Very nice, but most of this console commands are only usefull if u are not using lumen Some usefull lumen comands: r.Lumen.ScreenProbeGather.DownsampleFactor 6 (Lower values with incresase indirect shadows definition, but consumes a lot o GPU) r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated 32 r.LumenScene.Radiosity.Temporal.MaxFramesAccumulated 12 (High values reduces lumen shadow flickering and fireflys) r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal 0 (Turn off vegetation AO, only useful on exterior scenes, if you having some annoying shadow flickering over vegetation) r.RayTracing.Nanite.Mode 1 (Remove artifacts considering raytracing shadows and Nanite meshs)
Thank you so much for sharing these. i actually provided all the console commands i use for my renders. That's why i added a description to all the console commands in that text file so everyone can see why that console command is available to use. And I'll gladly use your commands for my future Projects.
This is such a helpful tutorial man.. i wish youtube would display helpful content this more often.. so many crap videos that dont provide nearly what this video does. Thanks man
Good day. Tell me why, after all the settings my program crashes and this error appears. GPU Crashed or D3D Device Removed. Check log for GPU state information. A GPU mini dump was be saved in the Logs folder.
Maybe your GPU is not strong enough to handle that many samples. Decrease the samples and keep nvidia drivers up to date and use stable studio drivers not latest one according to your GPU.
@@TheUnrealForge This right here moment, got you a sub. Never did I subscribe to someone this willingly. Thanks so much and please do keep up this great work.
Hey those variables work with path tracing too ? I have some noise in my grass and point light after rendering , not noise as in path trzcing noise but like splotches that changes from to frame , what could cause that ? I render using path trzcing 250*2 as AA
Does the 4-spatial 8-temporal eliminate the issue with MetaHuman hair going crazy? I’ve only found success with 8/16 spatial and 1-temporal, but I’m not crazy about the effect it has on motion blur.
How s gone crazy? Maybe its due to lighting? I always tick cast deep shadows in the lighting source, also sometimes i turn off in the groom setting the cast shadow option. Also i use this console: “r.HairStrands.Voxelization.Virtual.VoxelWorldSize 1”
@@TheUnrealForgeWhen I Apply your setting I got these errors : Failed to apply CVar "r.Lumen.Reflections.HitLighting" due to no cvar by that name. Ignoring. Failed to apply CVar "r.Lumen.Reflections.HierarchicalScreenTraces" due to no cvar by that name. Ignoring. Failed to apply CVar "r.RayTracing.Reflections" due to no cvar by that name. Ignoring. Failed to apply CVar "r.RayTracing.GlobalIllumination" due to no cvar by that name. Ignoring. Failed to apply CVar "r.Lumen.Reflections.HitLighting" due to no cvar by that name. Ignoring. Failed to apply CVar "r.Lumen.Reflections.HierarchicalScreenTraces" due to no cvar by that name. Ignoring. Failed to apply CVar "r.RayTracing.Reflections" due to no cvar by that name. Ignoring. Failed to apply CVar "r.RayTracing.GlobalIllumination" due to no cvar by that name. Ignoring.
When you import to davinci resolve you have to change the color preset if you use the color output. I'll share my other video link where i showed how to import exr format video on after effects. It may help
Very nice, but most of this console commands are only usefull if u are not using lumen
Some usefull lumen comands:
r.Lumen.ScreenProbeGather.DownsampleFactor 6
(Lower values with incresase indirect shadows definition, but consumes a lot o GPU)
r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated 32
r.LumenScene.Radiosity.Temporal.MaxFramesAccumulated 12
(High values reduces lumen shadow flickering and fireflys)
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal 0
(Turn off vegetation AO, only useful on exterior scenes, if you having some annoying shadow flickering over vegetation)
r.RayTracing.Nanite.Mode 1
(Remove artifacts considering raytracing shadows and Nanite meshs)
Thank you so much for sharing these. i actually provided all the console commands i use for my renders. That's why i added a description to all the console commands in that text file so everyone can see why that console command is available to use. And I'll gladly use your commands for my future Projects.
My 3060ti just turns off
@@TairMukashev The first and last commands are very demanding on the GPU.
@@MarcioSilva-vf5wk Thank you, I’ll try adjusting these settings
@@TairMukashev First command, the default value is 12.
Great tutorial. Thanks for sharing!
You're welcome brother
This is such a helpful tutorial man.. i wish youtube would display helpful content this more often.. so many crap videos that dont provide nearly what this video does.
Thanks man
I'm glad you found it useful. I'll give my best to provide more useful videos to fellow creators.
thank you bro
You're welcome bro 😉
Thanks bro!
You're welcome bro
Good day. Tell me why, after all the settings my program crashes and this error appears.
GPU Crashed or D3D Device Removed.
Check log for GPU state information.
A GPU mini dump was be saved in the Logs folder.
Maybe your GPU is not strong enough to handle that many samples. Decrease the samples and keep nvidia drivers up to date and use stable studio drivers not latest one according to your GPU.
Awesome video. Can you also do one with Davinci Resolve?
th-cam.com/video/EViKf732mCI/w-d-xo.html
DaVinci Resolve workflow
@@TheUnrealForge This right here moment, got you a sub. Never did I subscribe to someone this willingly. Thanks so much and please do keep up this great work.
hey, whats your PC spec
Ryzen 7950x3D
Gpu 4080
Hey those variables work with path tracing too ? I have some noise in my grass and point light after rendering , not noise as in path trzcing noise but like splotches that changes from to frame , what could cause that ? I render using path trzcing 250*2 as AA
These variables aren't very useful for path tracing. But i know one way to fix it was to increase light bounces and sample count. Try 500*2
Does the 4-spatial 8-temporal eliminate the issue with MetaHuman hair going crazy? I’ve only found success with 8/16 spatial and 1-temporal, but I’m not crazy about the effect it has on motion blur.
4 and 8 won't fix that in most cases. You can give it a try
How s gone crazy? Maybe its due to lighting? I always tick cast deep shadows in the lighting source, also sometimes i turn off in the groom setting the cast shadow option. Also i use this console: “r.HairStrands.Voxelization.Virtual.VoxelWorldSize 1”
use davinci instead of After effect . Can u sahre setting for EXR import for DAvicni also ? Thanks in advance .
Sure I'll post a video soon. I just uploaded a short for Davinci Resolve
@@TheUnrealForgeWhen I Apply your setting I got these errors : Failed to apply CVar "r.Lumen.Reflections.HitLighting" due to no cvar by that name. Ignoring.
Failed to apply CVar "r.Lumen.Reflections.HierarchicalScreenTraces" due to no cvar by that name. Ignoring.
Failed to apply CVar "r.RayTracing.Reflections" due to no cvar by that name. Ignoring.
Failed to apply CVar "r.RayTracing.GlobalIllumination" due to no cvar by that name. Ignoring.
Failed to apply CVar "r.Lumen.Reflections.HitLighting" due to no cvar by that name. Ignoring.
Failed to apply CVar "r.Lumen.Reflections.HierarchicalScreenTraces" due to no cvar by that name. Ignoring.
Failed to apply CVar "r.RayTracing.Reflections" due to no cvar by that name. Ignoring.
Failed to apply CVar "r.RayTracing.GlobalIllumination" due to no cvar by that name. Ignoring.
I'm getting an error while adding multiple console variables ERROR : "Cannot a new key to map while a key with the default value exist"
Some of them doesn't work in different versions. So yes you can remove them. Because that specific version don't have those anymore.
fantastic work can you replace after effect by davinci resolve it s free and we will be able to fallow along thank a lot
Yeah, I'm gonna post a video about Davinci Resolve soon, since it's easier in Davinci.
hi.. can I do same color correction in premiere pro
I think no, but you can try
i did it but when i upload exr sequence to davinci resolve its too dark like its nearly all black. what should i do
When you import to davinci resolve you have to change the color preset if you use the color output. I'll share my other video link where i showed how to import exr format video on after effects. It may help
th-cam.com/video/lM-Ny5gzQXc/w-d-xo.html
Watch after effects workflow. If you need a method for Davinci Resolve i will upload a video about it soon.
@@TheUnrealForge ive try some settings and work like a charm man thank you
Looks like 'with color out put' the render is much more flicker
🤔flicker? I don't understand what you mean by that, the render start flickering?
@@TheUnrealForge at 5:30 the right side of the screen, the lights have flickering artifacts
That's because i used less samples to render this scene. If you use enough samples you won't have any flickering.
Using that many console commands is mega overkill.
Ah yes, but like i said in video use only important ones and according to your need. I added few commands that will increase the speed of renders.
Its abandoned apartment
For Thumbnail yes