Watch him speak out, and suddenly TH-cam wants me to rewatch all his videos... Of course I will youtube! Happy to beat the funk of all this drama. Here's to the hopeful end of all this drama.
You wanna make the worst RPG ever? How about a party including Jim the Knight, Brian the Mage, Kid Thief Toby and whatever Tristan from Mystic Quest is supposed to be.
I suspect many of the game's problems were the result of rushed production for the US market. See, the game was developed in Japan by Imagineer, but US-based THQ was the publisher, and they told Imagineer to have the game available in the US before The Legend of Zelda: Ocarina of Time, since THQ feared that Zelda hype would cause people to ignore Quest 64. Wait, Quest 64? Sorry, I mean Holy Magic Century Eletale. THQ insisted on a name change. The game was advertised on Nickelodeon, too. THQ intended for it to be for kids, and to dodge the Zelda hype, and it apparently worked; a lot of people played it.
That giant hook on his head is called an "ahoge" (silly hair) it's a trope in Japan used to mark characters that are naive, innocent, ditzy, airheaded etc. It has little to do with a character's competence though. In this context it's a way to show the Japanese players that he's got some big shoes to fill in on this adventure.
My save file actually bugged on me in this game. I saved and quit pretty soon after I started (Like, less than an hour). I turned the game back on and inexplicably had 92 MP. I was pretty godlike for the rest of the game.
@@theivoryguy2476 Yeah, it's nice that everyone is leaving these positive comments, but it makes the comment section kinda uninteresting, it's nice to see comments that are relevant to the video.
It says a lot when the game was ported to the frickin' Game Boy Color, with various tweaks to the gameplay and an overhead perspective...and the GBC version is vastly superior in just about every way aside from graphics.
HyperKunoichi Kind of like Daikatana, it's N64 title is horrible, but the GBC game (which, to be fair, is a completely different game) is actually pretty good (though not exceptional, it's not a hidden gem, just a fun and competent game).
It wasn't ported to the GBC it was remade, kinda like they're doing the remake of Link's Awakening for the Switch. Same game, but rebuilt from the ground up.
+Bacxaber Yes, it is. Why? Because it's one of the firsts of it's kind, the battle system hadn't yet been refined so the turn based battle system was mostly new territory, and even then the first final fantasy had an somewhat original and epic plot at the time. Around the time Quest 64 came out the turn based rpg and dungeon crawler genre was far more advanced then it. Conclusion? NES final fantasy? good for it's time. N64 Quest 64? Bad, even back then.
+Kyle Lyan There have been RPG games with turn-based systems even before Final Fantasy and even before the NES. One of them being the Ultima series, which, from my experience, plays way faster and more efficient than Final Fantasy ever did. They've actually been making games like this since D&D super-nerds first picked up a "how to code" book. Now, if you're just talking NES and nothing else, then yes, Final Fantasy was one of the first.
Those are the weirdest feelings towards a game. You love it, but it's still clearly poorly-made. That's how I feel about Jedi Power Battles and Gauntlet Legends.
Mmm For Gauntlet type game,s Dark Legacy was my guilty pleasure. It had some good music though, when it chose to play it. The Desecrated Temple was pretty awesome.
I got this game for Christmas as a kid because my mom thought it was Ocarina of Time for some reason. I had to wait a whole year to get Ocarina of Time. ...I really hate this game.
@@NyQuilDonut unfortunately they usually just don't give a shit about games. Same with parents/uncles/aunts who buy bootleg Disney movies, they're made to trick unaware/uninterested people. Karen sees "Nintendo" on the box so it must be the game little Jimmy wants
I remember near the end shannon had lots of typos in the text. I guess they didnt think anyone would stick with he game that long. Man what a waste of time, even back then
Seriously, this game is so unfinished it hurts. Some NPCs just SCREAM "Hey, if this was completed, i would be your next party member!" or "I´m sorry lad, but i can´t sell you anything because they forgot to add a money and trade system. Have some bread instead"
The Japanese version of Quest 64 has extra effects, other combat features (You can combo attack with your staff, critical hits, etc.), less EXP needed to level up elements/stats, and a real ending with cutscenes and everything involving Brian and his Dad re-uniting (I think), also in the japanese version Brian is named Jean-Jacques for some reason. Fun facts :)
Wow, as if we couldn't already be more jealous of Japan. Although, I wouldn't want to experience any of the tsunamis or earthquakes that can happen to them.
ProJared is a hero for playing games I was interested in as a kid but never got my hands on, and now I don't have to hunt them down. Positivity for ProJared!
I've beaten the game a few times and every time I have I just feel empty. The game actually feels like it had a LOT of potential. The battle system is a really cool concept, the graphics (at the time) looked really good and the soundtrack was really nice. Sigh.
Potential is always there... the lackluster effort for anything of the sort ends up giving up a 2 dollar puppet show when we want epic story with Michael Bay explosions...
I knew Quest 64 was bad back when I played it as a kid, but I wanted to like it because I was completely new to RPGs, my mom spent $70 on it, and I wanted to believe my beloved N64 could do no wrong (I actually asked my mom for Q64 instead of OoT, because I wanted a "real RPG". Luckily, I got OoT down the road and realized I made a bit of a mistake). I was a little disappointed in Quest 64 in the end (the ending does suck), but I don't remember ever HATING it. I can recall actually loving it. I haven't played it in about 16 years, and I felt the itch after watching this video. Yeah, this video actually made me WANT to play this game again. So I bought it on ebay for $5, and just got done beating it after 9 hours. I actually really enjoyed playing it! This video summarized the plot and reminded me of the flaws, so I didn't go into it with any high expectations. This allowed me to notice the charm this game really has - the reasons I loved it as a kid. Good music, some pretty textures and environments (the sky textures look fantastic), Brian looks cool, the battle system is kinda lackluster, but it's engaging in ways and it can be fun to get in the flow of it. The story sucks, but at least the game doesn't force you to endure countless dialogue windows or cutscenes. What it really comes down to is this: This is not a game intended for seasoned RPG players. I think it's obvious it was aimed at younger children who had very little RPG experience, but it also attempted to feature the primary components of an authentic RPG - HP, MP, stats, spells, counter attacks, defense, character customization... Sure, it lacked some of the important features, like budgeting a game currency, and having an epic storyline... But I actually like those shortcomings, because they let you have a more casual stroll as you're going through the RPG motions and learning about the genre. When I was kid and figured out magic barrier, it didn't feel like I exploited a hole or broke the game. It just felt like I figured out what I needed to do to beat bosses. And it's not QUITE as effortless as ProJared makes it sound. The more you use magic barrier, the less damage you take, so the less your Defense stat rises, so the MORE you have to rely on magic barrier to stay alive at all. It's not necessarily bad game design, or forcing lopsided stats. You make a choice of how to play, and you enjoy the benefits and endure the burdens of your choice of play style - that's an RPG. If you get your ass kicked a lot, your defense rises and you take more hits (which could help out kids). Even if you figured out the barrier trick, you can still die in a few hits if you don't really pay attention to keeping your barrier up. And the barrier doesn't always last 3 turns. It often lasts only 2 by chance, and it often misses when you cast it, so you can take a lot of damage from bosses and get in sticky situations. So it can be challenging and exciting trying to juggle your magic barrier, your offensive moves, your HP, heals, MP, cast your confusion spell which trades damage taken for MP gain, items, and maintain your distance from the boss so as to avoid melee (ProJared was wrong to say that all enemies ONLY use magic. Many enemies have devastating melee attacks, which magic barrier is defenseless against). Quest 64 doesn't require a huge investment of time or attention. The game took me 9 hours to beat - a nice small bite that a child can handle. If it had been 50 hours of lackluster battling and a convoluted story full of awful cliches and plot holes, then I would have hated it. But it wasn't any worse than a typical saturday morning cartoon for kids. Short, illogical, cute, and pretty fun as long as you don't take it too seriously. Quest 64 is bad, but not as bad as people say it is. I think there are enough good parts of the game to redeem it from the bad parts, but you have to be willing to forgive some. I tried to love this game as a kid, and I had to forgive some flaws so I could love it - and I genuinely did. As an adult, I relived that same experience.
Great review man! I want add to it: The game has serious flaws but they're somehow functional. The best spells are not found at the end of the game and i hate that but throughout discovering new spells, the search and having your favorite spells already is rewarding for making you feel invincible. The limits are too high for every element and stats but that stopped me from fretting over stats increases by not depending on prizes/items, not depending on linear stat increases from leveling up, you just became stronger for the fighting interactions themselves. The fights do get stale as the combat doesnt evolve, healing is a fix all, mp is too easy to recover, the spells are just copies of each other after a while, and the attempts at strategy arent impactful enough (in fight stat boosts or hinderances). Otherwise, the atmosphere is great and uniform as it balances the high spirit of the quest with a dark menacing force and a surrealistic wonder, the enemies look awesome and threatening/bigger and badder with stronger attacks, the character models all look amazing (good looking anime that looks bright and adventurous), the settings/routes changing build up the progression and sense of reaching the end very nicely. Its above all charming and quite fluid. It would be perfect if it werent for those damning flaws that somehow are ingrained in this game in a cushioned way so its worth playing again and again. The story isnt much but its enough to keep the thrill of hunting down the boss and the mystery of where youre going alive.
I feel sorry for the people who just ran around in circles the developers intended to do that to extend game length but it's just stupid to run around lol
If it changes anything (which it wont) you have to angle the control stick so that you run in ovals. Running straight uninterrupted is how it increases.
My uncle bought me this game and the guide book for my birthday. I never got far in the game. I think I got up to the first boss, and just stopped playing because I was bored out of my mind. I got more enjoyment from the guide than I did from the game itself.
Mr Zark Stories like this makes me glad that my father and older brother were gamers, so I never got bad games for presents (as they knew what to look out for). I did get games that I didn't care for, but they weren't bad, I just didn't care for the genre.
Nintendo, specifically, does that very often. Even nowadays they still do that sometimes. xP They just go "[Game Franchise Name] [Console Name]" and bam, that's the name of the game. xD
Benington That's an example, yup. New Super Mario Bros. U is another one... or New Super Mario Bros. Wii. Or, my favorite: Super Smash Bros. for WiiU / Super Smash Bros. for Nintendo 3DS. They literally included "for WiiU" / "for Nintendo 3DS" in the name! xD
While all of that is true, RPGs are different. RPGs depend on story and uniqueness. Most of the "Game 64" or "Super Game" titles were for action or arcade-style games where the gameplay was the most important factor. But in JRPGs, the story and its characters are (arguably) the most important factor. And the name like Quest 64 just screams "as interesting as tap water".
It's so weird re-watching this after I've played and enjoyed Quest 64 multiple times. I know what locations he's in, and what spells he uses. I didn't grow up with Quest 64 but when I played it around February of 2020, I legitimately had the time of my life. Quest 64's fanbase is also one of the nicest communities I've been in. People see it's flaws but like it all the same, some people are making mods to make the game more interesting with Quality of Life changes and spell/monster stat improvements. And as one of the people that loves Quest, I can see why Jared wouldn't like Quest. But hey, I support him all the same. Go Jared!
I heard the completionist say something relevant.. it was something along the lines of, if you played this game around the time it came out, you generally claim this is one of the worst games you've ever played.. which is accurate for me, at least. Not completely sure on the release windows, but I'm fairly certain I was starting to get used to rpgs like Chrono Trigger, Super Mario RPG, and I think FF7... and was expecting Quest 64 to up the ante so, in comparison, it never stood a chance.. but what do I know, I like FF Mystic Quest 😎
i have some many fond memories of this game, i played it back in 2010 i found it in a thrift store for like 3 bucks and i played the shit out of it, one painful memorie though was when i was in the ice cave and the game crashed after being there for like 2 hours, i almost cried (i was 11 years old dont judge me). and yeah i do see all the flaws now that i have more experience with rpgs
TheAsianPlaysGames Yeah, but if you're going to do that you're going to need a USB controller. I was curious once so I tried playing a 64 game with a keyboard... Never doing that again. That was a mistake, let me tell ya.
One of the big prob with quest 64 is u only play with one character instead of a party. It's kinda boring when it's just one character fighting enemies just spamming the attacks
This game was my first RPG and not a good entryway in the genre. I rented it as a kid and hated it. I played for a half hour or so and realized this genre was not for me. Later on, I realized rpgs were better than this when I played Final Fantasy and other games.
I don't know whether I should join this conversation, but... My first non-browser game was, from memory, Pokémon Pearl, though it could've also been LEGO Star Wars I and II on the PS2 - I played a lot of all three games, soon joined by Ratchet and Clank 2, 3, and Deadlocked. So anyway, my first RPG series was Pokémon, so I'm definitely a fan of that franchise (though I do detest quite a few changes Game Freak has made since 2013 or so, such as messing with Steel's resistance to Dark and Ghost, weakening special moves for no explained reason, and introducing both the Kalos region and the Friend Safari. Oh, and I detest Serena, Shauna, and Gen VI May - Gen III May was so much better because she doesn't 'railroad'/'signpost' anywhere near as much, due to her not appearing as often). Paper Mario? I have played the first four games (so no Colour Splash), but I'm not a fan of the first two - stupid Peach segments, and I find the levelling system (can only upgrade one, of three, stats per level) to be rather restrictive and honestly shitty - I think the Super Mario RPG/Mario and Luigi systems are better; all stats get boosted, with one chosen stat getting a few extra points (M&L until Paper Jam, anyway). So my favourite PM game is definitely Super Paper Mario - fantastic story, only one dedicated Peach segment, levelling doesn't feel as restrictive due to the different combat system, very interesting main characters (though Pixls not saying _anything_ past their obtainment is a negative), interesting areas to explore. Final Fantasy? My first game in that series was actually a spin-off - Bravely Default. I do love the Bravely duo, because of the world, characters, Job system and combat system - I was actually _very_ disappointed when I played through Second and did not find hide nor hair of Yulyana or DeRosso, when they were VERY important characters in Default. The limited appearance of Ringabel in Second was also a major disappointment - he's seen in his alternate form throughout most of the game, but only revealed as Ringabel during one rather short, and optional, sidequest, and after which he's never seen again. Ugh. As for the main series, I only played through IV DS, and it was a rather nice game, even if I find the random encounters to be a tad too common, and the lack of an ability to reduce/eliminate them (either via Repels, a la Pokémon, or a slider, a la Bravely duo) to be rather annoying. Oh, and I'm not a fan of adult Rydia - I liked her more when she was a child. Cecil's light class (not mentioning exact name to prevent spoilers for a 25-year-old game) was also a tad ugly; I preferred his dark class.
Er...I don't remember saying "I hate the first two Paper Mario games"; I said that I preferred Super. As for the Badges, you need BP to equip them. If you upgrade HP or FP, you don't get BP, and thus cannot equip more badges, or more expensive badges. I dislike this system, so I'm actually glad Super removed Badges (aside from the Heart Badges, which now permanently boosts your HP, instead of being 'temporary'). Yes, I could just go all out on BP, but then I'd have really low HP, which is bad, since I suck at dodging attacks in Paper Mario 64/Gamecube. I'd also have low FP, preventing me from using special attacks the Badges unlock, which is actually rather contradictory now that I think about it... Use BP to equip Heart/Flower Badges? What's the point? Those cost 3 BP, the exact same you gain per level-up; it's functionally no different from selecting either HP or FP on that level-up screen. Yes, sure, I'd have more BP if I were to remove those Badges, but I just explained why that's a stupid idea (suck at dodging, so need HP; cannot use special moves without FP). None of this would be a problem if all three increased slightly at every level-up, with one getting a nice bonus if selected; I wouldn't need to worry about instantly dying when I inevitably fail to dodge. I wouldn't need to worry about not having enough FP to use Quake Hammer or Hammer Throw. I wouldn't need to worry about not having enough BP to equip said Quake Hammer or Hammer Throw in the first place. But no - that's not how the games are designed, so I constantly need to worry about them. Ugh. Oh, and The Thousand-Year Door Peach segments are the absolute worst; nothing exciting ever happens during them. If I ever wanted cheesy Peach/someone else romance, I'd go online and look for a fanfic; I do not want cheesy Peach/someone else romance in my games! Sure, there's that definite 'nude Peach' bit, but upupup! Mario isn't an 'M' rated game! SHE MUST BE INVISIBLE! Peach dancing with a hologram of herself is just weird; so is her changing size and shape to fit into a X-Naut uniform (this is before Sticker Star or Paper Jam, where the whole 'I'm 2D!' thing is really utilised, to fit many paper citizens together in a tight space). Also, what does any of this have to do with Mario, the _main point of the game_? Extra information we likely already know by each point Peach texts us. Great. You're a _great_ help, Peach. Bowser's segments are actually _fun_, because it's a parody of NES Mario, and Bowser's interactions with others in the cutscenes are actually _entertaining_. Unlike Peach. Again, I don't hate The Thousand-Year Door; I actually like most of everything included in the package. However, a few key elements prevent me from liking it; key elements that really should've been altered, or in the case of Peach, able to be skipped or removed entirely. Why else would I use Action Replay with the game? To get enough HP, FP and BP to actually have fun with, instead of constantly being short of a few key Points, desperately wanting a level-up.
When it comes to leveling up in the Paper Mario games, the simple solution is often the best; level up mostly evenly. I generally went for 1.5 HP level ups to 1 FP level up to 1 BP level up. Then after FP reached 20 I stopped levelling it at all and went completely into HP and BP. You can use badges to increase defense, HP, and FP, or use them to get new attacks that can flip enemies or otherwise disable them to prevent attacks entirely, and damage that never happens is effectively damage that you've 'dodged'. Besides, if you're really starved for FP just have your helper stuff syrup down your gaping Italian maw with the Double Dip badge.
Double Dip P is only available late into the game (Fahr Outpost and Pit of 100 Trials Floor 70), and syrups take up inventory space (and use up Coins). Not to mention the partners can potentially deal more damage than Mario himself, and Partner Stat Up badges are often more BP-costly than Mario Stat Up badges (for whatever reason). Also, "1.5 HP level ups"? Er...how can you get half a stat increase? Please elaborate on this. As for the status effects (flipped over/disabled), they only really occur when you get the Action Command correct - which, depending on the Command linked, can be rather difficult.
***** The game isn't so hard that you need to use special attacks every turn; I didn't mean to use syrup every round. Double Dip isn't required either, it just makes it more effective and is worth the BP. As for the 1.5 HP thing... Is it really that hard to figure out? You can't get half a stat up... That was meant to be interpreted as a ratio. Every other 'cycle' you go through of level ups, you take an extra HP upgrade. Otherwise you just level up in order, HP > FP > BP.
The plot should’ve been: Mayor: We’ve lost our Quest 64 cartridge! Brian kills baddie, returns cartridge. Mayor: You can have it! That would’ve made much more sense. Especially if Brian replied, “No”.
I've always liked magic in games because I like seeing what the different animations and effects look like. This just made my head hurt. A game that had awesome magic effects and variety was Tales of Symphonia, which was also a great game.
It's nice to see all fellow ProJared fans supporting him after this whole fiasco. Here's hoping Jared will be able to get everything sorted out in due time.
Something about these videos makes you nostalgic for games you've never played. I never had an N64 as a kid and wasn't even alive during the DOS era, but I still feel nostalgic for it.
Gaming with fantasy elements Like the story? Because the gameplay is kind of meh. Though, I don't think it's as bad as people make it out to be. If it wasn't a FF title, I'm sure people wouldn't give it as hard of a time.
@@junichiroyamashita 0:33 / 0:40 it's just funny seeing Jared without the 'classic' blue shirt therefore the comment about about seeing beta/alpha footage of something before it's finished
DragonNexus Saints Row 4 had an even worse system of "just giving" things to you. Money is ridiculously easy to earn, you're pretty much the most overpowered thing in existence, all the weapon upgrades make even easier work of everything else, and giving you the superpowers so early in the game not only (again) makes you nigh invincible, it takes out all the fun and care of actually driving around anywhere.
Five years and three months later, Jared's ceiling collapsed from a burst water pipe, filling his house with asbestos. Thanks a lot, Brian, ya shitty excuse for a fishing lure.
I just replayed it again 3 years ago. I enjoy it. It's shallow, but it's fun to see the character grow in power. The spells don't get stronger per hit because they grow in variety, and they don't target because the player is supposed to know their spells and how to aim each one. Otherwise it would just use a menu instead of free movement
@whitegirl333 Yes, as a child this game has taught me about how to take on a challenge. I don't know why but the music in the very beginning when you travel out on your own before your first monster encounter made me cry. I think it was his farewell music in the beginning to start his quest to find his father.
One of my favorite episodes. I really dodged a bullet on this one, as I remember the ads looking cool. Giving Brian flack for his hair is funny considering Jared basically had the same hair (aside from the cowlick/ahoge)
My brother and I rented games constantly for snes and n64 back then, usually the same game would be rented more than once. This is the one game I can think of that we played for about 2 days and actually just told our parents to take it back whenever they felt like it.
well i guess it depends on what other games youve played. like im proly a little older than you and had already played ff2, ff3, chrono trigger, secret of mana on the snes... so yeah, i was not happy with quest 64
One of my fondest memories surrounds this game. I blew my knee out back in 2000 and had to keep off it. I played this game the whole time while my granny cooked my dinner until I was back on my feet. She passed away in 2001. I will always love this game for what it is: A silly little RPG.
I had a lot of fun with this game when I was a kid, don't know why it was SO hated. I understand a lot of the issues but I still think the magic concept was really fun to use and the final boss battle was very memorable to me.
this was the game that made me sell my n64 and return the 80$ quest 64 to buy a used ps1 and a used copy of ff7....this is the game that killed nintendo 64 for me
I appreciate what they were trying to do with the level system. I actually like the idea that you get def by being hit, HP by both hitting and being hit, MP by using spells, ect. I honestly wish more games would use this method vs the static level means so common.
Mammon: Finally, you have made it to my lair! Only you, Brian, can free me from this prison! Brian: *leaves* Mammon: No WAIT!! Shannon: You shouldn't have told him that..... Mammon: Yeah.....I didn't think that through too well.
Fun fact, there is a way to massively decrease the encounter rate. I call it the "wall hugger" method. Just as the name implies, if you stay as close as possible to map boundaries then for whatever reason the encounter rate is cut more than 50%. It doesnt work 100% of the time, but it does help quite a bit if you are way over leveled for the area you are in (which will happen as you run through caves).
@@memberofchat2825 well actually it works due to how random encounters are set up in the game. cause you have to have room to move...and so do the enemies. so if you're close to a place enemies can't spawn(like walls/drop offs/etc etc)...well that cuts down their encounter rate :o
@@memberofchat2825 game dev knowledge :D the reason "it didn't always work" was cause some creatures can spawn on top of mountains...but then they'd snap closer ot the character. kinda like rubber banding in racing games.
@@AoAlfaric cool, hey did you know that someone made a randomizer for this game? not a fan or randomizers for rpgs but its cool that people are starting to mess around with the game.
i remember this being one of my favourite as a kid, but played it now not so much. the one thing i discovered playing it now is that no matter what surface Brian is running on it sounds like his shoes got covered in some syrup or something and you get a sticking sound like your running over solid flooring. Grass, Road, Brick all the same sticky sound
ya the graphics are very colourful and appealing, I have this game, yet I still haven't played it, il give it a go just for the laugh, I cant complaign as my friend gave it to me for keeps, he didn't like it, because he got it as a birthday present from his relatives, he wanted Zelda OOT, but they didn't have it at the shop at the time., so they picked up that instead, he was pissed lol
I have fond memories of this game. As a kid, I had an N64 and a handful of games, and we were pretty poor so I really only got two new games a year, for Christmas and my birthday. So I got very acquainted with every game I had, even the bad ones. Quest 64 is special to me, because I didn't have a memory pack. So every time I played it, it would be a, ehm, 'Quest' to see how much of the game I could beat by leaving my N64 on before my Mom turned the N64 off, haha.
This game is much better than you give it credit for. Just because there is a cheese strategy that you used for the entirety of the game doesn't mean that the magic is boring, or useless, and you even showed an example of getting beat up, so you could cast healing spells, so that you could raise your defense, and your magic at the same time. You basically shot your argument about the leveling up process working against itself in the foot there. Just exploring in this game increases your agi, which gets you rewarded with those little nodes for extra magic power. There is much more variety in the spells than "rock, big rock, bigger rock." and the way they made the damage not scale with the spells makes it so you might actually want to cast rank 1 of those spells later in the game to conserve mana. The combat system is much more intricate than shown here, you can even dodge some of the spells and attacks thrown at you in this game. "everything is given to you, you don't feel like you've earned anything." But those ludicrously large amounts of gil in FF games sure does make you feel like you've accomplished something. You get to the point in final fantasy games where money doesn't mean anything anyway, so I don't see how this point has any relevance to the review. The story was near non-existent, but I think the combat makes up for that.
27 hours of playing increases you agility stat so minutely... How long is a game segment meant to last before you realize some forms of padding are painfully obvious? Also, grinding shouldn't feel like GRINDING. It should feel like progression rather than a forced padding strategy from the developers. For instance, in Dragon Quest 8, the fighting mechanic could be faster like in Shin Megami Tensei, where you could literally just press a button and everyone would attack in quick succession. In DQ8, you can have your 3 other characters (except the hero you play) on auto, but it would still take over a minute for both sides to do one turn because the enemy also takes time to SHOW everyone going forward and back to their own spots, as well as enemy attacks ESPECIALLY when the enemies outnumber you. In SMT, Press a button, POW, POW, POW, POW. Almost as fast as I typed it, all 4 characters did their attacks in the game, and the enemy doesn't take that long either, even WITH spells instead of basic attacks. By the time you got to this point in the paragraph, Dragon Quest 8 didn't finish a regular turn after you chose everyone's actions. I mean, even in Pokemon, they fixed it from games like Sapphire/Ruby where a single pokemon battle takes so long with just the introduction to the battle. In pokemon Diamond/Pearl, they had the same problem. In Pokemon Platinum, the battle runs much faster because its smoother between the text to the attack to the hit to the hp falling. Basically, I feel like the game wastes your time for things that are unecessary whether or not you know how to play. The first time in Dragon Quest 8, I had to be level 30 and grind gold for the best items just to get my ass handed to me by the second form of Dhoulmagus after I beat the first form. I'm playing it again, and I still have only 10 hours earlier than before, but at Dhoulmagus, I still need to grind! The developers thought of making certain spells accessible by leveling, which is good when you don't want people to be forced to choose skillsets for characters, but then it's weird when you reach Dhoulmagus without Full Heal from Angelo until you die trying to realize how difficult he is all because you can sprint through the game if you know how. Fortunately, the story builds up that he would be hard, and there are certain things in the game that can alleviate many problems, like a place to grind gold quickly, a monster team, and even a place INSIDE of the dungeon where you can forever FULLY HEAL after every battle JUST BEFORE the fight with Dhoulmagus, and when you beat him in his first form, you can lose and only have to fight his second form when you come back. This helps, but a single fight makes the dungeon seem MUCH longer than it really is, and while I love DQ8, there were STILL some time consuming things they to needed tweak, including the fact that you can't skip the battle's end until the game re-loads the entire map.
LoneSWarrior You don't play this game for the story, you play it for the combat, and exploration, both of which are good in this game, at least for the time, I'd much rather play this game than any of the games you mentioned if they all had shit story. What I'm saying is that they should incorporate systems like these into RPGs today instead of the same your team sits on one side, the enemy sits on the other, take turns smacking eachother. This game allows movement during combat, its kind of like FF12 in that respect, though it doesn't require the timing that FF12 did.
Kyle Fuller Though what is a RPG if not for the story? Also the combat of Quest 64 is long and tedious, and not worth the effort. I do admit, the over world battle is nice, with freedom to move, though this game does it poorly. Yes you can dodge, but your limited and the timing for it is horrible. The game seemingly locks in the spot, only allowing you to move when its too late. It takes forever to level up states and the time spent leveling up is render pointless as players get slpped in the face by a measly 1 pt increase. An RPG is meant to be fun, and Quest is anything but that. Its boring and tedious, which made me leave it.
Cain Mizane I agree that it is very outdated, and the mechanics are not polished very well at all, but what I would like from RPGs these days is not just a good story, but interesting, and fun combat as well. I'm tired of RPGs having shitty gameplay systems just so they can tell you a story.
This game suffers from many things that Final Fantasy II suffered from, although arguably it looks to be more severe here. Leveling up by doing something and gaining experience for that attribute? Very, very good idea. When 27 hours of running only gives as much of a payoff as is demonstrated in this video though, you know there's a severe flaw in the system. It's an idea that I really, really like but I think the execution here isn't good. FFII was moderately better in this respect by enough that I don't regret having played the game. And regarding the existence of a cheese strategy, there is the same sort of issue in FFII. Ability grinding is a broken mechanic and you can cheat the system easily, which is a serious flaw. Here we have a comparable issue: Yes, there's some diversity to the spells, but when you can narrow it down to saying "These two elements are the only ones worth caring about!" There is a serious problem. This problem is called imbalanced game design. And too, while there are some nice spells in those two categories such as the higher level healing spells and Avalanche, that doesn't make the spells redeemable on a whole. This doesn't change the fact that there's "rock, bigger rock, biggest rock, rolling rock, and bigger rolling rock." You point out motivation for casting lower level spells later in the game because of the lower mana cost, but in that whole spiel of different rock spells there's essentially no damage difference. There's motivation to cast the lower level spells later in the game, yes, but that doesn't change the simple fact that their method of making this motivation removes the purpose of essentially every other Earth spell besides Avalanche and the magic shield. So, what we have here is really "Spell, more expensive spell, even more expensive spell, costlier still spell, and most costly spell." Note that the key difference between these spells, which don't include Avalanche or the magic shield, is cost. There's no real benefit to the other ones, short of "some" improvement in hit radius, and hit radius is something that can be worked around with aim. I will take your word for it in regards to dodging, but keep in mind that's just one more feature to keep things interesting placed in contrast to a magic system in severe need of work. And yes, the gil in the FF games does in fact make you feel as if you've earned it. The point in the game when you've got so much that it just doesn't really matter what the exact numbers are anymore is another thing you have to earn. You don't have that vast supply from the start. You have to earn it. You must earn the status of feeling as if monetary transactions are beneath you. There is no lack of feeling as if you have earned it. It's like getting those obscenely powerful spells late game, then levelling up more so that you have the mana to use them multiple times. Before you have that sort of freedom, it must be earned. Story should be important in an RPG, but if the game is fun enough I think I can see where you're coming from. Not really what I want of an RPG, but the point still stands. With all that said though, I have to be honest; I've been interested in playing Quest 64 for quite a while now, and I still really do want to give it a try. It looks like a really enjoyable game, even if it's very flawed as far as an RPG goes. So, what it boils down to is literally a case of Final Fantasy II. xD; Lots of great things that I would love in an RPG, but unfortunately it's just not done well enough. With better balancing, both FFII and Quest 64 could really benefit from the unique level system. With more motivation to use those more expensive spells (or perhaps just less spells, to streamline the useful ones) I think the magic system of Quest 64 could really benefit. That, and maybe a little bit of nerfing to the magic shield so that it doesn't break the game.
Why doesn't this video have more views,why don't you have more subs? You're just as entertaining as MatPat. Props to you ProJared,This was extremely entertaining and such a good/funny review. you definitely gained a subscriber.
Quest 64 was never intended to be a real game -- it's just product placement for Ahoge™ brand hair gel.
Lol
XD
"Quest 64" > " 64"
Much better.
It's also for Supercuts barber shop
+EXTREME “shovel-wielding” GAMER Sneak King is a blast to play, so even for product placement this was a very crappy game
I bought this shit game used as a kid and convinced a kid in fifth grade to trade it for Smash Bros. Best trade ever.
That kid must or been salty as hell
SGT TUBA No
You diabolical monster.
+Nic Wilson You should enter the stock trade with those morals and that mind.
+Shrek The Master Baiter 4Real? Poe's Law. That would be awesome.
Watch him speak out, and suddenly TH-cam wants me to rewatch all his videos... Of course I will youtube! Happy to beat the funk of all this drama. Here's to the hopeful end of all this drama.
Hell yeah! Time to celebrate his return!
*I'm glad people aren't angry about his fan interactions*
I'm ok with this. I got swept up in the twitter storm, so I owe him a couple views at least.
Heidi is trying to drag it on. She needs to grow up
Yes, yes she does.
^
You wanna make the worst RPG ever? How about a party including Jim the Knight, Brian the Mage, Kid Thief Toby and whatever Tristan from Mystic Quest is supposed to be.
WillieManga Tristam the Asshat.
*JIM THE KNIGHT HAS BEEN KILLED BY BEES*
Sounds like any RPG game to be honest.
That’s a top-tier D&D party tho!
But even with all that, bards can still get the fuck out of my party
I suspect many of the game's problems were the result of rushed production for the US market. See, the game was developed in Japan by Imagineer, but US-based THQ was the publisher, and they told Imagineer to have the game available in the US before The Legend of Zelda: Ocarina of Time, since THQ feared that Zelda hype would cause people to ignore Quest 64.
Wait, Quest 64? Sorry, I mean Holy Magic Century Eletale. THQ insisted on a name change. The game was advertised on Nickelodeon, too. THQ intended for it to be for kids, and to dodge the Zelda hype, and it apparently worked; a lot of people played it.
To be fair "Holy Magic Century Eletale" is one of the worst names I've seen in my life.
It was released as Holy Magic Century in PAL regions.
NoeLPZC
Did they just...put words together?
Here, let me make a better title: Magestic Mystical Millennium. At least it's alliteration.
And look where THQ is at!!! the bottom of the perverbial trash can!!! And guess who's going there next! KONAMI!!!! :D
Amusingly, guess what company published this game in Europe.
No, seriously. Guess. Or look it up.
That giant hook on his head is called an "ahoge" (silly hair) it's a trope in Japan used to mark characters that are naive, innocent, ditzy, airheaded etc. It has little to do with a character's competence though. In this context it's a way to show the Japanese players that he's got some big shoes to fill in on this adventure.
Really? Then; why did it never catch on over here, in the states?
Not sure why I read that as ahegao lol.
@@shawnfields2369 greg heffley
@@emperortoho Was it his fault?
@@sor3999 Well, as long as you don't fill yours or anyone else's shoes with it, it should be fine... probably not, but maybe?
My save file actually bugged on me in this game. I saved and quit pretty soon after I started (Like, less than an hour). I turned the game back on and inexplicably had 92 MP.
I was pretty godlike for the rest of the game.
there's also 92 likes
Kohdok rucky
Kohdok if tou could, you should tell Jared about the glitch.
Mister Weegee
Pretty sure that it happened to him randomly
Kohdok now it has 192 likes
Jared's D&D part of hate:
- Jim the Knight
- Brian the Mage
- Toby the Thief
- Steve the Cleric
Who is Steve?
Juan D'Marco In one of his D&December stories, the party had a cleric named Steve who was a complete idiot.
@@corgborg1288 oh xD
Coffee heh
That's actually a weirdly balanced party
Man, Once i start watching Jareds videos, i have an urge to just marathon them.
John Eigel I marathon them all about once every three months.
I can't even count how many times I've marathoned his videos I do it with other youtubers too like jontron and caddys videos
Same
Same. I've been watching Jared's vids for about a week straight. It's like discovering AVGN all over again.
Its that intro theme m8. Its too good, and its hypnotizing
"No assed"?
Hank Hill outta ten.
+Mister Bones so... Quest 64 has a narrow urethra?
the keks never end
I sell Nintendo and Nintendo Accessories.
+supermaletperson I tell you what.
Mister Bones More effort was put into Medievil than this game.
You know a fantasy RPG is gonna be good when the main characters names are Brian, Shannon, and fucking BART
Lol
I bet he knows a bit of Hokuto Shinken!
Don't have a cow man.
Jim the Knight is a much better name
There's a character in final fantasy 5 named Barts
Damn, and here I thought a game called "Quest" would be really creative and non-generic.
Yo why tf does it look like the Quest 64 kid is holding a flaming toilet scrubber?
Hahaha never noticed!
Eyup. Excatly the kind of comments I wish to see. :D
@@theivoryguy2476 Yeah, it's nice that everyone is leaving these positive comments, but it makes the comment section kinda uninteresting, it's nice to see comments that are relevant to the video.
I can't unsee it now...
Y4123 because the game is a flaming piece of shit?
everyone talks about clearing jared's name
*BUT CAN WE TALK ABOUT THE FACT THAT 7 YEARS LATER THIS MAN LOOKS EXACTLY THE SAME?*
Truth
Top kek
Projared has Sakurai syndrome
Just like Araki, this man is a vampire.
@@dorcasmutton6335 WWRRRYYYYYY!
It says a lot when the game was ported to the frickin' Game Boy Color, with various tweaks to the gameplay and an overhead perspective...and the GBC version is vastly superior in just about every way aside from graphics.
HyperKunoichi Hey someone else remembered the GBC version. I really enjoyed that one.
HyperKunoichi
Kind of like Daikatana, it's N64 title is horrible, but the GBC game (which, to be fair, is a completely different game) is actually pretty good (though not exceptional, it's not a hidden gem, just a fun and competent game).
It wasn't ported to the GBC it was remade, kinda like they're doing the remake of Link's Awakening for the Switch. Same game, but rebuilt from the ground up.
HyperKunoichi - A Game Boy Color version? Hmmmm! Now, I have to look for that.
Thanks for the info, may try it just out of curiosity
The Quest to clear Jared's name 64
Mission Complete
Bad game full of false accusations.
That's why my final rating for this comment is, a good laugh/10
@@theguy3851 Well done, you made me belly laugh 😂
Lmao this comment and thread are perfect. 🤣
There should be a game with Brian the Mage and Jim the Knight teaming up.
Schwarzer Ritter Hydlide Quest.
I forgot Toby the Kid Thief.
King's Hydlide Quest.
Schwarzer Ritter
King's Hydlide Quest 64: Attack of the Bees.
***** "Fuck you nature" would be the slogan.
José Cuesta Yes! Jim hates nature, Toby destroys it, and Brian . . . is there.
I played Chrono Trigger after playing this game because I felt dirty and needed cleansing.
AVET87 Great game to clean that shit.
You had played the rest, so then you played the best. Well done.
AVET87 get an enema
Good choice my friend
when I finished playing this shit I played earthbound
Jared asked me to watch his videos again for support, so here I am.
It’s the least we can do
ditto bro
Ah, a fellow Persona fan.
?
1:39 His hair is like that because he is a protagonist...
"or a bigger rolling rock"
we need AVGN on this just for the rolling rock.
GET THE MEDIA! WE HAVE A GENIUS HERE!
+Dat boi Oh shit, whatup
Roooooooocks
im on roll n rock drinking Rolling Rock
I'M DRINKIN' ROLLING ROCK! ON THE ROLL N' ROCKER! ROLLING ROCK! ROLL N' ROCKER!
Brian has a bad case of anime hair
Yup
Yes
just like your profile pic
His hair is just as bad as Ryoma... wait.. WHAT DID I JUST SAY!?! PRAISE, THE CRIT-TRAIN!!! I REPENT! PLEASE FORGIVE MY IGNORANCE!!!
The entire Dragon Quest series has a bad case of Dragon Ball hair. Well, the character designer *is* Akira Toriyama.
"Battling sucks. It's boiled down to taking turns slapping each other until somebody wins"
*holds up the Final Fantasy cartridge again*
+Michael Barnes Pretty much, LOL
+Eduardo Feuchter No, it's not excusable.
+Bacxaber Yes, it is. Why? Because it's one of the firsts of it's kind, the battle system hadn't yet been refined so the turn based battle system was mostly new territory, and even then the first final fantasy had an somewhat original and epic plot at the time. Around the time Quest 64 came out the turn based rpg and dungeon crawler genre was far more advanced then it.
Conclusion?
NES final fantasy? good for it's time.
N64 Quest 64? Bad, even back then.
Kyle Lyan
I wholeheartedly disagree.
+Kyle Lyan There have been RPG games with turn-based systems even before Final Fantasy and even before the NES. One of them being the Ultima series, which, from my experience, plays way faster and more efficient than Final Fantasy ever did. They've actually been making games like this since D&D super-nerds first picked up a "how to code" book.
Now, if you're just talking NES and nothing else, then yes, Final Fantasy was one of the first.
I mean with a creative name like "Quest ", you know you will get the most engaging game known to men
well, there's a game called"gun" that's pretty good
I can't wait for Quest Cube: the sequel.
@@papapapa16 nah bro, can’t wait for the direct sequel, Qwii
Lots of fond childhood memories of this game... but yeah, objectively, it does kinda suck.
That's my view, too.
Same.
Those are the weirdest feelings towards a game. You love it, but it's still clearly poorly-made. That's how I feel about Jedi Power Battles and Gauntlet Legends.
Spot on for GL
Mmm For Gauntlet type game,s Dark Legacy was my guilty pleasure. It had some good music though, when it chose to play it. The Desecrated Temple was pretty awesome.
I got this game for Christmas as a kid because my mom thought it was Ocarina of Time for some reason. I had to wait a whole year to get Ocarina of Time.
...I really hate this game.
I really don't get what's so confusing about buying video games for a lot of parents..
@@NyQuilDonut unfortunately they usually just don't give a shit about games. Same with parents/uncles/aunts who buy bootleg Disney movies, they're made to trick unaware/uninterested people. Karen sees "Nintendo" on the box so it must be the game little Jimmy wants
@@adriannaranjo4397 fuckin Karens am I right?
I remember near the end shannon had lots of typos in the text. I guess they didnt think anyone would stick with he game that long. Man what a waste of time, even back then
Oh god, memories. I once looked through some of my old N64 and SNES games, and found Quest 64.
I don't even remember buying it.
I think if you own a N64 for long enough, it just shows up in your collection.
Seriously, this game is so unfinished it hurts. Some NPCs just SCREAM "Hey, if this was completed, i would be your next party member!" or "I´m sorry lad, but i can´t sell you anything because they forgot to add a money and trade system. Have some bread instead"
Damn there were 64 Quest games
I seriously hope your a troll
TheRetroTurtle with a name like that.....duh
Damn there was only one Xbox
Melker Lönnehed weren't there like 360?
Paul Logan
Joke
Your head
The Japanese version of Quest 64 has extra effects, other combat features (You can combo attack with your staff, critical hits, etc.), less EXP needed to level up elements/stats, and a real ending with cutscenes and everything involving Brian and his Dad re-uniting (I think), also in the japanese version Brian is named Jean-Jacques for some reason. Fun facts :)
Wow, as if we couldn't already be more jealous of Japan.
Although, I wouldn't want to experience any of the tsunamis or earthquakes that can happen to them.
*****
Believe it or not, those cities in Japan are built for earthquakes.
*****
Not really, earthquake are pretty common there.
*****
Please look your facts up.
***** So this started from me talking about the Japanese version of Quest 64 to an arguement about earthquakes in Japan...
ProJared is a hero for playing games I was interested in as a kid but never got my hands on, and now I don't have to hunt them down.
Positivity for ProJared!
Ayy boys I’m back here after his rebuttal vid
Yoooo
Same bro, what’s poppin
Same here
saem
Welcome back Jared
Damn, the amount of rolling rocks in the video is enough to make the AVGN be in it!
I've beaten the game a few times and every time I have I just feel empty. The game actually feels like it had a LOT of potential. The battle system is a really cool concept, the graphics (at the time) looked really good and the soundtrack was really nice. Sigh.
Potential is always there... the lackluster effort for anything of the sort ends up giving up a 2 dollar puppet show when we want epic story with Michael Bay explosions...
You beat Quest 64 multiple times? . . Are you okay?
I knew Quest 64 was bad back when I played it as a kid, but I wanted to like it because I was completely new to RPGs, my mom spent $70 on it, and I wanted to believe my beloved N64 could do no wrong (I actually asked my mom for Q64 instead of OoT, because I wanted a "real RPG". Luckily, I got OoT down the road and realized I made a bit of a mistake). I was a little disappointed in Quest 64 in the end (the ending does suck), but I don't remember ever HATING it. I can recall actually loving it. I haven't played it in about 16 years, and I felt the itch after watching this video. Yeah, this video actually made me WANT to play this game again. So I bought it on ebay for $5, and just got done beating it after 9 hours. I actually really enjoyed playing it!
This video summarized the plot and reminded me of the flaws, so I didn't go into it with any high expectations. This allowed me to notice the charm this game really has - the reasons I loved it as a kid. Good music, some pretty textures and environments (the sky textures look fantastic), Brian looks cool, the battle system is kinda lackluster, but it's engaging in ways and it can be fun to get in the flow of it. The story sucks, but at least the game doesn't force you to endure countless dialogue windows or cutscenes.
What it really comes down to is this: This is not a game intended for seasoned RPG players. I think it's obvious it was aimed at younger children who had very little RPG experience, but it also attempted to feature the primary components of an authentic RPG - HP, MP, stats, spells, counter attacks, defense, character customization... Sure, it lacked some of the important features, like budgeting a game currency, and having an epic storyline... But I actually like those shortcomings, because they let you have a more casual stroll as you're going through the RPG motions and learning about the genre. When I was kid and figured out magic barrier, it didn't feel like I exploited a hole or broke the game. It just felt like I figured out what I needed to do to beat bosses. And it's not QUITE as effortless as ProJared makes it sound. The more you use magic barrier, the less damage you take, so the less your Defense stat rises, so the MORE you have to rely on magic barrier to stay alive at all. It's not necessarily bad game design, or forcing lopsided stats. You make a choice of how to play, and you enjoy the benefits and endure the burdens of your choice of play style - that's an RPG. If you get your ass kicked a lot, your defense rises and you take more hits (which could help out kids). Even if you figured out the barrier trick, you can still die in a few hits if you don't really pay attention to keeping your barrier up. And the barrier doesn't always last 3 turns. It often lasts only 2 by chance, and it often misses when you cast it, so you can take a lot of damage from bosses and get in sticky situations. So it can be challenging and exciting trying to juggle your magic barrier, your offensive moves, your HP, heals, MP, cast your confusion spell which trades damage taken for MP gain, items, and maintain your distance from the boss so as to avoid melee (ProJared was wrong to say that all enemies ONLY use magic. Many enemies have devastating melee attacks, which magic barrier is defenseless against).
Quest 64 doesn't require a huge investment of time or attention. The game took me 9 hours to beat - a nice small bite that a child can handle. If it had been 50 hours of lackluster battling and a convoluted story full of awful cliches and plot holes, then I would have hated it. But it wasn't any worse than a typical saturday morning cartoon for kids. Short, illogical, cute, and pretty fun as long as you don't take it too seriously. Quest 64 is bad, but not as bad as people say it is. I think there are enough good parts of the game to redeem it from the bad parts, but you have to be willing to forgive some. I tried to love this game as a kid, and I had to forgive some flaws so I could love it - and I genuinely did. As an adult, I relived that same experience.
Dude... youre... like... an older version of me (I'm 27).
writing essays since '97
Great review man! I want add to it:
The game has serious flaws but they're somehow functional. The best spells are not found at the end of the game and i hate that but throughout discovering new spells, the search and having your favorite spells already is rewarding for making you feel invincible. The limits are too high for every element and stats but that stopped me from fretting over stats increases by not depending on prizes/items, not depending on linear stat increases from leveling up, you just became stronger for the fighting interactions themselves. The fights do get stale as the combat doesnt evolve, healing is a fix all, mp is too easy to recover, the spells are just copies of each other after a while, and the attempts at strategy arent impactful enough (in fight stat boosts or hinderances). Otherwise, the atmosphere is great and uniform as it balances the high spirit of the quest with a dark menacing force and a surrealistic wonder, the enemies look awesome and threatening/bigger and badder with stronger attacks, the character models all look amazing (good looking anime that looks bright and adventurous), the settings/routes changing build up the progression and sense of reaching the end very nicely. Its above all charming and quite fluid. It would be perfect if it werent for those damning flaws that somehow are ingrained in this game in a cushioned way so its worth playing again and again. The story isnt much but its enough to keep the thrill of hunting down the boss and the mystery of where youre going alive.
thanks for the book report
Great perspective thanks for posting this.
Are you freaking kidding me?! A 12 Point increase after 27 HOURS OF RUNNING?!
I feel sorry for the people who just ran around in circles the developers intended to do that to extend game length but it's just stupid to run around lol
30 points not twelve
If it changes anything (which it wont) you have to angle the control stick so that you run in ovals. Running straight uninterrupted is how it increases.
Hey c'mon, they were just trying to provide their players with a sense of pride and accomplishment...
BuzzWyl And you know what they say.
AcCePt iT oR dOnT pLaY tHe gAMe
My uncle bought me this game and the guide book for my birthday. I never got far in the game. I think I got up to the first boss, and just stopped playing because I was bored out of my mind. I got more enjoyment from the guide than I did from the game itself.
Mr Zark
Stories like this makes me glad that my father and older brother were gamers, so I never got bad games for presents (as they knew what to look out for). I did get games that I didn't care for, but they weren't bad, I just didn't care for the genre.
The name of this game was enough to let me know to avoid it. How much more generic can you get?
dacypher22 sounded like a sequel to a snes game that was just called quest. wouldn't have been surprised
Nintendo, specifically, does that very often. Even nowadays they still do that sometimes. xP
They just go "[Game Franchise Name] [Console Name]" and bam, that's the name of the game. xD
Ani Ga "Cough" "Cough" ZombiU "Cough" "cough"
Benington That's an example, yup.
New Super Mario Bros. U is another one... or New Super Mario Bros. Wii.
Or, my favorite: Super Smash Bros. for WiiU / Super Smash Bros. for Nintendo 3DS. They literally included "for WiiU" / "for Nintendo 3DS" in the name! xD
While all of that is true, RPGs are different. RPGs depend on story and uniqueness. Most of the "Game 64" or "Super Game" titles were for action or arcade-style games where the gameplay was the most important factor. But in JRPGs, the story and its characters are (arguably) the most important factor. And the name like Quest 64 just screams "as interesting as tap water".
It's so weird re-watching this after I've played and enjoyed Quest 64 multiple times. I know what locations he's in, and what spells he uses. I didn't grow up with Quest 64 but when I played it around February of 2020, I legitimately had the time of my life. Quest 64's fanbase is also one of the nicest communities I've been in. People see it's flaws but like it all the same, some people are making mods to make the game more interesting with Quality of Life changes and spell/monster stat improvements. And as one of the people that loves Quest, I can see why Jared wouldn't like Quest. But hey, I support him all the same. Go Jared!
I heard the completionist say something relevant.. it was something along the lines of, if you played this game around the time it came out, you generally claim this is one of the worst games you've ever played.. which is accurate for me, at least.
Not completely sure on the release windows, but I'm fairly certain I was starting to get used to rpgs like Chrono Trigger, Super Mario RPG, and I think FF7... and was expecting Quest 64 to up the ante so, in comparison, it never stood a chance.. but what do I know, I like FF Mystic Quest 😎
i have some many fond memories of this game, i played it back in 2010 i found it in a thrift store for like 3 bucks and i played the shit out of it, one painful memorie though was when i was in the ice cave and the game crashed after being there for like 2 hours, i almost cried (i was 11 years old dont judge me). and yeah i do see all the flaws now that i have more experience with rpgs
The Nintendo 64 didn't offer many RPGs. Your options were either Quest 64 or Paper Mario. At the time, I considered this a unique game.
Should I get this or paper mario?
Paper Mario of course
TheAsianPlaysGames I mean, also factoring in price. This is 3 bucks, while paper mario is around 20.
Maxonerous X If you dont want to shell out 20 bucks just get an emulator
TheAsianPlaysGames Yeah, but if you're going to do that you're going to need a USB controller. I was curious once so I tried playing a 64 game with a keyboard... Never doing that again. That was a mistake, let me tell ya.
Who's here to promote the legendary overnight lawyer?!?
Pursuit theme plays in video.
I’m officially calling Jared the overnight lawyer
He has the receipts
Tiggster2005 receipts added to court record
One of the big prob with quest 64 is u only play with one character instead of a party. It's kinda boring when it's just one character fighting enemies just spamming the attacks
It feels kinda nostalgic coming back to this after so long
This game was my first RPG and not a good entryway in the genre. I rented it as a kid and hated it. I played for a half hour or so and realized this genre was not for me. Later on, I realized rpgs were better than this when I played Final Fantasy and other games.
I don't know whether I should join this conversation, but...
My first non-browser game was, from memory, Pokémon Pearl, though it could've also been LEGO Star Wars I and II on the PS2 - I played a lot of all three games, soon joined by Ratchet and Clank 2, 3, and Deadlocked.
So anyway, my first RPG series was Pokémon, so I'm definitely a fan of that franchise (though I do detest quite a few changes Game Freak has made since 2013 or so, such as messing with Steel's resistance to Dark and Ghost, weakening special moves for no explained reason, and introducing both the Kalos region and the Friend Safari. Oh, and I detest Serena, Shauna, and Gen VI May - Gen III May was so much better because she doesn't 'railroad'/'signpost' anywhere near as much, due to her not appearing as often).
Paper Mario? I have played the first four games (so no Colour Splash), but I'm not a fan of the first two - stupid Peach segments, and I find the levelling system (can only upgrade one, of three, stats per level) to be rather restrictive and honestly shitty - I think the Super Mario RPG/Mario and Luigi systems are better; all stats get boosted, with one chosen stat getting a few extra points (M&L until Paper Jam, anyway). So my favourite PM game is definitely Super Paper Mario - fantastic story, only one dedicated Peach segment, levelling doesn't feel as restrictive due to the different combat system, very interesting main characters (though Pixls not saying _anything_ past their obtainment is a negative), interesting areas to explore.
Final Fantasy? My first game in that series was actually a spin-off - Bravely Default. I do love the Bravely duo, because of the world, characters, Job system and combat system - I was actually _very_ disappointed when I played through Second and did not find hide nor hair of Yulyana or DeRosso, when they were VERY important characters in Default. The limited appearance of Ringabel in Second was also a major disappointment - he's seen in his alternate form throughout most of the game, but only revealed as Ringabel during one rather short, and optional, sidequest, and after which he's never seen again. Ugh. As for the main series, I only played through IV DS, and it was a rather nice game, even if I find the random encounters to be a tad too common, and the lack of an ability to reduce/eliminate them (either via Repels, a la Pokémon, or a slider, a la Bravely duo) to be rather annoying. Oh, and I'm not a fan of adult Rydia - I liked her more when she was a child. Cecil's light class (not mentioning exact name to prevent spoilers for a 25-year-old game) was also a tad ugly; I preferred his dark class.
Er...I don't remember saying "I hate the first two Paper Mario games"; I said that I preferred Super.
As for the Badges, you need BP to equip them. If you upgrade HP or FP, you don't get BP, and thus cannot equip more badges, or more expensive badges. I dislike this system, so I'm actually glad Super removed Badges (aside from the Heart Badges, which now permanently boosts your HP, instead of being 'temporary').
Yes, I could just go all out on BP, but then I'd have really low HP, which is bad, since I suck at dodging attacks in Paper Mario 64/Gamecube. I'd also have low FP, preventing me from using special attacks the Badges unlock, which is actually rather contradictory now that I think about it...
Use BP to equip Heart/Flower Badges? What's the point? Those cost 3 BP, the exact same you gain per level-up; it's functionally no different from selecting either HP or FP on that level-up screen. Yes, sure, I'd have more BP if I were to remove those Badges, but I just explained why that's a stupid idea (suck at dodging, so need HP; cannot use special moves without FP).
None of this would be a problem if all three increased slightly at every level-up, with one getting a nice bonus if selected; I wouldn't need to worry about instantly dying when I inevitably fail to dodge. I wouldn't need to worry about not having enough FP to use Quake Hammer or Hammer Throw. I wouldn't need to worry about not having enough BP to equip said Quake Hammer or Hammer Throw in the first place.
But no - that's not how the games are designed, so I constantly need to worry about them. Ugh.
Oh, and The Thousand-Year Door Peach segments are the absolute worst; nothing exciting ever happens during them. If I ever wanted cheesy Peach/someone else romance, I'd go online and look for a fanfic; I do not want cheesy Peach/someone else romance in my games! Sure, there's that definite 'nude Peach' bit, but upupup! Mario isn't an 'M' rated game! SHE MUST BE INVISIBLE! Peach dancing with a hologram of herself is just weird; so is her changing size and shape to fit into a X-Naut uniform (this is before Sticker Star or Paper Jam, where the whole 'I'm 2D!' thing is really utilised, to fit many paper citizens together in a tight space).
Also, what does any of this have to do with Mario, the _main point of the game_? Extra information we likely already know by each point Peach texts us. Great. You're a _great_ help, Peach.
Bowser's segments are actually _fun_, because it's a parody of NES Mario, and Bowser's interactions with others in the cutscenes are actually _entertaining_. Unlike Peach.
Again, I don't hate The Thousand-Year Door; I actually like most of everything included in the package. However, a few key elements prevent me from liking it; key elements that really should've been altered, or in the case of Peach, able to be skipped or removed entirely. Why else would I use Action Replay with the game? To get enough HP, FP and BP to actually have fun with, instead of constantly being short of a few key Points, desperately wanting a level-up.
When it comes to leveling up in the Paper Mario games, the simple solution is often the best; level up mostly evenly. I generally went for 1.5 HP level ups to 1 FP level up to 1 BP level up. Then after FP reached 20 I stopped levelling it at all and went completely into HP and BP. You can use badges to increase defense, HP, and FP, or use them to get new attacks that can flip enemies or otherwise disable them to prevent attacks entirely, and damage that never happens is effectively damage that you've 'dodged'.
Besides, if you're really starved for FP just have your helper stuff syrup down your gaping Italian maw with the Double Dip badge.
Double Dip P is only available late into the game (Fahr Outpost and Pit of 100 Trials Floor 70), and syrups take up inventory space (and use up Coins). Not to mention the partners can potentially deal more damage than Mario himself, and Partner Stat Up badges are often more BP-costly than Mario Stat Up badges (for whatever reason).
Also, "1.5 HP level ups"? Er...how can you get half a stat increase? Please elaborate on this.
As for the status effects (flipped over/disabled), they only really occur when you get the Action Command correct - which, depending on the Command linked, can be rather difficult.
***** The game isn't so hard that you need to use special attacks every turn; I didn't mean to use syrup every round. Double Dip isn't required either, it just makes it more effective and is worth the BP. As for the 1.5 HP thing... Is it really that hard to figure out? You can't get half a stat up... That was meant to be interpreted as a ratio. Every other 'cycle' you go through of level ups, you take an extra HP upgrade. Otherwise you just level up in order, HP > FP > BP.
It's good it has been so long since I last watched all his stuff, so now I can watch these all fresh and give support
Brian from Quest 64 for Smash Bros!
TheGCritic Chances of that happening are very small...but I still agree with you. Did you vote for him on the Smash Bros. Fighter Ballot??
ZachaRic O no, I voted for Hades from Kid Icarus, I actually thought of that after I voted. Kind of regret already voting now.
Does the voting system really work like that? I voted for three characters including Brian, and the website said it accepted my votes each time.
ZachaRic O you can only vote for one character.
TheGCritic B is Avalanche, down B is Magic Barrier. Automatically more broken than Diddy and Rosalina
The plot should’ve been:
Mayor: We’ve lost our Quest 64 cartridge!
Brian kills baddie, returns cartridge.
Mayor: You can have it!
That would’ve made much more sense. Especially if Brian replied, “No”.
I've always liked magic in games because I like seeing what the different animations and effects look like. This just made my head hurt. A game that had awesome magic effects and variety was Tales of Symphonia, which was also a great game.
It's nice to see all fellow ProJared fans supporting him after this whole fiasco. Here's hoping Jared will be able to get everything sorted out in due time.
jared really can't make fun of brian's hair. he's one cowlick away from having that exact same do.
After 63 Quest games it's expected for the series to get stale.
Your intro looked like an 80s tv show
He actually intended it to be more of a 90s theme, but whatever. I don't want to be one of those nit picky people
its a sitcom
it's great
F
The shitty resolution and aspect ratio really add to it
Why are these videos so infinitely rewatchable.
So basically, this is a worse Final Fantasy 2. Okay then.
....
*I feel attacked*
Something about these videos makes you nostalgic for games you've never played. I never had an N64 as a kid and wasn't even alive during the DOS era, but I still feel nostalgic for it.
I'm surprised they used this system for leveling up when Final Fantasy 2 used it years prior, and literally no one liked it.
ShiningDialga The Romancing SaGa games used a similar system, but paced properly.
I love Final fantasy two remake and original
Gaming with fantasy elements
Like the story? Because the gameplay is kind of meh. Though, I don't think it's as bad as people make it out to be. If it wasn't a FF title, I'm sure people wouldn't give it as hard of a time.
@@Karkatrielle have you even seen the NES original
3 is worse
What are you talking about? The earth spells rock!
I see what you did there...
It's really a GEM of an attack!
I sure love to roll with that spell
Yeah but the fire spells are lit.
The wind spells blow, though.
Asses put into game's ending:
0/7 Asses.
Hank hill outta 7
Ahh Jared in the forbidden shirts in the intro. It’s like when you see alpha footage of a game and see all the cut content
Which one? Why?
@@junichiroyamashita 0:33 / 0:40 it's just funny seeing Jared without the 'classic' blue shirt therefore the comment about about seeing beta/alpha footage of something before it's finished
Best luck to you Jared in all your future TH-cam and life endeavors. I hope this channel gets back on its feet.
My marathon of rewatching, liking, and commenting on every Jared video continues. Video seven.
That's pretty much how I'm getting through this covid thing: put up a magic barrier, drop rocks on their head
Spreading love in the comments today as I watch the video!
"It's hard to feel that you've accomplished anything, when everything is just given to you/"
That's how I felt about Pokemon X and Y.
That's why we play X and Y for the online functionality
rodney j I found ORAS to be much easier. Especially near endgame.
Lol I read that comment at the exact moment projared said
rodney j It's how I felt about Saints Row 3.
DragonNexus Saints Row 4 had an even worse system of "just giving" things to you. Money is ridiculously easy to earn, you're pretty much the most overpowered thing in existence, all the weapon upgrades make even easier work of everything else, and giving you the superpowers so early in the game not only (again) makes you nigh invincible, it takes out all the fun and care of actually driving around anywhere.
What happened to Quest 1-63?
There was a quest 8,16, and 32 but they were China exclusives
You're either an attempted troll or an idiot.
Captain Diomedes It was most likely a joke...
...I hope
Captain Diomedes To quote a great man "You're either an attempted troll or an idiot."
***** I was quoting Captain Diomedes who said that. I was not telling that to aid gum I was telling that to Captain Diomedes
Five years and three months later, Jared's ceiling collapsed from a burst water pipe, filling his house with asbestos. Thanks a lot, Brian, ya shitty excuse for a fishing lure.
I sell you My copy of Quest 60 for -$5.00, no that's not a typo, I will literally pay you to get this thing out of my house
What's the price my man? I need evil inside my console.
Go on,I want it.
Make it $15, and you've got a deal. I've been having a weird inclination to play this anyway.
I’ll do it for -20
Everyone has their own opinion but this game was actually my favorite. I like the battle and the grinding. It took more than a year to beat the game
I just replayed it again 3 years ago. I enjoy it. It's shallow, but it's fun to see the character grow in power. The spells don't get stronger per hit because they grow in variety, and they don't target because the player is supposed to know their spells and how to aim each one. Otherwise it would just use a menu instead of free movement
@whitegirl333 Yes, as a child this game has taught me about how to take on a challenge. I don't know why but the music in the very beginning when you travel out on your own before your first monster encounter made me cry. I think it was his farewell music in the beginning to start his quest to find his father.
One of my favorite episodes. I really dodged a bullet on this one, as I remember the ads looking cool.
Giving Brian flack for his hair is funny considering Jared basically had the same hair (aside from the cowlick/ahoge)
people hated it? I actually liked it... Maybe now as an adult I wouldnt, but as a kid I did.
My brother and I rented games constantly for snes and n64 back then, usually the same game would be rented more than once.
This is the one game I can think of that we played for about 2 days and actually just told our parents to take it back whenever they felt like it.
argottobob Really? I think I must have rented this game like 15+ times!
What do we know about good games as a kid?
DarkSpore Entertainment We knew what we liked. "Good" is subjective. There might be general consensus but if a person likes something they like it.
well i guess it depends on what other games youve played. like im proly a little older than you and had already played ff2, ff3, chrono trigger, secret of mana on the snes... so yeah, i was not happy with quest 64
One of my fondest memories surrounds this game. I blew my knee out back in 2000 and had to keep off it. I played this game the whole time while my granny cooked my dinner until I was back on my feet. She passed away in 2001. I will always love this game for what it is: A silly little RPG.
I had a lot of fun with this game when I was a kid, don't know why it was SO hated. I understand a lot of the issues but I still think the magic concept was really fun to use and the final boss battle was very memorable to me.
I love the descent into madness trying to finish this dumpster fire of a game. It's probably my favorite video of yours jazz, love your work my guy
The Castle of Rannoch??
Hmm, wonder if any geth are there.
I'm Commander Shepard and this is my favorite comment on TH-cam.
I love how at the top of every text box it says "Name" besides the character's name, because that was so necessary.
sounds like projared hasn't heard of the magic and wonder that is... ahoge.
Firecat1311 Even knowing about it I still think it's a fucking stupid character design choice.
LeonGun8 you ain't seen nothin' yet. get a load of _this_ monstrosity i.imgur.com/WyOabEX.png
Firecat1311 Is... that a triple ahoge? What ungodly amounts of stupidity does it take to ascend to such a form!?
I think he knows more about... ahegao.
Firecat1311 More like... Ahoagie! HAHAHAHA i want some hoagie now....
Man not everyone hated this game, it was for sure in my top 5 favorite N64 games, I absolutely loved it.
This guy makes seriously good videos
Glad to have you back
A bigger Rolling Rock? That's what the AVGN needs!
this was the game that made me sell my n64 and return the 80$ quest 64 to buy a used ps1 and a used copy of ff7....this is the game that killed nintendo 64 for me
what
that doesn't even make sense, every console has bad games, do you sell your consoles every time you stumble upon one?
New Super Quest 64 3DS Advance & Knuckles.
+Tony “Haxt” Hakston featuring Dante from the Devil May Cry series
+Tony Hakston “Haxt” turbo special edition "featuring hayden christensen ghost"
+Tony „Haxt“ Hakston With Danica Patrick as a playable character.
+Tony “Haxt” Hakston now with color!
+Hiro Fedora New Play Control!
I appreciate what they were trying to do with the level system. I actually like the idea that you get def by being hit, HP by both hitting and being hit, MP by using spells, ect. I honestly wish more games would use this method vs the static level means so common.
Damn harsh man it is a classic. The music being the same after 6 mouths is insane but I loved it. Dude directions are given unlike other games.
13:23 They couldn't even come up with a death animation for the FINAL FUCKING BOSS.
+D MAS Bullshit!
vincenzo gentile I'm sorry, "unique" death animation. That's what I meant.
But... But..... DAMMIT
vincenzo gentile What?
There is not a Death animation!
Mammon: Finally, you have made it to my lair! Only you, Brian, can free me from this prison!
Brian: *leaves*
Mammon: No WAIT!!
Shannon: You shouldn't have told him that.....
Mammon: Yeah.....I didn't think that through too well.
Somehow doing my own small part for the ProJared redemption arc makes these videos all the more enjoyable.
"Why am I PLAYING this game?"
FOR MY AMUSEMENT
Every single kid wanted this to be the N64 final fantasy... I remember renting it and being so effing disappointed.
the older teens had the PS1 for that reason and bragged about it and if I were around in the 90s I would go for PS1 all the way
Fun fact, there is a way to massively decrease the encounter rate.
I call it the "wall hugger" method. Just as the name implies, if you stay as close as possible to map boundaries then for whatever reason the encounter rate is cut more than 50%.
It doesnt work 100% of the time, but it does help quite a bit if you are way over leveled for the area you are in (which will happen as you run through caves).
i remember doing that as a kid but i thought it was just placebo effect, so it was actually working huh?
@@memberofchat2825 well actually it works due to how random encounters are set up in the game. cause you have to have room to move...and so do the enemies. so if you're close to a place enemies can't spawn(like walls/drop offs/etc etc)...well that cuts down their encounter rate :o
@@AoAlfaric neat :)
@@memberofchat2825 game dev knowledge :D
the reason "it didn't always work" was cause some creatures can spawn on top of mountains...but then they'd snap closer ot the character. kinda like rubber banding in racing games.
@@AoAlfaric cool, hey did you know that someone made a randomizer for this game? not a fan or randomizers for rpgs but its cool that people are starting to mess around with the game.
Decent video style and a likeable personality. I'm sold!
i remember this being one of my favourite as a kid, but played it now not so much. the one thing i discovered playing it now is that no matter what surface Brian is running on it sounds like his shoes got covered in some syrup or something and you get a sticking sound like your running over solid flooring. Grass, Road, Brick all the same sticky sound
Great review. I never played this as a kid. I would give props to the visuals. It's better than many N64 games.
ya the graphics are very colourful and appealing, I have this game, yet I still haven't played it, il give it a go just for the laugh, I cant complaign as my friend gave it to me for keeps, he didn't like it, because he got it as a birthday present from his relatives, he wanted Zelda OOT, but they didn't have it at the shop at the time., so they picked up that instead, he was pissed lol
Here to Support ProJared i've been rewatching videos all week!!
I have fond memories of this game. As a kid, I had an N64 and a handful of games, and we were pretty poor so I really only got two new games a year, for Christmas and my birthday. So I got very acquainted with every game I had, even the bad ones.
Quest 64 is special to me, because I didn't have a memory pack. So every time I played it, it would be a, ehm, 'Quest' to see how much of the game I could beat by leaving my N64 on before my Mom turned the N64 off, haha.
This game is much better than you give it credit for.
Just because there is a cheese strategy that you used for the entirety of the game doesn't mean that the magic is boring, or useless, and you even showed an example of getting beat up, so you could cast healing spells, so that you could raise your defense, and your magic at the same time. You basically shot your argument about the leveling up process working against itself in the foot there.
Just exploring in this game increases your agi, which gets you rewarded with those little nodes for extra magic power.
There is much more variety in the spells than "rock, big rock, bigger rock." and the way they made the damage not scale with the spells makes it so you might actually want to cast rank 1 of those spells later in the game to conserve mana.
The combat system is much more intricate than shown here, you can even dodge some of the spells and attacks thrown at you in this game.
"everything is given to you, you don't feel like you've earned anything." But those ludicrously large amounts of gil in FF games sure does make you feel like you've accomplished something. You get to the point in final fantasy games where money doesn't mean anything anyway, so I don't see how this point has any relevance to the review.
The story was near non-existent, but I think the combat makes up for that.
27 hours of playing increases you agility stat so minutely... How long is a game segment meant to last before you realize some forms of padding are painfully obvious? Also, grinding shouldn't feel like GRINDING. It should feel like progression rather than a forced padding strategy from the developers. For instance, in Dragon Quest 8, the fighting mechanic could be faster like in Shin Megami Tensei, where you could literally just press a button and everyone would attack in quick succession. In DQ8, you can have your 3 other characters (except the hero you play) on auto, but it would still take over a minute for both sides to do one turn because the enemy also takes time to SHOW everyone going forward and back to their own spots, as well as enemy attacks ESPECIALLY when the enemies outnumber you. In SMT, Press a button, POW, POW, POW, POW. Almost as fast as I typed it, all 4 characters did their attacks in the game, and the enemy doesn't take that long either, even WITH spells instead of basic attacks. By the time you got to this point in the paragraph, Dragon Quest 8 didn't finish a regular turn after you chose everyone's actions.
I mean, even in Pokemon, they fixed it from games like Sapphire/Ruby where a single pokemon battle takes so long with just the introduction to the battle. In pokemon Diamond/Pearl, they had the same problem. In Pokemon Platinum, the battle runs much faster because its smoother between the text to the attack to the hit to the hp falling. Basically, I feel like the game wastes your time for things that are unecessary whether or not you know how to play. The first time in Dragon Quest 8, I had to be level 30 and grind gold for the best items just to get my ass handed to me by the second form of Dhoulmagus after I beat the first form. I'm playing it again, and I still have only 10 hours earlier than before, but at Dhoulmagus, I still need to grind! The developers thought of making certain spells accessible by leveling, which is good when you don't want people to be forced to choose skillsets for characters, but then it's weird when you reach Dhoulmagus without Full Heal from Angelo until you die trying to realize how difficult he is all because you can sprint through the game if you know how. Fortunately, the story builds up that he would be hard, and there are certain things in the game that can alleviate many problems, like a place to grind gold quickly, a monster team, and even a place INSIDE of the dungeon where you can forever FULLY HEAL after every battle JUST BEFORE the fight with Dhoulmagus, and when you beat him in his first form, you can lose and only have to fight his second form when you come back. This helps, but a single fight makes the dungeon seem MUCH longer than it really is, and while I love DQ8, there were STILL some time consuming things they to needed tweak, including the fact that you can't skip the battle's end until the game re-loads the entire map.
LoneSWarrior
You don't play this game for the story, you play it for the combat, and exploration, both of which are good in this game, at least for the time, I'd much rather play this game than any of the games you mentioned if they all had shit story.
What I'm saying is that they should incorporate systems like these into RPGs today instead of the same your team sits on one side, the enemy sits on the other, take turns smacking eachother.
This game allows movement during combat, its kind of like FF12 in that respect, though it doesn't require the timing that FF12 did.
Kyle Fuller Though what is a RPG if not for the story? Also the combat of Quest 64 is long and tedious, and not worth the effort. I do admit, the over world battle is nice, with freedom to move, though this game does it poorly. Yes you can dodge, but your limited and the timing for it is horrible. The game seemingly locks in the spot, only allowing you to move when its too late. It takes forever to level up states and the time spent leveling up is render pointless as players get slpped in the face by a measly 1 pt increase. An RPG is meant to be fun, and Quest is anything but that. Its boring and tedious, which made me leave it.
Cain Mizane I agree that it is very outdated, and the mechanics are not polished very well at all, but what I would like from RPGs these days is not just a good story, but interesting, and fun combat as well.
I'm tired of RPGs having shitty gameplay systems just so they can tell you a story.
This game suffers from many things that Final Fantasy II suffered from, although arguably it looks to be more severe here. Leveling up by doing something and gaining experience for that attribute? Very, very good idea. When 27 hours of running only gives as much of a payoff as is demonstrated in this video though, you know there's a severe flaw in the system. It's an idea that I really, really like but I think the execution here isn't good. FFII was moderately better in this respect by enough that I don't regret having played the game.
And regarding the existence of a cheese strategy, there is the same sort of issue in FFII. Ability grinding is a broken mechanic and you can cheat the system easily, which is a serious flaw. Here we have a comparable issue: Yes, there's some diversity to the spells, but when you can narrow it down to saying "These two elements are the only ones worth caring about!" There is a serious problem. This problem is called imbalanced game design.
And too, while there are some nice spells in those two categories such as the higher level healing spells and Avalanche, that doesn't make the spells redeemable on a whole. This doesn't change the fact that there's "rock, bigger rock, biggest rock, rolling rock, and bigger rolling rock." You point out motivation for casting lower level spells later in the game because of the lower mana cost, but in that whole spiel of different rock spells there's essentially no damage difference. There's motivation to cast the lower level spells later in the game, yes, but that doesn't change the simple fact that their method of making this motivation removes the purpose of essentially every other Earth spell besides Avalanche and the magic shield. So, what we have here is really "Spell, more expensive spell, even more expensive spell, costlier still spell, and most costly spell." Note that the key difference between these spells, which don't include Avalanche or the magic shield, is cost. There's no real benefit to the other ones, short of "some" improvement in hit radius, and hit radius is something that can be worked around with aim.
I will take your word for it in regards to dodging, but keep in mind that's just one more feature to keep things interesting placed in contrast to a magic system in severe need of work.
And yes, the gil in the FF games does in fact make you feel as if you've earned it. The point in the game when you've got so much that it just doesn't really matter what the exact numbers are anymore is another thing you have to earn. You don't have that vast supply from the start. You have to earn it. You must earn the status of feeling as if monetary transactions are beneath you. There is no lack of feeling as if you have earned it. It's like getting those obscenely powerful spells late game, then levelling up more so that you have the mana to use them multiple times. Before you have that sort of freedom, it must be earned.
Story should be important in an RPG, but if the game is fun enough I think I can see where you're coming from. Not really what I want of an RPG, but the point still stands.
With all that said though, I have to be honest; I've been interested in playing Quest 64 for quite a while now, and I still really do want to give it a try. It looks like a really enjoyable game, even if it's very flawed as far as an RPG goes. So, what it boils down to is literally a case of Final Fantasy II. xD; Lots of great things that I would love in an RPG, but unfortunately it's just not done well enough. With better balancing, both FFII and Quest 64 could really benefit from the unique level system. With more motivation to use those more expensive spells (or perhaps just less spells, to streamline the useful ones) I think the magic system of Quest 64 could really benefit. That, and maybe a little bit of nerfing to the magic shield so that it doesn't break the game.
Me and the boys watching old projared videos to support Jared
Why doesn't this video have more views,why don't you have more subs?
You're just as entertaining as MatPat.
Props to you ProJared,This was extremely entertaining and such a good/funny review.
you definitely gained a subscriber.
Probably because there are a million of kids who only like overeacting and unecesarry swearing
Prince Kalian *cough* PewDiePie *cough*
Prince Kalian I've been watching him since i was 10 (and pbg)
Nico 64 Pewdiepie?
Prince Kalian no. Projared
On a Jared game review binge. Cheers!