Trim sheet and vegetation tutorial

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  • เผยแพร่เมื่อ 5 ก.ย. 2024

ความคิดเห็น • 53

  • @AJGameDev
    @AJGameDev 11 หลายเดือนก่อน +10

    this is a phenomenal breakdown of a trim sheet process. I used this method to build a dungeon entrance and this breakdown was instrumental in the creation process. thanks!

    • @KobusViljoenArt
      @KobusViljoenArt  11 หลายเดือนก่อน

      Thats awesome to hear hope it helps with your future projects :)

  • @faryanblender8946
    @faryanblender8946 3 หลายเดือนก่อน +1

    I've been watching tutorials on the trim sheet method for months and I have to say this is the best of them all!

    • @KobusViljoenArt
      @KobusViljoenArt  3 หลายเดือนก่อน +1

      Thank you so much i am glad it heled you on your 3d journey

  • @oldstuff400
    @oldstuff400 10 หลายเดือนก่อน +3

    Incredible tutorial, clear, paced well, and slots perfectly into my workflow, thank you for making this!

    • @KobusViljoenArt
      @KobusViljoenArt  10 หลายเดือนก่อน

      So glad it helped you . Good luck with perfecting your workflows

  • @TupeloLabs
    @TupeloLabs 3 หลายเดือนก่อน

    This was awesome, great work & explanation. Definitely one of the best trim sheet tutorials I've every come across and the foliage elements were super enlightening as well.

    • @KobusViljoenArt
      @KobusViljoenArt  3 หลายเดือนก่อน

      Glad it helped you :) i will be releasing full version in a bit as well without skipped parts

  • @sam_pyrtuh
    @sam_pyrtuh 7 หลายเดือนก่อน +1

    Thank you so much for this tutorial it really help me while working on a commercial projects.

    • @KobusViljoenArt
      @KobusViljoenArt  7 หลายเดือนก่อน

      You're very welcome! glad it helped

  • @norph1975
    @norph1975 9 หลายเดือนก่อน +1

    The most useful video about trim sheets around youtube. Thanks, man.

    • @KobusViljoenArt
      @KobusViljoenArt  9 หลายเดือนก่อน

      So glad you found this helpfull in your 3d journey :)

    • @MrCompassionate01
      @MrCompassionate01 4 หลายเดือนก่อน

      Agreed, it's really hard to find good general advice about Trim Sheets but this is ideal.

  • @udulasamithapriya5460
    @udulasamithapriya5460 2 หลายเดือนก่อน

    Thank you so much for this tutorial. I learned a lot of things from this.

  • @KobusViljoenArt
    @KobusViljoenArt  3 หลายเดือนก่อน +5

    A full version of this tutorial is in the works with no speed ups and narrated
    This will be a 5 hour version so it will take a bit to edit but it has been requested enough to be worth it

  • @productocamarena
    @productocamarena 6 หลายเดือนก่อน

    Thanks for this great tutorial - when you were applying that trim sheet to all the low poly assets I almost had a heart attack, I was like "THIS IS SO GOOOOOOOOOD" :D
    Also, very much to the point, I love that so much insight is condensed in such a short video. Well done!

    • @KobusViljoenArt
      @KobusViljoenArt  6 หลายเดือนก่อน +1

      Trim sheets on low poly for stylized assets or structural assets are a life saver it makes you be able to create a hero texture for non hero assets and makes your textures impact so much more

  • @roukuo
    @roukuo 3 หลายเดือนก่อน

    One Tip, in case u did not figure that out: instead of manually painting in the different materials in SD you can also assign vertex colors inside blender to the different meshes and then bake those vertex colors on the ID map while baking. When creating masks you can then select the IDs you baked from the Vertex Colors. I found myselfe saving a lot of time that way and thought thats maybe usefull :)

    • @KobusViljoenArt
      @KobusViljoenArt  3 หลายเดือนก่อน

      I am aware of this trick i at this point in my workflows did not use it as often as i do currently

  • @kirshak7007
    @kirshak7007 5 หลายเดือนก่อน

    I'm one year late, but I am glad I have found your video, it is so inspiring

    • @KobusViljoenArt
      @KobusViljoenArt  5 หลายเดือนก่อน

      So glad you find it helpful :D

  • @ShinGidora
    @ShinGidora 7 หลายเดือนก่อน

    I'm currently in Term 2 of Vertex School! Thanks so much for the breakdown from a fellow alumni!

    • @KobusViljoenArt
      @KobusViljoenArt  7 หลายเดือนก่อน +1

      Glad you found it usefull and goodluck with Vertex they heled me so much propel my career forward

  • @noisez
    @noisez 11 หลายเดือนก่อน +2

    Hey man! Thats a fantastic tutorial! Very well explained! New sub!

    • @KobusViljoenArt
      @KobusViljoenArt  11 หลายเดือนก่อน

      I am very glad you enjoyed it :) Good luck in your journey

  • @user-hd5yq9jb4v
    @user-hd5yq9jb4v 4 หลายเดือนก่อน

    WOAHH I'm new to 3d but damn this is a very fast way to do stuff, 3d doesn't have to be complicated at all.

    • @KobusViljoenArt
      @KobusViljoenArt  3 หลายเดือนก่อน

      Often mastery isnt magic its just process so as soon as you find a nice efficient way to do something it seems effortless

  • @3Dtexel
    @3Dtexel 9 หลายเดือนก่อน

    Thank you for the explanation.. that ivy is the best part!!

    • @KobusViljoenArt
      @KobusViljoenArt  9 หลายเดือนก่อน

      Thank you glad it was helpful!

  • @mch43856
    @mch43856 6 หลายเดือนก่อน

    this tutorial is frikin amazing ty!!

    • @KobusViljoenArt
      @KobusViljoenArt  5 หลายเดือนก่อน +1

      So glad it was helpfull :)

  • @bovineox1111
    @bovineox1111 7 หลายเดือนก่อน

    Would gladly pay for a slower step by step on this, especially for substance piece

    • @KobusViljoenArt
      @KobusViljoenArt  7 หลายเดือนก่อน +1

      I would for sure keep that in mind and create a slower version with all steps explained

  • @shellgrierson7224
    @shellgrierson7224 6 หลายเดือนก่อน

    Hi, This is a great breakdown, you did it better than people who are paid professionally to teach this stuff! I'm looking to make a trim sheet for a hedgemaze garden scene I'm working on and was wondering how best to go about making one for the hedgemaze I'm making or if I would be better attacking it in a different way? I'm a first year game design student so I'm still learning, any help would be greatly appreciated.

    • @KobusViljoenArt
      @KobusViljoenArt  6 หลายเดือนก่อน

      This is pretty much the best trim sheet workflow i have found . you could potentially use something like quixel to get the textures you need as well and split the materials you want to use so ground wall roof that type of thing would be a square or a line on their own
      Hope this helps

    • @shellgrierson7224
      @shellgrierson7224 6 หลายเดือนก่อน

      It did actually! For some reason I was seeing the only way I could make a trim sheet was if it was Sci Fi based but now I've wrapped my head around in I get it. Thank you so much. You're work is very good by the way!@@KobusViljoenArt

  • @SakigakeMechazawa
    @SakigakeMechazawa 20 วันที่ผ่านมา

    The more I know!

  • @HamedPhixer
    @HamedPhixer 11 หลายเดือนก่อน

    Thank you, very helpful

    • @KobusViljoenArt
      @KobusViljoenArt  11 หลายเดือนก่อน +1

      So glad you found it helpfull . good luck in your journey

  • @gertvg1417
    @gertvg1417 9 หลายเดือนก่อน +1

    Did i miss something or did you go from blender to substance with the sculpt without UV unwrapping?

    • @KobusViljoenArt
      @KobusViljoenArt  9 หลายเดือนก่อน +2

      No Uv unwrapping is needed on that step as we are baking to a plane that already has a 1:1 UV space

    • @tonycezar1645
      @tonycezar1645 4 หลายเดือนก่อน

      @@KobusViljoenArt one one the most important steps to be left out on the tutorial

    • @KobusViljoenArt
      @KobusViljoenArt  4 หลายเดือนก่อน

      @@tonycezar1645 In future i will post shortened and full tutorials that no information is lost

  • @fressno1807
    @fressno1807 5 หลายเดือนก่อน

    Feels like using square planes for the ivy would save on vertices, as your small planes have more than 4 vertices per plane. Or am i wrong?

    • @KobusViljoenArt
      @KobusViljoenArt  5 หลายเดือนก่อน +1

      You are correct and that is a way to do it . however with the more verts and bening the planes sllightly you get more life in the foilage because it is not just on a flat plane . it depends what the users view is on the plants

  • @user-ve4nj5hr2h
    @user-ve4nj5hr2h 8 หลายเดือนก่อน

    thank you very much.

  • @doctor_fastoss3288
    @doctor_fastoss3288 4 หลายเดือนก่อน

    why didn't you just cut out the leaf texture to create ivy

    • @KobusViljoenArt
      @KobusViljoenArt  4 หลายเดือนก่อน

      Because this would not have given me the normal and height information to create more 3d feeling ivy . for distance using flat ivy is fine

  • @tianengelbrecht2534
    @tianengelbrecht2534 หลายเดือนก่อน

    Thanks Kobus, nou moet jy nog net die ding in Afrikaans doen dan leer ek dubbel so vinnig!

    • @KobusViljoenArt
      @KobusViljoenArt  หลายเดือนก่อน

      Ek dink nie daar is genoeg mense wat dit sou wou leer in Afrikaans nie dit sal n baie interesante ding wees

  • @ZombieChicken-X
    @ZombieChicken-X 10 หลายเดือนก่อน +1

    hey man what about the sides of the cubes/pieces of the trim texture?