Yes, this was a lucky hit and no you can not always sink a carrier with one missile in game. You can run this scenario 100 times in game and you will get 100 different outcomes. I played the mission again and the CV took 3 hits and still continued to fight the damage. The Damage model is quite robust and there are plenty of different outcomes depending on hit placement. You can however get lucky like I did in this video.
@FerroEquus-262 that would be "lucky" if the jet fuel was stored there. Plus since it's the forward hangar bay it would be contained to that bay (with the doors being closed) and most likely erupt out the #1 elevator and not penetrate the lower armoured decks.
In one of my tests of this mission the Americans kept shooting down my waves of missiles. The few that got through then just targeted the Ticonderoga! My Oscar was empty and the carrier laughed at me.
@@tspencer227 just wait until they learn that there are dedicated munitions elevators that pull weapons from special magazines buried deep in the ship. WW2 taught many valuable lessons.
IMHO the ultimate success of this game depends upon modding support. It will truly become legendary if opened up to the community. We can end up seeing planes sliding off of the deck and animated crews jumping ship etc.
@@cf3714 Shipwrecks are pretty autonomous, you could fire all 24 at a general directions and they'll pick and choose targets according to radar return and conduct evasive maneuvers by themselves
Fun fact for any new viewer k 206 was wolfs primary sub in his cold waters epic mod Russian play through in which he sunk in excess of 500 thousand tons over the episodes
@@TheBelrick Its excesive now, only 1 hit not that low in the waterline, in the frontal part of the carrier should make major damage to the hangars and catapults, but not straight up sink it in seconds
Fun fact: My dad was on the plane (P3C) to get the first ever images and solid data on the Oscar. Caught her off the coast of Okinawa someplace. I have a frame from the on-board camera reel that remains one of my most prized possessions. Glad these guys did the sub justice because damn it's a looker.
CIWS seems *very* unimpressive still: either they keep firing way, waaay high starting off, or they just don't fire at all. On another note, hoping the devs will add some random timer between when a ship is sunk and when lifeboats start spawning in around it. It'd look much more natural if they start popping up gradually at least no more than a minute after a ship has been destroyed.
My theories are, something simple like they forgot to turn on radars, or activate the Phalanx CIWS (happened in real life, OHP Frigate didn't have the CIWS turned on and the missile hit the ship) or it could be either its an old version of CIWS, older ones in the 80's or 90's probably look similar to the ones used today, but the ones used today have different names like Phalanx Block 2 or something, and can aim faster and react quicker, or maybe its because AEGIS does not exist yet so CIWS can't respond quickly with other weapons.
@@Psytinker lol, I wonder if anyone watching has any experience with this weapon, probably right? Might be biased but I still think the american Phalanx is the probably one of, if not the best bullet based CIWS, the Pantsir, or Kashtan or whatever they're called might have more barrels or bigger calibers, there's a Chinese one too that has a crazy amount of barrels, but it's the reaction and aim time that counts first.
@@Spendingryan Not allowing the sub to shoot is what counts first. If you're at a point you're using point defenses, you already failed. Using CIWC is your last prayer.
I feel like the AI in the game might be lacking. If they detected you and were on active, shouldn't they also have been launching tons of ASW aircraft? It's a carrier afer all, that's what they do and it's what you would have done. Ah I see, the AI is not done in that area. Too bad as sonobouys would have been the main countermeasure here, the engagement doesn't seem complete with them being able to fight back
It's so nice to see someone who actually knows how to play the game. Though I appreciate other channels that post Sea Power content, I've found I can't watch much as the players are often clearly clueless about how modern naval warfare works, and what's worse seem to make no attempt to learn and get better. So you just end up with a mess of a scenario that doesn't do much to show off the game. Also glad to hear the devs are working on helos dropping sonobuoys. Love the scenario but it's a rather broken if the US can't use ASW aircraft. Can't think of any situations where a carrier battle group wouldn't have plenty of ASW assets up and about.
Yep, less about being clueless and frankly just not intelligent enough. People think this is a grave insult, it really isn't . We are all inequal with different stats and traits.
Everyone has a different skillset and can learn off screen. The "Clueless" are ones who just got into the art of naval combat and aren't gonna immediately catch on. I have a problem with how people play most games but it's entertaining watching them slowly get better and have a different style than everyone else.
@@TheBelrickYou might be intelligent enough to understand naval warfare but certainly not emotionally intelligent enough to understand why some people might take offense to being told'Yeah you're just kinda too dumb honestly'
@@subjectc7505It's almost as if...*gasp*people get better at things they do as they do more of it. Some people adapt faster while others take longer to learn. But clearly according to OP only actual 5 star admirals can play this game and make content about it. If you don't exactly know what to right off the bat,you really just shouldn't be allowed to play apparently
17:04 Yeah, that missile trajectory puts it on course to punch right through the outer wall and absolutely smash everything in the open hangar bays and potentially any munitions rolling free outside their magazines. That shot placement could not have been any better.
The missile is designed for wet launch. That includes the fact the missile is designed around the water absorbing part of the heat and shockwave like bruce said to prevent damaging the VLS. It's something you can get away with when designing a sub missile.
The production value and skill in your Sea Power exceed all other gameplay I've found to scratch the itch until the game goes on sale.👌 One slight comment though - mild spoiler ahead - Granit ASMs should almost always be fired as a full salvo. A Charlie is not going ot be tasked on two carrier groups in one sortie, and gameplay-wise this is just a single mission as well, so there is no reason to spare. Since they coordinate on target selection, there is no risk of overkilling the largest radar signature like with less evolved ASMs. The more you launch, the fewer in the swarm have to expose themselves to long range SAMs by playing spotter on the way to the target. The Soviet taxpayer would just have to tighten his belt for a bit, but since this scenario involves blowing up a US carrier group, Granit price would be the least of his problems.😅
I agree. It was exceptionally lucky that only 8 missiles did the job here but leaves two more salvos. However if the first salvo doesn't succeed and maybe even gets entirely intercepted, you have gained little to nothing but wasted a bunch of missiles. The larger the group in one attack, the larger the percentage of missiles getting to a target With ASMs I would say 'overkill is underrated'
I'm really digging the sounds and weapon animations, adds so much atmosphere that was missing from cold waters. Just hearing the victor going to flank gave me shivers
11:37 maybe just something for the devs: The 65/76 torpedo can only be fired from the two large upper torpedo tubes as they are 65cm in diameter. The four lower torpedo tubes are only 53cm in diameter
Thats what i thougth(i know nothing about subs) and i was very suprised when i saw the larger torpedoes being fired from the visualy smaller torpedo tubes. Certainly worth reporting to Sea Power devs!
No, they got it right, the two lower center tubes are the 650mm, the 533mm tubes surround the 650mm. This is the configuration of other russian subs as well
@@justicier10-7 No, they didn't get it right. Official schematics of the Victor-III show the largest torpedoes (65-76) in a separate torpedo room ABOVE the lower torpedo room housing the smaller caliber weapons (SET-65K, TEST-71MK, USET-80).
@@Kwaj I'd be interested to see your source for the schematics. All the schematics I have seen have shown 533mm torpedos in the lower torpedo storage(sitting behind the sonar), and 650s sit on the floor of the top torpedo room, which loads straight into the lower middle two tubes, which are longer/larger, and the shorter/smaller two tubes for 533mm sitting on the top with the reloads hoisted up from the lower torpedo room.
@@justicier10-7 Upon further review, you're right. I just looked at the schematic and noticed that the larger torps are on the bottom set of tubes which are longer with respect to their placement in the hull. They got it right, I had it wrong.
Awesome video, thanks for uploading Wolfpack! One observation, it's a tad false being able to share a single tactical picture amongst three units whilst dived, but obviously it is a game at the end of the day! Looking forward to the next one!
The only issue I can see with this is that the omniscience of the player means that you can have multiple submarines, as well as submarines and surface ships, cooperate in ways that aren't possible in real life.
Yeah, but it's still a game and i think it's way more better to control a task force made up of subs and warships then one sub or one warship like in cold waters...
On the other hand the units are less autonomous than in real life - the admiral does not tell a single fighter when to turn radar on and off 😊 It's a game after all 🤷♂️
Cool to see ships can now properly defend themselves against missiles. I like what i see and specialy how everything is modeled down to the point of opening hatches and small details like that, very cool. Did hear people say the graphics isnt very good but i think they are spoiled - did hear that from dude who runs simulations in DCS, the ships there are models made by enthusiast mod makers with infinite ammount of time and no need to look much into performance impact or overall detail balance so one model isnt crazy detailed nad second on the other side of spectrum. I think thats wher those voices come from.
One thing that should be simulated here, American ASW ships have the ability to use a dipping sonar. This sonar can go deep below the layer. American ASW can place their sensors both above and below the layer at the same time. This gives ASW ships one advantage over submarines.
This game looks like such a straight up expansion and upgrade from cold waters, it seems even more in depth, it has animations and actual rendered towed array's......and....and we can control more than one vessel which is huge, amongst many other great selling points i've seen thanks to your content wolfpack and another youtuber known as : Stealth17 Gaming and the devs being kind and smart enough to let you gents showcase this to us early, i've only seen one or two vids so far of sea power and i'm hands down already sold, game seems to have a really bright and expansive future ahead of it.....can't wait, great video Wolfpack as usual, 🙂
In real life there would an escort so this game is very fictionalized. They even gave Russia a fake aircraft carrier that never even existed (never built). The Orel
Sounds similar to what happened to the USS Langley Battle Group and the Carrier itself in the book: The Sixth Battle After mauling the Kiev, Novorossiysk and Kuznetsov BGs with Harpoons, HARMs and Skippers (Real Hard Hitters) they got hit and badly worn down by Granits, Backfires and a wake homer finished the Langley off. Her Air wing did mostly evac to South Africa to continue the fight.
NGL - I'm so jealous that so many YTr's got to play this early, but I'm sure it gives a high level of feedback for the game. Still, 3 more days until release! I'm really looking forward to it.
As I watch the Carrier sinking I noticed that none of the planes that were on the deck did not fall off through out the engagement the carrier didn't put up any fighters or bombers I think the S3 Viking is considered an anti submarine hunter
Dedicated AC killer :D i remember killing ACs in cold waters with akula by sailing at crush debth making the torpedos implode before reaching me :D. But yeah i had to pop up slightly to fire my own, tho they managed to keep the cable after so noice :)
The idea was never about sinking the carrier or other ships in the CSG via conventional weapons. All Antey (or Oscar 2) subs were armed with the nuclear warheads. So, there was no need to make it pass all or most of the rockets through the CSG missile defense systems. Just one of it.
Old SSGN soviet ships could only launch a handful of these missiles at a time. It took some amount of time to get the fire control to switch missile banks. I really want to get my hands on the game so I can mod it to realistic systems. The game does a good job over all but some of the details like what types of torps a German sub would carry and shot along with this Soviet fire control system, they need an update patch. Yes I know it's a game but as a game dev you never want your game to end up like World of Warships.
Great video! Question: Does it have a replay / VCR feature that let's you cut around to get all those great dramatic shots? I loved that feature in the old Aces series when I was a kid and wish that more of a feature in modern games.
14:34 Amazing shooting sequence! How Can you switch to follow the missile without clicking via mouse on it and choose which between the different missiles?
16:55 "Second wave of missile inbound 10 seconds to impact" "Counter with artillery barrage" "We can't hit all of them, brace for impact" 17:05 **BOOM** "Starboard side flood, damage control" "We been hit by 2 sub-launched missile, the ship listing" 18:09 "She's sinking, the ship's sinking"
8:59 - "...Part of me is wondering if we are detected." - Russian submarines are detected once leaving port in Russia. An American submarine sonar officer once said, "Finding a Russian submarine is like trying to find a Cadillac from the 60's just by hearing. With it having a broken exhaust and dozens of cans, mounted with metal chains to the back of the car".
Ngl it would be pretty cool if a ship that carries Helos or other aircraft is going down & itll try and take off as many aircraft as possible to try and get them back to an airbase or just tryna give the pilots the best chance at survival, & with the helos they could try and go to another ship (That has the capacity for it) to put some of the sailors on that ship/ other ships & their helos will try and rescue liferafts.
Yes, this was a lucky hit and no you can not always sink a carrier with one missile in game. You can run this scenario 100 times in game and you will get 100 different outcomes. I played the mission again and the CV took 3 hits and still continued to fight the damage. The Damage model is quite robust and there are plenty of different outcomes depending on hit placement. You can however get lucky like I did in this video.
That Granit flew right into the hanger and detonated the jet fuel along with all the munitions, a very lucky hit. 😁
@FerroEquus-262 that would be "lucky" if the jet fuel was stored there. Plus since it's the forward hangar bay it would be contained to that bay (with the doors being closed) and most likely erupt out the #1 elevator and not penetrate the lower armoured decks.
In one of my tests of this mission the Americans kept shooting down my waves of missiles. The few that got through then just targeted the Ticonderoga! My Oscar was empty and the carrier laughed at me.
@@FerroEquus-262 That's not where the jet fuel and munitions are stored.
-former carrier sailor
@@tspencer227 just wait until they learn that there are dedicated munitions elevators that pull weapons from special magazines buried deep in the ship. WW2 taught many valuable lessons.
Notice how the carrier's deck crew remained at their posts even when the ship was underwater. True American patriots!
It's always funny to me because I imagine myself on there thinking "we not gonna abandon ship? Ight I guess not"
IMHO the ultimate success of this game depends upon modding support. It will truly become legendary if opened up to the community. We can end up seeing planes sliding off of the deck and animated crews jumping ship etc.
@@TheBelrickWorkshop support will be in there on day one!
It's how a country wins wars! 😂
🇺🇲🇺🇲🚢🫡
My excitement is immesurable and my day is saved
Friendship ended with Cold Waters. Sea Power is my new best friend.
The Oscar wasn’t designed to be frugal with its missiles. If you have a carrier group in range, you fire everything.
Pretty sure the first Oscars were limited by their fire control to how many missiles they could fire within a certain period.
@@cf3714 Shipwrecks are pretty autonomous, you could fire all 24 at a general directions and they'll pick and choose targets according to radar return and conduct evasive maneuvers by themselves
@@cf3714they could fire all missiles without limitations
The Granit was probably the most 'intelligent' cruise missile of the 1980s.
@@sheogorath979that’s pretty nutty. Do you know if they had a form of datalink to avoid doubling up on targets?
Fun fact for any new viewer k 206 was wolfs primary sub in his cold waters epic mod Russian play through in which he sunk in excess of 500 thousand tons over the episodes
Yes
Im glad that they fixed the damage from granat hits. In a prior game he hit a carrier with 5 and the ship suffered practically no damage.
Epic mod is the very definition of Russian bias lol
@@FMJIRISH both of the main mods are in very interesting situations right now unfortunately
@@TheBelrick Its excesive now, only 1 hit not that low in the waterline, in the frontal part of the carrier should make major damage to the hangars and catapults, but not straight up sink it in seconds
Fun fact: My dad was on the plane (P3C) to get the first ever images and solid data on the Oscar. Caught her off the coast of Okinawa someplace. I have a frame from the on-board camera reel that remains one of my most prized possessions. Glad these guys did the sub justice because damn it's a looker.
That's awesome! Thanks for sharing.
Don't suppose you might be allowed (and so inclined 😅) to share a picture of said frame with us unwashed plebs... would you?
🥺
@@thisherehandleIdospout I'll have to dig it out, it's just a photo of her on the surface.
Was the Oscar’s sub called Arkhangelsk?
@@BrownwaterSquid did you find it
18:48: That wake homer just deciding it's not worth it.
The ONLY thing that would have made this better is to see the planes sliding off the deck as the carrier sunk. Great vid as always!
CIWS seems *very* unimpressive still: either they keep firing way, waaay high starting off, or they just don't fire at all.
On another note, hoping the devs will add some random timer between when a ship is sunk and when lifeboats start spawning in around it. It'd look much more natural if they start popping up gradually at least no more than a minute after a ship has been destroyed.
It's as if CIWS doesn't exist.
My theories are, something simple like they forgot to turn on radars, or activate the Phalanx CIWS (happened in real life, OHP Frigate didn't have the CIWS turned on and the missile hit the ship) or it could be either its an old version of CIWS, older ones in the 80's or 90's probably look similar to the ones used today, but the ones used today have different names like Phalanx Block 2 or something, and can aim faster and react quicker, or maybe its because AEGIS does not exist yet so CIWS can't respond quickly with other weapons.
If it's Block 0, it stands for "Christ! It Won't Shoot!"
@@Psytinker lol, I wonder if anyone watching has any experience with this weapon, probably right?
Might be biased but I still think the american Phalanx is the probably one of, if not the best bullet based CIWS, the Pantsir, or Kashtan or whatever they're called might have more barrels or bigger calibers, there's a Chinese one too that has a crazy amount of barrels, but it's the reaction and aim time that counts first.
@@Spendingryan Not allowing the sub to shoot is what counts first. If you're at a point you're using point defenses, you already failed. Using CIWC is your last prayer.
3:26 The Lütjens class were Charles F Adams Class destroyers the Germans bought in the early sixty’s and delivered late sixty’s to early seventy’s.
my dad served on the Lütjens in the 90s
I feel like the AI in the game might be lacking. If they detected you and were on active, shouldn't they also have been launching tons of ASW aircraft? It's a carrier afer all, that's what they do and it's what you would have done.
Ah I see, the AI is not done in that area. Too bad as sonobouys would have been the main countermeasure here, the engagement doesn't seem complete with them being able to fight back
It’s version 0.1 , it’s almost alpha :)
Surface fleets probably turn on active sonar periodically since being quiet isn't really a concern for them
Finally a new Sea Power video :)
It's so nice to see someone who actually knows how to play the game. Though I appreciate other channels that post Sea Power content, I've found I can't watch much as the players are often clearly clueless about how modern naval warfare works, and what's worse seem to make no attempt to learn and get better. So you just end up with a mess of a scenario that doesn't do much to show off the game.
Also glad to hear the devs are working on helos dropping sonobuoys. Love the scenario but it's a rather broken if the US can't use ASW aircraft. Can't think of any situations where a carrier battle group wouldn't have plenty of ASW assets up and about.
Yep, less about being clueless and frankly just not intelligent enough. People think this is a grave insult, it really isn't . We are all inequal with different stats and traits.
you must be a lot of fun at parties
Everyone has a different skillset and can learn off screen. The "Clueless" are ones who just got into the art of naval combat and aren't gonna immediately catch on. I have a problem with how people play most games but it's entertaining watching them slowly get better and have a different style than everyone else.
@@TheBelrickYou might be intelligent enough to understand naval warfare but certainly not emotionally intelligent enough to understand why some people might take offense to being told'Yeah you're just kinda too dumb honestly'
@@subjectc7505It's almost as if...*gasp*people get better at things they do as they do more of it. Some people adapt faster while others take longer to learn. But clearly according to OP only actual 5 star admirals can play this game and make content about it. If you don't exactly know what to right off the bat,you really just shouldn't be allowed to play apparently
17:04 Yeah, that missile trajectory puts it on course to punch right through the outer wall and absolutely smash everything in the open hangar bays and potentially any munitions rolling free outside their magazines. That shot placement could not have been any better.
This channel is my all-time favorite Military Sim Channel! Your commentary is excellent and informative. Thanks for all that you do! 😀
Holy hell the music choice is spot on for this behemoth, really gives that unsettlingly large aura
Isn't it the trumpet blast from the show Chernobyl? It sounds familiar (other than terrifying)
fun fact; the granite missile can only be launched from under water for some reason and the kirov has to flood its VLS cells with seawater to do so.
Prolly the water is needed to absorb the shockwaves of the booster
The missile is designed for wet launch. That includes the fact the missile is designed around the water absorbing part of the heat and shockwave like bruce said to prevent damaging the VLS. It's something you can get away with when designing a sub missile.
The production value and skill in your Sea Power exceed all other gameplay I've found to scratch the itch until the game goes on sale.👌 One slight comment though - mild spoiler ahead - Granit ASMs should almost always be fired as a full salvo. A Charlie is not going ot be tasked on two carrier groups in one sortie, and gameplay-wise this is just a single mission as well, so there is no reason to spare. Since they coordinate on target selection, there is no risk of overkilling the largest radar signature like with less evolved ASMs. The more you launch, the fewer in the swarm have to expose themselves to long range SAMs by playing spotter on the way to the target. The Soviet taxpayer would just have to tighten his belt for a bit, but since this scenario involves blowing up a US carrier group, Granit price would be the least of his problems.😅
I agree. It was exceptionally lucky that only 8 missiles did the job here but leaves two more salvos. However if the first salvo doesn't succeed and maybe even gets entirely intercepted, you have gained little to nothing but wasted a bunch of missiles. The larger the group in one attack, the larger the percentage of missiles getting to a target
With ASMs I would say 'overkill is underrated'
I'm really digging the sounds and weapon animations, adds so much atmosphere that was missing from cold waters. Just hearing the victor going to flank gave me shivers
11:37 maybe just something for the devs: The 65/76 torpedo can only be fired from the two large upper torpedo tubes as they are 65cm in diameter. The four lower torpedo tubes are only 53cm in diameter
Thats what i thougth(i know nothing about subs) and i was very suprised when i saw the larger torpedoes being fired from the visualy smaller torpedo tubes.
Certainly worth reporting to Sea Power devs!
No, they got it right, the two lower center tubes are the 650mm, the 533mm tubes surround the 650mm. This is the configuration of other russian subs as well
@@justicier10-7 No, they didn't get it right. Official schematics of the Victor-III show the largest torpedoes (65-76) in a separate torpedo room ABOVE the lower torpedo room housing the smaller caliber weapons (SET-65K, TEST-71MK, USET-80).
@@Kwaj I'd be interested to see your source for the schematics. All the schematics I have seen have shown 533mm torpedos in the lower torpedo storage(sitting behind the sonar), and 650s sit on the floor of the top torpedo room, which loads straight into the lower middle two tubes, which are longer/larger, and the shorter/smaller two tubes for 533mm sitting on the top with the reloads hoisted up from the lower torpedo room.
@@justicier10-7 Upon further review, you're right. I just looked at the schematic and noticed that the larger torps are on the bottom set of tubes which are longer with respect to their placement in the hull.
They got it right, I had it wrong.
Awesome video, thanks for uploading Wolfpack! One observation, it's a tad false being able to share a single tactical picture amongst three units whilst dived, but obviously it is a game at the end of the day! Looking forward to the next one!
The power of an Oscar-class SSGN.
Your Sea Power videos are the best, great editing and coments ,can wait for the next one .Thanks
18:47 top left. Some torpedo came by.
The only issue I can see with this is that the omniscience of the player means that you can have multiple submarines, as well as submarines and surface ships, cooperate in ways that aren't possible in real life.
some omissions have to be made for the sake of gameplay.
Yeah, but it's still a game and i think it's way more better to control a task force made up of subs and warships then one sub or one warship like in cold waters...
This could be explained by having really good:
1. ROE
2. Standing Orders
3. Mission Planning for coordinated operations
On the other hand the units are less autonomous than in real life - the admiral does not tell a single fighter when to turn radar on and off 😊 It's a game after all 🤷♂️
Also on the other hand I don't believe you can control torps cold waters style
Wolfpack, you are one of the best. Loved the vid thanks for the high production value. Immensely enjoyed
Cool to see ships can now properly defend themselves against missiles. I like what i see and specialy how everything is modeled down to the point of opening hatches and small details like that, very cool. Did hear people say the graphics isnt very good but i think they are spoiled - did hear that from dude who runs simulations in DCS, the ships there are models made by enthusiast mod makers with infinite ammount of time and no need to look much into performance impact or overall detail balance so one model isnt crazy detailed nad second on the other side of spectrum. I think thats wher those voices come from.
One thing that should be simulated here, American ASW ships have the ability to use a dipping sonar. This sonar can go deep below the layer. American ASW can place their sensors both above and below the layer at the same time. This gives ASW ships one advantage over submarines.
Wow you took my suggestion too heart. I love it keep up the good work.
The water effect as it consumes the boat, looks great, its very realistic looking.
Man I can't wait. I absolutely love how everything is better animated than Cold Waters was.
Been waiting for someone to play an Oscar, super stoked for this video!
Keep up the fantastic work Wolfpack!! 🍻
Woohoo! The Oscar and The Typhoon are my favorite non-american subs! There is just something about that giant rudder/propeller system that I love
I discovered this channel 2 weeks ago and I'm binging on every video like its the last one I'll ever see. Amazing content
Welcome to the channel!
18:47 - random torpedo says hi on the left of screen
Photobombed... phototorped?
"fk this sht im out"
Awesome vid. Lovely cinematography
This game looks like such a straight up expansion and upgrade from cold waters, it seems even more in depth, it has animations and actual rendered towed array's......and....and we can control more than one vessel which is huge, amongst many other great selling points i've seen thanks to your content wolfpack and another youtuber known as : Stealth17 Gaming and the devs being kind and smart enough to let you gents showcase this to us early, i've only seen one or two vids so far of sea power and i'm hands down already sold, game seems to have a really bright and expansive future ahead of it.....can't wait, great video Wolfpack as usual, 🙂
You really know how to get some cinematic shots, got goosebumps at 8:20-8:30
Whoa! Are they really that vulnerable?!!
This game must get a multiplayer function in the future, that would be sick!!
i love how even when sinking, the aircraft and deck crew stayed where they were
its interesting to see how different players tackle the same scenarios.
great showcase thanks to your editing & gameplay skills!
The Oscar firing such heavy missiles is so amazing, looks so great, however, that plume could be noticed from the moon i guess.
Sad to see an American carrier get sunk. Awesome to see the USS Scott (DDG 995) in action, it's my favorite ship.
Curious, why that one in particular ?
In real life there would an escort so this game is very fictionalized. They even gave Russia a fake aircraft carrier that never even existed (never built). The Orel
@@Cpt_Flatbird It has my name.
all these scenarios are soo sick, keep up making videos of this game!
Deck crew staying stalwartly in position as the ship goes down o7
I'll buy this game! FInally a game what we wanted and finally its here!
Sounds similar to what happened to the USS Langley Battle Group and the Carrier itself in the book: The Sixth Battle
After mauling the Kiev, Novorossiysk and Kuznetsov BGs with Harpoons, HARMs and Skippers (Real Hard Hitters) they got hit and badly worn down by Granits, Backfires and a wake homer finished the Langley off.
Her Air wing did mostly evac to South Africa to continue the fight.
Got to hand it to em, the soviets submarine fleets definitely had a nice aesthetic.
NGL - I'm so jealous that so many YTr's got to play this early, but I'm sure it gives a high level of feedback for the game. Still, 3 more days until release! I'm really looking forward to it.
cannot express how much I cannot wait to play this game
Sio many scenarios you can do! I love aircarrier missions too! Awesome to see how the airplanes start!
NATO reporting name of the Granit is "Shipwreck"... like. Yeah dude!
Mom! There's a new Wolfpack345 video!!
I never was interested in military fleet unlike other forces, but damn, it looks facinating.
Oh hey look it's the sub that ate sh*t in your cold waters series
Also yay another video😊
I like all the details in all the little animations. 👍
Can we get a Cold waters 1968 campaign with the guppy 2?
This game is "instant purchase" material. Can't wait!
As I watch the Carrier sinking I noticed that none of the planes that were on the deck did not fall off through out the engagement the carrier didn't put up any fighters or bombers I think the S3 Viking is considered an anti submarine hunter
HE'S BACK WITH MORE SEA POWER!!!!!!!
Thanks for a great episode. Really enjoyed.
But does the k206 come with a soft serve ice cream dispenser?!
Great vids. Love your work. Keep it up!!!
airplanes would move a bit at 18:36
Dedicated AC killer :D i remember killing ACs in cold waters with akula by sailing at crush debth making the torpedos implode before reaching me :D. But yeah i had to pop up slightly to fire my own, tho they managed to keep the cable after so noice :)
Love watching you play this game
Awesome video!!
I love this channel and your content. It's hard for me as a former US Navy ASW warrior to route for you against NATO forces, lol.
been a while since last time i play Command: Modern Operations that forced me to read all ftheory, watching this gamplay is refreshing....
Really enjoying the series wilfpack
Fire all Granites in one go.
When ever Wolfpack talks about a towed array does anyone else think toad 🐸 array?
The USS America is actually the ship my dad served on! that's cool!
The idea was never about sinking the carrier or other ships in the CSG via conventional weapons. All Antey (or Oscar 2) subs were armed with the nuclear warheads. So, there was no need to make it pass all or most of the rockets through the CSG missile defense systems. Just one of it.
The Oscar is so cool. I'm so glad to it in the game
One day we will get a Nuktipkayer version of a game like this where we can Wolfpack with our friends against US and Russian fleets as either side.
Old SSGN soviet ships could only launch a handful of these missiles at a time. It took some amount of time to get the fire control to switch missile banks. I really want to get my hands on the game so I can mod it to realistic systems. The game does a good job over all but some of the details like what types of torps a German sub would carry and shot along with this Soviet fire control system, they need an update patch. Yes I know it's a game but as a game dev you never want your game to end up like World of Warships.
They also gave Russia a FAKE aircraft carrier in this game. The Orel was never even built
Im wondering, are the wake homers affected by the sea state ? Would the wake dissipate quicker ?
Great video! Question: Does it have a replay / VCR feature that let's you cut around to get all those great dramatic shots? I loved that feature in the old Aces series when I was a kid and wish that more of a feature in modern games.
14:34 Amazing shooting sequence! How Can you switch to follow the missile without clicking via mouse on it and choose which between the different missiles?
Damage model and air defense still seems a bit wonky. Still, very cool Oscar scenario. Nice to see you in command of K-206 again Wolfpack.
Love to see the tube doors operating
Btw: in shitty seas, surface the boat, actively search, then button up, sprint away. You will be gone long before the answer arrives.
With Oscars like these, who needs Kirovs?
I need the music you use in this video, it's very fitting and ominous.
The first game im going to buy day one!. Looks amazing
Nice opening...Finnish Jaeger needs to put more scenarios in the Workshop
I tried to watch this 7 times and fell asleep each time.
Ooohhh an Oscar...Auto watch!
Let's go,another sea power
The OST is amazing
Does this have a campaign mode like cold waters?
16:55
"Second wave of missile inbound 10 seconds to impact"
"Counter with artillery barrage"
"We can't hit all of them, brace for impact"
17:05
**BOOM**
"Starboard side flood, damage control"
"We been hit by 2 sub-launched missile, the ship listing"
18:09
"She's sinking, the ship's sinking"
8:59 - "...Part of me is wondering if we are detected." - Russian submarines are detected once leaving port in Russia. An American submarine sonar officer once said, "Finding a Russian submarine is like trying to find a Cadillac from the 60's just by hearing. With it having a broken exhaust and dozens of cans, mounted with metal chains to the back of the car".
Ngl it would be pretty cool if a ship that carries Helos or other aircraft is going down & itll try and take off as many aircraft as possible to try and get them back to an airbase or just tryna give the pilots the best chance at survival, & with the helos they could try and go to another ship (That has the capacity for it) to put some of the sailors on that ship/ other ships & their helos will try and rescue liferafts.
Well I'm just glad no one got hurt.
I feel like that sub needs a “wide load” banner on the bow and stern.
That was a costly day for the Navy.
Another banger video dad!