Three Months of Developing My Dream Game | Heartfelt Devlog 1

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 98

  • @RiverHeartfelt
    @RiverHeartfelt  2 หลายเดือนก่อน +2

    Thank you for such awesome reception! If you'd like to see some early clips or just come and chat about the project you can check out the Discord!
    discord.com/invite/xn8C9h6kdZ

  • @jportz69420
    @jportz69420 2 หลายเดือนก่อน +11

    TH-cam reccomended me this and i don't regret clicking ☺️
    I cant wait to see more and see this game turn into a masterpiece. Keep up the good work!

    • @RiverHeartfelt
      @RiverHeartfelt  2 หลายเดือนก่อน

      Thanks so much, I'm glad you enjoyed the video!

  • @NorthernWhisper
    @NorthernWhisper 2 หลายเดือนก่อน +64

    I have to imagine the thumbnail would get more clicks if the big text was "DREAM GAME" and not DEV LOG. The thumb is for pulling the eyes, while the title is for additional context. Idk. Might be worth doing so A/B testing there.

    • @RiverHeartfelt
      @RiverHeartfelt  2 หลายเดือนก่อน +17

      That's a great idea! I'll give that a try :)

    • @ShiruHD
      @ShiruHD 2 หลายเดือนก่อน +9

      @@RiverHeartfelt it worked for me lmao

    • @Emo-s1r
      @Emo-s1r 2 หลายเดือนก่อน +5

      ​@@RiverHeartfelt Actually clicked because the thumbnail so it worked on me!! Looking foward to see more

    • @mrchuuni1517
      @mrchuuni1517 2 หลายเดือนก่อน +7

      Damn you nailed the tip
      I only clicked on the video because it's always interesting to see someone making their “Dream game”. If it was just a Devlog I wouldn't have clicked lol

    • @RiverHeartfelt
      @RiverHeartfelt  2 หลายเดือนก่อน +7

      Thanks for the advice! The channel is very new so I couldn't do the AB testing (awesome feature) but this was a big help!

  • @UwuSwaggins
    @UwuSwaggins 2 หลายเดือนก่อน +5

    This is really cool! I'm looking forward to seeing how this will progress.

  • @yfjliydskiu2864
    @yfjliydskiu2864 2 หลายเดือนก่อน +11

    Im suprised no one else mentioned this but i can see this becoming an amazing two player couch co-op game, like lego batman, mickey power of two, so on an so forth. I do like the idea of it being single player and being able to swap from character to character but in the future where would they go when you arent controling them? Does hex poof away in a cloud of magic? does Gloom sink down into her own shadow? Or do they just stay in range and do nothing during combat? Im just throwing ideas out there you dont have to use them but i hope they do inspire you

    • @RiverHeartfelt
      @RiverHeartfelt  2 หลายเดือนก่อน +2

      I've been thinking about this a bunch! What I'm thinking is to more focus on a solo adventure for now - my ideas are that the characters will passively assist in combat. Hex might grant debuffs at a range and Gloom may attack - I'll see what sticks!

  • @RagbroGaming
    @RagbroGaming 2 หลายเดือนก่อน

    I was (and still is) a big fan of Spyro and i can really see the bits you took from that game and implomented it to your own, very creative. I like it

  • @mrxcs
    @mrxcs หลายเดือนก่อน +1

    Shut up and take my money, I love the premise and the mechanics.

  • @VenadaVerde
    @VenadaVerde หลายเดือนก่อน +1

    I absolutely love the overall feeling of the game. Also it surprises me that this is only 3 months of development! I wonder how it will look at the end. 🥰

  • @jamesdoanecompositions
    @jamesdoanecompositions หลายเดือนก่อน

    I really like the concept! Very cool!

  • @bored_fritz
    @bored_fritz หลายเดือนก่อน

    This is amazing for 3 months on your own man I can't wait to see the future of this game

  • @Antantic_
    @Antantic_ 2 หลายเดือนก่อน +2

    Looks pretty cute. Wishing you luck! Old Harry Potter games are GOLD!

  • @TheEnthusiasticCoder
    @TheEnthusiasticCoder 2 หลายเดือนก่อน +1

    Wow this looks AMAZING! You did so much in just a few months. Can't wait for you to post more cause I'm HOOKED. Well done!👏🏿

  • @MK80085
    @MK80085 2 หลายเดือนก่อน +1

    Looking pretty damn good so far, keep it up!

  • @ChoccyMilk2004
    @ChoccyMilk2004 2 หลายเดือนก่อน +2

    Aamazing game man,hoping all goes well for u!!

    • @RiverHeartfelt
      @RiverHeartfelt  2 หลายเดือนก่อน +1

      Thank you! Hopefully I'll have another video soon with some more progress 😊

  • @stellarlabs
    @stellarlabs 2 หลายเดือนก่อน +1

    This one is so underrated. Like I fully expected ATLEAST 20K views! Good job though!

  • @afiqfirdaus9765
    @afiqfirdaus9765 2 หลายเดือนก่อน +1

    wow oke your idea seems amazing! looking fowarddd for more :D

    • @RiverHeartfelt
      @RiverHeartfelt  2 หลายเดือนก่อน

      I appreciate your words! More to come :)

  • @rshad4ever
    @rshad4ever 2 หลายเดือนก่อน +6

    If you're looking for ideas for gliding, I have an idea
    What if the animation was like this: She holds her hat in her right hand. And her left hand points down, creating wind that helps her glide.

  • @TJ_The_Dev
    @TJ_The_Dev 2 หลายเดือนก่อน +1

    Looks really interesting, you got my sub and I can’t wait to see more about this project!

    • @RiverHeartfelt
      @RiverHeartfelt  2 หลายเดือนก่อน +1

      Welcome aboard! I hope to do more specific mechanic videos in the future as they're refined.

  • @Skeffles
    @Skeffles 2 หลายเดือนก่อน

    Amazing start to the game! I love seeing how you took inspiration from those older games. I look forward to hearing more about it.

    • @RiverHeartfelt
      @RiverHeartfelt  2 หลายเดือนก่อน +1

      Thanks for your kind words! The goal I've had in my head is to bring that rigidness back but also improve upon them in small ways

  • @loupty
    @loupty 2 หลายเดือนก่อน

    gonna be honest, you are like a master of this genre or something cause your game literally reminded me of how so many old games looked/felt. It's got charm and all the little details added up so much!

  • @Eu_Claire
    @Eu_Claire 2 หลายเดือนก่อน

    Love it..!! Looking forward on more progress!! 🥰

  • @PixelByte00
    @PixelByte00 2 หลายเดือนก่อน +1

    Oooooo, love this. Great video!

    • @RiverHeartfelt
      @RiverHeartfelt  2 หลายเดือนก่อน

      Glad you enjoyed it!

  • @CluelessYukan
    @CluelessYukan 2 หลายเดือนก่อน +1

    Sorta nostalgic, nice

  • @Chunkeeeeee
    @Chunkeeeeee หลายเดือนก่อน

    really cool to see you working on a companion adventure game like Rachet and Clank or Banjo and Kazooie, its one of those old subgenres that kinda died out.
    I think if you haven't played any of them already, it would serve as a good inspiration for what you can do with Heartfelt.

    • @RiverHeartfelt
      @RiverHeartfelt  หลายเดือนก่อน +1

      Thanks for the pointers! I'll take a look at them.

  • @BrandonChT
    @BrandonChT 2 หลายเดือนก่อน +1

    look great! definitely something I'd want to play

  • @SoapyPrince
    @SoapyPrince 2 หลายเดือนก่อน

    This looks really awesome!! I'm glad you're working on such a passion project like this!!

    • @RiverHeartfelt
      @RiverHeartfelt  2 หลายเดือนก่อน

      Thanks so much! It's been an awesome and somewhat challenging three months but I know it will only get better the further I get!

  • @jeryn99
    @jeryn99 2 หลายเดือนก่อน +1

    Solid job, been cool seeing updates every few days on Discord!

    • @RiverHeartfelt
      @RiverHeartfelt  2 หลายเดือนก่อน

      Thanks, finally I get to share it with other people :D

  • @UnequestedAccess
    @UnequestedAccess 2 หลายเดือนก่อน +1

    intriguing Honestly, a stance based mechanic is interesting. Splitting into two is cool as well.

  • @pizzakinghd6827
    @pizzakinghd6827 2 หลายเดือนก่อน +1

    Very good Job. Keep going and it will surely become a great game.

    • @RiverHeartfelt
      @RiverHeartfelt  2 หลายเดือนก่อน

      Your words mean a lot!

  • @shine703
    @shine703 2 หลายเดือนก่อน +1

    nice project! i hope u get more views

  • @Trinnuubear
    @Trinnuubear 2 หลายเดือนก่อน +2

    Oj, not really my genre (random TH-cam recommendation) but you seem nice and game development seems fun, I'll follow your project :D

    • @RiverHeartfelt
      @RiverHeartfelt  2 หลายเดือนก่อน +1

      Thanks for following along! I'm excited for what's to come 😀

  • @NIKUNJ-vk2zo
    @NIKUNJ-vk2zo 2 หลายเดือนก่อน +1

    as a indie game developer this help me a lot i am also at 3-4 months mark of my game and i was just felling like the game suck or this is wrong or that is not right and i also were kind of out of all the ideas but this kind of give me a reflection specially when you were saying i made this for now but will improve it made me think like ya that's what i thought too so now i am gonna ignore the bad , fix everything i need to fix and will continue with the journey and i hope you best for your game and wish to learn more from you

    • @RiverHeartfelt
      @RiverHeartfelt  2 หลายเดือนก่อน

      Good luck with it! I was inspired by Legend64 to try and make videos about my stuff. Game development is iteration, and at this point in time I'm focusing on building foundations, seeing what works and what doesn't which aids in bringing it all together later.

  • @MadamMorgue
    @MadamMorgue 2 หลายเดือนก่อน +1

    Good luck on your journey! You should look into and play kingdom hearts dream drop distance. The story switches between the 2 main characters when visiting different worlds and has great balance. Might be some good inspiration😊

    • @RiverHeartfelt
      @RiverHeartfelt  2 หลายเดือนก่อน

      I've had a friend try to get me to play KH for years, this might be a good excuse to play them!

  • @rshad4ever
    @rshad4ever 2 หลายเดือนก่อน +1

    this is cool

  • @n0rmal_gamer893
    @n0rmal_gamer893 2 หลายเดือนก่อน

    Very nice game idea. Looking forward to it

  • @diabodegaveta
    @diabodegaveta 2 หลายเดือนก่อน +1

    nice job

  • @jaybands3457
    @jaybands3457 2 หลายเดือนก่อน +1

    seen the thumbnail and i clicked, wasnt dissatisfied

  • @cheshire4994
    @cheshire4994 2 หลายเดือนก่อน +1

    LET'S GOOOOOOO! :3

  • @budsgamin
    @budsgamin 2 หลายเดือนก่อน +2

    Id say when gliding make the hat bigger or even just the brim bigger when gliding that may help create a more satisfying glide

    • @budsgamin
      @budsgamin 2 หลายเดือนก่อน

      And when switching characters add a particle effect and maybe a small delay on the switch

    • @RiverHeartfelt
      @RiverHeartfelt  2 หลายเดือนก่อน

      Oh I do like the hat idea, I'll see how it goes! The intention for the swap is to either have the two characters do a proper swap animation or have particles like you said :)

  • @JulesKDev
    @JulesKDev หลายเดือนก่อน +1

    Ooh! This looks like such an interesting and promising concept, can't wait to see how it develops! 😁
    If I can share one piece of contructive criticism. I think it would be a good idea to exaggerate the contrast between the two playable characters even more. I think you've defined Gloom's character really well. You can clearly tell she's from some kind of dark evil shadow world, and her name contributes to that. However, I think Hex is in need of a visual redesign.
    You explain in the video that Hex's world is a "stark contrast to Gloom's." But looking at her visual character design, it just doesn't read that way. It probably would if you remove Gloom from the equation, but when you pair the two together, it doesn't read that way as clear as it potentially could be. This might be because you've chosen her colour scheme to be purple. A colour that in video games is very often associated with poison, shadowland, corruption, darkness, etc. I would probably find a way to brighten her colour scheme, perhaps even white or blue for purity. Make Gloom and Hex two sides of the same coin. (See Overwatch Mercy's mage skin as an example)
    If you still want purple for her, maybe change her main colour to something that is more commonly associated with purity, innocence or nature, and use purple as an accent colour instead 🤔
    What you could also do is shift Gloom's scheme to have accents of purple and contrast that by having Hex be green
    Anyway, take this with a grain of salt! I'm just some guy on the internet, so do what you yourself think is best😁

    • @RiverHeartfelt
      @RiverHeartfelt  หลายเดือนก่อน +1

      That's some really good feedback - I'm going to think this one through more. I'm wondering if there's other ways in the design to do that too, possibly emphasizing colour in the magic, saturation and such. Thanks for your comment.

  • @denberz711
    @denberz711 2 หลายเดือนก่อน +1

    animations look pretty rough but really neat so far

    • @RiverHeartfelt
      @RiverHeartfelt  2 หลายเดือนก่อน +1

      Yeah they're very much a work in progress, I hope to address them properly soon though I think I've totaled about 26 required animations for Hex alone....

  • @StudioNBS
    @StudioNBS หลายเดือนก่อน

    Oh my god yes, I’ve been thinking about doing a remake of the Eragon game so much lately. There was a LotR game with similar gameplay/atmosphere too. I never hear anyone talking about them!

    • @RiverHeartfelt
      @RiverHeartfelt  หลายเดือนก่อน +1

      Most of the time when I mention them, people usually say, "That was a game?". Glad to find someone else out there

  • @ArgosNever
    @ArgosNever 2 หลายเดือนก่อน

    Please look into it takes two, it’s a couch co op and those games are doing so well right now and this is an amazing idea that could tie into that genre so well

    • @RiverHeartfelt
      @RiverHeartfelt  หลายเดือนก่อน

      It Takes Two was actually the game I played just before getting into this project! Having it be a two player experience was something I had thought of early on, but at this point in time I don't want to deal with multiplayer across the internet. Local co-op could be interesting but it requires a different kind of design to support it.

  • @DylonDylonDylon
    @DylonDylonDylon 2 หลายเดือนก่อน +3

    If you want to move while attacking, you need to separate the upper half of the skeleton from the lower half. In unreal engine, I would use a blend space for the lower half and a specific animation for the upper half. Not sure what you use in your engine but this will get rid of the "skating" your characters are doing.

    • @RiverHeartfelt
      @RiverHeartfelt  2 หลายเดือนก่อน +2

      Thanks for the advice, I had originally started down that route but the original rigging on the characters made it look very wrong. I'll add it to the list of things to do!

  • @khal9865
    @khal9865 หลายเดือนก่อน

    When you mentioned how Hex's gliding ability looked off, I thought maybe you could make her character model smaller or make her hat larger. Maybe both? Awesome concept nonetheless. Keep it up!

    • @RiverHeartfelt
      @RiverHeartfelt  หลายเดือนก่อน +1

      A lot of people are suggesting that, I think it's cause for experimenting.

  • @hannb_nana
    @hannb_nana หลายเดือนก่อน

    Am I crazy or is the room behind the test door a replica of the pot room in OoT castle town? Lol

    • @RiverHeartfelt
      @RiverHeartfelt  หลายเดือนก่อน

      You're not crazy, it has always been the first thing I think of when I think doors like this so I had to make it!

    • @hannb_nana
      @hannb_nana หลายเดือนก่อน +1

      @@RiverHeartfelt I love that! Good subtle cameo of a classic game 👏🏻

  • @reedheit
    @reedheit 2 หลายเดือนก่อน

    You should look into procedural animations at least for the main characters. Just all the sliding around when attacking looks kinda weird. Good luck on the game though can't wait to try it once you release it.

    • @RiverHeartfelt
      @RiverHeartfelt  2 หลายเดือนก่อน +1

      Yes that's on the agenda, it's an area I'm not familiar with at all so I've been foolishly putting it off.

    • @reedheit
      @reedheit 2 หลายเดือนก่อน

      @@RiverHeartfelt oh I get that lol good luck

  • @ANU_CHEEKI_BREEKI
    @ANU_CHEEKI_BREEKI 2 หลายเดือนก่อน

    try to use root motion for all animations. they will looks so much better

  • @Tekleed
    @Tekleed 2 หลายเดือนก่อน

    Let him cook.

  • @DocRekd-fi2zk
    @DocRekd-fi2zk 2 หลายเดือนก่อน

    This games begs for a coop mode like Bugs and Taz time busters, if you are open to scope creep

    • @RiverHeartfelt
      @RiverHeartfelt  2 หลายเดือนก่อน

      For now I want to focus on a single player experience but it's something itching in the back of my mind...

  • @haydenmcturk2329
    @haydenmcturk2329 2 หลายเดือนก่อน

    Looks cool gives me ps2 era platformer vibes, if I can give some feedback you might already have these in mind but maybe adding some hit stop to the melee attack it should give a little more oomph to the hits but you'll have to test it because it might slow down combat a little too much, or be a little to action-oriented
    Also I wouldn't know because I haven't played or tried your game, maybe making the sword or the sword collider grow/stretch when you swing think of it like coyote time except for your weapon it makes the game feel a lot better generally, just gives a little more leeway for the player,

    • @RiverHeartfelt
      @RiverHeartfelt  หลายเดือนก่อน

      This is one of the main driving forces for me reiterating over the combat this month. I'll definitely be keeping this in mind.

  • @casicyber9842
    @casicyber9842 2 หลายเดือนก่อน

    reminds me of neopets the darkest fairy.

    • @RiverHeartfelt
      @RiverHeartfelt  2 หลายเดือนก่อน

      Not what I expected, but I'll take that! Haha

  • @janilehto5376
    @janilehto5376 2 หลายเดือนก่อน

    @5:33 threw me off

    • @RiverHeartfelt
      @RiverHeartfelt  2 หลายเดือนก่อน

      Yes... In sourcing the temporary sounds despite the pack ensuring it sounds like a death sound it uhh..well....

  • @niyo919
    @niyo919 10 วันที่ผ่านมา

    0:10 amogus

  • @MehmetSarkd
    @MehmetSarkd 2 หลายเดือนก่อน

    Did you use navmesh or?

    • @RiverHeartfelt
      @RiverHeartfelt  2 หลายเดือนก่อน

      Yes! The project uses navmeshes for the enemy agents.

  • @fattcoke4705
    @fattcoke4705 หลายเดือนก่อน

    Hey, the game looks great, but I don't understand the game's genre. It contains "heart" in the title and features two characters, which sounds like a relationship, but then you mainly covered rpg elements such as combat and exploration, which is quite different. So I just want to know what genre this game is and what "Heartfelt" is meant to mean as the title.

  • @TheRealSonicLovere369
    @TheRealSonicLovere369 2 หลายเดือนก่อน +1

    If all the fusion people like being fusion people, why are we trying to separate the blood-borne universe and the Genshin impact universe? It just seems kind of mean man.

    • @RiverHeartfelt
      @RiverHeartfelt  2 หลายเดือนก่อน

      In my head, the event that caused the worlds to collide would be harmful and that it's slowly killing both.

  • @YngGreen
    @YngGreen 2 หลายเดือนก่อน

    If a game is born out of experimentation it by definition cannot be your dream game

    • @RiverHeartfelt
      @RiverHeartfelt  2 หลายเดือนก่อน +1

      Any project can be sparked from experimenting whilst being something you've always wanted to make. :) not everything is black and white.
      That being said, I won't deny the thumbnail and title have been made to be better for the algorithm.