Why People Hate Donkey Kong 64

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  • เผยแพร่เมื่อ 23 ธ.ค. 2024

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  • @alb0403
    @alb0403 2 ปีที่แล้ว +8909

    I never knew people hated this game. I always loved it as a kid

    • @Shadow962775
      @Shadow962775 2 ปีที่แล้ว +1195

      I think the hate is a more recent phenomenon driven by youtube video essays and the "hot take" industry.

    • @eriks8382
      @eriks8382 2 ปีที่แล้ว +64

      same

    • @jenningsslayer314
      @jenningsslayer314 2 ปีที่แล้ว +193

      100% this game was a chore, to be honest.

    • @chocolatecoveredrazorblade1052
      @chocolatecoveredrazorblade1052 2 ปีที่แล้ว +126

      Everyone hated the games I like😆 some people will just hate some things you like I learned that the hard way.

    • @whosaidthat84
      @whosaidthat84 2 ปีที่แล้ว +318

      @@Shadow962775 absolutely man. It's easy to pick apart old games with dated graphics and mechanics. Telling people to "take off their rose colored glasses" seems to be the cool thing to do now.

  • @RetroMoments
    @RetroMoments 2 ปีที่แล้ว +3790

    As an adult, I can definitely recognize all the problems with this game.
    But playing it as a kid, it was magical to have a game that never ended :D

    • @Tony-bf9xn
      @Tony-bf9xn 2 ปีที่แล้ว +152

      As a kid, we have all the time to play, i 100% this game twice growing up. As an adult, i cant find the time to complete a long game like this. Still one of my favorite games all of time.

    • @mysticolored
      @mysticolored 2 ปีที่แล้ว +80

      @@Tony-bf9xn you can still do it. The trick is. You need to apply every hour of progress you can do and push forward through the game. Even if it's 30-minutes to 1hour a day. You will. Be able to complete it eventually. The only things that's stopping you is your psyche

    • @FreeAimDog
      @FreeAimDog 2 ปีที่แล้ว +19

      as an adult i think it’s a decent game i just beat it for the first time afew months ago and yeah it’s way harder than i remember it to be.

    • @psirockin123
      @psirockin123 2 ปีที่แล้ว +22

      As someone who is going for 100% in Banjo Tooie right now, this games backtracking really isn’t too bad. The world’s are small, tag barrels are close, and warps are set up to take you to the worst areas. I just make one pass through the level as each Kong and get everything. There are very few moments when you need to unlock an area with one Kong and then come back with another.
      In Banjo Tooie you are always backtracking for Mumbo or Wumba’s transformation. Part of it is that I don’t know this game as much as DK64 but there are several times where you have to walk back and forth to progress. Banjo Tooie spoilers below.
      Ex. Terrydactkl Land - you have to scare the cave man. 1. you find him. 2. You go to Wumba to transform 3. Unless you already enlarged Wumba’s tent you need to get mumbo first. 4. Transform into big Dino. 5. Scare caveman 6. Go back to Wumba because Dino can’t enter the cave.
      Also you can definitely beat these games as an adult, you just have to space them out. I’m almost finished with Tooie 100%. Based on my playtime now I expect it to take 30-35 hrs which is not long compared to many modern games but is long for a 3D platformer. For reference I have ~98% completion in Super Mario Odyssey at ~50hrs.

    • @ZelosSama
      @ZelosSama 2 ปีที่แล้ว +52

      @@mysticolored what you describe is a akin to working chores . "Apply every hour of progress". Yeah that does sound like homework too.

  • @BoundaryBreak
    @BoundaryBreak 2 ปีที่แล้ว +2440

    I still argue DK64 did not kill the genre.
    I think it was a combination of the AAA studios drifting away from them and AA studios flooding them with umarketable characters and unpolished gameplay.
    It created market data during the Gamecube/PS2 era that publishers read into too closely.

    • @graalcloud
      @graalcloud 2 ปีที่แล้ว +89

      I mean if you look at the top selling game of every year, you notice a definite pattern of good games being the top seller until the year DK64 topped the charts. After that you get a noticeable divergence from that kind of quality stuff over to games like Call of Duty. Not all of them were bad though, of course the fantastic GTA games popped up as top seller a few of those years. It is fascinating how the release of DK64 marked a drastic change in what kind of game would be the top seller for the subsequent years, though, and cannot be ignored.

    • @badwolf8112
      @badwolf8112 2 ปีที่แล้ว +2

      which genre?

    • @RealKingChief
      @RealKingChief 2 ปีที่แล้ว +46

      @@badwolf8112 Collectathon 3D Platformer

    • @DMVGREY
      @DMVGREY 2 ปีที่แล้ว +110

      Yeah cause 3D platformers were still performing well into the 6th gen with jak and Daxster, Ratchet and Clank, BFBB,

    • @Dielawn69
      @Dielawn69 2 ปีที่แล้ว +73

      @@DMVGREY Sly Cooper as well

  • @chadwiklund9297
    @chadwiklund9297 4 หลายเดือนก่อน +378

    The entire “modern” complaint about donkey Kong 64 is not relevant to gamers of the modern era. What they don’t understand, is back then we didn’t have online multiplayer, DLC, constant patches and updates. When a game released, it had to have enough content to Keep you entertained, busy, or both for a long time. It’s kind of like the gripe modern writers have with streaming services. Now you can watch an entire series in a week that used to take a whole year watching one episode per week. There’s nothing wrong with this game, it’s that modern Gamers don’t understand how life was during the time this game was made.

    • @davidturney2975
      @davidturney2975 3 หลายเดือนก่อน +18

      Accurate

    • @MattyBGettingMoney
      @MattyBGettingMoney 3 หลายเดือนก่อน +7

      Wrong. I got this game when it came out and I was 9 years old. I hated it from the jump, I wanted a better donkey kong not a puzzle. You never knew wtf to do or where to go in this game. It's not just kids so stop blaming everything on them and try opening your mind to the possibility that not everyone liked this game

    • @majormarketing6552
      @majormarketing6552 3 หลายเดือนก่อน

      @MattyBGettingMoney A 9 year old hardly can understand how to wipe their ass. I don’t care about your opinion

    • @adrianacev7579
      @adrianacev7579 2 หลายเดือนก่อน +1

      Boom 💥

    • @CyberLance26
      @CyberLance26 2 หลายเดือนก่อน +12

      Yea like how modern people dont understand that things that people think are wrong and offensive nowadays were not seen as wrong and offensive and were not intended to be wrong and offensive a short time ago because they were not around back then or they have forgotten how different things used to be.

  • @mobster503
    @mobster503 2 ปีที่แล้ว +2201

    No matter how good or bad DK64 as a game may be, it graced us with the ultimate form of fire known as the DK Rap

    • @Jbrowni3
      @Jbrowni3 2 ปีที่แล้ว +37

      It's gold

    • @waffles9258
      @waffles9258 2 ปีที่แล้ว +14

      True

    • @ashleyhansen9009
      @ashleyhansen9009 2 ปีที่แล้ว +48

      The day my dad fired this game up and the rap started we lost our everliving shit!

    • @DanceObsessed8
      @DanceObsessed8 2 ปีที่แล้ว +11

      I have the soundtrack to this game on CD. It was a staple of my childhood. 👍🏻

    • @TheScience69
      @TheScience69 2 ปีที่แล้ว +1

      Bars

  • @lordkanti8260
    @lordkanti8260 2 ปีที่แล้ว +715

    Me and my entire family beat Donkey Kong 64 together. Collecting, mini games, bosses, we traded based off our strengths and ultimately beat it as children. A crowing achievement considering how young we were.

    • @bchristian85
      @bchristian85 2 ปีที่แล้ว +17

      That's awesome. With me and my sister it was always fighting over who got to play.

    • @dapwn3ritswatido
      @dapwn3ritswatido 2 ปีที่แล้ว +15

      maybe thats why its loved by so many people and forget that it was tedious. the game was shared with family members. brothers/sisters/cousins would each take a turn passing the controller with one another.

    • @KaosNova2
      @KaosNova2 2 ปีที่แล้ว +14

      My family took turns and we each claimed one of the Kong characters.

    • @prismaticplurality5151
      @prismaticplurality5151 2 ปีที่แล้ว +2

      That sounds awesome

    • @DevoutSkeptic
      @DevoutSkeptic 2 ปีที่แล้ว +7

      Yeah I have 3 siblings and we all specialized in separate Kongs.

  • @nappa1381
    @nappa1381 2 ปีที่แล้ว +1552

    Honestly, the backtracking never bothered me, because a tag barrel was almost always only a short trip away, and they were easy to find due to the shine effect you see when the barrel is far away. I understand why switching characters could be bothersome, but it just never really got on my nerves.

    • @davonbenson4361
      @davonbenson4361 2 ปีที่แล้ว +58

      Dk 64 wasn’t as bad as Banjo Tooie, with the backtracking.

    • @nappa1381
      @nappa1381 2 ปีที่แล้ว +99

      @@davonbenson4361 No, Banjo-Tooie didn't really bother me either. Yeah, a lot of jiggies required traversing multiple worlds to obtain, but that was easy since multiple worlds were interconnected in one way or another.
      I guess I don't mind going through areas I've already been to as long as there are new things to uncover.

    • @BohemianRaichu
      @BohemianRaichu 2 ปีที่แล้ว +49

      Great point.
      I don't really mind backtracking anyway, as I enjoy playing games.

    • @robinwestrick2270
      @robinwestrick2270 2 ปีที่แล้ว +25

      Yeah, the backtracking through multiple levels aspect was cool in Tooie. DK got stale in just rewalking the labyrinth-type worlds which were huge and diverse but that almost made it more confusing. If i didnt have the guidebook for the map of DK 64 my lil kid brain would not have gotten it.
      And having replayed it many many times just to seldom get past frantic factory was painful.
      I even learned some speedrunning routes and minimizations just to cut out the ridiculous collectables and just get the game done with.

    • @Y20XTongvaLand
      @Y20XTongvaLand 2 ปีที่แล้ว +30

      Same. The backtracking is overhated.

  • @AlvinKazu
    @AlvinKazu 4 หลายเดือนก่อน +30

    To me, what "Ended the Genre" wasn't that the Genre was Done with.... It was THE FACT Rare was BOUGHT BY MICROSOFT who NOTORIOUSLY DOES NOTHING WITH THEIR PURCHASES/DESTROYS-THEM.
    Remember, Banjo Kazooie also didn't get a sequel until the decent but not what we wanted, Banjo car game which happened YEARS later.
    All of Rare's Games were shelved.

    • @workingcountry1776
      @workingcountry1776 8 วันที่ผ่านมา +1

      So that's what happened to them.....

  • @non-yesman7995
    @non-yesman7995 2 ปีที่แล้ว +1440

    I've literally never heard anyone saying they hated DK64. My friend and I would spend countless hours playing that incredible game!

    • @KipC-Sway
      @KipC-Sway 2 ปีที่แล้ว +57

      Same this is my first time. Matter of fact it's what made me click this video out of confusion and curiosity

    • @LibertyMonk
      @LibertyMonk 2 ปีที่แล้ว +69

      Nobody "hated" the game, but people now recognize it's a relic with some poor design decisions. It's absolutely padded, which is a sin in modern gaming, but was a virtue in the 90s.

    • @kevwatts
      @kevwatts 2 ปีที่แล้ว +12

      Same here, never heard of anyone hating this game!

    • @stonegardenllc9346
      @stonegardenllc9346 2 ปีที่แล้ว +5

      On me tho I was playing this game before I could read not knowing what my next assignment was to process the story, so I’d just put in countless hours turning over every single rock till I got the next cut scene …. And I love every second of it

    • @kevwatts
      @kevwatts 2 ปีที่แล้ว

      @Punkrock Noir why?

  • @pp-zj1mv
    @pp-zj1mv 11 หลายเดือนก่อน +766

    The big thing I loved about the game was that it truly felt like a huge world. All the levels felt so big and held so many secrets. The much-decried "backtracking" was actually experienced as exploration by most children, who would unlock a new power or kong, or flip some kind of switch on the other end of the level, and then go to see what has changed. Since play time was broken up by school, chores, homework, dinner, parental crankiness, etc, there was ample time for palette cleansing as well. DK64 is like a bottle of expensive whiskey: you could drink half the bottle in one night, but that is so much less enjoyable than spacing it out over a month or more.

    • @destroyermcw626
      @destroyermcw626 10 หลายเดือนก่อน +16

      Yeah yeah all of this but gosh it was big worlds and I was exploring and collecting a lot.

    • @SkippytWalrus
      @SkippytWalrus 9 หลายเดือนก่อน +44

      This perspective is lost on devs I feel. It's lost on show runners too, let me reach into my bag and pull out Netflix's ATLA in a place it has no business being---
      But yeah, binge has taken over everything and DK64 is not a game designed to be binged. Binge is bad for games, it's bad for shows and movies, it's bad for everything.

    • @madmatt2024
      @madmatt2024 9 หลายเดือนก่อน +4

      I agree. I wish I could have played DK64 as a kid but my parents got me a PS1 instead of an N64. I did get into the Spyro games though and as a kid, it was fun for pretty much the same reasons.

    • @BoxdHound
      @BoxdHound 9 หลายเดือนก่อน +10

      This is a great take, but as much as I was inspired to explore and collect everything over the course of a few weeks, I struggled to enjoy replaying the game due to the painfully slow text scrolling and repeated setpieces. What it needs is the Fast Ocarina of Time treatment.

    • @TomoeMichieru
      @TomoeMichieru 9 หลายเดือนก่อน +2

      I definitely agree, the binge model just doesnt work well

  • @jasonthedrummer
    @jasonthedrummer 2 ปีที่แล้ว +1069

    Considering Mario literally says “It’s A-Me Mario” as his most famous phrase… I’m baffled people still say Mare-io.

    • @shinyleefeon
      @shinyleefeon 2 ปีที่แล้ว +122

      I was literally thinking this same thing the first time he said it. Where did this come from? Bonus points if they say "browser"

    • @Dadbot
      @Dadbot 2 ปีที่แล้ว +4

      @Raider Slater that’s about how long the raiders offence can stay good in a game :)

    • @hermitcard4494
      @hermitcard4494 2 ปีที่แล้ว +3

      English.

    • @GeistInTheMachine
      @GeistInTheMachine 2 ปีที่แล้ว +41

      Is that like a New Yorker thing? I hate that.

    • @mclovinpo
      @mclovinpo 2 ปีที่แล้ว +67

      @Raider Slater Fr I’m about to stop watching he’s said it 15 times in like 3 minutes

  • @atchmon902
    @atchmon902 2 หลายเดือนก่อน +9

    I never realized what a colectathon was, until I played Spyro Reignited. D64 is still remembered fondly in my memory. It was more than collectibles. It was also a puzzle solver.

  • @infatuated9970
    @infatuated9970 2 ปีที่แล้ว +209

    As a kid, DK 64 captivated such a sense of longevity that I didn't understand until after I watched this video. It truly is a timeless piece on so many different levels (no pun intended).

  • @theelitistjerkmetalhead8047
    @theelitistjerkmetalhead8047 6 หลายเดือนก่อน +259

    You gotta keep in mind that when this game came out, there was not as much widespread usage of the internet, and people on average had fewer games at their disposal. As a kid I was glad to play the hell out of this game and get everything because I didn't have that many games to play, so I wanted to get everything I could out of the games I had.

    • @JamesDavy2009
      @JamesDavy2009 3 หลายเดือนก่อน +10

      Back then, broadband Internet was a rich person's luxury and those who had an Internet connection had a dial-up modem that would tie up the phone line and make that irritating noise when it connected.

    • @homelander2243
      @homelander2243 2 หลายเดือนก่อน +4

      This deserves a full remake

    • @Goliath-y9z
      @Goliath-y9z หลายเดือนก่อน +3

      the one making the video is copy and paste every word from a kid who wasn't even born when the game was out

  • @Adzelio
    @Adzelio 2 ปีที่แล้ว +636

    I wasn't even aware that this game was even hated. I loved it as a kid, love it as an adult.. honestly figured it was widely considered a classic.

    • @eriks8382
      @eriks8382 2 ปีที่แล้ว +57

      it is. it was.

    • @genemc777
      @genemc777 2 ปีที่แล้ว +58

      This is the best donkey Kong game they ever made. I still don’t get why Nintendo made a 3d one and every other DK game made since then has been a side scrolling game. We’ve got better technology now, why do you keep on making Donkey Kong Country?

    • @BaneOfXistence4
      @BaneOfXistence4 2 ปีที่แล้ว +37

      Yeah man. Just like what you like. Apparently the Gamecube was considered a flop, but that probably because it was after the legacy of the NES, SNES, and N64. None of that affects my stance on Gamecube being my favorite.

    • @woomythewoomyml3768
      @woomythewoomyml3768 2 ปีที่แล้ว +17

      of course you didn’t knew, because everyone loves it, seriously who ever hated this game???

    • @ZelosSama
      @ZelosSama 2 ปีที่แล้ว +6

      @@genemc777 because RARE made dk 64 . The other dk game are made by another company

  • @irr3v
    @irr3v หลายเดือนก่อน +5

    Tooie has 170 collectible notes. The number on the totals is artificially bloated.

  • @or2130
    @or2130 2 ปีที่แล้ว +531

    I have never in my whole 20 plus years of life ever once heard anyone trash this game from the kids my age (at the time) to the older kids in high school to the dads playing with there children no one had anything negative to say not even once, this is a masterpiece

    • @TheAlibabatree
      @TheAlibabatree 2 ปีที่แล้ว +9

      There’s a reason why “collectathons” only existed for about 5 years.
      Dk64 is not a particularly bad collectathon, but it is a collectathon.

    • @InnaciKorushka
      @InnaciKorushka 2 ปีที่แล้ว +14

      Gonna have to agree with ya on that. It's not even nostalgia talking either. My younger cousins, nieces, and nephews that have played this game enjoy it (save for the graphics). They all like the general charm and gameplay. Compared to the big copy paste titles today, it's quite unique

    • @clindsell6111
      @clindsell6111 2 ปีที่แล้ว

      same and im 27

    • @Luparf
      @Luparf 2 ปีที่แล้ว +17

      I'm 32 and when this came out I was so beyond disappointed with it.
      Coming from Donkey Kong Country 2 and 3 which are some of _the best_ 2D platforming, possibly ever, it was a major letdown.
      Especially since Banjo Kazooie is on the same system, and is objectively the better collectathon game.

    • @davedanger4414
      @davedanger4414 2 ปีที่แล้ว +1

      @@Luparf I had the exact opposite experience. The difference is I now have hindsight and DK64 is ass, looking back. I played DKC2-3, Banjo games, Mario 64 and most other major games at the time. I was a child and loved this game. I really don't think I was ever extremely disappointed with anything at the age of 9 lol I can't think of a single game I hated at that time in my life.

  • @hvoltage1524
    @hvoltage1524 6 หลายเดือนก่อน +83

    The thing about the collectible count, however, is that it doesn't account for the banana bunches. There are several instances where you can collect MANY bananas in a single spot.

    • @Arctem
      @Arctem 4 หลายเดือนก่อน +1

      I also think it over counted Mario 64 a ton. Counting every coin is overdoing it and even counting red coins feels a bit silly since those just get you stars. I'm not sure it quite fits the subgenre of "collector platformer".

    • @moonblossum2546
      @moonblossum2546 4 หลายเดือนก่อน +11

      @@ArctemI mean if you have to collect them to 100% I don’t understand why they wouldn’t be counted.

    • @devonschwartz5353
      @devonschwartz5353 หลายเดือนก่อน

      That’s what I was thinking

  • @Stuke51
    @Stuke51 ปีที่แล้ว +223

    As a child, I had no issues with collecting everything, but as an adult the Tag Anywhere romhack breathed new life into the game for me.

    • @bsears693
      @bsears693 7 หลายเดือนก่อน +19

      Tag anywhere is a massive improvement for the game!

    • @MusicalBulbear
      @MusicalBulbear 7 หลายเดือนก่อน +3

      Oh man, I can never go back lol

    • @Games-bw5ee
      @Games-bw5ee 5 หลายเดือนก่อน +1

      That should have been in it from the start, like pressing Select button on the SNES games.

    • @JonSmith-hk1bq
      @JonSmith-hk1bq 5 หลายเดือนก่อน

      @@Games-bw5ee Does that function allow you to sequence-break certain things?

  • @EminemGoesCountry
    @EminemGoesCountry หลายเดือนก่อน +3

    The fact it could pack all that content into an n64 game was impressive at the time. In that era , them games were dominating and everyone wanted more collectables and bigger maps. I think for its time dk64 gave everyone what they wanted and more. The fact it had minigames, other side quests, changable characters made this very unique and not just another knock off mario64 or banjo kazooie.

  • @KingdomHeart556
    @KingdomHeart556 2 ปีที่แล้ว +179

    I literally never knew people hated this game. I just replayed it a couple of years ago and loved it just as much as I did as a kid.

    • @basiliofarach7424
      @basiliofarach7424 2 ปีที่แล้ว +7

      Same here, replayed it around 3 years ago, and I still think is a great game.

  • @dursty3226
    @dursty3226 2 ปีที่แล้ว +347

    replaying DK64 as an adult, i was surprised by how physically small the levels were. but after an initial hit of disappointment, i remembered how much backtracking there was and became relieved by the smallness.

    • @aw98000
      @aw98000 2 ปีที่แล้ว +40

      It's funny. I remember the back tracking and thought it was cool because you had to play the levels a lot and remember where everything is. I guess I shouldn't be surprised that people want things as simple and linear as possible.

    • @vgold4286
      @vgold4286 2 ปีที่แล้ว +10

      It was the poor mans Banjo Kazooie/Mario 64/

    • @aw98000
      @aw98000 2 ปีที่แล้ว +24

      @@vgold4286 dk64 multiplayer was fun

    • @160sharp
      @160sharp 2 ปีที่แล้ว +12

      @@vgold4286 it was better

    • @vgold4286
      @vgold4286 2 ปีที่แล้ว +1

      @@aw98000 I’m not saying it wasn’t, I’m just saying it was a shadow of the games I mentioned. Obviously regarding Banjo, they had similar tones for obvious reasons.

  • @deadcellmgs
    @deadcellmgs 2 ปีที่แล้ว +573

    People have to understand more collectibles, mini games, and areas to explore with different characters back then was a good thing.

    • @death24314
      @death24314 ปีที่แล้ว +105

      Exactly back then people didn't have that many games so a game like DK64 need alot replay value. More bang for your buck

    • @henrry889
      @henrry889 ปีที่แล้ว +27

      Replay value is everything. Mario64 and banjo kazooie are dog shit compared to dk64

    • @stoneharvey1017
      @stoneharvey1017 ปีที่แล้ว +74

      @@henrry889 In terms of replay value Mario 64 makes DK 64 look horrible.
      The amount of content in DK64 is large, but it's mostly low quality, a huge amount of it is unengaging backtracking. And the game's core mechanics are boring. Mario's incredible controls and game feel makes DK64 feel so stiff and lifeless in comparison.
      A part of what makes a game worth replaying is the ability to engage with it in different and interesting ways. And in that sense, Mario 64 is so much better than DK64 it's absurd to even compare them.
      There's a reason there's a large community of people still playing Mario 64 even now, while DK64 is largely forgotten except to remember how overrated it was.

    • @least.insane.femboy
      @least.insane.femboy ปีที่แล้ว +1

      but it's not anymore

    • @BVRNERMVSIC
      @BVRNERMVSIC ปีที่แล้ว +16

      @@henrry889 Mario64 takes a gigantic dump on dk64 and it came out 3 years earlier.

  • @ShineOnDarkness
    @ShineOnDarkness 2 ปีที่แล้ว +247

    I only had 6 64 videogames,the fact that DK were endless made my childhood amazing.

    • @mariokart8715
      @mariokart8715 2 ปีที่แล้ว +1

      Which 6 did you have?

    • @ShineOnDarkness
      @ShineOnDarkness 2 ปีที่แล้ว +25

      @@mariokart8715 Zelda OoT, Dk 64, Diddy Kong Racing, Mario 64, Starwars racing ep 1, Starwars Rogue Squadron.

    • @Francisco-jq7nl
      @Francisco-jq7nl 2 ปีที่แล้ว

      I has 4 games in my childhood. I loved play DK 64.

    • @mofishin2648
      @mofishin2648 2 ปีที่แล้ว +1

      @@ShineOnDarkness Diddy Kong racing was such a gem, loved it way more than Mario Kart. I still can't get some of the music out of my head haha

    • @bchristian85
      @bchristian85 2 ปีที่แล้ว +2

      Yeah I had only six as well (DK64, M64, Zelda OoT, Zelda Majora's Mask, 007, Mario Kart). DK64 simply seemed so massive compared to the others and that's what made it so great in 1999.

  • @theotherjared9824
    @theotherjared9824 2 ปีที่แล้ว +165

    Donkey Kong 64 desperately needed a sequel. It had lots of great ideas that just didn't fit together right. A new game where those ideas can be tweeked to work better would make a great experience.

    • @sublime_tv
      @sublime_tv 2 ปีที่แล้ว +11

      Yeah, it was weird where Nintendo made Donkey Konga 1 and 2 as well as Jungle Beat, probably due to the Rare buyout from Microsoft. Still strange why Nintendo didn't create a platformer for the series on GameCube, at least in the traditional sense..

    • @Foun_D_OnePiece
      @Foun_D_OnePiece 2 ปีที่แล้ว +4

      Then ask the yooka laylee devs

    • @RodrigoMera
      @RodrigoMera 2 ปีที่แล้ว

      That's what I feel, I feel it was underdeveloped.

    • @thomaswest2583
      @thomaswest2583 2 ปีที่แล้ว

      Yes I wanted a sequel so bad

    • @sublime_tv
      @sublime_tv 2 ปีที่แล้ว

      @@Foun_D_OnePiece Yooka Laylee didn't have the same charm. Not sure if it was because of how platformers aged or if it was missing something. I felt like it should have had a couple more levels.

  • @Kinogotiate
    @Kinogotiate 10 หลายเดือนก่อน +32

    The 900 notes in banjo tooie are a misnomer. The notes in Tooie come in bunches of 5 or 20 So its actually only 171 note bunches to collect not 900.

    • @ZeldagigafanMatthew
      @ZeldagigafanMatthew 4 หลายเดือนก่อน

      17 per world, 153 in total.

    • @gapkillercool
      @gapkillercool 4 หลายเดือนก่อน +2

      Similar in DK64. There are lots of banana bunches (5 bananas) and banana balloons (10 bananas).

    • @WhitePointerGaming
      @WhitePointerGaming หลายเดือนก่อน

      @@gapkillercool Yeah, when you actually add up the number of actual collectibles, each Kong has 33 coloured bananas in each level, not 100 (20 individual + 10 bunches + 3 balloons), so the total amount of coloured banana collectibles is actually only 1155, not 3500.

  • @animamea8175
    @animamea8175 3 หลายเดือนก่อน +5

    One of my top 10 favorite game i still have the physical copy. Ive kept my n64 alive now that im 28,i hope to pass it on to my kids

  • @Unibias
    @Unibias 2 ปีที่แล้ว +254

    I think some people forget that their opinions about something can change solely due to their current circumstances. When DK64 came out it was pretty much what people wanted it to be at that time. I'm very proud to have this among the games I 100% as a child. Exploring every nook and cranny the old fashioned way, discovering each secret and tackling each challenge. The pacing is great because while there is so so much to do and find, it's not like this is all in such a massive space as today's games. It's rarely overwhelming and you constantly have something catching your attention that is just as important as anything else.

    • @obvioushieidude7668
      @obvioushieidude7668 2 ปีที่แล้ว +7

      You must have been exceptionally good at games and/or had A LOT of free time on your hands. The average 6-10 year old would not have been able to 100% this game.

    • @jeffbrownstain
      @jeffbrownstain 2 ปีที่แล้ว

      Nah, this video is just straightup bullshıt and lies.
      This game was and is great, and everyone knows it.

    • @jeffbrownstain
      @jeffbrownstain 2 ปีที่แล้ว +16

      @@obvioushieidude7668 The average American, maybe.

    • @Rubbe87
      @Rubbe87 2 ปีที่แล้ว +14

      @@obvioushieidude7668 i was 12 no problem. I'm not American though but Swedish.

    • @obvioushieidude7668
      @obvioushieidude7668 2 ปีที่แล้ว +5

      @@Rubbe87 I know English is not your first language but I clearly said 6-10. Last time I checked 12 was not between 6-10. Also I didn’t mention nationality at all. Allon Vorlete did.

  • @fnln3011
    @fnln3011 2 ปีที่แล้ว +343

    The collectables wouldn't be so bad if they didn't have the color coding. If I walk over a banana just give me the banana. The only time it should be Kong gated is if abilities naturally gate it such as needing to helicopter twirl across a gap to get the collectable(s)

    • @alface935
      @alface935 2 ปีที่แล้ว +9

      Yes Thats a Great Idea

    • @owRekssjfjxjxuurrpqpqss
      @owRekssjfjxjxuurrpqpqss 2 ปีที่แล้ว +21

      Fr. It’s literally not about how much it’s just the arbitrary amount of backtracking you need to do.

    • @alface935
      @alface935 2 ปีที่แล้ว +1

      @@owRekssjfjxjxuurrpqpqss Yeah

    • @visualsynthetics9882
      @visualsynthetics9882 2 ปีที่แล้ว +7

      The swap anywhere rom hack makes this problem (nearly) go away

    • @alface935
      @alface935 2 ปีที่แล้ว

      @@visualsynthetics9882 Exact

  • @CyberpunkPizza
    @CyberpunkPizza 2 ปีที่แล้ว +41

    The note count for Banjo Tooie is inflated a little bit - all notes in Tooie are in clumps of 5, with an additional treble clef worth 20 notes in each level. So in practice clumping all 900 notes into 144 note nests and 9 treble clefs means the de facto collectible count for Tooie goes from 1104 down to 366.

    • @justanobody0
      @justanobody0 2 ปีที่แล้ว +9

      dk64 had clumps of bananas as well, and sometimes there were balloons that could be popped
      this probably makes mario64's item count go up higher in comparison, because I think the number of blue coins in mario64 is a lot lower than the number of clumped bananas (and balloons) in DK64 and red coins in mario 64 are only worth 2 coins

  • @sandycrash8868
    @sandycrash8868 หลายเดือนก่อน +3

    3:55 if your hating on it having too many collectibles then my friend you jsut don’t like collectibathon games. I’ll never understand the hate on this game. This game is a timeless masterpiece. If you don’t like it you simply don’t care for collectiable games.

  • @ChaosMaelstrom
    @ChaosMaelstrom 2 ปีที่แล้ว +571

    Nah, I still love this game to death. I agree with all the three points of criticism, especially the minigame one, but that doesn't stop me from putting this in one of my top 5 games of all time. I love the atmosphere, level design, and music so much that it makes most of the problems obsolete in my opinion. Plus, I really like some of the unique minigames, like each mine cart ride being distinctly different and the layouts and gimmicks of some bonus barrel games changing slightly in different iterations to throw you for a loop. The banana collectibles aren't too bad either when you consider how much of them are in bunches of 5 or balloons of 10, making that 3500 number significantly bigger than it actually is.
    But I won't defend Beaver Bother or the Sliding Beetle races for even a second. Those are just pure torture.

    • @emalmohsenzada3887
      @emalmohsenzada3887 2 ปีที่แล้ว +11

      man you speak from my heart...

    • @ducksoup80
      @ducksoup80 2 ปีที่แล้ว +2

      Honestly I wish there were more mine cart rides in the game because they were a lot of fun!
      Racing the dung beetle was annoying but it made my day when I punched the beetle back with lanky Kong didn’t know I could do this it gave me relief from the frustration.

    • @IamMclovin754
      @IamMclovin754 2 ปีที่แล้ว +3

      Agreed....to everything you just said LOL

    • @izzyj.1079
      @izzyj.1079 2 ปีที่แล้ว

      @@ducksoup80 Wait. Wait. Wait. You can PUNCH that mitherfucker BACK?! How do I do this, I must have vengeance!

    • @ducksoup80
      @ducksoup80 2 ปีที่แล้ว +2

      @@izzyj.1079 it was a long time ago At the starting line I long jumped with lanky and missed the speed barrel tapping B or whatever button it was to punch I punch the beetle back he let out a cry and I burst out laughing didn’t know I could do this I said that felt good because he will take three coins from me if I bump into him!

  • @guilamonster654
    @guilamonster654 ปีที่แล้ว +762

    Absolutely loved it. Never met someone who openly hated it.
    -Amazing music
    -Long ass game
    -Nostalgia

    • @dav1d130
      @dav1d130 ปีที่แล้ว +47

      I'd like to personally speak who ever doesn't like it. And by speak I mean beat

    • @seriousreport6743
      @seriousreport6743 ปีที่แล้ว +7

      +when you bought it you got a Nintendo 64 expansion pack included, at least here in Europe!

    • @godofdestructionFTW
      @godofdestructionFTW ปีที่แล้ว +2

      ​@@seriousreport6743 Lucky

    • @garlandstrife
      @garlandstrife ปีที่แล้ว +21

      I openly hated it since it was released. It's such a mediocre title.

    • @simplyphenomenal695
      @simplyphenomenal695 ปีที่แล้ว +13

      @@garlandstrife what titles do you prefer nerd? 😂😂😂😂 can’t wait to hear this.

  • @x_chi11er_x3
    @x_chi11er_x3 2 ปีที่แล้ว +268

    The number of collectibles you listed for DK64 was inflated.
    For one you can't actually physically collect the banana medals, you get them automatically for collecting 75 color bannanas per Kong per level.
    Also you rarely find individual color bananas, most of them come in a single five banana collectable or a single 10 banana balloon.
    If you just count each collectable instead of bananas in the inventory the numbers are much more in line with contemporary collectathons.

    • @aaronharlow2137
      @aaronharlow2137 2 ปีที่แล้ว +38

      Not only that, but did you notice he added the number of blueprints plus the number of gold bananas? You need those blueprints to get 201. He added them twice.

    • @Purrfect_Werecat
      @Purrfect_Werecat 2 ปีที่แล้ว +2

      yeah I was thinking of that almost immediately.
      though don't you get to collect physical banana medals in the final level? if I recall rightly

    • @JoeBombinoGameStreams
      @JoeBombinoGameStreams 2 ปีที่แล้ว +22

      Exactly, comparing the colored bananas which are absolutely everywhere in the game to the Mario Odyssey moons is insane. There are huge parts of the game where every step you take you’re getting a banana smfh

    • @dexterlittle9
      @dexterlittle9 2 ปีที่แล้ว +10

      Plus as far as I remember, like most games, you don’t need ALL collectables to finish the story of the game. It would be bothering mostly to those trying to 100%. Which I did a few years back and it wasn’t bothering me. The only problem I encountered were the beavers having a hard time falling in that hole but I did it eventually. And I had no idea the game was hated until I found this video. These are good points but I never heard of those being a problem or even thought about it.

    • @breakbreadorfakedead264
      @breakbreadorfakedead264 2 ปีที่แล้ว

      @@dexterlittle9 lil dex

  • @MilkerOnly
    @MilkerOnly 2 หลายเดือนก่อน +2

    People will find the dumbest shit to complain about. 30 minutes of backtracking, meanwhile every loot and shoot will have you running the same 30 second missions for HOURS just for one part of an item. They weren't meant to 100% then go to the next aream they were designed to collect till you get the next level, then Later go back and revisit as a different Kong. Breaking the game up.

  • @m0rShh
    @m0rShh ปีที่แล้ว +124

    I think an important thing to remember about this era of gaming is that kids were still the primary demographic, and kids generally don't have a lot of disposable income. N64 games were expensive, and most may have only gotten two games a year at the most - one on their birthday and one for Christmas. Because of that, it was important for games to have a lot of longevity. Technical limitations were a consideration, too. These days you can make a game pretty much as long as you want and cram in as much content as you want, but back then file sizes were very limited. In many cases the only way to increase the playtime of a game was to either crank up the difficulty or give the player lots of extra busywork to do.

    • @cattysplat
      @cattysplat ปีที่แล้ว +5

      Multiplayer too, that's something the N64 excelled in. DK64 also had multiplayer and had great Rare quality to it.

    • @XradicalD
      @XradicalD 10 หลายเดือนก่อน +9

      I think this explains it nicely. If you think of DK64 as a modern day adult, yeah it's a chore.
      But thinking of a kid who could only get so many games a year it was a dream come true, specially with the killer multiplayer.
      On my case, I'm the youngest of 3 brothers and having a crazy huge game was mind blowing. If any, the issue was when our collective dumb brain couldn't figure out aspects of the game lol

    • @ItsameAlex
      @ItsameAlex 10 หลายเดือนก่อน +3

      I loved it. Only now am I reading that it's hated. As a kid I couldn't tell how it was different to Mario 64 or Banjo Kazooie, and from memory I still can't.

    • @danielgehring7437
      @danielgehring7437 9 หลายเดือนก่อน +1

      This is very valid, but as a counterpoint, a lot of kids got most of their gaming from rentals, at the time. So renting a game like this, with no hope of seeing all of it over the course of a weekend, was probably pretty soul-crushing. Especially when you consider all the previous games in the DK series made for perfect rental fodder.

    • @pabloguzman8472
      @pabloguzman8472 9 หลายเดือนก่อน

      It was hated by kids. Kids loved banjo but hated this

  • @timbo_homeslice
    @timbo_homeslice 2 ปีที่แล้ว +79

    I feel one thing that wasn't mentioned was how the different colored collectibles can be helpful in some ways. They are usually used as a trail to show you which character is needed up ahead. It helps encourage the player to switch to the proper character.
    That aside, I never realized just how big DK64 was when compared to other games in the genre. Really informative video.
    Personally I always loved the amount of exploring you could do and the variety in the worlds you could do it. Never really bothered me that there was a lot of backtracking because the game has great world designs paired with an amazing OST.

    • @sk8_bort
      @sk8_bort 2 ปีที่แล้ว +15

      Yeah, I don't think most of the criticism was fair at all. First of all, the bananas were often found in bundles, which means that you didn't have to look for every separate banana out of the 3000+ that were included in the game. He should've counted the amount of bundles and divided the total number of bananas by it, but he didn't even mention this for some reason. However, I don't even think the total number of collectables in a game means anything at all because the only thing that is relevant is how fun it is to collect them. A game could have a very small amount of collectables and still make finding them feel like a chore due to bad level design, so the raw number of them doesn't really give you an idea of how fun or repetitive the game actually is.
      Also, the color mechanic was a smart way to guide players, as you mentioned. It wasn't there to increase the amount of hours via pointless backtracking, but to give players a clue so they knew that they probably needed to do something with a particular character in order to solve a puzzle in that area. The fact that this criticism completely ignores how cool and innovative was the feature of being able to play as different characters, each with different skills is kind of unfair too.
      Lastly, I remember the minigames as some of the most fun (albeit sometimes frustrating) parts of the game. There was enough variety of them and you didn't run into a repeated one until several levels later, they didn't feel like repetitive grinding, at least not to me.
      In conclusion, I don't really understand why this game is treated differently from Banjo Tooie or other similar titles. It had cool levels, cool bosses, it was funny, every character was unique and fun to play, it had a fun multiplayer, etc. Also, how could it be to blame for killing a genre if it was a really successful game when it came out? That doesn't really make any sense to me.

    • @timbo_homeslice
      @timbo_homeslice 2 ปีที่แล้ว +5

      @@sk8_bort I had thought of that too. It is kind of unfair to count the bananas separately as there are plenty of bundles and balloons in each level. On top of that, 3500 only sounds daunting if you don't mention that the number is divided among 8 different levels. Typically you would always find enough bananas to open the boss door simply just by exploring the levels for golden bananas. By the time you'd get the boss door open the banana medals would usually be within reach by maybe an extra few bananas you'd have to find, usually hidden in plain sight.
      I also agree with you about the mini games. There was normally plenty of time between each so you wouldn't feel like that was all the game was for that moment.
      Your comments do make me realize something, though. I feel not every game has to be judged upon the ability to 100% it and how easy it is to do so. There's absolutely nothing wrong with someone enjoying playing through the main game and skipping some of the extra side tasks. There's also absolutely nothing wrong with a game having plenty of extra tasks for you after the main story is completed. It allows for exploration and variety for each player and lots of replayability; both for those who do enjoy collecting everything and for those that just like casually exploring.
      I understand the game can feel a little daunting to a completionist. I feel a majority of DK64 players have never 100% completed it. Honestly I think that's fine. I myself haven't even done that, but I still enjoy the game and it's replayability. Every time I find myself coming back to DK64 and starting a new game I always enjoyed having the ability just to re-explore each level, taking new paths and find the things I didn't before. Almost every time I would find something I didn't the time before and it kept the game fresh to me.
      Now I think after all this I might have to setup my N64 soon and play it again....

    • @WehrtEuchEndlich
      @WehrtEuchEndlich 4 หลายเดือนก่อน +1

      Yeah, I remember even to leave one banana left to remember which monkey I needed for this way.

  • @toomuchlove
    @toomuchlove ปีที่แล้ว +315

    every time you say “mayrio” I die a little inside

    • @perrygrimwood4901
      @perrygrimwood4901 ปีที่แล้ว +24

      It seems to be a New Englander thing. I notice that many people from that region pronounce the name "Mary-o."

    • @morganmeow6150
      @morganmeow6150 ปีที่แล้ว +39

      I'm having a hard time. It's a VERY well known ip, he knows he's pronouncing it wrong

    • @mae2759
      @mae2759 10 หลายเดือนก่อน +7

      @@perrygrimwood4901 It's the French pronunciation. This happens a lot in Pittsburgh because of Mario Lemieux. The Italian version is pronounced the other way.

    • @ownyounext
      @ownyounext 10 หลายเดือนก่อน +19

      This triggered me more than it should lol
      He's gotta be trolling

    • @TheBfutgreg
      @TheBfutgreg 10 หลายเดือนก่อน +9

      This would be the reason I'd "dislike" the vid....his opinion is pretty based honestly
      But that kind of thing drives me up the fucking wall

  • @ianconnito1003
    @ianconnito1003 2 หลายเดือนก่อน +1

    This game was so overwhelming and felt so futile. It got to the point I realized I was just sad playing it. I applaud it for making me want to go back outside.

  • @ethanbrenna9798
    @ethanbrenna9798 2 ปีที่แล้ว +62

    As a kid with only 1 or 2 games at a time, DK64 was awesome. If I wanted to play a game, I generally had to replay an area I'd already been to, so always having something new to do when I went through the old areas again was a great plus for DK64. Unfortunately, as an adult I now have more games and less time, so that same feature ends up being a major issue. I'm glad I played DK64 as a kid and not an adult.

  • @haroeneissa790
    @haroeneissa790 ปีที่แล้ว +204

    We shouldn't forget that this game released at a time were 3d games were still new so the priorities for developers were very different compared to now. The start of the 3d era was basically an exploration of new possibilities and as a result of this the public was really excited to see games get bigger and bigger with every release. This early 3d era hype was basically the reason why this game wanted to be as big as possible with as much content as possible. Nowadays this is different since we already know that developers can make big detailed open world games, but back in the day people were excited to see how big games could get. This also explains why the public perception of this game changed so drastically over the years. It is simply a shift in consumer expectations of what a game should strive to be.

  • @AlvinEarthworm
    @AlvinEarthworm 2 ปีที่แล้ว +62

    I don't know what toxic echo chambers you've been hanging out in, but I and a lot of people I know love Donkey Kong 64 and wish it would be made available on Switch Online.
    The fact it's big, a little repetitive and backtrack heavy doesn't make it a bad game. I know a lot of other games that are far more repetitive that don't get any flak.
    Don't let the words of a loud and obnoxious minority dictate the overall reception of a game.

    • @brendangibson8200
      @brendangibson8200 2 ปีที่แล้ว +4

      I replayed it 4-5 months ago. It's still a good game, but I started the game planning on a completionist run. Halfway through, I made the decision to not even try to 100% it. I just don't have the time, especially with minigames like Beaver Bother where there doesn't even seem to be a good way to beat it, much less in the miniscule amount of time you have to do it in the later levels. DK64 is a fun game that was just way too ambitious and wasn't executed well

    • @pressaTD
      @pressaTD  2 ปีที่แล้ว +18

      The purpose of this video wasn’t to say definitively that DK64 is a bad game, it was more too see if the criticisms against it held any weight. This is one of my favorite games from my childhood, I personally love it, I was looking at the reasons other people hate it and while I think a lot of there criticisms are legitimate it still doesn’t make it a bad game. Thanks for being civil even though you disagree with the video.

  • @mysticlink89
    @mysticlink89 4 หลายเดือนก่อน +1

    I think the 3821 collectables is a bit of an overstatement. The numbers are correct but a lot of them automatically activate such as the banana medals when you collect 75 bananas. The blueprints lead to golden bananas etc. Basically if you get one you get the other.
    The bananas also are grouped up in batches of 5 or 10 sometimes too. On top of that the bananas stay gone. In Banjo-Tooie for example if you don't get all the notes in one level and leave you have to start over.
    I just don't think listing the totals is a fair comparison.

  • @ClaudiaSteichen
    @ClaudiaSteichen 2 ปีที่แล้ว +125

    The fact that this game had so many collectibles is why I loved it so much. I felt like I always had something to do. Never heard of anyone hating on this game

    • @sws212
      @sws212 2 ปีที่แล้ว +3

      It's just a troll video, I guess. Mario 64 had plenty and people still speed run the crap out of getting all the stars.

    • @LibertyMonk
      @LibertyMonk 2 ปีที่แล้ว +5

      Nobody hated the game when it came out, people just think it's not worth going back to.
      @@sws212 yeah, and basically nobody runs 100% DK64 runs because it's a chore to play every level so many times. Mario 64 100% is still a chore, but it's less tedious.

    • @firenze6478
      @firenze6478 2 ปีที่แล้ว +1

      @@LibertyMonk I beat it 100%…

    • @spankypants2793
      @spankypants2793 2 ปีที่แล้ว +5

      How is having a shitton of content a bad thing?

  • @IronBruhh
    @IronBruhh 2 ปีที่แล้ว +470

    This game is phenomenal and extremely nostalgic. I don’t care what people say. This video game made my entire childhood. This game will always have a special place in my heart.

    • @pressaTD
      @pressaTD  2 ปีที่แล้ว +41

      I’m in the same boat, there’s a reason I use the DK Isle theme in like half my videos lol

    • @RexColt
      @RexColt 2 ปีที่แล้ว +7

      Theres a comment like yours on every badly critiqued video game ever.

    • @user1nation
      @user1nation 2 ปีที่แล้ว +1

      Saaaaaaaaaame

    • @ts7844
      @ts7844 2 ปีที่แล้ว

      Wouldn’t say ‘phenomenal’ - go play it again to see what I mean.

    • @IronBruhh
      @IronBruhh 2 ปีที่แล้ว +10

      @@ts7844 to each their own. i think it’s phenomenal. you don’t have to think it though.

  • @KaixKuuzen
    @KaixKuuzen 2 ปีที่แล้ว +88

    As a kid i loved the longevity of this game I couldn't afford mario 64 and all my friends were done with their mario 64 games and would come over to play dk 64 with me, because there was so much to play in mine.

    • @flowrepins6663
      @flowrepins6663 2 ปีที่แล้ว +3

      i thought it came with n64. buying n64 and not mario back in 90s is strange. like buying a toaster and not a bread

    • @KaixKuuzen
      @KaixKuuzen 2 ปีที่แล้ว +1

      @@flowrepins6663 My step dad got mine from somewhere cheap and got me the game from a pawn shop

  • @terrystrieder1622
    @terrystrieder1622 หลายเดือนก่อน +1

    Honestly as much as I hate the phrase, seriously just Git Gud. I beat this game when i was 16 without any guides. One of the selling points of new games is how many "hours of play" they have. This one gave you plenty, but with lots of spots to save and continue as needed. Not to mention the really fun multiplayer which was a sort of beat um up mixed with a run and gun.

  • @domicraft6341
    @domicraft6341 2 ปีที่แล้ว +69

    I feel like we should not always focus on "Must 100% this game" because in the end just because a game offers an insane amount of content doesn't mean you are forced to play it all. I can see how it becomes a chore and some parts of games simple aren't fun but overall the will to 100% a game should come from motivation and fun. Not because you have to. On the other hand you spent much more time with the games you have if you don't have so many games or spent as much money on them (which is much more emphasised today)

    • @fumoffu_l
      @fumoffu_l 2 ปีที่แล้ว +15

      This is my biggest frustration of the video. You can literally avoid all of these complaints if you don't go for 100% You can beat the game without touching a single banana barrel. You only need to collect 75 bananas on any kong 13 times over the entire game, then the bananas required to unlock the boss. His final comments of "I guess if you're the kind of person that likes that then you'll like this game." Like... that's less than 25% of the game. And 0% of the game if you aren't going for 100%.

    • @stevesmithy5644
      @stevesmithy5644 2 ปีที่แล้ว +3

      yeah i think modern gamers are missing the point of this game. it's obvious that the designers didnt expect players to ever attempt 100% completion

    • @aw98000
      @aw98000 2 ปีที่แล้ว +1

      @@stevesmithy5644 they for sure did. All the bananas had a N64 logo on them except the last one that was super hard to get. It had a RARE logo on it. I never minded the grind. I mean ... I was fine catching 150 pokemon and grinding them to level 100. This was nothing.

    • @shis1988
      @shis1988 2 ปีที่แล้ว +2

      But you forget something: you need to find blueprints to make the final level easier. And ironically the final level is how the full game could have been done without becoming tedious: kong-exclusive sections that differ from each other and a readily available tag barrel immediately. For a comparison: the Angry Aztec pyramid has five entrances, all of them lead to basically the same objective and means to complete it, so you're doing the same thing over and over just adding to frustration.

    • @Empty_Roar
      @Empty_Roar 2 ปีที่แล้ว

      Every level allows you to glitch straight to the boss if you dont like collecting. So thats not an issue either

  • @seangriffey8669
    @seangriffey8669 10 หลายเดือนก่อน +194

    theres a romhack that lets you swap kongs on the fly and it really cuts down the tedium

    • @girlbuu9403
      @girlbuu9403 9 หลายเดือนก่อน +17

      That would have fixed it, if it was like NES ninja turtles. Maybe a count down timer to avoid exploiting it through rapid swapping.

    • @seangriffey8669
      @seangriffey8669 6 หลายเดือนก่อน

      @Nethandlewompaone. ok

    • @baseballbobby7090
      @baseballbobby7090 6 หลายเดือนก่อน

      ​@Nethandlewompaone.Yep

    • @notoriousbagel2486
      @notoriousbagel2486 5 หลายเดือนก่อน +2

      @Nethandlewompaone.Good for you.

    • @lanesworld730
      @lanesworld730 4 หลายเดือนก่อน +1

      ​@@girlbuu9403yess like a cooldown timer!

  • @zmbigmr
    @zmbigmr 2 ปีที่แล้ว +248

    My girlfriend, now my wife, bought this for me in High School. I loved and am fairly sure I 100% it. I had no idea people hated it.

    • @fireorb2
      @fireorb2 2 ปีที่แล้ว +5

      Question is, would you like it now though? Try playing it again, and you may change your mind.

    • @sadscientisthououinkyouma1867
      @sadscientisthououinkyouma1867 2 ปีที่แล้ว +11

      @@fireorb2 Probably not, it is just that people don't like collection platformers anymore in the same way people don't like RPGs anymore. Before there was a common understanding that when it comes to a collection platformer that bigger IS better, in the same way the RPG genre understood that being closer to DnD was better. Nowadays both genres are radically different, with collection platformers no longer caring for larger games with more content, instead focusing on mechanics and freedom of movement. RPGs no longer want to be remotely close to DnD, infinite leveling is the norm meaning that concepts such as "classes" have been abandoned instead focusing on (to be frank) less like DnD, unlike collection platformers however these older style RPGs are still around and popular in spite of AAA devs ignoring them.

    • @Nydarious
      @Nydarious 2 ปีที่แล้ว +5

      only 100% you go to 110% you got to get more

    • @crowmaster9652
      @crowmaster9652 2 ปีที่แล้ว +3

      @@fireorb2 I think its odd that people claim to hate it even though they would do the same for ocarina of time intentionally.
      Games exist outside of the shooter genre btw

    • @sws212
      @sws212 2 ปีที่แล้ว +3

      @@fireorb2 Why ask that now? Mario 64 controls are janky, Ocarina of Time is kinda janky and fairly short compared to other RPGs. The 64 bit era in general was just devs learning how to deal with 3D environments and there are a lot of things that didn't age well as they adapted to new mechanics. They were good for their time and that's all that matters, that was their purpose. It's a bit silly to take a game that existed 20+ years ago and ask if its a great games now, fact is games that laid the foundation aren't as good as the ones that sit on top but they were classics in their era.

  • @barrelrolltoday6051
    @barrelrolltoday6051 2 หลายเดือนก่อน +1

    When I was a kid, I had a friend who's Dad loved beating N64 games. I used to watch him play and he really would never say a word. He was very focused the whole time. This game was the only game I ever heard him scream curse words throughout the house while he was playing and after he was done.

  • @mynameiscal3478
    @mynameiscal3478 2 ปีที่แล้ว +200

    God I love this game, always will be my favorite game of all time. I never had a problem with the character switching, as I saw it as a different way to play the game. Whether I’d switch characters to do objectives as I see them, or (after fully unlocking the level) I’d run through the game as each kong, finishing everything they have one at a time, think chunky in angry aztec, imo one of the best moments of the game, as it’s a quick victory lap through a fun world

    • @mattiasolsson1523
      @mattiasolsson1523 2 ปีที่แล้ว +6

      Same here. Its a Huge game.

    • @robbm.cupich2120
      @robbm.cupich2120 2 ปีที่แล้ว +3

      Totally agree 👍🏼

    • @MR.__G
      @MR.__G 2 ปีที่แล้ว +4

      I enjoyed the character switching. Gave me variety

    • @agfromaz5429
      @agfromaz5429 2 ปีที่แล้ว +3

      I thought the game was okay it was great to see Donkey Kong back, but I think Rareware honestly put all their ideas into their other gems on the 64 Banjo-Kazooie Conker's Bad Fur Day Diddy Kong Racing Jet Force Gemini. I think they thought just the title alone would be enough for a huge sale which it was but I think it was lacking just a bit in my opinion

    • @silverancient7840
      @silverancient7840 2 ปีที่แล้ว +1

      Nostalgia goggles

  • @Liynkx
    @Liynkx 2 ปีที่แล้ว +656

    This game is an absolute masterpiece. Too many collectibles is a silly reason to hate it.

    • @AkanoWire
      @AkanoWire 2 ปีที่แล้ว +25

      thats the exact reason i like it xD

    • @The_Real_DCT
      @The_Real_DCT 2 ปีที่แล้ว +63

      "too many collectables" sounds like a line from a IGN review

    • @gee8648
      @gee8648 2 ปีที่แล้ว +19

      Yeah I’m guessing this youtuber just wanted a controversial take to drive views. It’s a fantastic and atmospheric game. It’s up there with The best of them for the time it came out

    • @AkanoWire
      @AkanoWire 2 ปีที่แล้ว +4

      @@gee8648 I still think, there is some things messed up, the 2 biever games in the last world are the true endboss, also the controlls in general are janky hack. im not sure, how many versions have this bug, but on my virtual console version and my friends cartridge (both eu version), when selecting the second save slot, in jungle japes you cant destroy the rambi wall, where i think was a banana fairy and some stuff for chunky. I still 100% the game from time to time though xD

    • @LiberatedMind1
      @LiberatedMind1 2 ปีที่แล้ว +4

      Now when you have to switch Kongs to get em all. 5 kongs is at least 3 too many, game is a disaster.

  • @btf_flotsam478
    @btf_flotsam478 2 ปีที่แล้ว +78

    I think one of the reasons it was received so well but not now is simply due to how people think about playing a video game for long periods of time. Back then, 300 hours of length for a video game was 300 hours of time-filling fun for which you didn't need to get another video game. Now, 300 hours of length for a video game means 300 hours that you could spend with other video games or forms of media that get thrown at you nigh-omnidirectionally.
    Edit: I think a fair way to compare the total number of collectables (accounting for positioning and the fact they appear in groups), total amount of backtracking for collectables would be to compare the lengths of the 100% speedruns; while this is not going to be exclusively due to padding, it is still likely a useful measure of it. Mario 64 is far shorter than the other games, Banjo-Tooie is not too much shorter than DK64 and Mario Odyssey sits as the longest by quite a lot.

    • @robertclouse4779
      @robertclouse4779 2 ปีที่แล้ว +1

      i said something similar, as a kid i saw this as the king of the genre, i wish it had been even more full of stuff. back in the 90s most people didn't have a computer at home, if you were bored you either had to read a book or go play sports. no youtube, no tivo, if there wasn't anything on tv you didn't watch anything. a 300 hour game was a treasure, especially with no maps or guides. i really think it helped develop my spatial awareness, long-term memory, and grid searching abilities

    • @s-wo8781
      @s-wo8781 2 ปีที่แล้ว

      No not at all. Other long games like Skyrim, and countless other RPGs still get praised and this game just suddenly didn't get hate. I remember it back then and you can still find that old G4 video where someone bashed on it for all it's collectibles.

    • @TheoOJamaloO1
      @TheoOJamaloO1 2 ปีที่แล้ว

      Or working, hitting the gym etc.

    • @robertclouse4779
      @robertclouse4779 2 ปีที่แล้ว

      @@TheoOJamaloO1 not when its 1997 and you are 7 years old

    • @TheoOJamaloO1
      @TheoOJamaloO1 2 ปีที่แล้ว

      @@robertclouse4779 yeah but he was talking about as an adult. We aren't kids anymore.

  • @TheViper4Life
    @TheViper4Life 26 วันที่ผ่านมา +1

    I feel like if the Switch got a Remaster of this and the ONE thing they changed as a QoL update was to allow you to change Kongs on the fly (instead of going back to the barrel), this game would get a full on resurgence in popularity, even with all the collectibles. The constant backtracking by today's standard's is the consistent variable that seems to turn people off.

  • @Greywander87
    @Greywander87 2 ปีที่แล้ว +84

    "Perfection is not when you have nothing left to add, but nothing left to take away." Sometimes less is more. It's better to have a short game than a boring game.
    I do wonder if I played DK64 today how much I'd enjoy it. As a kid, sometimes you don't have an option but to spend hundreds of hours playing the same game, because that's all you have. As an adult, I find I have too many games and not enough time, so I'm considerably less forgiving to games that waste it.

    • @Andre-od5hf
      @Andre-od5hf 2 ปีที่แล้ว +8

      Dk 64 was fine and still is fine, the hate over backtracking is beyond overplayed, the levels arent that big.
      I played it recently (about 20 years after i originally played it) and honesrly i enjoyed it just as much as i did back them, the game is full of character everywhere, the game is fun and doesnt look too bad, granted i still remember most of the secrets so didnt have the whole exitement of discovery but it was still very fun to play.
      Only things that were kind of annoying were multi colored banana trails and stuff like that (like really, having to keep switching through 3 kongs to just clear a small area for no reaso is a bit annoying), i didnt mind it on areas where you actually needed other kongs abilities to reach that (that made perfect sense and still does) but it did to that a bit often on some areas.
      But outside of that the game is just as good as a i remember, it is not the best n64 platformer (both mario v64 and BK are better than it overall) but its a still a very good one.

    • @ricslick
      @ricslick 2 ปีที่แล้ว

      Facts.

    • @Greywander87
      @Greywander87 2 ปีที่แล้ว +4

      @@Andre-od5hf Part of that can be the nostalgia filter, though. The fact that we both played this game as kids means that revisiting it as an adult we already know where to go and what to do, so it goes considerably faster than if we were playing if for the first time. That said, I didn't play Banjo Kazooie or Tooie until I was an adult, and while DK 64 might take it up to 11, a lot of the same complaints were made about Banjo Tooie, and I don't remember noticing such issues when I played it.
      Now, having recently played Yooka-Laylee for the first time, I do remember running into some of those issues. Am I just more aware of it now, was I just blinded by the nostalgia filter then, or is Yooka-Laylee not as good of a game so those issues are just more evident? I'm not sure.
      Also, does everyone forget that DK 64 had multiplayer? TBH it might have been crap, but as kids we had a blast with it.
      And because I keep thinking of stuff, what could have worked really well with switching between characters for the same area is if each character was different enough that the same area felt like an entirely different area. I've seen some really creative Mario Maker levels, for example, where you can play through the same section multiple times and it's a completely different experience because of some small change (e.g. switch state, P-switch, having a power up, etc.). In essence, it's actually two areas, you're just recycling the first area to make the second area, as if it were two levels layered on top of one another. Basically, it's just efficient use of the level design, reusing parts of the level in other parts. For DK 64, the problem was that you were essentially playing through the same areas with different characters and it was fundamentally the same experience.
      Just as an example, imagine playing through a level with a character that can jump, and then playing through the same level with a character that can't jump (but maybe they can e.g. crawl through tight spaces, or climb vines, or something). Fundamentally, these are two different levels that are simply layered over one another.

    • @shiniquajones2812
      @shiniquajones2812 2 ปีที่แล้ว

      I have the same issue, not enough time so it really annoys me when I need to do chores in a game. I just wanna get to it and play when I have time. Like I loved red dead 1 and now got the sequel and when I finally have time I just want to do missions, not feeding my avatar or horse or fixing guns

    • @malapertfourohfour2112
      @malapertfourohfour2112 2 ปีที่แล้ว

      @@shiniquajones2812 if doing chores in games annoys you why are you here on a video about a collectathon? Know thyself and to thine own self be true, right? Get out, go somewhere you wanna be lol 😆

  • @afterburnersfschannel2210
    @afterburnersfschannel2210 2 ปีที่แล้ว +131

    In your list of collectables, you forgot to include banana coins, which you need to pay for Cranky's potions, Funky's guns and Candy's instruments among other things. I don't know how many banana coins there are in total - I think it's at least 500. That raises the grand total to >4300.

    • @hawks3109
      @hawks3109 ปีที่แล้ว +13

      a lot of the banana's are found in pairs of 5 though so a lot of them are really only 1 collectable

    • @guri256
      @guri256 ปีที่แล้ว +10

      @@hawks3109 that was my thought too. It looked like the number of banana items that you pick up is a lot closer to 1200, which really reduces the numbers. The backtracking still sounds terrible though. Also, it looked like the worst mini games were the ones that you play the most often

    • @hawks3109
      @hawks3109 ปีที่แล้ว +2

      @@guri256 yeah this video actually inspired a playthrough for me haha I am 100%ing it and almost done. It can be frustrating for the last 10% or so, but a lot of the backtracking for collectibles is thankfully tied with solving different new puzzles that require different kongs. There's a ton of overlap with solving a new puzzle while backtracking

    • @manuelsalazar5257
      @manuelsalazar5257 ปีที่แล้ว +9

      What's weird is that they included Mario galaxy's 40 outfits, you could argue that each outfit is a few thousand coins (and one outfit is 9999) so.... That beats DK i guess

    • @henrry889
      @henrry889 ปีที่แล้ว

      And everything is easy as hell to get. So why are people bitching so much about it? God damn people are such Whiny ass bitches. You don’t have to get every single collectable. You can skip 101 golden bananas including every single golden banana in the last level, the castle one. And still beat the game. People just can’t keep their panties on or must have something crawling up their asse. Holly shit, bitch n moan marathon for real.

  • @dansheets2145
    @dansheets2145 2 ปีที่แล้ว +133

    How can anyone hate this game? This game was and still is awesome.

    • @boobyslater9390
      @boobyslater9390 2 ปีที่แล้ว +11

      >watches a video detailing the flaws the game had which makes it frustrating to play
      "HOW CAN ANYONE HATE THE GAME?!?!?!?!"

    • @V1G4M1
      @V1G4M1 2 ปีที่แล้ว +13

      I mean, I‘m 4 minutes in and the „too many collectibles“ „critique“ is already a matter of taste.

    • @boobyslater9390
      @boobyslater9390 2 ปีที่แล้ว +1

      @@V1G4M1 You can try to say anything is just "a matter of taste". If we have zero bar of quality that we communally agree to base ideas and products on, then nothing is a bad or good idea. It wasn't just that there were too many collectables, it was how those collectables were collected (only certain banana colors can be picked up by certain kongs). The colored bananas are 100% why this game gets the hate it does. If it didn't have them, no one would really complain about how many collectables there were or even about repeating minigames. It's 100% the unfun and game slow-downing via collecting all the colored bananas. It is an indefensibly bad game design.

    • @V1G4M1
      @V1G4M1 2 ปีที่แล้ว

      @@boobyslater9390 that is point 2 or 3 in the video and came after I wrote my comment. I do agree to this tho, it can feel tedious the way it was executed ^^

    • @aw98000
      @aw98000 2 ปีที่แล้ว

      @@boobyslater9390 need some lube to take that stick out of your ass or do you just enjoy the feeling ?
      The game was a lot of fun. I'm sorry you aren't able to enjoy life.

  • @LeoTakuVT
    @LeoTakuVT 5 หลายเดือนก่อน +1

    I'm shocked no ones made a mod to allow you to switch Kongs where ever you want with the D pad or something, I really believe that'd instantly solve a ton of hate for it.

  • @SouthpawHare
    @SouthpawHare 2 ปีที่แล้ว +36

    I largely agree with all of this analysis, but a small thing to consider: the bananas in DK64 often came in bunches of 5, I believe, which I would argue is just 1 single collectible each. It might add 5 to your counter, but you only have to locate and walk over them once. That might bring the number down just a little bit.

    • @Vormalt
      @Vormalt 2 ปีที่แล้ว +4

      To add to your point, there are several banana balloons in the game that award 10 bananas for popping them

    • @justanobody0
      @justanobody0 2 ปีที่แล้ว +8

      also for the mario 64 count, don't red coins and blue coins count for more than just 1 coin

    • @spiny7560
      @spiny7560 2 ปีที่แล้ว +2

      @@justanobody0 yes. red coins are 2 coins each and blue are 5

    • @JoseLopez02
      @JoseLopez02 2 ปีที่แล้ว

      To add to this he counts all bananas for 100% but all you need is 75 for each kong in each world going down to 2625

    • @marcusrosales3344
      @marcusrosales3344 2 ปีที่แล้ว

      @@justanobody0 I think he distinguished between red coins for mario and under counted the regular coins so this will slightly mitigate the blue coin issue.

  • @elrifle24
    @elrifle24 6 หลายเดือนก่อน +63

    Pretty Stupid to blame DK64 for the death of 3D platformers when Jak n Daxter and ratchet and clank were successful after the fact

    • @quietrioter
      @quietrioter 3 หลายเดือนก่อน +3

      Don't forget Sly Cooper

    • @JamesDavy2009
      @JamesDavy2009 3 หลายเดือนก่อน +1

      @@quietrioter True-all those games came out during the FPS craze.

    • @marty7442
      @marty7442 2 หลายเดือนก่อน

      Zelda has also entered the chat...

    • @PatootheHuaso
      @PatootheHuaso 2 หลายเดือนก่อน +2

      ​@@marty7442Zelda is not a platformer.

    • @marty7442
      @marty7442 2 หลายเดือนก่อน

      @@PatootheHuaso : N64 Zelda and DK games used the same engine.
      You: Zelda is not a platformer...
      Wrong. Zelda II was also a 2D platformer for the NES with a map overlay.

  • @P0epoe
    @P0epoe 11 หลายเดือนก่อน +70

    To this day I still have the original savefile, I used to play on with my 2 older brothers. There is over 200hours and 101% completion

  • @stanley13579
    @stanley13579 หลายเดือนก่อน +2

    Mary-oh is easily in my Top 5 favorite video game characters, only under Mayster Chife, Pike-achu, and Saymus Ayrone.

    • @drowntone4986
      @drowntone4986 หลายเดือนก่อน

      I love Lank from the Zelda games.

  • @y0riai.
    @y0riai. 2 ปีที่แล้ว +46

    as a kid we did not give a shit. It was such a beautiful experience playing dk64. so Many memories, so Many good times.

    • @rightbehindyou9398
      @rightbehindyou9398 2 ปีที่แล้ว +6

      I still don't give a shit lol I don't understand why anyone does

    • @BlackWolf207
      @BlackWolf207 2 ปีที่แล้ว +1

      @@rightbehindyou9398 Well youtube video essays are made to dissect 20+ year old media for no other reason then to get views so now people care I guess.

    • @danielash8099
      @danielash8099 2 ปีที่แล้ว +2

      This game was a true classic. Replaying it as an adult is no bother because I already know what to do. Also, Chunky Kong is the greatest character known to man kind.

    • @s-wo8781
      @s-wo8781 2 ปีที่แล้ว +2

      We? Who is this we? As a child I thought this was shit too. Don't pretend like this is something all of a sudden said. I remember reading other people's disdain for it over a decade ago.

  • @boredstudent
    @boredstudent 2 ปีที่แล้ว +79

    Donkey Kong 64 was one of the best Nintendo 64 games of that time. It was definitely one of my favorite games on that console

  • @_ch1pset
    @_ch1pset 2 ปีที่แล้ว +50

    I think what us fans love about the game is the music, level design, character design and boss fights. All these criticisms are very well known to fans, but they don't bother us because they don't outweigh the rest of the game. The game has a lot of minigames, probably too many collectibles, and definitely has a lot of backtracking, but 2 of those 3 things are seen as strengths of the game in general. A collectathon with more collectibles is generally a good thing. Backtracking is also a good thing because: 1) you get run through different areas more than once and experience them differently each time and 2) it makes the game significantly less linear. So those 2 criticisms are really just people that like very basic, linear games that are short enough to play in one sitting. DK64 isn't for everyone.

    • @ItzYinzburgh
      @ItzYinzburgh 2 ปีที่แล้ว

      well said

    • @geekmac9349
      @geekmac9349 2 ปีที่แล้ว

      For most of the backtracking there‘s nothing new to „experience the areas differently“ though you‘re just running forward through a previous area with a new character

  • @fightingwarrior5893
    @fightingwarrior5893 หลายเดือนก่อน +1

    Back then there wasn’t as many guides and videos to get you through the game when you would get stuck. You literally had to figure it out on your own. Very tough game to beat as well.

  • @twines2804
    @twines2804 2 ปีที่แล้ว +159

    I think all the “critics” forgot the part where the majority of normal functioning human beings don’t give a shit about “completing the game” to 100%

    • @NONO-hz4vo
      @NONO-hz4vo 2 ปีที่แล้ว +16

      My thought as well. I haven't played as an adult but we just beat the game and didn't feel the need to collect 3000 bananas.

    • @kaptinbarfbeerd1317
      @kaptinbarfbeerd1317 2 ปีที่แล้ว +6

      Same, collectables are optional. If you don't like it, the game isn't forcing you to find them all

    • @Phyrrax
      @Phyrrax 2 ปีที่แล้ว +10

      Why play a collect a thon game then? The main draw of those games is...well you guessed it collecting. Without it those games are maybe still good, but wouldnt be as high in their standing imo. The gameplay parts on its own only really hold up in Mario 64.
      But this is coming from someone that never really liked that type of game, so take my opinion for what it is.

    • @BrokenOpus
      @BrokenOpus ปีที่แล้ว +2

      Technically in the game it is 101% same as Donkey Kong Country. Back in the day when this was your one and only new game to play for the entire year or more, it was definitely achievable

    • @cattysplat
      @cattysplat ปีที่แล้ว +6

      @@Phyrrax You could use the same argument for any game. Most games have a range of activities to do, yet nobody forces you to do everything perfectly. Even collectathons had lowball minimums to complete for people who just wanted to finish them and move on.

  • @ScotCinamon
    @ScotCinamon 6 หลายเดือนก่อน +58

    3:35 what "honestly just blows my mind" is hearing this dude saying fucking "mare"-io, jesus christ...

    • @masterowl123
      @masterowl123 5 หลายเดือนก่อน +1

      it's a very common pronunciation

    • @Abestar909
      @Abestar909 4 หลายเดือนก่อน +17

      And yet, still wrong. ​@@masterowl123

    • @macdaddymario
      @macdaddymario 3 หลายเดือนก่อน +2

      That's alright. What "honestly just blows my mind" is people feel they are in a position to judge anyone for anything from behind a computer screen. Doesn't stop them from doing it anyway.

    • @antonkulppi9639
      @antonkulppi9639 หลายเดือนก่อน

      You're like that kid with the mario backpack who screams about sonic and how actions have consequences

  • @Donut117
    @Donut117 2 ปีที่แล้ว +76

    Whenever the zeitgeist turns against an older game like this, I always start looking for the TH-camr or streamer with a large following that shit on the game recently. More often than not, the criticism is coming from people younger than the game who never actually played it.

    • @cakeisamadeupdrug6134
      @cakeisamadeupdrug6134 2 ปีที่แล้ว +17

      Yeah. I'm starting to see more and more people shitting on Kotor and Vampire the Masquerade Bloodlines, which are both absolute classics but in many ways haven't aged in ways that people playing them for the first time today are necessarily immediately in love with.

    • @whosaidthat84
      @whosaidthat84 2 ปีที่แล้ว +23

      Egoraptor and Ocarina of Time. The guy played year many years after its initial release and complained that every mechanic was overly complicated. Translation: he was just terrible at the game.

    • @SlowNSteady123
      @SlowNSteady123 2 ปีที่แล้ว +3

      @@whosaidthat84 Arin being bad at games is pretty much his entire personality

    • @shnobby3547
      @shnobby3547 2 ปีที่แล้ว +10

      @@whosaidthat84 agreed. I still remember his critique of the moving spike traps not working in a ocarina. He said it worked in a top down perspective because you can always see them, but didn't work in 3d because of the times they're behind you when you're focusing on another puzzle. The issue with that criticism is the spike traps moved at a consistent pace and on a singular track, meaning if you had even the slightest sense of spatial awareness, you should at least have an idea of where the spike trap is and avoid being in its path. This is the definition of "skill issue" and why it can be hard to take his opinions on game design seriously

    • @Umkarz
      @Umkarz 2 ปีที่แล้ว +3

      @@whosaidthat84 I figured out the giant sword quest as a kid was actually hired by other kids to get it for them... People who complain about this sort of stuff come from an age of instant gratification and lost that wonder of adventure and discovery.

  • @maracachucho8701
    @maracachucho8701 3 หลายเดือนก่อน +1

    I remember thinking as a kid how lame it was for all bananas to be color coded. They should have used yellow bananas as the default that all kongs could pick and only color code ones for segments specifically meant for certain kongs.

  • @Altmetalpunk
    @Altmetalpunk 2 ปีที่แล้ว +26

    I've never been the type of person to worry about 100% completion.

    • @AndromanKaya
      @AndromanKaya 2 ปีที่แล้ว +5

      It's just for bragging rights. Nothing more, nothing less.

    • @BrokenOpus
      @BrokenOpus ปีที่แล้ว

      For this game it actually goes to 101%

    • @Thisisjustname
      @Thisisjustname 2 หลายเดือนก่อน

      Yep, i guess the people i know who play games to have fun, not to just collect stuff had fun with this game. I can see if you feel you have to collect everything why you wouldnt like it.

  • @Rodanguirus
    @Rodanguirus 2 ปีที่แล้ว +89

    As far as I'm concerned, Banjo-Tooie absolutely eats DK64's lunch in terms of showing how to pull off a similar level of scope and ambition in a collectathon on the same hardware. While it's guilty of some of the same things (switches that only one character can hit, having to comb through the same areas as multiple characters/forms), it GENERALLY makes this experience more immersive and natural.
    You typically can pick up collectibles with any character/transformation, even if they're meant for a different one. While DK64 has all of its mutually exclusive ground pound, gun, and instrument switches, even though each character's ground pound, gun, and instrument are otherwise functionally identical, Tooie has different forms of barriers you need different abilities to surpass (like a giant rusty switch that you need a snowball to press, things to blow up with grenade eggs, freeze with ice eggs, or burn with fire eggs). Sometimes they still get into "why couldn't a different character do this?" territory, like how there are switches that only Banjo or Kazooie can press, but A) that's the exception, rather than the rule as in DK64 and B) that's usually paving the way for tag-teaming actions, like seeing how Banjo and Kazooie can overcome the same obstacle with different abilities. The challenge is still in using different abilities to traverse, not just hauling the right character to the matching switch.
    Also, there's an internal logic to the abilities Banjo and Kazooie have separately and together. Kazooie's about high jumps and long glides, and she can solve unique scenarios with her hatching. Banjo's all about taking advantage of the empty backpack while Kazooie's gone. Again, DK64 has SOME of this, but it's a question of where both games fall on a spectrum. Tiny's ponytail twirl fits her character (I mean, like the entire character, it's shamelessly stolen from Dixie, but DK64's weakness as a DKC entry is a whole separate reason why it's underwhelming), as does Chunky's punch and Lanky's oddball abilities. But then Diddy gets a headbutt that's basically just a weaker primate punch, DK is repeatedly established as the second-strongest/heaviest Kong, but he's the one who pulls levers, and things like barrel blasting, the jet barrel, teleporting, and invincibility could have gone to any Kong.
    Also, Tooie just impresses in ways that DK64 does not. Its interconnected worlds give the whole setting a cohesiveness that makes it feel more lived-in, and just further adds to that immersion that DK64 doesn't quite nail.
    Now, I've always felt that just because a better game exists in a genre/series is no reason to invalidate another game. And if you don't get hung up on collecting, there's a lot about the worlds, atmosphere, music, and charm to enjoy in DK64. But I feel like, because "Donkey Kong" is a bigger name than Banjo, it has overshadowed both of the 64 Banjo titles in the public consciousness, and kind of dragged Tooie down with it in terms of reputation. (For what it's worth, I think the original Banjo-Kazooie is also much better than DK64, and is simply a smaller-scale, much more concise and "to the point" experience. I tend to prefer Tooie over Kazooie, but it often comes down to what I'm in the mood for).

    • @Gruntilda-Winkybunion
      @Gruntilda-Winkybunion 2 ปีที่แล้ว +11

      wow thank you for that comment! ❤

    • @shuruff904
      @shuruff904 2 ปีที่แล้ว +6

      Eh...I disagree completely but everyone's entitled to their own opinions....Dk64 looked better, controlled better, lasted longer, and just had way more things to do rather than the main mission. Don't get me wrong, Banjo was awesome, but I remember playing DK64 and being blown away at how well designed and polished it was. They really took their time making this one. (Again, Banjo took a while to make I'm sure, but it's over too soon and just doesn't have the flair of DK imo). Once I beat both Banjos, I rarely ever played them again. But I popped DK64 in everytime I got bored with other games. But this is just my opinion.

    • @dr_ubo
      @dr_ubo 2 ปีที่แล้ว +2

      What's your opinion on Yooku Laylee? Seems like your appreciate the game design in it.

    • @Rodanguirus
      @Rodanguirus 2 ปีที่แล้ว +3

      @@shuruff904 Fair enough. They have a lot of overlap, but some of the key devs on the Banjos didn't work on DK64 and vice versa, so they each have their own unique feel, and some aspects of each are bound to appeal more to different players

    • @Rodanguirus
      @Rodanguirus 2 ปีที่แล้ว +4

      @@dr_ubo Yooka-Laylee is a mixed bag for me. There's a ton I like about it, and a lot that seems to miss the mark or feels like "the Banjo games did this, so we're doing it!" Its worlds, especially after you expand them, feel big, but often a bit aimless and empty, and they don't use the quills for guidance nearly as effectively as the Banjos/DK used notes/bananas.
      On the other hand, I think Yooka-Laylee and the Impossible Lair is fantastic, and feels like the idealized spiritual successor of Rare's Donkey Kong Countries (even down to all of the world map puzzles and interactions, building upon the trading quest and hidden banana birds in DKC3's map). That game has totally gotten slept on.

  • @josuetrujillo5570
    @josuetrujillo5570 ปีที่แล้ว +91

    As a poor kid having a game like this let me play it for a long time. I didn’t have a memory card so the fact that it saves the game within itself was awesome

    • @BlazeHN
      @BlazeHN ปีที่แล้ว +15

      I was looking for this comment, this kind of game was a gem for me who usually just had a few games an rarely got newer ones, like 1 per year maybe, I remember I use to do everything posible on every game, sometimes even creating my own ways to play them just to try to get something new from them, so games with LOTS of content like this were the best!

    • @pauperproductions
      @pauperproductions ปีที่แล้ว +4

      Same here - I saved up all my pocket money and had to think about which games to buy. I got like 10 guilders a week, sometimes 5 guilders a week worth of pocket money so in a best case scenario it took me about 12 to 14 weeks to be able to buy a n64 game which cost 120 to 140 guilders each...
      I actually played through and completed all three save game files to 101% back then...took me a couple of hours less throughout each save as I got better at the game. The games that had a lot of collectables or unlockables were the best.

    • @cattysplat
      @cattysplat ปีที่แล้ว +2

      @@pauperproductions Rare also put so much love into their games, you'd love to replay them over and over. Can't say that about most games.

    • @Psythik
      @Psythik ปีที่แล้ว +3

      To be fair, almost every N64 game supported cartridge saving. The only games I can think of that didn't were PS1 ports like Gex: Enter the Gecko.

    • @josuetrujillo5570
      @josuetrujillo5570 ปีที่แล้ว +6

      @@Psythik none of the Tony Hawk games had supported it. Neither did star fox. There’s was actually a good amount that didn’t have it

  • @FireSiku
    @FireSiku 2 หลายเดือนก่อน +1

    In the collectible sections, I would evne go ahead and say that the colored bananas should be listed separately because of the character swtiching required to collect them.

  • @Crow_Rising
    @Crow_Rising 2 ปีที่แล้ว +91

    One simple fix that would probably improve the reception to the game dramatically would be to make it so that you swap character at the press of a button, rather than having to backtrack to a character swap barrel. This would remove the need to backtrack as you'd simply be able to be the character you need to be at any time.

    • @markcobuzzi826
      @markcobuzzi826 2 ปีที่แล้ว +16

      If they went with that approach, the one drawback I can see is that DK64’s challenge is sometimes based around using one Kong to open up an area, so another Kong could access it. Those kinds of challenges in the level design would be redundant, if one could swap Kongs whenever.
      One possible alternative might be to keep the color-coded collectibles, but have the colors serve a different purpose than arbitrarily deciding who can grab them. For example, all Kongs could collect all coins, but coins of a particular color can only be used to buy upgrades for a specific Kong, while the rainbow coins are used to buy upgrades applying to all Kongs. Though, one drawback I could see for that is when color-coded collectibles are strategically placed, where players would need to backtrack as a particular Kong anyway (so the inability to pick up those coins/bananas would at least serve an actual purpose in reminding the player).

    • @gregdubya1993
      @gregdubya1993 2 ปีที่แล้ว +2

      Seems cheap to me.

    • @ihadaface
      @ihadaface 2 ปีที่แล้ว +10

      Tag mod does exactly that, you can google it and emulation will pop up

    • @Crow_Rising
      @Crow_Rising 2 ปีที่แล้ว +6

      @@gregdubya1993 It's less about it being balanced and/or without issues, and more about being a simple fix that makes things more convenient. I'm generally of the mind that given the choice between something being too easy or too tedious/convoluted, it's better to be too easy. Games are all about the player's enjoyment. Anything that is more frustrating than fun detracts from that.
      That's not to say that complex game systems aren't good or fun, it's just a matter of execution. DK64's flavor of handling the multiple playables comes off heavily as tedious, unfun padding. Simply allowing the player to swap characters on a dime might be too easy, but it is a very simple change that removes the repetitive backtracking nearly entirely, resulting in a net positive amongst players bothered by said backtracking.

    • @TyRave
      @TyRave 2 ปีที่แล้ว

      Perhaps an in-game collectible to mitigate the cost of insta swapping Kongs? 🤔

  • @VicV91
    @VicV91 2 ปีที่แล้ว +238

    This was one of the best game of all time. Of course some technical problems, annoying camera etc but its a master piece, funny and great adventure

    • @NearLife4life
      @NearLife4life 2 ปีที่แล้ว +7

      Walnuts, Peanuts, Pineapple SMELLS. Grapes, melons, oranges and coconut shells!!

    • @wuvumgywgy
      @wuvumgywgy 2 ปีที่แล้ว +9

      Did you watch the video? This game is anything but a master piece

    • @theminecraft2516
      @theminecraft2516 2 ปีที่แล้ว +6

      Hell naw this game is flawed as hell, I really hope the supposedly leaked new Dk 3D platformer is great so people can see why Dk 64 was so meh

    • @dobal1
      @dobal1 2 ปีที่แล้ว +3

      Nah, rare themselves has many better and similar options

    • @malapertfourohfour2112
      @malapertfourohfour2112 2 ปีที่แล้ว +1

      @@-THE-REPENT- do yourself a favor and get tropic freeze.

  • @JJ-qo7th
    @JJ-qo7th 2 ปีที่แล้ว +13

    I appreciate that you recognized that not all of Mario 64's collectible coins needed to be collected to complete the game.
    The abundance of those coins makes the need to collect any at all for 100% runs more bearable.

  • @endlessreservoir
    @endlessreservoir หลายเดือนก่อน +1

    The selling of Rare killed platformers. Platformers were already in decline as a common genre in the 64 but era. A lot of companies weren't able to bridge the gap between 2d to 3d. Rare was the king at this and with Nintendo, carried the genre.

  • @DeathEatsCurry
    @DeathEatsCurry 4 หลายเดือนก่อน +4

    DK64 has the Yakuza 5 problem: It's far too ambitious for it's own good and lacks any sense of polish, resulting in an overbloated mess with high highs and low lows.

  • @Ronke
    @Ronke 2 ปีที่แล้ว +31

    I adore this game. I’ve been praying for years for a remaster in HD or some such. The endless feel of the game having 5 characters and a bunch of collectibles for each always excited me. I will say yeah the mini games are very repetitive and probably my least favorite part of the game. Still a staple of my childhood of course, and always will be.

  • @crazycoolkids00
    @crazycoolkids00 2 ปีที่แล้ว +25

    Dk64 was and is my favorite game. The worlds were so perfect I would look for any excuse to backtrack.

  • @alexanderberan77
    @alexanderberan77 ปีที่แล้ว +29

    Just one critique on the comparison with the collectibles...
    There were a lot of those Banana "Bundles" with 5 Bananas on it. So basically one shouldnt count the total coloured bananas, but only the items that can be picked up individually as a collectible.
    So for example if we assume that half of the bananas in a level consisted of those 5 packs, that would make 10 collectibles for 50 plus 25 until 75 which you need for the banana medals, which you need for 101%.
    That would make it 35 coloured banana collectibles in each level for each character. There were 5 characters and 8 levels... In total that would make 1400 coloured banana collectibles for 101%.
    Just a vague guess, but even with a slight adjustment of the variables it is way below those 3.5k

    • @Dargonhuman
      @Dargonhuman 10 หลายเดือนก่อน +6

      Agreed, that bugged me too. To add to that, counting blueprint pieces and banana medals is redundant as the blueprints are necessary to get all of the Golden Bananas and the banana medals are automatically awarded after getting 75 colored bananas in a level.
      Yes, they technically count towards the 101% total, and you do need 75 medals to progress the final level, but in a comparison like this, it's unfair to count them separately as "collecting" them is either integral or automatic to collecting another core item.

    • @left4twenty
      @left4twenty 10 หลายเดือนก่อน +2

      ​@Dargonhuman so in super Mario 64, we wouldn't count the coins, because they're just used to get a star, and we wouldn't count the stars, because they're just used to get the boss keys? Lol

    • @Dargonhuman
      @Dargonhuman 10 หลายเดือนก่อน +4

      @@left4twenty no. Your false equivalence would be the same as not counting colored bananas or golden bananas. Red coins would be more analogous as they only exist to gain a star, just as blueprints only exist to gain a golden banana.

    • @left4twenty
      @left4twenty 10 หลายเดือนก่อน +2

      @@Dargonhuman other than the mechanic of collecting 100 coins to get a star, gold coins are analogous to honeycombs in banjo kazooie (they restore health)
      So all the honeycombs need to be counted as collectibles in banjo kazooie too then?
      Apparently in dk64 it is watermelons that restore health, so in dk64, the watermelons are collectibles? Or is everything you have to gather to get 100% considered a "collectible"?

    • @Dargonhuman
      @Dargonhuman 10 หลายเดือนก่อน +1

      @@left4twenty go watch the video, he explains it clearly there.

  • @AndrevusWhitetail
    @AndrevusWhitetail หลายเดือนก่อน

    Just a slight bit of information for the total collectibles thing : In Banjo-Tooie, notes come in sets of 5 and rarely a Treble Clef worth 20. So while the total number is indeed 900 for the game, the amount of PICKUPS for it is much much less.

  • @HereticYoshi
    @HereticYoshi 2 ปีที่แล้ว +161

    It was really neat to see the common criticisms quantified like this. I didn't think there were THAT many minigames used in total, but wow. Never did manage to complete this game in its entirety; got real close, but some of the minigames (cough, Beaver Bother, cough) were just way too difficult to handle.

    • @pressaTD
      @pressaTD  2 ปีที่แล้ว +8

      This is what we do here at Press A, quantity things so you don’t have to!

    • @orangeslash1667
      @orangeslash1667 2 ปีที่แล้ว +8

      @@pressaTD It's like Rare knew this was going to their last DK console game, so they went bananas on the collectables. 😂

    • @MrOldskoolgamez
      @MrOldskoolgamez 2 ปีที่แล้ว +3

      The fly swatting mini game drove me mad! The way the fly would mockingly laugh when you miss.

    • @orangeslash1667
      @orangeslash1667 2 ปีที่แล้ว +1

      @@MrOldskoolgamez When there's the beetle races🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬.

    • @stuartdparnell
      @stuartdparnell 2 ปีที่แล้ว +1

      Yeah I almost got all the bananas, got both the rare coins too, but fucking beaver bother!

  • @gallopr
    @gallopr 2 ปีที่แล้ว +43

    This was one of my favorite games as a kid, I definitely remember this being more long, difficult and confusing than Banjo Kazooie/Tooie.

    • @henrry889
      @henrry889 ปีที่แล้ว

      I liked the banjo games but they were way too cringe compared to Kong

  • @OpheliaFantasy
    @OpheliaFantasy 2 ปีที่แล้ว +30

    As an adult, I don't like when games waste my time, but as a kid it just felt like an endless source of fun 😊

    • @Jose951Sanchez
      @Jose951Sanchez 2 ปีที่แล้ว +4

      Ah that makes perfect sense. Right as kids we sat in front of a CRT tv endless hours staring at mario64 or DK64 ..
      Now I get bored after hour playing 😂

    • @aw98000
      @aw98000 2 ปีที่แล้ว

      As someone who caught 150 pokemon and had 12 level 100 pokemon, DK64 was easy.

    • @orangeslash1667
      @orangeslash1667 2 ปีที่แล้ว +1

      @@Jose951Sanchez Did you know that you can use Lanky Kong's stretchy arms to ignore the B lockers and enter the portal to the next world???? Such an amazing exploit!!!!

  • @ابوك-ز6ك
    @ابوك-ز6ك 3 หลายเดือนก่อน +2

    Didn't play alot of this game but i can't take the "too many collectables" as a valid argument if the game can get you hooked where you want too 100% it that's already a good game

  • @danylachancequirion
    @danylachancequirion 2 ปีที่แล้ว +81

    Great video, but like many, I still love the game. As a kid I didn't have much else to do, so backtracking and collecting everything was not an issue.

    • @pressaTD
      @pressaTD  2 ปีที่แล้ว +18

      Thank you! I’m in the same boat, with only having access to 1 or 2 new videos games a year, this game was a godsend with how much content it had lol

    • @jon-erich9752
      @jon-erich9752 2 ปีที่แล้ว +6

      That's something a lot of people never consider. A kid might react differently to this game than an adult. I was already a teenager when this game came out, but the amount of padding didn't really register with me until about a year and a half later when I played Conker's Bad Fur Day and noticed how incredibly streamlined and focused that game was.

  • @Yokai_Yuri
    @Yokai_Yuri 2 ปีที่แล้ว +52

    I feel the game was made with passion. It had so many collectsbles and backtracking to do that it almost feel the devs wanted you to play the game for thousands of hours.

    • @ryko1478
      @ryko1478 ปีที่แล้ว +7

      Yeah but how long a game is doesn't directly correlate with its quality, specially when a big part of that time is spent just walking from point A to point B without doing anything interesting

    • @thatitalianlameguy2235
      @thatitalianlameguy2235 ปีที่แล้ว +4

      Too bad that made it annoying as shit to play, open world garbage

    • @KeepMeATec
      @KeepMeATec ปีที่แล้ว +4

      @@thatitalianlameguy2235 bro is seething over an n64 game

    • @imselfaware419
      @imselfaware419 ปีที่แล้ว +3

      @@KeepMeATec Didn't know calling a game shit counted as seething.

    • @Beunibster
      @Beunibster ปีที่แล้ว +1

      It was also made during the time when games had to be long so people would buy them instead of renting over a weekend.

  • @djfunguy7741
    @djfunguy7741 ปีที่แล้ว +53

    Being born in 2005 I know I’m young but this game feels like a fever dream anymore. I remember waking up in the morning firing up my step dads old Nintendo 64 and playing this and Mario 64 for hours on end. I’m glad I got to grow up experiencing 3 different generations of games but DK 64 lives in my head always. The soundtrack and the gameplay as a kid were just unmatched and still are to this day in my opinion.

    • @cattysplat
      @cattysplat ปีที่แล้ว +7

      As an oldie nothing brings me more happiness than next generation appreciating the older games of the past so they are enjoyed and not forgotten.

    • @espressonoob
      @espressonoob 10 หลายเดือนก่อน +1

      2002 here and in the same boat man, the game had so much charm it's what made me keep checking back on it years later online.

    • @destroyermcw626
      @destroyermcw626 10 หลายเดือนก่อน

      2003 for me and I had fun with this big game on 64

  • @Lancun
    @Lancun 3 หลายเดือนก่อน

    Loved DK64 as a kid. But it's very telling that I never went back to it as an adult. The idea of chopping down a tree that monolithic was far from appealing when I could just play something quicker like Banjo Kazooie that was a much more organic game with a single character (and single collectables).

  • @FunBox.
    @FunBox. 2 ปีที่แล้ว +58

    The math is wrong on the collectibles; there are not 3500 individual colored bananas to be collected. Instead the collectible number is lower due to the Banana Bunches equaling 5 and the Banana Balloons equaling 10. Each Kong gets 5 Bunches and 2 Balloons per level, with a total of 7 levels. Also, each Blueprint corresponds to a Golden Banana so they really are just a single collectible. You get a Banana Medal for reaching 75 colored bananas with a Kong in a level so you don't really "collect" it, rather you're just given it. Same for the Boss Keys, which you just get for beating a boss.
    5x5x5x7 = 875
    2x5x10x7 = 700
    3821 - (875+700+40+40+8) = 2158
    2158 - 2082 = 76
    Donkey Kong 64 has only 76 more collectibles than Super Mario Odyssey. Video debunked, please delete.

    • @Noid
      @Noid 2 ปีที่แล้ว +6

      “Video debunked, please delete” 🤓
      A little on the nose don’t you think? Almost like your intentionally trying to sound like a Twitter user

    • @FunBox.
      @FunBox. 2 ปีที่แล้ว +10

      @@Noid it was intentional

    • @Noid
      @Noid 2 ปีที่แล้ว

      @@FunBox. ah ok

    • @Krunschy
      @Krunschy 2 ปีที่แล้ว +4

      Besides that I don't get the criticism of too many collectibles anyways. More collectibles pretty much equate to more optional content and I don't see how there can be too much of that as long as the quality is fine.

    • @missspider3572
      @missspider3572 2 ปีที่แล้ว

      Hard facts. Math doesn't lie. B)

  • @dogecoin9562
    @dogecoin9562 2 ปีที่แล้ว +51

    I love this game but it does have some major flaws, the character switching and characters are great but you should be able to switch anywhere, that mod alone makes the game way better

    • @Y-two-K
      @Y-two-K 2 ปีที่แล้ว +3

      If you could change anywhere, then there would be absolutely no point in having different characters and you might as well just have Donkey Kong know a bunch of abilities.
      Personally, I never had a problem with the character switching. It was always a short trek to a warp pad, and I liked having an excuse to run around the comfy levels of DK64.

  • @shuruff904
    @shuruff904 2 ปีที่แล้ว +66

    This game was awesome. It obviously didn't kill the genre, as a ton of 3d platformers came out after its release. The people talking bad about it aren't even old enough to have ever played it. From the graphics, to gameplay, it was a great, well-made game. Rare at it's finest imo.(obviously Banjo-Tooie, Perfect Dark, Goldeneye etc. all also Rare in its best form)

    • @tacticalbondsh
      @tacticalbondsh 2 ปีที่แล้ว +11

      Yeah this guy sounds like he was all of 3 years old when this game was first released

    • @shuruff904
      @shuruff904 2 ปีที่แล้ว +9

      @@tacticalbondsh I sound 3 because you disagree with my opinion.
      Oh wait !!!! Hold the phone! You commented "Who the f*ck hates this game?" Agreeing with me on another person's post...
      How about: "This guy ^ sounds like an indecisive troll."

    • @thejedisonic67
      @thejedisonic67 2 ปีที่แล้ว +1

      Those 3d beat em up platformers that often try to be edgy killed it off. They were extremely repetitive and often boring to look at

    • @ExtremeWreck
      @ExtremeWreck 2 ปีที่แล้ว

      @@thejedisonic67 Well, that & Phix: The Adventure for the PS1.

    • @thejedisonic67
      @thejedisonic67 2 ปีที่แล้ว +2

      @@ExtremeWreck never heard of Phix. I don't think a more obscure game would cause a genre death lol

  • @Levyathyn
    @Levyathyn 2 หลายเดือนก่อน

    I remember really getting into the game as a kid, but even back then I think the backtracking had started to bother me quite a bit. I always enjoyed the new and experimenting phases of exploration in games like that, and being shackled to the familiar and saddled with the burden of finding things that I couldn't grab and knowing that I would have to come back at someone else, that wore me down a good bit.
    Honestly, I am 100% certain that the game needs a redo, a remaster or remake in good faith that fixes a lot of its problems and implements a couple of the very easy community suggested fixes that have been riding this game's legacy for a generation. Like cutting down on the collectibles and allowing free swapping of characters, that alone would fix a majority of the games problems. But implementing new content like new mini games, a new character maybe, new post game content to make use of that big secret at the end that never went anywhere, that kind of thing.
    Honestly we deserve it, and so does Lanky. He was the best Kong, the most powerful Kong, and he deserves his time back in the spotlight.

  • @Dargonhuman
    @Dargonhuman 10 หลายเดือนก่อน +75

    DK64 only has 1482 collectibles. As others have pointed out, the colored bananas come in singles, bunches of 5 and balloons of 10. I went through the players guide and found out there are only 1241 actual colored banana collectibles.
    Jungle Japes, Frantic Factory, Gloomy Galleon and Crystal Caves all have 20 singles, 10 bunches and 3 balloons per Kong, equaling 165 total per level and 660 together.
    Angry Aztec has 25 singles, 9 bunches and 3 ballons per Kong, equaling 185 for the level and 845 together.
    Fungi Forest has 30 singles, 10 bunches and 2 balloons per Kong, equaling 210 for the level ans 1055 together.
    Creepy Castle is weird in that there isn't an even number between all Kongs. Donkey has 50 singles, 6 bunches and 2 balloons, Diddy has no singles, 10 bunches and 5 balloons, Lanky has 5 singles, 11 bunches and 4 balloons, Tiny has 45 singles, 7 bunches and 2 balloons and Chunky has 30 singles, 4 bunches and 5 balloons. This equal 186 for the level and 1241 together.
    Add in the rest of the collectibles and you get 1482, though it could be argued that it should actually be 1402 as the 40 blueprints and medals are redundant - 40 of the golden bananas require the blueprints to collect and the medals are awarded automatically after collecting 75 colored bananas but since both are necessary to separate points of progression, then we can settle on 1482 actual separate items to collect which puts it comfortably between Banjo and Mario 64.

    • @sheldesroches745
      @sheldesroches745 9 หลายเดือนก่อน +11

      Yes, but the same could be said for Banjo (and possibly Mario 64 but I haven't played it). Notes are grouped into bundles of 5 or a trebleclef of 20. There are 16 note bundles and 1 trebleclef per level (with 9 levels), which brings that collectible down to 153. Also, 9 jiggies are earned automatically by collecting jinjo's, which brings the jiggy count down to 81. So the total number of collectibles in that game is actually only 347.

    • @Dargonhuman
      @Dargonhuman 9 หลายเดือนก่อน +5

      @@sheldesroches745 that's fair and honestly needs to be part of any conversation about the genre and these games in particular.

    • @xebatansis
      @xebatansis 9 หลายเดือนก่อน +5

      @@sheldesroches745Notes are only bunched together in the second game. In Banjo-Kazooie 100 notes are 100 notes.

    • @321cheeseman
      @321cheeseman 6 หลายเดือนก่อน +2

      @@sheldesroches745 Yes, Super Mario 64 has a lot of the same redundancy stuff going on.
      First of all, coins themselves aren't really proper collectibles in quite the same way colored bananas are. They aren't permanently collected or used to gate off content, the only thing they do is trigger stars to appear when you get 8 red coins or 100 coins, and every level with a 100 coin star has more than 100 coins. It's just kinda weird to treat it as 1500 collectible coins.
      As for redundancy, red coins are worth two coins each, and every major level has a number of blue coins each worth five coins which are activated by a switch and disappear if not collected quickly enough. It's hard to say what this means exactly for "total number of collectibles" since players will reach 100 coins with whatever they happen to find in the levels. There just isn't an exact number.
      Then, since 15 of the stars are 100 coin stars, and 22 stars are red coin stars, you can subtract 37 from the star total.
      Also, it's worth pointing out Donkey Kong 64 doesn't require all colored bananas. Even if going for 101%, all you actually need are the banana medals, which you get at 75 bananas per kong per stage. So a full fourth of the colored bananas don't actually matter.

  • @juanca12th
    @juanca12th ปีที่แล้ว +53

    The thing with the game is that it's clearly not meant to be cleared in like, just a sitting or two, if you just take your time, go on your way with each kong without bothering yourself too much on the stuff for the others yet with the idea of "i can get to that later, for now i'll do what i can do", and just actually try to have fun, then you'll actually enjoy it and not feel too overwhelmed, normally people hating on it just want to do everything at once, which is where the problem is
    Beaver bother tho

    • @destroyermcw626
      @destroyermcw626 10 หลายเดือนก่อน

      Wow I’m such a gamer lol since I was a kid playing this and taking my time.

    • @brandongrotha7508
      @brandongrotha7508 7 หลายเดือนก่อน +1

      Beaver bother is indeed one of the actual problems

    • @J_Da_Don
      @J_Da_Don 7 หลายเดือนก่อน +3

      EXACTLY! So stupid. They're the reason that game companies now a days give you unfinished garbage. Cause these nerds are the ones tolerating it.

    • @alejandroc7357
      @alejandroc7357 6 หลายเดือนก่อน

      @@J_Da_Donso basically people that should touch grass complaining the game is encouraging them to not play all day and go touch some grass 😂

  • @mcguzzy03
    @mcguzzy03 ปีที่แล้ว +79

    If they ever decide to remake this game or anything, I really hope they keep it the exact same cuz honestly all these mechanics and the amount of collectibles there are made it so much more fun for me

    • @JarkkoHelenius
      @JarkkoHelenius ปีที่แล้ว +8

      If anything a remake should be expanded, definitely not shrunk.

    • @bvav9678
      @bvav9678 ปีที่แล้ว

      Agree

    • @jordanphilipperris
      @jordanphilipperris ปีที่แล้ว +3

      If this game ever got re-made I would love for some changes to it to make it even better than it already is, and here is my own personal review: So many items to collect, more time spent switching between Kongs to get their specific items, more time spent in the game exploring and taking in the scenery, more fun when collecting nice different coloured items, and in the end if you get everything, the major pride and feelings of accomplishment are to be treasured, so, um, yeah… But they may kind of, and I mean just kind of have a point when it comes to too much repeat of the same style mini games for a certain number of said mini games, but still, there is a great enough, and I mean a great enough variety of them in the game, and searching for/coming across them is where most of the fun lies. My 2 complaints (If you even want to call them that) of DK64 is that it felt too kiddish overall, where as the SNES DKs felt more dark in beautiful mysterious ways, just more mystical and deeper where they really had you hooked on an emotional level for like the whole freakin game, just absolutely non freakin stop (If DK64 had that too along with some of the music being changed to fit those kinds of feels, than holly freakin crapollah!!). Well, okay maybe DK3 was just kind of going towards the kiddish side, but only kind of, and it was still fantastic through and through. DK64 is great too, but, again, just too kiddish, at least for a fair amount of the game, yet I still really enjoyed it all the same, so even though you had the kiddish feel it was very well done for those types of feels. The second “complaint” is that I would have liked to see more in the environments in some of the areas in certain levels where you could have nice sunsets, rainbows with rain showers, night with winds and lightening/thunder, more creatures in a lot of the environments (Not of the enemies varieties), vines/etc on some of the dirt/rock walls to make them look more natural, weather and time changes if you spend enough time in a level and stuff like that to really, and I mean really draw you into it (Would have been nice to have treasure boxes for each character in the pause menu so you can look at the different coloured coins, items/etc that you collected in the game with a number by each showing how many you got and star by that number if you have them all, plus seeing a coin/etc that you could rotate to see the whole thing however you want to see it whenever you want would have been pretty freakin cool). So yeah, if those 2 issues were addressed then this game would have been God tier!! All and all with DK64, it’s still a pretty great game (God only knows I put tons and tons of hours into it, exploring, searching for stuff and just taking in the environments), so all and all, what’s there to complain about? I challenge people to find a notable number of others who actually hate this game, and I bet that even finding one would be a not so easy task :)

    • @meaningissoup
      @meaningissoup ปีที่แล้ว

      ​@jordanphilipperris holy fucking essay. sadly a remake of dk64 is unlikely bc the licensing is all fucked up

  • @nathanerbaugh9899
    @nathanerbaugh9899 หลายเดือนก่อน +1

    As far as 3D platformers from this era, DK64 And Conker were both masterclasses in quality for the time imo.