Factorio Modding Series: 01 - Basic Mod Structure

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  • เผยแพร่เมื่อ 15 ธ.ค. 2024

ความคิดเห็น • 35

  • @walleymods9795
    @walleymods9795  4 ปีที่แล้ว +10

    Hey everyone! Thanks for watching this video. If you want to get more updates on video releases or a place to ask questions, you can go follow my twitter: twitter.com/ModsWalley

  • @midnight1274
    @midnight1274 2 ปีที่แล้ว +1

    When i heard the intro, expected you to say "This is your daily dose of internet". Thanks for mod help!

  • @nazirasaleh-l2o
    @nazirasaleh-l2o หลายเดือนก่อน +1

    i love this kind of tuto so much,even tho its 4 years ago this save me a ton of time learning coding and all that stuff,thank you so much walley :)..your video is what i really need right now....i do mean it,i really need this kind of video for my first mod..:)))))))

    • @a_lone01
      @a_lone01 หลายเดือนก่อน

      same here uwuwuwuw

  • @nikotinsaure2481
    @nikotinsaure2481 4 ปีที่แล้ว +16

    You can also have hidden, optional dependencies by appending "(?) " to the mod name in your info.json.
    This way the game makes sure your mod loads after the dependency, but doesn't show it to the player. This is because players tend to interpret an optional dependency as a recommendation to install them together, while your reason to to this is often just to prevent the other mod from breaking yours.

    • @immortalsun
      @immortalsun 10 หลายเดือนก่อน +1

      Nice! Thanks for the tip.

  • @NegatorUK
    @NegatorUK 4 ปีที่แล้ว +7

    Awesome, looking forward to the next...

    • @walleymods9795
      @walleymods9795  4 ปีที่แล้ว +2

      Thanks! The next one will be up tomorrow at 1pm (US-Eastern)!

  • @bensenter942
    @bensenter942 4 ปีที่แล้ว +4

    Thanks again Walleymods. I've always had trouble with Factorio. This was very helpful.

    • @walleymods9795
      @walleymods9795  4 ปีที่แล้ว +1

      You're very welcome, I'm glad I could help!

  • @zlatdesign
    @zlatdesign หลายเดือนก่อน

    Thank you very much for this monumental work for community

  • @45asdff
    @45asdff 4 ปีที่แล้ว +4

    The position of the mods directory can be different, when your not using the steam/installed version of factorio. The default position is the directory, where all the factorio files are located (where you unzipped the game).

  • @Snakez_Gamez
    @Snakez_Gamez 2 ปีที่แล้ว

    More please i need it to learn. just the 1-3 min in have helped

  • @45asdff
    @45asdff 4 ปีที่แล้ว +2

    The version in the info.json has to be the same, as the version you use for naming the directory. When they are different, factorio will not start and shows an error, that the version is inconsistent.

  • @marn200
    @marn200 3 ปีที่แล้ว +1

    How did you manage to get colored text in a txt file in sublime?

  • @Steve-ch1un
    @Steve-ch1un 3 ปีที่แล้ว

    Good Video thanks for ur effort!

  • @hayzersolar
    @hayzersolar 3 หลายเดือนก่อน

    playing space exploration and HATE that they change the recipes on basic stuff like green circuits. i'm hoping that watching you i can go in and change a few recipes.

  • @PunyaLyceum
    @PunyaLyceum 2 ปีที่แล้ว

    very good intro!

  • @renkeludwig7405
    @renkeludwig7405 4 ปีที่แล้ว +2

    What program are you using to code? Is it notepadd++ (then what theme is this?)
    great series by the way!

    • @alexwalley411
      @alexwalley411 4 ปีที่แล้ว +3

      In this video he uses Sublime Text 3

    • @legs3556
      @legs3556 ปีที่แล้ว

      How can I get sublime?

  • @benjamininkorea7016
    @benjamininkorea7016 3 ปีที่แล้ว

    Can mod a game, but can't install kmspico.
    :D
    jk great tutorial, I'm looking forward to the rest!

  • @xempire103
    @xempire103 4 ปีที่แล้ว

    Hi love the vid. I am trying to make a fairly ambitions mod pack and I have to change out the Science packs/there requirements and crafting recipes to make them compatible. I was poking around and it seems quite simple I just have to copy the files and make the proper changes. What I'm confused about is how do I tell the game I want these changes/recipes to be the new/final ones.

  • @ThylineTheGay
    @ThylineTheGay 4 ปีที่แล้ว

    can you use any code in factorio or do you have to use "factorio" code AKA could i implement an AI or wouldn't that work?

    • @walleymods9795
      @walleymods9795  4 ปีที่แล้ว

      So long as it's in LUA it should work!

    • @ThylineTheGay
      @ThylineTheGay 4 ปีที่แล้ว

      @@walleymods9795 huh

    • @walleymods9795
      @walleymods9795  4 ปีที่แล้ว

      "factorio code" isn't exactly a thing. They use something called a scripting language (which is a rather obsolete idea IMHO), however, it's like using an api. Therefore, you can write all of the logic for your AI in Lua, and you use the "factorio code" to basically render it and interact with the factorio game/game engine.

    • @ThylineTheGay
      @ThylineTheGay 4 ปีที่แล้ว

      @@walleymods9795 interesting.

  • @EvilNecroid
    @EvilNecroid 4 ปีที่แล้ว

    u cant do comments in json? why?

    • @Kelndend
      @Kelndend 3 ปีที่แล้ว

      jsom dont like it

  • @odysandy
    @odysandy 2 ปีที่แล้ว

    my brain just isnt working with codeing i wanted to do a mod where you can change the bonuses aka end-game mining research bonuses things and other stuff

  • @stykytte
    @stykytte ปีที่แล้ว

    I want to make a hole in the ground with an eyeball in it that tracks the player as you walk around it. I'll report back if I manage it.

  • @spartanzneverdie3211
    @spartanzneverdie3211 2 ปีที่แล้ว

    Actual these days? December 2022.

    • @spartanzneverdie3211
      @spartanzneverdie3211 2 ปีที่แล้ว

      I understand that main part surely gonna be, but I ask for case something small could change

  • @AngryDrake
    @AngryDrake 4 หลายเดือนก่อน

    ACTIVATE WINDOWS. ;)