One goof up or adjustment I should have made, was calling out the ogre as a medium sized monster as he only takes up one square. Did you happen to catch any other messups?
@pheenixgryphon7857 yup, I lost my audio for the last portion of the video. I only had what the camera had recorded there and tried fixing it up but it ended up pretty bad still unfortunately.
It seems like you used the wrong dice when the bugbear hit the ogre (d12 instead of d10). I'm also sure that getting rid of a shield is too complex of an action to make an attack in the same round (at least in those editions I'm familiar with.)
@@Bloodletter87 Hmm I think you're right, those should have been two d10s. As for when making that double gripped attack, I just played it off as he repositioned the shield in order to get both grips on the battle axe. If he were to drop the shield though, it would be a free interaction therefore not counting among the actions. That's what I've learned at least. Thanks for the feedback!
What a spectacular battle, phenomenal!!!!!!! Thank you for sharing this experience!!!!!!!👍👍👍🙌🙌🙌🙏🙏🙏👍👍😃. As for monsters I'd like to see battle next, a dragon vs a lizardman could be pretty cool, IMO. Thanks again, it is extremely appreciated, and Happy New Year!!!!!!!
What a fun concept for a video! I will say, would be better if you ran them by their int. The bugbear would not trigger that opportunity attack. The troll would. If I was running it I would have the bugbear ready a throwing weapon such as a hand axe. I believe the 2024 stat block comes with those.
Hey, thanks for the feedback! I try to equip the monsters as their miniatures present them. Unless I missed something, I don't intelligence would have helped in avoiding an opportunity attack. I could be wrong as I'm still learning though.
Love it, thank you! With this comment and the ok YT exposure, I think I'll upgrade the arena some by next battle. Thank you for the support. I'm starting slow and simple with the battle as I learn and get feedback, but if all goes well, you can count on bigger and more complex battles with advanced monsters.
Maybe the Bug Bear should havce fought more careful. He's a prowler nonetheless and get some Backstab Attack features. - It should have been way much closer than this. And yes, Bugbears are one of my favorite enemies in D&D. :D
It was tricky because the fear did hit him pretty good. Also, I don't feel like this weapon arrangement was maybe the best for him? I also thought he would have lasted a bit longer though, but all in all he was just a "basic" 🪲 🐻 Thanks for the feedback :)
I just watched the first two of these videos and I like the concept a lot but it did feel like the result was a bit up to DM control rather than the statblocks themselves given that in each fight the creatures took actions that weren't in their statblocks or the generic combat actions. For example stealing the weapon in the first match and intimidation in the second. I like the way these added to the character of each creature but they felt like they muddied the results since it was up to the DM how those actions worked, their effects, etc Separately, it also seems like whoever swings first tends to win and these fights are only determined by a couple of rolls. I wonder if it would be more interesting to have small groups of fighters going up against one another (for example 6 goblins vs 3 orcs since those two forces would have equal summed CR). That would make the results less reliant on just a couple rolls and could add room for interesting moments and back and forth. Plus then groups could have interesting compositions like archers defended by infantry or a wizard plus some minions etc. Looking through your channel I noticed that you painted the minis yourself (which look great!) so I guess getting more minis might be a problem. I suppose you could use a vtt like roll20 or shmeppy but that feels like it would lose some of the fun/value. Anyways, those are just my thoughts. I enjoyed watching and look forward to whatever you do next! edit: it could also be interesting to add more mechanical effects to the map. For example, maybe there are traps creatures could be pushed/or dragged into or have to maneuver around
First of all thanks a lot for the feedback. I'm curious how these battles are being perceived. Since I am controlling both sides it can be tricky to make the best decisions, hence I'm trying to get more in their character and factor in their culture and intelligence level etc. especially with simpler monsters like these where the fights are/could be very simple and predictable. What would you recommend doing here? Also I'm starting with simpler creatures as I'm still learning myself how all this works, as well as testing the viewership that may not be that deep into the rules of D&D. Not to mention, I also just enjoy seeing how these simple fights play out too. But my plans are definitely to eventually complicate things and add more advanced beings into the battles as well as playing with the numbers of contenders. And, as you suggested, in the same vein, add complexities to the arena. So I'm just going about it in a step by step way and feedback like this really helps.
@@WoM That all makes sense. I guess I should also mention that I personally like rules + rule complexity so that definitely biases what I like and am looking for. I agree that with simple/few monsters the fights can be short and somewhat predictable and I like how you made it more interesting but it did also bother the rules-loving part of my brain a bit. That could just be a me thing tho, idk. Anyways, my instinct was to fix the simplicity/predictability issue by adding more rule complexity but also I get that that's not for everyone. Another/different thing you could do if you want is maybe throwing a super quick disclaimer in the video description and/or at the start of the video just to say something like: "this is my interpretation of how the fight would go" or "if I was DMing these creatures this is how I would do it" or something like that? Definitely not necessary since I'm not sure if other people would care or not but it would prime me to be less concerned about the rules while watching. Lastly, I feel like it's important to do whatever makes you most excited. Ultimately, these are your videos and if you're excited I think others will be too. Sorry for the long comment, looking forward to seeing what you do next!
@charliebohnsack3461 hmm maybe I could find a balance between both there as far as how the monsters will act out. I think the more complex they will be, the more naturally they'll be taking advantage of all the stat bloc choices they have eitherway. Again, thanks for the feedback.
Why would the bugbear not have run off, apparently your mobs are just mobs with no sense of self preservation. Forget composure, he should have run off.
You mean keep his distance as far as possible and attack when opportunity hit? Not a bad approach. But, considering their limited space, I'm pretty sure the ogre would catch up pretty swiftly and beat him with first attack. But what were your thoughts in the case of running?
So the bugbear is smart enough to move out of range of charge on his first turn and ready and attack but not smart enough to not trigger an attack of opportunity? kinda whack, also the ogre respecting the 10 feet distance because of the ready action, what an smart ogre.
The bugbear doesn't have nimble escape, so he didn't have the best options there. What do you think he should have done in that position? As for the ogre, he couldn't move any closer at that point so the roar was almost out of frustration. Thanks for the feedback though, it's all helpful as I'm still learning the ropes here.
@@WoM As a DM in my experience players that are smart enough to preemtively move out of charge range tend to be smart enough to know that its better to stand your ground and roll your chances of getting hit once and try to be lucky, because if you trigger the Attack of Opportunity you are rolling the chances twice, once with the attack another with the ogre's turn, so thats what I think the bugbear should have done, in roleplay something a long the lines is better to face it than to turn your back on it.
One goof up or adjustment I should have made, was calling out the ogre as a medium sized monster as he only takes up one square. Did you happen to catch any other messups?
I noticed the audio changes towards the middle to the end of the video. So that's one.
I thought you had used a voice filter at first.
@pheenixgryphon7857 yup, I lost my audio for the last portion of the video. I only had what the camera had recorded there and tried fixing it up but it ended up pretty bad still unfortunately.
It seems like you used the wrong dice when the bugbear hit the ogre (d12 instead of d10). I'm also sure that getting rid of a shield is too complex of an action to make an attack in the same round (at least in those editions I'm familiar with.)
@@Bloodletter87 Hmm I think you're right, those should have been two d10s. As for when making that double gripped attack, I just played it off as he repositioned the shield in order to get both grips on the battle axe. If he were to drop the shield though, it would be a free interaction therefore not counting among the actions. That's what I've learned at least. Thanks for the feedback!
What a spectacular battle, phenomenal!!!!!!! Thank you for sharing this experience!!!!!!!👍👍👍🙌🙌🙌🙏🙏🙏👍👍😃. As for monsters I'd like to see battle next, a dragon vs a lizardman could be pretty cool, IMO. Thanks again, it is extremely appreciated, and Happy New Year!!!!!!!
Thank you! Great suggestion! Happy 2025 to you!!
What a fun concept for a video! I will say, would be better if you ran them by their int. The bugbear would not trigger that opportunity attack. The troll would.
If I was running it I would have the bugbear ready a throwing weapon such as a hand axe. I believe the 2024 stat block comes with those.
Hey, thanks for the feedback! I try to equip the monsters as their miniatures present them. Unless I missed something, I don't intelligence would have helped in avoiding an opportunity attack. I could be wrong as I'm still learning though.
This was super fun. So enjoyable. Can't wait for 5 on 5 battles. Maybe Archers vs swords and shields or maybe a battle master vs wizard.
Love it, thank you! With this comment and the ok YT exposure, I think I'll upgrade the arena some by next battle. Thank you for the support.
I'm starting slow and simple with the battle as I learn and get feedback, but if all goes well, you can count on bigger and more complex battles with advanced monsters.
Man you got me wanting to see an arena style background on there lol , awesome video bro .
Hell ya, if these do well, I'll be upgrading for sure ;)
Maybe the Bug Bear should havce fought more careful. He's a prowler nonetheless and get some Backstab Attack features. - It should have been way much closer than this.
And yes, Bugbears are one of my favorite enemies in D&D. :D
It was tricky because the fear did hit him pretty good. Also, I don't feel like this weapon arrangement was maybe the best for him? I also thought he would have lasted a bit longer though, but all in all he was just a "basic" 🪲 🐻
Thanks for the feedback :)
This one was better than the last one keep it up can't wait to see what's next
That's awesome to hear. I may have to upgrade these a little
Ironically you could say the armor worked against the bugbear seeing as what the ogre did towards the end.
Right, lol
cool vid
Thank you!
I just watched the first two of these videos and I like the concept a lot but it did feel like the result was a bit up to DM control rather than the statblocks themselves given that in each fight the creatures took actions that weren't in their statblocks or the generic combat actions. For example stealing the weapon in the first match and intimidation in the second. I like the way these added to the character of each creature but they felt like they muddied the results since it was up to the DM how those actions worked, their effects, etc
Separately, it also seems like whoever swings first tends to win and these fights are only determined by a couple of rolls. I wonder if it would be more interesting to have small groups of fighters going up against one another (for example 6 goblins vs 3 orcs since those two forces would have equal summed CR). That would make the results less reliant on just a couple rolls and could add room for interesting moments and back and forth. Plus then groups could have interesting compositions like archers defended by infantry or a wizard plus some minions etc.
Looking through your channel I noticed that you painted the minis yourself (which look great!) so I guess getting more minis might be a problem. I suppose you could use a vtt like roll20 or shmeppy but that feels like it would lose some of the fun/value.
Anyways, those are just my thoughts. I enjoyed watching and look forward to whatever you do next!
edit: it could also be interesting to add more mechanical effects to the map. For example, maybe there are traps creatures could be pushed/or dragged into or have to maneuver around
First of all thanks a lot for the feedback. I'm curious how these battles are being perceived.
Since I am controlling both sides it can be tricky to make the best decisions, hence I'm trying to get more in their character and factor in their culture and intelligence level etc. especially with simpler monsters like these where the fights are/could be very simple and predictable. What would you recommend doing here?
Also I'm starting with simpler creatures as I'm still learning myself how all this works, as well as testing the viewership that may not be that deep into the rules of D&D. Not to mention, I also just enjoy seeing how these simple fights play out too. But my plans are definitely to eventually complicate things and add more advanced beings into the battles as well as playing with the numbers of contenders. And, as you suggested, in the same vein, add complexities to the arena.
So I'm just going about it in a step by step way and feedback like this really helps.
@@WoM That all makes sense. I guess I should also mention that I personally like rules + rule complexity so that definitely biases what I like and am looking for. I agree that with simple/few monsters the fights can be short and somewhat predictable and I like how you made it more interesting but it did also bother the rules-loving part of my brain a bit. That could just be a me thing tho, idk.
Anyways, my instinct was to fix the simplicity/predictability issue by adding more rule complexity but also I get that that's not for everyone. Another/different thing you could do if you want is maybe throwing a super quick disclaimer in the video description and/or at the start of the video just to say something like: "this is my interpretation of how the fight would go" or "if I was DMing these creatures this is how I would do it" or something like that? Definitely not necessary since I'm not sure if other people would care or not but it would prime me to be less concerned about the rules while watching.
Lastly, I feel like it's important to do whatever makes you most excited. Ultimately, these are your videos and if you're excited I think others will be too.
Sorry for the long comment, looking forward to seeing what you do next!
@charliebohnsack3461 hmm maybe I could find a balance between both there as far as how the monsters will act out. I think the more complex they will be, the more naturally they'll be taking advantage of all the stat bloc choices they have eitherway.
Again, thanks for the feedback.
how do you think minotaur vs troll would shape up?
I think that could definitely be a fun one!
Why would the bugbear not have run off, apparently your mobs are just mobs with no sense of self preservation. Forget composure, he should have run off.
You mean keep his distance as far as possible and attack when opportunity hit? Not a bad approach. But, considering their limited space, I'm pretty sure the ogre would catch up pretty swiftly and beat him with first attack. But what were your thoughts in the case of running?
Just a roll of the dice…..
So the bugbear is smart enough to move out of range of charge on his first turn and ready and attack but not smart enough to not trigger an attack of opportunity? kinda whack, also the ogre respecting the 10 feet distance because of the ready action, what an smart ogre.
The bugbear doesn't have nimble escape, so he didn't have the best options there. What do you think he should have done in that position?
As for the ogre, he couldn't move any closer at that point so the roar was almost out of frustration.
Thanks for the feedback though, it's all helpful as I'm still learning the ropes here.
@@WoM As a DM in my experience players that are smart enough to preemtively move out of charge range tend to be smart enough to know that its better to stand your ground and roll your chances of getting hit once and try to be lucky, because if you trigger the Attack of Opportunity you are rolling the chances twice, once with the attack another with the ogre's turn, so thats what I think the bugbear should have done, in roleplay something a long the lines is better to face it than to turn your back on it.