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The Ultimate Valheim Damage Guide
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- เผยแพร่เมื่อ 21 ส.ค. 2024
- In this Valheim guide, we take a look at all the different aspects of damage in Valheim. We discover what the color of the different numbers means how damage type works and more.
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♫ 𝙊𝙪𝙩𝙧𝙤 𝙈𝙪𝙨𝙞𝙘: Spark of Excellence
By The Talented @xXasdfMAN12Xx AKA: Sean Wolf
#Valheim
much better in terms of speaking. less rushed, more composed. big improvement
According to -the wiki- reddit.
On mixed damage weapons. each damage type is multiplied by the respective resistance/weakness of the target and the color of the damage dealt is tied to the highest base damage of the weapon.
for exemple : the purcupine has blunt and pierce.
troll are resistant to blunt and weak to pierce.
so the blunt damage of the porcupine is reduced when hitting troll and the pierce damage is increased.
BUT the BASE blunt damage of the porcupine is higher than the BASE pierce damage of the porcupine. therefor the damage show as grey.
BUT if you upgrade the porcupine it only increase pierce damage so the pierce damage can be higher than the blunt damage.
so if you hit a troll with an upgraded porcupine the damage shown will appear as yellow because the BASE pierce damage is higher than the BASE blunt damage.
Edit : just remembered that i didnt saw that info on the wiki but on a reddit post : just search for "exp deep dive" on the valheim reddit.
the post is fairly long. but it indicates this resistance color thing on the
"combat and skills application"
"resistance"
Nice!! thanks!!
If you notice, when you surprise the Greydwarf with the fire, it does 3x damage the first time for every hit of fire damage (24), then once he's alert, the second time you do fire damage it only does 8 per fire hit
If you manage to keep the dot from the begenning, you'll have the tripple damage dot. Try this on the lox, the better way to kill them is fire arrows
The most useful chanel about valheim so far, elder strat is lit
I think when it says the grey dwarf don’t like fire, if you hold out a torch they will run away from you
Correction: you can backstab when an enemy has been damaged but you can only backstab each enemy once and you need to be undetected. So you can shake an enemy off to then backstab them.
I believe there is a timer on that too. I think it's like 5 minutes. Not totally sure on it though.
@@ltramathir4076 its not a timer backstab only works when target is full health
@@vaultdweller123 You can backstab enemies multiple times and this is regardless of their current health. As far as I know it is based on being a set distance away from an enemy (likely to render them out and then back in) and they must be unaware again when hit.
Awesome guide. I found there are additional rules to the yellow number, for example: the pickaxe does pierce damage however if you use it on a stone golem, the number shows up yellow. Stone golems are resistant to pierce, indicated by the grey number you see when shot by arrows or stabbed by spears, but it seems the pickaxe is an exception. It’s unlikely to be caused by mixed dmg type overriding because the pickaxe only does pierce dmg.
O M G! So I had to go test this and you are totally right. This changes everything!!!
Well, id say, of course the rock golem is weak against a pickaxe pickaxes were made to mine stone and materials. XD
I know that mining stone, copper, etc. shows up in white but a Golem is a living Stone so i wonder if the dev's made that weakness purposefully as a bit of fun. :)
@@jingels27 I’m glad these little details exist in this game!
Your description of the parry bonus I believe is incorrect. The parry bonus is the multiplier to the block amount when you successfully parry. So, if the thing can normally block 20 damage and has a 2x parry bonus, a parry can block 2x20=40 damage. I'm pretty sure damage done to a staggered opponent is always double. It wouldn't make sense for shields (which cannot do damage) to have a parry bonus if it was as you say in the video.
Also, about backstabbing... I don't believe having been damage is what prevents backstab damage. From what I've seen in another guide, there's a 5 minute cooldown on backstab damage. That is, once backstabbed, a creature cannot be backstabbed again for 5 minutes. Worth testing.
I've come to the same conclusion on parry bonus. Any damage bonus while the enemy is staggered could be classified as a critical hit. And it'd be hard to definitively prove parry bonus applies to that damage since your damage varies within a certain parameter.
@@lavisak A lot of people prefer to watch YT videos on their info as opposed to reading it these days. And I've liked Firespark since the Conan days, but I will say that the parry force stat is somewhere I've come to different results than him everytime I've covered it.
Five minutes? I don't believe it's that long, but they definitely need to not be alert again. I'll have to play with that since I like to be sneaky.
Lol don't asume things, just search for it on the wiki or something
@@urkouruzuna3125 You mean those places that can be freely edited by anyone and sometimes perpetuates misinformation just because that information is widely believed? They're good starting points, and sometimes the information given seems accurate, but the best way to know for sure is to do your own testing. This goes double for a game that's still in early access alpha and people are trying to figure out current mechanics that are subject to change at any moment.
Finally an good explanation about all the numbers of the weapons! I've been looking for this, not quite knowing what the numbers in brackets were and stuff. Now I do. You got another subscriber, mate.
Exactly this.. I've seen an explanation before.. But it wasn't so concise and clear.. Firespark is sort of a rock star🙂
been watching you when you started with conan exiles. huge thanks for making me look smart with my gaming buddies.
the debuff from frostner makes it super OP regardless of the damage resistance
Just want some clarification on the parry bonus on shields and weapons. My research showed that the parry bonus is strictly for improved blocking efficiency, not damage improvement. You only receive damage increases from a staggered enemy or a surprised/backstabbed enemy.
Additionally: the stagger debuf is constant across all weapons. That is 200%
I've seen the same results as well!
Would they happen to stack bonuses together, with like, a dagger and shield? Or does the shield just override?
@@NPurvis7622 As far as parry bonus enhancing your block power, the shield will override your main hand weapon.
Yes, I agree. I'm pretty sure the parry bonus is for block power but not for additional dmg because I can parry a goblin with a bronze shield and receive no dmg but receive dmg when blocking normally.
This makes a lot more sense for what parry bonus actually does
Good video, I don’t think the actual math was listed anywhere but at skill level 0 the minimum damage is 25% of the base weapon stat and max is 55% of it. Then each skill level increases both min and max by 0.6% of the weapon stat. The max damage is capped at skill level 75.
So far this is my understanding:
Gray = Weak
White = Regular
Yellow = Strong
Type of damage = Pierce / Blunt / Slash
Elemental damage
Stagger = Double Damage, applies to any color.
Surprise attack = Increased Damage (no idea how much)
Back Surprised attack = Increased Damage (no idea how much)
You may attack non alert targets from front and back
You are suppose to do more damage from the back with weapons such as knives.
You deal same dmg if the surprise range/melee attack comes from front or back
Totally agree on diferent dmgs pop ups, otherwise its hard to tell - Suscribed!
The surprise attack increases damage based on the weapon's backstab multiplier
The "surprise attack/back surprised attack" are the same. Facing has no relevance in this game with regards to damage as long as the conditions are met. You're pretty much guaranteed to alert something if you try hitting them from the front, though. There's also no "increased damage from behind" in general. Again, facing is irrelevant. They should probably change the description to Sneak Attack rather than Backstab to clear up this confusion.
I really love the way the trolls look. I'd pay money for a Troll plushie
14:56 re damage text for different damage types on 1 weapon
That's a great suggestion. If they didn't include that because it might get spammy, they could just implement and make it a setting "enable detailed damage text" or put in a full combat log option. The functionality is already there.
There's also already a rudimentary combat logging in the upper right corner text display, but it only shows very little info,but the functionality is already there. They could just implement a "enable full combat log". This would give players a lot better option as to how they received the info and let them customize how spammy or not the floating text is.
Loving these guides, so thorough and great to see you do correction videos when necessary, if you want suggestions I'd love a guide on the death mechanics, how much progress you loose and how its calculated etc.
Im working on that. It is a bit of a pain because we cant see the numbers. But Im looking into the code to see what I can find.
I'm constantly impressed with the thoroughness you put into these videos - I almost never comment but I know it helps the channel so thank you and keep it up!
I think when an item has 2 different types of damage it doesn't mean you deal both simultaneously, rather, different types of attacks deal different damage. for example, I believe the sword does both slash and pierce damage. it you swing normally with left click its all slash damage, however if you use you special attack (mouse button 4 for me, I re-bound it so I don't know what default is) it is a drastically different attack taking much longer to hit and doing a much more "stab like" attack which may be dealing pierce damage. this may also be true for that spiked mace you used at 13:30. (I have not truly conducted any tests to this affect and until seeing this video was, like may, blissfully unaware of how damage actually worked. just a theory.)
my god. that was really really helpful. Thank you for this great detailed video along your guide on admin controls to allow us to do the test ourselves. I look forward to watching more videos
Fairly positive the displayed damage value is based on whatever the highest damage is for a split damage weapon. I think you can test this fairly easily with Porcupine as the Pierce damage goes above the Blunt damage when upgraded, which should change its display to yellow when used on a troll after the first upgrade.
This could be the case as I'm getting yellow numbers with my quality 4 Porcupine. Could be interresting to test the Porcupine at quality 1, 2, 3 and 4 and see if the damage scales acording to both the pierce and blunt combined or if the game chooses one of the damage types/the highest damage to calculate from.
I wouldn't call the combined damage being grey 'a bug'....It is the main damage of the weapon that determines the color of the number. With frostner the main damage is frost....not blunt. Same goes for the troll and the porcupine....it's main damage is blunt...not pierce. This would also apply to the greydwarves and fire....an arrows main damage is pierce.
I'm betting if you used those same items on mobs that were vulnerable to the 'main' damage type they would be yellow...but anything vulnerable to the secondary damage would just show as grey.
Your best Valheim video yet ! Thanks!
What I feel like I need to know is when the enemy looks all shocked it does big damage
12:32, it says they don't like fire. They don't like it when you take a torch out but it doesn't mean they have a weakness to fire.
They are weak to it. If you want to test fire weakness hit something with a torch. It does more fire than blunt so you'll see the yellow numbers for fire weakness
I came for the crits, I sub for the good information.
This channel has answered every question I've had for Valheim so far! Amazing!
Simply put a good video
Its 2.30 am and im almost trough the valheim playlist🤭
Sorry if this has already been said. The load screen tip was for Greydwarfs being weak to fire, not Greylings
Maybe a video explaining the damage types of the different dots (fire,poison) etc and how to max this dmg, can it be stacked, can multiple be active at the same time, which mobs are weak to which elemental dmg etc.
You should also include the higher level mobs (Fulings for example) instead of just trolls and greydwarfs >D
Sorry, first comment, but just foudn you and binged your playlist. Great work man.
Awesome, thank you!
As a new player on Xbox, this was very informative
you do crit the next hit you do after stagger them and it hits for double damage and it stacks with other double damage attacks e.g. your third atk with the sword. You get that when their animation changes and start flapping hands. The char also has it, for example when they overcome your shield defence
Big kudos to you. Wasn’t expecting this upload so quickly! Thank you for listening to the comments!
This is what I wanted
This video is great improvment than last one. It seems like you prepared more before recording. Nice work.
is there any table showing all weaknesses of all mobs etc?
I want to know that as well
Thank you for doing all this work to figure out the game!
When you showed the load screen tip, I believe it said they "don't like fire." I took that to mean, like the boars, that they avoid confrontation with it, i.e. well placed campfires/bonfires/hearths can keep them from coming into an area and a held torch will keep them from attacking the weilder and can be used to hold them at bay.
Thanks 👍 I thought alot of things that weren't true, it was really helpful
It appears that the color of the number displayed is determined using each weapons' damage type with the highest value (frost for Frostner, hence the gray number on skellies; blunt for Porcupine hence gray on troll).
Porcupine is slightly more pierce than blunt so if this were true troll damage would show yellow.
@@JurorNumber24 lvl 1 porcupine is 50 blunt 45 pierce and as you upgrade it the pierce damage is increased
One thing that I noticed about DoT damage is that it seems to scale off of initial damage as well. Your first backstab shot on the grayling had 23ish dot damage per tick, if you continue reapplying, it would carry that over on the next burn I believe.
After 5 years watching Firespark81 on all things Conan, I feel weird.
I think backstab should be reworked as actual back stab attacks and the current backstab should be called sneak attack
I think it follows Dungeon and Dragons rules where backstab is a sneak attack. It also follows D&D in what damage type the different enemies are weak against.
The backstab damage not actually being backstab damage is an eye opener to me.
When I read this I was so confused because I only understood it the way it works in the game
Someone knocks on your door and when you open: Hello Sir, we are from the THRT (Trolls have rights too) association and we heard complains about you hitting a defenceless Troll, is that true? Oops.....
Thanks for all the work you have been putting into these videos, they have been super helpful. Although the yellow numbers are not crits, I wish the devs would consider adding critical damage to the combat system.
I feel like when two types counter each other out I.E with the Porcupine on a Troll, the game may be like Gen 1 Pokémon where it'll say the effectiveness of only one type. It does Blunt and Pierce so the game probably calculates both and adds them together.
Your average Blunt and Pierce damage with the Porcupine is 46 Blunt and 41.5 Pierce, therefore; -50% damage total + 150% damage total =100% =87.5 damage)
Comparatively, if the game did both calculations separately and added them together, your average Blunt damage of 46 halved to 23 then followed by your average Pierce 41.5 damage doubled to 83 damage or so would =106, but still uses the first type of damage used to display the effectiveness. Judging by the numbers shown in the video, the first calculation is what the game uses.
An explanation for the wrong color shown here could be the same for why there is wrong messages in Pokémon in Generation I, Pokémon with two types that have a weakness and resistance to the same type receive neutral damage from that type, but the incorrect message is displayed.
For example, Grass-type moves do neutral damage to Gyarados, but if Gyarados is hit by a Grass-type move, the game erroneously states that the attack is not very effective.
The 'Not very effective' text caption is triggered by a glitch with the way info messages are chosen and prioritized, which does not respect dual-typing. So for our Grass move v Water/Flying example:
Grass v Water is checked 4th -> message is set to 'Super Effective'
Grass v Flying is checked 27th -> message is set to 'Not Very Effective'
Consequently, in this example, the game chooses the message for scenario #27, returning the wrong message "It's not very effective...".
You have Mistake in your calculation there. In your second example you Are doubling the damage instead of 50% increase. So 150% of 41.5 is 62.2 plus 23 equals 85.2. So Its very similar to 87.5 from your first example And you can't really tell which calculation the game uses.
@@kosolll ahh good spot, a cookie for you
Awesome videos. I’m learning so much about this game. Please keep them coming.
Great vid👌.. I’m interested to know what the highest damage anyone has been able to do so far. I’ve been able to pop a troll for just above 1000 damage with a black metal dagger 😂.
Not sure. Never thought to try. I'd say you are doing some pretty good damage though.
Sir the best weapon for damage/dps is butcher knife
This.
It only kills tamed animals.
thank god for 1.5x speed
Well done, there was less random banter and more factual discussion. The thing that really irks me, and I am sure others, is when there's rambling such as; "You know when I played the game I'd do this, and I noticed that, but then did this..." We get it. If it's a factual video, just keep it to what you're talking about, show the results, done! Thanks again for a great upload. :)
Get a blackmetal knife, level it, and 1-shot trolls(and pretty much most enemies except bosses) with the special attack from behind
The logic behind the elemental damage. You dont want the numbers to be yellow so it does co fuse the player attacking a skeleton with a spear and seeing yellow number and thinking they have its weakness. Easier for them to keep track of.
Btw you can type “spawn TrainingDummy” in debugmode to spawn a draugr type mob training dummy that never dies
How do I get rid of it after?
@@Firespark81 “killall”
@@Firespark81 using the kill all in debugmode so by simply pressing “K” :)
Something I realized watching this, the DoT seems to gain damage from backstab bonus as well? Looking at the numbers pop up against the greydwarf from the fire arrows at around 13 minute mark
Dont know if someone told this already but any who has the wet debuff gets extra damage from frost. Players or Mobs.
Upgrading skills increase the damage from 40 to 100% of the max damage output, also decrease the vigor comsumption up to 66%. Think that also increase the bow attack speed (faster tension)
can confirm Bow Skill increases Draw speed.
You didn't cover the mouse3 attack? :)
I ended up cutting it because there is no real benefit other than increased damage but I could not figure out how much it increases so it all got cut.
@@Firespark81 - it's not just a damage increase. There's different types of attacks.
The dagger jump from stealth is hugely fun and hard hitting. The mace has a knockback, the sword has a straight damage boost at the expense of a long wind up time. The 2 hand axe (which has a very slow normal attack) has a very fast jab attack with pushback and a low hit target (you can melee leaches).
I mentioned the low hit target on the last one because one annoying thing in valheim is that you can't really aim your attacks even though the game doesn't do lock on auto target targeting (ie, X mob is targeted, so my hit will impact X mob).
I think these types of attacks would be good in your next damage /attack /weapon guide, if for no other reason than some players may not realize that there is a special attack and there's different types of attacks.
@@Texas240 I was wondering if the sword special attack did piercing damage, but I assume it does not when it wasn't mentioned.-
Best guide yet I learned a lot.
Could you do a video about monster scaling with players in game? I've notice that the jump from 2 to 3 players is absolutely massive, especially late game.
Great vid, thanks mate
Your test with the greyling was wrong. The tool tip said Greydwarf and while the greyling looks like a Greydwarf they are not the same. Have you tried the fire attack against an actual greydwarf?
Does Damage Over Time ignore armor?
Asked differently: Do I suffer more Poison Damage without armor vs with armor?
definetly armor negates every dmg
DoT is 100% affected by armor
@@JondarKorric makes sense
Nice, all ur valheim videos we're awesome and very usefull, i've seen every single one and it helps a lot, i don't even own the game yet, so when i do i will know a lot of stuff haha :)
keep it going!!!
does secondary attack from sword do pierce damage? I wonder
oddly it does not. tested it vs a troll, was not yellow
Weird thing, daggers do slash damage with the first 2 slashes and the 3rd is pierce aswell is the secundary attack (the jump)
@@Glenn_1358 hmmm that seems deliberate, so they're considering these things at least. I bet the sword will get updated. If I'm not mistaken, nothing is weak to slash so why even use it rn I guess
so for the Greydwarfs you have to hit them with a weapon that deals fire damage, like the frost mace doing cold damage. The only weapon so far that will do fire damage to make the number turn yellow and do increased damage, silly as it sounds, is the torch! Of all things. Because it has a fire stat. i accidently hit a greyling one day out of a panic swing and noticed it did yellow numbers. so I think in order to do increased damage to the greyling other than fire arrows would be a melee weapon that has a Fire Damage stat like the torch. Though i do agree the fire damage dot from the arrow should show up yellow since it does actually do he increased damage.
Is there any admin commands you could do to get a whole bunch of iron or have it where weapons won't lose sharpness or break
I need a video for damage type weakness for all mobs please! :D
Those are getting broken into biome specific videos. I've done swamp already.
Great vid! Definitely subbed
I still haven't came upon anything other than regular no star trolls and I have been wanting to fight one
Aye man how many hours have you played for so far?
Straying from spawn and/or inviting other player will certainly increase the chances buddy
Do you have a video on the death penalty? In the game :P
How much skill do you lose? What's the time period for that no skill drain buff? Is there a "keepinventory" command/mod/cheat? Is there a permadeath mode?
Great videos bud
i think you make great videos and i hope you will cover Outriders when it comes out in April!
That's the plan!
Fuling stats (no star version):
Health 0★
175
Damage 0★
85 Blunt 85 Pierce 85 Slash
45 Blunt, 45 Fire
I don't get the damage stats. Does each fuling do 85+85+85 damage (Blunt/Pierce/Slash) but then you have a 45 Blunt/45 Fire which I'm not sure about or has the Wiki just listed all the damages for all types of Fulings? Are there any Fulings that can inflict multiple damage types? Im confused, sorry and thanks
I know this is late but I will answer.
Fulings can have different weapons, a club, spear, sword, or torch. The different damage types are for those weapons. If a Fuling spawns with a spear, it does 85 Pierce damage. If a torch, it does 45 blunt + 45 fire.
Great video! Thank you for the information! These are awesome!
Thank you for doing all this for science!!! I really enjoyed the information in this Video and the Swamp Damage Video, that being said could you do one of these for the other creatures? It would be really awesome if you could get all creatures.
Yes
@@Firespark81 Thank you very much! :)
I think you may be wrong about the backstab damage. There seems to be a cooldown of ~5 minutes after the enemy spots you or is damaged, and after this cooldown if the enemy becomes unaware of your presence you may inflict backstab damage again.
Absolutely love these videos btw, they've been a huge help.
Yea was seeing this too and thought it was maybe because they regen hp. So I figured what people were saying was correct. I need to test this again.
you can reapply backstab damage, ive done it a few times but not sure about how it works, though im pretty sure its on some sort of timer. like if you backstab once you can try again in 5-10 minutes
Amazing video thanks for your time.
Awesome bro thank you!
Damage over time should be in brackets, with the right colour... That would be more informative.
I agree. I have a feeling we'll see better UI's when the Wolf Cult drops.
Grey dudes do not like torches!!!
This was great!
While I’m not a fan of seeing HP Damage points on attacking, the game doesn’t show injured state of the victim - so some kind of indication (sound)(stumble) is needed
Ooooh this is gonna be neat
Should have included the knife for backstab. It has x10 damage and is incredible for killing trolls quickly.
it got nerfed to x6, but it can still 1 tap 0 star trolls
Thank you, sir.
what's the weapon alongside the arrow? the red one
It is the cheatsword wich can only be obtained trough commands
I have an upgraded porcupine mace and the numbers show up yellow vs Trolls. Skeletons are resistant to fire so I think this shows if overall your damage got reduced or increased based on your damage type. Knives also show yellow numbers vs Trolls.
Do headshots i.e hit placement make a difference?
at least sometimes yes, for example you can stagger a troll by hitting a headshot, idk if it applies to every enemy
I'll aim at it regardless
@Enrico Pravato I headshot a dvergr and it did extra damage and staggered, I'm guess the extra damage made it reach it's stagger limit.
@FireSpark81 Is it possible damage numbers are colored by the dominant damage type? I.e. Frostner does more Cold than Blunt, so color is decided by the target's resistance/weakness to Cold?
Fire arrows do more fire than pierce and frost does more frost so while that was a very good question and the kind of thinking I like to see around here it does not appear to be the case.
I love some good old math
Bro you make some of the best content for valheim 💪🏿💪🏿 keep it up just subbed 👊🏾
Do headshots do additional damage?
Nope!
I think they only stagger a troll
I got yellow damage while hitting a Troll with Porcupine, that doesn't make any sense according to this data. It was also just 1 time, i don't know what caused the yellow numbers the first time.
Did you know, the porcupine does pierce AND blunt damage? Hes talking about trolls being weak to pierce. Makes me feel like youre just unlucky to only have done it once
@@ising4uifyousing4me or it's glitched
The level 3 troll looks like a titan
Can you make a video on base encounters and where they will tend to spawn? Also how to make your base more encounter proof, especially a large base?
Yea that's in the works. I just need to figure out a few more things
@@Firespark81 awesome, appreciate it! Tired of trolls spawning in my town and breaking the buildings
Maybe test out damage over time effects and how they stack or refresh? Draugr fang and poison or fire arrows?
Dot doesnt stack, when you apply a new dot the last one is removed