They've both basically been working for free the entire time, so you know they're dedicated. Though I disagree with GG's umpteen classes he uses, he'd be perfect for developing a system that's backward-compatible with OD&D through 2e.
Rob Kuntz should be Givin a top position in the new "tsr",I would like for him to see the ship put back on its proper course before he throws off this mortal coil,he deserves it to be just so ,as the last vestage of the old guard.The Steward of D&D.
Nicely done... Kuntz should be the custodian of all legacy TSR products,He would oversee the great Gygax library and younger stewards would apprentice under his tutelage
Also the Gygax library would oversee all print on demand products themselves,sourcing the prints to USA companies and retain a high quality control.Anniversary editions and historical compilations would also be handled by the "library"...The library should be built where Gen Con is held so the yearly pilgrimage can be made!
Mr. Pundit, you should go talk to Esper the Bard. He's really going through it right now because the woke activists pretending to be D&D fans found him making entirely normal comments about how WotC doesn't understand archetypal stories or the mythic tradition.
Sounds interesting. And I've seen some people trying to tell Elon to hire him. But he wasn't the guy who helped inspire the most successful wotc addition yet. Still, sounds like we have similar ideas.
@@RPGPundit I'm not trying to step on any toes. You'd still make a far superior lead designer, but I think the two of you could have some very interesting conversations.
17:05 I would say it should be BX which is the "core" version. 17:48 okay you said it, good glad we are on the same page. Also while I'm here Make Mystara Great Again!
@RPGPundit I know it's your favorite setting and it is also mine. Yeah so I know if you did run WOTC you would bring back to its former glory. Honestly it would work well as an example for the sandbox section of your version of the DMG, I would suggest making it more the earlier and simpler version of the setting from X1.
@RPGPundit Yeah I agree 100% that is a great focus and it would be an amazing part of the book. I was just saying using Mystara as a kind of default for that I think would work well, especially if you kind of reset Mystara to the original version with the simple black and white maps so that people have to use their imagination more.
The old layout and font are charming. But I'd love to see a remaster of adnd1e books. Keep all the words and art the same but use new modern layout software and a different font and make the tables look nicer
Foundry is probably the best VTT in terms of immersion and usability. And If there's a feature it doesn't have people mod them in. That's where I'd be looking for inspiration if not just buying them up or making some kind of licensing deal with them.
I would absolutely put you in charge of WotC, at least for the 1 day it would take for you to re-name it TSR again or something. 🙂 Diversity & Dragons could be your Chief Communications Officer for dealing with the media. Then bring back Greyhawk in all it's glory and put Greyhawk Grognard in charge. The happy ending here just writes itself. 🙂
Well definitely say this: when the time comes to do stuff with greyhawk I know exactly who I'd use, I know exactly who I'd use for dragonlance, I know exactly who I'd use for mystara. ,
I agree with you 😮. But I think you should also open the store and sell all edition pod. Then restructuring the first Dungeons and Dragons ultimate edition.
We need three editions: 1) Dungeons & Dragons: Classic, which would be an OSR-styled game, not a just a reprint, but a new system. 2) Advanced Dungeons & Dragons, which would be a Hackmaster 5e-style game. Complex, less arbitrary, deadly. 3) Dungeons & Dragons: Heroic, which would be a WoTC-style game. Heroic hack 'n' slash, low mortality, lots of options and bloat - 3/3.5/5/pathfinder.
If it was a remake rather than a reprint it wouldn't really be the classic version. The osr already has a ton of games that are inspired by the classic versions, including my own games of course.
@RPGPundit My thinking behind it, is that they it would be good for marketing, as I imagined it having old school styled covered art, and a title with the "Dungeon and Dragons" prominent, and the word "classic" under it in similar styling. It would allow them to pump out content under the classic name that starts with the core books, which would be at the lighter end of OSR, but with suppliments that add rules to bring it more in line with the more complex side of OSR. One thing that no one's OSR game has is the D&D name. By having multiple versions of D&D live at once, of differing levels of abstractions and granularity, they could increase the size of the tent to include as many people as possible. A lot of development has been put into the OSR to make old-school D&D feel better, read better, and play better. It would be silly for them to just ignore all these years of effort to just reprint an older edition. Don'r get me wrong, I think they should do limited reprints of all the old stuff. Same contents and art, but maybe better binding and as sets. I'd love to get my hands on PHBR and DMGR books from 2nd edition in cool slipcases. Would be really easy for them to fund these reprints via kickstarter, or a similar function on a site of their own, that way they don't over or under print.
The power level ought to be variable, in such a way that you can make the game any range from "game of thrones" all the way to "some kind of insane manga where people blow up mountains". But the real issue, and the main thing to fix, is the lethality issue. The current death risk should be the "easy mode". The default should be more lethal.
@@RPGPundit severely limit direct attack spells for spell casters. Make them still possible but make them have a cost other than just spell slots. That alone will fix the entire balance problem of the game. It forces teamwork and creativity and reduces the need for super buff enemies with insane amount of hit points and protections. Combat is the most boring contrived part of DND because of that. Remove the direct damage spells and bam you have a fun game
@@Dyrnwyn Exactly. The idea of the modern blast-mage type spell caster is the most eye roll inducing and genre breaking element of the game. Yes it breaks the classic fantasy genre that's right. Sure we can have battle mages but make them have long charge up times chanting behind the lines, granting tactical advantages to the foot soldiers and generals in key moments of the battle not turning the entire army into a crisp even before the battle starts. The main issue is that when the spell casters just become another huge weight on the damage economy it competes with the martial types and thus the design of the game has to reflect that. Which we all can see doesn't work. Spellcasters aren't meant to be primary damage dealers. Cool for video games that have have to streamline the experience and must keep the players mashing buttons but a real life rpg isn't that kind of thing
Don’t think he won’t buy it. The only track record we have is that he buys when he asks how much is that. We’re going to end up with Dragonlance and Legend of Drizzt streaming on MSNBC
I have no doubt you’d do a good job but my motivation would be to add salt to the wounds (remember me when you are the boss and revisit Oriental Adventures) 😅
Thank you. It is still a long shot, but hey you can buy all of the great products I've made right now and will continue to make whether or not I ever get hired by Elon.
Since you're a history buff, I'm curious how you would use your knowledge of history to make Ravnica a more interesting and internally consistent campaign setting.
As an expert on video games do not trust larian. About halfway through bg3 the rot got in and will sabotage any future endeavours. Also given the success of bg 3 executives will come and will screw everything up causing larian to go the way of cd project red. Elon woul probably be best off making a studio to handle to vtt leading him to have more control and run it lean.
Keep the core 5e mechanics up through Tasha's , dump the wokification of both the fluff and mechanics from afterward. Problem solved, problem staying solved.
Just blanket release every piece of art and book for reprint. down to box sets, maps and all of it. if you want to know how much Thats worth look at what those old copies are running for on e bay.
Nice vid mate. I think I can safely say that most of the people here would be onboard with this idea. In fact, imo, this is the only way to “save” d&d, and encourage the next generation of gamers. For all of us old grognards, we don’t need any more d&d, what we don’t have in print, we either have it in memory, and can just make it up on the fly. This woke crap is not appealing to most young men. The current election over there in the USA proves that gen z is not as interested in the woke point of view as their parents. Unless something like this happens, d&d will die when we do.
It's weird how much has happened in the world since I last heard the VTT being seriously discussed. I know video games take a long time to make, but it still feels like your 'save the company' level new product shouldn't have been shoved down the memory hole before it even comes out.
I already emailed Mr. Musk about your hatred of Savinelli pipes. They're WORTHY pipes, and while you're entitled to your opinion, you're sewing division and discord. XD. SAVINELLI ALLIGATOR GREEN 614 FOR LIFE!! lol
Yes, a direct reprint of the original 1e books. (Just warn me a while before so I can sell my original books for the outrageous prices they're going for currently. LOL) I like the idea of low level characters getting slaughtered like kobolds. That's how it SHOULD be. Where is the sense of accomplishment in a game where there is hardly any risk of your character dying? There is none. When I played 1e it was a pretty major accomplishment to get to 3rd level. And it took a long time. The whole idea that you can play a campaign for six months and have a god-like character is garbage.
You can't make a game that, "everybody will enjoy playing." Such a thing doesn't exist. It's the same problem computer software has these days: Every program tries to be all things to all users. I very much prefer the Linux philosophy: Do one thing and do it well. Edit: Which, by the way, is why your products do so well. You do one thing: Medieval Authentic. And you do it damn well.
It does really well with the audience that enjoys medieval authentic. But D&D would need to be something a lot closer to the fundamental archetype of "heroic fantasy adventuring". That's the winning format that would draw in the most people.
Honestly, @@RPGPundit, I don't really care for that much realism, I think. Your stuff has a hell of a lot of information that is excellent for providing a a more authentic feel to a moderate magic setting game that makes a world feel rather more, "lived in." Plus you've got some of the best random roll tables I've ever seen.
Not happening. A a former Blizzard employee posted bait and Elongated Muskrat took it. WotC is Hasbro's only profitable division and MTG is their most profitable product.
The question is how much of the price hikes are necessary and how much are greed? It's hard to say. I know that the price of printing has gone up enormously, which makes it hard as an indie writer to get books out as cheap as I would like them to be.
@@RPGPundit they've have 5 pricehikes for transformers and marvel legends within 2 years, not even. I'd say 18 months. Also, Wizards are more in charge of production of DnD and MTG products.
I started in 2E. While I started in 2E I later played some 1E also. I have zero desire to go back to things like undead instantly draining multiple levels and ability scores with no saving throw . So, being scared of undead not because of the DM's skill to evoke a scary story but rather because of some badly designed ability. I have zero desire to run (or play) in a game where 3d6 is the average stats. So unlike Conan or Fafrdh and the The Gray Mouser the PCs can never be larger than life heroes who live and accomplish heroic deeds but instead die constantly and get beat down the whole game. A lot of these OSR D&D clones are played because of Memory Berries and looking at things through nostalgic romanticism vs the actual rules integrity. The fact that a lot of people either ignored or tweaked the rules of 1E and 2E such level limits for non-humans, undead fuckery, and a host of other things speaks for itself. I recall when I played 1E our characters at level 1 with zero clues or warning entered into a room of cockatrices and died. Total tpk. As a child I thought that was funny. As an adult in my 50s if I showed up to a game like that I would never show up to it again. I know people get stuck in their little bubbles. I am not saying everyone likes the "wokism" of WOTC but the rules chassis of 5E (killing PCs being harder, stuns and debilitating conditions giving constant saves to not take people out of the game, characters actually being powerful and heroic ...you know that portion of the Pulps that OSR often misses)--those parts of 5E are fine.
One of the reasons why people balk at quick kills of characters these days is that they forget that characters were intended to be replaceable at early levels. Look at early CRPGs like Wizardry where it was often expected for you to outright replace dead characters at low levels. Nowadays gamers are conditioned to get attached to characters from the word go, not realising that this guy might be the backstory redshirt who gets fridged to motivate the pulp hero. RPGs were originally designed as a narrow-scope version of fantasy wargames, which is why there were so many rules that allowed you to outright ignore the HP, defences, and evasion ability of "helpless" units and just kill them. Evasion and even defence are pretty easily explainable, but how does your ability to survive Sword-To-Face disappear because your eyes are closed? And if HP = plot armour, why does any status have ANY effect on it? It should be protecting you FROM statuses in that case! From anything and everything that could kill, maim, or disable you even. I do agree on the early weirdness of level limits for races and undead level drain being permanent. Being able to recover from the latter - even if it takes some sort of therapy that can only happen in a town - only makes sense. Or to take a middle ground, maybe levels that are drained take significantly less EXP to regain, to the point where if you have enough, you might just lose some EXP rather than a level in some instances. But this is why it's a renaissance. We seek to rediscover the good while keeping the bad in the past. Reclaim what made the past glorious and use it to replace the not-glorious parts of modernity, while leaving the sucky bits of the past behind and filling the gaps with the glory in modernity.
For any Conan, how many Cimmerians died alone in a mud pool? Now, about level draining, I have the solution... just play without levels, as in non-w0ke old Chaosium games (BRP system for Stormbringer, Elric, CoC).
Conan in his stories (the original REH ones) accomplished a lot of heroic deeds. He was adventuring and going on war raids at age 15. He is described as being different from his kin even from when young. So, be wasnt a 3d6 average (average in terms of natural ability not social origins) person who decided to just pick up a sword. He was larger than life. OSR gaming captures pulp world building but does NOT capture this portion of the pulps. Modern games like 5E do.
There is an OSR clone where you start off with multiple characters. Most of them die. Whomever survives become the characters you play. That does not sound like heroic adventuring. It sounds like sperm cells but to each their own my friend. All I am saying is IF D&D went back to it's 1E/2E roots despite the success of 5E I think you would have an exodus bigger than what happened in 4E. The character heroics of 5E is one of the reasons it is so popular.
Get rid of bonus actions, short rests, scaling cantrips, and probably a third of the spells. Bring back race modifiers (I'd do two +1s for race and one +1 for backgrounds, with each background having a couple of choices for which ability). No more +2 ASIs and fewer feats. If I ever write up what I'm working on, I'd do multiclassing as the second class "dabbler" replacing the sub-class.
@@RPGPundit it was a just a meant to be a throwback joke. thac0 is a counter intuitive system but us dinosaurs appreciate the oddities of old editions xD
Since everyone else is throwing in their two cents, I guess I don't feel too out of place... You once mentioned that you wanted 5e to focus on the four core classes. I think this is absolutely the way to go. Four classes, _zero_ subclasses, and allow for 5e multiclassing in up to three classes (levels added together), so long as the player commits to advancing to at least level three in each (level three would signify full weapon/armor/spell type proficiencies for a class). A player can call his character a "ranger," "paladin," "warlock," or whatever he wants, but working within the base class structure both simplifies character creation, and helps prevent munchkin-ing. Keep the 2e racial restrictions and level limits, but allow humanoids characters to continue advancement in a second class, once they reach their limit, so they're not so restricted if the campaign goes to higher levels. This might also help prevent every adventuring party resembling the traveling freak shows that 5e has become. I would keep 5e cantrips, but never have them go beyond their base damage or scope. Also, no more than one active at a time-- in other words, if you cast firebolt or eldritch blast, your light spell immediately goes out. Thus, even cantrips become a limited resource. Have them require a spell focus of some kind. This also works to the player's advantage, since the BBEG saying, "Get the wizard's staff!" beats, "Cut off the wizard's hands and tongue!"
I would definitely only have four core classes. And I don't think subclass is the way they're done in 5e are the best way to go. But what I want is for characters to be able to have ways to select different forms of advancement in those core classes that could create variations in what strengths or weaknesses a given character has at a certain level in that class.
“Don’t let anyone say ambition is immoral. If you earn money, it’s because you provide a superior product, better price, contributing to well being.” - Javier Milei You DEFINITELY would make a superior product Pundit!! 🤘😎🤘
Hell no on simplifying magic. It's up to the player to read the spells that they are going to cast. If a players is concerned with the amount of spells there, then they can play a simple class like ranger, rogue, or fighter.
Reducing the spell list allows players to have more freedom in spell creation. When there is a list of a hundred spells, most players just think "why make a spell when I can just pick one?" By all means have a supplement module that's just straight up a tome of spells but it doesn't need to be a giant chapter in the base book.
That's pretty much the opposite of what makes sense for casual play. Having 2,000 spells in a game like this is mostly a relic of the whole "system mastery" theory that suggests that people that carefully pour over every detail of the rules to try to find tricks that break the game is somehow a good thing. It isn't.
@@RPGPundit Why would we make dnd even more casual? Casualization is how we got the tumblr freaks, and liberal idiots in the franchise in the first place. If people truly want to join the hobby they must be prepared for everything.
No, casualization was not how you get tumblr freaks. The freaks have been trying to take over the hobby since the time of Vampire: the Masquerade. They ramped up their game in the early 2000s with The Forge, took over rpg.net and turned it into a leftist cesspool by 2004, and of course when 2014 happened they started to dominate in the wake of 'me too', 'gamergate', 'blm' and all the rest of their invasion of general society. The vast majority of casual gamers are going to be normal people, who don't want any of the woke or degenerate garbage. They're just not equipped to fight against it. I am.
5e always did feel like it was supposed to be modular and expanded on. Like content for it would release where you could construct something closer to what you wanted. But that never happened. So it always ended up feeling incomplete with Crawford constantly telling DMs to just make shit up. But I guess Xanathar's Guide sold well so the supplements from then out became copy + paste of that format. With increasingly cringe virtue signaling. All the supplemental rules were always player facing and the same trash over and over.
That's really interesting. The design language you two had then really speaks to that modular idea. It's very easy to read that intention even, through the mismanagement and supplement slop layered on top of it. That's impressive.
@rudesthazard5769 we thought it was. Unfortunately we somewhat misread our audience. Apparently millennials were the wrong sort of generation for that type of individualism, they just wanted Jeremy Crawford of all people to tell them what to do.
Yeah, what would happen to all the poor parasites of the Managerial Class, who don't know how to do anything except implement idiotic ideas and take no responsibility for anything?
Yes. Dump most the staff. Hire quality. Announce a 6th Edition and begin development. Release reprints of classic products like the Basic/Expert box sets, BECMI and the 1e books in original livery. Perfect. Fire off the digital stuff to licensee companies who actually know what they are doing in that field.
Not a fan but no one could run it worse than WotC who run it like a cult. Just because you have handed your brain over to them and might "think"-for want of a better word-they are doing a good job. They aren't. They have all but divided the gaming community. Because they care more about their puerile and performative politicking that anyone with a fully funntioning brain can see right through than they even do the game.
@@johnnnysaint01 There are none in the world more profoundly dumb than those like you who are offended every minute of the day claiming others are upset by anything. "And "lol"ing is a great way to show you have all the mental maturity of some brainless wonder who learned everything he knows on social media.
BRING IT ON !!!!! Have a shed load of home brewed SRD stuff. Be great for W.o.t.C / Hasbro to have old life breathe new life, since W.o.t.C are Fecking it all up. Also seeing more folks ditching DnD for other stuff. Be so great to get the artwork sorted, No A.I just Humans, D.E.I has poisoned so many wells. Use Kick Starter. Seems a lot of major corps love that. The V.T.T. thing scrapping is a priority. !!! be intrigued to see what Rafael Chandler, could do for that. Bring Back Dark Sun !!! Remake the Black box but do it as a Classic Black box set . Bring back a B/X Revision to incorporate 5E (ish) Honestly that ruleset isn't all that. It's way to O.P.... By all means give folks that option. Market different tool kits for character creation. to cater for different ways of playing or ..... Make settings tailored to higher and lower Powered concepts. Make all the old stuff P.o.D don't use drivethru, do it via a separate, Classic TSR site.
Schwlalb did a great thing with.... Shadow of The Demon Lord.... Using D6's and 1D20 , Dn D brought inspiration in but agian didn't do enough with it .... Adv, Disadv is great but not used enough imo, tthat could be used for damage, rolling multiple dice pick high / low. Keep classes easier everything else is filler. "The illusion of choice" only one Death Save !!!! This something old Swords Reign has actually got right. Racial Mods Yes but, in a table format. Allowing for folks to create whatever they wish but make a race purely a couple of a Modifiers come from the Characters size n shape. Gender and mods will come from Mood, Alignment is another concept that DnD needs looking at, Disposition / mood / Outlook/ Would be tempted bring in a simple concept for background similar to the old .. G.W WFRP.. Level 0 Adventure funnel concepts and hirelings. Easy conversion guide making characters easy to replicate. Shortened character sheets. Be tempted to use Mind Body and Spirit and add those togther generate your H.P... Skills Feats and abilities ... You do one thing V well 5D6 Two things you are ok at 3D6 Three things you are Average at. you get 1D6 ... Give Hp in mutiples of 5. Experience points have them done so much easier by using small numbers XP 100 gets you a new skiil feat/ ability. Cap characters at Level 10.
Make Mr. Welch & Greyhawk Grognard department heads of their settings and declare their fix for the Radiant Citadel Cannon?
And Yo Danno?
The Radiant Citadel would no longer be canon, none of the products of the last 3 years would be.
Spread the word, share the video!
@@RPGPundit look up his alt timeline video for mystara, you'll want to make an exemption
They've both basically been working for free the entire time, so you know they're dedicated. Though I disagree with GG's umpteen classes he uses, he'd be perfect for developing a system that's backward-compatible with OD&D through 2e.
@@RPGPundit This is the way.
Bring in Joe Manganiello for Dragonlance.
Rob Kuntz should be Givin a top position in the new "tsr",I would like for him to see the ship put back on its proper course before he throws off this mortal coil,he deserves it to be just so ,as the last vestage of the old guard.The Steward of D&D.
If he wanted it I would definitely love to have Rob do some classic style stuff.
TSR Tsar has a ring to it.
Nicely done...
Kuntz should be the custodian of all legacy TSR products,He would oversee the great Gygax library and younger stewards would apprentice under his tutelage
Also the Gygax library would oversee all print on demand products themselves,sourcing the prints to USA companies and retain a high quality control.Anniversary editions and historical compilations would also be handled by the "library"...The library should be built where Gen Con is held so the yearly pilgrimage can be made!
I would be happy to work for you / with you.
We could not just fix D&D , but also revive Gamma world , Star Frontiers , Boothill & etc.
Spread the word, share the video!
Boot hill is a Steve Jackson game
@@adamwelch4336 Nah, Boot Hill was created by TSR in 1975. I would probably own it if it were SJ Games, I buy most of their stuff...
Tsr buck rogers?
@xyonblade the name of the company before being sold to wizards of the coast
As an old school guy, that has deep pockets and has several of your titles, I am all for this. Now, I need to go buy some more of your stuff.
Thank you, I really appreciate that!
I own a fair whack of it ATM... I'll be waiting on his move to chief creative for DnD before I buy the rest 😂
You might be waiting a long time... Not sure you'll want to miss Baptism of Fire, or my upcoming source/setting book for it, The Last Vikings.
@RPGPundit you tempter you! I'll def grab that Vikings supplement
Mr. Pundit, you should go talk to Esper the Bard. He's really going through it right now because the woke activists pretending to be D&D fans found him making entirely normal comments about how WotC doesn't understand archetypal stories or the mythic tradition.
Sounds interesting. And I've seen some people trying to tell Elon to hire him. But he wasn't the guy who helped inspire the most successful wotc addition yet. Still, sounds like we have similar ideas.
@@RPGPundit I'm not trying to step on any toes. You'd still make a far superior lead designer, but I think the two of you could have some very interesting conversations.
AGREED
17:05 I would say it should be BX which is the "core" version.
17:48 okay you said it, good glad we are on the same page. Also while I'm here Make Mystara Great Again!
I absolutely love Mystara. If I could, I would give it to Bruce Heard.
@RPGPundit I know it's your favorite setting and it is also mine. Yeah so I know if you did run WOTC you would bring back to its former glory. Honestly it would work well as an example for the sandbox section of your version of the DMG, I would suggest making it more the earlier and simpler version of the setting from X1.
Possibly, as a starting point. But I'd focus more on explaining about making random generator tables that can be applied to what the DM wants to do.
@RPGPundit Yeah I agree 100% that is a great focus and it would be an amazing part of the book. I was just saying using Mystara as a kind of default for that I think would work well, especially if you kind of reset Mystara to the original version with the simple black and white maps so that people have to use their imagination more.
So this is your video Resume.
I guess in a way... Spread the word, share the video!
Agreed! Republish the original AD&D books… I’d buy that, happily!
That is just good basic practice.
The old layout and font are charming. But I'd love to see a remaster of adnd1e books. Keep all the words and art the same but use new modern layout software and a different font and make the tables look nicer
Foundry is probably the best VTT in terms of immersion and usability. And If there's a feature it doesn't have people mod them in. That's where I'd be looking for inspiration if not just buying them up or making some kind of licensing deal with them.
Well that sounds right but I'm not an expert on the subject. Spread the word, share the video!
I would definitely vote for you for president of D&D
Thanks. Spread the word, share the video!
All editions should have been released for the 50th anniversary with gold foil lettering logos and 50th anniversary seal
Yeah everything they did for the 50th anniversary was garbage.
I would absolutely put you in charge of WotC, at least for the 1 day it would take for you to re-name it TSR again or something. 🙂 Diversity & Dragons could be your Chief Communications Officer for dealing with the media. Then bring back Greyhawk in all it's glory and put Greyhawk Grognard in charge. The happy ending here just writes itself. 🙂
Well definitely say this: when the time comes to do stuff with greyhawk I know exactly who I'd use, I know exactly who I'd use for dragonlance, I know exactly who I'd use for mystara. ,
I agree with you 😮. But I think you should also open the store and sell all edition pod.
Then restructuring the first Dungeons and Dragons ultimate edition.
Well I think right now by drive-thru the majority of the old TSR products are available for print-on-demand.
8:27 EROL OTUS!!!!
We need three editions:
1) Dungeons & Dragons: Classic, which would be an OSR-styled game, not a just a reprint, but a new system.
2) Advanced Dungeons & Dragons, which would be a Hackmaster 5e-style game. Complex, less arbitrary, deadly.
3) Dungeons & Dragons: Heroic, which would be a WoTC-style game. Heroic hack 'n' slash, low mortality, lots of options and bloat - 3/3.5/5/pathfinder.
If it was a remake rather than a reprint it wouldn't really be the classic version.
The osr already has a ton of games that are inspired by the classic versions, including my own games of course.
@RPGPundit My thinking behind it, is that they it would be good for marketing, as I imagined it having old school styled covered art, and a title with the "Dungeon and Dragons" prominent, and the word "classic" under it in similar styling. It would allow them to pump out content under the classic name that starts with the core books, which would be at the lighter end of OSR, but with suppliments that add rules to bring it more in line with the more complex side of OSR.
One thing that no one's OSR game has is the D&D name. By having multiple versions of D&D live at once, of differing levels of abstractions and granularity, they could increase the size of the tent to include as many people as possible.
A lot of development has been put into the OSR to make old-school D&D feel better, read better, and play better. It would be silly for them to just ignore all these years of effort to just reprint an older edition.
Don'r get me wrong, I think they should do limited reprints of all the old stuff. Same contents and art, but maybe better binding and as sets. I'd love to get my hands on PHBR and DMGR books from 2nd edition in cool slipcases. Would be really easy for them to fund these reprints via kickstarter, or a similar function on a site of their own, that way they don't over or under print.
You’ll need to deep six the overpowering of PCs
The power level ought to be variable, in such a way that you can make the game any range from "game of thrones" all the way to "some kind of insane manga where people blow up mountains". But the real issue, and the main thing to fix, is the lethality issue. The current death risk should be the "easy mode". The default should be more lethal.
@@RPGPundit severely limit direct attack spells for spell casters. Make them still possible but make them have a cost other than just spell slots. That alone will fix the entire balance problem of the game. It forces teamwork and creativity and reduces the need for super buff enemies with insane amount of hit points and protections. Combat is the most boring contrived part of DND because of that. Remove the direct damage spells and bam you have a fun game
@@NoOne-uh9vu Make Mages Mysterious
@@Dyrnwyn Exactly. The idea of the modern blast-mage type spell caster is the most eye roll inducing and genre breaking element of the game. Yes it breaks the classic fantasy genre that's right. Sure we can have battle mages but make them have long charge up times chanting behind the lines, granting tactical advantages to the foot soldiers and generals in key moments of the battle not turning the entire army into a crisp even before the battle starts. The main issue is that when the spell casters just become another huge weight on the damage economy it competes with the martial types and thus the design of the game has to reflect that. Which we all can see doesn't work. Spellcasters aren't meant to be primary damage dealers. Cool for video games that have have to streamline the experience and must keep the players mashing buttons but a real life rpg isn't that kind of thing
Don’t think he won’t buy it. The only track record we have is that he buys when he asks how much is that. We’re going to end up with Dragonlance and Legend of Drizzt streaming on MSNBC
It will probably be renamed MSX
XD&D
I have no doubt you’d do a good job but my motivation would be to add salt to the wounds (remember me when you are the boss and revisit Oriental Adventures) 😅
Indeed. Salty tears would be unspeakably delicious.
I was at school with Kimbal and Elon.Maybe I should run D&D! 🤣
Well let him know who he should put in charge of D&D!
Isn't one of the core rules of the magician to keep silent about one's intentions or risk it being jinxed?
Not really, no.
I, for one, support your cause! 🎉
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Ah man! Do not get my hopes up. It would be beyond cool, if that would happen. I would buy every book you made.
Thank you. It is still a long shot, but hey you can buy all of the great products I've made right now and will continue to make whether or not I ever get hired by Elon.
You also need to somehow get the rights for the TSR brand back!
I don't know that that's really necessary. The thing most people recognize isn't that but the D&D logo.
@ it just seems like the proper thing to do 😎
Maybe with the reissue of the Classic Edition, also bundle up modules and rerelease those as well.
Potentially.
I'd love to see what you'd do with Dragon Magazine.
I might leave that up to Mad Scribe...
Since you're a history buff, I'm curious how you would use your knowledge of history to make Ravnica a more interesting and internally consistent campaign setting.
I'm afraid I've never really read the Ravnica setting at all, so I wouldn't know where to start.
@@RPGPundit The original card block and book trilogy is the best. (big shock)
This is a future I would invest in and apply for a job.
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As an expert on video games do not trust larian. About halfway through bg3 the rot got in and will sabotage any future endeavours. Also given the success of bg 3 executives will come and will screw everything up causing larian to go the way of cd project red. Elon woul probably be best off making a studio to handle to vtt leading him to have more control and run it lean.
That does sound credible.
Keep the core 5e mechanics up through Tasha's , dump the wokification of both the fluff and mechanics from afterward.
Problem solved, problem staying solved.
Make D&D Great Again...Slay the Wizards Reclaim the Dungeons
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Just blanket release every piece of art and book for reprint. down to box sets, maps and all of it. if you want to know how much Thats worth look at what those old copies are running for on e bay.
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Nice vid mate. I think I can safely say that most of the people here would be onboard with this idea. In fact, imo, this is the only way to “save” d&d, and encourage the next generation of gamers. For all of us old grognards, we don’t need any more d&d, what we don’t have in print, we either have it in memory, and can just make it up on the fly. This woke crap is not appealing to most young men. The current election over there in the USA proves that gen z is not as interested in the woke point of view as their parents. Unless something like this happens, d&d will die when we do.
Precisely. We want a game that's really accessible but that also does a really good job of presenting actual heroic fantasy adventuring.
@@RPGPundit I couldn’t have said it better myself.
It's weird how much has happened in the world since I last heard the VTT being seriously discussed. I know video games take a long time to make, but it still feels like your 'save the company' level new product shouldn't have been shoved down the memory hole before it even comes out.
Wizards has tried time and time again to make a vtt and always failed.
The VTT were supposed to come out during 4th edition, really 😂
You would need to fix high level play and move away from “bag of hot point” monsters. Monsters are pretty meh.
I already emailed Mr. Musk about your hatred of Savinelli pipes. They're WORTHY pipes, and while you're entitled to your opinion, you're sewing division and discord. XD. SAVINELLI ALLIGATOR GREEN 614 FOR LIFE!! lol
This is the best comedy account I've ever seen.
Comedy? Like your pipe collection?
I really hope this happens. I feel like the political pendulum is well past the tipping point
Well it would be nice, but it's not really evident that Elon is really going to buy anything. Regardless, spread the word, share the video!
A good plan, Worthy of a vp or lead designer position. But I'm sorry, you can't be in charge od D&D. That position is for me.
How many successful editions of D&D did you work on?
@@RPGPundit None. Zip. Ziltch. Nada.
Yes, a direct reprint of the original 1e books. (Just warn me a while before so I can sell my original books for the outrageous prices they're going for currently. LOL)
I like the idea of low level characters getting slaughtered like kobolds. That's how it SHOULD be. Where is the sense of accomplishment in a game where there is hardly any risk of your character dying? There is none. When I played 1e it was a pretty major accomplishment to get to 3rd level. And it took a long time. The whole idea that you can play a campaign for six months and have a god-like character is garbage.
You can't make a game that, "everybody will enjoy playing." Such a thing doesn't exist. It's the same problem computer software has these days: Every program tries to be all things to all users. I very much prefer the Linux philosophy: Do one thing and do it well.
Edit: Which, by the way, is why your products do so well. You do one thing: Medieval Authentic. And you do it damn well.
It does really well with the audience that enjoys medieval authentic. But D&D would need to be something a lot closer to the fundamental archetype of "heroic fantasy adventuring". That's the winning format that would draw in the most people.
Honestly, @@RPGPundit, I don't really care for that much realism, I think. Your stuff has a hell of a lot of information that is excellent for providing a a more authentic feel to a moderate magic setting game that makes a world feel rather more, "lived in."
Plus you've got some of the best random roll tables I've ever seen.
@MyName-tb9oz thank you I really appreciate that, because I'm especially proud of the work I've done with randomizers.
Not happening. A a former Blizzard employee posted bait and Elongated Muskrat took it. WotC is Hasbro's only profitable division and MTG is their most profitable product.
Sure, but if Musk actually really wanted it enough, he could get it.
just undo the price hikes.
I'm sick of living with the knowledge that they're charging 25$ for a robot that costs 10$
The question is how much of the price hikes are necessary and how much are greed? It's hard to say. I know that the price of printing has gone up enormously, which makes it hard as an indie writer to get books out as cheap as I would like them to be.
@@RPGPundit they've have 5 pricehikes for transformers and marvel legends within 2 years, not even. I'd say 18 months.
Also, Wizards are more in charge of production of DnD and MTG products.
No. We need to get d&d from wotc and give it to kelsey dione and let her fix this mess.
LOL. That's not happening.
And please, start publish books in other languages than English. Polish version of DM book costs something 200$ but we are not in the US.
That's a good point to keep in mind, the which languages would depend on the actual potential customer base.
+1
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You and The Angry GM would be a dream team for D&D. 😁
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I started in 2E. While I started in 2E I later played some 1E also. I have zero desire to go back to things like undead instantly draining multiple levels and ability scores with no saving throw . So, being scared of undead not because of the DM's skill to evoke a scary story but rather because of some badly designed ability.
I have zero desire to run (or play) in a game where 3d6 is the average stats. So unlike Conan or Fafrdh and the The Gray Mouser the PCs can never be larger than life heroes who live and accomplish heroic deeds but instead die constantly and get beat down the whole game. A lot of these OSR D&D clones are played because of Memory Berries and looking at things through nostalgic romanticism vs the actual rules integrity.
The fact that a lot of people either ignored or tweaked the rules of 1E and 2E such level limits for non-humans, undead fuckery, and a host of other things speaks for itself. I recall when I played 1E our characters at level 1 with zero clues or warning entered into a room of cockatrices and died. Total tpk. As a child I thought that was funny. As an adult in my 50s if I showed up to a game like that I would never show up to it again.
I know people get stuck in their little bubbles. I am not saying everyone likes the "wokism" of WOTC but the rules chassis of 5E (killing PCs being harder, stuns and debilitating conditions giving constant saves to not take people out of the game, characters actually being powerful and heroic ...you know that portion of the Pulps that OSR often misses)--those parts of 5E are fine.
One of the reasons why people balk at quick kills of characters these days is that they forget that characters were intended to be replaceable at early levels. Look at early CRPGs like Wizardry where it was often expected for you to outright replace dead characters at low levels. Nowadays gamers are conditioned to get attached to characters from the word go, not realising that this guy might be the backstory redshirt who gets fridged to motivate the pulp hero.
RPGs were originally designed as a narrow-scope version of fantasy wargames, which is why there were so many rules that allowed you to outright ignore the HP, defences, and evasion ability of "helpless" units and just kill them. Evasion and even defence are pretty easily explainable, but how does your ability to survive Sword-To-Face disappear because your eyes are closed? And if HP = plot armour, why does any status have ANY effect on it? It should be protecting you FROM statuses in that case! From anything and everything that could kill, maim, or disable you even.
I do agree on the early weirdness of level limits for races and undead level drain being permanent. Being able to recover from the latter - even if it takes some sort of therapy that can only happen in a town - only makes sense. Or to take a middle ground, maybe levels that are drained take significantly less EXP to regain, to the point where if you have enough, you might just lose some EXP rather than a level in some instances.
But this is why it's a renaissance. We seek to rediscover the good while keeping the bad in the past. Reclaim what made the past glorious and use it to replace the not-glorious parts of modernity, while leaving the sucky bits of the past behind and filling the gaps with the glory in modernity.
For any Conan, how many Cimmerians died alone in a mud pool? Now, about level draining, I have the solution... just play without levels, as in non-w0ke old Chaosium games (BRP system for Stormbringer, Elric, CoC).
@@nosotrosloslobosestamosreg4115 IIRC, undead level drain drained a point of Con if the victim was Level 1 already.
Conan in his stories (the original REH ones) accomplished a lot of heroic deeds. He was adventuring and going on war raids at age 15. He is described as being different from his kin even from when young. So, be wasnt a 3d6 average (average in terms of natural ability not social origins) person who decided to just pick up a sword. He was larger than life. OSR gaming captures pulp world building but does NOT capture this portion of the pulps. Modern games like 5E do.
There is an OSR clone where you start off with multiple characters. Most of them die. Whomever survives become the characters you play. That does not sound like heroic adventuring. It sounds like sperm cells but to each their own my friend. All I am saying is IF D&D went back to it's 1E/2E roots despite the success of 5E I think you would have an exodus bigger than what happened in 4E. The character heroics of 5E is one of the reasons it is so popular.
Get rid of bonus actions, short rests, scaling cantrips, and probably a third of the spells. Bring back race modifiers (I'd do two +1s for race and one +1 for backgrounds, with each background having a couple of choices for which ability). No more +2 ASIs and fewer feats.
If I ever write up what I'm working on, I'd do multiclassing as the second class "dabbler" replacing the sub-class.
But will there be thac0? xD
I wouldn't use Thaco in the new edition no.
@@RPGPundit it was a just a meant to be a throwback joke. thac0 is a counter intuitive system but us dinosaurs appreciate the oddities of old editions xD
Love how Elon hasn’t even made an offer and folks are already telling him how to do his job. Best of luck to you and Esper.
#NoticeMeSempai
Well, I'm just making sure he knows he has options.
First? Nah, comments must not be loading.
Looks like you were second.
I think a great point of showing bold rule options or game modes in the book is preventing the "schizo standard DND game" tendency
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If Joe Manganiello shows Musk his plans for the Dragonlance movie or series he would make his money back on his investment on WoTC the 1st year.
A movie or series would really take a few years to create. I doubt there's a way to get around that, at least with special effects and such.
Since everyone else is throwing in their two cents, I guess I don't feel too out of place...
You once mentioned that you wanted 5e to focus on the four core classes. I think this is absolutely the way to go. Four classes, _zero_ subclasses, and allow for 5e multiclassing in up to three classes (levels added together), so long as the player commits to advancing to at least level three in each (level three would signify full weapon/armor/spell type proficiencies for a class). A player can call his character a "ranger," "paladin," "warlock," or whatever he wants, but working within the base class structure both simplifies character creation, and helps prevent munchkin-ing.
Keep the 2e racial restrictions and level limits, but allow humanoids characters to continue advancement in a second class, once they reach their limit, so they're not so restricted if the campaign goes to higher levels. This might also help prevent every adventuring party resembling the traveling freak shows that 5e has become.
I would keep 5e cantrips, but never have them go beyond their base damage or scope. Also, no more than one active at a time-- in other words, if you cast firebolt or eldritch blast, your light spell immediately goes out. Thus, even cantrips become a limited resource. Have them require a spell focus of some kind. This also works to the player's advantage, since the BBEG saying, "Get the wizard's staff!" beats, "Cut off the wizard's hands and tongue!"
I would definitely only have four core classes. And I don't think subclass is the way they're done in 5e are the best way to go. But what I want is for characters to be able to have ways to select different forms of advancement in those core classes that could create variations in what strengths or weaknesses a given character has at a certain level in that class.
“Don’t let anyone say ambition is immoral. If you earn money, it’s because you provide a superior product, better price, contributing to well being.”
- Javier Milei
You DEFINITELY would make a superior product Pundit!!
🤘😎🤘
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Hell no on simplifying magic. It's up to the player to read the spells that they are going to cast. If a players is concerned with the amount of spells there, then they can play a simple class like ranger, rogue, or fighter.
Reducing the spell list allows players to have more freedom in spell creation. When there is a list of a hundred spells, most players just think "why make a spell when I can just pick one?"
By all means have a supplement module that's just straight up a tome of spells but it doesn't need to be a giant chapter in the base book.
That's pretty much the opposite of what makes sense for casual play. Having 2,000 spells in a game like this is mostly a relic of the whole "system mastery" theory that suggests that people that carefully pour over every detail of the rules to try to find tricks that break the game is somehow a good thing. It isn't.
@@RPGPundit Why would we make dnd even more casual? Casualization is how we got the tumblr freaks, and liberal idiots in the franchise in the first place. If people truly want to join the hobby they must be prepared for everything.
No, casualization was not how you get tumblr freaks. The freaks have been trying to take over the hobby since the time of Vampire: the Masquerade. They ramped up their game in the early 2000s with The Forge, took over rpg.net and turned it into a leftist cesspool by 2004, and of course when 2014 happened they started to dominate in the wake of 'me too', 'gamergate', 'blm' and all the rest of their invasion of general society. The vast majority of casual gamers are going to be normal people, who don't want any of the woke or degenerate garbage. They're just not equipped to fight against it. I am.
All digital art out. Go back to illustrations and paintings.
Yes please
Well, that would make the price point on the books higher. How much would have to be looked into.
Chris Miller would be a great addition for helping you 👍
5e always did feel like it was supposed to be modular and expanded on. Like content for it would release where you could construct something closer to what you wanted. But that never happened. So it always ended up feeling incomplete with Crawford constantly telling DMs to just make shit up. But I guess Xanathar's Guide sold well so the supplements from then out became copy + paste of that format. With increasingly cringe virtue signaling. All the supplemental rules were always player facing and the same trash over and over.
Yes it's one of the biggest failures out of the vision that Mike Mearls and I had for the game.
That's really interesting. The design language you two had then really speaks to that modular idea. It's very easy to read that intention even, through the mismanagement and supplement slop layered on top of it. That's impressive.
@rudesthazard5769 we thought it was. Unfortunately we somewhat misread our audience. Apparently millennials were the wrong sort of generation for that type of individualism, they just wanted Jeremy Crawford of all people to tell them what to do.
Put competent game designers in charge and clear all the bureaucracy out? That would never work!
Yeah, what would happen to all the poor parasites of the Managerial Class, who don't know how to do anything except implement idiotic ideas and take no responsibility for anything?
Just... Don't let him change the game's name to *X's and X's,* alright?
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X-rays and Xenomorphs? Sounds like a sci-fi game.
Yes. Dump most the staff. Hire quality. Announce a 6th Edition and begin development. Release reprints of classic products like the Basic/Expert box sets, BECMI and the 1e books in original livery. Perfect. Fire off the digital stuff to licensee companies who actually know what they are doing in that field.
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I was 200th like.
Thank you very much! Spread the word, share the video!
Bring back 3.5
No.
A long video to say “poorly”
Not a fan but no one could run it worse than WotC who run it like a cult. Just because you have handed your brain over to them and might "think"-for want of a better word-they are doing a good job. They aren't. They have all but divided the gaming community. Because they care more about their puerile and performative politicking that anyone with a fully funntioning brain can see right through than they even do the game.
Aw someone's bottom hurts...
@ yes, yours as your entire persona is crying lol
@@johnnnysaint01 There are none in the world more profoundly dumb than those like you who are offended every minute of the day claiming others are upset by anything. "And "lol"ing is a great way to show you have all the mental maturity of some brainless wonder who learned everything he knows on social media.
No one knows or cares about you, so you have to come here onto my channel to cry about losing the culture war.
BRING IT ON !!!!! Have a shed load of home brewed SRD stuff. Be great for W.o.t.C / Hasbro to have old life breathe new life, since W.o.t.C are Fecking it all up. Also seeing more folks ditching DnD for other stuff. Be so great to get the artwork sorted, No A.I just Humans, D.E.I has poisoned so many wells. Use Kick Starter. Seems a lot of major corps love that. The V.T.T. thing scrapping is a priority. !!! be intrigued to see what Rafael Chandler, could do for that. Bring Back Dark Sun !!! Remake the Black box but do it as a Classic Black box set . Bring back a B/X Revision to incorporate 5E (ish) Honestly that ruleset isn't all that. It's way to O.P.... By all means give folks that option. Market different tool kits for character creation. to cater for different ways of playing or ..... Make settings tailored to higher and lower Powered concepts. Make all the old stuff P.o.D don't use drivethru, do it via a separate, Classic TSR site.
Schwlalb did a great thing with.... Shadow of The Demon Lord.... Using D6's and 1D20 , Dn D brought inspiration in but agian didn't do enough with it .... Adv, Disadv is great but not used enough imo, tthat could be used for damage, rolling multiple dice pick high / low. Keep classes easier everything else is filler. "The illusion of choice" only one Death Save !!!! This something old Swords Reign has actually got right. Racial Mods Yes but, in a table format. Allowing for folks to create whatever they wish but make a race purely a couple of a Modifiers come from the Characters size n shape. Gender and mods will come from Mood, Alignment is another concept that DnD needs looking at, Disposition / mood / Outlook/ Would be tempted bring in a simple concept for background similar to the old .. G.W WFRP.. Level 0 Adventure funnel concepts and hirelings. Easy conversion guide making characters easy to replicate. Shortened character sheets. Be tempted to use Mind Body and Spirit and add those togther generate your H.P... Skills Feats and abilities ... You do one thing V well 5D6 Two things you are ok at 3D6 Three things you are Average at. you get 1D6 ... Give Hp in mutiples of 5. Experience points have them done so much easier by using small numbers XP 100 gets you a new skiil feat/ ability. Cap characters at Level 10.