make sure you move your collision modifier ABOVE the subsurface modifier... its really not necassary to have every subdivided surface act as a collider
You explain things very clearly which makes it very easy to understand as opposed to just telling us what to click on. Thanks for this very clear and concise tutorial!
I know Im randomly asking but does someone know of a method to log back into an Instagram account?? I was stupid forgot the account password. I love any tips you can give me.
great tutorial! I likle how you describe the steps with ease and I think someone without any special knowledge in blender could follow your steps pretty easily! Thank you :)
Thanks for this helpful video, Remington Creative! It was super easy to follow and you were also really good at explaining and teaching what the different options do. I got a lot out of this video! Keep up the good work (=
thank you very much! great tutorial all round (including the awesome materials) but particularly thankful for the soft body stuff. A few months ago i thought maybe i could use soft body to get that wrinkling effect you'd get when you put a bowling ball on a pillow, but when i tried it either like you showed in the video the object would just wobble or it would fall and collapse in on itself. Thank you!
Darn, Blender looks very good! A modo user here. Physics, particle effects, Cycles and Eevee. And its free (!). I'll have to push myself and pick up a new software. Great video, easy to follow, subscribed!
🤔 I haven't played with this function of blender. Thanks for showing this. Sadly I doubt that will export into unreal engine 😥 If it did life would be very easy
Lets reverse this whole thing and lets say u have a spongey floor and when something touches it, it makes an imprint of that object and when it goes off the floor it reverts back to its flat state. How would you do that?
Hi! Top video, thank you! I'm trying to handle that but I don't make it to the same bouncing ball as you do... Do you have a specific setting regarding gravity or else please?
I want video of how did you make all that ramp with the balls rolling along the slope physics, coz I am a noob and can't understand what you did in the second Tut at all.
Thanks for the tutorial. But can you explain why boosting the mass of a sphere to say, 100 KG causes such strange results? Mine starts deforming on impact, and interacts strangely with the other objects.
Hi, Amazing Video!! I apreaciate the effort you put into this. Could you a further Tutorial on this especially on this "X" thing? Id love to see something like that!
I do too! Someone in these comments suggested an invisible box to hold the soft bodies, turning it into an X / other shape as a shape key, and changing that shape key from 0.00 to 1.00 over the length of the anim, then ofc disabling it so they fall.
Something I noticed while I was doing this, was that when I had some soft body spheres going through the inside a cylinder, then tended to clip part way into the cylinder instead of bounce directly off it. It was really apparent when using a subdivision modifier. What can I do to get it to not do that?
This might be too late to say but I'm trying to make an animation where a wrecking ball attached to a chain hits a wall and instead of breaking the wall, it bounces off and jiggles like these balls. The problem is that I can't figure out how to attach the ball to the chain without it losing the soft body property (when I ctrl+j them together it turns into a rigid body). So my problem is that I can't have a soft and rigid body that looks good (becaue I managed to add both properties to the ball but it kinda unhinges in a weird way when I play the animation. Any tips for putting soft body object and rigid body objects together? I kinda need the ball to act like a rigid body while interacting with the chain and a soft body while interacting with the wall :)
Fantastic tutorial. Thank you. I really hope you can answer this question. Is is possible to have soft body physics / collision, work outside of the animation. So for instance when 2 meshes both with collision, are manually pushed against the another they both deform, as they would in real life. But without animation running. So a mesh could be constructed, using soft deformation? I have about a hundred uses for this, but have no clue if possible, and Googling didn't reap any answers? Thanks for any help.
Nice tutorial lol. I'm trying to learn destruction physics. like destroying a pillar or a bridge a wall... If u could make a tutorial for it would be really helpful.
I had way too much fun making this video. Soft body physics are so fun to toy around with!
Thanks sooo much for the tutorial ^_^
make sure you move your collision modifier ABOVE the subsurface modifier... its really not necassary to have every subdivided surface act as a collider
Remington Graphics I like to you around with balls too :)
you should make one of those "most satisfying video" things in blender
jake the dog Not a bad idea. Sounds like a lot of work though hehe
*Now I can rotate the cube!*
==After watching==
*Now I have jello cube!*
Lucas Pittol da Silva 😂
Reletable.
I've been looking for good tutorials on this for ages! Thanks, I really want to make some cool cartoon weapon simulations with balls like these.
Hey man , I am a subscriber
Love your tutorials
You explain things very clearly which makes it very easy to understand as opposed to just telling us what to click on.
Thanks for this very clear and concise tutorial!
I'm just getting into 3d modeling and realizing how long this stuff takes
Hey bro this is 2 years old but I really hope you succesfully learned 3d modelling
@@sophisticatedgoat513 chances are they've moved on 😔
How good are you now
@@1.3mviews64 I’d say most ppl that get into blender end up sticking with it it’s not really something you’d get interested in and then abandon it
I know Im randomly asking but does someone know of a method to log back into an Instagram account??
I was stupid forgot the account password. I love any tips you can give me.
Your Blender videos are the best thing after a long school day ! Thank you !
+Skyline Studios RC :)
Finally I found another great Blender channel for tutorials ugh thank you
I love the expression "flat plane of glitchiness".
Very useful video to people starting to practice physics in blender. Sometimes is hard to find things like these to learn by myself.
I loved that "Adios" ;D
outstanding tutorial man! Absolutely perfect! ❤
this is probably my favorite simulation tutorial!
great job!
+B_D_W_S Thanks! :)
great tutorial - thanks remington!
It is so interesting to see what can be created with blender... there are so many things to learn. Thanks for your videos.
i like the fact that you dont speak too much about random stuff that nobody wants to hear ! thanks for the tutorial !!
10:22 "A bunch of BALLS"
Yet another great video! Thanks for sharing!
Yeah, I learnt something. I learnt that my old brain and it's 486 processor will need to watch it a few more time to catch on. LOL
thank you, your tutorial helped me a lot
Thank you, really well explained❤🔥
Super tutorial and well done! Thank you.
"If I was going to publish it to TH-cam I would definitely put more time into it." :)
Great tutorial as usual. Thanks!
great tutorial! I likle how you describe the steps with ease and I think someone without any special knowledge in blender could follow your steps pretty easily! Thank you :)
This tutorial was a blast. 10/10 would simulate
Byron Dunwoody :D
Very cool. Thank you. Also thank you for the shader. Cool website.
Modeling seemsso fun in blender.
Really fun ! You can use Open Sub with modifier Subdiv.
thanks Remington Graphics for the PBR shader
I like that your thinking is quicker than you cans speak. That's why you speak so quick! hahaha. Very clear and nice way to make a tutorial. Thanks!
is it still possible to get your pbr shader? (the link isn't working anymore :/ )
Lovely animation, really nice. The texture and physics done so spot on. Excellent !!!
THANK YOU
Thank you for the video Grant!
That's got to be the best intro I've ever seen. subscribbled
You are amazing man! Learning so much in your videos.
You are AWESOME!
Daniel Cabrera so are you!
Tips: if you create soft body cube
Make sure your cube subdivided and use smooth shading
go to object data open normal and turn on the auto smooth.
Thanks for this helpful video, Remington Creative! It was super easy to follow and you were also really good at explaining and teaching what the different options do. I got a lot out of this video! Keep up the good work (=
I don't know how to thank you,I am extremely happy with your explanation and video thank you soo much!!
thank you very much! great tutorial all round (including the awesome materials) but particularly thankful for the soft body stuff. A few months ago i thought maybe i could use soft body to get that wrinkling effect you'd get when you put a bowling ball on a pillow, but when i tried it either like you showed in the video the object would just wobble or it would fall and collapse in on itself. Thank you!
Great ! Good work.
Remington Graphics has a water droplet fetish! 6:03
Who doesn't?
"You can see the jiggle of it. Love the look. Its so satisfying."
What can I say, it jiggles nice. Real nice.
Awesome, was just looking for a tutorial when I saw yours in my sub box!
Just great, because we don't have enough fun things to do with blender as it is. :) - Great tut as ever man. Thanks.
thank you for this helpfully tutorial. Salute to you Master
Great tutorial dude! I like the way you teach. Subbed and will watch more!
Thanks, very useful, learned a lot
Awesome. A lot.
Thanks for your tuts
Those bouncing balls are a delight to the eyes XD. Nice work.
*Thanks a lot*
Love your content bro!
that was a whole lot a fun
Thank you veruy much for the tips, and shader.
Darn, Blender looks very good! A modo user here. Physics, particle effects, Cycles and Eevee. And its free (!). I'll have to push myself and pick up a new software. Great video, easy to follow, subscribed!
Thanks a lot for this very funny video and, of course, for the PBR Shader ;)
the balls looks real O.O .... thanks for this :D
+josefu manangan :)
how do I install the PBR? sorry for my noobness hahaha. thank you!! :)
Hey, this is really fun! Thank you for the tutorial.
MatojoLedesma Glad you enjoyed it!
Awesome man!!!
it's beautiful but how much time does it take to render ?
simple squishy as promised yay
🤔
I haven't played with this function of blender. Thanks for showing this.
Sadly I doubt that will export into unreal engine 😥
If it did life would be very easy
great tutorial! Enjoyed it :)
Hello, thanks for the video, it would be possible to decide where the objects can go? I mean can you decide the trajectory/path?
Frist 7 minute is great
There is a small typo in video thumbnail - "PHSYICS". Still great tutorial :)
Lets reverse this whole thing and lets say u have a spongey floor and when something touches it, it makes an imprint of that object and when it goes off the floor it reverts back to its flat state.
How would you do that?
Hi! Top video, thank you! I'm trying to handle that but I don't make it to the same bouncing ball as you do... Do you have a specific setting regarding gravity or else please?
you are so Good!! I was just look for something like this!
Great tut, especially for a noob like me. And, thanks for the PBR Shader.
Great video as always, I could never figure out how to fix the weird bouncing until I saw this.
I want video of how did you make all that ramp with the balls rolling along the slope physics, coz I am a noob and can't understand what you did in the second Tut at all.
Thanks you! great tutorial
So do you think it would be possible to make a smithing simulation/game with soft body physics? Or should I look somewhere else
Good tutorial!
Thanks for the tutorial. But can you explain why boosting the mass of a sphere to say, 100 KG causes such strange results? Mine starts deforming on impact, and interacts strangely with the other objects.
What do you do when you test the animation and the object thats used with softbody falls through the platform?
Hi, Amazing Video!! I apreaciate the effort you put into this.
Could you a further Tutorial on this especially on this "X" thing?
Id love to see something like that!
what tool did you use for the top wing tingy?
suPERB explanations.
I see UV Spheres being AB-used... wouldn't a RoundedCube have less polys (triangles)?
0:25 I wanna learn how to do that tho.
I do too! Someone in these comments suggested an invisible box to hold the soft bodies, turning it into an X / other shape as a shape key, and changing that shape key from 0.00 to 1.00 over the length of the anim, then ofc disabling it so they fall.
Let me know if you figure this out in Blender
Something I noticed while I was doing this, was that when I had some soft body spheres going through the inside a cylinder, then tended to clip part way into the cylinder instead of bounce directly off it. It was really apparent when using a subdivision modifier. What can I do to get it to not do that?
Thanks for the vedio
It helped me a lot
hey before i continue watching this... how did u make the buttons that u press appear on the screen?
thank you too much
9:18 Jellys marble run!
This might be too late to say but I'm trying to make an animation where a wrecking ball attached to a chain hits a wall and instead of breaking the wall, it bounces off and jiggles like these balls. The problem is that I can't figure out how to attach the ball to the chain without it losing the soft body property (when I ctrl+j them together it turns into a rigid body). So my problem is that I can't have a soft and rigid body that looks good (becaue I managed to add both properties to the ball but it kinda unhinges in a weird way when I play the animation. Any tips for putting soft body object and rigid body objects together? I kinda need the ball to act like a rigid body while interacting with the chain and a soft body while interacting with the wall :)
Sorry ! complete newbie here
in your final render you had the camera move
how did you do that?
Fantastic tutorial. Thank you.
I really hope you can answer this question. Is is possible to have soft body physics / collision, work outside of the animation.
So for instance when 2 meshes both with collision, are manually pushed against the another they both deform, as they would in real life. But without animation running. So a mesh could be constructed, using soft deformation? I have about a hundred uses for this, but have no clue if possible, and Googling didn't reap any answers? Thanks for any help.
I wish I could get an answer for this. I have tried everywhere even Blender Stack questions.
Can i use this technique to render jello with a little tweaking?
This video will end up on reddit mildly satisfying.
i added collision to the plane but it doesnt collide, is that bec i have 2.79 version
I know it is a noob question but how do you model the entire construction?
Nice tutorial lol. I'm trying to learn destruction physics. like destroying a pillar or a bridge a wall... If u could make a tutorial for it would be really helpful.
Karma Kast There us a branch of blender called fracture modifier and there are free tutorials on the website. df-vfx.de/fracturemodifier/
@dkomanek Thanks lol
how do you add that tool bar where you made it into a low polly UV Sphere
I love your blender theme! What is it?
Snapdebap Elysiun. It's built straight into Blender.
Its dark
Damn balls don't want to go through my funnel lol. And sometimes they just "stick" to a surface. Any tips on things to look out for?
cant find any videos on using soft body to make metal. dents and bending etc..
5:59 i have same soft body edges configuration, but my ball still shrinks once he hit the floor. What should i do?
how do i apply this affect to a model with an armature