reflective hair out. lol
I personally don't mind using .png sequences :) I did a study to see what I could find about ProRes but this was a few years go. May not apply anymore but it's worth testing :) th-cam.com/video/B-gmB0kf9xM/w-d-xo.htmlsi=qQS1YKSL-MHUKArT
@@JonJagsNee Thank you for the link. I can't believe I missed that one. It’s super helpful for me since I am focused on optimizing my workflow for cinematics, rather than games. You are the best!
Great tutorial, I love to squeeze the best out of unreal, loving 5.5, feels more fluid. Got a question with regard to frame rates, what's the best for social media? Peace from Scotland
You can and I personally do use OCIO :) However, most people don't have a ton of knowledge on ACES and what I care most about is a 1 to 1 conversion of my Unreal view port to my post processing software. Disabling the tone curve gets me there most of the time when I'm being lazy :) At the end of the day, i just want a pretty picture to post on the internet and share with my clients.
There are too many Unreal TH-cam channels to keep up with. This is great high quality info. Please keep up the great work. Love that I found this channel!
Your timing couldn't be any better. Thanks Jon!!
We love you Jon! I am now dubbing you the people's professor! lol
I want to add, if you're using a metahuman with hair, and that hair is hyper reflective bc of lumen, turn shading to Epic instead of cinematic and it should fix it.
Yo, love your channel! Agreed with this statement here and I'll add that rendering Metahumans is a whole separate beast that makes me want to pull my non-reflective hair out. lol
Just gotta say fam, I really appreciate you're tutorials!
i am just getting into unreal engine and this helps alott thnx so much mate
How do you render metal surfaces if you want to get super clean metal for motion graphics? the reflection value is 0.15-0.3
I love your videos Jon! What about exporting in ProRes? Is it better than PNG Sequence? Awesome tutorial, as always. Cheers!
I personally don't mind using .png sequences :) I did a study to see what I could find about ProRes but this was a few years go. May not apply anymore but it's worth testing :)
th-cam.com/video/B-gmB0kf9xM/w-d-xo.htmlsi=qQS1YKSL-MHUKArT
@@JonJagsNee Thank you for the link. I can't believe I missed that one. It’s super helpful for me since I am focused on optimizing my workflow for cinematics, rather than games.
You are the best!
Great tutorial, I love to squeeze the best out of unreal, loving 5.5, feels more fluid. Got a question with regard to frame rates, what's the best for social media? Peace from Scotland
Once again outstanding video tutorial Thank you for all your help
Dear Jon! you are best!
Good stuff man! Keep up the sharing. It's appreciated.
Love the advanced settings!
Thanks very informative video!
Love it!!!
thanks
Have you noticed any speed or quality improvements in 5.5? Thanks again..
you dont use OCIO in color output?? just disable tone curve??
You can and I personally do use OCIO :) However, most people don't have a ton of knowledge on ACES and what I care most about is a 1 to 1 conversion of my Unreal view port to my post processing software. Disabling the tone curve gets me there most of the time when I'm being lazy :) At the end of the day, i just want a pretty picture to post on the internet and share with my clients.
Updated video on unreal Engine 5.5 pathtracing
People who are interested in high-res renders or something, already know better where the level seq is lol xD
Gotchu man! :D
th-cam.com/video/3WhbEWBrqd4/w-d-xo.html