TRIM TEXTURE TUTORIAL - ENVIRONMENT ART 101

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  • เผยแพร่เมื่อ 11 เม.ย. 2019
  • Free 4 Part Tutorial Series on making trim sheets:
    Part 1 - • Planning & Creating Tr...
    Part 2 - • Sculpting Trim Sheets ...
    Part 3 - • Trim Sheets in Substan...
    Part 4 - • Quick and Easy Trim Sh...
    Free UE4 lighting presets + Tutorial : • UNREAL ENGINE 4 LIGHTI...
    Get the example texture and mesh files from this tutorial: gumroad.com/polygonacademy
    The Best video card for Gamedev: amzn.to/45Ev6Cu
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    The Camera I use to film my videos: amzn.to/3Pf0bHL
    Follow Me on Artstation for more: www.artstation.com/pixelmasher
    Using Trim textures is an essential skill for any environment or asset artist. You can use a small library of detailed trim sheets to quickly add detail and create modular kits, while keeping your memory budget under control. This is an extremely common practice in game development.
    Links to the examples shown at the end:
    God of war trim texture - Cliff Schonewill www.artstation.com/artwork/XZ2L0
    Destiny 2 tank - Ethan Scheu www.artstation.com/artwork/b4mZE

ความคิดเห็น • 850

  • @PolygonAcademy
    @PolygonAcademy  5 ปีที่แล้ว +28

    Link to the trims/meshes and my lighting presets: gumroad.com/polygonacademy

    • @adamplechaty
      @adamplechaty 5 ปีที่แล้ว +1

      Bought it just now and going to reverse engineer the example pack to learn more about this. Would love to know how exactly you did the ornate pieces in that sheet. Thanks again!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +2

      @@adamplechaty thanks so much for the support! the ornate pieces were literally just using jonas ronnegards ornate brushes pack, just search for JRO tools on gumroad, and they are super useful brushes for zbrush, and then i just turned wrap mode one while using them to get it to tile properly ;) hope that helps!

    • @philipgilbert3772
      @philipgilbert3772 4 ปีที่แล้ว +1

      Have you done any tutorials on how to make the water shown in that level? Mine never really looks as nice as that even with a fresnal. Or even made any on Gumroad that we can purchase to use? Water has always been my weak spot.

  • @JagaimoLoco
    @JagaimoLoco 5 ปีที่แล้ว +45

    Man, I'm confounded. I begged instructors to discuss this kind of stuff during classes earlier this year and they just glossed past it. It's equal parts essential and useful as hell! Thanks so much dude

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +9

      thanks so much! I constantly keep hearing instructors are not teaching this technique which is appalling/mindblowing to me haha. glad the video helped!

  • @jasonvoor9257
    @jasonvoor9257 5 ปีที่แล้ว +96

    What was really confusing for me back when I started working with games and engines, was the MAJOR difference between a trim / atlas texture and a lightmap texture. The short version, which I came to understand the hard way is - trim/atlas textures CAN have UV islands overlapped, lightmap textures CANNOT.
    In your 3D modelling program, you should have TWO sets of textures - on channel 1 (which will be channel 0 in UE4) you have your UV islands mapped according to your texture, overlapping or not, and on channel 2 (which will be channel 1 in UE4), you have your UV islands spread across the whole texture (0,1 space) with some gap between the different islands (people recommend 3px, I can't say for sure, because I seem to always have problems regardless of how much px gap I leave). They MUST NOT overlap, or otherwise you'll get visual artifacts after baking.
    Another thing I learned the hard way - if you manual unfold, all the sharp edges in your model (edges > 45°) should have seems.

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +12

      Jason Voor yea exactly, multiple uv channels is the way to go, you can reuse the second uv set for unique grime masks, tiling detail normal maps etc as well :)

    • @manollobango
      @manollobango 5 ปีที่แล้ว +4

      I also wanted to mention this because when I started modelling last year I begun to use this workflow first but then I had the lighting issues in UE4 because of overlapping UVs. I don't understand why this possible issue isn't broached in this video as it seems to be very important when using this workflow. Beginners need to be teached about the pros and the cons of using this technique.

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +11

      Manollo Bango nowdays unreal should automatically make a clean uv2 for your lightmaps on import, but i know what you mean, so many people asked about this that its gonna be the entire subject of my next video ;)

    • @manollobango
      @manollobango 5 ปีที่แล้ว +1

      ​@@PolygonAcademy
      Okay, nice to hear. Like I said before, last year I had issues within UE4 because of overlapping UVs and I didn't touch the engine since then because I focused more into modelling instead. However, I don't think that all your viewers are using UE4 but Unity and I don't know how the latter does handle this.

    • @rounukrock
      @rounukrock 5 ปีที่แล้ว +1

      @@manollobango I believe you can create the Second UV channel well in advance in your modeling software, rather than relying on the automated process of some engine. This way you are the one that's driving the result of how the lightmap Uvs are distributed, depending on the size of the Lightmap you choose. Also I believe most of the people in the Game Industry or learning the game pipeline, will eventually know about the need to create a separate UV channel for the same.

  • @MerryMac1000
    @MerryMac1000 5 ปีที่แล้ว +5

    I have no idea how many hours of my life I have spent looking for EXACTLY this information!!! THANK YOU!!!! Why is this so seldom touched on in tutorials when it's so important?!?!?!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      Effete Denizen haha i have no idea you are not the first to say this, and it blows my mind it’s not being taught more 🙃

    • @MerryMac1000
      @MerryMac1000 5 ปีที่แล้ว +1

      @@PolygonAcademy At my college and again at uni you had to show your UVs, anything outside the 0/1 area and you'd fail =/ They insisted everything HAD to be inside the area.
      Are you making any more modular kit tutorials? I feel like I've shed several years of ingrained bad advice!

  • @MatthewMarquit
    @MatthewMarquit 5 ปีที่แล้ว +151

    Notable Time-stamps:
    0:00 - Introduction
    3:31 - Within Unreal / explanation & example of trim textures
    6:15 - Within Substance Painter / explanation & example of trim textures
    6:59 - 3ds Max & Zbrush geometry creation for trim sheet (Sped-up)
    7:36 - Further explanation of trim textures
    12:24 - How the unwrap affects trim textures (Circular Floor)
    19:25 - Modeling tips for trim textures (Pillar & Curved Wall)
    27:02 - Using trim textures on small objects (Pottery)
    31:36 - Balancing high and low detail within trim textures
    33:10 - More examples of professional trim texture usage
    35:43 - Conclusion / Wrap-up

  • @WarrenMarshallBiz
    @WarrenMarshallBiz 5 ปีที่แล้ว +34

    Gold, man, GOLD! Well done.

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +3

      thanks dude! that means a lot coming from you, love your channel :)

    • @leihejun844
      @leihejun844 2 ปีที่แล้ว +1

      it's all mortar and concrete, there was no gold. Vases were brass

  • @gox9510
    @gox9510 4 ปีที่แล้ว

    I just started in the game industry... Man you just save my life, doing 100 assets per week was a real pain until i saw this video. Thank you very much!

  • @damastine
    @damastine ปีที่แล้ว

    With this tut on Dec 22' I started remodel thinking of unwrapping and creating models from simple trim sheet. 1 texture gives many, many variations of a mesh.
    And for method of this tut, it's nothing extra, no digress, just essentials in a pill, easy to follow. More such vids.

  • @playonce4186
    @playonce4186 3 ปีที่แล้ว +1

    wow this is what i was wondering all the time" how do those big buildings have such a high texel density?" this video explained it perfectly!

  • @berca76
    @berca76 5 ปีที่แล้ว +2

    almost 20 years in game industry as a 2D/3D enviro artist. I went from this type of trim texturing to unique UVs and now I'm getting back again. It's nice to refresh memory :-)
    Great tutorial btw. Keep up great work! ;-)

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      berca76 thanks! Yea its just a great tool thats relevant from the ps1 days all the way till now haha. Thanks for watching

  • @xMikomiChanx
    @xMikomiChanx 3 ปีที่แล้ว +1

    My god, I didn't know anything about trim sheets until today and I just completed a 4 year honours degree in games art. It was never mentioned. But I have an art test for a job due in 2 days, and they request that you use trim sheets, and I was like, use WHAT? Thank god for this video. Hopefully I can make something presentable and I don't look like a doofus ^^;; Thank you!!!

    • @PolygonAcademy
      @PolygonAcademy  3 ปีที่แล้ว

      Awesome! Glad this came in handy! I have a more in depth 4 part series on my channel as well. Good luck on the art test 💪

  • @jopemeofficial
    @jopemeofficial 2 ปีที่แล้ว +3

    For someone who's just getting started in asset creation / texturing, I'm very glad that I came across your channel. Your videos are really insightful! Thanks, man! 😊👌🏾💯

    • @jopemeofficial
      @jopemeofficial 2 ปีที่แล้ว

      My totally unrelated question remains but here it goes: Bro, were you a professional fighter? 😊

  • @DarkAutumn3D
    @DarkAutumn3D 3 ปีที่แล้ว

    I've been using 3DS Max, working with several games engines, for about 19 years now. When I play games like Elder Scrolls Online, I often go around examining the texture work and modular nature of the scenery and buildings in that game like "Yep this is modular and using a trim sheet..." lol.

  • @Walkion
    @Walkion 5 ปีที่แล้ว +3

    God damn, finally someone that is explaining clearly how you make and use those trim sheets. I never found anyone really taking the time to explain that correctly before, what a shame really. Thank you so much for what you do, its really cool, i'm gonna help support you in return for that, you just made yourself a fan!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      Walkion wow thanks so much for the awesome feedback, glad to serve up that hot fresh cg content for you :) appreciate the support 🔥🔥

  • @DanyGates0693
    @DanyGates0693 5 ปีที่แล้ว +77

    Ohhh yes man, this content is like pure gold!!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      Art of Dani Baena thanks dude! I think the real winner this week is you though homie! Congrats on the job 🔥🔥🔥

    • @DanyGates0693
      @DanyGates0693 5 ปีที่แล้ว

      Believe it or not, without your article about motivation I don't know If I would've been able to finish the project I was working on at the time. I kind of needed that fresh dose of reality right on my face hahaha so big thanks for that!!

    • @rancheraosborne
      @rancheraosborne 5 ปีที่แล้ว +2

      @@DanyGates0693 Congrats on the job mate, I also accepted a job a week ago, starting as a junior 3d artist!!

    • @DanyGates0693
      @DanyGates0693 5 ปีที่แล้ว +1

      That's fantastic! Let's go for it! thanks

  • @elliotarmstrong615
    @elliotarmstrong615 ปีที่แล้ว +2

    I have started learning environment art the last few weeks. I appreciate you explaining the reason and theory behind why its such an important skill to have. I haven't worked in the industry so memory constraints aren't an issue on my small personal projects. I will definitely learn more about trim sheets! Thanks you for sharing!

  • @jeffwu5765
    @jeffwu5765 5 ปีที่แล้ว +2

    Love all of your videos,Happy to see more!!!Really helps a LOOOOOOOTTTTTT!and many thanks for making those super quality content.

  • @rancheraosborne
    @rancheraosborne 5 ปีที่แล้ว +1

    I am very glad that you listen to your community, you are the best teacher I ever had.
    I wish you the best possible luck in your life and career because you deserve it.
    Thank you again.

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      thanks so much, that is an insanely motivating comment :)

  • @brdklt
    @brdklt 5 ปีที่แล้ว +25

    It's like Jesus talking to disciples! You're the man!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +4

      hhahaha shhhh it'll go to my head! thanks for watching :)

    • @leihejun844
      @leihejun844 2 ปีที่แล้ว +1

      I had the exact same feeling
      Edit: god of UV sent him for our blessing.

  • @CaltropArt
    @CaltropArt 5 ปีที่แล้ว +11

    Hell Yeah Tim, been waiting for this! Thanks! and keep it up!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      Callum Thomas cheers dude! I know a ton of you guys were waiting on this one ;)

  • @Just__Jamieg33k
    @Just__Jamieg33k 2 หลายเดือนก่อน +1

    I have only recently heard about the concept of Trim Sheets and this is mind blowing. I am very much self taught and do the whole beginner thing of unique unwrapping everything I do, sometimes sharing a UV map across several things that may not need too much detail. This will be a game changer. I can't wait to play with that.

    • @PolygonAcademy
      @PolygonAcademy  2 หลายเดือนก่อน

      awesome glad it helped! i have a 4 part tutorial on creating and uv'ing trim sheets on my channel if you havent seen it. I am also self taught so love to hear others going down that route as well! pays off in the end if you stick with it :) thanks for watching

  • @kirilzangagolev3401
    @kirilzangagolev3401 5 ปีที่แล้ว +1

    I can't wait for an indepth series on environments! I am trying to figure out some advanced techniques like blending designer materials, texturing buildings with tiling textures and all the techniques for texturing larger objects. It seems very hard to do with a unique unwrap and I think your series will help immensely.

  • @angiemon897
    @angiemon897 3 ปีที่แล้ว

    I seriously love you. At first I was kinda "afraid" I might miss out on some awesome hacks because I use Maya and not Max, but as you've mentioned, by the time you explained UVs I didn't even realize this wasn't Maya at first because it was all so clear in itself, thank you!! :D
    (honestly, everyone struggling with this, just watch an up-to-date Maya UV Tool Tutorial, there are so many profound ones out there, then you just immediately know what's the Maya counterpart of what he's doing and where to find it)
    SO comprehensive and helpful!

  • @Video.Game.Company
    @Video.Game.Company 5 ปีที่แล้ว +3

    I've been waiting for someone to make a useful in-depth tutorial on trim sheets for awhile now. This is a game changer, thank you so much Tim!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      awesome, glad to hear you enjoyed it! you are super welcome!

  • @coffeediction
    @coffeediction 4 ปีที่แล้ว +1

    Okay so basically:
    - Trim sheets are perfect for environment art.
    - Not knowing trim sheets, is one of the reasons why people cant progress in environment art and it feels like huge amount of work, its just that the workflow is wrong, adds up work, make ppl lazy, postpone or actually start watching videos like this.
    - Trim sheets allow reuse, and the main focus are the actual textures, so the fun part is actually doing the trim sheet texturing AND texturing the model, while usual workflow, has the fun in only substance. Thats how i feel at least.
    Correct me if Im wrong anywhere, if not I quite start to really get it and it feels "right".
    Thanks for this!

    • @PolygonAcademy
      @PolygonAcademy  4 ปีที่แล้ว +1

      yea you are right, a lot of it hinges on creating interesting textures and then being super creative with your meshes and UVs. those destiny vehicles are insane examples of someone mastering the technique to the point where its very invisible unless you really study them. the biggest gain is the project momentum, using a couple trims and tiling textures, you could tackle a huge medieval city modular kit and get something really impressive in the same time that someone spends doing a highpoly gun or tank and baking it down to a single asset.

    • @coffeediction
      @coffeediction 4 ปีที่แล้ว +1

      ​@@PolygonAcademy ohh that is actually crazy, also it didnt cross even my mind that destiny was tiled on vehicles, it kinda feels like closer to the industry level, optmisation. Again, my appreciation sharing such hard to find information

  • @hypersapien
    @hypersapien 5 ปีที่แล้ว +3

    First time I've seen one of your videos, and you've earned my subscription. I appreciate the level of detail you go into while still keeping it concise and clear.

  • @lockenessmotorsports818
    @lockenessmotorsports818 5 ปีที่แล้ว +4

    Yes you legend been waiting for ages to learn this

  • @apo6199
    @apo6199 5 ปีที่แล้ว +1

    This is real gold! I rarely see some tut talking about trim sheet. Your tut really helped a lot! Please do more like this!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      Polygon thanks for the feedback, more to come ;)

  • @SuperDeano1000
    @SuperDeano1000 5 ปีที่แล้ว +1

    Happy to see a number of new and great videos, Tim! Can't wait to get involved again.

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      Dean Stevens glad to be back at it! Thanks for tuning in again!

  • @skully938mcintyre2
    @skully938mcintyre2 5 ปีที่แล้ว +3

    As i was finding things out with this video, I was actually starting to get annoyed that this wasn't taught to me earlier, went through an entire degree this wasn't even hinted at. So thank you, like a lot a lot, cause i feel this is a huge step to allowing me to make really good looking assets through tilling (and now trim maps, because thats a thing), rather than just accepting something that looks "fine" cause the tilling wasn't working with the geometry i needed
    So thank you!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +2

      luke mcintyre blows my mind this wasnt taught to you! When you combo trims and tiling you can create almost anything haha

  • @mr_sniper8162
    @mr_sniper8162 5 ปีที่แล้ว +2

    Awesome as always man!!!
    Can't wait to watch your full AAA environment tutorial, as a self-taught environment artist your tips and videos really helps me alot.
    Thank you

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      Mr_SniPeR cheers, appreciate the love! Thanks for taking the time to watch :)

  • @alexanderpintolobo9801
    @alexanderpintolobo9801 5 ปีที่แล้ว +1

    This was genuine gold! I have been struggling with this for the past week especially the UVing aspect and this helped clarify some of my issues, thank you!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      Alexander Pinto Lobo glad it helped!

  • @xylonirgium
    @xylonirgium 5 ปีที่แล้ว +1

    I'm so happy I found your channel. As a 3d student just getting into environment art I can't wait for the Environment Art series.

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      thats what I like to hear! glad you are able to get some tips outta the video :) thanks for watching and taking the time to comment

  • @robertmoats1890
    @robertmoats1890 ปีที่แล้ว +2

    This is the first time I've seen one of your videos, so figured I should comment. Your videos are definitely at a professional level, yet they come across as friendly and informal. You communicate like a normal guy that's trying to teach his friends how to do something, and it works very well. Well done!

    • @PolygonAcademy
      @PolygonAcademy  ปีที่แล้ว

      cheers dude! that was the goal so glad it comes across like that :) thanks for stopping by and watching!

  • @MarmaladeMaki
    @MarmaladeMaki 5 ปีที่แล้ว +1

    Just the video i needed. Can't wait for the others. Every other tut is kinda just "well we have this block" but a block is very different form a vase or other more complex objects....and often teh result looks like it would have been laughed out of every studio 10 years ago. Understandable but looking great is not exactly what most tuts about this topic are.

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      happy to hear it helped you out :)

  • @ogarga666
    @ogarga666 5 ปีที่แล้ว +1

    I think you don't realize how valuable these lessons are. Thank you so much!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      Gabriel Garga thanks for the great feedback, makes me happy to know you are enjoying the vids :)

  • @Sha6955
    @Sha6955 5 ปีที่แล้ว +1

    Thank you so much Tim !! This is another art/life changing tutorial from you. You have just answered so many questions I had and that were holding me back for a looong time, and you did it in 37 minutes and 13 second: you're the best!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      Charlotte MacKie happy to hear that :)

  • @ahatcho138
    @ahatcho138 4 ปีที่แล้ว +1

    Thank you for your time and this tutorial. My utmost gratitude to you!

  • @actioN1337
    @actioN1337 5 ปีที่แล้ว +1

    Not gonna lie it's probably one of the best youtube channels about environment design things. Keep it going!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      wow, thats an insane compliment to get! thanks so much :)

  • @FoamBananaz
    @FoamBananaz 5 ปีที่แล้ว +1

    As someone who's self taught through youtube tutorials over the last year, seeing the UV layout at 16:38 blew my mind a little bit, the sky just opened up before my eyes LOL! Thank you so much for all of your tutorials, they're so helpful!

    • @atkaygee
      @atkaygee 5 ปีที่แล้ว

      100% the same over here lol

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      cheers, the assets are up on my gumroad if you wanna bring them into your 3d software and slide around the uvs with the texture applied, should help fill in the picture more. Link in the description if you are interested.

  • @GeorgeLikoudis
    @GeorgeLikoudis 5 ปีที่แล้ว +1

    Thank you Tim, this is actually one of the best free tutorials out there for trim sheets. I like your process of breaking down the info and your workflow. I was hoping that maybe you could post at some point a sped up timelapse of this process, just for anyone who maybe wants to check it in detail, not even any commentary is needed. Again, thank you very much! Cheers!!!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      George Lykoudis yup im planning on it, was on vacation last week but will be back pumping out vids soon, and that will be one of them ;)

  • @ConceptualVision
    @ConceptualVision 5 ปีที่แล้ว

    Great presentation. Always happy to see when these things are presented with clarity and insight ... need more from you.

  • @TimKaminski
    @TimKaminski 5 ปีที่แล้ว +1

    Thanks for putting these tutorials together, they are extremely helpful, and have a lot of eye opening tips throughout! Keep up the awesomeness :)

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      thanks man, I am a huge fan of your work :) always smashing that like button on artstation each time you post haha.

  • @notjaydanbhooshan93
    @notjaydanbhooshan93 5 ปีที่แล้ว +1

    Thanks Tim! Ive been looking for a recent trim sheet tutorial!! Really inspired by your videos and advice!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      Love seeing comments like this :) use that knowledge to become a badass artist!

  • @normalweird3675
    @normalweird3675 5 ปีที่แล้ว +1

    This is the first time I've really understood what trim sheets are and how to use them, thanks for making these videos!!

    • @PolygonAcademy
      @PolygonAcademy  4 ปีที่แล้ว

      you're welcome, big trim sheet 4 part series coming out this week as well showing more techniques.

  • @nandoquintao
    @nandoquintao 5 ปีที่แล้ว +1

    Dude, your production quality is incredible! I am loving following your videos, man! Cheers!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      Fernando Lacerda thanks! It takes a while to make a vid but glad everyone enjoys them :)

  • @lis_rigel
    @lis_rigel 4 ปีที่แล้ว +1

    a huge preesh for you, man, i've struggled with this stuff by myself a lot, but yours tutorial explains and shows a lot in a simple and understandable way. thank you. i'd give my kidney for our teachers explained this stuff to us as you did.

    • @PolygonAcademy
      @PolygonAcademy  4 ปีที่แล้ว +1

      hahah thanks! keep your kidney, cause there is more to come :)

  • @yoohasz4767
    @yoohasz4767 3 ปีที่แล้ว

    Tim! So thankful for this!

  • @zombifying
    @zombifying 4 ปีที่แล้ว

    I couldn't wrap (no pun intended) my head around trims for so long, but within just 37 minutes I actually get it now! Incredible, thank you so much :)

  • @RadianHelix
    @RadianHelix 5 ปีที่แล้ว +3

    Creating a material in Unreal using layer masks, like adding those cracks to a unique alpha layer with height and normals (like decals), but leaving the rest flat underneath, can also accelerate your mileage quite a bit.

  • @3DArt4Games
    @3DArt4Games 4 หลายเดือนก่อน

    Its amazing what you can do with a trim sheet, lovely work mate!

  • @fu_films1479
    @fu_films1479 5 ปีที่แล้ว +1

    thanks immensely for this vid, you clarified a lot of the confusion I was facing trying to understand trim sheets. The UVing aspect now makes total sense. great stuff!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      FU_Films awesome to hear! Yea the uv/texture use part was confusing to me for so long

  • @56bobo56
    @56bobo56 4 ปีที่แล้ว +1

    Man, you are amazing. I've learned so much from your tutorials, it's insane. Especially right now when I am applying for an env artist at game studios, this is pure gold. Thank you!

    • @PolygonAcademy
      @PolygonAcademy  4 ปีที่แล้ว +1

      you're welcome bud! glad it helps :D

  • @ChrisD__
    @ChrisD__ 5 ปีที่แล้ว +1

    I'm a hobbyist character artist who usually uses procedural textures for everything. This is mindblowing, there's _so_ many uses for this!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      Yea! You could easily use this to build weapons and armor for characters. Thanks for watching :)

    • @ChrisD__
      @ChrisD__ 5 ปีที่แล้ว +1

      @@PolygonAcademy Yeah! Even clothing patterns and details on mechs could be done this way!

  • @BunnyBun11
    @BunnyBun11 2 ปีที่แล้ว

    I created my first trim sheet with this tutorial! Thank you so much! This is an amazing tool!

  • @felixlarsson4205
    @felixlarsson4205 2 หลายเดือนก่อน

    this is completely GOLD! it made everything click for me, thanks!

  • @jamieanthony9993
    @jamieanthony9993 5 ปีที่แล้ว +1

    15 people still don't understand trim sheets - This is an amazing video, thank you so much for taking your time out to do this video for everyone, keep up the good work Tim! looking forward to more videos.

    • @PolygonAcademy
      @PolygonAcademy  4 ปีที่แล้ว

      cheers! thanks for the kind words, got 4 more trim related videos dropping this week!

  • @keithparker5625
    @keithparker5625 5 ปีที่แล้ว +2

    By Far the most useful video on the channel yet (in my humble opinion). I hope you are still planning to follow up with the other two videos in this series soon. Please keep up the good work. I'm a student graduating in about a month and I had a lot of fun replicating your process here.

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      yup, will definitely have tuts on the other 2 subjects in the future.

  • @Sarapapa666
    @Sarapapa666 ปีที่แล้ว

    Omg that was such a useful video!! I know it’s a bit old but the knowledge in there is still so incredibly relevant (and I think will always be). Thank you sir for making this! I’m one of these aspiring environment artists who thought you had to uniquely unwrap everything and was starting to wonder how anyone could make environments at such speed lol. I was intimidated by trim sheets but man looking at this it actually is 10 times easier and faster than actually uniquely unwrapping and texturing meshes.

  • @PrimordialStrange
    @PrimordialStrange 3 ปีที่แล้ว

    I would like to take a moment and thank you for how helpful your tutorials have been. Thank you and good health to you sir. 👍

  • @SoraNashimi
    @SoraNashimi 5 ปีที่แล้ว +4

    Really looking forward to an in depth Environment Art series.

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      SoraNashimi yea its gonna be fun to make, summer 2019 hopefully!

  • @Mannaggia90
    @Mannaggia90 5 ปีที่แล้ว +1

    This is awesome, can't wait to try it!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      Mannaggia90 thanks, glad it helped!

  • @AvarFeralfang
    @AvarFeralfang 5 ปีที่แล้ว +1

    Insanely useful stuff my man! Clear, concise & to the point I love it!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      Ronald Kyle Butler cheers! I appreciate the love, thanks for watching dude!

  • @narutomoonkun
    @narutomoonkun 5 ปีที่แล้ว +1

    Hi! I started working with trimsheets recently and it's awesome to see what you can do when mixing them with the Unreal material node editor.
    I hope this videos keep coming, they are super helpful.
    Have a great day!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      José Luna yea unreals materials are super powerful, happy to hear the tutorial was useful :)

  • @alexcarr5439
    @alexcarr5439 ปีที่แล้ว

    This was so helpful! I'm just learning trim sheets - thank you so much for all the explanation, detail, and ideas!

  • @etienneduberger186
    @etienneduberger186 4 ปีที่แล้ว +2

    "Think out of the box!" Bravo!

  • @GLaDOSpony
    @GLaDOSpony 5 ปีที่แล้ว +4

    thank you so much, this was amazing!! suddenly i'm less afraid of environment art, i'd love more videos like this on quick tricks - thanks!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      revoltless i love seeing feedback like this! Very happy to hear it helped you out. Ill be sure to make more vids like this soon :) thanks for watching 👍

  • @pillow_39
    @pillow_39 ปีที่แล้ว +1

    exactly what i was needed! thank you so much for your videos!

  • @MercStrider
    @MercStrider 5 ปีที่แล้ว +1

    15:25 about going beyond the bounds of the first UV block is really cool. It actually make a lot of sense, but I thought it would "break" something so I've never done it. Thanks for this!

    • @PolygonAcademy
      @PolygonAcademy  4 ปีที่แล้ว +2

      i struggled with that concept when i first started as well! once you learn about it, its like the hadcuffs come off haha.

  • @notpumkin
    @notpumkin 4 ปีที่แล้ว +1

    Very informative. I rarely ever used trims for stuff even tho when making maps in older engines out of bsps it was mostly the only way of doing it.
    Never thought it's so versatile for props. Thanks!

    • @PolygonAcademy
      @PolygonAcademy  4 ปีที่แล้ว +1

      cheers, thanks for watching :) 4 way tiling textures are more common for texturing bsp, trims you need to manipulate the uvs to bend to do your bidding :D

  • @waterrox1
    @waterrox1 5 ปีที่แล้ว +2

    I've seen trim sheets from some of the free content on the epic marketplace and was always curious how they were created, seems like something that could take time to fully understand but the end result is awesome and you explained the process very well. I had no idea you could stretch your UVs in a horizontal line to apply different parts of the texture to an asset when using a trim sheet, really cool and enlightening to some of the possibilities.

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      Myth_UE4 haha yup, squash and stretch uvs all over! I consistently abuse my uvs haha ;)

  • @bluemosquedesign
    @bluemosquedesign 5 ปีที่แล้ว +1

    OUTSTANDING SERIES OF DEMOS, THANKS!

  • @CinematicGames94
    @CinematicGames94 5 ปีที่แล้ว +1

    I actually learned the trim sheet from a you and a another instructor from a class I am taking at Udemy right now making simple baked textures on planes and use it on other models finely manipulating uvs to match what you want gotta say pretty quick thinking. I hate playing with Uvs but I think I change my mind about that now lol. I also realized that the saying work smarter and not harder greatly compliments this process. Thanks to you I am also giving myself a small modeling and texture project of something simple props cartoon stuff mostly lol every week to master the art of trim sheet and normal maps because they look simple but they can catch you off guard easily then go complex with lighting and rendering to back it up. I work a lot but I am going to make time. Also will be on the lookout just incase you decide to start a class or something on environment arts

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      thanks! yea I don't know anyone who really enjoys the UV process hahaha. but with time and experience you can get it over with quickly :P

    • @CinematicGames94
      @CinematicGames94 5 ปีที่แล้ว

      @@PolygonAcademy you are welcome :) I aspire to get better lol

  • @cyd_hunter99
    @cyd_hunter99 ปีที่แล้ว +1

    So much of this video was answering questions I've had for months but could never even figure out how to ask to begin with. Thanks so much for this video!

    • @PolygonAcademy
      @PolygonAcademy  ปีที่แล้ว

      You’re welcome :) thanks for taking the time to watch!

  • @Kalyptic
    @Kalyptic ปีที่แล้ว +1

    21:56 So simple but yet sometimes stuff like this eludes your mind, totally forgot I can do this😅

  • @breakmon218
    @breakmon218 5 ปีที่แล้ว +1

    Thank you for this one Tim! It's rare to see some trim sheet tutorial in youtube. This video can help us to learn more about trim sheet and expand our knowledge to improve our workflow. :D

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      Reymond Briones you’re welcome, the environment art niche in general is pretty under represented on youtube :)

  • @alextoesk4573
    @alextoesk4573 5 ปีที่แล้ว +2

    Tim you are basically carrying out my videogame bachelors final project lol. Thank you again for this amazing tutorial and thank you for teaching us how the actual games are being done

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      Alex Toesk haha thanks for watching, glad to hear its helping you out!

  • @MatthewMarquit
    @MatthewMarquit 5 ปีที่แล้ว +3

    You beat me to it! I have a list of videos I wanted to make for my TH-cam channel one of which was Trim Sheets. This video is so well done I don't think I could add any more value by doing one myself. If you don't mind, I'll be forwarding my students to this tutorial and your channel in general to help support you. I understand how long it takes to make a good video so I appreciate it even more!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      Matthew Marquit thanks so much, love it when people enjoy the content and share it :) Definitely do your own trim texture tut as well, its always great to see different workflow and tips :)

  • @tyrelwooddy5443
    @tyrelwooddy5443 5 ปีที่แล้ว +1

    Absolutely love your videos man really helpful keep it up!

  • @PascalAchermann
    @PascalAchermann 3 ปีที่แล้ว

    amazing thanks so much for sharing! i have done the trim sheet directlky in Unity with the internal Polygon Modeller and UV Layout.

  • @harrysanders818
    @harrysanders818 5 ปีที่แล้ว

    AmaZinG! Have been waiting for this! Ultracool you did it.

    • @harrysanders818
      @harrysanders818 5 ปีที่แล้ว +1

      Man, I'm so thankful for this. You basically eliminated all the uncertainties I had about the Trim sheet workflow in one video.

  • @alexandrevenne7
    @alexandrevenne7 5 ปีที่แล้ว +1

    Thanks for taking the time to do those Tim. It helps a whole lot !!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      Alexandre Venne happy to hear it :) thanks for watching

  • @cooperm211
    @cooperm211 5 ปีที่แล้ว +1

    Yea this is totally gold. I know I said thank you on the other video, but thank you again lol. I'm gonna be doing this same thing using quixel mixer, blender, and unity but it absolutely translates. Thank you!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      yea software is interchangeable for sure! its more understanding the WHY and concept of how to use this technique that's important. thanks for proving my point :)

  • @jod4411
    @jod4411 4 ปีที่แล้ว

    Im gonna binge learn all of your video, thanks a lot my dude

  • @robertshaer6603
    @robertshaer6603 4 ปีที่แล้ว +1

    Awesome tutorials mate - been watching a few of yours today and really enjoy your content and the way in which you present it.

    • @PolygonAcademy
      @PolygonAcademy  4 ปีที่แล้ว

      cheers! thanks so much, happy to hear that :D

  • @Kumar-bg6nr
    @Kumar-bg6nr 2 ปีที่แล้ว

    Missing these awesome tutorials. Hope you find the time to come up with more of such stuff.

  • @stoidatdaeva3197
    @stoidatdaeva3197 4 ปีที่แล้ว +1

    I used and called this technique "Atlas Texture Sheet" .now I know what I was doing . thnx man, useful as always

    • @PolygonAcademy
      @PolygonAcademy  4 ปีที่แล้ว +1

      cheers :) there are other styles of atlas textures too, like having 20 door textures on one material, or a bunch of windows or detail pieces, makes things efficient!

    • @stoidatdaeva3197
      @stoidatdaeva3197 4 ปีที่แล้ว +1

      that's right i used both one texture and multiple assets based on that texture and also combine UV of multiple objects in one UV after attaching them and then painting, I thought they were the same, now I know they were a different method. I really need a cheat sheet or dictionary for CG art to know the difference. I think it's a problem with us self thought people. we are inventing the wheel again. thank for sharing your experience with us man . really appreciate it.

    • @PolygonAcademy
      @PolygonAcademy  4 ปีที่แล้ว +1

      @@stoidatdaeva3197 haha yea the terminology is overwhelming lol thanks for watching and commenting :)

  • @ruslanabalakov1947
    @ruslanabalakov1947 ปีที่แล้ว

    it's so simple and brilliant. Thank you very much for the lesson. I watch it and understand how it would be possible to do with my large-sized assets.

  • @adamplechaty
    @adamplechaty 4 ปีที่แล้ว +1

    Coming back to this video again and again just to get that trim workflow down pat! And looking forward to that vertex blending video you advertised! .)

    • @PolygonAcademy
      @PolygonAcademy  4 ปีที่แล้ว +1

      dope! yea will be covering tiling textures and vert blending soon!

  • @anthonyr4843
    @anthonyr4843 5 ปีที่แล้ว +1

    Amazing tutorial man. Been following you since your Artstation challenge. Love more content like this.

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      Anthony R cheers! I really appreciate it :) thanks!

  • @jameskoss
    @jameskoss 5 ปีที่แล้ว +2

    Super cool. It looks shockingly good for the small amount of texture and mesh. Thanks for the detailed explanations throughout.
    A side note about UV unwrapping outside of the texture space (the "0 to 1".) Baked lighting maps in UE4 require UVs to be inside, so take it into consideration if issues pop up with lighting. It generally means having a separate UV map for the lighting, which UE4 can do automatically on request in the mesh editor window. (This comes up in lighting tutorials, often.)

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      James Koss yup by default on import ue4 takes your uv1 shells and puts them into a unique 0-1 for the lightmap uvs, but trim style uvs have more seams than flattened mapped ones, so a quick fix is to do an auto unwrap on uv2 in max/maya and then tell ue4 to use that.

  • @Dianaranda123
    @Dianaranda123 5 ปีที่แล้ว +1

    I really have to give this a try.

  • @TechLord79
    @TechLord79 3 ปีที่แล้ว +1

    Learned something new, so trimsheets are the spritesheets for 3D/textures ^^ (y) Well done!

  • @WeThePuppets
    @WeThePuppets 5 ปีที่แล้ว +1

    Awesome breakdown of how to use trimsheets. The only thing I think I would need more info on would be how to make sure your high detail/ornate sculpts tile seamlessly? I'm sure there are other tutorials explaining that, but a video in your style with your clear explanation would be ballerrrr! Thanks for the great video!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      WeThePuppets will do! But a quick explanation would be to use wrap mode on your brushes in ZB, so when you sculpt over one edge it continues on the opposite side. You have to turn it on for each individual brush though!

  • @oracleoftheraven5832
    @oracleoftheraven5832 ปีที่แล้ว

    Thank you so soooo much for providing this information! This is so useful! Professors haven't taught any of this stuff even though this is super important so I'm having to learn all this after graduating.

  • @NENErdene
    @NENErdene 5 ปีที่แล้ว +2

    Great video Tim! all your videos are insane value! will you be covering substance designer on your full course ?

  • @Cliamp
    @Cliamp 5 ปีที่แล้ว +1

    Awesome, just awesome! Can't wait for your course!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว +1

      cheers, I hope to have it out by summer Ideally haha. Its gonna be a big one, hours of content showing way more in depth making of and process, not just high level theory like these vids.

    • @Cliamp
      @Cliamp 5 ปีที่แล้ว

      @@PolygonAcademy Even better, Its really good for a self-thought artist just to catch up on what they missed. Sometimes even so simple concepts are not so obvious until somebody shows it in a similar way you do. Thanks for that, and you already have one visitor for that course! :)

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      @@Cliamp thanks dude!

  • @Trait74
    @Trait74 6 หลายเดือนก่อน

    Incredibly helpful tutorial, thank you!

  • @juanmilanese
    @juanmilanese 5 ปีที่แล้ว +1

    Lol, a couple of days ago I had a work interview and they asked me about trim sheets and I was like "yeah, I know what those are... but DO I REALLY know what those are?"
    This in-deep explanation comes perfectly timed for me, thanks a lot man!

    • @juanmilanese
      @juanmilanese 5 ปีที่แล้ว +1

      Super side note, but I always had problems sculpting cracks on stone in zbrush, could you show us which techniques you use for that? like just the basics will be more than enough for me.

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      @@juanmilanese sure, but spoiler alert...its all an alpha pack I just slapped on quickly hahha. search for plaster damange zbrush alphas, I am pretty sure it was a free pack.

  • @JoshuaReyes
    @JoshuaReyes 5 ปีที่แล้ว

    Awesome tutorial! Thanks for going so in depth on this topic, great work!

    • @PolygonAcademy
      @PolygonAcademy  5 ปีที่แล้ว

      Casul Scrub my pleasure! This is essential environment art knowledge :) gotta share it out there haha