No death, no wasted recourses, no child labour, absolutely logically and artistically planned city in an extreme environment. Survivors: "DoEs OuR CaPtiAn ReAlLy HaVe A PlaN!?!?!?!?"
This is how you play this game; ruthless efficiency. If you don't want your people to suffer, let them hate you just a little beforehand, then knock it off.
I mean, CO2 sublimates into a solid at -80°C so i think youd have a bigger problem than a 110°C temperature jump imagine it snows CO2 and then at once it melts into its gasous form and lays down a thick blanket of dense, almost pure C02. While youre cooking youre also suffocating.
Thats so dope. Could be a mechanic for Frostpunk 2, where once it gets cold enough you have to filter and pump air into homes to keep the people alive. Maybe you would have heated air vents in each home to keep them alive. So cool.@@tatzecom
I'd love a game with "realistic" real world scenarios in mind game mechanics . Something so brutal yet when and if achieved it would singal for a science paper on how to manage cities in crisis scenarios or catastrophes which are coming more numerous by the day . Make a real life problem into a game given by millions of mind to try to solve it at once and it would start a new way of "scientific" way of researching problems. Dont just put only the workers and engineers but put millions together trying to solve something and maybe by pure luck someone sometime cracks it. Or you know , smoke soke grass and then complain about an impossible to keep together frost punk city .
Pardon me for the comment necromancy but can I just say that I find that idea darkly hilarious? That people struck by a massive freezing apocalypse died not because of it, but the exact tomorrow, in a single moment of monstrous heatstroke. Talk about irony.
I always laugh, when I think from citizen's perspective. "What should we build next? A few more hunters huts? People are starving... Or maybe an additional medical tent? We have a lot of sick..." "Yeah, yeah sure, whatever. But I need ten more roads waaaay over there, behind that forest by morning. No one goes to sleep until it's done. Don't question my decisions!"
@@dracerad8258 All roads I placed were necessary except for a few last I built just to empty the stockpiles. Roads are the best planning tool you have in the game. They allow to mark places for future constructions without screwing the layout. Roads are to be placed in advance, because they take a lot of time (people actually have to physically walk all the way there to build them). That's why my city looks like an octopus at the start. More like Winterhell. But it is totally beatable. Stay tuned, soon here will be something epic (maybe not, but most likely will).
@@animen2044 Don't want to falsely promise anything. I've started to record some thing several months ago, but I don't have neither time, nor wish to do so continuously. So the answer is - I don't know. Maybe. Never thought about TH-cam career since I don't have interesting ideas for any decent content .
I find it just brilliant how you shut down the overdrive on day 41 but had enough infirmaries to take care of all the sick folk when you did. Just brilliant👏🏾👏🏾
The final moments of the Londoners chapter was the most interesting to me. As their numbers are dwindled to 1 member, I can just imagine the leader of the now empty headquarters of the Londoners, hands to their head as they try so desperately to come up with a reason to make the trek back to London, by themselves if they have to. But in the end, they can't think of one real reason to leave. One by one they watched their comrades, their friends walk out on their mission. Cowards and traitors they had called them then, but now they wondered if they were right, that leaving the city was death. London was practically a frozen shell when they left. Did they honestly believe that it would not be claimed by the frost? Their head sunken low, they finally resign to their fate, and tell the City Captain their final decision: It's over, they weren't going anywhere. The Londoners were no more.
That was very immersive. Enjoyed your writing a lot. My version of this was more sarcastic, due to that single stubborn Londoner who confused me at start, until I have realized why he was SO stubborn.
@@OneBiasedOpinion @OneBiasedOpinion Basically the storm doesn't have an exact starting day and it might be controlled to a certain degree. The sooner you find Winterhome - the sooner The Londoners quest starts. But if you don't go to Winterhome at all, You still will get this quest - the lonely survivor will come and tell the people about a doomed city. This way the storm quest would be postponed as further as possible due to a londoner questline has a fixed duration (I suppose). And at the same time the game has a minimum possible storm starting time. I literally completed the londoner quest so fast that I almost broke the game storyline. And this last londoner is a protection from such a rush. He stays stubborn for so long to literally give the player more time to develop tech level - otherwise it might be impossible to beat the storm simply because inferior progress. It's a very neat and almost flawless gamedev decision, which makes sense (unlike some of the others similar features in other scenarios). And thanks to that we basically have a mule who saved the city :D
@@dr.nikolasivory8193 My city was an Disaster New Lindon went through the storm with 34 ppl left while i still reseached generator 3 heat and was running out of time before the generator went critical. Im pretty shure if you get to the storm part that youll beat it. The deaths simply stop idk why.
Yeah, I dunno why they haven't made a Frostpunk TV show. It's so perfect. I mean I guess they first have to decide if they go with order or faits, but I think for a TV show, they could do both: Divide the city between 2 ideologies and have it end in a war
Script: (till Day 11) Research tree: Beacon>Heater>Hunting gear> Steam Hub> Drawing board> More scouts> Wall Drill> Coal Mining> Generator Power Upgrade > Hothouse > Drafting Machine > Outpost depot > Hunting Tactic > Lighter Scout Sleds Law: Emergency shift>Extended shift>Soup>Radical LIfe> Overcrowding> Fighting Arena > Child Shelter (Just after Winterfall) > Neighbourhood Watch Scout : Lost Expedition > Crash site (brings Scout straight back after collecing resource) > Sturdy shelter (brings back reesource) > Observatory> Gloomy Cave>Steel Bridge (Dismantles the Automaton) > Large Convoy (doesn't deal with survivors, just sends the Scout to Winter Home> Coal Mine (Dismantles machine) > Keeps a Scout waiting at Crash Site, as soon as WinterHome is explored new locations appear on map > American camp >Winterhome to Large Convoy (always brings all survivors back with scout) Day 01 Buildings: Workshop > Medical > 2nd Medical > Gathering post> 5 tents Work: Coal had 5 people; 2 wood piles and 1 steel pile had EMERGENCY SHIFT; Day02: Buildings: 3 tents > Cookhouse > 1st Hunter's hut > Beacon Work: All piles and Workshop had EXTENDED SHIFT; Note that no one is yet working at Gathering post, Discontent is maxed out by now. Day03: 2nd Hunter's hut > 4 more tents > 2nd Gatherering post > 3rd Gathering post. (11 Sick by now) Day04: Building: 2nd Workshop > 3rd Hunter's Hut > 3rd Wokrshop > 3rd Medical Post > 4th Gathering Post Accepts People's demand to feed all; Temp drops to -40C and turns on Heaters Day05: 1st steam hub > 4th Workshop >2 more tents > 3 more tents> 4th Hutner's Hut Day 6: 3 more tents Day 7: 5th Hunter's Hut> 5th workshop> Wall Drill Day8: Coal Mine > Fighting Arena > 4th Medical post Pauses the Construction of Figting Arena in the last second and stops generator too just before WinterHome, promises to improve living conditions, turns on Generator Day 9: Day 10: 10 tents > Figting Arena in between > 2nd Steam Hub > 2nd and 3rd Coal Mine > 2nd Wall Drill> 1st and 2nd HotHouse Day 11: 1st and 2nd Child Shelter (just after Winterhome); Also fulfills promise of Warmth just after Winterhome; Unpauses the construction of Fighting Arena right after; Also improves food qualtiy > 6th Hunter's Hut > 1st outpost Depot (for fishing village) > Watch tower
Wow, that was unexpected. Very cool though. Unfortunately, it is hard to continue the guide further, because after a few days the game becomes a little bit more random and requires a lot of improvisation.
@@dr.nikolasivory8193 yeah i guess, everyone struggles most on the first few days, once the foundation is laid out it gets a tad bit easier. But i will know once i try playing it again
@@dr.nikolasivory8193 How did you know that you will survive bears and Tesla tower, does Lighter Scout Sleds upgrade heave anything to do ? I was told it 50-50% event.
it's little moments like the kid giving the guard a toy that reminds you of the humanity in the game; it shows off the price, were the game real, of treating people as resources if you go that path and makes you feel guilty for every morally questionable choice made.
At the same time, because it's a game, I can't slap the fool and yell at them to hold. We have food, we have fuel, all I need is for them to keep their head. Go, stay with your family for the next two days, I don't want to see you outside. Embrace your loved ones. Stay warm and get a pot of stew. The automatons are working the walldrills. The children are busy in the cookhouses. All. Is. Well. Also, the game is missing a "Feed the bodies to the Generator" funeral. Not that I'd want to use it but it's fairly thematic.
the most humanising moment in my playthrough was when I reached the children's shelter, and since I wanted to scout further, so I sent the children back unescorted. the story said "you give them a map and point them towards your city. the children look at you in disbelief. the youngest one starts crying." I was shocked 😅😂 needless to say, after another mission I sent my scout back to escort the cheeky little pissants 😂 goddamn what a playthrough, this is the most beautiful city I've seen in many frostpunk videos. GG
I am in shock and awe and how well planned this went, zero wasted resources, no child labor needed, fed everyone, and all of this in the WORST conditions?! AMAZED You deserve a medal my guy
You really get an appreciation for how hard this is when, after seeing an two hours of choreographed and planned preparation, the populace's hope still nearly breaks during the final cold snap.
2:40:00 I really like the transition here. The temp drops, the new music starts just as the popup hits, then that nice work siren goes off and your only objective is to not die. I think that was really well made(though I wish that second popup didn't happen).
As everyone else had said, this is a work of art. A true masterpiece. Every subtle move had purpose. Scouts bringing in food the moment people are hungry. The wall drill just as you run out of wood without saw mills. The delay of exploring winterhome until midnight to stifle the Londoners. I'm only 40 minutes in and I had to pause this just to mentally process everything. Well fucking done.
It actually took me about thirty hours of planning and trying different layouts. I'm still a bit unsatisfied about some parts of the city and maybe would try to fix them on the survivor. Someday...)
@@dr.nikolasivory8193 i was wondering, your scouts have a resources before to in tesla city, you select the expand teslacity, what if they die? didn't think abut it=?
In the beginning when I saw you place things 'randomly' (strategically), for example the two piece streets and first workshop, I was like "ok, a master is at work here". Seeing the pre-planned spots for future buildings to be built on is so satisfying.
Congrats mate, what a pleasure to watch. You absolutely nailed it. Just an incredible and perfect playtrough. Stunning! Thank you and many greetings from germany :) Wissam
After watching this i managed to win at extreme difficulty , good job and thank u for posting , one small tip put a steam hub near working automation and keep it off , u will save time returning to base to recharge power
Damn, Steam Cores were so scarce in my run so i never thought of using Infirmaries as a form of storm shelter! I've noticed them burning red amidst the storm but to spamming them is unthinkable! Great work, Captain!
everything from 2:23:00 is just a flex really... VERY nicely done - absolutely clinical Also get huge Final Fantasy 7 Midgar vibes from the city layout towards the end
This is the most insane frostpunk gameplay I have ever seen! You could even add speedrun to the title and it wouldn't be a lie, you have mastered this game, my friend.
Dude, this was art. I just beat this game today and literally was doing to 2 hours left of my generator running but I made it through...this was beautiful to watch!!
46:50 "I'm gonna send an outpost team to the Fishing Village to secure more food" ~EXACTLY ONE MINUTE LATER~ Sites discovered: Tesla City "…" "fish taste bad." That's my headcanon.
The artistic skill that went into creating this city has me in sheer awe. when compared to what i have done when first playing, a patchwork of random buildings that are cobbled together, almost as in search of warmth, pales in comparison to what is done in this video. Well done , this was highly enjoyable watching.
I fell asleep last night watching this longplay.... I rewatched again this morning because it was so perfect and I didn't want to miss your careful masterplan. So well executed.
I didn't expect to stumble across a 3hr Frostpunk video and watch it all the way through, was thoroughly impressed by your handiwork! I'll have to try strategically planning housing / working areas at some point. Right now, I kinda just yolo it every time XD
Got back into playing this game again, wanted to watch some videos to get some pointers again and found this absolute work of art. I was captivated from start to finish, your grid work and placements were amazing! You prepared for every possible event and had healthcare and housing for everyone. I learned more from watching this than playing the game. Truly one of the best Frostpunk vids I’ll ever watch. Hats off to you!
Been binging videos of this game and lord this is like a breath of fresh air after watching some folks blatantly forgetting things like sustainable sources of wood/coal for 80% of the scenario
I've played this game a lot. One of my favorites. But it was clear I'm going to learn a lot from this playthrough from the first few minutes. And then I see roads being placed in the middle of nowhere, and wonder "Wtf is going on?" I guessed it was to control the spacing / positioning of buildings. The only one that made no sense was placing the Kitchen waaay out of town. That's a long walk in the freezing cold for hungry folk, exposing them to ambient cold for longer than necessary. But on the whole I'm loving the "method hidden in the madness".
I just started 2 days ago. City building was never my type of thing until I played this. Holy shit 3 hours will go by like it’s nothing and I am dead ass willing to watch you do it so I can take hints. Thank you for your time brother even if you don’t see this. One hell of a game
I've just gotten back into the game recently and I've been trying to beat extreme and I'm hopeless and the laying of the roads made no sense for me at the start, then it clicked. Truly are a genius my friend, fair play
the neatness, efficiency and style of your city literally had me yelling and screaming every time you expanded it. so glad i checked this one out after the new autumn one. i imagine the winterholm one will be equally as impressive
I love how this game is. Even when you think you completed the game and it would be futile to replay it, there are still a lot pf endings. Like this one, yesterday I saw an Order Path where all the Order laws were done and the epilogue said "We crossed the line", but since ypu stopped making laws after a while the game said "We havent crossed the line"
Decided to wait for my coffee to watch this and guess what? Best decision I've made in awhile. Brilliant video! you've got such a great mind for strategy.
Would have loved some commentary explaining your decisions and any mistakes you may have made. Anyway amazing video, seeing you place these random roads is weird at first. But then 15 minutes later it pays off when you see the beautiful and efficient urban landscape you've constructed.
@@plolochufu When you're building, even though buildings have a set tile space (like 3x5), due to the radial layout, some tiles can be cut in half or extended. So the game offers you a bit of leeway when building things, letting you expand buildings up to like 1/2 or almost 1 extra tile or contract them about 1/4 of a tile. Those roads were there to keep those shapes in check, and contract the hunting houses just a tiny bit so they'd all fit nicely.
Reading the title and description, I could not believe that this had no deaths on the most demanding and extreme level. However not only did the video prove to be factual, it was also completely satisfying to watch. As someone with OCD watching all of this was not only an adventure but it was salubrious. The meticulous use of both efficiency and order was soothing. Simply beautiful. I will be looking forward to any videos you make.
I recently discovered this game and survived my first mission, half my population died but made it after all and I was pround until I saw your video and my jaw dropped. I saw gameplays, but always seemed people adjusting as needed, but here i saw careful planning and executing. Nicely done! Cheers!
Just waouh! I'd the same video with your voice on it for the tips you used and I can easily see again for the pleasure. Thanks I went 30 to 41 thanks to you
@@dr.nikolasivory8193 I'm thinking about going for platinum on ps5. This gameplay is just insane. I need to put in work if I'm gonna be anywhere close to this. Gj man. 🔥💪
You're god of this game, watching your gameplay was a huge pleasure for me, every part of your city look so nice. For me hard difficulty is a pain as fuck, and you re doing things like this at Extreme. How many hours have you played in this game?
@@stephenseputra9897 I don't think endless is good, if u survive the first storm, then the others will become more easy, and as time passes, u could survive easily the others storms, even in extreme, where the resources are limited, the moment u have a lot of coal with the coal thumper, u wouldn't need all the others materials :P
@@stephenseputra9897 Yes, I have. Quite boring to be honest. When you beat the second storm, the game becomes purely cosmetic without any challenging goals
@@dr.nikolasivory8193 They really need to do something to make Endless a little more interesting. Wanna bounce around ideas and hope 11 Bit Studios sees it?
I don't understand the "Build Outpost" -> "Dismantle Outpost" logic. (With 20hs in the game). Woohoo, he found his daughter! Well, I rarely see perfection. Amazing job. Tried to replay this, got kicked out of the town on day 4
dude you don’t know how much of a godsend this video is. I have like over 50 restarts just trying to get a perfect 2 weeks on hard difficulty lol. doesn’t help that I’m also going for the iron savior trophy so deathless and the storm are kicking my ass. nice video
Now i see my mistake, i try to combat the cold with heat, but your approach is much better.... You feed the shit out of them because, NOTHING CAN STOP THE WALRUS PEOPLE! :D
The whole beginning, i had the aerosmith song "livin on the edge" in my head. Very nice video, kind of satisfying in a weird way. And if theres something i learned from this, is that no matter how good you try in your life, people will still complain all the time 😂
Your game is so clean I am afraid that i can learn something by watching it, the way I see, it is the struggle that potentializes the experience, the first time i beat New Home, after many failed attempts, people were dying by the minute when the Storm arrived, not enough coal, almost didn't last, all scouts dead, a horror show. The city survived of course, but I'm not sure if was it worth, by the time all those people died frozen by the storm, I already had blood in my hands.
No death, no wasted recourses, no child labour, absolutely logically and artistically planned city in an extreme environment.
Survivors: "DoEs OuR CaPtiAn ReAlLy HaVe A PlaN!?!?!?!?"
Captain: im a dog chasing cars
This is how you play this game; ruthless efficiency. If you don't want your people to suffer, let them hate you just a little beforehand, then knock it off.
i hate to be an asshole but there are deads, he goes from 705 to 694 in the video,or i'm i missing something?
He meant deaths that were not his fault.
Temperature goes down slightly
Survivors: sOd tHe caPtAiN hEs tHe sOuRcE oF aLl oUr pRobLeMs
This was genuinely a masterpiece, I’m still in shock and awe. Good job man you deserve both sides of your pillow to be cold at night
That. Was. The. Best. Wish. I've. Ever. Received. Thank you good citizen!
@@dr.nikolasivory8193 Late as hell, I know, but I’d figure anything cold would be the last thing you’d want after this.
@@callmecole_2789 Naaah, there's nothing as cool as a cold pillow :D
-150°C
@@gmacc9304 If my pillow temperature is above -200 I'm waking up. Make way for walrus people
going from -140°C to -30°C while still heating to compensate for the -140°C would probably cook the people in minutes
I mean, CO2 sublimates into a solid at -80°C so i think youd have a bigger problem than a 110°C temperature jump
imagine it snows CO2 and then at once it melts into its gasous form and lays down a thick blanket of dense, almost pure C02. While youre cooking youre also suffocating.
Thats so dope. Could be a mechanic for Frostpunk 2, where once it gets cold enough you have to filter and pump air into homes to keep the people alive. Maybe you would have heated air vents in each home to keep them alive. So cool.@@tatzecom
I'd love a game with "realistic" real world scenarios in mind game mechanics . Something so brutal yet when and if achieved it would singal for a science paper on how to manage cities in crisis scenarios or catastrophes which are coming more numerous by the day . Make a real life problem into a game given by millions of mind to try to solve it at once and it would start a new way of "scientific" way of researching problems. Dont just put only the workers and engineers but put millions together trying to solve something and maybe by pure luck someone sometime cracks it. Or you know , smoke soke grass and then complain about an impossible to keep together frost punk city .
Pardon me for the comment necromancy but can I just say that I find that idea darkly hilarious?
That people struck by a massive freezing apocalypse died not because of it, but the exact tomorrow, in a single moment of monstrous heatstroke.
Talk about irony.
@@ShiryuCainI like the phrase comment necromancy. It should be used more.
Day 1 : WE'RE ALL GONNA DIE
Day 30: *People at the pubs, chilling while robots do all the work"
Status report : After watching this video, I finally managed to survive the Storm, your video was super instructive
Praise the Omnisiah
Survivor: "Does our leader actually have a plan??!"
also Survivor: "Build a 2m stretch of road in the middle of nowhere? But why?"
I always laugh, when I think from citizen's perspective.
"What should we build next? A few more hunters huts? People are starving... Or maybe an additional medical tent? We have a lot of sick..."
"Yeah, yeah sure, whatever. But I need ten more roads waaaay over there, behind that forest by morning. No one goes to sleep until it's done. Don't question my decisions!"
@@dracerad8258 All roads I placed were necessary except for a few last I built just to empty the stockpiles. Roads are the best planning tool you have in the game. They allow to mark places for future constructions without screwing the layout. Roads are to be placed in advance, because they take a lot of time (people actually have to physically walk all the way there to build them). That's why my city looks like an octopus at the start.
More like Winterhell. But it is totally beatable. Stay tuned, soon here will be something epic (maybe not, but most likely will).
@@dr.nikolasivory8193 don't question my middle of nowhere roads unless you want some public penance lashings!
@@piratepat44 Naaah, as a punishment I use food. Mess with the rules and you will be eating ten food rations in one go.
@@dr.nikolasivory8193 damn that's quite a flex to have so many food rations you can use them to punish people via overeating :D
I Can't stop laughing when you put the care house near the cemetery.
"We will take care of you but your next destination will be down there"
Gosh, I've never thought about it :D I just slammed it in the outskirts since I didn't have a plan to use it (it's buggy and sometimes kills people)
@@dr.nikolasivory8193 any chance of you making new videos?
@@animen2044 Don't want to falsely promise anything. I've started to record some thing several months ago, but I don't have neither time, nor wish to do so continuously. So the answer is - I don't know. Maybe. Never thought about TH-cam career since I don't have interesting ideas for any decent content .
@@dr.nikolasivory8193 well, will be here if you upload another vid.
I find it just brilliant how you shut down the overdrive on day 41 but had enough infirmaries to take care of all the sick folk when you did. Just brilliant👏🏾👏🏾
The final moments of the Londoners chapter was the most interesting to me. As their numbers are dwindled to 1 member, I can just imagine the leader of the now empty headquarters of the Londoners, hands to their head as they try so desperately to come up with a reason to make the trek back to London, by themselves if they have to. But in the end, they can't think of one real reason to leave. One by one they watched their comrades, their friends walk out on their mission. Cowards and traitors they had called them then, but now they wondered if they were right, that leaving the city was death. London was practically a frozen shell when they left. Did they honestly believe that it would not be claimed by the frost? Their head sunken low, they finally resign to their fate, and tell the City Captain their final decision: It's over, they weren't going anywhere. The Londoners were no more.
That was very immersive. Enjoyed your writing a lot.
My version of this was more sarcastic, due to that single stubborn Londoner who confused me at start, until I have realized why he was SO stubborn.
@@dr.nikolasivory8193 I never figured it out. Why _did_ he take so long to switch back?
@@OneBiasedOpinion @OneBiasedOpinion Basically the storm doesn't have an exact starting day and it might be controlled to a certain degree. The sooner you find Winterhome - the sooner The Londoners quest starts. But if you don't go to Winterhome at all, You still will get this quest - the lonely survivor will come and tell the people about a doomed city. This way the storm quest would be postponed as further as possible due to a londoner questline has a fixed duration (I suppose).
And at the same time the game has a minimum possible storm starting time. I literally completed the londoner quest so fast that I almost broke the game storyline. And this last londoner is a protection from such a rush. He stays stubborn for so long to literally give the player more time to develop tech level - otherwise it might be impossible to beat the storm simply because inferior progress. It's a very neat and almost flawless gamedev decision, which makes sense (unlike some of the others similar features in other scenarios). And thanks to that we basically have a mule who saved the city :D
@@dr.nikolasivory8193 My city was an Disaster New Lindon went through the storm with 34 ppl left while i still reseached generator 3 heat and was running out of time before the generator went critical. Im pretty shure if you get to the storm part that youll beat it. The deaths simply stop idk why.
Yeah, I dunno why they haven't made a Frostpunk TV show. It's so perfect. I mean I guess they first have to decide if they go with order or faits, but I think for a TV show, they could do both: Divide the city between 2 ideologies and have it end in a war
Survivors: We are CRAZY discontent with you!! We're gonna revolt!
Dr. NI: What time did you die today?
Survivors: ....... You win this round, Captain.
Script: (till Day 11)
Research tree: Beacon>Heater>Hunting gear> Steam Hub> Drawing board> More scouts> Wall Drill> Coal Mining> Generator Power Upgrade > Hothouse > Drafting Machine > Outpost depot > Hunting Tactic > Lighter Scout Sleds
Law: Emergency shift>Extended shift>Soup>Radical LIfe> Overcrowding> Fighting Arena > Child Shelter (Just after Winterfall) > Neighbourhood Watch
Scout : Lost Expedition > Crash site (brings Scout straight back after collecing resource) > Sturdy shelter (brings back reesource) > Observatory> Gloomy Cave>Steel Bridge (Dismantles the Automaton) > Large Convoy (doesn't deal with survivors, just sends the Scout to Winter Home> Coal Mine (Dismantles machine) > Keeps a Scout waiting at Crash Site, as soon as WinterHome is explored new locations appear on map > American camp >Winterhome to Large Convoy
(always brings all survivors back with scout)
Day 01
Buildings: Workshop > Medical > 2nd Medical > Gathering post> 5 tents
Work: Coal had 5 people; 2 wood piles and 1 steel pile had EMERGENCY SHIFT;
Day02:
Buildings: 3 tents > Cookhouse > 1st Hunter's hut > Beacon
Work: All piles and Workshop had EXTENDED SHIFT; Note that no one is yet working at Gathering post, Discontent is maxed out by now.
Day03:
2nd Hunter's hut > 4 more tents > 2nd Gatherering post > 3rd Gathering post. (11 Sick by now)
Day04:
Building: 2nd Workshop > 3rd Hunter's Hut > 3rd Wokrshop > 3rd Medical Post > 4th Gathering Post
Accepts People's demand to feed all; Temp drops to -40C and turns on Heaters
Day05:
1st steam hub > 4th Workshop >2 more tents > 3 more tents> 4th Hutner's Hut
Day 6:
3 more tents
Day 7:
5th Hunter's Hut> 5th workshop> Wall Drill
Day8: Coal Mine > Fighting Arena > 4th Medical post
Pauses the Construction of Figting Arena in the last second and stops generator too just before WinterHome, promises to improve living conditions, turns on Generator
Day 9:
Day 10: 10 tents > Figting Arena in between > 2nd Steam Hub > 2nd and 3rd Coal Mine > 2nd Wall Drill> 1st and 2nd HotHouse
Day 11: 1st and 2nd Child Shelter (just after Winterhome); Also fulfills promise of Warmth just after Winterhome; Unpauses the construction of Fighting Arena right after; Also improves food qualtiy > 6th Hunter's Hut > 1st outpost Depot (for fishing village) > Watch tower
Wow, that was unexpected. Very cool though.
Unfortunately, it is hard to continue the guide further, because after a few days the game becomes a little bit more random and requires a lot of improvisation.
@@dr.nikolasivory8193 yeah i guess, everyone struggles most on the first few days, once the foundation is laid out it gets a tad bit easier. But i will know once i try playing it again
Not all heros wear capes. I've been trying to get beat this for 3 days.
@@dr.nikolasivory8193 How did you know that you will survive bears and Tesla tower, does Lighter Scout Sleds upgrade heave anything to do ? I was told it 50-50% event.
@@M0ntarro I didn't. Just got lucky
Came to watch a tutorial on city building.... ended up watching a tutorial on art. Well done mate.
it's little moments like the kid giving the guard a toy that reminds you of the humanity in the game; it shows off the price, were the game real, of treating people as resources if you go that path and makes you feel guilty for every morally questionable choice made.
At the same time, because it's a game, I can't slap the fool and yell at them to hold. We have food, we have fuel, all I need is for them to keep their head. Go, stay with your family for the next two days, I don't want to see you outside. Embrace your loved ones. Stay warm and get a pot of stew. The automatons are working the walldrills. The children are busy in the cookhouses. All. Is. Well.
Also, the game is missing a "Feed the bodies to the Generator" funeral. Not that I'd want to use it but it's fairly thematic.
the most humanising moment in my playthrough was when I reached the children's shelter, and since I wanted to scout further, so I sent the children back unescorted. the story said "you give them a map and point them towards your city. the children look at you in disbelief. the youngest one starts crying." I was shocked 😅😂 needless to say, after another mission I sent my scout back to escort the cheeky little pissants 😂 goddamn what a playthrough, this is the most beautiful city I've seen in many frostpunk videos. GG
When you did the coal thumpers at the end my jaw dropped. The sheer amount of planning and forethought you put into this is insane, absolute art.
I am in shock and awe and how well planned this went, zero wasted resources, no child labor needed, fed everyone, and all of this in the WORST conditions?!
AMAZED
You deserve a medal my guy
Well, maybe one wasteful thing: way more streets than necessary. :)
That was by a long shot the best frostpunk gameplay I have ever seen. So masterfully planned out I actually have no words lol
You really get an appreciation for how hard this is when, after seeing an two hours of choreographed and planned preparation, the populace's hope still nearly breaks during the final cold snap.
This is why going full cult/full fascist is so tempting.
Damn, how the hell did I miss this No Commentary+ Hardest Difficulty clear masterpiece for *2 years?*
Good effing job, bruv
2:40:00 I really like the transition here. The temp drops, the new music starts just as the popup hits, then that nice work siren goes off and your only objective is to not die. I think that was really well made(though I wish that second popup didn't happen).
As everyone else had said, this is a work of art. A true masterpiece. Every subtle move had purpose.
Scouts bringing in food the moment people are hungry. The wall drill just as you run out of wood without saw mills. The delay of exploring winterhome until midnight to stifle the Londoners. I'm only 40 minutes in and I had to pause this just to mentally process everything.
Well fucking done.
I recently started playing this game, it gets to my head every time, very disturbing yet realistic game, I'm loving it, addicted.
After finishing medium and hard, I have come to watch the extreme and watched the whole video, this is beautiful. You have created an art :)
It actually took me about thirty hours of planning and trying different layouts. I'm still a bit unsatisfied about some parts of the city and maybe would try to fix them on the survivor. Someday...)
@@dr.nikolasivory8193 i was wondering, your scouts have a resources before to in tesla city, you select the expand teslacity, what if they die? didn't think abut it=?
@@emrederseniz6366 There is a 50 50 chance of them dying as far as I am concerned.
In the beginning when I saw you place things 'randomly' (strategically), for example the two piece streets and first workshop, I was like "ok, a master is at work here". Seeing the pre-planned spots for future buildings to be built on is so satisfying.
It's always incredibly inspiring when someone shows such mastery over a game. GGWP - truly an amazing video to watch.
The intro of this game is so epic. Gets me eveytime
Complete research tree and law graph (till day 37).
Research: Beacon > Heater > Hunting gear > Steam Hub > Drawing board I > More scouts > Wall Drill > Coal Mining > Generator Power Upgrade I > Hothouse > Drafting Machines II > Outpost depot > Hunting Tactics > Lighter Scout Sleds > Generator Efficiency Upgrade I > Factory > Steelworks > Mechanical Calculators III > Coal Mining Optimisation > Difference Engine IV > Generator Power Upgrade II > Automation Integration I > Steam Steelworks > Engineer Automations > Steam Coal Mine > Bunkhouse > House > House Redesign (upgrades after this) > Medical Post Upgrade > Infirmary > Automation Integration II > Faster Outpost Teams > Advanced Steelworks > Automatic Prototyping V > Generator Power Upgrade III > Infirmary Mechanisation (builds after this) > Infirmary Checklist > Boosted Scout Sleds > Additional Scouts > Automation Integration III > Faster Gathering > Resource Depot Upgrade > Flying Hunters > Flying Hunters' Gear > Generator Efficiency Upgrade II > Large Resource Depot > Coal Mining Rationalisation > Industrial Hothouse > Hothouse Selection > Steam Hub Range Upgrade > Steam Hub Efficiency Upgrade > Overdrive Couplings > Coal Thumper > Hothouse Insulation I > Beacon Stereoscopic Lenses > Steam Coal Thumper > Steam Wall Drill > Gathering Post Insulation I > Gathering Post Insulation II > Efficient Gathering > Coal Thumper Injectors > Hothouse Insulation II > Healthcare Insulation I > Healthcare Insulation II > Cookhouse Insulation > Improved Heaters > Heater Efficiency Upgrade > Advanced Heaters
Generator Safety Bypass, Advanced Coal Mine & House Insulation added through scouting tech (as far as I can see).
Law: Emergency shift > Extended shift > Soup > Sustain Life > Overcrowding > Fighting Arena > Child Shelter (after the Fall of Winterhome) > Neighbourhood Watch > Morning Gathering > Guard Stations > Patrol > Public House > Cemetery > Care House > Foreman > Medic Apprentices > Prosthetics > Ceremonial Funerals > Moonshine
Citizens:does our Captain really have a plan
The captain:
Wow, that was an incredible story of survival. I got so immersed in the story that I completely forgot this was a game.
Thanks for playing!
Damn, such cool micro management. It was a pleasure to watch)
Congrats mate,
what a pleasure to watch. You absolutely nailed it. Just an incredible and perfect playtrough. Stunning!
Thank you and many greetings from germany :)
Wissam
After watching this i managed to win at extreme difficulty , good job and thank u for posting , one small tip put a steam hub near working automation and keep it off , u will save time returning to base to recharge power
This video cures OCD. Can attest personally!
Yeah, mine cure too
Damn, Steam Cores were so scarce in my run so i never thought of using Infirmaries as a form of storm shelter!
I've noticed them burning red amidst the storm but to spamming them is unthinkable!
Great work, Captain!
everything from 2:23:00 is just a flex really...
VERY nicely done - absolutely clinical
Also get huge Final Fantasy 7 Midgar vibes from the city layout towards the end
This is the most insane frostpunk gameplay I have ever seen! You could even add speedrun to the title and it wouldn't be a lie, you have mastered this game, my friend.
Dude, this was art. I just beat this game today and literally was doing to 2 hours left of my generator running but I made it through...this was beautiful to watch!!
Congratulations with beating the game)
I just beat the new home scenario and about 2/3 of my population died during the final storm due to my incompetence as a leader.
@@joshcastillo824 haha, a win is a win!! congrats! hope you enjoyed
46:50 "I'm gonna send an outpost team to the Fishing Village to secure more food"
~EXACTLY ONE MINUTE LATER~
Sites discovered: Tesla City "…"
"fish taste bad."
That's my headcanon.
Whenever I feel depressed, I find myself in here. Thanks doc, I really appreciate
The artistic skill that went into creating this city has me in sheer awe. when compared to what i have done when first playing, a patchwork of random buildings that are cobbled together, almost as in search of warmth, pales in comparison to what is done in this video. Well done , this was highly enjoyable watching.
That all of them survived this was a Christmas Miracle!
I fell asleep last night watching this longplay.... I rewatched again this morning because it was so perfect and I didn't want to miss your careful masterplan. So well executed.
yeah bro that snow and blizzard makes you fall aslepp
I didn't expect to stumble across a 3hr Frostpunk video and watch it all the way through, was thoroughly impressed by your handiwork!
I'll have to try strategically planning housing / working areas at some point. Right now, I kinda just yolo it every time XD
This game is literally the Futurama God meme quote: "When you do things right, people won't be sure you've done anything at all."
It was the best 3 hours I've ever spent in my life. very good video dude, Nice job.... 👌🔥
I really enjoy these runs. No deaths, a fairly good quality of life.
rewatching it, and waiting for Frostpunk 2 gameplay by yours truly Doctor
this guy should be president of the world and there will be no war
Got back into playing this game again, wanted to watch some videos to get some pointers again and found this absolute work of art. I was captivated from start to finish, your grid work and placements were amazing! You prepared for every possible event and had healthcare and housing for everyone. I learned more from watching this than playing the game. Truly one of the best Frostpunk vids I’ll ever watch. Hats off to you!
I would absolutely love a Frostpunk movie and this video provides an exact script to how it should be written. You're a master, excellent work
This video put enough warmth in my heart to survive the -150 degree storm without the generator active
This is such a work of art. My measly, ugly planning pales in comparison to yours. THIS IS SO GOOD!!!
This gameplay is so good I kept re watching it for almost 2 years. Hands down one of my fav for Frostpunk.
Been binging videos of this game and lord this is like a breath of fresh air after watching some folks blatantly forgetting things like sustainable sources of wood/coal for 80% of the scenario
Such an awesome run,i love how at the end of the storm you had the generator's stress level at 96%
Truly well done!
Thiss.... this is beautiful, I want someone with this much effort an accuracy leading me in military. Good job, keep it up!
Boy boy boyy look at that discontent
Such a masterpiece man idk how come someone have this lvl of precision
Just a little bit of practice
The thumpers at the end, dude, that was awesome.
I've played this game a lot. One of my favorites. But it was clear I'm going to learn a lot from this playthrough from the first few minutes.
And then I see roads being placed in the middle of nowhere, and wonder "Wtf is going on?" I guessed it was to control the spacing / positioning of buildings.
The only one that made no sense was placing the Kitchen waaay out of town. That's a long walk in the freezing cold for hungry folk, exposing them to ambient cold for longer than necessary.
But on the whole I'm loving the "method hidden in the madness".
Love how the music ended with the game, next level timing
I just started 2 days ago. City building was never my type of thing until I played this. Holy shit 3 hours will go by like it’s nothing and I am dead ass willing to watch you do it so I can take hints. Thank you for your time brother even if you don’t see this. One hell of a game
I've just gotten back into the game recently and I've been trying to beat extreme and I'm hopeless and the laying of the roads made no sense for me at the start, then it clicked. Truly are a genius my friend, fair play
the neatness, efficiency and style of your city literally had me yelling and screaming every time you expanded it. so glad i checked this one out after the new autumn one. i imagine the winterholm one will be equally as impressive
I love how this game is.
Even when you think you completed the game and it would be futile to replay it, there are still a lot pf endings.
Like this one, yesterday I saw an Order Path where all the Order laws were done and the epilogue said "We crossed the line", but since ypu stopped making laws after a while the game said "We havent crossed the line"
Decided to wait for my coffee to watch this and guess what? Best decision I've made in awhile. Brilliant video! you've got such a great mind for strategy.
Amazing. Thank you for bringing this into reality. I know I'm late to the party but it should not be understated how impressive this was.
I hope you will come back make the other DLC's and even Frostpunk 2
Would have loved some commentary explaining your decisions and any mistakes you may have made. Anyway amazing video, seeing you place these random roads is weird at first. But then 15 minutes later it pays off when you see the beautiful and efficient urban landscape you've constructed.
Like why does he make the small portions of road prior to building the hunting huts and then take em down?
@@plolochufu When you're building, even though buildings have a set tile space (like 3x5), due to the radial layout, some tiles can be cut in half or extended. So the game offers you a bit of leeway when building things, letting you expand buildings up to like 1/2 or almost 1 extra tile or contract them about 1/4 of a tile. Those roads were there to keep those shapes in check, and contract the hunting houses just a tiny bit so they'd all fit nicely.
@@Doomeiner what's the reason this tends to happen?
@@Doomeiner Thannnnnnk you. I could not work that out, but now I recall seeing tiles stretch sometimes when placing.
Seeing this vs the new one is a grave reminder of what was lost. THE PUBLISHERS MUST SURVIVE
2:59:00 that ending with that sound and the screen on black, was amazing, thanks for this video, this deserves to be a movie
"For a city is its people, and the people are its heart."
Reading the title and description, I could not believe that this had no deaths on the most demanding and extreme level. However not only did the video prove to be factual, it was also completely satisfying to watch. As someone with OCD watching all of this was not only an adventure but it was salubrious. The meticulous use of both efficiency and order was soothing.
Simply beautiful.
I will be looking forward to any videos you make.
It is my headcanon that the Captain of this run was of German descent. ;)
The way you organised your city sometimes made me audibly moan with delight whenever a building was perfectly placed in a slot 🤩
There wasn’t a single wasted moment in the entire three hour video
I wish I had the ability to make something this detailed. Every time I try, it never turns out nearly as good as this. Great job👍
"I hate soup!" *discontent increases* It's only the end of the world.
Id answer "enjoy the snow then."
I recently discovered this game and survived my first mission, half my population died but made it after all and I was pround until I saw your video and my jaw dropped. I saw gameplays, but always seemed people adjusting as needed, but here i saw careful planning and executing. Nicely done! Cheers!
Insane! You actually built ember city!
The ruler is a bit better though
I bow down to your time to prepare for that run. I still can't beat the game on normal but watching that ... I am shocked. Great work
Just waouh! I'd the same video with your voice on it for the tips you used and I can easily see again for the pleasure. Thanks I went 30 to 41 thanks to you
That was a pleasure to watch. I'm still in shock after not a single death, thank you Master Manager !
Amazing run, I could never. Bravo! Like watching a feature film.
The people are surely blessed to have you as captain!
This guy is a MACHINE! 🔥🔥💪
Just a simple automaton, upgraded to Integration lvl III
@@dr.nikolasivory8193 I'm thinking about going for platinum on ps5. This gameplay is just insane. I need to put in work if I'm gonna be anywhere close to this. Gj man. 🔥💪
@@noequilibrium6179 Good luck with your journey. If you need any help/advice - feel free to ask)
im so glad i found this, everyone else's vids are from way back and have thigns that dont work anymore
It's really hard if you don't get crash site, I always get gloomy cave..sigh.
3:04 emergency Shift
5:29 extended Shift
8:28 Soup
14:05 Sustain life
18:14 overcrowding
28:24 Figthing Arena
38:10 Child Shelters
41:44 Neighbourhood Watch
48:44 Morning Gathering
51:12 guard stations
59:42 patrol
1:10:31 public house
1:13:49 cametery
1:16:46 care house
1:21:52 Foreman
1:25:42 Medic Apprentices
1:33:52 Ceremonail funerals
1:46:24 Moonshine
2:29:00 The hornets nest after I poke it.
People: are afraid coal will run out
Five digits number worth of coal: are you sure about that?
You're god of this game, watching your gameplay was a huge pleasure for me, every part of your city look so nice. For me hard difficulty is a pain as fuck, and you re doing things like this at Extreme. How many hours have you played in this game?
Thanks, I've been playing quite a while. Have around 500 hours, I guess. I was going to make The Ark scenario but decided to take a brake for now)
@@dr.nikolasivory8193 you tried endless before?
@@stephenseputra9897 I don't think endless is good, if u survive the first storm, then the others will become more easy, and as time passes, u could survive easily the others storms, even in extreme, where the resources are limited, the moment u have a lot of coal with the coal thumper, u wouldn't need all the others materials :P
@@stephenseputra9897 Yes, I have. Quite boring to be honest. When you beat the second storm, the game becomes purely cosmetic without any challenging goals
@@dr.nikolasivory8193 They really need to do something to make Endless a little more interesting. Wanna bounce around ideas and hope 11 Bit Studios sees it?
I don't understand the "Build Outpost" -> "Dismantle Outpost" logic. (With 20hs in the game). Woohoo, he found his daughter! Well, I rarely see perfection. Amazing job. Tried to replay this, got kicked out of the town on day 4
Day 4 😂
Sir a woman came forwa-
i know here's your husband, now... would you like going to mars ?
2:24:05 and 2:25:29 The way the Hunters flew in synchronization! Beautiful!!
God I love how satisfying this video is. Made me learn a lot more!
Dude is out here having no deaths in an extreme run and here I am having 300 deaths on easy mode
Frostpunk two just released. We need you back doctor.
Unfortunately it is quite soulless. I didn't know how good I had it.
You're inspirational
dude you don’t know how much of a godsend this video is. I have like over 50 restarts just trying to get a perfect 2 weeks on hard difficulty lol. doesn’t help that I’m also going for the iron savior trophy so deathless and the storm are kicking my ass. nice video
Now i see my mistake, i try to combat the cold with heat, but your approach is much better....
You feed the shit out of them because, NOTHING CAN STOP THE WALRUS PEOPLE! :D
The whole beginning, i had the aerosmith song "livin on the edge" in my head.
Very nice video, kind of satisfying in a weird way.
And if theres something i learned from this, is that no matter how good you try in your life, people will still complain all the time 😂
Me, who survived this with 41 survivors left: nice
I love this game, I love your play through. Thank you very much!
bro has PhD in Frostpunk
Your game is so clean I am afraid that i can learn something by watching it, the way I see, it is the struggle that potentializes the experience, the first time i beat New Home, after many failed attempts, people were dying by the minute when the Storm arrived, not enough coal, almost didn't last, all scouts dead, a horror show.
The city survived of course, but I'm not sure if was it worth, by the time all those people died frozen by the storm, I already had blood in my hands.