Great point regarding the negative curses. I dont want to feel negative emotions for using a cool weapon due to a randomly generated red line of text. I believe its possible for weapons to have a curse without it feeling soul crushing.
Yup, I think having to make a difficult choice should be present in the game, but maybe only if you stack negative curses and not what we currently have. In the case of “chance to activate” curses like I proposed, maybe if you stack multiples of them, they eventually become guaranteed to happen so you have to question whether or not it’s worth equipping multiple pieces of armor with that same curse effect…if that makes sense?
What sort of combat or gear changes do you want to see come to No Rest For The Wicked?
Great point regarding the negative curses. I dont want to feel negative emotions for using a cool weapon due to a randomly generated red line of text. I believe its possible for weapons to have a curse without it feeling soul crushing.
Yup, I think having to make a difficult choice should be present in the game, but maybe only if you stack negative curses and not what we currently have. In the case of “chance to activate” curses like I proposed, maybe if you stack multiples of them, they eventually become guaranteed to happen so you have to question whether or not it’s worth equipping multiple pieces of armor with that same curse effect…if that makes sense?
@@GooberTroy Yes your're making perfect sense. Like a negative crit stat.