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River
เข้าร่วมเมื่อ 29 ก.ย. 2024
Developing the indie game, "Heartfelt"
Starting Area Proof of Concept | Heartfelt Devlog Shortclip 01
*** Major work in progress with test animations!
I wanted to show off this short clip for what an intro sequence could be! This clip showcases a very basic message for tutorials as well as some in-level sequences.
I've also made a small discord where I plan to show off a few more clips and work in progress details - which you can find here:
discord.gg/xn8C9h6kdZ
The music in this clip is from Witchbolt (used temporarily.)
#gamedev #devlog #indiegame #indiedev
I wanted to show off this short clip for what an intro sequence could be! This clip showcases a very basic message for tutorials as well as some in-level sequences.
I've also made a small discord where I plan to show off a few more clips and work in progress details - which you can find here:
discord.gg/xn8C9h6kdZ
The music in this clip is from Witchbolt (used temporarily.)
#gamedev #devlog #indiegame #indiedev
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Three Months of Developing My Dream Game | Heartfelt Devlog 1
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As an evil mage corrupts two worlds by combining them into one, a witch and a mercenary begrudgingly must fight back to split themselves and their worlds apart again. Welcome to the first devlog video for my indie game "Heartfelt" where I cover the first three months of development in 10 minutes. Heartfelt on Tumblr - heartfelt-game My Twitter - @commandrmoose Cheshire - @THE_Cheshire88 Music f...
0:10 amogus
great work man
Hey, the game looks great, but I don't understand the game's genre. It contains "heart" in the title and features two characters, which sounds like a relationship, but then you mainly covered rpg elements such as combat and exploration, which is quite different. So I just want to know what genre this game is and what "Heartfelt" is meant to mean as the title.
I recently found your channel on my fyp and decided to watch it. Afterwards I was surprised to see under 1000 subscribers. Even though you only have 2 videos uploaded the current content is fun and enjoyable and has good quality as well. I have been interested in starting a dream game for a while but I haven’t had the time and seeing someone else making a project that they care about is really cool. A lot of larger dev creators that I have seen keep saying “dream game” for everything and seeing someone who is actually making something that is meaningful to them is really cool. I am glad to have found you this early on in your journey and I can’t wait to see what this game turns into as well as hopefully play the full project one day. Good luck and keep up the great work man! 👍
Thanks for your kind words - I'm trying to be cautious with the content I create as I've lost too many dev logs I love to "algorithm-ing" their content where the videos are more of a priority rather than the final project.
I really like the concept! Very cool!
This is amazing for 3 months on your own man I can't wait to see the future of this game
really cool to see you working on a companion adventure game like Rachet and Clank or Banjo and Kazooie, its one of those old subgenres that kinda died out. I think if you haven't played any of them already, it would serve as a good inspiration for what you can do with Heartfelt.
Thanks for the pointers! I'll take a look at them.
Shut up and take my money, I love the premise and the mechanics.
Oh my god yes, I’ve been thinking about doing a remake of the Eragon game so much lately. There was a LotR game with similar gameplay/atmosphere too. I never hear anyone talking about them!
Most of the time when I mention them, people usually say, "That was a game?". Glad to find someone else out there
When you mentioned how Hex's gliding ability looked off, I thought maybe you could make her character model smaller or make her hat larger. Maybe both? Awesome concept nonetheless. Keep it up!
A lot of people are suggesting that, I think it's cause for experimenting.
Ooh! This looks like such an interesting and promising concept, can't wait to see how it develops! 😁 If I can share one piece of contructive criticism. I think it would be a good idea to exaggerate the contrast between the two playable characters even more. I think you've defined Gloom's character really well. You can clearly tell she's from some kind of dark evil shadow world, and her name contributes to that. However, I think Hex is in need of a visual redesign. You explain in the video that Hex's world is a "stark contrast to Gloom's." But looking at her visual character design, it just doesn't read that way. It probably would if you remove Gloom from the equation, but when you pair the two together, it doesn't read that way as clear as it potentially could be. This might be because you've chosen her colour scheme to be purple. A colour that in video games is very often associated with poison, shadowland, corruption, darkness, etc. I would probably find a way to brighten her colour scheme, perhaps even white or blue for purity. Make Gloom and Hex two sides of the same coin. (See Overwatch Mercy's mage skin as an example) If you still want purple for her, maybe change her main colour to something that is more commonly associated with purity, innocence or nature, and use purple as an accent colour instead 🤔 What you could also do is shift Gloom's scheme to have accents of purple and contrast that by having Hex be green Anyway, take this with a grain of salt! I'm just some guy on the internet, so do what you yourself think is best😁
That's some really good feedback - I'm going to think this one through more. I'm wondering if there's other ways in the design to do that too, possibly emphasizing colour in the magic, saturation and such. Thanks for your comment.
I absolutely love the overall feeling of the game. Also it surprises me that this is only 3 months of development! I wonder how it will look at the end. 🥰
Am I crazy or is the room behind the test door a replica of the pot room in OoT castle town? Lol
You're not crazy, it has always been the first thing I think of when I think doors like this so I had to make it!
@@RiverHeartfelt I love that! Good subtle cameo of a classic game 👏🏻
Please look into it takes two, it’s a couch co op and those games are doing so well right now and this is an amazing idea that could tie into that genre so well
It Takes Two was actually the game I played just before getting into this project! Having it be a two player experience was something I had thought of early on, but at this point in time I don't want to deal with multiplayer across the internet. Local co-op could be interesting but it requires a different kind of design to support it.
I was (and still is) a big fan of Spyro and i can really see the bits you took from that game and implomented it to your own, very creative. I like it
Looks cool gives me ps2 era platformer vibes, if I can give some feedback you might already have these in mind but maybe adding some hit stop to the melee attack it should give a little more oomph to the hits but you'll have to test it because it might slow down combat a little too much, or be a little to action-oriented Also I wouldn't know because I haven't played or tried your game, maybe making the sword or the sword collider grow/stretch when you swing think of it like coyote time except for your weapon it makes the game feel a lot better generally, just gives a little more leeway for the player,
This is one of the main driving forces for me reiterating over the combat this month. I'll definitely be keeping this in mind.
Let him cook.
Did you use navmesh or?
Yes! The project uses navmeshes for the enemy agents.
Brilliant work! Im on my own game dev journey, i was wondering about starting a vlog myself but very nervous about it. Do you have any tips?
Oh the music is lovely by the way!
I think pretend you're making it for your friends is always a good idea. Don't worry about the people going to watch it, make it for the people in your life and if it gets bigger then it's a bonus. I'm excited to see what you post!
This games begs for a coop mode like Bugs and Taz time busters, if you are open to scope creep
For now I want to focus on a single player experience but it's something itching in the back of my mind...
If a game is born out of experimentation it by definition cannot be your dream game
Any project can be sparked from experimenting whilst being something you've always wanted to make. :) not everything is black and white. That being said, I won't deny the thumbnail and title have been made to be better for the algorithm.
I think a slick animation where her hat grows a bit when you parachute with it would look great. Awesome progress so far!
A few have said that! I think I'll pursue it so it feels bigger
loved the greyboxing and now i really understand what your vision is for the game amazing
Love this! I have a suggestion: I didn’t realize I could slide using the hat near the bridge. Maybe you could add a sign or something to help with that
The music is just lovely
ABSOLUTELY BEAUTIFUL
Thank you for such awesome reception! If you'd like to see some early clips or just come and chat about the project you can check out the Discord! discord.com/invite/xn8C9h6kdZ
Id say when gliding make the hat bigger or even just the brim bigger when gliding that may help create a more satisfying glide
And when switching characters add a particle effect and maybe a small delay on the switch
Oh I do like the hat idea, I'll see how it goes! The intention for the swap is to either have the two characters do a proper swap animation or have particles like you said :)
Welcome to Short-Clips! A small series of videos I'll be posting between proper devlogs to showcase some of the work I've been doing to get some feedback. I wanted to show off this short clip for what an intro sequence could be! This clip showcases a very basic message for tutorials as well as some in-level sequences. I've now also made a small discord if you'd like to join (link in description). I want to also say thank you to everyone who has joined the channel, I'm super excited to show you want I have in store for Heartfelt and your support means so much!
try to use root motion for all animations. they will looks so much better
You should look into procedural animations at least for the main characters. Just all the sliding around when attacking looks kinda weird. Good luck on the game though can't wait to try it once you release it.
Yes that's on the agenda, it's an area I'm not familiar with at all so I've been foolishly putting it off.
@@RiverHeartfelt oh I get that lol good luck
Very nice game idea. Looking forward to it
Thanks a lot :)
Amazing start to the game! I love seeing how you took inspiration from those older games. I look forward to hearing more about it.
Thanks for your kind words! The goal I've had in my head is to bring that rigidness back but also improve upon them in small ways
Love it..!! Looking forward on more progress!! 🥰
TH-cam reccomended me this and i don't regret clicking ☺️ I cant wait to see more and see this game turn into a masterpiece. Keep up the good work!
Thanks so much, I'm glad you enjoyed the video!
animations look pretty rough but really neat so far
Yeah they're very much a work in progress, I hope to address them properly soon though I think I've totaled about 26 required animations for Hex alone....
If you're looking for ideas for gliding, I have an idea What if the animation was like this: She holds her hat in her right hand. And her left hand points down, creating wind that helps her glide.
this is cool
gonna be honest, you are like a master of this genre or something cause your game literally reminded me of how so many old games looked/felt. It's got charm and all the little details added up so much!
Im suprised no one else mentioned this but i can see this becoming an amazing two player couch co-op game, like lego batman, mickey power of two, so on an so forth. I do like the idea of it being single player and being able to swap from character to character but in the future where would they go when you arent controling them? Does hex poof away in a cloud of magic? does Gloom sink down into her own shadow? Or do they just stay in range and do nothing during combat? Im just throwing ideas out there you dont have to use them but i hope they do inspire you
I've been thinking about this a bunch! What I'm thinking is to more focus on a solo adventure for now - my ideas are that the characters will passively assist in combat. Hex might grant debuffs at a range and Gloom may attack - I'll see what sticks!
as a indie game developer this help me a lot i am also at 3-4 months mark of my game and i was just felling like the game suck or this is wrong or that is not right and i also were kind of out of all the ideas but this kind of give me a reflection specially when you were saying i made this for now but will improve it made me think like ya that's what i thought too so now i am gonna ignore the bad , fix everything i need to fix and will continue with the journey and i hope you best for your game and wish to learn more from you
Good luck with it! I was inspired by Legend64 to try and make videos about my stuff. Game development is iteration, and at this point in time I'm focusing on building foundations, seeing what works and what doesn't which aids in bringing it all together later.
Wow this looks AMAZING! You did so much in just a few months. Can't wait for you to post more cause I'm HOOKED. Well done!👏🏿
Oj, not really my genre (random TH-cam recommendation) but you seem nice and game development seems fun, I'll follow your project :D
Thanks for following along! I'm excited for what's to come 😀
seen the thumbnail and i clicked, wasnt dissatisfied
nice project! i hope u get more views
This looks really awesome!! I'm glad you're working on such a passion project like this!!
Thanks so much! It's been an awesome and somewhat challenging three months but I know it will only get better the further I get!
Sorta nostalgic, nice