You are the best software instructor I've come across. Your tone, pace, explanations, and content organization is fantastic. Just bought your course and excited to dive in. Thanks for all of the hard work that you put into your videos!
Wow, thank you for the kind words! I hope you enjoy the speaker modeling course. we plan to make more on YT and on the site in the near future. Just let me know if you have any questions!
Thank you very MUCH! So many plasticity tutorials are using previous versions and as a beginner I found it very frustrating when instructions don't jive with ver, 1.4.19. I can't wait for the rest of the series!
Glad it was helpful! It is certainly hard to make content when things change. We had a lot of videos that are not listed any more from beta versions and from pre 1.4. That is one reason I wanted to do this as 1.4 seems pretty stable in the changes that happened from 1.3.
Thank you so much for this. As someone who uses Fusion 360 and Blender, I want to use plasticity as something in between, I find your tutorial extremely useful to get acquainted very fast with the mechanics of this software. You earned yourself a subscriber! Keep up the great work!
I've previously watched many of your Fusion 360 videos and they were great. I've recently switched to Plasticity since it seems a bit less buggy and overwhelming for me as a hobbyist. So I was thrilled to discover this series. The first one was great and I've already picked up some nuggets. Thanks.
@@LearnEverythingAboutDesign any idea for when 2.0 drops. i know that they list it as Q2. i want to check out for personal use rather than SW/F360 I use for work. so kind of want to avoid paying 150 and then 150 again for 2.0.
In my experience the units do matter. I work mostly in millimeter and sub-millimeter scales normally, but in Plasticty I have encountered many parametric limitations and errors at these scales that force me to work at 10X (centimeter scales) and then scale down later, usually in another app. One of the most common errors is offsets on circular surfaces squaring off. Fillet/Chamfers and the Pipe tool also behave erratically at these scales.
Ah yes, my "units don't matter" is more for just learning to model. focus on scale. For you I wonder what the back end precision is. Like since the default units are Meter as it is with most CAD programs and i wonder if the precision is 5 or 6 decimals. so if you are at say .075mm you start getting into rounding errors. FWIW I have run into this with other programs especially when using other units. Say deg/min/sec instead of a deg value. So when you model at the CM scale and you scale down you are still seeing these limitations?
HELL YES! I still have time on my 30 day trial! I'd at least like to get through using the program and seeing if it can finally port to NGons reliably. I badly want to use this exceedingly fun program to make things for 3D printing!
Good evening, I am doing 3d object out of stainless steel. I don’t want to spend my time drawing the object . My art is in fabrication and design of the object. Is there anyway I can import the object and print off the toP, side, end and front views to a template and then I can draw patent on material.?? Then my art starts by shaping, bending, and welding. Thanks Kevin Auburn, Al
Kevin, i am not exactly sure I follow what you are asking. Yes you can import images to use as references if that helps you model. you use Import/Append from the file drop down menu. Plasticity doesn't have any "sheet metal" functionality like in other CAD programs where you can bend/form and/or add welds to it. If you are just looking to make a 3d version before you start hand forming that is fine, but if you are hoping to "unfold" something from a 3d shape to get say a flat pattern dxf that can be laser cut for your starting shape I don't think Plasticity will work.
First week with Plasticity was horrible, 2nd week was good and 3rd week back to horrible again. I use Fusion 360 and just can't seem to work with this software. Thanks for this basic for modeling, ! I'm trying to learn it, but so far...not going well. 🤠
Sorry to hear that! It can be a struggle going from a parametric CAD program and shifting the way you model. It is much easier for those coming from Blender that have some CAD experience. Hopefully this new series will teach you the basic modeling tools, but what I can say if you are trying to jump from Fusion to Plasticity is trying turning off history in Fusion. This way when you make a sketch it isn't tied to the solid you create. This shift will be more like how Plasticity works.
@@SirTools I get it 100% :) that is why I made this playlist th-cam.com/play/PLBDfGh8A8kXU0m-0xVwrbQFTiGR2wfyKZ.html Too many blender tutorials are easy to follow but the info doesn't stick.
You're welcome! The software is not free. There are 2 license types. Indie and Studio. Both are perpetual licenses so you buy it once and you own it. The software does get updates and with your license you get 12mo updates. If you want to upgrade to a newer version there is an upgrade option. www.plasticity.xyz/#pricing
im just trying to do the opposite of extrude tool to make a doorway, how do i go about it? its driving me insane, im completely new to these kinds of programs😭😭
There are many ways to do it but probably your best bet is to go to one of the standard views that works for your shape (Front = 1, Right = 3, Top = 7 on the numpad). use the line tool or rectangle tool to sketch the opening you want, and then pull it through your part. A little more advanced, you can draw the open profile of the doorframe (like an upside down U shape), then extrude it, during the extrude use Shift + T for thickness (shown in the bottom right) and you can make the shape that way.
I have not. I generally go for a parametric CAD program where i use a traditional dimension driven sketch. I do have a video on this channel modeling a TE37 rim as well as a car modeling series, but as for things that i have milled, printed, or produced in some way, no not yet.
@@LearnEverythingAboutDesign I did have a quick glance at the concept car you were doing. And a year ago I did watch a lot of your fusion 360 videos of doing all sorts of modelling of car related stuff which I really enjoyed. At the moment I’m using onshape to try and create an under belly fairing for my motorcycle. At the moment just doing the right sketch’s and extrusions is working. But would love to use a free form tool like fusion 360. Have you seen/used the Phi plugin for Onshape. Looks good but still doesn’t seem to have the exact freedom like Fusion 360
@@jensensphotography4570 I haven't used Phi. I did some early Beta Testing for OnShape before it was public and made a how to course for Pluralsight years ago, but other than that I don't really use OnShape. Before Fusion I used to use PowerSurfacing in Solidworks which was a great SubD tool, but you are going to be into $$$ to get that and a license of solidworks. And honestly Fusion handles the Mesh better if you are doing anything off a scan, unless you got something like a plugin from a mesh tool like QuickSurface. Never seems to be a great solution :)
@@LearnEverythingAboutDesign thanks mate, I will have a look at Pluralsight and QuickSurface. And see weather I should try stick to the one platform or have to mix it up. But I should definitely give Phi a try 👌🏻✌🏻
All the dimensioning issues / lack off, you spoke about in this video aren't true anymore after the latest update. Could you please redo a tutorial serie specifically for CAD, like a small project about 3D printing something, like an electronic enclosure or something simple. Now that Plasticity have become such a great tool for CAD and 3D printing, I would love that more people learn to use it for those purpose, it'll help the developers with additionnal funds
Yeah of course. I am working on more tutorials, but because of the updates most things that are going to be more than a single video will likely be playlists on my website because i have the ability to update/swap out videos. At least for larger series. The changes with Plasticity and the toolset updates make it difficult on YT as you noticed with features sunsetting older videos fairly quickly. www.learneverythingaboutdesign.com/p/plasticity-speaker-modeling Here are some more current videos Fidget Sphere th-cam.com/video/FUH8IvXmodE/w-d-xo.html Whats new 24.2 th-cam.com/video/LSAc4uyxTao/w-d-xo.html Update UI Overview th-cam.com/video/_GnQypbKshM/w-d-xo.html Xnurbs Mouse th-cam.com/video/ZRoWb8RDFtc/w-d-xo.html 3d Printed Hinges th-cam.com/video/JnptZpu7fHg/w-d-xo.html 3d printed threads th-cam.com/video/tGzqH5nLZoY/w-d-xo.html I am working on a few other ideas right now for 3d printed content for Plasticity.
@@LearnEverythingAboutDesign I already watched all of those videos 😅 your channel is amazing and you have a true talent for teaching. Impatient to see more content ! (I'd be willing to pay even 100$ for a comprehensive course about CAD/3DPrinting on Plasticity, with exercices etc)
th-cam.com/video/9cgBK8ljH1k/w-d-xo.html I have several but if you are 100% new and never used plasticity that link might be a good place because we cover the UI. We did a UI update video for 24.1.8 but not a whole lot has changed in that sense.
Different use cases. Blender is great at a lot of things (and also free of course), but its not brep/nurbs model. You model solids/surfaces not mesh. Many can make the case to just use CADsketcher or some other cad-esc type add-on and if that workflow works for you, by all means stick with it. At the core CAD solids(BREP) and surface(NURBS) are mathematically accurate surfaces calculated based on their inputs. A sphere is a true sphere, not a bunch of triangles for example. Blender does some "shade smooth" and subDiv magic which means you can model a very simple version of something and shade it smooth. This is also true if you say take your 3d model asset over to Unity for a game. You have a low poly model that can appear smooth and if you are making an asset for say a mobile game, that might be the best choice. Plasticity is an in-between software. More of a direct model style workflow akin to Blender(without a mod stack), but working with accurate solids/surfaces that are high quality like a parametric cad program.
You are the best software instructor I've come across. Your tone, pace, explanations, and content organization is fantastic. Just bought your course and excited to dive in. Thanks for all of the hard work that you put into your videos!
Wow, thank you for the kind words! I hope you enjoy the speaker modeling course. we plan to make more on YT and on the site in the near future. Just let me know if you have any questions!
Your method of teaching is pretty smooth. Simple and to the point.
Thank you
Thank you very MUCH! So many plasticity tutorials are using previous versions and as a beginner I found it very frustrating when instructions don't jive with ver, 1.4.19. I can't wait for the rest of the series!
Glad it was helpful! It is certainly hard to make content when things change. We had a lot of videos that are not listed any more from beta versions and from pre 1.4. That is one reason I wanted to do this as 1.4 seems pretty stable in the changes that happened from 1.3.
Thank you so much for this. As someone who uses Fusion 360 and Blender, I want to use plasticity as something in between, I find your tutorial extremely useful to get acquainted very fast with the mechanics of this software. You earned yourself a subscriber! Keep up the great work!
Glad I could help! And thanks for the Sub!
the best plasticity tutorial that i've ever seen, so clear and great
Wow, thanks! I was hoping this series would be helpful. We also have a few others on here and one on www.learneverythingaboutdesign.com
Best Tutorial so far. Great Job.
Wow, thanks!
without a doubt,IMHO, the best vid ever. thanks sp much!
Wow, thanks! Glad you enjoyed it!
I've previously watched many of your Fusion 360 videos and they were great. I've recently switched to Plasticity since it seems a bit less buggy and overwhelming for me as a hobbyist. So I was thrilled to discover this series. The first one was great and I've already picked up some nuggets. Thanks.
Thats great to hear Dan! We do have a car modeling series in Plasticity and plan to do more. Im aiming for the 2.0 release :)
@@LearnEverythingAboutDesign any idea for when 2.0 drops. i know that they list it as Q2. i want to check out for personal use rather than SW/F360 I use for work. so kind of want to avoid paying 150 and then 150 again for 2.0.
@@joelom I don't know of an exact date but i do believe you get 12mo of updates if you buy the Indie license. That includes major releases.
@@LearnEverythingAboutDesign ah you are right. missed that part!
Yes! Super excited about this one!
The parts are coming out every day with #5 on saturday FYI.
Perfect beginner tutorial, thank you. 💚
Glad it was helpful!
In my experience the units do matter. I work mostly in millimeter and sub-millimeter scales normally, but in Plasticty I have encountered many parametric limitations and errors at these scales that force me to work at 10X (centimeter scales) and then scale down later, usually in another app.
One of the most common errors is offsets on circular surfaces squaring off. Fillet/Chamfers and the Pipe tool also behave erratically at these scales.
Ah yes, my "units don't matter" is more for just learning to model. focus on scale. For you I wonder what the back end precision is. Like since the default units are Meter as it is with most CAD programs and i wonder if the precision is 5 or 6 decimals. so if you are at say .075mm you start getting into rounding errors.
FWIW I have run into this with other programs especially when using other units. Say deg/min/sec instead of a deg value.
So when you model at the CM scale and you scale down you are still seeing these limitations?
Wow this software is so cool! Great teacher as well.
It is cool! and thank you!!
HELL YES! I still have time on my 30 day trial! I'd at least like to get through using the program and seeing if it can finally port to NGons reliably. I badly want to use this exceedingly fun program to make things for 3D printing!
The 5 part of this series will be dropping every day. So hopefully you have your trial til Saturday :)
@@LearnEverythingAboutDesign LETS GOOOOOOOOOOOOOOOO!
Thank you !
Welcome!
Good evening,
I am doing 3d object out of stainless steel. I don’t want to spend my time drawing the object . My art is in fabrication and design of the object. Is there anyway I can import the object and print off the toP, side, end and front views to a template and then I can draw patent on material.?? Then my art starts by shaping, bending, and welding.
Thanks Kevin Auburn, Al
Kevin, i am not exactly sure I follow what you are asking.
Yes you can import images to use as references if that helps you model. you use Import/Append from the file drop down menu. Plasticity doesn't have any "sheet metal" functionality like in other CAD programs where you can bend/form and/or add welds to it. If you are just looking to make a 3d version before you start hand forming that is fine, but if you are hoping to "unfold" something from a 3d shape to get say a flat pattern dxf that can be laser cut for your starting shape I don't think Plasticity will work.
First week with Plasticity was horrible, 2nd week was good and 3rd week back to horrible again. I use Fusion 360 and just can't seem to work with this software. Thanks for this basic for modeling, ! I'm trying to learn it, but so far...not going well. 🤠
Sorry to hear that! It can be a struggle going from a parametric CAD program and shifting the way you model. It is much easier for those coming from Blender that have some CAD experience.
Hopefully this new series will teach you the basic modeling tools, but what I can say if you are trying to jump from Fusion to Plasticity is trying turning off history in Fusion. This way when you make a sketch it isn't tied to the solid you create. This shift will be more like how Plasticity works.
I was thinking over a few weeks I'd have it and...NOPE...going down hill. But, I don't give up. Never could master Blender LOLOL...
@@SirTools I get it 100% :) that is why I made this playlist th-cam.com/play/PLBDfGh8A8kXU0m-0xVwrbQFTiGR2wfyKZ.html Too many blender tutorials are easy to follow but the info doesn't stick.
Thank You for this!
My pleasure! Episodes are dropping every day.
Ty for the valuable information Sir, is this software free forever or is it a subscription based or trial or mayb expires after 3 months etc
You're welcome! The software is not free. There are 2 license types. Indie and Studio. Both are perpetual licenses so you buy it once and you own it. The software does get updates and with your license you get 12mo updates. If you want to upgrade to a newer version there is an upgrade option.
www.plasticity.xyz/#pricing
@@LearnEverythingAboutDesign ty so much for the fast reply gentleman
im just trying to do the opposite of extrude tool to make a doorway, how do i go about it? its driving me insane, im completely new to these kinds of programs😭😭
There are many ways to do it but probably your best bet is to go to one of the standard views that works for your shape (Front = 1, Right = 3, Top = 7 on the numpad). use the line tool or rectangle tool to sketch the opening you want, and then pull it through your part.
A little more advanced, you can draw the open profile of the doorframe (like an upside down U shape), then extrude it, during the extrude use Shift + T for thickness (shown in the bottom right) and you can make the shape that way.
Have you used this software for modeling car parts?
I have not. I generally go for a parametric CAD program where i use a traditional dimension driven sketch. I do have a video on this channel modeling a TE37 rim as well as a car modeling series, but as for things that i have milled, printed, or produced in some way, no not yet.
@@LearnEverythingAboutDesign I did have a quick glance at the concept car you were doing. And a year ago I did watch a lot of your fusion 360 videos of doing all sorts of modelling of car related stuff which I really enjoyed. At the moment I’m using onshape to try and create an under belly fairing for my motorcycle. At the moment just doing the right sketch’s and extrusions is working. But would love to use a free form tool like fusion 360. Have you seen/used the Phi plugin for Onshape. Looks good but still doesn’t seem to have the exact freedom like Fusion 360
@@jensensphotography4570 I haven't used Phi. I did some early Beta Testing for OnShape before it was public and made a how to course for Pluralsight years ago, but other than that I don't really use OnShape. Before Fusion I used to use PowerSurfacing in Solidworks which was a great SubD tool, but you are going to be into $$$ to get that and a license of solidworks. And honestly Fusion handles the Mesh better if you are doing anything off a scan, unless you got something like a plugin from a mesh tool like QuickSurface.
Never seems to be a great solution :)
@@LearnEverythingAboutDesign thanks mate, I will have a look at Pluralsight and QuickSurface. And see weather I should try stick to the one platform or have to mix it up. But I should definitely give Phi a try 👌🏻✌🏻
Super very clearly presented
Thank you so much 🙂
Thank you bro
Welcome
All the dimensioning issues / lack off, you spoke about in this video aren't true anymore after the latest update.
Could you please redo a tutorial serie specifically for CAD, like a small project about 3D printing something, like an electronic enclosure or something simple.
Now that Plasticity have become such a great tool for CAD and 3D printing, I would love that more people learn to use it for those purpose, it'll help the developers with additionnal funds
Yeah of course. I am working on more tutorials, but because of the updates most things that are going to be more than a single video will likely be playlists on my website because i have the ability to update/swap out videos. At least for larger series. The changes with Plasticity and the toolset updates make it difficult on YT as you noticed with features sunsetting older videos fairly quickly.
www.learneverythingaboutdesign.com/p/plasticity-speaker-modeling
Here are some more current videos
Fidget Sphere
th-cam.com/video/FUH8IvXmodE/w-d-xo.html
Whats new 24.2
th-cam.com/video/LSAc4uyxTao/w-d-xo.html
Update UI Overview
th-cam.com/video/_GnQypbKshM/w-d-xo.html
Xnurbs Mouse
th-cam.com/video/ZRoWb8RDFtc/w-d-xo.html
3d Printed Hinges
th-cam.com/video/JnptZpu7fHg/w-d-xo.html
3d printed threads
th-cam.com/video/tGzqH5nLZoY/w-d-xo.html
I am working on a few other ideas right now for 3d printed content for Plasticity.
@@LearnEverythingAboutDesign I already watched all of those videos 😅 your channel is amazing and you have a true talent for teaching. Impatient to see more content ! (I'd be willing to pay even 100$ for a comprehensive course about CAD/3DPrinting on Plasticity, with exercices etc)
@@malandr1 Thanks for the kind words! and stay tuned :)
WHERE IS THE QUICK START GUIDE?????
th-cam.com/video/9cgBK8ljH1k/w-d-xo.html
I have several but if you are 100% new and never used plasticity that link might be a good place because we cover the UI. We did a UI update video for 24.1.8 but not a whole lot has changed in that sense.
@@LearnEverythingAboutDesign Thank you for taking the time to respond so quickly... WOW! Never opened it up until today. Thanks again.
Why Plasticity when Blender is the best of the best, free, and open source??
Different use cases. Blender is great at a lot of things (and also free of course), but its not brep/nurbs model. You model solids/surfaces not mesh. Many can make the case to just use CADsketcher or some other cad-esc type add-on and if that workflow works for you, by all means stick with it.
At the core CAD solids(BREP) and surface(NURBS) are mathematically accurate surfaces calculated based on their inputs. A sphere is a true sphere, not a bunch of triangles for example. Blender does some "shade smooth" and subDiv magic which means you can model a very simple version of something and shade it smooth. This is also true if you say take your 3d model asset over to Unity for a game. You have a low poly model that can appear smooth and if you are making an asset for say a mobile game, that might be the best choice.
Plasticity is an in-between software. More of a direct model style workflow akin to Blender(without a mod stack), but working with accurate solids/surfaces that are high quality like a parametric cad program.
@@LearnEverythingAboutDesign well that was a great explanation. Thank you for clearing that up!