I'm glad you did a break down of the piece. Not just because it gives me some ideas of mine own animations, but also because it shows people how hard even quick animations are to do.
Happy to report another video of yours has propelled me further through learning Blender. You've gotten me through my whole first scene composition now, thanks for everything!
I just wanted to thank you. Your backrooms video was actually what got me into learning blender and I’ve come very far since then. Keep up the awesome content
I was wondering: how do you change the facial expressions of the vroid character in Blender? (As far as I know, it doesn't comes with any bones in the face or anything like that)
click on the face> go to object data properties (the green one above material properties)> there should be "shapekeys" you just select any of them and change the value to see the effect
One question If i use the rigfy from mixamo on a character and then retarget it to mine ,will my character keep with the IK constraints that mixamo character has?
Hey nice work , i have a prob hope u help me out ,that is when i give my original model the mixamo armature the oirginal model just becomes invisible .Thank you
@@ArtificialLight yup , i found out that it was not invisible but instead it was fully small.But other than that can you tell other ways to import mixamo animations to vroid model
hmm i assume it's some issue with transform, make absolutely sure that you click "apply transforms" before exporting the model and maybe try both turning on and off "apply transform" and "use pre/post rotation" while importing
@@ArtificialLight ya man i tried all those but animation is not applied to my model am stuckkkk. Also mixamo has 2 armature one for root and other for animation idk wt to do
Is there any plug in you are using cause I have same blender version as you but when I import my mixamo fbx its texture comes in a bad condition same for vrm importer
yeah fbx materials will be broken i just replace all of them with the good one 17:49. vrm importer should work fine though. it's probably just a version thing (I'm using Blender 3.1 and vrm importer version 2.3.21) maybe try their older releases. all the textures should still be there so in worst case you can manually fix all the materials yourself
11:02 you can also try my wacky trick that i use for the specific style that I'm going for and use older version of both blender and vrm importer blender version is 2.92 and vrm version 0.79 both links in description
YO YO i figured it out .But now the problem is model looks dull unlike in vrm format ,do you know any trick to make it look like as in vroid again THanks
@@ArtificialLight ya bro i got it thanks for help .Just a final request ,VRM importer dont have features while importing like bsdf, it only has "Extract textures into seperate " and "dont overwrite" . Yes am using 2.92 blender and latest vrm importer
I'm glad you did a break down of the piece. Not just because it gives me some ideas of mine own animations, but also because it shows people how hard even quick animations are to do.
Happy to report another video of yours has propelled me further through learning Blender. You've gotten me through my whole first scene composition now, thanks for everything!
Man the final product looks like something straight out of a movie lmao
YEHHHHH
I just wanted to thank you. Your backrooms video was actually what got me into learning blender and I’ve come very far since then. Keep up the awesome content
ayy that makes me very happy 😭 good luck on your blender journey!!
I love this! Makes me wanna get even more serious with blender and make my own music videos for my music :D
Man your good and another of dedication you have
this is very nice
This is great, keep up the good work
This is truly amazing and useful, you desired more viewed and subscribe.
You are the only one that I found that explain this, and thank you! but the version dont work to me, I cant see the import VRM option.
yeah it's a bit weird but you need CATs as well for VRM importer. so try installing CATs first and then VRM or vise versa
I was wondering: how do you change the facial expressions of the vroid character in Blender? (As far as I know, it doesn't comes with any bones in the face or anything like that)
click on the face> go to object data properties (the green one above material properties)> there should be "shapekeys" you just select any of them and change the value to see the effect
One question
If i use the rigfy from mixamo on a character and then retarget it to mine ,will my character keep with the IK constraints that mixamo character has?
I don't think so.. not sure though you'll have try for yourself
by mixamo's rigify i assume you're talking about that mixamo add-on that creates control rig for any mixamo characters current?
Hey nice work , i have a prob hope u help me out ,that is when i give my original model the mixamo armature the oirginal model just becomes invisible .Thank you
can you describe what you're doing step by step? are you doing this 17:15
@@ArtificialLight yup , i found out that it was not invisible but instead it was fully small.But other than that can you tell other ways to import mixamo animations to vroid model
hmm i assume it's some issue with transform, make absolutely sure that you click "apply transforms" before exporting the model and maybe try both turning on and off "apply transform" and "use pre/post rotation" while importing
@@ArtificialLight ya man i tried all those but animation is not applied to my model am stuckkkk. Also mixamo has 2 armature one for root and other for animation
idk wt to do
Is there any plug in you are using cause I have same blender version as you but when I import my mixamo fbx its texture comes in a bad condition same for vrm importer
yeah fbx materials will be broken i just replace all of them with the good one 17:49.
vrm importer should work fine though. it's probably just a version thing (I'm using Blender 3.1 and vrm importer version 2.3.21) maybe try their older releases. all the textures should still be there so in worst case you can manually fix all the materials yourself
11:02 you can also try my wacky trick that i use for the specific style that I'm going for and use older version of both blender and vrm importer
blender version is 2.92 and vrm version 0.79 both links in description
YO YO i figured it out .But now the problem is model looks dull unlike in vrm format ,do you know any trick to make it look like as in vroid again THanks
just do what i did in this video 17:49 import the vrm and give it's materials to the fbx
@@ArtificialLight ya bro i got it thanks for help .Just a final request ,VRM importer dont have features while importing like bsdf, it only has "Extract textures into seperate " and "dont overwrite" . Yes am using 2.92 blender and latest vrm importer
@@calvingarry7974 you also have to use older version of vrm importer that's the second link in the description
@@ArtificialLight version 2.3.22 right
@@calvingarry7974 no it's 0.79 just click the second link and click on code>download zip
Out of curiosity, do you offer any classes for this? Blender confuses me 😭🫠
no and blender confuses me too xD you just gotta do stuff until it clicks
@@ArtificialLight question question, how did u go from 0:22 to 0:25?
@@jasminecrystaline6450 oh that's the shading layout. you can see all the layouts are at the top
@@ArtificialLight do you have discord or instagram? (no pressure ofc)