Valheim Ultimate Shield Guide

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  • เผยแพร่เมื่อ 11 ก.ย. 2024
  • In this Valheim guide, we cover in detail everything you need to know about shields and how they work, along with all their stats like parry force and parry power.
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ความคิดเห็น • 328

  • @Firespark81
    @Firespark81  3 ปีที่แล้ว +85

    So I realized after uploading I forgot to mention how to style your shield. It's real easy to do. Before you craft your shield when you have it selected there is a style button right under the name of the shield. Just click that and select your style then craft your shield.

    • @loganwalker8537
      @loganwalker8537 3 ปีที่แล้ว +3

      I keep forgetting that lol

    • @kjjavaherpour4791
      @kjjavaherpour4791 3 ปีที่แล้ว +9

      Hi Spark. The parry bonus is multiplied to the block value of the shield+your skill. So if you have a total of 100 block and the parry bonus is 1.5, you'll be able to parry 150.

    • @montgomeryfortenberry
      @montgomeryfortenberry 3 ปีที่แล้ว +1

      @@kjjavaherpour4791 that doesn't seem right. At level one you would only be able to parry 1.5 damage? Or is that bonus added to the block if the shield also?

    • @montgomeryfortenberry
      @montgomeryfortenberry 3 ปีที่แล้ว

      @@Forien ok so.if the block is 50 and you have 100 then its 150 multiplied by 1.5? The math in his own example was off thats why i asked for clarification.

    • @montgomeryfortenberry
      @montgomeryfortenberry 3 ปีที่แล้ว

      @@Forien unless he was assuming the block.of the shield was 0

  • @SteveAkaDarktimes
    @SteveAkaDarktimes 3 ปีที่แล้ว +28

    Tl;DR Saved you 20 minutes.
    Block Power is a Flat amount of Damage Negated. It goes up in increments of 5 per item level/material Tier
    Tower Shields Trade Parry ability for 15 more base Block Power, -20% Movement penalty and more weight.
    Parry Force is Knockback Distance on Parry.
    Parry Bonus is Multiplier to Block Power on Parry. not Damage.
    If Damage goes through Parry, enemy is not staggered.
    Parrying costs less Stamina than hold Blocking
    Parry Damage is hardcoded 2x on all weapons.
    Blocking skill: every level increases Block power by 0.5% to a max of 50% at Lvl 100. this is useful/rare Flat damage reduction.

  • @LeTtRrZ
    @LeTtRrZ 3 ปีที่แล้ว +31

    I think I noticed the source of your confusion. Parry bonus is not a damage bonus. It’s a bonus to your blocking power when you parry. The bronze shield is capable of blocking double the damage when you parry with it. Every other shield is 1.5x the blocking power.

  • @TheFireVolf
    @TheFireVolf 3 ปีที่แล้ว +31

    The parry bonus is only for defense. When defending, a parry provides the ability to block damage equivalent to the block power of the weapon/shield being used to parry times the multiplier of the shield/weapon being used to parry.
    Ex. A dagger with a block power of 8, times parry multiplier of 4, means that with a successful parry the dagger can block 32 damage.

    • @AuthorityCat
      @AuthorityCat 3 ปีที่แล้ว

      Isn't it for offense as well though? Not the shield, on the shield it only blocks more, but if you parry with a dagger, pretty sure the damage lines up with the parry bonus multiplier. Please clarify if I'm wrong, I'd like to know!

    • @TheFireVolf
      @TheFireVolf 3 ปีที่แล้ว +1

      @@AuthorityCat if u parry with a dagger with 8 block power and 4x parry bonus u can block up to 32 damage

  • @yahoozaify
    @yahoozaify 3 ปีที่แล้ว +9

    Parry bonus: If you time your block correctly, you manage to parry the enemy, multiplying the block force of your shield by the parry bonus. A successful parry knocks back and staggers the enemy, which are different game mechanics. I think staggered enemies always take double damage.

  • @johnpratt6578
    @johnpratt6578 2 ปีที่แล้ว +9

    A big correction needs made. Parry bonus actually multiplies block armor during a parry and has nothing to do with damage. Staggered enemies always take double damage.

    • @rageagainst2116
      @rageagainst2116 6 หลายเดือนก่อน

      Does it lower stamina cost for succesful parry?

  • @skybrad5988
    @skybrad5988 3 ปีที่แล้ว +15

    The parry bonus is multiplied with the Block Power on a parry to increase your block amount. It has nothing to do with damage.

    • @antovrdoljak1941
      @antovrdoljak1941 3 ปีที่แล้ว +3

      ^this. i've seen so many people confused on this stat, thinking it increases the damage they do, hence why they run around with bronze shields on plains. staggered enemies always take 2x damage, no matter if it's from parry or not.

  • @d.o.t.s.
    @d.o.t.s. 3 ปีที่แล้ว +53

    Firespark can you PLEASE do a small vid on how to make the perfect, terraformed walls like you do?

    • @dra6o0n
      @dra6o0n 3 ปีที่แล้ว +5

      The terraform of raised ground is based on fixed tiles so you need to find it by raising ground somewhere to see the shape of it.
      Then expand by clicking on the side of the flat surface at the top edge to pull the floor out and make sure to aim centered.

    • @dieseluk2k
      @dieseluk2k 3 ปีที่แล้ว +2

      The ground aligns north to south, so start digging a trench in a straight line north to south then east to west and you'll begin to understand, it takes a little practice to work it out but once you know how its easy

    • @derekjohnson3790
      @derekjohnson3790 3 ปีที่แล้ว

      Thats a secret

  • @ericmorneau8819
    @ericmorneau8819 3 ปีที่แล้ว +19

    I think you're wrong. The parry puts the ennemy in a "Stagger" bonus. It's same with all shields or weapon taht can parry. Parry bonus is multiplied by the BLOCKING bonus. So if your shield blocks 30 damage, and your parry is 1.5 (50%), then you can parry up to 45 damage.

    • @eXponentia
      @eXponentia 3 ปีที่แล้ว +5

      This is exactly correct. A bronze buckler parries for the exact same damage values as an iron shield, because the bronze has a parry bonus of 2x but the iron has only 1.5x. The iron has a higher base block though, so if you fail to parry you block more.
      This means if you're good at parrying you can skip upgrading your shield until you get to silver, saving you iron if you're short.

    • @ardentdfender4116
      @ardentdfender4116 3 ปีที่แล้ว

      Thanks for an even clearer explanation of this mechanic which i also feel is correct. Much appreciated.

    • @sonalan1779
      @sonalan1779 3 ปีที่แล้ว

      100% how it works. I watched this video originally and thought thought it was extra damage. But the dagger has a x4 parry bonus. But that would mean CRAZY damage numbers, which isn't true. What i don't understand is random staggers from regular melee/bows.

  • @llava2173
    @llava2173 3 ปีที่แล้ว +20

    Legendary items that have a low drop chance from defeating the bosses and perhaps new bosses needs to be a thing.

    • @blowmeb4jacuzzi
      @blowmeb4jacuzzi 3 ปีที่แล้ว +4

      Great idea. If we could get some world encounter bosses as well. That'd be amazing.

  • @itsmeadamg
    @itsmeadamg 3 ปีที่แล้ว +20

    Honestly to counter the bonus for Parry that the Bucklers have, the Tower shields should have a reduced stamina drain for taking hits....seems like a fair trade out to me.

    • @VladFTA.
      @VladFTA. 3 ปีที่แล้ว +1

      This!

    • @itsmeadamg
      @itsmeadamg 3 ปีที่แล้ว

      @Zwenk Wiel yes, but the tradd off is bonus block on parry and stun and more damage.

  • @spryothedragon77
    @spryothedragon77 3 ปีที่แล้ว +7

    The parry bonus is how much extra defense you get when you parry, so a shield that has 100 block power with 1.5x parry bonus, when you parry you can parry up to 150. a 2x for a 100 shield would be 200 etc, (use the yellow number because that includes your skill)

    • @ReadR00ster1
      @ReadR00ster1 3 ปีที่แล้ว +1

      how do you account for the extra damage then when testing in the video vs regular attacks? Perhaps there is just a general damage bonus for hitting an off-balanced enemy?

    • @spryothedragon77
      @spryothedragon77 3 ปีที่แล้ว +3

      @@ReadR00ster1 the bonus is the same across every weapon, so whe you parry it should have the same damage multiplier no matter the weapon. I thinks it's either 1.5x or 2.0x the damage but not 100% sure

    • @SteveAkaDarktimes
      @SteveAkaDarktimes 3 ปีที่แล้ว +3

      @@ReadR00ster1 The Bonus Damage to staggered enemies is always 2x, its only mentioned in the wiki.

  • @ikediz
    @ikediz 3 ปีที่แล้ว +3

    Crom smiles on these videos. Crom also has respect for Odin but feels he coddles his people a bit. Loving the Valheim content.

  • @subj3kt172
    @subj3kt172 3 ปีที่แล้ว +7

    I was under the impression that Parry Bonus, whether on a shield or weapon, is the amount of extra Block Power the item gets on a parry and that the bonus damage you do is a static bonus regardless of what you parried with. That would explain why a bronze buckler could parry 150+ points of damage with a high enough skill, so I'm fairly certain at least that much is true. Plus, you can get that bonus damage just by staggering an enemy with your attacks, which has nothing to do with parrying.

    • @lokbomen
      @lokbomen 3 ปีที่แล้ว +1

      yeah sounds about rite

    • @Harkonis
      @Harkonis 3 ปีที่แล้ว +1

      he is confusing crits with parry bonus definitely you can get the special sound and damage from any stagger, even without parry. That is a separate bonus for striking while they are vulnerable and is more like the backstab bonus than parry bonus. Pretty sure parry bonus just means if you time a block perfectly you block more than you normally can before the damage bleeds over.

  • @stevepittman3770
    @stevepittman3770 3 ปีที่แล้ว +8

    It looks like the formula for how much block power the block skill adds it's (blockskill/2)% increase, or half a percent per skill level. So 50 skill is 25%, 100 skill is 50%.

  • @Psionicon
    @Psionicon 3 ปีที่แล้ว +2

    I just wanted to say that you have had the most comprehensive tutorials, tips and tricks I have seen so far for Valheim. I greatly appreciate your steadfast dedication to this game and I have learned sooooo much from this series thus far! Thank you!!

  • @DeyvsonMoutinhoCaliman
    @DeyvsonMoutinhoCaliman 3 ปีที่แล้ว +2

    A glancing blow is when you hit something else together with the enemy. Like, if you are doing 50 damage against greydwarves, and you hit a tree together with the greydwarf, you will do 25 damage to each. If you hit 3 things, the damage will be divided by 3. That's why enclosed spaces are not good to test damage. Also the earth itself count as a hit, so if you are on an uneven terrain you will often hit the ground and halve your damage. This game has to allow us to hit down, because on a hill we have the ridiculous situation where we can't hit an enemy below us, so fighting hill up is better than fighting hill down, which is not the case in real life.

  • @g.p.3909
    @g.p.3909 3 ปีที่แล้ว +10

    Im kinda sad the serpent shield doesnt have the parry feature. I got really good at parrying and sticked to my non upgraded bronze shield up until the silver age where i immediately crafted and fully upgraded my serpent shield.
    I love the looks of it and it has pretty good blocking stats for my current state of progression in the game but i am really close to just crafting a silver shield so i can parry again since stagger damage is so useful and ends long tedious fights much quicker. Anyone else in the same boat here?

    • @masift1494
      @masift1494 3 ปีที่แล้ว

      Sadly I did kill a serpent but was unable to get the scales. They sank to the ocean floor out of reach. I was super sad bc I wanted to craft the serpent shield, but then I found out the shield sucks bc it can’t parry and is just not that good anyway. I still wanna craft it eventually bc it looks so cool. Trust me man, you’ll get the black metal shield and it looks cool too, not to mention it’s super good and can parry

  • @Ben-kd8tp
    @Ben-kd8tp 3 ปีที่แล้ว +3

    Yes, Parry bonus is a bonus to your Block Power when you parry. A Shield or weapon with Block Power of 20 can block put to 40 damage on a parry if it has a Parry Bonus of 2x. From what I can tell, all attacks do 2x damage after a successful parry.

  • @GohanSama
    @GohanSama 3 ปีที่แล้ว +2

    I think the parry bonus also affects how much damage you can parry vs normal block. Meaning with bronze buckler you can parry twice the block amount, while with other 1.5x the block amount.

  • @Zolok1
    @Zolok1 3 ปีที่แล้ว +1

    as a new player, this was actually very informative. you explained exactly what i wanted to know

  • @lorencaszelenskis351
    @lorencaszelenskis351 3 ปีที่แล้ว +6

    That pushback after parry is a terrible stat and it gets worse with higher quality shields, they should increase bonus damage multiplier rather than pushback. Or prolong that fumbling stunned state but not increasing pushback distance...

    • @AuthorityCat
      @AuthorityCat 3 ปีที่แล้ว

      Definitely longer stun. The battleaxe, for example, is nearly useless because by the time the enemy is out of stun you're only halfway through your followup swing. In that case I'd be using the secondary attack but as far as I'm aware that stun animation is identical to a parry.

  • @user-zr1df8ke9p
    @user-zr1df8ke9p 3 ปีที่แล้ว +2

    Don't underestimate tower shields. They are much better against groups (and such situations are really common). Plus playing in co-op you'll see that the block power of "bucklers" isn't sufficient enough.

  • @Psionicon
    @Psionicon 3 ปีที่แล้ว +6

    On a side note... can you do a tutorial on how to make perfect terraforming in this game? Ive been messing around a lot with it, but it can be very cumbersome and I still dont understand what Im doing to some extent or how to target ground to get perfect terraforming done! I do know that using the Shift key has been a great help, but I would like to actually know how to pin point sections of ground and raise it or lower it without causing a huge mess... thanks in advance!

  • @scaleworksRC
    @scaleworksRC 3 ปีที่แล้ว +1

    Appreciate you taking the time to put all that stuff together for a video.

  • @loganwalker8537
    @loganwalker8537 3 ปีที่แล้ว +5

    Great video! Now I'ma go use a troll for leveling up my block

    • @jaredoliver7780
      @jaredoliver7780 3 ปีที่แล้ว

      Does higher damage blocked mean more exp for blocking skill?

    • @martinroosjen
      @martinroosjen 3 ปีที่แล้ว

      No, each hit u get, you get some xp, best to level on a group of weak mobs

  • @S1ipperyJim
    @S1ipperyJim 3 ปีที่แล้ว +6

    The white stats are the base values the yellow stats are after calculating your specific current level bonuses

  • @FilthyCasual_Jhn20v29
    @FilthyCasual_Jhn20v29 3 ปีที่แล้ว

    This was a fantastic explanation of how parry works. I had no idea the parry mechanic worked based on the timing of the block. Thank you for your hard and thorough work!

  • @plewelly
    @plewelly 3 ปีที่แล้ว +4

    You should do a video where you talk about damage types. Seems like some enemies might be resistant to slashing/cutting types of damage.

    • @Firespark81
      @Firespark81  3 ปีที่แล้ว +4

      It's on my list :)

  • @Bishop1664
    @Bishop1664 3 ปีที่แล้ว +5

    I’m not so sure about your description of Parry bonus.. I’ve seen another video explaining that Parry bonus applies to the block power of the shield when you parry, (eg a shield with 30 block power and 2 x parry bonus would block 60 when parrying) not damage done to a staggered enemy afterwards.. Can you confirm which is right?

    • @SuperZakaru
      @SuperZakaru 3 ปีที่แล้ว +1

      Maybe it's both that would make sense. Since parrying does obviously block a lot more than just holding block but so you can see in this video he shows it does add damage.

    • @JSauce5k
      @JSauce5k 3 ปีที่แล้ว +6

      You're correct, he misunderstood the mechanic. Parry bonus only gives you a multiplier to your block power. That is why he mistook 2x and 1.5x at the end of the video, the buckler gives 2 while others give 1.5. the bonus damage comes from free crits on staggered enemies. Nothing to do with the parry bonus stat.

    • @HavocHank
      @HavocHank 3 ปีที่แล้ว +2

      @@JSauce5k yup. Staggered enemies always take double damage and is unaffected by parry bonus. Because of how damage varies, it's hard to tell unless you actually take the time to calculate averages from a lot of hits.

  • @SgtLineRacing
    @SgtLineRacing 3 ปีที่แล้ว

    I gata say bro i watched a few diff youtubers on this game i got about 65hrs in, and you by far are the best on the topic of this game. Kudos man keep up the good work.

  • @imsteevin
    @imsteevin 3 ปีที่แล้ว +7

    My wife has a hard time with parrying timing so the tower shields have been great for her

  • @eri5
    @eri5 3 ปีที่แล้ว +2

    Very helpfull. Can you add something about the parry radius? How to take on groups of enemies from all angles?

  • @TheLeonard625
    @TheLeonard625 3 ปีที่แล้ว +1

    love your videos very helpful and your voice reminds me of a nineties tv show host not related to the content lol but it keeps me entertained and intrigued cause you sound energetic when you speak.

  • @FabledDragon
    @FabledDragon 3 ปีที่แล้ว +6

    Tower shields seem pointless, think if they greatly reduced stamina drain from them they would be better balanced.

    • @FabledDragon
      @FabledDragon 3 ปีที่แล้ว +4

      @Florence my logic is, its so sturdy if someone hits it, doesn't require much effort to hold in place
      think Dustbin lid as a shield, vs Car Door as a shield.
      oh and parrying a troll hitting you with a tree with a little shield .... thats XD

    • @JT-yl9yt
      @JT-yl9yt 3 ปีที่แล้ว

      parrying multiple enemies at once is hard might as well use a tower shield if since it always has a consistently high block value and scales more with blocking skill since its base block is higher.

  • @davidhart3193
    @davidhart3193 ปีที่แล้ว +4

    It may be a new addition to the game, but the bone tower shield is a shield you missed

    • @evanescentenquirer2684
      @evanescentenquirer2684 8 หลายเดือนก่อน

      This video came out a year before the bone shield was added

  • @Sylusssss
    @Sylusssss 3 ปีที่แล้ว +2

    The large parry knock with the black metal pairs well with a spear throw or a dagger lunge

    • @grisch4329
      @grisch4329 3 ปีที่แล้ว

      Ooh! Now it makes way more sense.

  • @ivyrion674
    @ivyrion674 3 ปีที่แล้ว +9

    You ever think about build videos? like towers, long houses etc?

  • @zacgamer01
    @zacgamer01 3 ปีที่แล้ว +3

    I think the parry bonus applies to the block power. I was watching Quicksand Riggs video of him demonstrating this. I'm still trying to figure this out myself though, so maybe I'm wrong on this or missing important details.

  • @forsakenquery
    @forsakenquery 3 ปีที่แล้ว +3

    Tower shields seem to be for fighting multiple opponents where you cannot time each black incoming.

  • @jeffreyspinner5437
    @jeffreyspinner5437 3 ปีที่แล้ว +1

    This is good showing the recipes first... tyvm.

  • @clanpsi
    @clanpsi 3 ปีที่แล้ว +5

    I really don't like how tower shields are handled in the game. Their block value isn't high enough to justify the slower movement speed and giving up parry force, since mobility and parry are the most important things in the game for combat. They need to add a special ability to tower shields.

    • @LordKilmir
      @LordKilmir 3 ปีที่แล้ว

      I think tower shields should get a bonus to shielded angle. Like all of 180 degrees in front or something. That would make it better for multiple enemies with the bucklers better for singles.
      That said, right now the biggest tower shield almost always blocks all the damage of the hardest hitting enemies. I think only the 3rd hit from Fuling berserkers regularly smash through it. So balance wise it's pretty ok. At least for solo play. I understand multiplayer increases damage and hp scaling so it gets nastier.

    • @MarkGeuel
      @MarkGeuel 3 ปีที่แล้ว

      or perhaps they should reduce stamina consumed each block with tower shields, by 50-70%

    • @grisch4329
      @grisch4329 3 ปีที่แล้ว

      @@MarkGeuel The Combat Overhaul mod does a great job of exactly that and I hope they implement something very similar. With the mod tower shields block all damage, overflow goes into stamina and ... this is critical.. they allow you to go into negative stamina. So basically with a tower shield, even if you just have 1 point of stamina you will always block 100% of the damage. Going into negative stamina is punishing though as you can't do very much except hobble around and you're going to take longer to regen so you have to be tactical. I think the changes really demonstrate how the parry ability can be balanced out with tower shields in the game.

  • @wofljaw
    @wofljaw 3 ปีที่แล้ว +6

    2* Fuling Berserker and 2* Lox hit for 260 damage.

  • @Rienli
    @Rienli 3 ปีที่แล้ว

    This was very helpful. I wanted to use a tower shield because I love the design of them but, having a round shield seems to be better in every way.
    Thanks for the tutorial!

  • @GBugden
    @GBugden 3 ปีที่แล้ว +5

    Parry bonus on shields means 1.5x/2.0x the block amount on a parry maybe?

  • @dawizze1
    @dawizze1 3 ปีที่แล้ว +4

    6:00 beginning of Stat explanation

  • @timothyworleyjr7158
    @timothyworleyjr7158 3 ปีที่แล้ว

    Dude these videos are great. I've been trying to also do comparisons but I've been doing it in the wild so it's been fun to say the least. Love your videos. I've been basically running these for the last 5 hours while doing yard work. Nice that I can listen and not have to continuously rewind to see what you're saying.

  • @StrutZ007
    @StrutZ007 3 ปีที่แล้ว +2

    Very thorough! Thank you!

  • @ColdOne234
    @ColdOne234 3 ปีที่แล้ว +3

    Gonna need an update video with the new shields.

  • @Terminarch
    @Terminarch 3 ปีที่แล้ว

    I was literally doing some of this testing today on a normal character in the Plains. Grats, thanks for saving me the time

  • @CharlesOwens04
    @CharlesOwens04 3 ปีที่แล้ว +2

    I'd love to see you break down the weapons like this. I'm sure you already have one planned, if you haven't made it already lol

  • @dredlord7472
    @dredlord7472 3 ปีที่แล้ว +3

    Next video go over damage types and weaknesses... as well as how damage choice is made with the multi damage type weapons... (it will be a long one) @FireSpark81

    • @oliverp8338
      @oliverp8338 3 ปีที่แล้ว

      yeah this one. maybe kinda a tier list of the best items for each age?

  • @ingeborgsvensson4896
    @ingeborgsvensson4896 3 ปีที่แล้ว +3

    Very helpful, thanks!

    • @Firespark81
      @Firespark81  3 ปีที่แล้ว +4

      Glad it was helpful!

  • @bootscatsbootscatsboots
    @bootscatsbootscatsboots 3 ปีที่แล้ว +1

    *Goblin Attacks* "NOW THAT'S A LOT OF DAMAGE!*

  • @numetone
    @numetone ปีที่แล้ว

    Also to mention... tower shields = -20% movement VS bucklers which are 5%... I think I'm going to swap my gameplay and use bucklers instead of tower shields ^^! TY for the video!!

  • @Xendrasch
    @Xendrasch 3 ปีที่แล้ว +3

    From the values you showed one can deduce:
    Total_Block_ Power = Shield_Block_Power * (1 + 0.005*Blocking_Skill)
    rounded to the closest integer.
    Or in words, each skill point increases your block power by 0.5 %.
    Thus with 100 skill one has 50% more block power.
    Somehow the tower shields seem very inefficient compared to the round shields. They are havier, slow you down more, cannot parry and have only a bit more block power. With parrying the round shields block almost double the damage of tower shields, which makes absolutely no sense. Do they have a hidden advantage? Maybe a higher solid angle in which they block?

    • @AuthorityCat
      @AuthorityCat 3 ปีที่แล้ว

      No it's just unbalanced. Two handed weapons suffer from this as well. The battleaxe has a parry-like stun on its secondary attack but the primary attack is so slow you can't follow up before the enemy is out of the stun. It also takes a huge amount of stamina, which is yet another downside of tower shields too.

  • @gavin3178
    @gavin3178 3 ปีที่แล้ว

    Thanks firespark for all the testing you do, it helps a lot

  • @beargrizz8174
    @beargrizz8174 3 ปีที่แล้ว +1

    You can also parry arrows from skeletons and rocks from Greydwarfs which also stuns them

  • @jmannUSMC
    @jmannUSMC 3 ปีที่แล้ว +1

    I wonder if parrying also adds more points to your skill level over a regular block.

  • @aristospagang2446
    @aristospagang2446 3 ปีที่แล้ว +1

    only one is a buckler, it is much smaller in size than the other round shields and bucklers IRL are so small for more offensive purpose as well so the higher parry multiplier makes a ton of sense

    • @FlameableMusic
      @FlameableMusic 3 ปีที่แล้ว +1

      Reminds me of the parry shield for dark souls

  • @CeNoPlays
    @CeNoPlays 3 ปีที่แล้ว

    I avoided shields for a long period for the two handed weapons but i really enjoy using a mace shield combo for lots of stuns

  • @Barzarel
    @Barzarel 3 ปีที่แล้ว +2

    Bless the spear and throw.

  • @Ender7j
    @Ender7j 3 ปีที่แล้ว

    This was pretty good. Now I understand the stats better, thanks :)

  • @Eli_Kennemer
    @Eli_Kennemer 3 ปีที่แล้ว +7

    8:24

  • @Tinomedina123
    @Tinomedina123 3 ปีที่แล้ว +4

    All I want is NPC to build a small village that help me forge and feed my pigs also let me tame deer and the lizzar things also imagine you could use a lv 3 deer as a mount

  • @evilmac9623
    @evilmac9623 3 ปีที่แล้ว +1

    I prefer to parry and use the sword secondary attack. Hits like a truck.

  • @AKA_Mufasa
    @AKA_Mufasa 3 ปีที่แล้ว

    Been watching you for a while, this video deserves my sub, good job

  • @nmsspacedude9799
    @nmsspacedude9799 3 ปีที่แล้ว

    All really informative and helpful. Thanks so much FireSpark!

  • @lonebeaver9535
    @lonebeaver9535 3 ปีที่แล้ว

    Hey man I just discovered your channel, I love the video format you're coming up with! Thank you for the amazing guides I just can't get enough of this game these days! Keep it up!

  • @asuya5318
    @asuya5318 3 ปีที่แล้ว +3

    They need to buff tower shields

  • @deusvultmortem4416
    @deusvultmortem4416 3 ปีที่แล้ว +1

    to everyone complaining about the console commands they dont work on multiplayer server apart from the host and who decides to op (its the same as hosting a minecraft server or ark admins get power)

  • @Elveron5
    @Elveron5 3 ปีที่แล้ว +1

    You ever think about marking your vids for different sections of the guides? Would be nice to skip through explanations of shields and their recipes for example. Just a suggestion :D

  • @Yama_1291
    @Yama_1291 3 ปีที่แล้ว +2

    Every buckler is a shield but not every round shield is a buckler.

  • @ethan-youtubetips9038
    @ethan-youtubetips9038 3 ปีที่แล้ว

    You got me hooked for the whole video. When is it coming out? Thumbs up 👍

  • @jeremnc5322
    @jeremnc5322 3 ปีที่แล้ว +2

    Did you Build up multiple characters for this video or is there a "creative" mod like minecraft on the game ? If so how can i make a creative World to test stuff ?

    • @jeremnc5322
      @jeremnc5322 3 ปีที่แล้ว +1

      @@panzerswineflu OK thank you very much

  • @mickey_jim2770
    @mickey_jim2770 3 ปีที่แล้ว +3

    Bucklers are different from shields because they are only held in your fist, they do not have a loop or strap for your arm like a shield, good video tho. Edit: a buckler is a shield but a shield is not a buckler

    • @Firespark81
      @Firespark81  3 ปีที่แล้ว +1

      So what you are saying is bucklers and shields are both used for blocking attacks but are not the same thing?

    • @VeridianHerald
      @VeridianHerald 3 ปีที่แล้ว

      That is oversimplified and incorrect besides.
      Your local curator or HEMA instructor should be ashamed.
      A buckler is a type of shield, arguably evolved from the boss (central metal disc and handle on many shields, especially round ones but also many kite shields dating back to the Norman conquests of England).
      The majority of surviving European shields were center grip shields with a handle that is held in the fist. Straps were common on particularly large kite and scutum, but by no means were ubiquitous.
      Unless we're relying on D&D for our typology, what causes a shield to be classified as a buckler is that it is in the 18cm or smaller diameter range (or equivalent area if not round) with a center grip and designed for active use in intercepting and deflecting close quarter attacks, especially in dueling or personal combat situations and being largely useless for defense against arrows and the like. Larger shields, such as the center grip or strapped kite, "heater" shields, targes and rondache, all the way up to pavise were varying degrees of mobile cover that could be used actively (as is the case with Norse swordsmanship during the Danelaw) or merely be kept as a wall to hide behind from enemy bolts and arrows (especially the Pavise).
      By the late middle ages/early Renaissance, bucklers became a handy bit of civil atire, an easy companion to hang off the belt that carried the espada ropera (Civilian sword, or "Rapier") or sidesword.
      TLDR: All bucklers are shields. Not all shields are bucklers. Bucklers are a specific type of shield. Some shields have a center grip. All buckler type shields have a center grip. Not all shields with a center grip are bucklers.

    • @mickey_jim2770
      @mickey_jim2770 3 ปีที่แล้ว

      @@VeridianHerald Thanks bro but I'll check out wikipedia if I want to learn about shields

    • @mickey_jim2770
      @mickey_jim2770 3 ปีที่แล้ว +2

      @@Firespark81 a spade is not a shovel either

    • @VeridianHerald
      @VeridianHerald 3 ปีที่แล้ว

      @@mickey_jim2770
      "A buckler (French bouclier 'shield', from Old French bocle, boucle 'boss') is a small shield,"
      From wikipedia, gobshite.

  • @unlustig1
    @unlustig1 3 ปีที่แล้ว +1

    are you sure the weapon damage is calculated like that? with the range in yellow and the potential max at lvl 100 in orange? I thought it might be DPS in orange and damage range per swing in yellow

    • @gotyam
      @gotyam 3 ปีที่แล้ว

      The orange number stays the same regardless of weapon skill, but your damage per swing is always in the yellow range (unless it is a backstab or attacking a staggered/parried enemy). The yellow number also goes up as weapon skill goes up.

  • @TrevorSerdoner
    @TrevorSerdoner 3 ปีที่แล้ว +1

    My biggest question, because you pointed out that an Axe has it's own parry multiplier and knockback force.... How does that work when using a shield? If you use a Tall Shield and an Axe, does the shield take priority over the Axe's defensive capabilities or...? Do they add / multiply together? I'm very curious.

    • @aztekenen1
      @aztekenen1 3 ปีที่แล้ว +2

      i'm pretty sure only the equipment you're blocking with counts.

  • @dsgant1616
    @dsgant1616 3 ปีที่แล้ว +1

    I’m 72 hours in and while I love it, it’s a little bit of a slap in the face to grind out the materials to upgrade our equipment if they only just barely increase its stats.
    The game has gotten really tough and I feel like the amount of time I’m having to spend grinding doesn’t reflect in the increase to my equipment.
    Thoughts?

    • @chefmarcg
      @chefmarcg 3 ปีที่แล้ว

      play a different game

    • @dsgant1616
      @dsgant1616 3 ปีที่แล้ว

      A very constructive comment indeed. You’ll do well for society.

  • @chimpanzzzgamer
    @chimpanzzzgamer 2 ปีที่แล้ว +1

    You forgot about the bone tower shield you can craft from skeleton trophies and bones.

  • @TobaxSkosto
    @TobaxSkosto 3 ปีที่แล้ว

    They've changed the scale shield to have the same block stats as the blackmetal shield now, but the scale has a higher movement penalty and no parry, so it's straight up worse than blackmetal now.

  • @fear4343
    @fear4343 3 ปีที่แล้ว +1

    Final Block Power(yellow text) = RoundUp(Block Power * (1 + 0.5 * Blocking level))

  • @lildonkabonka
    @lildonkabonka 3 ปีที่แล้ว

    Super helpful! Thanks man. Keep em comin!

  • @SokkingBTtulaj
    @SokkingBTtulaj 2 ปีที่แล้ว +1

    You missed the bone and serpent scale towershields.

  • @chefmarcg
    @chefmarcg 3 ปีที่แล้ว

    thanks for all the vids mate, great work...as usual.

  • @honzabehal4190
    @honzabehal4190 3 ปีที่แล้ว +6

    No offence, but those round shields are shields...buckler is a buckler, that's why it's called buckler :D

  • @ardentdfender4116
    @ardentdfender4116 3 ปีที่แล้ว +1

    What i more enjoy about this video is to understand the Block and Parry mechanic in how it actually works. The cheat mode videos are amusing and not interested in using them. But understanding actual mechanics of combat, well more interesting to me as i enjoy using shield and sword/axe.

  • @VeridianHerald
    @VeridianHerald 3 ปีที่แล้ว +1

    Excellent video, gratitude, very informative.
    I know you and Wak do a bit of collab, do you know if it is a viable tactic to have one player run interference with a good shield while the other brings the hammer down for damage?

    • @dontkillme5368
      @dontkillme5368 3 ปีที่แล้ว +2

      This is what my buddy and I do. I run shield and he camps behind me with that hammer aoeing everything.

    • @kirbeeez6131
      @kirbeeez6131 3 ปีที่แล้ว +1

      Agree with the other guy, especially early on. With the stag hammer. I would shield, he’d be right up on me hammering in the burial chambers. He’s got the iron gamer now and I’m full iron as well, we sometimes still do it but it’s not really necessary anymore. Early on we’d get our asses kicked any other way lol

  • @gergernzero6904
    @gergernzero6904 3 ปีที่แล้ว +2

    maybe in new lands and new badys the tower shilds be what you need.

  • @sheetsda
    @sheetsda 3 ปีที่แล้ว +1

    I find parrying gets really dicey when fighting multiple end-game enemies at once. I still prefer shields but I could see tower shield having the advantage in those situations since parry is less useful. Alas that would be very hard to quantify and test in a controlled environment.

    • @darthroflex
      @darthroflex 3 ปีที่แล้ว

      In situations with multiple enemies I found out that it doesn't really matter cuz you'll run out of stamina by blocking either way so the best way to deal with them is to go full offense and trim down their numbers as quickly as you can... At least in solo-mode.

    • @masift1494
      @masift1494 3 ปีที่แล้ว +1

      True. When you’re being attacked by multiple fulings at once, parrying is useless. It’s better to run away and whack them with a frostner or just kite them and shoot arrows

  • @pookznl
    @pookznl 3 ปีที่แล้ว +1

    Firespark, what about the movement speed reduction? Halfway the video all reduction speeds said -20% (0%). Does blocking skill effect it? Andmaybe for armor

    • @sanelruznic3790
      @sanelruznic3790 3 ปีที่แล้ว +1

      No the % in the brackets (x%) is all movement speed reduction combined, lets say you have a tower shield -20%, an one hand weapon -5% and one mail armor piece -5% the shield would say movement speed reduction -20% (-30%) because it adds -20,-5 and -5 together. So the number infront of the brackets is for the item itself and the number inside the brackets is your total movement penalty from all items combined that you are carrying right now. Cheers ;)

  • @Jeffs40K
    @Jeffs40K 3 ปีที่แล้ว

    Awesome Info, got to go raise my Blocking now haha

  • @Leghar
    @Leghar 3 ปีที่แล้ว +1

    So, it looks like each level of Block you achieve gives you a 0.5% base Block Power bonus.

  • @czar6949
    @czar6949 3 ปีที่แล้ว

    Thanks for all the tips!

  • @paulmandarino8941
    @paulmandarino8941 3 ปีที่แล้ว +1

    Saw someone on reddit parry a troll and did a finishing move unarmed that was kinda like a jumping kick

    • @evancashman7614
      @evancashman7614 3 ปีที่แล้ว +1

      Unarmed attack from mouse button 3

  • @jamesproimos
    @jamesproimos 3 ปีที่แล้ว +4

    are we sure the parry bonus isn't the bonus amount of damage blocked by a parry?

    • @ProtonOne11
      @ProtonOne11 3 ปีที่แล้ว

      that makes much more sense

    • @quicksandriggs
      @quicksandriggs 3 ปีที่แล้ว +1

      That's the conclusion I came to in my testing.

  • @FX-in7yp
    @FX-in7yp 3 ปีที่แล้ว

    @Firespark81 are there admin commands? I noticed you "spawned in" some skelletons, and you also were in a godmode of sorts, taking 0 dmg from a few hits!

  • @Puppercat
    @Puppercat 3 ปีที่แล้ว +1

    Tower shields need some love :C

    • @gergernzero6904
      @gergernzero6904 3 ปีที่แล้ว

      yay. i use them for looks and fell.

  • @kirilll2715
    @kirilll2715 3 ปีที่แล้ว

    thats ecsactly what im looking for, thanks =)

  • @Burnit78
    @Burnit78 3 ปีที่แล้ว

    Great vids !
    Will you make the same kind with weapons ? :D