Let me know what changes you want to see in the first AC6 PVP Balance patch. If you like the video, consider subscribing to support the channel and to stay notified when a new video is released! www.youtube.com/@GooberTroy?sub_confirmation=1
assault boost spam has been AC pvp since AC3. It's literally how the game is played. kicking is hard to pull off on good pilots. If you are not dodging and punishing kicks you are doing it wrong. dodge back on a kick the snipers are lasers in this gen ac. stop staying on the ground. I dont run coral gens and i can still stay up in with a biped, its is AC not mechwarrior.
💯 I used to Over Boost alot in my light weight bi pedal back in AC 3 - AC SL. Over Boosting was great.(if you over boost canceled just right you could be faster and OB in the air for longer.) I used to use the shoulder extensions that would boost turn the AC by 90 degrees. I used over boost as a way to close distance for laser blades, OB to get behind the opponent, OB to get away to cool down and OB left or right to dodge/reposition...
nerf double needle? ok we will run double fasan. There are to mainly guns that are good with stagger. they just need to nerf stagger damage all together and you fix everything you listed.
Not out of the realm, but i think that change is the least to happen because balancing is already difficult enough, let alone a whole new core mechanic. At least this early on, but hey who knows, I'm not opposed. @@GooberTroy
I think flares are getting into this questionable territory where you have a significant mech option which significantly counters one strategy and is useless against all others. Playing with missiles against flares would suck, playing with flares against anything else would suck.
You can achieve infinite flight with a lot of the boster generator Combos The real problem in this game is that we all have the same lock distance. And the same lock speed. So everybody is forced to play a mid to close range game. Unless you're running a missile boat. Because even you said it only missiles are long-range. So that makes every FCS in the game absolute garbage. Because everybody's playing a mid 2 close range game. And at close range, do you really need a FCs? And the stagger system, the way it is forces everybody to run. The Zimmerman the needle launcher. Gatlin gun Stun gun needle missile. Builds Which makes the game very boring. Because either you run the same stuff or die. Or you run a missile boat and get bored to death. The tets energy drain needs to be a lot more. We need more answers to missiles like flares and seawis like in 5 Plus the community doesn't ever want to talk. It's like nobody wants to meet anybody else. And we're not forced to talk to each other like we were in 5. So everybody just talks amongst friends. And no one's really meeting each other. Which also really sucks. And there's no team matching. And that's why no one's really talking to each other. This game is a blast to play with friends without running meta Enter open to experiment. 1 way 1 is full of copy and paste builds. 3V three, is there nothing more than a food fight? Unless you have friends. Then it's just a blast. The story to this game was and all that great and some of the missions I could have done without. Is it a fun game absolutely? But it needs a lot of. But it needs a lot of balancing. And a lot of work and form soft track record for these games are not good in that area. And in the past, instead of fixing problems, they just create new ones.
Assault boost effectiveness just needs to be adjusted (negatively) if your AC is above a certain weight. The amount of times I’ve tried to do a long range build and just gotten AOE kicked by random brainless AB rushes is depressing. What’s the point of halving your AP if the speed gained by doing so is nullified by something that even 20k AP builds have access to? It just doesn’t actually make sense to have less AP in this game.
it's already hard to rush down because everyone would rather fly and shoot rockets instead of engaging and you want to nerf the 1 mechanic AKA assault boost, that gets you any chance of getting in? it's so easy to dodge melee and tracking a good player + lag makes shit way harder... it's easy to show how strong zimmers are on a stationary bot that doesn't shoot back or use movement to evade, notice how you used gameplay footage to point out the snipers faults but then use target dummy to explain how strong dualy's are if you get a free AB + 2 point blank shots + a melee then they're so strong! ;p lol yeah.... if you get a shotgun point blank it hurts... I'd argue landing a AB shotty melee is one of the hardest things to do on a competent player, it's extremely telegraphed, linear and burns your resources... now you're low on NRG and whiffed 2 shots with your back turned... AB is the only option available to deal with zoning builds ..... you nerf that? well welcome to AC6 Long distance relationships
I agree the flight is a problem which is why I think the number one focus should be limiting infinite flight builds. Not sure what that looks like though. As for the nerf to assault boost, I think the mechanic should be a mobility mechanic. Not an offensive, defensive, and mobility option. I think you can keep the speed the same to allow for getting in. But assault boosting does so much for a single mechanic that it probably requires it to be toned down slightly in some aspects
I disagree with a lot of your ideas. the two I agree with is the infinite flight that should see it reduce to not be infinite and the idea to get a better matchmaking
Do you disagree with the ideas because you don't think the rest are issues? Or do you disagree with the suggestions I presented to solve some of the issues. Because currently, I do think assault boost is too powerful right now and needs adjustments. Same with weapon balance
for the assault boost i agree that they should make it so the heavier you are the more of a cooldown between the boost you have so that people with heavier build even tho they do more dmg when they do one it take them more time to follow up with an other assault boost.. For the weapons I thinkl nerfing is not the answer but maybe asjusting some weapons that have not enough output in term of dmg or stagger effect would be a better option. Personnaly I tend to play with ligher build. and when I play with heavier build my objectif is for amror and fire power not speed lke so many seems to do. The only thing i would agree about missiles is that yeah it can be bottersome to fight someone whith advanced missile that you can't really dodge but what I would see for a solution to that would be to maybe add 1 charge of pulse shield to the max you can get or increase the health to the pulse shield so that it can tank a whole voley. and it would be more useful than flares since the thing is that most of the time I use pulse armor it doesn't have tthe time to reach 10 second it's already down like mid volley. Like I said I'm not proposing nerf perday only some adjustment that would push player to make sacrifice if they go with an heavy build Like for me an heavy build should have max fire power with max armour and slow speed. A light Should have High fire power, fast speed and low armor. Medium would be the jack of all trades.
Screw the match making. Pure pvp games can’t get it right and it will forever be blamed and hated. The thing I wish for(that will never happen) is cross play!
Let me know what changes you want to see in the first AC6 PVP Balance patch.
If you like the video, consider subscribing to support the channel and to stay notified when a new video is released! www.youtube.com/@GooberTroy?sub_confirmation=1
assault boost spam has been AC pvp since AC3. It's literally how the game is played.
kicking is hard to pull off on good pilots. If you are not dodging and punishing kicks you are doing it wrong. dodge back on a kick
the snipers are lasers in this gen ac.
stop staying on the ground.
I dont run coral gens and i can still stay up in with a biped, its is AC not mechwarrior.
💯 I used to Over Boost alot in my light weight bi pedal back in AC 3 - AC SL. Over Boosting was great.(if you over boost canceled just right you could be faster and OB in the air for longer.) I used to use the shoulder extensions that would boost turn the AC by 90 degrees.
I used over boost as a way to close distance for laser blades, OB to get behind the opponent, OB to get away to cool down and OB left or right to dodge/reposition...
nerf double needle? ok we will run double fasan. There are to mainly guns that are good with stagger. they just need to nerf stagger damage all together and you fix everything you listed.
Flares may be too much of a stretch, but everything else is solid. 👍
Agree. I would still love to see flares I’m pretty there are flares present in the trailer on a PCA helicopter.
Any reason you think flares are a bit of a stretch? They've been in other games so I wouldn't think it's out of the realm of possibilities.
Not out of the realm, but i think that change is the least to happen because balancing is already difficult enough, let alone a whole new core mechanic. At least this early on, but hey who knows, I'm not opposed. @@GooberTroy
I think flares are getting into this questionable territory where you have a significant mech option which significantly counters one strategy and is useless against all others. Playing with missiles against flares would suck, playing with flares against anything else would suck.
I will point out that a missile lock break exists. The smoke launcher
You can achieve infinite flight with a lot of the boster generator Combos The real problem in this game is that we all have the same lock distance. And the same lock speed. So everybody is forced to play a mid to close range game. Unless you're running a missile boat. Because even you said it only missiles are long-range. So that makes every FCS in the game absolute garbage. Because everybody's playing a mid 2 close range game. And at close range, do you really need a FCs? And the stagger system, the way it is forces everybody to run. The Zimmerman the needle launcher. Gatlin gun Stun gun needle missile. Builds Which makes the game very boring. Because either you run the same stuff or die. Or you run a missile boat and get bored to death. The tets energy drain needs to be a lot more. We need more answers to missiles like flares and seawis like in 5 Plus the community doesn't ever want to talk. It's like nobody wants to meet anybody else. And we're not forced to talk to each other like we were in 5. So everybody just talks amongst friends. And no one's really meeting each other. Which also really sucks. And there's no team matching. And that's why no one's really talking to each other. This game is a blast to play with friends without running meta Enter open to experiment. 1 way 1 is full of copy and paste builds. 3V three, is there nothing more than a food fight? Unless you have friends. Then it's just a blast. The story to this game was and all that great and some of the missions I could have done without. Is it a fun game absolutely? But it needs a lot of. But it needs a lot of balancing. And a lot of work and form soft track record for these games are not good in that area. And in the past, instead of fixing problems, they just create new ones.
I think Tetra's specifically need a flat nerf to stability and kicking damage/radius. They are simply too strong compared to all other leg types
Assault boost effectiveness just needs to be adjusted (negatively) if your AC is above a certain weight. The amount of times I’ve tried to do a long range build and just gotten AOE kicked by random brainless AB rushes is depressing. What’s the point of halving your AP if the speed gained by doing so is nullified by something that even 20k AP builds have access to? It just doesn’t actually make sense to have less AP in this game.
it's already hard to rush down because everyone would rather fly and shoot rockets instead of engaging and you want to nerf the 1 mechanic AKA assault boost, that gets you any chance of getting in?
it's so easy to dodge melee and tracking a good player + lag makes shit way harder... it's easy to show how strong zimmers are on a stationary bot that doesn't shoot back or use movement to evade, notice how you used gameplay footage to point out the snipers faults but then use target dummy to explain how strong dualy's are if you get a free AB + 2 point blank shots + a melee then they're so strong! ;p
lol yeah.... if you get a shotgun point blank it hurts... I'd argue landing a AB shotty melee is one of the hardest things to do on a competent player, it's extremely telegraphed, linear and burns your resources... now you're low on NRG and whiffed 2 shots with your back turned... AB is the only option available to deal with zoning builds ..... you nerf that? well welcome to AC6 Long distance relationships
I agree the flight is a problem which is why I think the number one focus should be limiting infinite flight builds. Not sure what that looks like though. As for the nerf to assault boost, I think the mechanic should be a mobility mechanic. Not an offensive, defensive, and mobility option. I think you can keep the speed the same to allow for getting in. But assault boosting does so much for a single mechanic that it probably requires it to be toned down slightly in some aspects
I disagree with a lot of your ideas. the two I agree with is the infinite flight that should see it reduce to not be infinite and the idea to get a better matchmaking
Do you disagree with the ideas because you don't think the rest are issues? Or do you disagree with the suggestions I presented to solve some of the issues. Because currently, I do think assault boost is too powerful right now and needs adjustments. Same with weapon balance
for the assault boost i agree that they should make it so the heavier you are the more of a cooldown between the boost you have so that people with heavier build even tho they do more dmg when they do one it take them more time to follow up with an other assault boost.. For the weapons I thinkl nerfing is not the answer but maybe asjusting some weapons that have not enough output in term of dmg or stagger effect would be a better option. Personnaly I tend to play with ligher build. and when I play with heavier build my objectif is for amror and fire power not speed lke so many seems to do. The only thing i would agree about missiles is that yeah it can be bottersome to fight someone whith advanced missile that you can't really dodge but what I would see for a solution to that would be to maybe add 1 charge of pulse shield to the max you can get or increase the health to the pulse shield so that it can tank a whole voley. and it would be more useful than flares since the thing is that most of the time I use pulse armor it doesn't have tthe time to reach 10 second it's already down like mid volley. Like I said I'm not proposing nerf perday only some adjustment that would push player to make sacrifice if they go with an heavy build Like for me an heavy build should have max fire power with max armour and slow speed. A light Should have High fire power, fast speed and low armor. Medium would be the jack of all trades.
I agree with everything, but I would also like to see wall hikes added to the game because they were sooo nice
Screw the match making. Pure pvp games can’t get it right and it will forever be blamed and hated. The thing I wish for(that will never happen) is cross play!