Thank-you! Everyone else assumes a high level of nerdiness, knowing how to grab and turn things, not even bothering to show the middle button rotates. Thanks for giving us beginning nerds a chance!
Glad to help! I need to do another updated Plasticity video. I have done a few UI videos since this one and will be working on a new one soon taking all the feedback and software updates into consideration.
Thanks for the sub! This video was done in the last year release of Plasticity. If you are getting started check out some of the newer playlists like the basics of modeling th-cam.com/play/PLBDfGh8A8kXVIrO1aizPFmRBy-A-G9svk.html&si=H3C0e-XjKkZX5gxU Let me know if you have any questions.
thankyou for making these freely available. this is professional level training for everyone and its amazing. calm delivery, take your time on features, highlight interface, explain whats going on, really more so called tutorial makers should take notes from your level of presentation.
Holy cow, being able to create a construction plane based on the cameras position is huge, I've been desperate for a feature like this in Fusion360 for ages.
Glad to help! I didn't love Shapr3d when i tried it. Well not on a PC, it was designed for touch interface for sure. I know a lot of users from Shapr and Moi are liking Plasticity. Make sure to look at some of the updated content for v1.4 and some stuff we will release soon. Mostly the same but some new tools and minor changes to shortcut keys have happened and some users are having a hard time following along.
It seems like this may suit my needs for a lot of things. I've been misusing parametric CAD programs to get what I want. This seems to be ideal for rapidly making really complicated geometry.
0:55 The view cube does not just allow to click on x,y, and z! You can also click on the face of the cube itself, which navigates you to the matching orthographic view. Very useful to get the orthographic view for the side you are looking at. Hope it helps
I subscribed. Great Tuto, but I can't see shortcuts near in Find, is there a toggle option ? Tks ! I bought Plasticity, V24.1.6, two days ago, great program.
Thanks for the Sub! The program has updated a bit and we do have some newer content. The UI hasn't changed too much but we did a "whats new" video for 24.x.x and have a few recent vids and small series on basic modeling th-cam.com/play/PLBDfGh8A8kXVIrO1aizPFmRBy-A-G9svk.html I don't know why you wouldn't be able to see the shortcuts when you hit F. do you see anything when you right-click on a tool in the Find window?
@@LearnEverythingAboutDesign Tks for your response :-) That's what I was thinking, too bad, I just type Box in Find and it's there. Tks for the updated link :-) will continue watching your fine tuto 👍👍👍
Great tutorials! So I am coming from solidworks. I haven't d/l plasticity yet but will be buying it for sure. In solidworks it's easy to go back and resize sketches. If you model in a parametric fashion, you can adjust things if needed. How do you do this in pasticity? Hope I am explaining myself correctly, I am just a hobbiest that uses 3d modelling for 3d printing.
Hi Anthony, yes I totally get it. I was a Solidworks user and trainer for many years before mainly covering Fusion. Plasticity isn't "history based" so even if you draw a circle and extrude it to a cylinder, if you go back and Scale the circle, the cylinder doesn't update. There are currently no direct ways to drive anything off dimensions other than when you first create those curves/objects with the dialogs. If you need to control and update things with dimensions then Plasticity is probably not a good fit currently. The way you would change things now is with Direct Edits. Say you want to increase a hole, you select the inside face and offset it. In Solidworks this can be done if you don't fully define a sketch and leave Instant3D on. you grab a face and pull it. Also Solidworks has "Direct" tools but really they are just Offset Face, Delete and Move. Nothing new just added to a direct tool menu.
@@LearnEverythingAboutDesign In other words get it right the first time, lol. Thank you for the reply. I am sure this will work for a lot of my needs, but other needs might be difficult as direct editing won't work when you are 20 steps into the process and need to edit the 1st or 2nd thing.
Am sold! The Credit card is charged. My only ask, while coming from Blender, is that at least extend access for Indie licesnes to get upgrades to 2.X version without accesss to Beta. We appreciate it's not easy, but to encourage those of us coming from Blender.
Awesome. I don't have any control over that unfortunately but you can also check out Nick Kallen's channel and comment there. With the studio version you are in the discord channel where a lot of those questions and discussions happen, but he does put out TH-cam videos for new features to keep up to date with what changes. th-cam.com/video/1cUItnZF1II/w-d-xo.html
Sadly no. Version 1.4 was released just before the holidays. There are some general changes that have happened but the functionality is still the same. I have on my list to do a 1.4 update video that I will hopefully get out next week.
Hey There, I am not sure I follow the issue with the rendering. Do you mean it isn't able to generate the mesh file or there is some sort of graphics glitch?
@@lamarchedutemps7427 Great! From the video you posted it looked like it was a resolution setting. The default STL setting from Plasticity is lower poly count than what you go from Freecad. I just recently did a video on 3d printed hinges from plasticity th-cam.com/video/JnptZpu7fHg/w-d-xo.html and we talk about the mesh export.
@@LearnEverythingAboutDesign Yes, sometimes I'm too exited to print suff I design and don't pay attention to these "details" ;-) now it perfect, have to pay attention not to set details to high since Bambustudio won't accept it. Thks my friend for your time and response :-) The model I designed was again a perfect fit since I often use my caliber to ensure 0 tolerance between parts :-)
This video is a bit old. the software has been updated and in the preferences there is a "navigation preset" for Touchpad. I haven't used it so im not sure how well it works. Also when you search for commands, if you right click on them you can set shortcuts. So for example if you don't have a num pad on your laptop you can set shortcuts for Front/Right/Top views since you can't use the numbers
Downloaded and tried to follow along but the mouse behavior doesn't match what your showing and I couldn't find a set all to defaults so I got frustrated and gave up.
Hey there. yeah i am going to start pulling some of these older videos down. Things haven't changed too much but the behavior users see does change. I did a few updated videos you might want to check out if you still want to give it a shot.
@@LearnEverythingAboutDesign which video can you suggest that covers basic mouse navigation? I could zoom in and out, more around the workspace, but couldn't seem to figure out how to rotate around the objects
@@mrtim6479 one of the biggest problems with that was from Laptop users so i have a video just on using a laptop which goes a bit over navigation. th-cam.com/video/gwFMhYKQF4c/w-d-xo.html I have a newer UI overview video here th-cam.com/video/_GnQypbKshM/w-d-xo.html And this getting started is getting a bit old(ive probably made 5 at this point and pulled several down) th-cam.com/video/9cgBK8ljH1k/w-d-xo.html The default Plasticity navigation stuff is based on Blender mostly but there are a few keys if you are using the default navigation preset. Middle mouse button is Free Rotate / lets you zoom to whatever is selected (or all things if nothing is selected) Right mouse button is pan (and also confirm selection scroll wheel zoom in/out
Well it might not matter as the app won't run for me now. I couldn't find a set app to defaults setting do I deleted the app entirely. Reinstalled, and now it says trial expired. I sent support an email to see what they say. It shouldn't be this hard.
@@mrtim6479 Sorry you are having a tough time with it! I think plasticity has been really well developed but there is a bit of mystery for new users going in as its not instantly clear, no tool tips, no real help menu other than the online site. I have to do an updated getting started and i have been collecting feedback and will be working on it in the next week or so and i hope to fill in some gaps.
yeah sorry i don't use a mac or touch screen so not sure, but in the Navigation settinsg there is a touchpad option for the navigation. Not sure if you are on that and if that helps or not. This is user run but you can also dig around the wiki which talks about how to set up custom key bindings. nullpointerecho.notion.site/nullpointerecho/Plasticity-Wiki-364945653983489ba3e4ad2fc9d0527e
Ah now i understand why it does not work to orbit the scene. I am on a mac and even though it has a dedicated version it does not work out of the box. With a standard apple mouse. So i can set it Alt right mouse in preferences, but there is no save preference button. It just says restart to apply changes. Which is not an option in the program. I can only quit it, and restart it only to find out it did not remember the preference. So no orbit for me sofar. Haha
Bummer! There are ways to make custom key bindings. The wiki page is done by a volunteer and not official but you can look in this section. I think you end up modding the json file nullpointerecho.notion.site/Keyboard-Commands-Remapping-UI-Themes-4d8ce1fb0da24fef90c29dcd31a129a6
No, but it was specifically designed with Blender users in mind as the target audience. It also has other key binding presets for shortcuts for things like Maya, Moi and 3ds max.
It's not like blender at all. Blender is Polygon-Modeling and Plasticity is Nurbs/Surface-Modeling. These are completely different concepts and ways of working.
@CR The shortcut keys ARE very much like Blender. This program has the speed of Blender and ease of modeling in blender combined with the power of Nurbs solid modeling.
@@larrylockett3779 Speed? The views are so different. I've been working with Blender every other day for 5 years, but the workflow is very cumbersome and slow. Creating an array in Blender takes several minutes and it distorts the objects being copied! I'm far far faster in 3DS, C4D, Solidworks, Rhino and MoI. I learned Rocket in 2-3 days and I'm already faster than Blender in 5 years. The two renderers are also very cumbersome and render slowly. Sorry, but I'm happy that Plasticity is so extremely easier and more fun than Blender and I absolutely don't understand the comparison!
@@atelai7531 Short answers is I don't know sadly. When plasticity was originally released it was on a different modeling kernel called c3d. that had the undo history you are likely seeing. the problem was the origins of that kernel globally and the decision was made to switch to the parasolid kernel. You can undo with CTRL Z but i am not aware of any running history. I believe it is stored while the file is open, but when you close that goes away. I know its a feature request on the discord channel but not sure if/when it will be implemented. If i have more info ill reply again.
sorry to hear that. what system/setup are you using? The default is just holding the middle mouse button/wheel and that is orbit. Under the preference you can set that to Blender so the pan isn't the right mouse button but the middle with shift key.
Thank-you! Everyone else assumes a high level of nerdiness, knowing how to grab and turn things, not even bothering to show the middle button rotates. Thanks for giving us beginning nerds a chance!
Glad to help! I need to do another updated Plasticity video. I have done a few UI videos since this one and will be working on a new one soon taking all the feedback and software updates into consideration.
Nicely done... disciplined, not all over the place, but not boring either. Right to the point! Subscribed!
Thanks for the sub! This video was done in the last year release of Plasticity. If you are getting started check out some of the newer playlists like the basics of modeling th-cam.com/play/PLBDfGh8A8kXVIrO1aizPFmRBy-A-G9svk.html&si=H3C0e-XjKkZX5gxU
Let me know if you have any questions.
thankyou for making these freely available. this is professional level training for everyone and its amazing. calm delivery, take your time on features, highlight interface, explain whats going on, really more so called tutorial makers should take notes from your level of presentation.
Wow thank you for the kind words!
Holy cow, being able to create a construction plane based on the cameras position is huge, I've been desperate for a feature like this in Fusion360 for ages.
Thank you, as a learner these tutorials are invaluable.
You're very welcome!
Familiar with Shapr3D but wanted to learn Plasticity. I'm sure ALL your videos will be beneficial, so they're muck appreciated.
Glad to help! I didn't love Shapr3d when i tried it. Well not on a PC, it was designed for touch interface for sure. I know a lot of users from Shapr and Moi are liking Plasticity. Make sure to look at some of the updated content for v1.4 and some stuff we will release soon. Mostly the same but some new tools and minor changes to shortcut keys have happened and some users are having a hard time following along.
It seems like this may suit my needs for a lot of things. I've been misusing parametric CAD programs to get what I want. This seems to be ideal for rapidly making really complicated geometry.
it has potential for sure! I think the surface tools are close but not quite there just yet but they were a late addition before it was available.
0:55 The view cube does not just allow to click on x,y, and z! You can also click on the face of the cube itself, which navigates you to the matching orthographic view. Very useful to get the orthographic view for the side you are looking at. Hope it helps
Nice tip thanks!!!!
I subscribed. Great Tuto, but I can't see shortcuts near in Find, is there a toggle option ? Tks ! I bought Plasticity, V24.1.6, two days ago, great program.
Thanks for the Sub! The program has updated a bit and we do have some newer content. The UI hasn't changed too much but we did a "whats new" video for 24.x.x and have a few recent vids and small series on basic modeling th-cam.com/play/PLBDfGh8A8kXVIrO1aizPFmRBy-A-G9svk.html
I don't know why you wouldn't be able to see the shortcuts when you hit F. do you see anything when you right-click on a tool in the Find window?
@@LearnEverythingAboutDesign Tks for your response :-) That's what I was thinking, too bad, I just type Box in Find and it's there. Tks for the updated link :-) will continue watching your fine tuto 👍👍👍
Great tutorials! So I am coming from solidworks. I haven't d/l plasticity yet but will be buying it for sure. In solidworks it's easy to go back and resize sketches. If you model in a parametric fashion, you can adjust things if needed. How do you do this in pasticity? Hope I am explaining myself correctly, I am just a hobbiest that uses 3d modelling for 3d printing.
Hi Anthony, yes I totally get it. I was a Solidworks user and trainer for many years before mainly covering Fusion. Plasticity isn't "history based" so even if you draw a circle and extrude it to a cylinder, if you go back and Scale the circle, the cylinder doesn't update. There are currently no direct ways to drive anything off dimensions other than when you first create those curves/objects with the dialogs. If you need to control and update things with dimensions then Plasticity is probably not a good fit currently. The way you would change things now is with Direct Edits. Say you want to increase a hole, you select the inside face and offset it. In Solidworks this can be done if you don't fully define a sketch and leave Instant3D on. you grab a face and pull it. Also Solidworks has "Direct" tools but really they are just Offset Face, Delete and Move. Nothing new just added to a direct tool menu.
@@LearnEverythingAboutDesign In other words get it right the first time, lol. Thank you for the reply. I am sure this will work for a lot of my needs, but other needs might be difficult as direct editing won't work when you are 20 steps into the process and need to edit the 1st or 2nd thing.
@@ModitRC Because Plasticity is a Modeler, Solidworks is a Construction Software.
Am sold! The Credit card is charged. My only ask, while coming from Blender, is that at least extend access for Indie licesnes to get upgrades to 2.X version without accesss to Beta. We appreciate it's not easy, but to encourage those of us coming from Blender.
Awesome. I don't have any control over that unfortunately but you can also check out Nick Kallen's channel and comment there. With the studio version you are in the discord channel where a lot of those questions and discussions happen, but he does put out TH-cam videos for new features to keep up to date with what changes. th-cam.com/video/1cUItnZF1II/w-d-xo.html
Excellent tutorial👏👏
Thank you!
Are these videos current to the lastest version
Sadly no. Version 1.4 was released just before the holidays. There are some general changes that have happened but the functionality is still the same.
I have on my list to do a 1.4 update video that I will hopefully get out next week.
Hi, I'm having an issue with diamond shape object rendering when I export for printing, what I should do to fix that if can be fixed, thanks !!! :
Hey There, I am not sure I follow the issue with the rendering. Do you mean it isn't able to generate the mesh file or there is some sort of graphics glitch?
@@LearnEverythingAboutDesign I cant post an image, Yt has become too restrictive, an image would help a lot, will do a video then. LOL. Thanks !!
@@LearnEverythingAboutDesign I found the solution, tks !
@@lamarchedutemps7427 Great! From the video you posted it looked like it was a resolution setting. The default STL setting from Plasticity is lower poly count than what you go from Freecad. I just recently did a video on 3d printed hinges from plasticity th-cam.com/video/JnptZpu7fHg/w-d-xo.html and we talk about the mesh export.
@@LearnEverythingAboutDesign Yes, sometimes I'm too exited to print suff I design and don't pay attention to these "details" ;-) now it perfect, have to pay attention not to set details to high since Bambustudio won't accept it. Thks my friend for your time and response :-) The model I designed was again a perfect fit since I often use my caliber to ensure 0 tolerance between parts :-)
No love for track pads.
This video is a bit old. the software has been updated and in the preferences there is a "navigation preset" for Touchpad. I haven't used it so im not sure how well it works.
Also when you search for commands, if you right click on them you can set shortcuts. So for example if you don't have a num pad on your laptop you can set shortcuts for Front/Right/Top views since you can't use the numbers
Downloaded and tried to follow along but the mouse behavior doesn't match what your showing and I couldn't find a set all to defaults so I got frustrated and gave up.
Hey there. yeah i am going to start pulling some of these older videos down. Things haven't changed too much but the behavior users see does change. I did a few updated videos you might want to check out if you still want to give it a shot.
@@LearnEverythingAboutDesign which video can you suggest that covers basic mouse navigation? I could zoom in and out, more around the workspace, but couldn't seem to figure out how to rotate around the objects
@@mrtim6479 one of the biggest problems with that was from Laptop users so i have a video just on using a laptop which goes a bit over navigation.
th-cam.com/video/gwFMhYKQF4c/w-d-xo.html
I have a newer UI overview video here
th-cam.com/video/_GnQypbKshM/w-d-xo.html
And this getting started is getting a bit old(ive probably made 5 at this point and pulled several down)
th-cam.com/video/9cgBK8ljH1k/w-d-xo.html
The default Plasticity navigation stuff is based on Blender mostly but there are a few keys if you are using the default navigation preset.
Middle mouse button is Free Rotate
/ lets you zoom to whatever is selected (or all things if nothing is selected)
Right mouse button is pan (and also confirm selection
scroll wheel zoom in/out
Well it might not matter as the app won't run for me now. I couldn't find a set app to defaults setting do I deleted the app entirely. Reinstalled, and now it says trial expired. I sent support an email to see what they say. It shouldn't be this hard.
@@mrtim6479 Sorry you are having a tough time with it! I think plasticity has been really well developed but there is a bit of mystery for new users going in as its not instantly clear, no tool tips, no real help menu other than the online site. I have to do an updated getting started and i have been collecting feedback and will be working on it in the next week or so and i hope to fill in some gaps.
How do you get of plane view and go back to 3d. I’m on Mac and there’s no option. It’s stuck on top, side views
It’s ok I’ve just figured it out, placing doesn’t work on iMac mouses. You need a three button mouse
yeah sorry i don't use a mac or touch screen so not sure, but in the Navigation settinsg there is a touchpad option for the navigation. Not sure if you are on that and if that helps or not. This is user run but you can also dig around the wiki which talks about how to set up custom key bindings. nullpointerecho.notion.site/nullpointerecho/Plasticity-Wiki-364945653983489ba3e4ad2fc9d0527e
Ah now i understand why it does not work to orbit the scene. I am on a mac and even though it has a dedicated version it does not work out of the box. With a standard apple mouse. So i can set it Alt right mouse in preferences, but there is no save preference button. It just says restart to apply changes. Which is not an option in the program. I can only quit it, and restart it only to find out it did not remember the preference. So no orbit for me sofar. Haha
Bummer! There are ways to make custom key bindings. The wiki page is done by a volunteer and not official but you can look in this section. I think you end up modding the json file nullpointerecho.notion.site/Keyboard-Commands-Remapping-UI-Themes-4d8ce1fb0da24fef90c29dcd31a129a6
wait... is plasticity actually built from blender? the resemblance in how things are drawn and the interface seems too similar to be just coincidence.
No, but it was specifically designed with Blender users in mind as the target audience. It also has other key binding presets for shortcuts for things like Maya, Moi and 3ds max.
is there an undo or go back command
the normal ctrl Z is undo (or cmd z on a mac)
@@LearnEverythingAboutDesign thank you! And thank you for the videos very helpful
Hardware requiremrnts?
I have heard of people running on pretty old hardware. There is no official hardware requirement but I am told it doesn't need much to run.
@@LearnEverythingAboutDesign thanks a lot
Plasticity = fusion + blender interface :)
Couldn't agree more.. and I'm a big time user of both of those programs! 😅
It's not like blender at all. Blender is Polygon-Modeling and Plasticity is Nurbs/Surface-Modeling. These are completely different concepts and ways of working.
@CR
The shortcut keys ARE very much like Blender. This program has the speed of Blender and ease of modeling in blender combined with the power of Nurbs solid modeling.
@@larrylockett3779 Speed? The views are so different. I've been working with Blender every other day for 5 years, but the workflow is very cumbersome and slow. Creating an array in Blender takes several minutes and it distorts the objects being copied! I'm far far faster in 3DS, C4D, Solidworks, Rhino and MoI. I learned Rocket in 2-3 days and I'm already faster than Blender in 5 years. The two renderers are also very cumbersome and render slowly. Sorry, but I'm happy that Plasticity is so extremely easier and more fun than Blender and I absolutely don't understand the comparison!
@@cr4723 😅... Ok...
🚀 🇺🇸 🚀 🔥 - - > 🙏🏻
so where history??? in UI plasticity??
There is no history in Plasticity. Its all direct modeling.
@@LearnEverythingAboutDesign I see that previous versions also had Undo history, have they removed that function?
@@atelai7531 Short answers is I don't know sadly. When plasticity was originally released it was on a different modeling kernel called c3d. that had the undo history you are likely seeing. the problem was the origins of that kernel globally and the decision was made to switch to the parasolid kernel. You can undo with CTRL Z but i am not aware of any running history. I believe it is stored while the file is open, but when you close that goes away. I know its a feature request on the discord channel but not sure if/when it will be implemented. If i have more info ill reply again.
just spent like 20 minutes trying to orbit. going back to blender
sorry to hear that. what system/setup are you using? The default is just holding the middle mouse button/wheel and that is orbit. Under the preference you can set that to Blender so the pan isn't the right mouse button but the middle with shift key.
Yeah, go back to blender middle Ages.
Thank you
welcome!