Very very happy that Shadow’s act 1 not only are fully 3D, but with great level design also. From other sources also, it seems like it will run great on the Switch. Finally, a big W.
It’s really true, what they said about Frontiers being a beta test on a large scale. If Shadow Generations is a taste of what's to come, well I’m excited for the future of Sonic games, for the first time since Sonic Generations.
I recall reading a couple of days ago that the director for this (who was OG Gens' lead level designer, I think, correct me if I'm wrong) saying they went out of their way to make sure there were a lot of fun alternate routes in these levels and damn, it shows. Can't wait to run these levels and route stuff this week.
@@CasinoBabyy_ Space Colony Ark is a mix of SA2 & Shadow The Hedgehog. Rail Canyon is from Sonic Heroes. Kingdom Valley is from Sonic 06. Sunset Heights is from Sonic Forces. Chaos Island is from Sonic Frontiers. Radical Highway is from SA2.
While there's not as many levels as I'd like, man, this is what 3D boost Sonic SHOULD be, if you're gonna commit to the fast pace, make the alternative paths difficult and fast paced to reflect that.
6 3d acts, iirc Sonic unleashed had around 7 3d acts without all the other stuff. I also want more 3d stages... Like alot more lol, hope we get more with the season pass because i bought that without even knowing what i'll get tbh
There's 7 3D acts in Shadow Gens and 5 2D, all of which are well-designed. Quality over quantity works every time. I'm fine with not having as many levels as long as they're all fire, which Shadow Gens's levels definitely are.
@@itsfayevi Absolutely fair, there's a lot to love about them. Still a shame there wasn't a level from Shadow 05 in there; Sky Troops would have been amazing in HD.
All the levels in Shadow's part look pretty good, but Kingdom Valley... My goodness! Both Act 1 and 2 are amazing! Edit: Forgot to mention Chaos Island. That level is awesome too imo.
This actually looks like they took the best parts of every 3D Sonic game's level design, including Forces, and put them into each level in a very cool way. I'm genuinely impressed to be completely honest.
I have to say, Sega Sonic Team had out did themselves with this addition to the remake. It is heavily solid. I can not dislike this. Well done Sega Sonic Team, your team deserves a solid eight or eight point five.
I've been really cynical about Sonic as a whole the last few years but man i can't believe how great this game looks, will have to pick it up soon after launch. If i showed this to 12 year old me they'd have an aneurysm. i'm blown away.
I was really skeptical about a couple levels like Rail Canyon 1 and Sunset Heights 1 after seeing other playthroughs that made them look really basic and linear, but you just put my worries to rest. I cannot wait to play this tomorrow night dude
You will love it. The levels are so good and even the missions as well! They’re a little gimmicky but in the way Colors can be with their side acts. I know that doesn’t sound great but trust me the missions are really fun too lol
I'm really glad we're at this point where Shadow has a unique moveset, hope he's more unique rather than a sonic copy in future titles, which level was your fav?
Chaos Island 1, I really like the Doom Morph usage and it feels like there's constantly application for other Doom powers in a way that flows very well. I also really like the remix and how it turns Chaos Island into a really nice looking location
@@KaleSTUDIOSKeeping the Boost feels like a Double Edged Sword because I think it could get even better for Linear Stages but I think it’s a massive detriment to the Open Zone where I think the adventure Formula would work way better. If they combine the two that’d be great but I don’t see them doing that honestly.
I think this is the best approach for a Sonic game. Open zone acting as a hub helps the game feel meatier and has a nice exploration-focused breather between the main zones.
@@Terminal_Apotos Using the adventure formula for open zones would just replace the boost with mashing the spin dash and further divide cyberspace and open zone when ideally, they would have very similar controls and feel. If it was serviceable for Frontiers and Shadow Gens, no need to change it. Sonic should focus on high-speed platforming (which the boost excels at) rather than exploring empty fields (which the adventure formula excels at) anyway.
@@KaleSTUDIOSThe boost was made for linear obstacle course which is a huge reason why it was only serviceable in Frontiers and all the platforming was separate from the Environment. The Adventure Formula works for both high speed platforming and exploring massive fields whereas the boost only works for one, instead of using your environment to gain speed all you do is press the “Go Fast” button in Frontiers and run at the same stagnant speed which gets boring because unless you’re on an obstacle course you’re just mindlessly boosting.
I'm convinced westopolis is the only stage you people know 😂😂😂 out of all the shadows stages why would you request that when there's already too many city levels in generations? 😂
Shadows 3d stages are so fucking amazing I hope he gets a new game like this with a new direction for his story cause this is some of the best content we’ve gotten in literal decades atp
Don't be afraid to use Chaos Control more often. There is almost no point in holding on to it for half the level (as you get another full one after killing 5 enemies) You could've honestly saved at least 15 seconds on Kingdom Valley Act 1. If you used it
Can't say for myself yet, but seeing these layouts it's honestly incredibly impressive how well they seem to have recaptured the exact style of open ended and creative level design from the original generations while still maintaining it's own identity. Is there much value to replaying levels with doom powers unlocked later on? Do they give you new routes and interesting tricks in the earlier game levels?
Almost all of the doom powers are used in only levels after you unlocked them except for SPOILER Doom wings kind of acting as a super shadow letting him fly and be invulnerable for 50 rings in stages after you unlock it. So theoretically this one can be used it any except i dont know if level design accomodates it as i havent checked it out myself yet
Unfortunately outside of Doom Wing there's not too much. That said you get all the universally applicable ones before Kingdom Valley. Doom Surf and Doom Morph are context specific and only used in the level group they're introduced in for the mostpart. You did get to explore more of whitespace with them though at least
Only Doom Wing offers new ways to play levels unfortunately but it’s still awesome. Flying over everything in Kingdom Valley is the fucking COOLEST thing
Everybody is just collectively ignoring their own nitpicks due to how great the game is. Still wish instead Radical Highway for the final zone they used Black Comet.
Kinda wish the stages in the second half were different, would’ve loved to see Asteroid Coaster, Mystic Jungle and Westopolis instead, still extremely hyped for this tho Edit: In case anyone is wondering why I chose those specific stages, I have a reason for each one. I chose Asteroid Coaster because Shadow is the guest character there during cutscenes in Sonic Colours DS, which is the canon version of the game due to the Mother Wisp appearing in Team Sonic Racing later on, although it is the weakest link of the three, as Shadow was never playable in the stage and it’s not an important stage to Shadow’s overall story, but it would be a fun stage to replace Chaos Island in terms of the use of Doom Morph. Mystic Jungle, although not the best stage to sum up Sonic Forces with, is the best stage to use for Shadow’s story in Sonic Forces, as it’s where Shadow meets Infinite for the first time before he was even Infinite, the events of said encounter inadvertently cause a ripple effect which leads to the events of Sonic Forces transpiring. Westopolis speaks for itself really, we’re missing a stage to represent Shadow The Hedgehog, which is arguably Shadow’s most important game besides Sonic Adventure 2, and it’s the first stage in the game, setting up the rest of its story by introducing Black Doom, the Black Arms and the Black Comet through their invasion of the city, considering how important Black Doom is to the story of Shadow Generations, I feel like not including this stage is wrong.
Rail Canyon is from Shadow the Hedgehog, isn't it? If so, that would make Westopolis redundant. Although, I have to agree with you on your other picks.
@@KaleSTUDIOS Oh, my bad. I can't really argue with you at all, then. The fact that we got Chaos Mountain instead of Asteroid Coaster is literally preventing me from falling asleep right now.
Anyone else getting a Sonic & the Black Knight vibes from Kingdom Valley ? I gotta say, if Sega wants more money they consider remaking the storybook games or just porting them to modern consoles, it would be nice to experience Black Knight again with decent controls
@@yoshister It annoyed me for the final two stages simply because they're built with Doom Wing in mind. For the other stages, I get. As you wouldn't be able to until after getting it. But there were so many shortcuts for those two stages you can do wit Doom Wing to be faster.
These are some seriously good runs. How much fun did you have optimising your runs compared to other games? Like does the game reward thinking outside the box for some fun shortcuts?
I think routing is the most fun part. There's a lot of variety in paths, clever use of Doom powers, and playing around limited boost since only rings and Chaos Control (You need to get a capsule or kill 5 enemies to fill it), all of which aren't in other games. You can see how I made use of unique boost movements and some custom doom blast angles for skips as well as Chaos Control routing to save in-game time
@@yoshister would you say Chaos Control in this game is the most engaging it's ever been? It seems like more than just slowing down obstacles and platforms so you can access shortcuts and not run into speed bumps, you wanna use it not only as much as possible to chew seconds off the timer but also cover as much ground as possible when you do activate it. All this on top of trying not to overcap the Chaos gauge. Am I right on this or is it simpler than it seems lol
@@7evanit’s super engaging especially on initial playthroughs because there are so many different ways you could go about using it and the game doesn’t tell you all the times you should use it. Idk I think it’s great. Hope you love the game!
Ngl I was kinda disappointed that chaos island act 2 didn’t have you going through that giant twisty structure like in sonic frontiers. It’s so ominous in the sky of chaos island and super fun to get through. Sadge
Idk why stages from forces and frontiers when they could alternate between the StH game stages and one from other game between each bosses. I missed stages like Prison Island, Death valley and Black comet. But okay, some stages at least has on piece that reminds.
Why didn’t they put a level from the 2005 game in here? They showed us the Westopolis remix at TGS2024, I totally tought that was going to be for a stage 😭
Ive got several questions about the game how does the doom morph and doom surf handle in the game and in radical highway act 2 which i love the music for it btw but how does the controls feel when grinding upside down?
Doom Morph is really fun but requires a bit of finesse. It's fairly heavy and committal, and the dash is akin to a step dash in a fighting game. You also need good timing with the swing to go straight up (Right as it hits the bottom of a swing). Doom Surf is pretty heavy in terms of turning but flows well, you'll want to use the quickstep for maneuvering Upside down grinding is the same as right side up, left goes to the rail to your left and right goes to the rail to your right. This applies when the camera is in front of you as well, though the only time this is relevant is 2-6 in Sonic Frontiers (same rail controls)
It took me 5 hours the first time, though admittedly I went for all tokens and S ranks and took my time in the hub. Gens would take me like 3 hours but overall I'd say they're about equal.
It's quite shocking that no stages from Shadow The Hedgehog made it in. Westopolis would have been neat. A Emerl and a Infinite boss fight would have been fitting too, but I can see why they didn't made it in if they only had room for 3 bosses
Chaos Island 1 Radical Highway 1 Kingdom Valley 2 Sunset Heights 2 Radical Highway 2 Rail Canyon 2 Kingdom Valley 1 Rail Canyon 1 Chaos Island 2 Sunset Heights 1 Space Colony Ark 2 Space Colony Ark 1 Note that I quite like all the levels
@@demidan9969 Yes. They don't have to same level of flair as Gens but it has very good platforming and level design, more pathing than Gens and rewards creativity with your movement and Doom powers
Why is Sunset Heights here? Isn’t this supposed to take place Generations? Generations happened before Forces. Doesn’t make sense why something in Forces would be in a game way before it……. Then again this is a game about time so maybe traveling in the Future is a thing too.
I do have people on Twitter giving ranking Chaos island act 1 is the best Rail canyon act 1 is the worst SCA ACT 1: 9/10 2: 8/10 Rail Canyon: act1: 5/10 act 2: 10/10 Kingdom Valley: Act 1: 9.5/10 2: 10/10 Sunset Heights: ACT 1: 8/10 Act 2: 9/10 Chaos Island: ACT 1: 10/10 Act 2: 9.5/10 Bosses: Lizard: 8 Metal: 7 Mephiles: 9.5 Radical: Act 1: 6/10 Act 2: 8/10 FINAL BOSS: 10/10 Keep in mind this is the FIRST playthrough ranking so they guy replay and maybe it will change
From what I heard from many people is good 1) final boss 2) metal overlord 3) biolizard 4) mephiles No bosses are bad btw is just people ranking based on what they like more
IMO y’all should try this game on keyboard and mouse. I thought this game finna be too ez on controller so I tried keyboard and mouse. Fs set your key binds first then play but this level Imo was the 2nd hardest like I never died but it def had me on my toes. And no the lava doesn’t insta kill u
@@superiorgamedudefirst one after 2 stages with 2 acts. Second one after 2 more stages. Third one after 1 stage if I remember correctly and then the last boss after last stage
Technically 7 since we're getting the Tokyo Stage with Keanu's Shadow in December; and if it has two acts; it's basically 14 stages in total; if it's only 1, then 13 is a nice number.
It can be 6 levels with 2 acts each one but the levels are difficult, very different and beautiful. I love the selection they did for the game. And like he told you, there is yet a Tokyo level from the movie. In my opinion, if i can blame them is in the choice of not make at least a rival boss level like Metal or Silver with Infinite...
@sauce987654321 yes, idk where that number came from. There 2 for each act besides Radical Highway plus another one for each act besides Radical Highway after beating the game There's a lot of challenges in White Space but those aren't remixes of the main acts like the challenge acts (Though these also get a harder version postgame)
9. Main complaint is that there isn't a zone with Chaos Island, feels like there should have been a Shadow 05 level where Sunset Heights is and that's moved to near Chaos Island. The actual levels are very good and the game is just well polished and designed
This is someone who’s taken the time to replay the levels and learn them well… and it’s only one part of the game. The first playthroughs of the act 1s are generally around 6-7 minutes on a first playthrough and act 2s are like 3-5 minutes. It should also be noted that an additional level pack will be released for the deluxe edition in December to advertise sonic movie 3. Plus there’s 2 challenges per act(minus radical highway.) with each act getting an additional optional hard mode challenge when you unlock the final level. (30 in total including the hard mode challenges) There’s also 4 bosses which are around 3+ mins each(except the final boss which is longer) and with the exception of the final boss all have hard mode variants when you unlock the final level that have much more significant differences to their normal fights in comparison to base gens’s hard mode variants of bosses. Then finally there’s an open world/zone hub world with a ton of stuff you can do and collect in it. Oh and then there’s also the fact you get the entirety of sonic generations with this. Which has: -9 levels with 2 acts each(18 acts in total) -5 challenges per act although your only required to play 1 challenge per level(90 in total) -4 main bosses(with hard mode versions) -3 mini bosses(with hard mode versions) -optional pinball minigame Also both games have their own stories. Although shadow generations is notably more story focused, while base gens’s story doesn’t do that much.
this shadow,s story is amazing i will play it endlessly but i only get this game when it´s half price cause i played generations many times and 100% the game so many times i lost count so i dont care about sonic and that useless little sonic and that stupid crocodile music mini level
Unleashed is better, step from F but Unleashed is a whole Lotta times better, way better and but if a downgrade from Generation 2012 or so the hell AGES
Very very happy that Shadow’s act 1 not only are fully 3D, but with great level design also. From other sources also, it seems like it will run great on the Switch. Finally, a big W.
Seeing all these shortcuts really shows how good the level design is, gonna be a fun game to speedrun
Very very happy that Shadow’s act 1 not only are fully 3D, but with great level design also. From other sources also, it seems like it will run great on the Switch.
Finally, a big W.
And the doom powers actually make the game to be more creative for player to find more shortcuts
After I finish ark 1&2 , it didn't let me go any further. Does anyone know why?
It’s really true, what they said about Frontiers being a beta test on a large scale.
If Shadow Generations is a taste of what's to come, well I’m excited for the future of Sonic games, for the first time since Sonic Generations.
I recall reading a couple of days ago that the director for this (who was OG Gens' lead level designer, I think, correct me if I'm wrong) saying they went out of their way to make sure there were a lot of fun alternate routes in these levels and damn, it shows. Can't wait to run these levels and route stuff this week.
Oh hey didn't expect to see you here, love your videos!
@@baguettetheweirdguy2529 Thanks!
Timestamps
Space Colony Ark Act 1 0:00
Space Colony Ark Act 2 5:03
Rail Canyon Act 1 8:19
Rail Canyon Act 2 12:39
Kingdom Valley Act 1 14:51
Kingdom Valley Act 2 19:04
Sunset Heights Act 1 22:36
Sunset Heights Act 2 26:58
Chaos Island Act 1 29:37
Chaos Island Act 2 32:50
Radical Highway Act 1 35:08
Radical Highway Act 2 38:53
Do u know what sonic games does each level comes from
@@CasinoBabyy_ Space Colony Ark is a mix of SA2 & Shadow The Hedgehog. Rail Canyon is from Sonic Heroes. Kingdom Valley is from Sonic 06. Sunset Heights is from Sonic Forces. Chaos Island is from Sonic Frontiers. Radical Highway is from SA2.
@@DX115FALCON Thanks
@@DX115FALCONSomeone has a great memory
wait didnt they say it was nine stages? why are there only six
No way SEGA really put the most dangerous and hard plataforms to reach for sick speedrunners
*dangerous
Who cares🤷♂️
@@jhosibravo73 You can always go and play Sonic Forces, I do care about the level design and it's an important thing of the game.
“I’m not talking about the greatest thing Sega has done so far, but about your intention to correct spelling LOL.”
@@jhosibravo73 Oh, I see, you forgot to mention the guy you're mentioning to tho, sorry for that.
While there's not as many levels as I'd like, man, this is what 3D boost Sonic SHOULD be, if you're gonna commit to the fast pace, make the alternative paths difficult and fast paced to reflect that.
This, and having a higher budget also helps.
6 3d acts, iirc Sonic unleashed had around 7 3d acts without all the other stuff. I also want more 3d stages... Like alot more lol, hope we get more with the season pass because i bought that without even knowing what i'll get tbh
@@ReverbRising
Unleashed had 8 areas with several acts per area, plus Eggmanland on top of that.
There's 7 3D acts in Shadow Gens and 5 2D, all of which are well-designed. Quality over quantity works every time.
I'm fine with not having as many levels as long as they're all fire, which Shadow Gens's levels definitely are.
@@itsfayevi Absolutely fair, there's a lot to love about them. Still a shame there wasn't a level from Shadow 05 in there; Sky Troops would have been amazing in HD.
All the levels in Shadow's part look pretty good, but Kingdom Valley... My goodness! Both Act 1 and 2 are amazing!
Edit: Forgot to mention Chaos Island. That level is awesome too imo.
Those 2 zones are being called the best ones
0:00 Space Colony Ark Act 1
5:04 Space Colony Ark Act 2
8:20 Rail Canyon Act 1
12:39 Rail Canyon Act 2
14:51 Kingdom Valley Act 1
19:01 Kingdom Valley Act 2
22:32 Sunset Heights Act 1
26:59 Sunset Heights Act 2
29:37 Chaos Island Act 1
32:49 Chaos Island Act 2
35:04 Radical Highway Act 1
38:53 Radical Highway Act 2
This actually looks like they took the best parts of every 3D Sonic game's level design, including Forces, and put them into each level in a very cool way.
I'm genuinely impressed to be completely honest.
I have to say, Sega Sonic Team had out did themselves with this addition to the remake. It is heavily solid. I can not dislike this. Well done Sega Sonic Team, your team deserves a solid eight or eight point five.
I was supposed to been asleep and these broken speed runs kept me wide awake. 2D levels not bad @ all.
I've been really cynical about Sonic as a whole the last few years but man i can't believe how great this game looks, will have to pick it up soon after launch. If i showed this to 12 year old me they'd have an aneurysm. i'm blown away.
Sonic Team cooked with this one. I'd lost faith in them, but this is easily the best 3D game they've done since the original Generations.
I was really skeptical about a couple levels like Rail Canyon 1 and Sunset Heights 1 after seeing other playthroughs that made them look really basic and linear, but you just put my worries to rest. I cannot wait to play this tomorrow night dude
You will love it. The levels are so good and even the missions as well! They’re a little gimmicky but in the way Colors can be with their side acts. I know that doesn’t sound great but trust me the missions are really fun too lol
@@TylerBR97 The missions look more comparable to the unleashed DLC levels which mist people like so
@@dreamcastdazia4753 yep that’s actually a better comparison. And then there’s hard challenges you unlock after a certain point in the game too
@@TylerBR97 I love Colors so this is only more positive reinforcement 👍
@@TylerBR97 oooo even better
"All main Shadow levels"
ALL MAIN SHADOW
HEROES RISE AGAIN
It says all hail shadow lmao
I'm really glad we're at this point where Shadow has a unique moveset, hope he's more unique rather than a sonic copy in future titles, which level was your fav?
Chaos Island 1, I really like the Doom Morph usage and it feels like there's constantly application for other Doom powers in a way that flows very well. I also really like the remix and how it turns Chaos Island into a really nice looking location
@@yoshister Chaos island already looked nice!!! My favorite island in frontiers 😅
Ironically, Shadows best appearance is when he was a Sonic clone. The more his gameplay diverged, the less appealing it became.
Decent amount of stages for this side experience. Hope they make another game in this style cuz it still hits
Word. If they switch up the gameplay style again for Frontiers 2, there would be so much missed potential.
@@KaleSTUDIOSKeeping the Boost feels like a Double Edged Sword because I think it could get even better for Linear Stages but I think it’s a massive detriment to the Open Zone where I think the adventure Formula would work way better. If they combine the two that’d be great but I don’t see them doing that honestly.
I think this is the best approach for a Sonic game. Open zone acting as a hub helps the game feel meatier and has a nice exploration-focused breather between the main zones.
@@Terminal_Apotos Using the adventure formula for open zones would just replace the boost with mashing the spin dash and further divide cyberspace and open zone when ideally, they would have very similar controls and feel.
If it was serviceable for Frontiers and Shadow Gens, no need to change it. Sonic should focus on high-speed platforming (which the boost excels at) rather than exploring empty fields (which the adventure formula excels at) anyway.
@@KaleSTUDIOSThe boost was made for linear obstacle course which is a huge reason why it was only serviceable in Frontiers and all the platforming was separate from the Environment. The Adventure Formula works for both high speed platforming and exploring massive fields whereas the boost only works for one, instead of using your environment to gain speed all you do is press the “Go Fast” button in Frontiers and run at the same stagnant speed which gets boring because unless you’re on an obstacle course you’re just mindlessly boosting.
Lowkey disappointed that they didnt include any stages from shadow the hedgehog. Would loved to have at least seen westopolis if nothing else
I'm convinced westopolis is the only stage you people know 😂😂😂 out of all the shadows stages why would you request that when there's already too many city levels in generations? 😂
I prefer Cryptic Castle
@@GregTheLionthe cyberspace levels would have gone crazy
Circus park coupled with Shadows most iconic line would be nice.
Well "Westopolis" is coming with the Movie DLC as its music was revealed
I would've much preferred Lava Shelter or GUN Fortress personally though.
Shadows 3d stages are so fucking amazing I hope he gets a new game like this with a new direction for his story cause this is some of the best content we’ve gotten in literal decades atp
The director, the level designer, the sound engineer and composer were all on cocaine while doing this game. And is fkcing awesome
I'm glad they didn't filled this game with QTE in every stage.
Don't be afraid to use Chaos Control more often. There is almost no point in holding on to it for half the level (as you get another full one after killing 5 enemies)
You could've honestly saved at least 15 seconds on Kingdom Valley Act 1. If you used it
For MFs saying this is sonic forces level type shit watch this video to know you're wrong
It does, it's a better more complete version of Forces.
@@AYTM1200 Forces 2
Can't say for myself yet, but seeing these layouts it's honestly incredibly impressive how well they seem to have recaptured the exact style of open ended and creative level design from the original generations while still maintaining it's own identity. Is there much value to replaying levels with doom powers unlocked later on? Do they give you new routes and interesting tricks in the earlier game levels?
Almost all of the doom powers are used in only levels after you unlocked them except for SPOILER
Doom wings kind of acting as a super shadow letting him fly and be invulnerable for 50 rings in stages after you unlock it. So theoretically this one can be used it any except i dont know if level design accomodates it as i havent checked it out myself yet
Unfortunately outside of Doom Wing there's not too much. That said you get all the universally applicable ones before Kingdom Valley. Doom Surf and Doom Morph are context specific and only used in the level group they're introduced in for the mostpart. You did get to explore more of whitespace with them though at least
Only Doom Wing offers new ways to play levels unfortunately but it’s still awesome. Flying over everything in Kingdom Valley is the fucking COOLEST thing
Everybody is just collectively ignoring their own nitpicks due to how great the game is. Still wish instead Radical Highway for the final zone they used Black Comet.
There is still some people that have to be nitpicky unfortunately
Kinda wish the stages in the second half were different, would’ve loved to see Asteroid Coaster, Mystic Jungle and Westopolis instead, still extremely hyped for this tho
Edit: In case anyone is wondering why I chose those specific stages, I have a reason for each one. I chose Asteroid Coaster because Shadow is the guest character there during cutscenes in Sonic Colours DS, which is the canon version of the game due to the Mother Wisp appearing in Team Sonic Racing later on, although it is the weakest link of the three, as Shadow was never playable in the stage and it’s not an important stage to Shadow’s overall story, but it would be a fun stage to replace Chaos Island in terms of the use of Doom Morph. Mystic Jungle, although not the best stage to sum up Sonic Forces with, is the best stage to use for Shadow’s story in Sonic Forces, as it’s where Shadow meets Infinite for the first time before he was even Infinite, the events of said encounter inadvertently cause a ripple effect which leads to the events of Sonic Forces transpiring. Westopolis speaks for itself really, we’re missing a stage to represent Shadow The Hedgehog, which is arguably Shadow’s most important game besides Sonic Adventure 2, and it’s the first stage in the game, setting up the rest of its story by introducing Black Doom, the Black Arms and the Black Comet through their invasion of the city, considering how important Black Doom is to the story of Shadow Generations, I feel like not including this stage is wrong.
Rail Canyon is from Shadow the Hedgehog, isn't it? If so, that would make Westopolis redundant.
Although, I have to agree with you on your other picks.
@@stevepogue1124 Rail Canyon is from Sonic Heroes.
I was hoping prison island be in the game but having no level from Shadow 05 is strange.
@@KaleSTUDIOS Oh, my bad. I can't really argue with you at all, then. The fact that we got Chaos Mountain instead of Asteroid Coaster is literally preventing me from falling asleep right now.
@@stevepogue1124 it’s from Heroes
First time I'm seeing 2d levels that look fun to play since original gens.
The amount of shortcuts in Act 2 of radical highway holy shit. It took me like 7 minutes my first time 💀
Exploration is the key 🔑
I skipped a whole part on that act lol
Anyone else getting a Sonic & the Black Knight vibes from Kingdom Valley ?
I gotta say, if Sega wants more money they consider remaking the storybook games or just porting them to modern consoles, it would be nice to experience Black Knight again with decent controls
Doom wing would have made boost management so much easier. It refills when you stop when you have it out.
Yeah, but I think it's fun having to manage boost by building up chaos control and grabbing rings
@@yoshister It annoyed me for the final two stages simply because they're built with Doom Wing in mind. For the other stages, I get. As you wouldn't be able to until after getting it. But there were so many shortcuts for those two stages you can do wit Doom Wing to be faster.
@@yoshister Basically, I'm rambling route optimization there. As you do seem to have Chaos control optimization.
@@robertkovarna8294 Yeah Doom Wing helps a lot in Radical Highway, you'll be strapped for boost otherwise and some areas are just easier with it
Chaos Island is crazy, the Shadow ver of Gens Seaside Hill
We definitely needed White Forest from SA2 in here! But very happy with the outcome overall
This is peak 3D Sonic
YOU ARE INCRERIBLE!
Great video!
0:33 I LIKE WHAT YOU DID THERE HOLY SH%T!!!
You did it without Doom wings 😎 awesome
These are some seriously good runs. How much fun did you have optimising your runs compared to other games? Like does the game reward thinking outside the box for some fun shortcuts?
I think routing is the most fun part. There's a lot of variety in paths, clever use of Doom powers, and playing around limited boost since only rings and Chaos Control (You need to get a capsule or kill 5 enemies to fill it), all of which aren't in other games. You can see how I made use of unique boost movements and some custom doom blast angles for skips as well as Chaos Control routing to save in-game time
@@yoshister would you say Chaos Control in this game is the most engaging it's ever been? It seems like more than just slowing down obstacles and platforms so you can access shortcuts and not run into speed bumps, you wanna use it not only as much as possible to chew seconds off the timer but also cover as much ground as possible when you do activate it. All this on top of trying not to overcap the Chaos gauge. Am I right on this or is it simpler than it seems lol
@@7evanit’s super engaging especially on initial playthroughs because there are so many different ways you could go about using it and the game doesn’t tell you all the times you should use it. Idk I think it’s great. Hope you love the game!
i was really hoping we'd get Lost Impact as a level in this, but oh well
Ugh he controls so well, I am going to have a hayday playing shadows campaign
Speed Highway Act 2 is definitely the best, not so hand holdy, lots of creative Platforming, Real Challenge. I wish the whole game was like that.
Considering this is switch gameplay im impressed it runs well at 30fps. Did you enjoy the game with how it runs on switch?
I played on emulator but it looks nice
@yoshister fair enough, well, im glad it looks good cause I've preordered the game on switch so it was worth it
Even on an emulator I was getting 20-30fps with a 4070S and a 7600X. Could just be that Ryujinx isn’t updating anymore 😵💫. It was mostly 30fps though
@@angell6209pretty sure it’s capped at 30 on emulator right now. It was capped at 30 for me on yuzu last night.
I've played it on an actual Switch. It runs really well, very few framerate dips (and none I could notice in OG Gens). Way nicer than Frontiers.
Ive gotten most the eay through the game, and hinestly i LOVED space colony act 2, so incredibly creative, whole level feels so snappy
Ngl I was kinda disappointed that chaos island act 2 didn’t have you going through that giant twisty structure like in sonic frontiers. It’s so ominous in the sky of chaos island and super fun to get through. Sadge
So, its very smart that there are only 2d and 3d levels. What i mean by that is, the 3D level stays 3D, and the 2D levels stay 2D
When I played Chaos Island Act 1, I literally stopped in my track to jam to the song
Well done!!!
Idk why stages from forces and frontiers when they could alternate between the StH game stages and one from other game between each bosses.
I missed stages like Prison Island, Death valley and Black comet.
But okay, some stages at least has on piece that reminds.
Why didn’t they put a level from the 2005 game in here? They showed us the Westopolis remix at TGS2024, I totally tought that was going to be for a stage 😭
@@SuspiciousCat13 there was also a radical highway remix there that's not in the game afaik, very odd
@@yoshisterwell I imagine DLC content
Ive got several questions about the game how does the doom morph and doom surf handle in the game and in radical highway act 2 which i love the music for it btw but how does the controls feel when grinding upside down?
Doom Morph is really fun but requires a bit of finesse. It's fairly heavy and committal, and the dash is akin to a step dash in a fighting game. You also need good timing with the swing to go straight up (Right as it hits the bottom of a swing).
Doom Surf is pretty heavy in terms of turning but flows well, you'll want to use the quickstep for maneuvering
Upside down grinding is the same as right side up, left goes to the rail to your left and right goes to the rail to your right. This applies when the camera is in front of you as well, though the only time this is relevant is 2-6 in Sonic Frontiers (same rail controls)
Best Sonic Game in 16 years.
Ok Fine, best Sonic game in 13 years...
Does this game feel too short on a first playthrough? Like how does it compate time wise to Original generations?
I played through it all without collectables and I have a save file of 3.5 h, so casual playthrough is about 3.5
It took me 5 hours the first time, though admittedly I went for all tokens and S ranks and took my time in the hub. Gens would take me like 3 hours but overall I'd say they're about equal.
@@yoshister Ok thanks.
Woah another touhou fan!
I would have put fumos on the thumbnail but I wanted views
It's quite shocking that no stages from Shadow The Hedgehog made it in. Westopolis would have been neat. A Emerl and a Infinite boss fight would have been fitting too, but I can see why they didn't made it in if they only had room for 3 bosses
Damning days, there’s a lot of alternate routes.
If you were to rank your fave Sonic games, where would this place?
For me it's better than base generations. It's like a mini frontiers with better stages
Just under Unleashed, which is my favorite
@@yoshisterwhat a relief also nice play through!!
@yoshister no way unleashed is my fave too
oh my god! Does using Chaos Control give you an instant re-fill on the boost?!
Is there a final level that takes place in white space after radical highway act 2, and if so, how long did it take u to beat
no
No, Radical Highway 2 is the finale
Before radical highway there is white space mini challenge
If you had to rank the levels based on how fuun you think thwy are to play what would the ranking be
Chaos Island 1
Radical Highway 1
Kingdom Valley 2
Sunset Heights 2
Radical Highway 2
Rail Canyon 2
Kingdom Valley 1
Rail Canyon 1
Chaos Island 2
Sunset Heights 1
Space Colony Ark 2
Space Colony Ark 1
Note that I quite like all the levels
@@yoshisterwould you say theyre better than base gens overall?
@@demidan9969 Yes. They don't have to same level of flair as Gens but it has very good platforming and level design, more pathing than Gens and rewards creativity with your movement and Doom powers
There is stuff adding after you end up a game and it changes the way you can play stages so hard. This gives so much replayability
Interesting
Why is Sunset Heights here? Isn’t this supposed to take place Generations? Generations happened before Forces. Doesn’t make sense why something in Forces would be in a game way before it……. Then again this is a game about time so maybe traveling in the Future is a thing too.
Yeah the game explains that events from the future also get pulled into this "time anomaly".
Did you collect all 80 bolts for the rocketship? I'm going crazy for looking for 3 single bolts remaining. Can you tell what is the reward?
My only concern about that game, is, do we earn anything by collecting all chao?
@@DarkEater77 I haven't played remastered Gens yet so idj
@@yoshisterbe honest do you think this game is better then generations ?
@@coldheartless0477 yes
woa hey, the games not out yet!
Is there any way you’d do a boss run???
Could do that after I eat breakfast tomorrow
Wow i must ask which is your favorite levels least to greatest
I do have people on Twitter giving ranking
Chaos island act 1 is the best
Rail canyon act 1 is the worst
SCA ACT 1: 9/10 2: 8/10
Rail Canyon: act1: 5/10 act 2: 10/10
Kingdom Valley: Act 1: 9.5/10 2: 10/10
Sunset Heights: ACT 1: 8/10 Act 2: 9/10
Chaos Island: ACT 1: 10/10 Act 2: 9.5/10
Bosses:
Lizard: 8
Metal: 7
Mephiles: 9.5
Radical: Act 1: 6/10 Act 2: 8/10
FINAL BOSS: 10/10
Keep in mind this is the FIRST playthrough ranking so they guy replay and maybe it will change
I think Chaos Control should stop the speedrun timer as well
if chaos island and sunset heights are in this dlc wouldn't that mean generations takes place after frontiers and forces?
Theoretically because of them being in between timelines, yesn't.
@@BatMane95 time travel is confusing...
@@shadowboy2818 Yeah, it really is.
What do you think of the bosses and the final boss?
From what I heard from many people is good
1) final boss
2) metal overlord
3) biolizard
4) mephiles
No bosses are bad btw is just people ranking based on what they like more
@@best_mate456 Oh thank you :)
@@Youmamajdhjs you welcome
This game is probably gonna be crazy 🤪
@@best_mate456 After seeing IGN give the game 9/10, it looks like it's going to be a great game!
@@Youmamajdhjs yeah everyone is going nuts right now
It can actually be nominated some stuff in game awards
I never expected forces and frontiers stages in generation. Doesn't make sense .
Literally is just time eater going to the future that it’😂😂
@@best_mate456 if there's Silver story line ....maybe. because he is future expert
0:54 is chaos control
IMO y’all should try this game on keyboard and mouse. I thought this game finna be too ez on controller so I tried keyboard and mouse. Fs set your key binds first then play but this level Imo was the 2nd hardest like I never died but it def had me on my toes. And no the lava doesn’t insta kill u
Okay, I have to ask; Why is Chaos Island there? Shadow was never in Frontiers
Because the Starfall Islands are connected to the Chaos Emeralds
Nah bro did a shortcut for 0:33 bro insane
The 2d levels reminds me of the 3ds version of og generations
Thank God we finally got a good game after so many years. I already lost hope.
At what point do each of the bosses happen? Like, in between which stages are each of them?
Space Colony Ark: End
Rail Canyon: Middle
Sunset Heights: End
@@GemsofEarth What does that mean?
@@superiorgamedudefirst one after 2 stages with 2 acts. Second one after 2 more stages. Third one after 1 stage if I remember correctly and then the last boss after last stage
@superiorgamedude It happens default @ the point of the level no matter what. What bosses you mean?
@@GemsofEarth The main bosses. Biolizard, Metal Overlord, etc. What did you think I meant?
Only 6 levels? And all the levels were already teased? And no halloween level. Aww. Also how is this on TH-cam sega needs to do something
Technically 7 since we're getting the Tokyo Stage with Keanu's Shadow in December; and if it has two acts; it's basically 14 stages in total; if it's only 1, then 13 is a nice number.
It can be 6 levels with 2 acts each one but the levels are difficult, very different and beautiful. I love the selection they did for the game. And like he told you, there is yet a Tokyo level from the movie.
In my opinion, if i can blame them is in the choice of not make at least a rival boss level like Metal or Silver with Infinite...
6 zones but there's 2 acts + 3 challenges for each minus Radical Highway, I wouldn't say there's a lack of content though I wish there was more
@@yoshisterOh, I thought there were 72 challenge acts. So that was wrong then?
@sauce987654321 yes, idk where that number came from. There 2 for each act besides Radical Highway plus another one for each act besides Radical Highway after beating the game
There's a lot of challenges in White Space but those aren't remixes of the main acts like the challenge acts (Though these also get a harder version postgame)
Is this the full game?
Yes
no way they add chaos control as game mechanic 😨
the game has been released yet?
Tomorrow
No Shadow The Hedgehog stage is just appalling
Seeing tge shortcuts path really make my heart skips beat by beat
rate shadow campaign outta 10?
9. Main complaint is that there isn't a zone with Chaos Island, feels like there should have been a Shadow 05 level where Sunset Heights is and that's moved to near Chaos Island. The actual levels are very good and the game is just well polished and designed
@@yoshister I’m very confused on the theres isn’t a zone with chaos island
Will they have all original Generation's level from that game or some of them?
The entirety of the original sonic generations is included with the game as well
I didn't enjoy Radical Highway. You need to memorize that level very well or you'll die too many times.
HOW ARE YOU PLAYING EARLY
The Nintendo Switch Rom for the game leaked. You can find it online and using an Nintendo Switch emulator you can play it.
Rom finally dropped, used an offshoot of yuzu for this
$50 for a game you can beat in an hour? someone tell me what im not understanding please... i love SAB2
This is someone who’s taken the time to replay the levels and learn them well… and it’s only one part of the game.
The first playthroughs of the act 1s are generally around 6-7 minutes on a first playthrough and act 2s are like 3-5 minutes. It should also be noted that an additional level pack will be released for the deluxe edition in December to advertise sonic movie 3.
Plus there’s 2 challenges per act(minus radical highway.) with each act getting an additional optional hard mode challenge when you unlock the final level. (30 in total including the hard mode challenges)
There’s also 4 bosses which are around 3+ mins each(except the final boss which is longer) and with the exception of the final boss all have hard mode variants when you unlock the final level that have much more significant differences to their normal fights in comparison to base gens’s hard mode variants of bosses.
Then finally there’s an open world/zone hub world with a ton of stuff you can do and collect in it.
Oh and then there’s also the fact you get the entirety of sonic generations with this. Which has:
-9 levels with 2 acts each(18 acts in total)
-5 challenges per act although your only required to play 1 challenge per level(90 in total)
-4 main bosses(with hard mode versions)
-3 mini bosses(with hard mode versions)
-optional pinball minigame
Also both games have their own stories. Although shadow generations is notably more story focused, while base gens’s story doesn’t do that much.
I’ve never seen a person time tag the different states so off
RAIL CANYON BROS, WE WON
How didd you get the game early?
Is the game out? I keep seeing today, tomorrow, friday, I confuse 😢😢😢😢😢😢😢😢
this shadow,s story is amazing i will play it endlessly but i only get this game when it´s half price cause i played generations many times and 100% the game so many times i lost count so i dont care about sonic and that useless little sonic and that stupid crocodile music mini level
Unleashed is better, step from F but Unleashed is a whole Lotta times better, way better and but if a downgrade from Generation 2012 or so the hell AGES
*step up
Have you considered the game is not out yet, this video is illegal?
maybe, idk
What law would it be breaking?
@@Pedro_Games2 it is illegal and selfish
@@snakey888 there’s an embargo on it for a reason.
@@TitanicSilver
Does it not mainly apply for journalists though?
SHADOW !!!!!!!! ❤️💛🖤
I'll always cry because he didnt make it into Smash 💔
Very very happy that Shadow’s act 1 not only are fully 3D, but with great level design also. From other sources also, it seems like it will run great on the Switch.
Finally, a big W.