How To Use Soft Body Physics In Blender (Blender 2.8)

แชร์
ฝัง
  • เผยแพร่เมื่อ 19 พ.ค. 2019
  • In this video I go over the basic setup for soft body physics in Blender 2.8.
    Soft body physics in blender are poorly documented so I hope that this video is able to make sense of the abstract settings.
    If you have any questions or comments feel free to leave them below.

ความคิดเห็น • 91

  • @BlenderRookie
    @BlenderRookie 5 ปีที่แล้ว +21

    I have barely messed with Soft Body physics. I had no idea what the Soft Body Goal setting was. Thanks. I learned something.

  • @TheStruKt
    @TheStruKt 5 ปีที่แล้ว +5

    This is one of the most thorough explanations of soft body physics I've found for Blender 2.8. Thank you so much!

  • @USEFization
    @USEFization 4 ปีที่แล้ว +5

    Start new blender file...delete cube...Create cube... and start working... nice tutorial btw, thank's man

  • @kendarr
    @kendarr 4 ปีที่แล้ว +1

    Dude, i was banging my head against the wall to get a candy wrap to work with the cloth sim. did one soft body and it worked like a charm, a bit of proportional editing later and i'm golden, thanks for remembering my this was in Blender, and some of the settings i tottaly forgot

  • @Jesseweijer
    @Jesseweijer 3 ปีที่แล้ว +1

    Very clear tutorial! I was trying to figure out how to make drops of water couldn't work it out. But this method seems to work for me! Thaaaaaanks

  • @nonrealitymotions9081
    @nonrealitymotions9081 3 ปีที่แล้ว +2

    Good tutorial and well explained. I'm gonna use these tricks for my next animation. Thanks

  • @dextermchaze
    @dextermchaze 5 ปีที่แล้ว +4

    You're really good at this tutorial thing. Love it!

  • @VickMSG20
    @VickMSG20 5 ปีที่แล้ว +2

    Amazing Tutorial!!! thanks for sharing

  • @SjonSjine
    @SjonSjine 5 ปีที่แล้ว +1

    excellent tutorial, thanks!!

  • @user-be9nt6dq9r
    @user-be9nt6dq9r 4 ปีที่แล้ว

    Amazing Tutorial!!!

  • @digitalfusionpk
    @digitalfusionpk 3 ปีที่แล้ว

    you are an amazing tutor...

  • @semillerimages
    @semillerimages 5 ปีที่แล้ว +1

    Excellent!

  • @3dfvan640
    @3dfvan640 5 ปีที่แล้ว +2

    solid tut

  • @jonfishe176
    @jonfishe176 4 ปีที่แล้ว +1

    you said you passed 400 well 4 months later almost 4k. Congrats Dude! great tutorials

    • @3DTinkerer
      @3DTinkerer  4 ปีที่แล้ว +1

      Thanks! Now I just need more time to make videos 😁

  • @vain3d973
    @vain3d973 5 ปีที่แล้ว +2

    thank you so much

  • @tcheadriano
    @tcheadriano 5 ปีที่แล้ว

    Awesome!!!

  • @awoidf
    @awoidf 4 ปีที่แล้ว +4

    I had the problem that my ball would hit the ground of the cube and squish together. If that happens to you:
    Under 'Collision' -> 'Softbody And Cloth' -> Set 'Inner' property to 0.001

  • @jeffg4686
    @jeffg4686 5 ปีที่แล้ว +1

    That 'zero' option looks great for something like Wile E coyote effect (falling off cliff, then smash) - wonder how well it would keep the texturing for something like that.

  • @Torikiki
    @Torikiki 5 ปีที่แล้ว +1

    Thank you

  • @juliayoshida1174
    @juliayoshida1174 4 ปีที่แล้ว

    Greate video! Thanks for the time and efforts to do it! I tried to add these same physics settings on my mirrored object, but every time it collides with the plane object, it splits in the middle and the clipping is marked so I don't know what to do, I'm a real beginner at Blender. Do you know why is that happening?

  • @lepoposelanyourguid7691
    @lepoposelanyourguid7691 4 ปีที่แล้ว +1

    at the time of video length 19:33 you could just say the plain is too flat to be seen. Thanks for the tutorial though. Helped a lot.

  • @bangtangirl5900
    @bangtangirl5900 3 ปีที่แล้ว +1

    Thank you very much, I'll subscribe to your channel❤

  • @vaughnkhouri1364
    @vaughnkhouri1364 4 ปีที่แล้ว +19

    Yes now I can make jell-o tetris

    • @minot0_
      @minot0_ 4 ปีที่แล้ว +2

      i saw those vids too, but just think about the render times ;(

    • @BlenderVision
      @BlenderVision 4 ปีที่แล้ว

      I use cloth physics for my softbody tetris vids, I think cloth is way better than softbody in blender

  • @MinnesotanSuperman
    @MinnesotanSuperman 3 ปีที่แล้ว

    the only one that worked

  • @lepoposelanyourguid7691
    @lepoposelanyourguid7691 4 ปีที่แล้ว +1

    Mo objects don't bounce on to each other even with collision applied. Any help please?

  • @diettte
    @diettte 4 ปีที่แล้ว

    My glass is grey in render mode and I did everything you did in this video.

  • @BlenderTutorialChannel
    @BlenderTutorialChannel 4 ปีที่แล้ว

    Rather than a soft body could this be used to simulate ice going into a liquid and then cracking as it hits the drink how would you do that.

  • @Aroforceyeah
    @Aroforceyeah 2 ปีที่แล้ว

    Great video it helped me alot!, How do i make it have fur on it too>?

  • @mohamedaadil2024
    @mohamedaadil2024 4 ปีที่แล้ว

    Can I do this with Particles, my main motive is to have them not clip each other, and with particles, its impossible

  • @mortgageloansandheavydumbbells
    @mortgageloansandheavydumbbells ปีที่แล้ว

    Would this also work if you did it in reverse? Meaning instead of the soft body object moving the solid object moves? Thing dropping something heavy into a ball pit.

  • @0JouZ0
    @0JouZ0 5 ปีที่แล้ว +7

    pretty good tutorial!
    Could you increase the size of your UI and add screen cast keys?
    It makes it much easier to follow the tutorial and to see exactly what's happening on smaller screens (laptops and phones)

    • @3DTinkerer
      @3DTinkerer  5 ปีที่แล้ว +4

      I've had trouble with screen casting keys. I don't think the screen cast addon has been updated for 2.8 yet and I have been struggling to find an alternative. I will keep an eye out though.

    • @0JouZ0
      @0JouZ0 5 ปีที่แล้ว +2

      @@3DTinkerer Well, making UI bigger and therefore more readable is the bigger thing imo :)

    • @jellytripgames2636
      @jellytripgames2636 4 ปีที่แล้ว

      @@3DTinkerer In case you havent found it yet shortcutVur is on github and works with 2.81 atm. Also windows scaling to 125 and blender scaling to 115 can really help with viewers being able to see especially in node editors settings

  • @lepoposelanyourguid7691
    @lepoposelanyourguid7691 4 ปีที่แล้ว

    My objects don't bounce on to each other even with collision applied. Any help please?

  • @mericzeynepkeskin5073
    @mericzeynepkeskin5073 4 ปีที่แล้ว

    Hi my cube is not bouncing :( I set the same values checked 3 times ( plastic is zero) but it deforms like a burst ball ...

  • @WoutiecomNL
    @WoutiecomNL 5 ปีที่แล้ว +2

    Hey, I love the extra info about what everything does exactly. Maybe a little bit slower so I don't have to pause every now and again. Other than that, great tutorial. Keep it up. Another subscriber in your list :) number 634 !

    • @3DTinkerer
      @3DTinkerer  5 ปีที่แล้ว +1

      Thanks! Yeah I do go pretty fast but its because I don't want to bore people lol.

  • @CertifiedDoc
    @CertifiedDoc 10 หลายเดือนก่อน

    "Use Library Path" is for when you link an object from another .blend file. If that option is checked and you link to it, the bake from the original file is linked as well. If you plan on linking an object in other scenes where with different simulations, you'll want that option *unchecked*. Otherwise, you won't be able to bake the physics locally.

  • @Teegii4
    @Teegii4 ปีที่แล้ว

    I guess the meme about blender tutorials saying "delete the default cube, now press shift+a to make a cube" was true

  • @redwez1982
    @redwez1982 4 ปีที่แล้ว

    what do the white dots on the right of all the property value boxes in the physics panel do? says 'animate property' when you hover over it.

    • @FathomRaven
      @FathomRaven 3 ปีที่แล้ว

      You can click them to insert keyframes, for animation.

  • @pjwarez
    @pjwarez 5 ปีที่แล้ว +1

    I'm using the latest build of 2.8. Whenever I enable collision, the simulation starts acting pretty weird and the sphere's basically crumple up on each other. Once I remove collision, it runs fine, but they pass through each other. What am I doing wrong?

    • @3DTinkerer
      @3DTinkerer  5 ปีที่แล้ว +2

      It could be a couple things. Try decreasing the weight of the spheres in the soft body tab. Or try increasing the bending value. The scale of your scene might also be weird.

    • @alwayswhiningjew
      @alwayswhiningjew 4 ปีที่แล้ว

      @Buffy Foster It is necessary to make not from a sphere - made from a cube, to impose on it the modifier Sobdivisionsurface and necessarily to press apply.

  • @geoffreybanditt4355
    @geoffreybanditt4355 3 ปีที่แล้ว

    I'm having a problem in Blender 2.91 where the ball animation plays fine on a perfectly flat plane but when I try to make the ball run through a course it squashes half flat and just sits there on the surface, won't roll through the course I created for it to run through. How do I fix this?

    • @geoffreybanditt4355
      @geoffreybanditt4355 3 ปีที่แล้ว

      Here's a video of the problem I'm having: th-cam.com/video/OAYu6nalep8/w-d-xo.html

  • @aliensoup2420
    @aliensoup2420 5 ปีที่แล้ว +4

    Be aware that simply subdividing a cube does not make it a proper sphere. You need to add a Cast modifier set to Sphere to get a perfect sphere from a subdivided cube.

    • @Lucas-wp1ju
      @Lucas-wp1ju 5 ปีที่แล้ว

      There is an addon to enable called Roundcube to quickly add round cubes to the scene with some cool options.

  • @manuyeclar
    @manuyeclar 4 ปีที่แล้ว +1

    Great tutorial, but I want to know hoe to extend the default time for the simulation over the 250. Thanks

    • @3DTinkerer
      @3DTinkerer  4 ปีที่แล้ว +1

      At the top right of the timeline there is a little input where you can change the length of the animation. It should say 250 by default.

    • @manuyeclar
      @manuyeclar 4 ปีที่แล้ว

      @@3DTinkerer I changed the duration of the simulation in "scene, rigid body world, cache" I put a 5000 units in "Simulation end". Many thanks anyway

  • @mikego2611
    @mikego2611 5 ปีที่แล้ว +1

    Nice tutorial, only one question. Why you used Soft Body simulations for a Flag? I think it's a waste of computational time and accuracy, cloth simulation is more specific for cloth and doesn't have to deal with springs.

    • @3DTinkerer
      @3DTinkerer  5 ปีที่แล้ว +1

      You are absolutely right, it would be much easier to use a cloth sim for a flag instead of a soft body. I just wanted to show the example that you could if you wanted to.
      I think I might have mentioned in the video that a cloth sim is the preferred method but maybe I wasn't clear enough.
      Hopefully I won't confuse other people 😅

  • @hazel6177
    @hazel6177 4 ปีที่แล้ว

    why didnt you need to bake the simulation and use it straight away?

  • @helloemily4727
    @helloemily4727 5 ปีที่แล้ว +2

    even with collision my ball still falls through, what do i do?

    • @3DTinkerer
      @3DTinkerer  5 ปีที่แล้ว

      Make sure you had the plane as the selected object when you applied the collision physics.

    • @helloemily4727
      @helloemily4727 5 ปีที่แล้ว +1

      thank you! I actually realized O had them on two different layers... oops

  • @daanl8993
    @daanl8993 4 ปีที่แล้ว

    27:16 Why do you scale the plane in Edit mode, as opposed to Object mode?

    • @landonmartinez2596
      @landonmartinez2596 4 ปีที่แล้ว

      Daan L does it matter

    • @daanl8993
      @daanl8993 4 ปีที่แล้ว

      @@landonmartinez2596 Yes, because he specifically goes to Edit mode while being in Object Mode. Apparently he thinks that he should go to Edit mode for this. I just wonder why? And if I didn't think it would matter, I wouldn't ask, you smartass

  • @Neferlance
    @Neferlance 4 ปีที่แล้ว

    I want to make Stones to Fall into a jar how can i make this without Stone bouncing like a Ball. Coz they are bending when i dont need them too

    • @3DTinkerer
      @3DTinkerer  4 ปีที่แล้ว +1

      Google rigid body simulation in Blender

    • @Neferlance
      @Neferlance 4 ปีที่แล้ว

      @@3DTinkerer thank you so much

  • @klaatu-barada-nikto
    @klaatu-barada-nikto 4 ปีที่แล้ว +1

    Why are you switching to edit mode before scaling objects? You don't have to do that, you can scale it in object mode just the same.

    • @3DTinkerer
      @3DTinkerer  4 ปีที่แล้ว +1

      You can but when you scale in object mode you are changing the base scale from 1 1 1 to what ever you scale it to.
      This sometimes causes unexpected results with modifiers, exporting, etc. If you want to edit an object use edit mode.

    • @klaatu-barada-nikto
      @klaatu-barada-nikto 4 ปีที่แล้ว +1

      Wow, didn't know that and I have watched a lot of tutorials by now and no one mentioned that. Not even the guru. :) He did talk about applying scale to bring it to 1:1:1 proportion but he didn't mention this.THANKS!

  • @MrIzeQ
    @MrIzeQ 4 ปีที่แล้ว +2

    Please increase the size of your Blender's UI, the text is too small... thank you

  • @squashbanana
    @squashbanana 4 ปีที่แล้ว +1

    em why does my time end at 250 when I put it up to 350?

    • @3DTinkerer
      @3DTinkerer  4 ปีที่แล้ว

      Make sure you set the end time both in the top right of the time line and in the simulation settings of the domain object.

    • @squashbanana
      @squashbanana 4 ปีที่แล้ว

      @@3DTinkerer ye I found out myself, anyways thanks!

  • @klaparooni
    @klaparooni 5 ปีที่แล้ว +1

    Cutie

  • @goldenduck3931
    @goldenduck3931 4 ปีที่แล้ว

    19:20 mine doesn't drop anymore

  • @mythmakertheanimator9912
    @mythmakertheanimator9912 5 ปีที่แล้ว

    This soft body physics tut actually starts at 3:00.

  • @voxboxc
    @voxboxc 4 ปีที่แล้ว

    how can i set the end point of my falling softbody? can someone help?

  • @fw6pw086
    @fw6pw086 2 ปีที่แล้ว

    cute

  • @Project_VideoGame
    @Project_VideoGame 4 ปีที่แล้ว

    Hol' up, Why does glass have the shadow

    • @Deniil2000
      @Deniil2000 4 ปีที่แล้ว

      Because this glass is not 100% transparent, it consumes some energy from light trace, making slight shadow

  • @karolus28
    @karolus28 3 ปีที่แล้ว

    0:56 At this moment I clicked for full hd and that widow popped up. I got scared

  • @c_m3redith691
    @c_m3redith691 4 ปีที่แล้ว +1

    3:23 sksksk

  • @Lilian040210
    @Lilian040210 3 ปีที่แล้ว +1

    "Pancake" I was thinking more like a drop of liquid🤔

  • @VitorCaldeira1980
    @VitorCaldeira1980 3 ปีที่แล้ว

    with same setting then the ones you are using my ball stays completly flatten

  • @squashbanana
    @squashbanana 4 ปีที่แล้ว +2

    dude get some sleep