Custom Metahuman (New Method 2024 full process with description)

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 48

  • @elvismorellidigitalvisuala6211
    @elvismorellidigitalvisuala6211  11 หลายเดือนก่อน +1

    Watch the improved final model on arstation, video soon:
    www.artstation.com/artwork/Xg6nPa

  • @QuantayPeoples
    @QuantayPeoples 8 หลายเดือนก่อน +15

    This workflow is absolutely insane. I have no idea what you just did.

  • @vectorwang9632
    @vectorwang9632 11 หลายเดือนก่อน +12

    Really good! I am very happy to see my Groom2Abc Export plugin applied to your custom metahuman workflow. Thank you !

    • @elvismorellidigitalvisuala6211
      @elvismorellidigitalvisuala6211  11 หลายเดือนก่อน +1

      Yeah Best Buy 2023!!
      I forgot to mention you I’ll do for the next video!
      Your plugin is a life saver!

    • @vectorwang9632
      @vectorwang9632 11 หลายเดือนก่อน

      lol, thank you @@elvismorellidigitalvisuala6211

    • @elvismorellidigitalvisuala6211
      @elvismorellidigitalvisuala6211  11 หลายเดือนก่อน

      I have added your plugin and link in the video description!
      Hope it will be helpful :)

    • @vectorwang9632
      @vectorwang9632 11 หลายเดือนก่อน

      Thank you!@@elvismorellidigitalvisuala6211

  • @ORTyOW
    @ORTyOW 11 หลายเดือนก่อน +2

    wow, that's excellent pipeline! a master at work

  • @fanjames8185
    @fanjames8185 9 หลายเดือนก่อน

    Best tutorial ever!

  • @funnyfoggo
    @funnyfoggo 28 วันที่ผ่านมา

    Wow insance workflow. Just discovered it almost after a year. Can you make comprehensive tutorial on grooming? Or suggest me any videos which are currently free? I am in badly need of it! Thanks!

  • @3dscanstore
    @3dscanstore 11 หลายเดือนก่อน

    Awesome work!

  • @Kamil5335
    @Kamil5335 6 หลายเดือนก่อน

    Nice work

  • @mattwhitehead32
    @mattwhitehead32 9 หลายเดือนก่อน +5

    Please put text overlays somewhere that won't be obscured when pausing the video player. Some people gotta pause. You know what it says, so you think you left it up long enough. Odds are, you didn't so people gotta pause it to read it.

  • @to-mi1949
    @to-mi1949 7 หลายเดือนก่อน

    Sent you an email, your work is fantastic!

  • @HR-zg9ci
    @HR-zg9ci 5 หลายเดือนก่อน

    This was epic sir! I found a video of yours about the conformed mesh process which helps a lot! Could you make another one which focus on the grooming part and how to crest something unique? This was just to fast in this video 😅 thanks a lot! ❤

  • @amirhasani6401
    @amirhasani6401 9 หลายเดือนก่อน +1

    It was fantastic. How did you get the hair and beard into the blender and back into unreal? Did you have any problems with the face rig?

  • @MotuDaaduBhai
    @MotuDaaduBhai 11 หลายเดือนก่อน

    Awesome!

  • @nickkaverin
    @nickkaverin 5 หลายเดือนก่อน

    Hey! First of all I would like to thank you for such a cool and helpful video!
    I have a question - why did you do the Zwrap head from the "3D scan store" on your head if you could use it right away with mesh to metahuman?
    And second question - when you got the Conformed Mesh, did you do a ZWrap of your original head on the Conformed Mesh?

  • @asy42699
    @asy42699 2 หลายเดือนก่อน

    is there a way to export hair (eye brows) from unreal to blender

    • @elvismorellidigitalvisuala6211
      @elvismorellidigitalvisuala6211  2 หลายเดือนก่อน +1

      @@asy42699 groom exporter Plugin in the marketplace, unfortunately is really expensive I have buyed time ago at 9 usd later the guy raise the price like 100 😔
      Take a look sometimes price change

  • @MisterRamsyChaineOfficielle
    @MisterRamsyChaineOfficielle 10 หลายเดือนก่อน +1

    Hello, I just saw a video of you on youtube, and I admire a lot what you do. I wanted to know, if there could be a possibility that you make my 3D profile so that I can use it on software such as unreal engine, character creator, iclone etc. I will also animate it with the rokoko suit, I wanted to know how much it would cost for you to make my 3D profile please.

  • @samuelenslin1850
    @samuelenslin1850 11 หลายเดือนก่อน

    Oh, another question:
    With that console variable, you only get the quad mesh for the face? Or can you also get the quadmesh for the body?
    Because if you´re adding subdivions for sculpting the tri mesh produces unwanted artefacts...

    • @elvismorellidigitalvisuala6211
      @elvismorellidigitalvisuala6211  11 หลายเดือนก่อน

      Hi, console command is "mh.identity.exportmeshes 1" and nope.. it is only for faces.

  • @TienZZZ-666
    @TienZZZ-666 7 หลายเดือนก่อน

    Pls can you tell me how to export mesh from Ue to obj and quard wire, i fllow you enter: mh.indensity.expormesh but format file is: Uasset.
    Thank you so much.

  • @林诗敏-f7e
    @林诗敏-f7e 9 หลายเดือนก่อน

    Awesome Video! how long does it take to create a character like this?

    • @elvismorellidigitalvisuala6211
      @elvismorellidigitalvisuala6211  9 หลายเดือนก่อน

      Depend every project is different, i live this as artist, approach is more arristic than thechnical, more ore less a few days/weeks

  • @weblotus
    @weblotus 7 หลายเดือนก่อน

    Thanks. How about custom body?

    • @elvismorellidigitalvisuala6211
      @elvismorellidigitalvisuala6211  7 หลายเดือนก่อน +1

      Basically the same in mersh morpher you can do it easy, the main problem is the head detached from the body, so it's a little bit tricky but possible.

    • @weblotus
      @weblotus 7 หลายเดือนก่อน

      @@elvismorellidigitalvisuala6211 Thanks

    • @benflightart
      @benflightart 5 หลายเดือนก่อน

      ​@@elvismorellidigitalvisuala6211 thats actually specifically what I've been looking for, i want to know if someone found a solution for the detached head mesh because anytime you start sculpting on it its like you're working with separate pieces and you can't make it watertight without losing poly order and wrapping 2 separate meshes to line up perfectly is a bitch

  • @penguin-i9f
    @penguin-i9f 11 หลายเดือนก่อน

    I really want to know the texture mapping part

    • @elvismorellidigitalvisuala6211
      @elvismorellidigitalvisuala6211  11 หลายเดือนก่อน +3

      That's one of the longest part, basically is made blending real texture from store like vface or 3dscan and a lot of substance painter, the workflow is different for every MH so I don't feel good to record it cause is tricky.
      Blood flow maps, wrinkles map, there's 4 different maps.

    • @penguin-i9f
      @penguin-i9f 11 หลายเดือนก่อน

      Yeah, I've been struggling with that lately😔@@elvismorellidigitalvisuala6211

    • @Ronin2079
      @Ronin2079 11 หลายเดือนก่อน

      Hey man, we are all learning here. Your work on this is amazing and we would really would learn a lot from seeing your process with the textures. Please do a video on how you did that. please. I am willing to venmo you lol@@elvismorellidigitalvisuala6211

    • @penguin-i9f
      @penguin-i9f 8 หลายเดือนก่อน

      @@elvismorellidigitalvisuala6211

    • @penguin-i9f
      @penguin-i9f 8 หลายเดือนก่อน

      @@elvismorellidigitalvisuala6211 hi,bother again, I tried to implement this process in Unreal 5.1, but I couldn't upload the model I wrapped in Zwrap to MetaHumanIdentity because there was no Configure component🤔

  • @Eirex
    @Eirex 9 หลายเดือนก่อน

    Is this using the full or lite version of Mesh Morpher? $300/year for the full one is insane

    • @elvismorellidigitalvisuala6211
      @elvismorellidigitalvisuala6211  9 หลายเดือนก่อน +1

      I use the full version, but I know the lite is updated, anyway u can use lite and upgrade for 1 month when u need it for 20 dollars.
      Nothing is free in the life, behind the MeshMorpher plugin there's a man who work 24/7 to improve it every day :)

    • @weblotus
      @weblotus 7 หลายเดือนก่อน

      @@elvismorellidigitalvisuala6211 Is Metapipe not better for it????

  • @sputnik.forevah
    @sputnik.forevah 8 หลายเดือนก่อน

    I would die for you

  • @pascalkienast711
    @pascalkienast711 3 หลายเดือนก่อน

    way to fast bro....

  • @nikitashalaev6156
    @nikitashalaev6156 5 หลายเดือนก่อน

    Hi! Nice tutorial! But i have a problem with this pipeline. Could i ask you about it in messenger or email? Did you try this pipeline in Unreal engine 5.3?