
- 73
- 269 951
Elvis Morelli (Digital Visual Art)
Italy
เข้าร่วมเมื่อ 7 ก.พ. 2014
I am a game designer and a digital visual artist, I enjoy making DeepFake videos with the latest technologies on the market.
It will be very difficult to distinguish reality from fiction in the next few years ... beware of fake news :)
Train your eyes to recognize the false.
It will be very difficult to distinguish reality from fiction in the next few years ... beware of fake news :)
Train your eyes to recognize the false.
Metahuman Audio Drive + MHA face capture Blending
Testing audio-driven animation in Unreal Engine 5.5 using MetaHuman Animator. Exploring face expression capture and seamless blending techniques for more realistic character animations. Stay tuned for more updates! #UnrealEngine #MetaHuman #Animation #FacialCapture #UE5 #GameDev #3DAnimation #RealTimeRendering #VirtualProduction #CGI
มุมมอง: 870
วีดีโอ
Custom Metahuman Full Sculpt 2024
มุมมอง 7872 หลายเดือนก่อน
"A test on clothing rigged skeletal mesh on a custom MetaHuman. The MetaHuman was created from a Tripleganger scan, providing ultra-high-quality scans. The clothing is a placeholder for testing a fitting on a custom body, animated with raw mocap data without cleanup." #UnrealEngine #3D #MetaHuman #Clothing #SkeletalMesh #Tripleganger #Mocap #Animation #RawData #3DScan
Metahuman 2024 (Cinematic Look) Digital Double Part 1
มุมมอง 1.1K3 หลายเดือนก่อน
I started this personal Likeness project based on Metahuman of one of my favorite actors 6 months ago. Initially, the realism wasn’t there, but after months of refining in my free time, this is the result! 🎥 I recorded timelapses from sculpting to texturing, grooming, and UV map modifications, adding UDIMS with the help of Santelmo Vazquez AKA Pixel Urge. Textures were done in Substance Painter...
Custom Metahuman 2024 - Lumen (Advanced Workflow)
มุมมอง 1.9K3 หลายเดือนก่อน
(WIP) Metahuman with Custom Material, corrective blendhsape, cusotm eyes/skin, Texturing XYZ multichannel maps, thanks to Mesh Morpher again, a life saver for projects MH based. My new eyes material is crazy with bright eyes, there's still some uncanney to remove... working on that. hashtag#unreal hashtag#unrealengine hashtag#metahuman hashtag#3d hashtag#characterdesign hashtag#cinema hashtag#b...
Custom Metahuman 2024
มุมมอง 1.8K3 หลายเดือนก่อน
(WIP) Metahuman with Custom Material, corrective blendhsape, cusotm eyes/skin, Texturing XYZ multichannel maps, thanks to Mesh Morpher again, a life saver for projects MH based. My new eyes material is crazy with bright eyes, there's still some uncanney to remove... working on that. hashtag#unreal hashtag#unrealengine hashtag#metahuman hashtag#3d hashtag#characterdesign hashtag#cinema hashtag#b...
WIP Custom Metahuman 2024
มุมมอง 7K3 หลายเดือนก่อน
(WIP) Metahuman with Custom Material, corrective blendhsape, cusotm eyes/skin, Texturing XYZ multichannel maps, thanks to Mesh Morpher again, a life saver for projects MH based. My new eyes material is crazy with bright eyes, there's still some uncanney to remove... working on that. hashtag#unreal hashtag#unrealengine hashtag#metahuman hashtag#3d hashtag#characterdesign hashtag#cinema hashtag#b...
Omaggio a Mario Tchou Cinematic (UE5)
มุมมอง 5415 หลายเดือนก่อน
Omaggio a Mario Tchou - Video emozionale e esempi di dialogo Siamo orgogliosi di aver presentato il nostro progetto, nato dalla collaborazione tra Territori Svelati e il museo Tecnologicamente, in occasione delle celebrazioni per il centenario della nascita di Mario Tchou, che si sono tenute il 29 giugno a Ivrea nella sede del Museo stesso. Di fronte a una folta platea e dopo gli interventi del...
Making ok Camillo Olivetti (Digital Human) Unreal Engine 5
มุมมอง 8097 หลายเดือนก่อน
www.territorisvelati.it/ Full Album www.artstation.com/artwork/49... ITA: Sono felicissimo di presentare questo splendido progetto a cura di Territori Svelati, ed in colalborazione con la famiglia Olivetti, riportare in vita Camillo Olivetti e la sua splendida storia, una famiglia unica, con un etica ed una visione del mondo senza precedenti, l'azienda che ha creato il primo PC del mondo, grazi...
Camillo Olivetti (Unreal Engine 5) Progetto Olivetti
มุมมอง 7547 หลายเดือนก่อน
www.territorisvelati.it/ Full Album www.artstation.com/artwork/49YP9L ITA: Sono felicissimo di presentare questo splendido progetto a cura di Territori Svelati, ed in colalborazione con la famiglia Olivetti, riportare in vita Camillo Olivetti e la sua splendida storia, una famiglia unica, con un etica ed una visione del mondo senza precedenti, l'azienda che ha creato il primo PC del mondo, graz...
Improving the Likeness, Custom Metahuman UE 5.3.2
มุมมอง 2.7K7 หลายเดือนก่อน
Full Album: www.artstation.com/artwork/8bJ3YR Metahuman improving the likeness. Sculped and made via conformed mesh, then production workflow with Texturing XYZ, face skin used Yaroslav #151, then modified on Substance Painter. Eyes realism improved due to the material and with Joints rig modified with the incredible Mesh Morpher plugin, I really can't live without it. Cinematic video test soon...
Ripley (Alien 3) Custom Metahuman Lumen UE 5.3
มุมมอง 1.1K8 หลายเดือนก่อน
Custom Metahuman Ripley from Alien 3! #CustomMetahuman #Alien3 #Zbrush #Blender #TexturingXYZ #CustomEyeMaterial #CustomSkinMaterial #CLO3D #SciFi #DigitalArt #3DModeling"
Metahuman ML Deformation Muscles (Unreal engine 5.3)
มุมมอง 3.8K9 หลายเดือนก่อน
A test with my MH #metahumancreater #metahumancreator #metahumans #unrealmetahumans #bernazzi #unrealenginemetahuman #3dmetahuman #metahumancharacter #metahumanart #metahumanrender #unreal #ue5 #realtime
UE 5.3 Real Time Chaos Cloth Simulation on Metahuman
มุมมอง 6559 หลายเดือนก่อน
Wow! I just discovered an amazing real-time solution for clothing simulation! It's complex and requires adjustments per garment, but the flexibility is incredible. Once set up, it works with any real-time animation! This is a game-changer! Almost feels like geometry cache and Alembic workflows, but even better! ✨ What do you think about this approach? #realtime #animation #clothingsimulation #g...
Making Marty McFly PART 1 Sculpting Base Mesh
มุมมอง 54210 หลายเดือนก่อน
BTTF is my favorite trilogy. When I was 6 years old, my babysitter (who happened to be my cousin) used to turn on the TV to keep me behaved. I was quite a handful that day, and it seemed like nothing was working. Then a sound caught my attention... yes, the BTTF jingle grabbed me. That movie captivated me even though I was young. Since then, I must have watched it 100 times. I decided to try re...
Sir Sean Connery (From Clay to Metahuman) Tribute + Behind The Scenes
มุมมอง 2.7K10 หลายเดือนก่อน
Sir Sean Connery (From Clay to Metahuman) Tribute Behind The Scenes
Tutorial New Conformed Mesh Method! Metahuman Creation 2024
มุมมอง 27K10 หลายเดือนก่อน
Tutorial New Conformed Mesh Method! Metahuman Creation 2024
Custom Metahuman -Jacob - Callisto Protocol (Timelapse)
มุมมอง 1.7K10 หลายเดือนก่อน
Custom Metahuman -Jacob - Callisto Protocol (Timelapse)
Custom Metahuman Part 1 (Sculpting Likeness from references)
มุมมอง 65311 หลายเดือนก่อน
Custom Metahuman Part 1 (Sculpting Likeness from references)
Custom Metahuman (New Method 2024 full process with description)
มุมมอง 25K11 หลายเดือนก่อน
Custom Metahuman (New Method 2024 full process with description)
Jesus modern last dinner - From Sketches to Render TIMELAPSE
มุมมอง 217ปีที่แล้ว
Jesus modern last dinner - From Sketches to Render TIMELAPSE
Metahuman Upgrade: Hyper Realistic Test with Photogrammetry and Rendering Techniques
มุมมอง 657ปีที่แล้ว
Metahuman Upgrade: Hyper Realistic Test with Photogrammetry and Rendering Techniques
Unreal Metahuman Twilight Zone Test 50's style
มุมมอง 357ปีที่แล้ว
Unreal Metahuman Twilight Zone Test 50's style
"Sensation" by Rimbaud recited by a Metahuman in UE5
มุมมอง 402ปีที่แล้ว
"Sensation" by Rimbaud recited by a Metahuman in UE5
Audition 3D model + Stable Diffusion + EbSynth + AI Voice Modification
มุมมอง 830ปีที่แล้ว
Audition 3D model Stable Diffusion EbSynth AI Voice Modification
Stable Diffusion Consistent Subject Test Aging (Info in details)
มุมมอง 1.1Kปีที่แล้ว
Stable Diffusion Consistent Subject Test Aging (Info in details)
This is awesome! That is crazy how at this point Metahumans haven't updated the way to make Metahumans this good without all the hoops. DAZ studio lets you hit a goz button and sends to zbrush and you can do the whole body. I hope Metahuman catches up at least in that department of customization.
Wow insance workflow. Just discovered it almost after a year. Can you make comprehensive tutorial on grooming? Or suggest me any videos which are currently free? I am in badly need of it! Thanks!
I think the thing that needs improvement on metahuman creator is the teeth. They seem too "fake"
Yeah I totally agree, I'm working on new teeth but is not easy to change original MH geometry, but I'm almost there :)
It seems that in 5.5 the Metahuman UVs don't match the Scan store UVs anymore?
??? are you sure? I've made 2 MH in 5.5 and I didn't notice that, the UV looks the same.
@elvismorellidigitalvisuala6211 Sorry, yes, it was my mistake. I was using ZWrap to transfer the non Metahuman Scan Store maps and UVs are not the same. All good now. 😁
@@elvismorellidigitalvisuala6211 Thank you very much for the tutorial! I was trying to follow it, but very unfortuntaely after choosing the auto-rig I'm getting the error "MetaHuman Service Error. Error while interacting with the MetaHuman Service". Do you know by any chance what could be the problem and how to fix it?
Great process! You mentioned a blend shape fix at the end to address the global smooth that gets applied? Any more info on that? Cheers.
Are you using the metahuman eye shader to make your eye material?
@@frellinghazmot4443 nope is a custom shader
Nice Find!
what's the best way to get in touch with you to inquire about a metahuman we need for a project we're working on? Are you available for hire and do you require a studio capture of your subjects or are you able to create likeness of individuals off of reference images alone? The guy we need is a black guy with dreads, not for a project for public release but for a showcase and proposal we're creating using a UE project.
Hi, you can send me an email at gentleweb.it@gmail.com we can discuss bout it :)
Is she really an actor...like in future directors need to see this trial before giving her the contract 😂😂😂
I got stung by a bee 😂
Is this possible with the body mesh as well?
@@michaelvaughan2986 nope
Any tutorials about having bigger eyes for metahumans please ?
She is a bad actor oo i have proof liar lost 😂😂
I dig it bro
insane!!!
Dude - everything in its place. This is not a concert video! I can't concentrate and understand a thing with the loud noise. What a shame!
I reall appreciate the background music selection
It's amazing. Please make the tutorial for this. Thanks in advance
Why women look better than man ?
umm.... cause you'r straight?
How you blend both metahuman animator and performance? A little tutorial on it please
Impressive! What do you call face capture Blending?
it's a blending between 2 animations, audio driven and MH animator
@@elvismorellidigitalvisuala6211 I was thinking about it, maybe wouldn't it be better to do everything with Metahuman Animator in this case, instead of merging?
@@WesleySales1 depend, with this method for example you can easy translate in any language and keep facial expressions, or use external audio
@@elvismorellidigitalvisuala6211 You’re right.
@@elvismorellidigitalvisuala6211 Alright! ok makes sense!
por que serán tan aburridos los discursos de llantos
is there a way to export hair (eye brows) from unreal to blender
@@asy42699 groom exporter Plugin in the marketplace, unfortunately is really expensive I have buyed time ago at 9 usd later the guy raise the price like 100 😔 Take a look sometimes price change
Hi Elvis, Do you know? You have a great offer from Androoss.... We need 100x female metahumans just similar in quality like this. Just dont worry about the payment. We have a great deal. Its $1000. Yah $1000, but the catch is its for all 100 characters. This is how he worth your artwork. Insanely out of the world. Its a true job offered nowadays. I saw it, and really cant stop myself from posting this comment. People work day and night for achieving this level of skills and the random client is just a ass**** who need this creativity for $10 per character. You wont even get a nice coffee out of this. I am leaving now. Very frustating client ever.
Talking more bullshit and telling more lies shut 2 Fxxx up I'm enjoying the funny bits now Fxxx off 😜🤣🤣🤣
Is this free?
yeah no plugin or anything is a standard feature
@@elvismorellidigitalvisuala6211 2:40 wow thanks. I’m about to start my journey with unreal engine. Is there a video I could watch that would take me through the classic steps foe mesh to metahuman or I could just follow these steps and get it right?
Is it possible to add undertone skin colour? Can a metahuman have a skin-color- Layer and a undertone-skin-color Layer? When I look at my skin under the sun I can see the oils on my skin are like Prisms...
A prime example of uncanny valley. It'd be great as a game character, in fact better than most characters in recent AAA games. But it's still pretty far from being realistic.
@@metternich05 exactly, that’s because they are basically new as technology, that’s real time rendering far away from traditional CGI but it’s great if you think that can render 60 frames in 1 second , instead 1 frame in 1 6 minutes
@@elvismorellidigitalvisuala6211 Sure the technology has its limitations, tho it's not just a matter of rendering time. I still find full CG characters in movies extremely awkward when they are supposed to stand in for human actors, e.g. in star wars. They stick out like a sore thumb, and they are pre-rendered. I still enjoy stylized, cartoonish characters better in movies. In-game characters are different, Epic's effort is very promising but we are still at the dawn of the revolution.
@@metternich05cause shader quality is not like traditional CGI mate
Using video of a real person is cheating
@@MR3DDev lol
Beautiful work! Would you tell us more about the clothing is a placeholder? Is it kind of a MetaTailor analog which allows to fit and rig clothing automatically?
@@BAYqg is just a downloaded static cloth and rigged on blender manually for best performances.
@@elvismorellidigitalvisuala6211 Got it. Thanks for giving a hint! You are so inspiring. I feel that urge to make my custom MH with every new video of yours!
imported object into blender is ridiculously large. Wayyyy over 2000 units. this tutorial leaves out some vital data. like putting the 1 after the command, and the how to match up the export scale from UE to the import scale in blender. No mention of scale, no mention of how to correct the scale issue. And thats where i am stuck. cant match scale from one to the other so as of right now its pretty much useless for me. I cant sculpt a obj file that wont even fit in my field of view. camera and viewport settings have to be set to 12 focal length to even see the obj and even then its super distorted. Anyone else have this problem? I tried setting blender back to default, set the units to none, set the units to metric, imported at 1/100th scale nothing works.
way to fast bro....
True… next time I’ll do a more slow and detailed video
🔥🔥🔥
is this using the character model from senua 2? i was curious fif there was a way to use the model from that in metahuman. seems like a good model to work with. is it possible to get all of the data from the face morphing or did you have to recreate much yourself?
that's just a zbrush sculpted based on Senua model, as I've done previously for Josh Dunnamel from Callisto protocol, you can find a timelapse video on my channel, I love to try to replicate the best character I see, in the case of this model the test was focused on her eyes, who really make he difference, I've understand something really vital about metahuman eyes, not only the bulb but the overall face around the eyes.
@@elvismorellidigitalvisuala6211 Hello, could you explain very simply what you've been working on? Subsurface Sacettering for the eyes? Did you work on pupil depth, eye roughness and speculars? Just some food for thought would be a huge help, thank you!
very cool. I'm curious though, can metahuman do animated blushing. so like when someone holds their breath and their face gradually turns red and the area that blushes can expands across the skin, especially the neck and then turns back to normal when they breath again. And is there a way to make the nostrils flare or their lips move slightly as they breath through their nose. I always find it looks like the characters aren't breathing,
It's an interesting likeness you know it's not completely perfect but you've gotten farther than anybody i've ever seen from many human level likeness
Awesome looking, really very realistic. I have a question: Why the P, B and F letters are so hard to animate? Does the today's engines have any kind of limitation?
@@HolandaFilmes in this video I have used audio2face and just a random idle animation. With a better animation it perform way better, this is just a lazy test. I have to spend more time on animations. I think metahuman animator is the best chiude for indie
Great likeness! The shaders need a bit of work, I'm no expert and couldn't get it looking anywhere near this good myself, but there's something going on in the sheen of the skin that's not quite working. The other thing that's throwing me is the positioning of his teeth. He seems to have an overbite in the animation. But holy jebuzz, great modelling dude.
Amazing