This place will be a security hazard. Pirates will enjoy the large congregation of ships in their precious "NAV" Master Modes. By the same token, it'll also be a good place for PMCs to operate and provide security services. Edit: Reminds me of the Ring Gate in The Expanse and how the Free Navy / pirates attacked cargo ships.
It may look slick but you lose a lot of useful information. Taking your eyes off center / target to check ammo count, speed or your own g-force / vector indicator is not good HUD design. If it's being presented on your helmet (like concurrent fighters), then own aircraft and target data should be presented within your field of view. You can enable speed and g-force values but we still lose that small g-direction indicator we had on the last HUD. Plus, the MFDs may look cool, but you lose functionality there too
@@bharatsharma3233 true, but there is a nonzero chance that it is the final design anyway, just like how the flight module have been changing every now and then
@ruaghs7123 agree. "Change is the only constant" :P Not so great if you are building something though. Rework means loss of time and effort (& money). That's why the design time should include deliberations not just acknowledgments. Consider the scenarios and even as many edge cases as can be thought of.
@@bharatsharma3233 yea i feel you, some stuff is neat, but a lot of infos are simply missing right now. Hope they add it back soon. Iam also not the biggest fan of not having the most important stuff right in the center view
its the brighter spot, but it wasnt open for us. So the whole server started piling up infront of it. You can check out my other video from yesterday to see it in action
First traffic jam in space
Sry for stealing it as a title for the video 😅
You know what, this looks like something right out of Battlestar Galactica. Like, is it just me?
nope :) colonial fleet stand by for ftl jump
the most alive star citizen has looked in a long time
All those TH-camr giving a 30 minutes intro speech
@@mrtoast6494 every second counts $
This place will be a security hazard. Pirates will enjoy the large congregation of ships in their precious "NAV" Master Modes. By the same token, it'll also be a good place for PMCs to operate and provide security services.
Edit: Reminds me of the Ring Gate in The Expanse and how the Free Navy / pirates attacked cargo ships.
That's a lot of Zeuses. 😆
@@ksl-988 new stuff meta 😆
Perfect lil ship 😊
Lots of Zi
This is awesome
INCREDIBLE
This is so cool
its just like queues outside of the panama or suez canal lol
But those have gates.
ah yes! work day like in real life simulation XD
Okay this is actually hilarious LMAOO
Hey, beats walkin’
ayo, that is the new UI for Scorpius? That looks slick
It may look slick but you lose a lot of useful information. Taking your eyes off center / target to check ammo count, speed or your own g-force / vector indicator is not good HUD design. If it's being presented on your helmet (like concurrent fighters), then own aircraft and target data should be presented within your field of view.
You can enable speed and g-force values but we still lose that small g-direction indicator we had on the last HUD. Plus, the MFDs may look cool, but you lose functionality there too
@@bharatsharma3233 true, but there is a nonzero chance that it is the final design anyway, just like how the flight module have been changing every now and then
@ruaghs7123 agree. "Change is the only constant" :P
Not so great if you are building something though. Rework means loss of time and effort (& money). That's why the design time should include deliberations not just acknowledgments. Consider the scenarios and even as many edge cases as can be thought of.
@@bharatsharma3233 I'm a 600i-e owner, at this point it is pretty much the norm lol (but srs, rework when)
@@bharatsharma3233 yea i feel you, some stuff is neat, but a lot of infos are simply missing right now. Hope they add it back soon. Iam also not the biggest fan of not having the most important stuff right in the center view
The only question is what is he going to do with the reclaimer in Pyro
He's waiting for someone to attack all these ships, to get rich xD
Which ship is that
Wait until it’s like this at every landing zone waiting for a gateway.
gonna need an nvidia geforce RTXXX MAX XL 10090 BFG FTW edition to play this game with decent framerates by the time everything gets done 💀
Or just a 3080, 64GB RAM and a decent i7 like I do.
Edit: And a good SSD M.2 as this is a basic requirement.
@@dmitrit.4862nah even a 3060 is fine. What you need is a 7800x3d. This game loves that CPU
Yeah see thats what youd think but im using a 7800xt and my friend using a 7600 xt and it runs great
It ran pretty decent on a 1070 before i upgraded to a 4090
The Zeus flock 😁
4.0 Live preview. Just replace the Zeus doritos with Polaris doritos
Wish you'd slowed down and taken a second to look around instead of just zooming all over.
@@mazack00 yea was in the hurry because we needed to switch servers, so it was a matter of minutes until all logged out
I was there 2024
one day we will remember :D
Where is the jumpgate?
its the brighter spot, but it wasnt open for us. So the whole server started piling up infront of it. You can check out my other video from yesterday to see it in action
I thought ramming at olisar used to be bad lol
aprox how many players were there?
how could they possibly know that?
@@splitloopgaming3523 written in the patch notes
@@splitloopgaming3523 they count them? They check how many players are online
There were plenty of multicrew ships that can hold several players so it's difficult to say.
I counted about 53 ships before I lost count
And they expect 800 people per server with this? Sure Jan
What is going on with the FPS? It doesn't look like you had even 30 fps
TOO MANY SHIPS
@@Ferreira2001 In a game that is advertised to be an MMO that certainly doesn't look like too many ships :)
@@NerZul007 yeah, maybe it's because it's a pre alpha without optimization :)
@@Ferreira2001 can't really say it's pre alpha with 12 years or more of dev time :)
it's ridiculous but I see your point
@@NerZul007 yeah, it's bad that it took 12 year to put another star system in the build after a budget with almost 1 billion dollars
Zero scalability as usual
It’s boring seeing so many Zues. Game has so many ships but players just all buy the newest.
are we gonna pretend waiting this amount of time is cool?
being forced to ask permission to go threw a jump point is stupid.
It's not a thing anymore.
I had to scroll too far for a sensible comment. If the flow of traffic is not constant, these traffic jams will always be
greifed by bad actors.
@@santabamf666 bro it's not a thing anymore