It was interesting seeing Ike pull that Tokyo Drift move there to unmask her Sea Sparrow launchers there- never felt my ship do that! I do wonder about the damage model though, in terms of how many missiles she actually took there.
Damage modeling would almost inevitably be kind of crude with the number of ships, aircraft etc. modeled. The AS-4 (KH-22?) has a 1,000 Kg warhead, which is no joke. According to Wikipedia (consider the source) a test firing produced a hole "5 m (16 ft) in diameter, 19.6 m2 (210 sq ft) in area, and was 12 m (40 ft) deep". Seems like the carrier took about 4 hits, ~15' diameter hole. Below the waterline that would be a bit tough to deal with, depending on the hull structure, torpedo damage protection, etc. Above the waterline, I believe U.S. Navy damage control parties could deal with it. (I was in the Coast Guard, but went to the Navy Damage Control Assistant course.) There is going to be some artificial "balance" here to give the Russians a chance. Damage control is part of that - the Moskva got taken out fairly easily by the Ukrainians.
@@old_guard2431 keep in mind that the american talos is looking at around 2000 kg weight, and during test firings (with no warhead as is usual for test firings) the missile hit the target and snapped the ww2 destroyer in half and sank it without a warhead the AS-4 is looking at 6000 kg (about 3 times more) and has a warhead 3x the size of a talos missile (1000 vs 300 kg) a 5 meter diameter hole and 12 meters deep seems very poor performance for a missile with a warhead, alot of ww1 battleship shells made larger holes than that despite weighting about 1/12th of this missiles weight, and having a warhead in the order of 10 times smaller, at the very largest and hitting an armored ship Moskva sank because she was hit by modern anti ship missiles, and she was unchanged from her 1983 commissioning it would be like taking a newly commissioned long hulled perry and sending a harpoon at it, its not gonna survive unless it sees the missile and uses chaff and decoys it. its not a major surprise the sea skimmers got through when she at the time of sinking was 40 years old, fighting a rather new missile. she was also in a rather poor state of disrepair systems wise, though even if she was in good shape the crew would have had to be lucky/very good in order to even attempt to intercept the sea skimmers, as moskva was not fitted with any sensors or weapons able to efficiently engage sea skimmers.
Looks like the AIM-54's are hard wired to loft up to 40k instead of following an adjusted loft curve based on target altitude distance and speed, like the real missiles would
Just came across your channel and I’m digging it. This game looks incredible even though it’s in the early phase of it. There’s sooooo much to manage. When you have bombers, fighter escorts, awacs, plus ships, will the aircraft manage themselves effectively? Bombers taking counter measures and fighters fighting back and taking counter measures as well when you’re managing other aspects of the game play? Or do you need to individually task chaff, flares, maneuvering and attack for each aircraft? Thanks. Keep it up.
If you put your weapons on free then they manage pretty well. They do use their stores up pretty fast, but it at least allows you to focus on other things rather than micromanaging each fighter individually
The actual reality of being in a surface fleet is represented well in this game. I’m glad I was a ground pounder in the army and didn’t depend on moving myself PLUS a quarter acre of land beneath me when evading enemy fire. Can you imagine trying to get 4-5 thousand people in life rafts and boats? I wonder how extensively they train for that and how quickly discipline would break with their world crushing in around them? I think the brutality of punishment for the slightest break in discipline in the age of sailing ships was well founded for that very reason. But in 2024…..? My brother was a submariner during the Cold War and he’d always have fun with the “I don’t know why anyone would jump from a perfectly good airplane” bit never contemplating why anyone would sink a perfectly good ship. This game looks fun.
See this is what I do in arms 3 editor, but boy let me tell you when this comes out ima be in editor longer than gameplay. Fuck I’m so excited I would legit pay 60$ for this
I have to admit that the biggest draw for me to Sea Power are the aircraft. That era of air combat is amazing. I hope that I can use the editor to create missions using F-111's. Anyone know what aircraft are available in this game? Anywhere I can find a list? Thanks, DevilDog!
Actually, the Badgers were used for the first wave, and the missiles were misidentified as aircraft. (A USAF ferry flight shot down some of them, after finding them by accident.)
@@TheDevildogGamer No. The Mig-23 would have been the next analogue. Short unreinforced runways demand frontal aviation units... Not that any of this has anything to do with the Red Banner fleet. Mig-25s in the middle of the Atlantic are about as realistic as F-14s over Moscow.
@@TheGranicd idk refueling probes then This game also has the Orel carrier with catapult launched MiG-23Ks, they had to take some artistic liberties to make the Soviets not pathetic
Is there any way a US Carrier group could defend this kind of attack? Every time I see it the Soviets win, but I’m curious if the USN could employ some kind of tactic
Not really. This kind of attack is called a saturation attack. They do exactly what it says on the label. They saturate and overwhelm the enemy's missile defense system with more incoming missiles than it is designed to handle. The soviets took it one step further though. They also went and designed large heavy hitting, very fast and highly capable anti-ship missiles just to make it that extra bit harder to intercept them. The more capable your missiles are the less of them you have to use in a saturation attack in order to achieve the desired result.
Wow, completely broken through the defences of not one, but two Ticonderogas CGs, a Kidd DDG, and two Perrys FFGs. That's not insignificant. Then again, the formation the US fleet had was probably not the most ideal for such an attack.
There didn't seem to be more reaction from the US ships until right before the missiles came in, and there was only the CAP escort for the E-2s. No alert fighters were launched, no other CAP seemed to be above the fleet. But I guess we'll find out for sure in a couple of weeks!
@@Simulcrom the US Navy has only just recently tested the ability to reload VLS cells while ships are underway. VLS just means you can fire more missiles more quickly without having to wait for the launchers and magazines to cycle (which was REALLY cool to watch on Tico there).
@@Klaus_KlavierAIM-54As in the 80s were not exactly known for turning well, especially in terminal phase (makes sense considering it was meant to hunt large formations) so devil uses this to his advantage and maneuvers his jets later to have a better shot at dodging them. The problem with the phoenix A was that while it was so advanced and incredibly poweful, it was so damn big that it turned like a brick.
That was kinda odd. I don't think Foxbats can get close to F-14's . IRL they couldn't get close to any american jets in any combat theatre. We're talking Iraq, Syria, Libya, India (not sure if India lost any Foxbats in combat)
What did you expect from camel riders? Everyone refers to middle east. Vietnam had the same MiGs like the arabs and the same missiles (20 years earlier than the) serbians. Compare the results.
This was awesome man!
Hell yeah Wolfpack, love your videos! You two definitely need to do a coop, especially if this gets multiplayer one day
I'm probably gonna buy this because of you hahaha
Yes it was!
Thanks man!
Yo Wolfpack you ever got plans for dance of the vampires but soviet perspective?
Last time I was this early DDG was still in the Marines.
It was interesting seeing Ike pull that Tokyo Drift move there to unmask her Sea Sparrow launchers there- never felt my ship do that!
I do wonder about the damage model though, in terms of how many missiles she actually took there.
Damage modeling would almost inevitably be kind of crude with the number of ships, aircraft etc. modeled. The AS-4 (KH-22?) has a 1,000 Kg warhead, which is no joke. According to Wikipedia (consider the source) a test firing produced a hole "5 m (16 ft) in diameter, 19.6 m2 (210 sq ft) in area, and was 12 m (40 ft) deep".
Seems like the carrier took about 4 hits, ~15' diameter hole. Below the waterline that would be a bit tough to deal with, depending on the hull structure, torpedo damage protection, etc. Above the waterline, I believe U.S. Navy damage control parties could deal with it. (I was in the Coast Guard, but went to the Navy Damage Control Assistant course.)
There is going to be some artificial "balance" here to give the Russians a chance. Damage control is part of that - the Moskva got taken out fairly easily by the Ukrainians.
@@old_guard2431 keep in mind that the american talos is looking at around 2000 kg weight, and during test firings (with no warhead as is usual for test firings) the missile hit the target and snapped the ww2 destroyer in half and sank it without a warhead
the AS-4 is looking at 6000 kg (about 3 times more) and has a warhead 3x the size of a talos missile (1000 vs 300 kg)
a 5 meter diameter hole and 12 meters deep seems very poor performance for a missile with a warhead, alot of ww1 battleship shells made larger holes than that despite weighting about 1/12th of this missiles weight, and having a warhead in the order of 10 times smaller, at the very largest and hitting an armored ship
Moskva sank because she was hit by modern anti ship missiles, and she was unchanged from her 1983 commissioning
it would be like taking a newly commissioned long hulled perry and sending a harpoon at it, its not gonna survive unless it sees the missile and uses chaff and decoys it.
its not a major surprise the sea skimmers got through when she at the time of sinking was 40 years old, fighting a rather new missile.
she was also in a rather poor state of disrepair systems wise, though even if she was in good shape the crew would have had to be lucky/very good in order to even attempt to intercept the sea skimmers, as moskva was not fitted with any sensors or weapons able to efficiently engage sea skimmers.
Looks like the AIM-54's are hard wired to loft up to 40k instead of following an adjusted loft curve based on target altitude distance and speed, like the real missiles would
Thanks for posting. That carrier has a better turning circle than my car!
The ships firing their missiles and counter measures. its a beautiful sight.
10:52 told him to go afterburner and he instantly accelerated to 1600kts in less than a second lmfao
theres a reason the mig 25 literaly melted when going full speed
Just came across your channel and I’m digging it. This game looks incredible even though it’s in the early phase of it. There’s sooooo much to manage. When you have bombers, fighter escorts, awacs, plus ships, will the aircraft manage themselves effectively? Bombers taking counter measures and fighters fighting back and taking counter measures as well when you’re managing other aspects of the game play? Or do you need to individually task chaff, flares, maneuvering and attack for each aircraft? Thanks. Keep it up.
If you put your weapons on free then they manage pretty well. They do use their stores up pretty fast, but it at least allows you to focus on other things rather than micromanaging each fighter individually
The Nimitz went full nuclear turn lol.
Mfr is drifting 😂
@@caffeinecat3598 😂the captain really said whip this shi
The sight of Nimitz sinking is just terrifying and heartbreaking all at the same time.
Why, does it expose the fact that the US just might not be undefeatable?
The actual reality of being in a surface fleet is represented well in this game. I’m glad I was a ground pounder in the army and didn’t depend on moving myself PLUS a quarter acre of land beneath me when evading enemy fire. Can you imagine trying to get 4-5 thousand people in life rafts and boats? I wonder how extensively they train for that and how quickly discipline would break with their world crushing in around them? I think the brutality of punishment for the slightest break in discipline in the age of sailing ships was well founded for that very reason. But in 2024…..? My brother was a submariner during the Cold War and he’d always have fun with the “I don’t know why anyone would jump from a perfectly good airplane” bit never contemplating why anyone would sink a perfectly good ship. This game looks fun.
i liked the idea of an aerial view of the hits but by looking everywhere we dont see any actual hit
Man, i cannot wait till this comes out
That Carrier heard deja vu somewhere
that mig 25 pilot is an absolute legend
Yoooooo. The devil is back
See this is what I do in arms 3 editor, but boy let me tell you when this comes out ima be in editor longer than gameplay. Fuck I’m so excited I would legit pay 60$ for this
Hey! can you maybe as next scenerio play with the LHA class carrier and use the harrier and attack helicopter to strike ground targets?
Babe wake up! It's another Dance of the Vampires video
Great play and act. Will the outcome be the same with new "stables 67?
I have to admit that the biggest draw for me to Sea Power are the aircraft. That era of air combat is amazing. I hope that I can use the editor to create missions using F-111's. Anyone know what aircraft are available in this game? Anywhere I can find a list? Thanks, DevilDog!
Vampire! Mission. I think the book has some Badgers as bait. I cant wait to play player made missions.
Actually, the Badgers were used for the first wave, and the missiles were misidentified as aircraft. (A USAF ferry flight shot down some of them, after finding them by accident.)
How did the Foxbats get there? Or do the Soviets control Iceland in the book?
Yeah Iceland fell
You would never see a MiG-25 in the middle of the Atlantic. They lacked the range to reach that far and were attached to the PVO Strany.
If they used Iceland they could, no Mig29 so its the next analogue
MiG-25s were used by the Soviet Air Force proper, not just the air defense forces
@@stevemc6010 But range is limiting factor to be in middle of ocean.
@@TheDevildogGamer No. The Mig-23 would have been the next analogue. Short unreinforced runways demand frontal aviation units... Not that any of this has anything to do with the Red Banner fleet.
Mig-25s in the middle of the Atlantic are about as realistic as F-14s over Moscow.
@@TheGranicd idk refueling probes then
This game also has the Orel carrier with catapult launched MiG-23Ks, they had to take some artistic liberties to make the Soviets not pathetic
Red Storm Rising vibes
this game looks fucking awesome
Hey how’s the FPS and general performance in this game? Only thing I’ve seen so far is a lot of low (30ish FPS)
Hey Devil, been watching you for a ton of years. Recently graduated USMC OCS. Got any advice for a new officer in the fleet? Semper Fi Devil
boot
@@JT-dn6gs Yes. Tryna learn.
Will the game be compatible with TacView, or at least have a replay feature?
I heard the game will have a replay function, as for tacview. I am not sure
What are the specs for the game? Can I ask the specs of your PC too? The game ran pretty well considering all those missiles!
Copied straight off the seam store page.
Minimum specs:
Requires a 64-bit processor and operating system
OS: Windows 10 64-bit
Processor: AMD Ryzen 5 2600X / Intel Core i5-8600K
Memory: 8 GB RAM
Graphics: 4 GB VRAM, AMD Radeon RX 480 / Nvidia GeForce GTX 1650
DirectX: Version 11
Storage: 20 GB available space
RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10 64-bit
Processor: AMD Ryzen 5 5600X / Intel Core i5-12600
Memory: 16 GB RAM
Graphics: 8 GB VRAM, AMD Radeon RX 6700 / Nvidia GeForce RTX 3060
DirectX: Version 11
Storage: 20 GB available space
Recommended specs:
Requires a 64-bit processor and operating system
OS: Windows 10 64-bit
Processor: AMD Ryzen 5 5600X / Intel Core i5-12600
Memory: 16 GB RAM
Graphics: 8 GB VRAM, AMD Radeon RX 6700 / Nvidia GeForce RTX 3060
DirectX: Version 11
Storage: 20 GB available space
For context my 4 year old ROG laptop runs the game just fine. Can't have a million internet tabs open while playing it, but it plays decently well.
If DCS will be ast thet... will be great! I took about combined arms. For Sea Power a multiplayer will save the game for a fucking long time!
Is there any way a US Carrier group could defend this kind of attack? Every time I see it the Soviets win, but I’m curious if the USN could employ some kind of tactic
Not really. This kind of attack is called a saturation attack. They do exactly what it says on the label. They saturate and overwhelm the enemy's missile defense system with more incoming missiles than it is designed to handle. The soviets took it one step further though. They also went and designed large heavy hitting, very fast and highly capable anti-ship missiles just to make it that extra bit harder to intercept them. The more capable your missiles are the less of them you have to use in a saturation attack in order to achieve the desired result.
Wow, completely broken through the defences of not one, but two Ticonderogas CGs, a Kidd DDG, and two Perrys FFGs. That's not insignificant.
Then again, the formation the US fleet had was probably not the most ideal for such an attack.
The Ticos seem kinda underpowered... AEGIS was (and still is) absolutely state of the art in the 80s
@@TFY-v8l The main problem I see is that it can only fire so many munitions. Without VLS cells, reloads would definitely be an issue.
@@TFY-v8lState of the art doesn't necessarily mean it's gonna be able to completely protect against any threat
There didn't seem to be more reaction from the US ships until right before the missiles came in, and there was only the CAP escort for the E-2s. No alert fighters were launched, no other CAP seemed to be above the fleet. But I guess we'll find out for sure in a couple of weeks!
@@Simulcrom the US Navy has only just recently tested the ability to reload VLS cells while ships are underway. VLS just means you can fire more missiles more quickly without having to wait for the launchers and magazines to cycle (which was REALLY cool to watch on Tico there).
@ 11:50 - Cue Dance of the Vampires music
looks fun
if you keep your planes on weapons tight, they wont fire on their own.
Strange, tomcats didn’t fire any Aim-54s
They did
@@TheDevildogGamer suprised not that many seemed to hit then. Idve thought they’d have easily deleted your planes for
Much farther out
@@Klaus_KlavierAIM-54As in the 80s were not exactly known for turning well, especially in terminal phase (makes sense considering it was meant to hunt large formations) so devil uses this to his advantage and maneuvers his jets later to have a better shot at dodging them. The problem with the phoenix A was that while it was so advanced and incredibly poweful, it was so damn big that it turned like a brick.
Asuh dudes
The foxbat wasn't even in the same league as the tomcat
Waaaa waaaa ma merica
Devildog should know better then to touch amaricas boats
That was kinda odd. I don't think Foxbats can get close to F-14's . IRL they couldn't get close to any american jets in any combat theatre. We're talking Iraq, Syria, Libya, India (not sure if India lost any Foxbats in combat)
Does the Iran-Iraq War count?
What did you expect from camel riders? Everyone refers to middle east. Vietnam had the same MiGs like the arabs and the same missiles (20 years earlier than the) serbians. Compare the results.
aerial combat fidelity is clearly not a strong point of this game 🤭
I've seen maybe a dozen gameplay vids. The AI is lacking and it's buggy. Carriers don't move sideways ubless they're imitating the Posiden.