Simple and Fun Soft Body Physics in Blender!

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 362

  • @RemingtonCreative
    @RemingtonCreative  7 ปีที่แล้ว +201

    I had way too much fun making this video. Soft body physics are so fun to toy around with!

    • @vriskaserket467
      @vriskaserket467 7 ปีที่แล้ว +2

      Thanks sooo much for the tutorial ^_^

    • @dixie_rekd9601
      @dixie_rekd9601 7 ปีที่แล้ว +6

      make sure you move your collision modifier ABOVE the subsurface modifier... its really not necassary to have every subdivided surface act as a collider

    • @theredgoblin562
      @theredgoblin562 7 ปีที่แล้ว +1

      Remington Graphics I like to you around with balls too :)

    • @conchaman679
      @conchaman679 7 ปีที่แล้ว +1

      you should make one of those "most satisfying video" things in blender

    • @RemingtonCreative
      @RemingtonCreative  7 ปีที่แล้ว

      jake the dog Not a bad idea. Sounds like a lot of work though hehe

  • @LucasPereiradaSilva
    @LucasPereiradaSilva 5 ปีที่แล้ว +150

    *Now I can rotate the cube!*
    ==After watching==
    *Now I have jello cube!*

  • @Olav3D
    @Olav3D 7 ปีที่แล้ว +48

    I've been looking for good tutorials on this for ages! Thanks, I really want to make some cool cartoon weapon simulations with balls like these.

    • @harsh9023
      @harsh9023 4 ปีที่แล้ว

      Hey man , I am a subscriber

    • @harsh9023
      @harsh9023 4 ปีที่แล้ว +1

      Love your tutorials

  • @brokenstudiotv
    @brokenstudiotv 2 ปีที่แล้ว

    You explain things very clearly which makes it very easy to understand as opposed to just telling us what to click on.
    Thanks for this very clear and concise tutorial!

  • @hardlydank932
    @hardlydank932 7 ปีที่แล้ว +62

    I'm just getting into 3d modeling and realizing how long this stuff takes

    • @sophisticatedgoat513
      @sophisticatedgoat513 4 ปีที่แล้ว +7

      Hey bro this is 2 years old but I really hope you succesfully learned 3d modelling

    • @1.3mviews64
      @1.3mviews64 4 ปีที่แล้ว +2

      @@sophisticatedgoat513 chances are they've moved on 😔

    • @goatpepperherbaltea7895
      @goatpepperherbaltea7895 3 ปีที่แล้ว

      How good are you now

    • @goatpepperherbaltea7895
      @goatpepperherbaltea7895 3 ปีที่แล้ว +4

      @@1.3mviews64 I’d say most ppl that get into blender end up sticking with it it’s not really something you’d get interested in and then abandon it

    • @bishopjared1078
      @bishopjared1078 3 ปีที่แล้ว

      I know Im randomly asking but does someone know of a method to log back into an Instagram account??
      I was stupid forgot the account password. I love any tips you can give me.

  • @skylinestudiosrc
    @skylinestudiosrc 7 ปีที่แล้ว +8

    Your Blender videos are the best thing after a long school day ! Thank you !

  • @madelinelafferty3942
    @madelinelafferty3942 5 ปีที่แล้ว +2

    Finally I found another great Blender channel for tutorials ugh thank you

  • @chillymacman
    @chillymacman 6 ปีที่แล้ว +1

    I love the expression "flat plane of glitchiness".

  • @TheRoso69
    @TheRoso69 5 ปีที่แล้ว +1

    Very useful video to people starting to practice physics in blender. Sometimes is hard to find things like these to learn by myself.

  • @emisitoh6210
    @emisitoh6210 6 ปีที่แล้ว +1

    I loved that "Adios" ;D

  • @reeanimationgaming1034
    @reeanimationgaming1034 ปีที่แล้ว

    outstanding tutorial man! Absolutely perfect! ❤

  • @bDwS27
    @bDwS27 7 ปีที่แล้ว +2

    this is probably my favorite simulation tutorial!
    great job!

  • @fedelerinaldi6720
    @fedelerinaldi6720 3 ปีที่แล้ว

    great tutorial - thanks remington!

  • @MatzemachtMucke
    @MatzemachtMucke 7 ปีที่แล้ว

    It is so interesting to see what can be created with blender... there are so many things to learn. Thanks for your videos.

  • @mdgaimin
    @mdgaimin 7 ปีที่แล้ว +4

    i like the fact that you dont speak too much about random stuff that nobody wants to hear ! thanks for the tutorial !!

  • @ambuj.k
    @ambuj.k 5 ปีที่แล้ว +5

    10:22 "A bunch of BALLS"

  • @TeenstarletsInfo2015
    @TeenstarletsInfo2015 7 ปีที่แล้ว +1

    Yet another great video! Thanks for sharing!

  • @BlenderRookie
    @BlenderRookie 7 ปีที่แล้ว +14

    Yeah, I learnt something. I learnt that my old brain and it's 486 processor will need to watch it a few more time to catch on. LOL

  • @GLSARTS
    @GLSARTS 7 ปีที่แล้ว +1

    thank you, your tutorial helped me a lot

  • @brandonpachecoh
    @brandonpachecoh 2 ปีที่แล้ว

    Thank you, really well explained❤🔥

  • @jwills8822
    @jwills8822 4 ปีที่แล้ว

    Super tutorial and well done! Thank you.

  • @dpdpforlife
    @dpdpforlife 6 ปีที่แล้ว +7

    "If I was going to publish it to TH-cam I would definitely put more time into it." :)
    Great tutorial as usual. Thanks!

  • @tibfox
    @tibfox 4 ปีที่แล้ว +1

    great tutorial! I likle how you describe the steps with ease and I think someone without any special knowledge in blender could follow your steps pretty easily! Thank you :)

  • @n3m3s1s360
    @n3m3s1s360 7 ปีที่แล้ว

    This tutorial was a blast. 10/10 would simulate

  • @robestey5628
    @robestey5628 5 ปีที่แล้ว

    Very cool. Thank you. Also thank you for the shader. Cool website.

  • @idk-nm8xr
    @idk-nm8xr 7 ปีที่แล้ว

    Modeling seemsso fun in blender.

  • @FGHThink
    @FGHThink 7 ปีที่แล้ว

    Really fun ! You can use Open Sub with modifier Subdiv.

  • @amielcueto6344
    @amielcueto6344 7 ปีที่แล้ว

    thanks Remington Graphics for the PBR shader

  • @A1111L-k7d
    @A1111L-k7d 6 ปีที่แล้ว

    I like that your thinking is quicker than you cans speak. That's why you speak so quick! hahaha. Very clear and nice way to make a tutorial. Thanks!

  • @zyxtkappa9004
    @zyxtkappa9004 5 ปีที่แล้ว +8

    is it still possible to get your pbr shader? (the link isn't working anymore :/ )

  • @Petsublak
    @Petsublak 6 ปีที่แล้ว

    Lovely animation, really nice. The texture and physics done so spot on. Excellent !!!

  • @dlastriv1
    @dlastriv1 5 ปีที่แล้ว

    THANK YOU

  • @keifferbuckles8976
    @keifferbuckles8976 5 ปีที่แล้ว

    Thank you for the video Grant!

  • @therustycrossbow
    @therustycrossbow 7 ปีที่แล้ว

    That's got to be the best intro I've ever seen. subscribbled

  • @JBHMEDIA
    @JBHMEDIA 7 ปีที่แล้ว

    You are amazing man! Learning so much in your videos.

  • @Belmont_
    @Belmont_ 7 ปีที่แล้ว

    You are AWESOME!

  • @nitrogen1281
    @nitrogen1281 4 ปีที่แล้ว +1

    Tips: if you create soft body cube
    Make sure your cube subdivided and use smooth shading
    go to object data open normal and turn on the auto smooth.

  • @isaacstlies4744
    @isaacstlies4744 4 ปีที่แล้ว +1

    Thanks for this helpful video, Remington Creative! It was super easy to follow and you were also really good at explaining and teaching what the different options do. I got a lot out of this video! Keep up the good work (=

  • @madanbhandari5607
    @madanbhandari5607 5 ปีที่แล้ว

    I don't know how to thank you,I am extremely happy with your explanation and video thank you soo much!!

  • @VoidloniXaarii
    @VoidloniXaarii 7 ปีที่แล้ว

    thank you very much! great tutorial all round (including the awesome materials) but particularly thankful for the soft body stuff. A few months ago i thought maybe i could use soft body to get that wrinkling effect you'd get when you put a bowling ball on a pillow, but when i tried it either like you showed in the video the object would just wobble or it would fall and collapse in on itself. Thank you!

  • @FrancoAversa
    @FrancoAversa 7 ปีที่แล้ว

    Great ! Good work.

  • @bob51zhang
    @bob51zhang 7 ปีที่แล้ว +60

    Remington Graphics has a water droplet fetish! 6:03

    • @ArcanoTGS
      @ArcanoTGS 7 ปีที่แล้ว +10

      Who doesn't?

    • @ralviar100
      @ralviar100 6 ปีที่แล้ว +6

      "You can see the jiggle of it. Love the look. Its so satisfying."

    • @chapstickwarrior9277
      @chapstickwarrior9277 4 ปีที่แล้ว

      What can I say, it jiggles nice. Real nice.

  • @DaKingOfMinecraft1
    @DaKingOfMinecraft1 7 ปีที่แล้ว +4

    Awesome, was just looking for a tutorial when I saw yours in my sub box!

  • @baf_mcnab3065
    @baf_mcnab3065 6 ปีที่แล้ว

    Just great, because we don't have enough fun things to do with blender as it is. :) - Great tut as ever man. Thanks.

  • @asklapios
    @asklapios 7 ปีที่แล้ว

    thank you for this helpfully tutorial. Salute to you Master

  • @TomasMcAdam
    @TomasMcAdam 4 ปีที่แล้ว

    Great tutorial dude! I like the way you teach. Subbed and will watch more!

  • @monsieur_
    @monsieur_ 5 ปีที่แล้ว

    Thanks, very useful, learned a lot

  • @AngelAgudoGuerrero
    @AngelAgudoGuerrero 7 ปีที่แล้ว

    Awesome. A lot.
    Thanks for your tuts

  • @hernandogaribaldi8627
    @hernandogaribaldi8627 7 ปีที่แล้ว

    Those bouncing balls are a delight to the eyes XD. Nice work.

  • @foodie360d
    @foodie360d 6 ปีที่แล้ว

    *Thanks a lot*

  • @obakeng1140
    @obakeng1140 5 ปีที่แล้ว

    Love your content bro!

  • @garnetk3751
    @garnetk3751 7 ปีที่แล้ว

    that was a whole lot a fun

  • @psifis
    @psifis 7 ปีที่แล้ว

    Thank you veruy much for the tips, and shader.

  • @mrdol
    @mrdol 6 ปีที่แล้ว

    Darn, Blender looks very good! A modo user here. Physics, particle effects, Cycles and Eevee. And its free (!). I'll have to push myself and pick up a new software. Great video, easy to follow, subscribed!

  • @premainteractive
    @premainteractive 7 ปีที่แล้ว

    Thanks a lot for this very funny video and, of course, for the PBR Shader ;)

  • @josefu19
    @josefu19 7 ปีที่แล้ว

    the balls looks real O.O .... thanks for this :D

    • @RemingtonCreative
      @RemingtonCreative  7 ปีที่แล้ว +1

      +josefu manangan :)

    • @josefu19
      @josefu19 7 ปีที่แล้ว

      how do I install the PBR? sorry for my noobness hahaha. thank you!! :)

  • @MatojoLedesma
    @MatojoLedesma 7 ปีที่แล้ว

    Hey, this is really fun! Thank you for the tutorial.

  • @WickedMachineWorks
    @WickedMachineWorks 7 ปีที่แล้ว

    Awesome man!!!

  • @TheCentaury
    @TheCentaury 4 ปีที่แล้ว

    it's beautiful but how much time does it take to render ?

  • @supahfly_uk
    @supahfly_uk 7 ปีที่แล้ว

    simple squishy as promised yay

  • @joshuaknight6551
    @joshuaknight6551 6 ปีที่แล้ว +3

    🤔
    I haven't played with this function of blender. Thanks for showing this.
    Sadly I doubt that will export into unreal engine 😥
    If it did life would be very easy

  • @TooEazyCG
    @TooEazyCG 7 ปีที่แล้ว

    great tutorial! Enjoyed it :)

  • @JulesL_82
    @JulesL_82 4 ปีที่แล้ว

    Hello, thanks for the video, it would be possible to decide where the objects can go? I mean can you decide the trajectory/path?

  • @naveenjain2256
    @naveenjain2256 4 ปีที่แล้ว

    Frist 7 minute is great

  • @qlesza69
    @qlesza69 5 ปีที่แล้ว +5

    There is a small typo in video thumbnail - "PHSYICS". Still great tutorial :)

  • @johntrueblue
    @johntrueblue 2 ปีที่แล้ว

    Lets reverse this whole thing and lets say u have a spongey floor and when something touches it, it makes an imprint of that object and when it goes off the floor it reverts back to its flat state.
    How would you do that?

  • @XBVDesigner
    @XBVDesigner 3 ปีที่แล้ว

    Hi! Top video, thank you! I'm trying to handle that but I don't make it to the same bouncing ball as you do... Do you have a specific setting regarding gravity or else please?

  • @wzguitar
    @wzguitar 7 ปีที่แล้ว

    you are so Good!! I was just look for something like this!

  • @jones1351
    @jones1351 7 ปีที่แล้ว

    Great tut, especially for a noob like me. And, thanks for the PBR Shader.

  • @rodentlover100
    @rodentlover100 7 ปีที่แล้ว

    Great video as always, I could never figure out how to fix the weird bouncing until I saw this.

  • @anuragraghuwanshi1749
    @anuragraghuwanshi1749 6 หลายเดือนก่อน

    I want video of how did you make all that ramp with the balls rolling along the slope physics, coz I am a noob and can't understand what you did in the second Tut at all.

  • @paraisoenllamas
    @paraisoenllamas 7 ปีที่แล้ว

    Thanks you! great tutorial

  • @DissyFanart
    @DissyFanart 6 ปีที่แล้ว

    So do you think it would be possible to make a smithing simulation/game with soft body physics? Or should I look somewhere else

  • @yoyomagic2068
    @yoyomagic2068 7 ปีที่แล้ว

    Good tutorial!

  • @dvkerns
    @dvkerns 2 ปีที่แล้ว

    Thanks for the tutorial. But can you explain why boosting the mass of a sphere to say, 100 KG causes such strange results? Mine starts deforming on impact, and interacts strangely with the other objects.

  • @ecclunareccalyptus6560
    @ecclunareccalyptus6560 6 ปีที่แล้ว

    What do you do when you test the animation and the object thats used with softbody falls through the platform?

  • @finnheinemann3682
    @finnheinemann3682 7 ปีที่แล้ว +2

    Hi, Amazing Video!! I apreaciate the effort you put into this.
    Could you a further Tutorial on this especially on this "X" thing?
    Id love to see something like that!

  • @morrisvandenbergh5629
    @morrisvandenbergh5629 3 ปีที่แล้ว

    what tool did you use for the top wing tingy?

  • @theoriginalarticle
    @theoriginalarticle 5 ปีที่แล้ว

    suPERB explanations.

  • @mutedsounds2k
    @mutedsounds2k 7 ปีที่แล้ว

    I see UV Spheres being AB-used... wouldn't a RoundedCube have less polys (triangles)?

  • @Jojo2
    @Jojo2 5 ปีที่แล้ว +26

    0:25 I wanna learn how to do that tho.

    • @LoserHands
      @LoserHands 5 ปีที่แล้ว +7

      I do too! Someone in these comments suggested an invisible box to hold the soft bodies, turning it into an X / other shape as a shape key, and changing that shape key from 0.00 to 1.00 over the length of the anim, then ofc disabling it so they fall.

    • @exodus664
      @exodus664 4 ปีที่แล้ว

      Let me know if you figure this out in Blender

  • @b1uezer
    @b1uezer 5 ปีที่แล้ว

    Something I noticed while I was doing this, was that when I had some soft body spheres going through the inside a cylinder, then tended to clip part way into the cylinder instead of bounce directly off it. It was really apparent when using a subdivision modifier. What can I do to get it to not do that?

  • @lintorejoy2132
    @lintorejoy2132 6 ปีที่แล้ว

    Thanks for the vedio
    It helped me a lot

  • @djcool1921
    @djcool1921 7 ปีที่แล้ว

    hey before i continue watching this... how did u make the buttons that u press appear on the screen?

  • @silentsometime
    @silentsometime 4 ปีที่แล้ว

    thank you too much

  • @YukikoOdair
    @YukikoOdair 3 ปีที่แล้ว

    9:18 Jellys marble run!

  • @gusi4474
    @gusi4474 6 ปีที่แล้ว

    This might be too late to say but I'm trying to make an animation where a wrecking ball attached to a chain hits a wall and instead of breaking the wall, it bounces off and jiggles like these balls. The problem is that I can't figure out how to attach the ball to the chain without it losing the soft body property (when I ctrl+j them together it turns into a rigid body). So my problem is that I can't have a soft and rigid body that looks good (becaue I managed to add both properties to the ball but it kinda unhinges in a weird way when I play the animation. Any tips for putting soft body object and rigid body objects together? I kinda need the ball to act like a rigid body while interacting with the chain and a soft body while interacting with the wall :)

  • @sebastienlorentz5421
    @sebastienlorentz5421 5 ปีที่แล้ว

    Sorry ! complete newbie here
    in your final render you had the camera move
    how did you do that?

  • @DaynJo
    @DaynJo 6 ปีที่แล้ว

    Fantastic tutorial. Thank you.
    I really hope you can answer this question. Is is possible to have soft body physics / collision, work outside of the animation.
    So for instance when 2 meshes both with collision, are manually pushed against the another they both deform, as they would in real life. But without animation running. So a mesh could be constructed, using soft deformation? I have about a hundred uses for this, but have no clue if possible, and Googling didn't reap any answers? Thanks for any help.

    • @DaynJo
      @DaynJo 6 ปีที่แล้ว

      I wish I could get an answer for this. I have tried everywhere even Blender Stack questions.

  • @lehspaghettimaaster436
    @lehspaghettimaaster436 5 ปีที่แล้ว

    Can i use this technique to render jello with a little tweaking?

  • @TauCu
    @TauCu 6 ปีที่แล้ว

    This video will end up on reddit mildly satisfying.

  • @PrinterPaper255
    @PrinterPaper255 4 ปีที่แล้ว

    i added collision to the plane but it doesnt collide, is that bec i have 2.79 version

  • @Quell__
    @Quell__ 6 ปีที่แล้ว

    I know it is a noob question but how do you model the entire construction?

  • @karmakast806
    @karmakast806 7 ปีที่แล้ว +3

    Nice tutorial lol. I'm trying to learn destruction physics. like destroying a pillar or a bridge a wall... If u could make a tutorial for it would be really helpful.

    • @dkomanek
      @dkomanek 7 ปีที่แล้ว +3

      Karma Kast There us a branch of blender called fracture modifier and there are free tutorials on the website. df-vfx.de/fracturemodifier/

    • @karmakast806
      @karmakast806 7 ปีที่แล้ว +3

      @dkomanek Thanks lol

  • @tempest8044
    @tempest8044 4 ปีที่แล้ว

    how do you add that tool bar where you made it into a low polly UV Sphere

  • @snapdebap4356
    @snapdebap4356 7 ปีที่แล้ว +2

    I love your blender theme! What is it?

    • @RemingtonCreative
      @RemingtonCreative  7 ปีที่แล้ว

      Snapdebap Elysiun. It's built straight into Blender.

    • @HNedimlp
      @HNedimlp 4 ปีที่แล้ว

      Its dark

  • @pr9039
    @pr9039 2 ปีที่แล้ว

    Damn balls don't want to go through my funnel lol. And sometimes they just "stick" to a surface. Any tips on things to look out for?

  • @Texicus_Reddicus
    @Texicus_Reddicus 4 ปีที่แล้ว

    cant find any videos on using soft body to make metal. dents and bending etc..

  • @matthewcz7612
    @matthewcz7612 4 ปีที่แล้ว

    5:59 i have same soft body edges configuration, but my ball still shrinks once he hit the floor. What should i do?

  • @GoofyEnderman
    @GoofyEnderman 2 ปีที่แล้ว

    how do i apply this affect to a model with an armature