There are a lot of Yes and No replies here, but remember that only you can decide for yourself if you’ll enjoy Star Citizen. The purpose of this video is help you make an informed decision.
I like that you can walk around anywhere on any planet or city, then board your ship and fly to another planet and star system, and then get out of the pilot's chair and walk around inside your ship while it's en-route, eat, sleep in your bed, etc., and then get back in the pilots chair as you approach your destination, fly over the planet under your own control anywhere you want, then land and get out of your ship and walk around again. No other game does this!
I disagree that "spaceships aren't gameplay." If you're the kind of player who just wants to role-play and live on board a spaceship and explore the various cities and outposts and don't care about the pew-pew, then the ships, themselves, are indeed much of the gameplay!
No. Until the game is stable to login and has consistent performance, it shouldnt be marketed. It's only retarnishing all the progress from the last few years. Salvage, Gen12, PES, Racing, medical and other huge milestones become muted in the face of not being able to login for months at a time.
@Fredashay Klavierstein he specified that gameplay is designed gameplay loops. You can rp all u want but it isnt a designed loop Back befoe the pu in like 2015 or so. The bigger ships like the Andromeda were only flyable in the hanger. Which is like a private instance that fits up to 5 people. Me and my friends roleplayed in that. But i wouldnt call that a gameplay loop
It should also be stated expensive ships tend to be multicrew. For new players I think it's important to point out that ships with multiple turret slots need actual people to operate them. Plenty of other space games have that stuff automated so a new player may not realize a hammerhead is useless without friends.
My favorite ship is my Carrack. I love everything about it except for one issue. Absolutely no pilot weapons. You need at least one pilot and two gunners to be baseline functional. And one pilot with four gunners to be fully crewed. Granted a fully crewed Carrick is a force to be reckoned with
@@LokasennaCole I've never minded the lack of pilot weapons actually, makes it feel more like an actual exploration frigate. But that is another fine example since the Carrack is just a really big respawn bed if you don't have anyone else with you.
The biggest problem I have with SC is that once you get over the learning curve of all the various mechanics, you start to realize how little actual gameplay there really is. At times I would say it feels less like a spiritual successor to EVE/ED & more like “Microsoft Spaceflight Simulator w/ missions”. If CIG could just get all the remaining professions (especially Exploration) in the game along with maybe 10 of the 100 star systems, I think SC would definitely be a serious contender for one of the best games ever. But as it stands, I tend to just play off & on, follow along with the development, and don’t have anywhere near $1,000 invested.
We're not really going to see new systems until server meshing is in the game. After that I expect to see multiple systems being added to the game each patch.
@@tastymustard6234 as much as i would absolutely love to see multiple systems per patch, I think that it's practically impossible for that to happen unless they are working on tons of star systems outside of the 3 we know are being worked on in Pyro, Nyx, and Odin. But considering how long they've been working on Pyro for at this point, I have a feeling we'll only be seeing 1 system per year but I hope im proven wrong.
@@TitusFlavius11 Well, I'd say the meme of the "Jesus tech myth" just died with the successful rollout of PES, especially as of the 3.18.2 patch. CIG is consistently delivering on their development goals, even if it isn't fast enough for the man-babies on the various forums.
#1 tip: get a cheap starter pack when starting out, and experiment with ships in game before committing to anything. Most people will let you test drive their ships, and you can always change ships later if your interests change
@@DavidUtau That is very cheap when it comes to star citizen. Nobody is forcing you to buy the game. Do your research, ask people who play what it's like and make an informed decision based on this information. At the end of the day $45 is a low price to pay for a game like no other (both in experience and bugyness lol) but don't come thinking you're gonna have a bug free and stable experience.
Great video! My personal tips for new players: - Multiplayer is 100% where the fun is at! - Remember you can rent ships for a specific activity - Try different things to see what you like best: deliveries, mining, fps bunkers, bounties, tracking players, trading, etc - Don't be afraid to ask for help & ask for tips
"Remember you can rent ships for a specific activity" everything about this game is designed to funnel you into the cash shop period it is a scummy fomo dumpster fire. It is why they try and make aUec hard to earn and why they wipe progress consistently to make the work of re earning your ships less time efficient than just buying them.
For me, Star Citizen is therapy. I am brand new to the game, but I like the slower pace nature of it, and on top of all that, there's so much to explore and do as a new player. Plus, I love how cinematic the game is! Really such a nice change of pace from the games I've been playing. I have you and a few others to thank for making me a Citizen of the Stars.
@@wingsofholocaust8774 If you know you willlnot get frustrated by the lack of progress in Star Citizen, by the way that they treat the community (the nosy one, if you seach the internet) and by " will be ready when it will be ready", which translates in maybe will never be ready, or with the fact that they do 2-3 wipes per year, go with SC. They created great worlds. But be aware: you might need a monster of PC in order to enjoy what they did. Otherwise expect 30 fps. On the other hand, elite became quite boring over time, even is a full game.
@@stromtrooper7118 my PC is good enought I think, I have a R9 5900X and a RX 6800XT. After doing some research I think I will end up buying Baldurs Gate 3 🤣 I rather play a finished game rather than a project tbh
@@wingsofholocaust8774 even better! 🙂 Yow can also try starfield, if you are in the space game genre. Its a good game, at least for the first 10-15 hours
This will be *the* video for now if someone asks me about the game. Though I missed one bullet point when you talked about the bigger more expensive ships: Operational complexity and cost. I think this is important since the combat meta might change in the future. On the other hand i would claim that one of the core principles behind the big ship designs which is less likely to change is that they are conceptualized around player groups.
As a backer since '16; I really appreciate the fair and neutral POV. Its important to not edit out the bugginess. You also cover most of the game pretty well. I will be sharing this.
I tried out star citizen during their recent free fly event. Buggy mess does not even begin to describe things. My very first interaction with the game, getting out of bed, caused me to fall _through_ the world and die. Any starting gear I might have been given was lost since if it's on your person when you die it stays with your body (and my body was now below the map). Don't get attached to any gear you buy either: If it's on your ship and your game crashes while in quantum, it's *gone* because you don't get any of your ships inventory back when you claim your ship. The final straw for me was when I attempted to move my belongings from one starter location to another. I loaded them into my ship, flew out of the hangar, was well clear before going to turn skyward, and abruptly detonated for no apparent reason. Inside a safe zone my ship just exploded. For no reason. Destroying every single last bit of gear I had. Again. I want to like Star Citizen, I really do. I can see the potential it has, and if they fix the awful buggy mess they have it's going to be amazing. But it's not where it needs to be yet. $500 million and 10+ years of development and I die *getting out of bed*? Seriously?
A bit late on this, but free fly event are usually always really laggy. I’ve had the same experience when I tried the game during the last free fly event but got the game anyways, and when playing outside of event it is most of the time really good, I’m still experiencing some game breaking bugs or mission failures because of them but I still think it’s worth it just for the experience. Also if you are afraid of losing all your stuff you should wait until a release, because there is still a very big chance they have to reset everything for some updates.
Great breakdown... I feel most TH-camrs just post a long cinematic video with little to no breakdown for new players OR a joke video thats 4 hours long with little editing. This was perfect.
to be clear i hit the like button because you started the video with the answer to the question. thats great lol. havent watched the rest yet but thats a like and sub from me.
What up, Morph. It's CtrlAltPhreak. We used to be in JENK Squad Alpha together on Planetside 2. Hope all is well. I recently started Star Citizen. Maybe I'll see you in-game some time.
Great video and exactly what I needed! I used to follow the development very closely like…7+ years ago, but stepped away and now so much has changed that it’s hard to understand exactly where things are now. This helped so much. Please keep making these periodically! Always love your analyses. Can reliably get a clear picture without all the drama/hate discourse that most other TH-camrs engage in. Any chance you can do an update on where SQ42 is at now?
I would totally agree with this video with one thing to add: if you keep all this in mind, I would recommend seeing what it has to offer just because the $45 I spent originally and the $25 upgrade I got later was totally worth it just to experience the fully-realized ships and planets. Just flying around for a few hours is like nothing else and you’ll see out there and makes it feel worth it to support the project even if you’re not playing regularly.
Currently, I am playing SC on an MSI GF63 Core i5 with GTX 1650 4GB and 32GB DDR4 and average 40+ fps planetside and 50+ in space(there are tweaks and tuneups for the Nvidia software that really help). I know it's not awesome like some other PC's, but it works for me.
if im being honest, the specs dont matter as much as your ability to simply enjoy a game, people who get upset with under 60 fps were never going to be happy in the first place.
I bought the game about a year ago. I probably only played 50+ hours. I had fun playing a game in development. I like the concepts and ideas that will one day make up the finished game. I feel like looking at it as a Player vs Engine/Servers + PvE + PvP game makes it more fun. It is basically buying access to a alpha with a possible free game on top (if it ever finishes). I didn't regret buying that :D
That's exactly how I see it. As well as, its a major W in my book already the tech they've developed to this point! People often look right past the fact that these ships are fully internally realized and, have their own physics grid, WHILE that same ship is flying around and fighting in space! That was literally a very difficult problem in gaming, and no game studio ever did it successfully! As well as the Procedural Planet and tech and all the tools they've created to make them! I can't wait to be fighting a 10v10 FPS fight on small section of the Idris, all the while knowing that the ship is maneuvering around in space in an epic cinematic battle. That's the immersion we all really want! Like living out a massive battle scene from Star Trek/Wars. Imagine!!! lolz.
I'm one of those very disappointed backers. Pledged back in 2015. And I can say with confidence that after so many years in development Star Citizen is still just a shell of a game. Its pretty tho. Every time I go back to it, once or twice a year, I get bit mad about the state of the this "half a billion dollar budget" game...
@Rodney 1984 I really enjoyed ED until recently. The learning curve is either too high or the devs don't understand how to properly introduce new/old players back into their game. I have so many problems and disagreements with the state of the gameplay loop. Star Citizen has far exceeded them in my opinion despite being in alpha state of development. It's still hilarious to me that ED pushed out the lame boring excuse for ground missions soon after SC gained actual traction. I never even got to the engineering grind. I was always just grinding for the Fed Corvette. Anyways, I wish you the best of luck with your SC adventures!
Hey look: I (briefly) co-starred in a Morph vid! ;-) Per the end of the vid when you discuss purchasing the starter ships and grinding up to something bigger, it's important for new folks to also refer back to your discussion about the DB wipes that happen. A player that has worked their tail off to buy a bigger ship will lose that ship at the next full wipe.
Excellent, well rounded explanation of where the game's at. Love the concept for this video....start with no...then see if you overcome the hurdles. I'm very much a wait and see and in for the long haul. I've been a backer since 2014...basically when Arena Commander started. My hurdle for getting into the game has been setting up my desired hardware setup, though I have a couple ways I can improve it further. I finally got that (mostly) sorted, so configuring it is my next hurdle. The configurations in the game are mind boggling, and honestly a hurdle unless you go with the standard gamer setup (WASD, etc)(I don't). Configuring for some other setup, is quite a task. Doesn't help when updates come out and wipe the configuration I have, as has happened several times. Right now I'm seeing is not really a good time in game, so I'm laying off. I'll try again when I see a more stable update. I still keep up on news...getting the general sentiment of the updates.
Thank you! I've been monitoring the development of Star Citizen for about 2 years, waiting for a reasonably stable version to come out. Recently, I heard about some new updates to SC and went through about five other YT videos trying to find one that would describe the current playability of SC well enough to allow me to make a buy-or-wait decision. This is the first one that did a good enough job to earn a "Like." I'm waiting, for now, but if I do make a "buy" decision, I'll be back to subscribe.
Thanks for the kind words and well thought out response. I might have grown in size these past few years, but no matter how big I get even a single nice comment can make my day :D. This year will be a good year for the game by the way, so I’ll revisit this subject in maybe another 6 months.
I agree completely, I have owned and played... inconsistently at best, some patches are a blast but right now is utterly unplayable to most people, for example, some days I can't spawn a ship, other days I can play for hours without issue. It's really a test of patience so I'd give it another 2 years before really considering it
Thank you. Because the best that can happen is for CIG revenue to star trending downwards. There will never be any form of development triage, as long as yearly revenue keeps breaking records.
I tried paying like 6 times yesterday. Nothing works and everything that didn't work was game breaking every time. Lighting and 1% FPS were much better but so much stuff was broken I literally could not play the stupid thing.
Yup, same experience for me... I bought it 2 months ago and it is a terrible experience. It would probably be OK if the servers werent dying all the time :)
i got Star citizen when i saw the best starter ship video a while ago and i still am blown away with how much there is to do i only got to do a few cargo runs and then kinda stopped playing because of to many crashes that made no sense and other hick ups
Part of the problem for paying for ships (other than the fact that most of the money goes towards a game you don’t want) is that there really isn’t much progression in Star Citizen. Grinding for auec so you can buy cool ships is really the only major gameplay loop atm. There’s no long haul exploration with only one system, no homesteading/base building, no hunting animals/creatures, it’s mainly ships.
Biggest recommendation I can give to new players is find a group to play with. Most groups I've seen are super welcoming to new players. They're more than willing to help new players learn the ropes, from the basics to how to mitigate or avoid common bugs, or what good ways to make money are. Additionally, most sufficiently large orgs will have nearly every ship represented among their members, with most more than welcome to let other org members give them a test fly. Lastly, some of the most fun stuff to do in the game happens in a group, such as multicrewing spaceships, or organizing informal events.
Also, it's more fun and easier to deal with bugs when you have 6 other people who just got killed by the same stupidity, makes you less likely to rage quit. Its way more fun to play with other people.
@Rodney 1984 Honestly, most groups I've seen have been pretty welcoming to new players. Plus, there's almost always someone who has at least one free turret spot open on their ship. Let alone people who have whole fleets of their own and are more than eager to loan them out. When I first really started getting into the game, I think I spent more time in random Connies than I did my own Aurora.
Star Citizen has moments of sheer brilliance. And as a whole, its an absolutely impressive project. Unfortunately for me, thats quickly overshadowed by all the bugs and glitches and occasionally the performance. Taking 20 mins to get anywhere only to blow up when leaving Port osilar for no reason, or placing a package in the my Mustangs cargo tray, only to suddenly die placing it in the cargo tray because the "place" animation made my players head clip through the tray itself. Spending a bunch of money buying armour and gear to go do a bounty 50 million kms away, entering a cave to take out hostiles, get stuck on a rock and die losing all my gear. Returning to said cave killing all but 1 enemy who seems to not exist, spend an hour looking around cave for an enemy. Enemy doesnt exist. So, cant complete mission. So no 30k reward. 3 hours wasted. All the money and effort, wasted. This was only a few things that happened amongst alot more, in around 10hrs play. Literally just got my refund. Ill give it anohter go in a few years because it could truly be great.
I want to correct our beloved morphologis in some points. 1. - There are no bugs in SC. Just many and in party funny but always unexpected features that can be explained with simulated quantum entropy. 2. - The most exciting thing you can do is using an elevator. You never know if you ever will be able to leave the elevator or if you get where you wanted you to get. Jokes aside, SC is a lot of fun. And I can recommend the free flight weeks to test it, as the name indicates, for free. The Citizens are really helpful to help new players to get into the Verse.
I like to watch others play the game more than actually playing it due to it still in alpha. I respect those that have youtube channels dedicated to Star Citizen with all the changes over the years. I suffered with Ark Survival Evolved but don't feel like I can suffer with another. I do own a nice ship in Star Citizen and my account is many years old. I am as many that have bought into the game am waiting for the finished product. I will never sell my ship, but I may upgrade it to a newer better ship.
I wish you would talk about how the extra 5000 UEC doesn't mean ANYTHING until the full release of the game as you currently start out with 200,000 aUEC in the alpha version.
Most wipes you will start with just 5-20k. They have given bonus aUEC the last two wipes because of bugs and waiting but this is not the norm with wipes.
@@Sinsanatis It's just misleading because 5,000 sounds like a lot but it's practically nothing in-game. You can make 5,000 in 5 minutes delivering boxes.
@@Sinsanatis Thats not typical. Back when I started the first time (and rage quit...but came back) in August 2021, I started with the 5k only. Nothing extra. Just me, an Aurora and gettin ganked over and over on Yela. I land for mission, get out and there was the player waiting for me. Shot, teabagged. Fun times. If I had the 200k extra I could have ben kitted out, but I blew all I had on armor and weapon and had nothing and no real way to earn money after that so I refunded.
My recommendation is to try the game out during a free fly week. The servers are under heavy stress and you will most likely get a better idea how rough the game can be. If by the end of the free fly you are still interested, get the cheapest package. If not, consider coming back later for another free fly for a new try.
Listen to the first word of the video. Turn the video off. Go to the store. Spend $45-$100 on some really great ingredients. Cook your family a nice meal. Eat it, tell them you love them. Go to bed. Never think of this again. -Sincerely, someone who's played the game and done the above
I absolutely love your production/editing style, attention to detail, and quality of content. Watching your videos makes me enjoy Star Citizen just that much more. Thank you for your passion :)
I play on a 1070 just fine, a friend is playing with a 2080ti and he only gets like 5 fps more in cities, the big difference for me made the upgrade from a 4 core to a 8 core cpu and from 16gb to 32 gb ram! awesome video, as always 🙂
Space Penguin (Avenger Titan) FTW, it used to be cheaper but price was "adjusted to correspond with utility". It's still the best single-seat all-rounder, very good in space combat (the chonky profile makes it less nimble in atmo) has fair bit of cargo space and large vehicle inventory (for transporting stuff), has a bed (important for logging off outside of landing zones) etc. Even at 70USD it's still very much worth the premium over Aurora or Mustang, though Titan is "only" 800k credits in-game and if you regularly manage to join up with an experienced player who has the reputation to get high-end missions you will easily earn that in about 10h of playtime. Arrow (the mentioned "meta" light fighter) is 1M but it's only good for fighting, Titan can do almost everything decently. Ask on global if anyone wants to show a newbie the ropes, it's the best way to learn and you have rescue nearby if things go south for you.
Whatever someone considers "worth it" is always a personal choice. Anyway I was talking about the extra cost over the cheapest package being worth it, many people consider those base packages to be "madness"-priced for an alpha too.
My 1070ti was handling the game just fine before I upgraded to a 3060ti. 32gb of Ram is almost mandatory. It was the biggest qol upgrade for me before I built a new computer.
Something i recommend for anybody to do at least once .... go and take a hover bike (just rent it) and go to micro tech take a route between to points and just do a drive. It is oddly fun to just try and drive your way through the forest, snow and over the rivers (if you can find them ^^)
Well done video!, ironically the med specs you set out im just under haha, i did briefly try it back when they had a free weekend, which is why i still have not bought it YET, but maybe soon, i love scifi so this game is something ive been following since its inception. This video definitely helped.
in my opinion the fun and the overall quality of the game overcomes the bugs, specially if you have friends to play with. we recently found a abandoned hammerhead in an asteroid field which was a real fun experience
As usual excellent and balanced content. Just a note for those interested basic delivery missions start with low payouts but by looting the outposts you can often triple the payout. For example, a 3000 AUEC basic delivery mission can turn into 9000 to 12000 if get you lucky with loot, and they are generally very low risk.
Enjoyed the video. If someone wants to buy into the dream of all the promised content they'll need to ignore the clear problems. Many seem to play this game in their imagination and/or completely ignorant while getting angry at those who have concerns. Star 'I can't wait til they' Citizen is fun with friends or the occasional random but that's possible with nearly any multi-player game. Robby needs to get focused or he and many of his backers will never see this complete.
One of the biggest issues with the game is depending on what you're doing it can take 1 to 2 hours just to get ready to go. Then another 15 to 20 minutes to get where you're going, and that's assuming everything goes right. This isn't a "pick it up and spend an hour or two" game. You literally need to have at least 4 hours set aside anytime you start this game up otherwise you're not going to accomplish anything. It is a huge time sink
This game is like Ark Survival. You'll hate it, you'll love it, you'll get bored with it, and there will be days where you'll sit down and the next time you look at the clock, 12 hours have passed. I've played a couple free weekends over the last year or so, never got the hang of it. I played this last weekend, actually giving it a go, and it was awesome. If you put a couple hours into it, you can pretty much learn all the basics of flight and combat and most of what you need to have a solid grasp on missions/exploring. I got the Cutlass Black starter pack for $120 I think it was, I wanted a well-rounded freight/rescue/personnel transport ship cause I'm definitely more of a PVE player, I love going out and helping random people that are being attacked or rescuing stranded players. That's pretty much a role in itself. But there are times you'll need to defend yourself too. The Cutlass is amazing for all of that. My only complaints are that the game can get a little dull after a few hours when playing alone, there isn't a ton of new stuff to do once you get more into it. And the prices of the ships/packs is near criminal, especially with how much money they've already made on the game and that it's still in its current state. But if you can get a cheaper ship that you love (The Cutlass) and get some friends (I know, me neither), this game could be something you get lost in for hours upon hours. The immersion and visuals mixed with the intensity of ground/space firefights is something you just have to experience to understand. If you don't wanna actually buy in, that's understandable, but you absolutely have to try it out on a free play weekend.
My theory on SC still stands. Only spend upwards of about 65$ The price of a modern video game so when and if the game never comes out due to impossible features being requested by the community you are out only a few dollars. And life goes on
bought the game like 1.5 years ago since i heard it would be getting the cargo update wich was one of the biggest reason i bought the game. i got burntout when trying to buy my dream ship THE CATEPILLAR but experienced the loops of the game but stuck with pve/pvp since it paid the best for what i had. it was fun but ill probably be back when star citizen hits 4.0 or something
CPU: I7 9700K @ 5.1GHz GPU: RTX 2080 Super RAM: 64GB 3200MHz DDR4 SSD: Samsung 980 NVMe I'm barely seeing above 30 FPS @ 1440P at any landing zone. Graphics settings don't seem to matter and I get a lot of hitching. Haha. Love SC and your videos Morph.
7:00 Talking about ship handling characteristics, I will say that the upcoming Master Modes as proposed does have me concerned; I get that CIG want to curtail issues with "high speed combat" but the way they want to do so would be highly deleterious to large and mid-sized ships and would entirely pre-empt blockade running and running gun-battles. It also makes absolutely zero sense even within the science-fiction setting of SC and would be a pretty bold-faced slap to any sense of immersion or internal consistency. I predict Master Modes will be a repeat of the old-school Hover Mode issue where CIG wanted to "address" the problems they perceived with air-to-ground assaults and did so by forcing every ship within an unclear distance from the ground below an unclear speed from the ground into a horizon-level attitude. People predicted Hover Mode would be awful and urged CIG to rethink that or implement it differently, they did it their way anyway, the community at large rejected it and didn't enjoy it, and CIG simply removed it entirely, resulting in wasted development time and effort. Hover Mode would have been fine as an optional pilot assist for landing operations, just not as CIG implemented it, forcing every player to experience it in unclear circumstances. Here, I believe it will be much of the same, especially if CIG keep the current SCM speeds - your Arrows and M50s and other light fighters will still be able to zoom around quite fast while retaining shields and firing weapons while larger ships with a more heavy focus on multi-crew and turrets will be at the others' mercy in dictating range. This might be fine if those larger guns actually had a respectable range, but they really don't right now with S1 through S4 having more or less the same max range. In fact, missile-heavy light fighters may well be able to sit outside laser range of the larger ships and just swarm them with missiles and disengage with impunity, forcing the bigger ships to drop their shields in order to close the distance. This isn't to say that Master Modes are a complete wash, though. Something like a Stealth Mode might be very cool - automatically suppress total available power and, on certain ships (e.g. Sabre), retract weapons to gain a huge reduction in Cross-Section signature. Something like a Landing Mode might bring back that auto-levelling aspect of Hover Mode while auto-deploying landing gear, folding wings, and displaying some kind of terrain wireframe below your ship. This also isn't to say that Jousting, which I contend is what CIG really want to curtail and I agree, can't be addressed through other means. Shields should not be affected by raw _speed_ especially _in space_ but having shield strength affected by _acceleration_ is instead rather plausible. A ship pulling 4 gees or less should probably not be bothered, but pulling 8 to 12 gees should probably have a substantial impact on shield strength. The same is plausibly true of weapons, especially ballistic weapons and missiles - sufficient lateral gees might safety-lock ballistic weapons, and excessive acceleration in any direction might safety-lock missiles. The real and biggest solution that I can conceptualize to "solving" issues with Jousting (what CIG refer to as "High Speed Combat" in this context, I contend) would be to explore the possibility of Local Relative Reference Frames, as exists in Space Engineers where physics calculations between ships have one of the ships in a given volume be the reference point thereof. There, absolute speed matters not at all, only relative velocities. Two ships can be fighting it out at 5,000 m/s or more and not really notice as long as they're doing that speed in roughly the same direction. Of course, asteroids and such will be whizzing by at genuinely _alarming_ velocities, but the ship-to-ship action really only cares about their velocities relative to one another. Implementing this might make hit registry and sync issues with Jousting _even worse_ - a desirable quality since it will necessarily reduce its effectiveness, but retain and even enhance the situations involved in blockade-running and similar chases and running gun battles between ships. Lastly, while I find the concept of Nav mode as they have proposed largely superfluous, I do see an argument for suppressing a ship's shields when spooling a Quantum drive (and while _in_ Quantum) that at least remains reasonably plausible within the game's setting.
I've been playing since 2017 with a 2700x and gtx1080, until I recently upgraded to a ($180 ebay) 5800x, and the difference is unbelievable, same gpu, 50-100% more frames at any given location, but the stutters are basically gone. I think if you are a 1080p gamer, a super powerful gpu is less important than a strong, modern cpu with good IPC.
I didn't realize the game is STILL in development. I remember playing a demo version years ago. Then I forgot all about it. Very interesting to see how far it has come. But, I think I'll wait just a little longer before I buy into this game. Warframe and MSFS 2020 are my addictions right now. Both taking a lot of my money! Lol
1:30 it heavily depends on what resolution you play for Full HD in low settings it needs 1060 6gb and a 4000 cpu from Intel ore first Generation ryzen and 16gb ram.
Even as a humongous fan of SC and a Concierge member...yeah, I have to agree, No. If you're looking to play SC as a Game, it is not there yet. Bugs are a constant, performance is spotty, the game is technically demanding on hardware, and even just getting together with your friends is a chore (for now).
To amend this, I think SC is a game you _can_ play daily, but it will not provide you with a very _broad_ range of activities for very long. I find that regulars pretty quickly settle into regular niches, and there are only a few best-practice areas to really exploit those niches to their fullest. It certainly will not give you a wildly-different experience every day, though you may run into the occasional emergent gameplay opportunity with other players.
honestly if youre like me who had a passing intrest in star citizen but still aren't sure about getting the game, wait for a free fly event to try out the game. that's what I did with this most recent one and got a starter pack because the event sold me on the game. even if it is bare bones still
This game looks dope from a roleplayers perspective game looks sick and I hope they finish it because this truly is a dream game once it's all finished
i played the game with those exact specs (8700k + 1080ti + 32 gigs of ddr4 3200) and i can say that its about the minimum for being able to call the game playable. In some areas its a lot more than playable, but others not as much
As someone who is a backer, it's just a money churning machine pushing vapourware to whales who spend literally thousands of dollars on concept art. That being said, spending the minimum amount of money to get in, to play the game casually, and renting ships to do random activities can be a lot of fun (when it works) and the community seems to be a very good egg overall. A server I was in spent literally 35 minutes discussing biscuits and the correct ones to dip in tea, and there was 20+ people involved in that discussion. Someone is always willing to help out too. I like to play as an Uber and rescue stranded people. It's both the most promising, and most frustrating game you'll ever play. IF it ever gets finished, it'll be great. But likely never will as, like I say, it's a money churner and CIG know it.
Im running a gtx 1060 6gb, i3-8100, 16gb 2400mhz ddr4 rams, and a NVME SSD. Usually get a stable 35 fps, unless on orison but definitely playable. Everything on low, couple settings medium that arent heavy performance hitters. I enjoy the game So i dont mind playing with a stable fps even if its sitting 30, as long as its not jumping
One thing I would also mention is that Star Citizen is in development and will be for a long long time. This means that if you do purchase the game you will have access to it as it develops. Many games stagnate once they hit a live release and may have a couple of DLC’s but after a handful of years they are obsolete. Star Citizen is such an ambitious game that in 10 years it will still be in development and adding new features. Many players will take month and year long breaks and come back for new features or gameplay. Star Citizen is a game you can always come back too because it is in constant development with no end in sight.
And don't forget that if you're still on the fence about the experience, Star Citizen has free-to-play events semi frequently where you can test out the game and several different ships for over a week. I did this before I bought the game and had a good 9 days to decide whether I wanted to pull the trigger or not. SC also has a 30-day refund period if you get the game and later decide that it's too buggy, although the free fly events tend to be SC at its jankiest (besides new patch releases) because that's when the servers are the most stressed. Next one should be coming up in May and will likely coincide with the Invictus Launch Week ship convention, where you can "rent" a massive number of the available ships in the game for free.
Will there ever be the ability to own a very large physical hangar and park your entire fleet in it at once, so you can walk around All of them and admire and compare them, that persists? Buy or claim a small asteroid, hollow it out with a mining ship, build and install the hangar components and create your own large base/hangar space?
there used to be, right now it's out till tba because of bugs, also many older backers have been promised several variants with no longer available packages already
In 2020-21 I had a 980ti, don't remember the rest of the specs on the old rig. Did have 16 gigs of ram which probably saved it. Was able to play pretty smoothly even in high traffic areas. Now the settings were all set to low which surprisingly it still looks amazing on low settings. Don't know what that's like now considering persistence and I don't have that old rig anymore.
Several comments have hit the nail on the head. After getting over the learning curve and settling into the game, there is little gameplay. It almost becomes MSFS in space and that is not a bad thing. I really enjoy the flying part of the game. But Starfield is now out and I believe it is the better game with story lines, level advancements, more to explore and nice rewards in the game (penthouse in New Atlantis, loot and free ships ... etc.) I also think SC delivers the best experience ... until you get tired of it. After almost 6 years of being a citizen in SC, I am enjoying the ease of living in Starfield.
As for spec I run the following and will state my frame rate at orison. My specs are as follows Nvidia 3060, Intel 12400f, 16gb ram and a NVME (on my SSD i get the same result). Now a couple of key things I have to mention is I run the game at 1080p when you run 1440p I will highly suggest 32gb ram and if you run 4k then these specs will not do. My frame rate at orison with my cash folder cleared is 32fps with dips into the high 20's, once the game has run for about 10-15 min the frame rate increases too high 30's and low 50's (bunkers and service beacons my system will hit a fps of 65+. My settings are on everything high with clouds at medium. I am going to add that I upgraded from a 6th gen intel and the free fly that swayed me I ran on that rig and could barely achieve low 30's in non-landing zones. (can't state the importance of modern hardware no 6th gen intel will do as in the guys that were trying the game with me we had almost all the intel chips I3; I7 and I9 all struggled. I only listed the cpu's as the gpu's have a much smaller effect and this will change with the adoption of Vulcan) The difference between my 1050ti and 3060 was on average 15-20fps but I will add there is a good 30fps and a bad 30 fps as the frame time between the cards are huge. (I did find it playable on the 1050ti but it was nowhere near as smooth and this is not a game where you want a playable experience. Landig zones was the biggest difference in performance and here the 1050 was struggling but in its defense so was the 1060 and 1070, the 1080 did ok all at 1080p). All four of us tried our old gpu's and found that CPU was the biggest problem but a good gpu really helped make the game feel better. I am excluding the two guys that were running AMD, the AMD's were slightly better and were around the same age maybe a year or so newer than the intel's, and unfortunately I do not have their new or old specs, but all our systems were around 5- 6 years old and we all had similar problems irrelevant of NVIDIA/ATI or AMD/Intel. I have played in all events with no abnormal frame drops except for Zenothreat which will knock even the best system. I hope this is helpful to those that are considering the game and I cannot emphasize this more, test it during a free fly before you buy as this is the worst time to run the game and it will only be better after that.
Well considering you can't actually buy this game in the first place; If you like the idea and support its goals you can pledge $45 bucks and potentially get well over $100 bucks worth software when SQ42 realeases... all 3 seasons of it. Oh, and not to mention, I've gotten WELL over the $100 value of epic never before had game experiences I spent on it personally. (First $45 on the Aurora, then melted for my Cutty a couple years later). It's a no brainer if you like these kinds of games and want a new kind of game.
@@scdeluge Rather pay $12 Premium then paying for something that might never exist, might be huge let down or is never released. I might see your point if SC would cost you $10.
There are a lot of Yes and No replies here, but remember that only you can decide for yourself if you’ll enjoy Star Citizen. The purpose of this video is help you make an informed decision.
I like that you can walk around anywhere on any planet or city, then board your ship and fly to another planet and star system, and then get out of the pilot's chair and walk around inside your ship while it's en-route, eat, sleep in your bed, etc., and then get back in the pilots chair as you approach your destination, fly over the planet under your own control anywhere you want, then land and get out of your ship and walk around again. No other game does this!
I disagree that "spaceships aren't gameplay."
If you're the kind of player who just wants to role-play and live on board a spaceship and explore the various cities and outposts and don't care about the pew-pew, then the ships, themselves, are indeed much of the gameplay!
@Morphologis is there a discord or forum for specifically new players to team up with each other?
No. Until the game is stable to login and has consistent performance, it shouldnt be marketed. It's only retarnishing all the progress from the last few years. Salvage, Gen12, PES, Racing, medical and other huge milestones become muted in the face of not being able to login for months at a time.
@Fredashay Klavierstein he specified that gameplay is designed gameplay loops. You can rp all u want but it isnt a designed loop
Back befoe the pu in like 2015 or so. The bigger ships like the Andromeda were only flyable in the hanger. Which is like a private instance that fits up to 5 people.
Me and my friends roleplayed in that. But i wouldnt call that a gameplay loop
Gotta love the answer right at the front.
*no not yet*
Got pleasantly surprized by it
For real, listen to why I said no not waiting for it
Solid.
More youtubers need to do that
It should also be stated expensive ships tend to be multicrew. For new players I think it's important to point out that ships with multiple turret slots need actual people to operate them. Plenty of other space games have that stuff automated so a new player may not realize a hammerhead is useless without friends.
Psh, without friends we can park it by the lake and pretend to fish out the airlock, hmph hmph, it's just a big mobile home without turret operators
My favorite ship is my Carrack. I love everything about it except for one issue. Absolutely no pilot weapons. You need at least one pilot and two gunners to be baseline functional. And one pilot with four gunners to be fully crewed. Granted a fully crewed Carrick is a force to be reckoned with
@@GodActio you know that's true, it is in fact the world's sturdiest fishing boat 🤔
@@LokasennaCole I've never minded the lack of pilot weapons actually, makes it feel more like an actual exploration frigate. But that is another fine example since the Carrack is just a really big respawn bed if you don't have anyone else with you.
@@ZuilzonDTD my point is that the lack of pilot weapons is the main reason the carrack is not a good daily driver.
The biggest problem I have with SC is that once you get over the learning curve of all the various mechanics, you start to realize how little actual gameplay there really is. At times I would say it feels less like a spiritual successor to EVE/ED & more like “Microsoft Spaceflight Simulator w/ missions”.
If CIG could just get all the remaining professions (especially Exploration) in the game along with maybe 10 of the 100 star systems, I think SC would definitely be a serious contender for one of the best games ever. But as it stands, I tend to just play off & on, follow along with the development, and don’t have anywhere near $1,000 invested.
We're not really going to see new systems until server meshing is in the game. After that I expect to see multiple systems being added to the game each patch.
@@tastymustard6234 Multiple systems per patch seems very unlikely,I would be blown away with 1 system every other patch and thats pretty wishful.
@@tastymustard6234 as much as i would absolutely love to see multiple systems per patch, I think that it's practically impossible for that to happen unless they are working on tons of star systems outside of the 3 we know are being worked on in Pyro, Nyx, and Odin. But considering how long they've been working on Pyro for at this point, I have a feeling we'll only be seeing 1 system per year but I hope im proven wrong.
@@tastymustard6234 Drop the Jesus tech myth. It’s getting ever more ridiculous with time.
@@TitusFlavius11 Well, I'd say the meme of the "Jesus tech myth" just died with the successful rollout of PES, especially as of the 3.18.2 patch. CIG is consistently delivering on their development goals, even if it isn't fast enough for the man-babies on the various forums.
#1 tip: get a cheap starter pack when starting out, and experiment with ships in game before committing to anything. Most people will let you test drive their ships, and you can always change ships later if your interests change
"""Cheap"""
45 €/$ for the cheapest. Sure.
COD is 70$.
do not ever buy anything beyond starter. you can buy anything with auec.
@@DavidUtau That is very cheap when it comes to star citizen. Nobody is forcing you to buy the game. Do your research, ask people who play what it's like and make an informed decision based on this information. At the end of the day $45 is a low price to pay for a game like no other (both in experience and bugyness lol) but don't come thinking you're gonna have a bug free and stable experience.
@@DavidUtau For a game of this scale and in this market, that's actually pretty cheap. $25 less than the new fifa or CoD.
Great video! My personal tips for new players:
- Multiplayer is 100% where the fun is at!
- Remember you can rent ships for a specific activity
- Try different things to see what you like best: deliveries, mining, fps bunkers, bounties, tracking players, trading, etc
- Don't be afraid to ask for help & ask for tips
"Remember you can rent ships for a specific activity" everything about this game is designed to funnel you into the cash shop period it is a scummy fomo dumpster fire.
It is why they try and make aUec hard to earn and why they wipe progress consistently to make the work of re earning your ships less time efficient than just buying them.
For me, Star Citizen is therapy. I am brand new to the game, but I like the slower pace nature of it, and on top of all that, there's so much to explore and do as a new player. Plus, I love how cinematic the game is! Really such a nice change of pace from the games I've been playing. I have you and a few others to thank for making me a Citizen of the Stars.
Youll soon have to pee in the game.
Why? Genuine question. I want to buy either SC or Elite Dangerous
@@wingsofholocaust8774 If you know you willlnot get frustrated by the lack of progress in Star Citizen, by the way that they treat the community (the nosy one, if you seach the internet) and by " will be ready when it will be ready", which translates in maybe will never be ready, or with the fact that they do 2-3 wipes per year, go with SC. They created great worlds. But be aware: you might need a monster of PC in order to enjoy what they did. Otherwise expect 30 fps. On the other hand, elite became quite boring over time, even is a full game.
@@stromtrooper7118 my PC is good enought I think, I have a R9 5900X and a RX 6800XT. After doing some research I think I will end up buying Baldurs Gate 3 🤣 I rather play a finished game rather than a project tbh
@@wingsofholocaust8774 even better! 🙂 Yow can also try starfield, if you are in the space game genre. Its a good game, at least for the first 10-15 hours
This will be *the* video for now if someone asks me about the game.
Though I missed one bullet point when you talked about the bigger more expensive ships: Operational complexity and cost. I think this is important since the combat meta might change in the future. On the other hand i would claim that one of the core principles behind the big ship designs which is less likely to change is that they are conceptualized around player groups.
As a backer since '16; I really appreciate the fair and neutral POV. Its important to not edit out the bugginess. You also cover most of the game pretty well.
I will be sharing this.
I think you should be commended for immediatly answering the question in your video title. Every single youtuber should take notes right here.
I tried out star citizen during their recent free fly event. Buggy mess does not even begin to describe things. My very first interaction with the game, getting out of bed, caused me to fall _through_ the world and die. Any starting gear I might have been given was lost since if it's on your person when you die it stays with your body (and my body was now below the map). Don't get attached to any gear you buy either: If it's on your ship and your game crashes while in quantum, it's *gone* because you don't get any of your ships inventory back when you claim your ship. The final straw for me was when I attempted to move my belongings from one starter location to another. I loaded them into my ship, flew out of the hangar, was well clear before going to turn skyward, and abruptly detonated for no apparent reason. Inside a safe zone my ship just exploded. For no reason. Destroying every single last bit of gear I had. Again.
I want to like Star Citizen, I really do. I can see the potential it has, and if they fix the awful buggy mess they have it's going to be amazing. But it's not where it needs to be yet. $500 million and 10+ years of development and I die *getting out of bed*? Seriously?
A little late but you may not have been running it on an SSD, I had a similar issue and the ssd fixed it
ive experienced the same issues as him and i have an m2 lol, the game is a buggy mess @@greektrooper5609
A bit late on this, but free fly event are usually always really laggy. I’ve had the same experience when I tried the game during the last free fly event but got the game anyways, and when playing outside of event it is most of the time really good, I’m still experiencing some game breaking bugs or mission failures because of them but I still think it’s worth it just for the experience. Also if you are afraid of losing all your stuff you should wait until a release, because there is still a very big chance they have to reset everything for some updates.
@@greektrooper5609 that was indeed the source of my issues. Once I upgraded to a pair of m2 drives my loading issues all but vanished.
I can't say enough about how happy it makes me that your videos are 21:9. Magic.
Kinda neat isn't it
Great breakdown... I feel most TH-camrs just post a long cinematic video with little to no breakdown for new players OR a joke video thats 4 hours long with little editing. This was perfect.
to be clear i hit the like button because you started the video with the answer to the question. thats great lol. havent watched the rest yet but thats a like and sub from me.
What up, Morph. It's CtrlAltPhreak. We used to be in JENK Squad Alpha together on Planetside 2. Hope all is well. I recently started Star Citizen. Maybe I'll see you in-game some time.
Great video and exactly what I needed! I used to follow the development very closely like…7+ years ago, but stepped away and now so much has changed that it’s hard to understand exactly where things are now. This helped so much. Please keep making these periodically! Always love your analyses. Can reliably get a clear picture without all the drama/hate discourse that most other TH-camrs engage in.
Any chance you can do an update on where SQ42 is at now?
getting cave missions for fps is a good way to get big empty box with you and clear the cave of the gems :) its a good boost for moneys
I would totally agree with this video with one thing to add: if you keep all this in mind, I would recommend seeing what it has to offer just because the $45 I spent originally and the $25 upgrade I got later was totally worth it just to experience the fully-realized ships and planets. Just flying around for a few hours is like nothing else and you’ll see out there and makes it feel worth it to support the project even if you’re not playing regularly.
Medrunner here! We're honoured by your mention of our org; see you in the 'Verse!
Currently, I am playing SC on an MSI GF63 Core i5 with GTX 1650 4GB and 32GB DDR4 and average 40+ fps planetside and 50+ in space(there are tweaks and tuneups for the Nvidia software that really help). I know it's not awesome like some other PC's, but it works for me.
if im being honest, the specs dont matter as much as your ability to simply enjoy a game, people who get upset with under 60 fps were never going to be happy in the first place.
I occasionally have people asking me about star citizen and this is now my go-to video for them.
I bought the game about a year ago. I probably only played 50+ hours. I had fun playing a game in development. I like the concepts and ideas that will one day make up the finished game. I feel like looking at it as a Player vs Engine/Servers + PvE + PvP game makes it more fun.
It is basically buying access to a alpha with a possible free game on top (if it ever finishes). I didn't regret buying that :D
That's exactly how I see it. As well as, its a major W in my book already the tech they've developed to this point! People often look right past the fact that these ships are fully internally realized and, have their own physics grid, WHILE that same ship is flying around and fighting in space! That was literally a very difficult problem in gaming, and no game studio ever did it successfully! As well as the Procedural Planet and tech and all the tools they've created to make them! I can't wait to be fighting a 10v10 FPS fight on small section of the Idris, all the while knowing that the ship is maneuvering around in space in an epic cinematic battle. That's the immersion we all really want! Like living out a massive battle scene from Star Trek/Wars. Imagine!!! lolz.
I'm one of those very disappointed backers. Pledged back in 2015. And I can say with confidence that after so many years in development Star Citizen is still just a shell of a game. Its pretty tho. Every time I go back to it, once or twice a year, I get bit mad about the state of the this "half a billion dollar budget" game...
Honestly, clever timing. Probably intentional with the free fly event. Been playing since 2016. Best space Sim I've ever experienced.
@Rodney 1984 I really enjoyed ED until recently. The learning curve is either too high or the devs don't understand how to properly introduce new/old players back into their game. I have so many problems and disagreements with the state of the gameplay loop. Star Citizen has far exceeded them in my opinion despite being in alpha state of development. It's still hilarious to me that ED pushed out the lame boring excuse for ground missions soon after SC gained actual traction. I never even got to the engineering grind. I was always just grinding for the Fed Corvette. Anyways, I wish you the best of luck with your SC adventures!
I literally purchased a Maingear MG-1 - 4080 with 32GB Ram for this game. It was worth every penny. Love this game.
Hey look: I (briefly) co-starred in a Morph vid! ;-)
Per the end of the vid when you discuss purchasing the starter ships and grinding up to something bigger, it's important for new folks to also refer back to your discussion about the DB wipes that happen. A player that has worked their tail off to buy a bigger ship will lose that ship at the next full wipe.
Watching this to support the channel even though I'm a chairman's club member and early backer 8D
Extremely informative video aaaaaaand answer right at the front?! Instant like and subscription.
i love how u gave the answer right at the very beginning of the video
Excellent, well rounded explanation of where the game's at. Love the concept for this video....start with no...then see if you overcome the hurdles. I'm very much a wait and see and in for the long haul. I've been a backer since 2014...basically when Arena Commander started.
My hurdle for getting into the game has been setting up my desired hardware setup, though I have a couple ways I can improve it further. I finally got that (mostly) sorted, so configuring it is my next hurdle. The configurations in the game are mind boggling, and honestly a hurdle unless you go with the standard gamer setup (WASD, etc)(I don't). Configuring for some other setup, is quite a task. Doesn't help when updates come out and wipe the configuration I have, as has happened several times. Right now I'm seeing is not really a good time in game, so I'm laying off. I'll try again when I see a more stable update. I still keep up on news...getting the general sentiment of the updates.
Thank you! I've been monitoring the development of Star Citizen for about 2 years, waiting for a reasonably stable version to come out. Recently, I heard about some new updates to SC and went through about five other YT videos trying to find one that would describe the current playability of SC well enough to allow me to make a buy-or-wait decision. This is the first one that did a good enough job to earn a "Like." I'm waiting, for now, but if I do make a "buy" decision, I'll be back to subscribe.
Thanks for the kind words and well thought out response. I might have grown in size these past few years, but no matter how big I get even a single nice comment can make my day :D. This year will be a good year for the game by the way, so I’ll revisit this subject in maybe another 6 months.
I agree completely, I have owned and played... inconsistently at best, some patches are a blast but right now is utterly unplayable to most people, for example, some days I can't spawn a ship, other days I can play for hours without issue. It's really a test of patience so I'd give it another 2 years before really considering it
This was a very fun video! Absolutely loved it! And the QUALITY from you is just always next level good stuff!
Thank you. Because the best that can happen is for CIG revenue to star trending downwards. There will never be any form of development triage, as long as yearly revenue keeps breaking records.
My man answered the question in the 1st second.
I tried paying like 6 times yesterday. Nothing works and everything that didn't work was game breaking every time.
Lighting and 1% FPS were much better but so much stuff was broken I literally could not play the stupid thing.
Yup, same experience for me... I bought it 2 months ago and it is a terrible experience. It would probably be OK if the servers werent dying all the time :)
heres a thumps up JUST for the format.
i got Star citizen when i saw the best starter ship video a while ago and i still am blown away with how much there is to do i only got to do a few cargo runs and then kinda stopped playing because of to many crashes that made no sense and other hick ups
Part of the problem for paying for ships (other than the fact that most of the money goes towards a game you don’t want) is that there really isn’t much progression in Star Citizen.
Grinding for auec so you can buy cool ships is really the only major gameplay loop atm. There’s no long haul exploration with only one system, no homesteading/base building, no hunting animals/creatures, it’s mainly ships.
Biggest recommendation I can give to new players is find a group to play with. Most groups I've seen are super welcoming to new players. They're more than willing to help new players learn the ropes, from the basics to how to mitigate or avoid common bugs, or what good ways to make money are. Additionally, most sufficiently large orgs will have nearly every ship represented among their members, with most more than welcome to let other org members give them a test fly. Lastly, some of the most fun stuff to do in the game happens in a group, such as multicrewing spaceships, or organizing informal events.
Also, it's more fun and easier to deal with bugs when you have 6 other people who just got killed by the same stupidity, makes you less likely to rage quit. Its way more fun to play with other people.
@Rodney 1984 Honestly, most groups I've seen have been pretty welcoming to new players. Plus, there's almost always someone who has at least one free turret spot open on their ship. Let alone people who have whole fleets of their own and are more than eager to loan them out. When I first really started getting into the game, I think I spent more time in random Connies than I did my own Aurora.
@Rodney 1984 yes it does lol
Star Citizen has moments of sheer brilliance. And as a whole, its an absolutely impressive project. Unfortunately for me, thats quickly overshadowed by all the bugs and glitches and occasionally the performance. Taking 20 mins to get anywhere only to blow up when leaving Port osilar for no reason, or placing a package in the my Mustangs cargo tray, only to suddenly die placing it in the cargo tray because the "place" animation made my players head clip through the tray itself. Spending a bunch of money buying armour and gear to go do a bounty 50 million kms away, entering a cave to take out hostiles, get stuck on a rock and die losing all my gear. Returning to said cave killing all but 1 enemy who seems to not exist, spend an hour looking around cave for an enemy. Enemy doesnt exist. So, cant complete mission. So no 30k reward. 3 hours wasted. All the money and effort, wasted. This was only a few things that happened amongst alot more, in around 10hrs play.
Literally just got my refund. Ill give it anohter go in a few years because it could truly be great.
Experienced everything you stated and just got my refund this morning. Back to ED for now, until this is fixed or something else comes along.
Bro, very well put together video! Randomly came across this and was very informative. Kudos!
Very informative, and thanks for the widesceen format, much appreciated.
Gotta say, mining seems like the most fun since its less of a chance to lose anything.
I want to correct our beloved morphologis in some points. 1. - There are no bugs in SC. Just many and in party funny but always unexpected features that can be explained with simulated quantum entropy. 2. - The most exciting thing you can do is using an elevator. You never know if you ever will be able to leave the elevator or if you get where you wanted you to get.
Jokes aside, SC is a lot of fun. And I can recommend the free flight weeks to test it, as the name indicates, for free. The Citizens are really helpful to help new players to get into the Verse.
this game has some serious potential I gotta say
I like to watch others play the game more than actually playing it due to it still in alpha. I respect those that have youtube channels dedicated to Star Citizen with all the changes over the years. I suffered with Ark Survival Evolved but don't feel like I can suffer with another. I do own a nice ship in Star Citizen and my account is many years old. I am as many that have bought into the game am waiting for the finished product. I will never sell my ship, but I may upgrade it to a newer better ship.
I wish you would talk about how the extra 5000 UEC doesn't mean ANYTHING until the full release of the game as you currently start out with 200,000 aUEC in the alpha version.
Most wipes you will start with just 5-20k. They have given bonus aUEC the last two wipes because of bugs and waiting but this is not the norm with wipes.
I wish people mentioned this too. They always throw down on the referral code but I chuckle because it is utterly meaningless for now.
Hows that? The starting money is given on top of each patches starting money. E.g. in 3.18 we get 200k and with the referral i start out with 205k
@@Sinsanatis It's just misleading because 5,000 sounds like a lot but it's practically nothing in-game. You can make 5,000 in 5 minutes delivering boxes.
@@Sinsanatis Thats not typical. Back when I started the first time (and rage quit...but came back) in August 2021, I started with the 5k only. Nothing extra. Just me, an Aurora and gettin ganked over and over on Yela. I land for mission, get out and there was the player waiting for me. Shot, teabagged. Fun times. If I had the 200k extra I could have ben kitted out, but I blew all I had on armor and weapon and had nothing and no real way to earn money after that so I refunded.
Thanks for the video! I'm going to use it whenever I try to recruit a new player.
My recommendation is to try the game out during a free fly week. The servers are under heavy stress and you will most likely get a better idea how rough the game can be. If by the end of the free fly you are still interested, get the cheapest package. If not, consider coming back later for another free fly for a new try.
God your footage always looks so good.
Listen to the first word of the video.
Turn the video off.
Go to the store.
Spend $45-$100 on some really great ingredients.
Cook your family a nice meal.
Eat it, tell them you love them.
Go to bed.
Never think of this again.
-Sincerely, someone who's played the game and done the above
Amazing broll camera work bud!
I absolutely love your production/editing style, attention to detail, and quality of content. Watching your videos makes me enjoy Star Citizen just that much more. Thank you for your passion :)
I play on a 1070 just fine, a friend is playing with a 2080ti and he only gets like 5 fps more in cities, the big difference for me made the upgrade from a 4 core to a 8 core cpu and from 16gb to 32 gb ram! awesome video, as always 🙂
Space Penguin (Avenger Titan) FTW, it used to be cheaper but price was "adjusted to correspond with utility". It's still the best single-seat all-rounder, very good in space combat (the chonky profile makes it less nimble in atmo) has fair bit of cargo space and large vehicle inventory (for transporting stuff), has a bed (important for logging off outside of landing zones) etc. Even at 70USD it's still very much worth the premium over Aurora or Mustang, though Titan is "only" 800k credits in-game and if you regularly manage to join up with an experienced player who has the reputation to get high-end missions you will easily earn that in about 10h of playtime. Arrow (the mentioned "meta" light fighter) is 1M but it's only good for fighting, Titan can do almost everything decently.
Ask on global if anyone wants to show a newbie the ropes, it's the best way to learn and you have rescue nearby if things go south for you.
Whatever someone considers "worth it" is always a personal choice. Anyway I was talking about the extra cost over the cheapest package being worth it, many people consider those base packages to be "madness"-priced for an alpha too.
My 1070ti was handling the game just fine before I upgraded to a 3060ti. 32gb of Ram is almost mandatory. It was the biggest qol upgrade for me before I built a new computer.
Cinematography on point 10/10
Something i recommend for anybody to do at least once .... go and take a hover bike (just rent it) and go to micro tech take a route between to points and just do a drive. It is oddly fun to just try and drive your way through the forest, snow and over the rivers (if you can find them ^^)
Well done video!, ironically the med specs you set out im just under haha, i did briefly try it back when they had a free weekend, which is why i still have not bought it YET, but maybe soon, i love scifi so this game is something ive been following since its inception. This video definitely helped.
"Mining is probably the most REFINED next to space combat" - I see what you did there
Correct me if I'm wrong but - you didn't mention free fly events? They're the best way to test this game out for sure!
in my opinion the fun and the overall quality of the game overcomes the bugs, specially if you have friends to play with. we recently found a abandoned hammerhead in an asteroid field which was a real fun experience
Absolutely not, it’s too early! Thanks for bringing up the topic.
As usual excellent and balanced content. Just a note for those interested basic delivery missions start with low payouts but by looting the outposts you can often triple the payout. For example, a 3000 AUEC basic delivery mission can turn into 9000 to 12000 if get you lucky with loot, and they are generally very low risk.
Enjoyed the video.
If someone wants to buy into the dream of all the promised content they'll need to ignore the clear problems. Many seem to play this game in their imagination and/or completely ignorant while getting angry at those who have concerns. Star 'I can't wait til they' Citizen is fun with friends or the occasional random but that's possible with nearly any multi-player game.
Robby needs to get focused or he and many of his backers will never see this complete.
One of the biggest issues with the game is depending on what you're doing it can take 1 to 2 hours just to get ready to go. Then another 15 to 20 minutes to get where you're going, and that's assuming everything goes right. This isn't a "pick it up and spend an hour or two" game. You literally need to have at least 4 hours set aside anytime you start this game up otherwise you're not going to accomplish anything. It is a huge time sink
This game is like Ark Survival. You'll hate it, you'll love it, you'll get bored with it, and there will be days where you'll sit down and the next time you look at the clock, 12 hours have passed. I've played a couple free weekends over the last year or so, never got the hang of it. I played this last weekend, actually giving it a go, and it was awesome. If you put a couple hours into it, you can pretty much learn all the basics of flight and combat and most of what you need to have a solid grasp on missions/exploring. I got the Cutlass Black starter pack for $120 I think it was, I wanted a well-rounded freight/rescue/personnel transport ship cause I'm definitely more of a PVE player, I love going out and helping random people that are being attacked or rescuing stranded players. That's pretty much a role in itself. But there are times you'll need to defend yourself too. The Cutlass is amazing for all of that. My only complaints are that the game can get a little dull after a few hours when playing alone, there isn't a ton of new stuff to do once you get more into it. And the prices of the ships/packs is near criminal, especially with how much money they've already made on the game and that it's still in its current state. But if you can get a cheaper ship that you love (The Cutlass) and get some friends (I know, me neither), this game could be something you get lost in for hours upon hours. The immersion and visuals mixed with the intensity of ground/space firefights is something you just have to experience to understand. If you don't wanna actually buy in, that's understandable, but you absolutely have to try it out on a free play weekend.
Yeah, my pc can't handle it but watching videos seems like it drags me right into the world, even if I'm not the one behind the keyboard.
My theory on SC still stands. Only spend upwards of about 65$ The price of a modern video game so when and if the game never comes out due to impossible features being requested by the community you are out only a few dollars. And life goes on
bought the game like 1.5 years ago since i heard it would be getting the cargo update wich was one of the biggest reason i bought the game.
i got burntout when trying to buy my dream ship THE CATEPILLAR but experienced the loops of the game but stuck with pve/pvp since it paid the best for what i had. it was fun but ill probably be back when star citizen hits 4.0 or something
Dude I play this game every day and I still watched the this masterpiece.
video ends at 0:01
when starfield grows up it wants to be star citizen
CPU: I7 9700K @ 5.1GHz
GPU: RTX 2080 Super
RAM: 64GB 3200MHz DDR4
SSD: Samsung 980 NVMe
I'm barely seeing above 30 FPS @ 1440P at any landing zone. Graphics settings don't seem to matter and I get a lot of hitching. Haha. Love SC and your videos Morph.
7:00 Talking about ship handling characteristics, I will say that the upcoming Master Modes as proposed does have me concerned; I get that CIG want to curtail issues with "high speed combat" but the way they want to do so would be highly deleterious to large and mid-sized ships and would entirely pre-empt blockade running and running gun-battles. It also makes absolutely zero sense even within the science-fiction setting of SC and would be a pretty bold-faced slap to any sense of immersion or internal consistency.
I predict Master Modes will be a repeat of the old-school Hover Mode issue where CIG wanted to "address" the problems they perceived with air-to-ground assaults and did so by forcing every ship within an unclear distance from the ground below an unclear speed from the ground into a horizon-level attitude. People predicted Hover Mode would be awful and urged CIG to rethink that or implement it differently, they did it their way anyway, the community at large rejected it and didn't enjoy it, and CIG simply removed it entirely, resulting in wasted development time and effort. Hover Mode would have been fine as an optional pilot assist for landing operations, just not as CIG implemented it, forcing every player to experience it in unclear circumstances.
Here, I believe it will be much of the same, especially if CIG keep the current SCM speeds - your Arrows and M50s and other light fighters will still be able to zoom around quite fast while retaining shields and firing weapons while larger ships with a more heavy focus on multi-crew and turrets will be at the others' mercy in dictating range. This might be fine if those larger guns actually had a respectable range, but they really don't right now with S1 through S4 having more or less the same max range. In fact, missile-heavy light fighters may well be able to sit outside laser range of the larger ships and just swarm them with missiles and disengage with impunity, forcing the bigger ships to drop their shields in order to close the distance.
This isn't to say that Master Modes are a complete wash, though. Something like a Stealth Mode might be very cool - automatically suppress total available power and, on certain ships (e.g. Sabre), retract weapons to gain a huge reduction in Cross-Section signature. Something like a Landing Mode might bring back that auto-levelling aspect of Hover Mode while auto-deploying landing gear, folding wings, and displaying some kind of terrain wireframe below your ship. This also isn't to say that Jousting, which I contend is what CIG really want to curtail and I agree, can't be addressed through other means. Shields should not be affected by raw _speed_ especially _in space_ but having shield strength affected by _acceleration_ is instead rather plausible. A ship pulling 4 gees or less should probably not be bothered, but pulling 8 to 12 gees should probably have a substantial impact on shield strength. The same is plausibly true of weapons, especially ballistic weapons and missiles - sufficient lateral gees might safety-lock ballistic weapons, and excessive acceleration in any direction might safety-lock missiles.
The real and biggest solution that I can conceptualize to "solving" issues with Jousting (what CIG refer to as "High Speed Combat" in this context, I contend) would be to explore the possibility of Local Relative Reference Frames, as exists in Space Engineers where physics calculations between ships have one of the ships in a given volume be the reference point thereof. There, absolute speed matters not at all, only relative velocities. Two ships can be fighting it out at 5,000 m/s or more and not really notice as long as they're doing that speed in roughly the same direction. Of course, asteroids and such will be whizzing by at genuinely _alarming_ velocities, but the ship-to-ship action really only cares about their velocities relative to one another. Implementing this might make hit registry and sync issues with Jousting _even worse_ - a desirable quality since it will necessarily reduce its effectiveness, but retain and even enhance the situations involved in blockade-running and similar chases and running gun battles between ships.
Lastly, while I find the concept of Nav mode as they have proposed largely superfluous, I do see an argument for suppressing a ship's shields when spooling a Quantum drive (and while _in_ Quantum) that at least remains reasonably plausible within the game's setting.
I've been playing since 2017 with a 2700x and gtx1080, until I recently upgraded to a ($180 ebay) 5800x, and the difference is unbelievable, same gpu, 50-100% more frames at any given location, but the stutters are basically gone. I think if you are a 1080p gamer, a super powerful gpu is less important than a strong, modern cpu with good IPC.
I didn't realize the game is STILL in development. I remember playing a demo version years ago. Then I forgot all about it.
Very interesting to see how far it has come.
But, I think I'll wait just a little longer before I buy into this game. Warframe and MSFS 2020 are my addictions right now. Both taking a lot of my money! Lol
1:30 it heavily depends on what resolution you play for Full HD in low settings it needs 1060 6gb and a 4000 cpu from Intel ore first Generation ryzen and 16gb ram.
Thanks this has whetted my appetite and curiosity for this simulation game... I am starting to compare it with a few others.
Even as a humongous fan of SC and a Concierge member...yeah, I have to agree, No. If you're looking to play SC as a Game, it is not there yet. Bugs are a constant, performance is spotty, the game is technically demanding on hardware, and even just getting together with your friends is a chore (for now).
To amend this, I think SC is a game you _can_ play daily, but it will not provide you with a very _broad_ range of activities for very long. I find that regulars pretty quickly settle into regular niches, and there are only a few best-practice areas to really exploit those niches to their fullest. It certainly will not give you a wildly-different experience every day, though you may run into the occasional emergent gameplay opportunity with other players.
honestly if youre like me who had a passing intrest in star citizen but still aren't sure about getting the game, wait for a free fly event to try out the game. that's what I did with this most recent one and got a starter pack because the event sold me on the game. even if it is bare bones still
This game looks dope from a roleplayers perspective game looks sick and I hope they finish it because this truly is a dream game once it's all finished
i played the game with those exact specs (8700k + 1080ti + 32 gigs of ddr4 3200) and i can say that its about the minimum for being able to call the game playable. In some areas its a lot more than playable, but others not as much
As someone who is a backer, it's just a money churning machine pushing vapourware to whales who spend literally thousands of dollars on concept art.
That being said, spending the minimum amount of money to get in, to play the game casually, and renting ships to do random activities can be a lot of fun (when it works) and the community seems to be a very good egg overall. A server I was in spent literally 35 minutes discussing biscuits and the correct ones to dip in tea, and there was 20+ people involved in that discussion. Someone is always willing to help out too. I like to play as an Uber and rescue stranded people.
It's both the most promising, and most frustrating game you'll ever play. IF it ever gets finished, it'll be great. But likely never will as, like I say, it's a money churner and CIG know it.
Im running a gtx 1060 6gb, i3-8100, 16gb 2400mhz ddr4 rams, and a NVME SSD. Usually get a stable 35 fps, unless on orison but definitely playable. Everything on low, couple settings medium that arent heavy performance hitters. I enjoy the game So i dont mind playing with a stable fps even if its sitting 30, as long as its not jumping
One thing I would also mention is that Star Citizen is in development and will be for a long long time. This means that if you do purchase the game you will have access to it as it develops. Many games stagnate once they hit a live release and may have a couple of DLC’s but after a handful of years they are obsolete. Star Citizen is such an ambitious game that in 10 years it will still be in development and adding new features. Many players will take month and year long breaks and come back for new features or gameplay. Star Citizen is a game you can always come back too because it is in constant development with no end in sight.
Short Answer: No
Long Answer: See short answer.
And don't forget that if you're still on the fence about the experience, Star Citizen has free-to-play events semi frequently where you can test out the game and several different ships for over a week. I did this before I bought the game and had a good 9 days to decide whether I wanted to pull the trigger or not. SC also has a 30-day refund period if you get the game and later decide that it's too buggy, although the free fly events tend to be SC at its jankiest (besides new patch releases) because that's when the servers are the most stressed.
Next one should be coming up in May and will likely coincide with the Invictus Launch Week ship convention, where you can "rent" a massive number of the available ships in the game for free.
To be fair, the FX 8370 got me through 8 years. Played Vermintide 2 at max settings with a 2060. Was a nice cpu for me.
damn that’s convenient I just got interested in star citizen today and would you look at that a brand new video with no outdated nonsense very cool 👍
the big f'n NO at the beginning got one of those "its funny cuz its true" laughs out of me
Will there ever be the ability to own a very large physical hangar and park your entire fleet in it at once, so you can walk around All of them and admire and compare them, that persists?
Buy or claim a small asteroid, hollow it out with a mining ship, build and install the hangar components and create your own large base/hangar space?
there used to be, right now it's out till tba because of bugs, also many older backers have been promised several variants with no longer available packages already
In 2020-21 I had a 980ti, don't remember the rest of the specs on the old rig. Did have 16 gigs of ram which probably saved it. Was able to play pretty smoothly even in high traffic areas. Now the settings were all set to low which surprisingly it still looks amazing on low settings.
Don't know what that's like now considering persistence and I don't have that old rig anymore.
Several comments have hit the nail on the head. After getting over the learning curve and settling into the game, there is little gameplay. It almost becomes MSFS in space and that is not a bad thing. I really enjoy the flying part of the game. But Starfield is now out and I believe it is the better game with story lines, level advancements, more to explore and nice rewards in the game (penthouse in New Atlantis, loot and free ships ... etc.) I also think SC delivers the best experience ... until you get tired of it. After almost 6 years of being a citizen in SC, I am enjoying the ease of living in Starfield.
This game has so much potential. Its so unique
I am shocked that you forgot to mention the Free flies for new players to try it out.
As for spec I run the following and will state my frame rate at orison. My specs are as follows Nvidia 3060, Intel 12400f, 16gb ram and a NVME (on my SSD i get the same result). Now a couple of key things I have to mention is I run the game at 1080p when you run 1440p I will highly suggest 32gb ram and if you run 4k then these specs will not do. My frame rate at orison with my cash folder cleared is 32fps with dips into the high 20's, once the game has run for about 10-15 min the frame rate increases too high 30's and low 50's (bunkers and service beacons my system will hit a fps of 65+. My settings are on everything high with clouds at medium. I am going to add that I upgraded from a 6th gen intel and the free fly that swayed me I ran on that rig and could barely achieve low 30's in non-landing zones. (can't state the importance of modern hardware no 6th gen intel will do as in the guys that were trying the game with me we had almost all the intel chips I3; I7 and I9 all struggled. I only listed the cpu's as the gpu's have a much smaller effect and this will change with the adoption of Vulcan) The difference between my 1050ti and 3060 was on average 15-20fps but I will add there is a good 30fps and a bad 30 fps as the frame time between the cards are huge. (I did find it playable on the 1050ti but it was nowhere near as smooth and this is not a game where you want a playable experience. Landig zones was the biggest difference in performance and here the 1050 was struggling but in its defense so was the 1060 and 1070, the 1080 did ok all at 1080p).
All four of us tried our old gpu's and found that CPU was the biggest problem but a good gpu really helped make the game feel better. I am excluding the two guys that were running AMD, the AMD's were slightly better and were around the same age maybe a year or so newer than the intel's, and unfortunately I do not have their new or old specs, but all our systems were around 5- 6 years old and we all had similar problems irrelevant of NVIDIA/ATI or AMD/Intel.
I have played in all events with no abnormal frame drops except for Zenothreat which will knock even the best system. I hope this is helpful to those that are considering the game and I cannot emphasize this more, test it during a free fly before you buy as this is the worst time to run the game and it will only be better after that.
TLDR: don't buy this game until they actually get server meshing implemented in the persistent universe and and ACTUALLY release squadron 42
I’d get SQ42 before it inevitably goes to $60.
Well considering you can't actually buy this game in the first place; If you like the idea and support its goals you can pledge $45 bucks and potentially get well over $100 bucks worth software when SQ42 realeases... all 3 seasons of it. Oh, and not to mention, I've gotten WELL over the $100 value of epic never before had game experiences I spent on it personally. (First $45 on the Aurora, then melted for my Cutty a couple years later). It's a no brainer if you like these kinds of games and want a new kind of game.
TLDR to the TLDR: wait another 10-15 years 😅
@@scdeluge Rather pay $12 Premium then paying for something that might never exist, might be huge let down or is never released. I might see your point if SC would cost you $10.
Excellent description, thanks! What ship is being walked through at the 19:50 mark?
That’s the interior of a Redeemer!
@@Morphologis I will be sure to watch your review of it that I just found on your channel. Thanks again.