System Shock Remake - All Weapons Showcase | 4K | Ultrawide

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  • เผยแพร่เมื่อ 9 ต.ค. 2024

ความคิดเห็น • 264

  • @Zilch616
    @Zilch616 ปีที่แล้ว +550

    For an indie dev they really knocked it out of the park with these animations

    • @Wind2000channel
      @Wind2000channel ปีที่แล้ว +10

      God forbid that they bought his projects, otherwise they will introduce donations.

    • @2Asspie
      @2Asspie ปีที่แล้ว +42

      They have talent

    • @semvision
      @semvision ปีที่แล้ว +2

      it um took a while to make

    • @richardchicken923
      @richardchicken923 ปีที่แล้ว +96

      @@semvision a polished product is desirable over a rushed one

    • @Davesknd
      @Davesknd ปีที่แล้ว +43

      @@semvision Yeah, they're an indy studio with a focus on making existing games playable on modern machines with slight alterations. This is literally their first original game and they changed engines in the middle. It was worth the wait.

  • @ApocalypseMoose
    @ApocalypseMoose ปีที่แล้ว +289

    Hope the guy that thought they didn't add the Plasma Rifle is happy.

    • @generalawing
      @generalawing ปีที่แล้ว

      :D

    • @NEZCORPORATION_2100
      @NEZCORPORATION_2100 ปีที่แล้ว +3

      Bruh

    • @twistedyogert
      @twistedyogert ปีที่แล้ว +2

      Yeah, I am.

    • @RoseSupreme
      @RoseSupreme ปีที่แล้ว +1

      What are you talking about.

    • @orbitalbutt6757
      @orbitalbutt6757 ปีที่แล้ว +17

      ​@@RoseSupremesome jagoff threw a massive temper tantrum because the plasma rifle wasn't in the demo and he immediately assumed it wasn't going to be in the game. I mean a supermassive bitchfit, like the world's very worst three year old you can imagine being told he can't have a toy.
      It is in the game, though, so...there ya go. lol

  • @Razgriz_01
    @Razgriz_01 ปีที่แล้ว +140

    From the way the Hacker reloads this weapons, he was either a soldier once or had VR-Training (something you see in System-Shock 2). Going for the latter on this one.

    • @pablotomasllodra4423
      @pablotomasllodra4423 ปีที่แล้ว +83

      Military implant must have some battle-related data.

    • @Razgriz_01
      @Razgriz_01 ปีที่แล้ว +44

      @@pablotomasllodra4423 Most likely. Probably during his sleep he was given VR-Training.

    • @peppermillers8361
      @peppermillers8361 ปีที่แล้ว +35

      in the original since the reloading had no visuals, you could only imagine that his reloading skills were about as good as yours were depending on how long it took you to press the button (meaning he became more proficient with guns as you went through the game). That being said, it's ironic that a Hacker is able to use every weapon in Citadel station compared to the actual soldier in System Shock 2.

    • @tweda4
      @tweda4 ปีที่แล้ว +30

      The dude also appears to be jacked though looking at his arms.
      As nice as the animations are, it might have been more fun to have the animations be less COD MW, and more 'IT guy who played video games'.

    • @peppermillers8361
      @peppermillers8361 ปีที่แล้ว +5

      @@tweda4 I am glad that the animations at least aren't bad.

  • @uristboatmurdered6051
    @uristboatmurdered6051 ปีที่แล้ว +147

    worth mentiong that the different ammunition play different sounds and muzzle flashes plus the magnum's laser has a lock-on feature for extra damage.

    • @George-pp4vr
      @George-pp4vr ปีที่แล้ว

      My lock on laser never worked for some reason

    • @R3TR0J4N
      @R3TR0J4N ปีที่แล้ว

      thats some attention to detail, small studio overdid themselves

  • @RoseSupreme
    @RoseSupreme ปีที่แล้ว +100

    So bizarre to see a remake of a 29-year-old game have a lot of love and effort put into the weapon animations, pleasing fans of modern weapon reload animations.

    • @kylele23
      @kylele23 ปีที่แล้ว +4

      Pretty wild too since original didn’t even have animations (by default at least)

    • @LordTrashcanRulez
      @LordTrashcanRulez 9 หลายเดือนก่อน +1

      30*

    • @RoseSupreme
      @RoseSupreme 9 หลายเดือนก่อน +1

      @@LordTrashcanRulez It came out in 1994.

    • @LordTrashcanRulez
      @LordTrashcanRulez 9 หลายเดือนก่อน +1

      @@RoseSupreme It's basically 2024

    • @RoseSupreme
      @RoseSupreme 9 หลายเดือนก่อน

      @@LordTrashcanRulez Still 4 days off.
      Come back when it's actually 2024 (especially a few months into the year), and don't type it in a way like I got it wrong and you're correcting me, because I was correct when I posted the original comment.

  • @foofoo3344
    @foofoo3344 ปีที่แล้ว +77

    Even in the future, pump action never gets old and obsolete

    • @twistedyogert
      @twistedyogert ปีที่แล้ว +6

      It's the deterrence factor. In my opinion here's nothing scarier then hearing a metalic *clatch clatch* in a darkened room.
      Even if someone were wearing body armor there would be significant damage to their insides from being hit with buckshot or a slug. Their ribs would be shattered and they might even have internal bleeding. If they were able to get to a doctor they might survive but I wouldn't count on it.

    • @majorborngusfluunduch8694
      @majorborngusfluunduch8694 ปีที่แล้ว +11

      I mean technically they ARE obsolete. There is no reason to have a pump shotgun over one that's semi auto. It is fun though.

    • @GSixFiveFourThreeFourDashTwo
      @GSixFiveFourThreeFourDashTwo ปีที่แล้ว +3

      its more the rule of cool than anything else - not that their is anything wrong with that in video games ;)

    • @autistichades5552
      @autistichades5552 ปีที่แล้ว +6

      @@majorborngusfluunduch8694what about specific ammo types that don’t have enough force to cycle a semi-auto, you get a more reliable, consistent and versatile weapon with the Pump-Action.

    • @DGneoseeker1
      @DGneoseeker1 ปีที่แล้ว

      @@majorborngusfluunduch8694 If you want to fire something like dragon's breath you need pump action because it can't cycle the gun.
      But Dragon's Breath is useless as a weapon anyway.
      Same thing would be true for things like non-lethal baton rounds.

  • @walterrequiem6467
    @walterrequiem6467 ปีที่แล้ว +127

    Interesting fact about the Laser Rapier, there are multiple colors of Laser Rapiers in the game. The one you first pick up in maintenance is the blue one, then I believe an Orange one is available from Storage and a Green one is available on the Executive deck. Those were the ones I found playing the backer beta, i'm not sure if there are others.

    • @unwantedscrub
      @unwantedscrub ปีที่แล้ว +9

      I think they're randomized except for the blue one, because the one I got on the executive level is pink.

    • @commandernomad2817
      @commandernomad2817 ปีที่แล้ว +28

      Its neither randomized or fixed. Its based off of you UI color. Only the one in executive though. Change the UI, then pick it up, you cant change it afterwards. There is green, orange, purple, red, green, white, and the one in storage is blue.

    • @commandernomad2817
      @commandernomad2817 ปีที่แล้ว +8

      Its not random, its based on your UI color. Only the first time you pick it up and only the one in executive.

    • @unwantedscrub
      @unwantedscrub ปีที่แล้ว +6

      @@commandernomad2817 That's actually the tits!

  • @tacticalmechtank5556
    @tacticalmechtank5556 ปีที่แล้ว +146

    Really like the shooting and reloading sound, they feel pretty unique.

  • @user-ne4pm8cg3t
    @user-ne4pm8cg3t ปีที่แล้ว +19

    Even though it’s a remake from the ground up, and an excellent looking one at that, I love how it still feels like a 90s game in some capacity

  • @GreyWolfLeaderTW
    @GreyWolfLeaderTW ปีที่แล้ว +16

    The original Skorpion in the original System Shock was a funny weapon, because its overworld sprite and HUD icon indicated it was basically a futuristic AK-47 (oddly firing 9mm pistol cartridges) and its alternate ammunition type was literally a 100-round ultra-long banana magazine.
    The Mark III rifle was basically a slow-firing high-damage semi-automatic Marksman Rifle despite the fact that it was referred to in the lore as a burst-fire capable assault rifle.

    • @LordTrashcanRulez
      @LordTrashcanRulez 9 หลายเดือนก่อน

      There actually is an AK like weapon that fires western 9mm ammunition, PPSh something

  • @DrDestructo
    @DrDestructo ปีที่แล้ว +10

    Favourite detail: When you hit an enemy with the Laser Rapier and you've got no energy left, it'll just lightly and limply slap the enemy across the face for no damage, because it's actually a filament sword with a name cooked up by the marketing department, and not a real laser.

  • @Ulquiorra4163
    @Ulquiorra4163 ปีที่แล้ว +22

    Definitely doing a railgun justice, that thing is a beast. Also worth pointing out there's some weapon altering upgrades, so far I've only seen a upgrade that makes the Minipistol a burst-fire Minipistol but it also adds to the in-game model so might be another mini-video.

  • @WTFisTingispingis
    @WTFisTingispingis ปีที่แล้ว +34

    These are honestly _really good._

  • @archmagosdeciuskronen1501
    @archmagosdeciuskronen1501 ปีที่แล้ว +23

    The sound design is blessed and divine!

  • @xXSalvinXx
    @xXSalvinXx ปีที่แล้ว +30

    The magnum is a beast, my favorite weapon. Second is Railgun, it look similar to Quake 2😍

    • @Nergalsama01
      @Nergalsama01 ปีที่แล้ว

      Yep, the magnum really saved my ass on a number of occasions.

  • @prossnip42
    @prossnip42 ปีที่แล้ว +12

    Man those reloading animations are delicious

  • @insertmemorableusernameher6795
    @insertmemorableusernameher6795 ปีที่แล้ว +18

    I really like how some guns look like shitty, mass-produced iphones with their giant logos, blocky designs, and user-friendly ammo counters

  • @bloodyair269
    @bloodyair269 ปีที่แล้ว +37

    MW19 really upping the bar for firearms animation in FPS

    • @majorborngusfluunduch8694
      @majorborngusfluunduch8694 ปีที่แล้ว +4

      MW19 was the imitator though. This trend in reload animations comes from tactical shooters and milsims.

    • @bloodyair269
      @bloodyair269 ปีที่แล้ว +1

      @@majorborngusfluunduch8694 yeah but MW19 is the one who bought it into spotlight and introducing to casuals.

    • @skdKitsune
      @skdKitsune ปีที่แล้ว +1

      @@bloodyair269 game devs are not casuals though? There have been so many games and mods with over the top/detailed reload animations long before MW2019

    • @bloodyair269
      @bloodyair269 ปีที่แล้ว

      @@skdKitsune i mean the consumers.

    • @skdKitsune
      @skdKitsune ปีที่แล้ว

      @@bloodyair269 So what's your point then? MW19 upped the bar for gun animations in the eyes of casual consumers? Don't quite get your thought process, buddy

  • @deltaomega2136
    @deltaomega2136 ปีที่แล้ว +6

    Given how rare and valuable ammunition is in this game, there's some part of me that can't help but reflexively wince at seeing so much spent shooting at walls.

  • @pickedtundra0480
    @pickedtundra0480 ปีที่แล้ว +3

    What's really cool about these Weapons is That not only do they look realistic but they also look Retro As Well

  • @weeeeelp
    @weeeeelp ปีที่แล้ว +12

    3:32 the railgun sure has some oompf to it, loved to use it

    • @sterlingfelker6295
      @sterlingfelker6295 ปีที่แล้ว +3

      Nothin quite like its instant "id like that to die" ragdoll shot

    • @StressmanFIN
      @StressmanFIN ปีที่แล้ว +7

      I find it somewhat funny, that you reload it faster than it takes for the weapon to cool after firing.

    • @AuspexAO
      @AuspexAO ปีที่แล้ว +2

      @@StressmanFIN Not being a "mmmm technically" guy, but I think it's a cool point so I'll share it. The rail gun fires a slug of ferrous metal using electromagnetic force. Now your battery ain't gonna be able to give up that much ass all at once, the throughput is simply too much, so they load it up with capacitors that can store up some of that energy and let it go all at once in a sequence that powers the rail and pushes that slug out with enough force to, well, probably punch through the hull of Citadel Station IRL (ignore that!).
      Those little panels coming back up are most likely the capacitors drawing power from the battery (your battery in this case) and locking into position to tell you that they're ready to fire again. So in this case the reload would be incredibly fast (it's just a stupid slug of metal) but the capacitors would be the real delay for another shot fired.

    • @weeeeelp
      @weeeeelp ปีที่แล้ว

      @@AuspexAO It was a cool point, thanks for sharing

    • @StressmanFIN
      @StressmanFIN ปีที่แล้ว +1

      @@AuspexAO You are in fact correct. Something that wasn't shown in this vid is how you can spend your own energy to accelerate the charging process by sticking your fingers in the port that says "Charge"
      I learned that from the new Firearms Expert Reacts vid... I don't actually own the game... yet.

  • @leonkenedy4616
    @leonkenedy4616 ปีที่แล้ว +17

    Almost every weapon has a cosmetic change when upgraded, you missed those.

  • @SergeantPsycho
    @SergeantPsycho ปีที่แล้ว +5

    Jon Ferguson is going to have a field day with that shotgun.

  • @deimos432
    @deimos432 ปีที่แล้ว +1

    That mark 3 AR pick up animation when he racks the weapon is so satisfying, as is the empty reload.

  • @Linzmaus
    @Linzmaus ปีที่แล้ว +7

    I wish the combat feedback wasn't so blast cause the weapon animation are pretty sweet

  • @chadicus8725
    @chadicus8725 ปีที่แล้ว +6

    These look so good but I really wish the mark III and skorpion were still space AKs

  • @cactuscat6677
    @cactuscat6677 ปีที่แล้ว +1

    the fact you can find different colored laser rapiers is still rad

  • @m-jenny1649
    @m-jenny1649 ปีที่แล้ว +5

    Question for those who played, I understand that the original had a mechanic of ammunition types, was that mechanic kept?
    Seeing the dragon's breath from the shotgun I realize that indeed it is still there.

    • @psyantologist
      @psyantologist ปีที่แล้ว +3

      yes, Teflon-coated rounds against armored targets for the pistol/smg, Dragon's breath and flechette for the shotgun, Incendiary and Penetrators for the assault rifle - sparqbeam and ion pulse rifle can change the power settings and the plasma rifle can shoot a bouncing projectile as a secondary attack which reminded me a bit of the pulse riflein half-life 2 (as in, it will kill you if it hits you) - there's also modkits that turn the pistol into a burst-firing almost-smg and change the three-round bursts of the AR into full auto, larger capacity mags for pistol/magnum/smg and charge-up reduction for the railgun (unmodified, there's quite a delay between trigger and discharge)

    • @m-jenny1649
      @m-jenny1649 ปีที่แล้ว +1

      @@psyantologist in fact the combat system is very similar to an fps (half-life) since it does not have an iron sight

    • @psyantologist
      @psyantologist ปีที่แล้ว

      @@m-jenny1649 yeah, the "iron sight" mode on middle mouse button only zooms in a tiny bit and slows down the player character while active - i still highly enjoyed the gunplay though, especially on the Magnum for sniping heads (or dumping half a mag into a big robot), the SMG with the magazine upgrade, overcharged sparqbeam and later on the energy-efficient Plasma rifle

  • @WarlordRising
    @WarlordRising ปีที่แล้ว +1

    Optimal loadout:
    1. Rapier. Inject yourself with berserk, and use body shield mod. Can take down bosses with a few slashes.
    2. Magnum. Upgrade it to kill most big enemies in 2 to 3 shots.
    3. Rail Gun. One shot killer for most except bosses.

  • @thesleepypiggy
    @thesleepypiggy ปีที่แล้ว +6

    These are pretty damn fantastic.

  • @omegalynx1750
    @omegalynx1750 ปีที่แล้ว +3

    Damn, I was not expecting CoD level gun animations from an imsim!

  • @G-Manfromhalflife
    @G-Manfromhalflife ปีที่แล้ว +4

    That railgun sound is amazing

    • @ChadSpittingTruth.
      @ChadSpittingTruth. 4 หลายเดือนก่อน

      No one asked for 'daegnax' alt account.
      ur alt acc. are...
      "Daegnax Qelil"
      "Ryan Pellegrini"
      "Gianill Yanicks"
      "Daenack Dranils"
      "Diyam Barcil"
      "Darassyl Moniakam"
      "@G-Manfromhalflife"

  • @jarrettcox3557
    @jarrettcox3557 ปีที่แล้ว +2

    Shodan: I knew you were an insect but can you keep it down

  • @TJ_Kemp
    @TJ_Kemp ปีที่แล้ว +7

    Hey. Would it be ok if I use your video for a thing where I replicate System Shock remake animations in the physics-based VR FPS game, Bonelab? I'll make sure to credit you in both the video and the description.

  • @neoaliens8635
    @neoaliens8635 ปีที่แล้ว +8

    1:03 Something is definitely wrong KEKW

    • @OrificeHorus
      @OrificeHorus ปีที่แล้ว

      "Something is definitely wrong"
      Proceeds to not explain what is wrong

    • @maxdamage4919
      @maxdamage4919 ปีที่แล้ว +4

      @@OrificeHorus Shoot the 6 shells, when reloaded the six shell, pump and out the shell of the chamber, that is the error.

    • @3V1L5H0073R
      @3V1L5H0073R ปีที่แล้ว

      ​@@maxdamage4919 i think it's cuz the animation didn't pump out the old 6th shell before they started reloading new shells, so the pump exchanges an old shell for a new shell

  • @MiBrCo4177
    @MiBrCo4177 ปีที่แล้ว +2

    Im stoked for this but I cannot wait for this to be on consoles soon.

  • @TheBoBabsin
    @TheBoBabsin ปีที่แล้ว +3

    For a "realistic sim" -type game, I was pleasantly surprised that not only are there more weapons than you'll have room to carry, but just about all of them kick ass. The weapons in Prey (closest game I've played to this one) feel a bit sparse and weak in comparison.

  • @rasputinthelizard
    @rasputinthelizard ปีที่แล้ว +7

    Mag pulse is actually Insurgency Sandstorm M45 reload animation

  • @zanna4130
    @zanna4130 ปีที่แล้ว +1

    To me it gives the impresion that they are all reused animations from other games I have noticed some similarities with the Call of Duty Modern Warfare saga and the like.

  • @CrniWuk
    @CrniWuk ปีที่แล้ว +1

    Shodan Watching : Humans are so weird.

  • @StevStuff
    @StevStuff ปีที่แล้ว +2

    Dan Mak is so cracked, these look neat

  • @claresaprama499
    @claresaprama499 ปีที่แล้ว +5

    5:17 D-did it just hit something?

    • @igorthelight
      @igorthelight ปีที่แล้ว +3

      Nothing important ;-)

  • @Horrorcrusher8312
    @Horrorcrusher8312 ปีที่แล้ว +1

    Prior to its upgrade that Assault Rifle fires like a Battle Rifle.

  • @IxodesPersulcatus
    @IxodesPersulcatus ปีที่แล้ว

    I'm glad they made it so that the last shot on the shotgun isn't cycled.

  • @jack-exzolt9858
    @jack-exzolt9858 ปีที่แล้ว

    Probably up there with Cyberpunk with the best-looking futuristic gun aesthetic and sound design.

  • @craigmeister1241
    @craigmeister1241 ปีที่แล้ว

    These reloads look fucking smooth holyyyyy

  • @BalgaBear
    @BalgaBear ปีที่แล้ว

    It's like they hired Hyper, or someone who strived to animate like hyper to do these!
    These are very "tactical/military" for being a *HAAAACKER*

  • @Matuse
    @Matuse ปีที่แล้ว +1

    Is it really using the plasma gun if you don't kill yourself with the ricochet?

  • @michaelcoll8682
    @michaelcoll8682 ปีที่แล้ว +2

    sexy future guns. I should get this game.

  • @UniDeathRaven
    @UniDeathRaven ปีที่แล้ว

    Bought this game for the PERFECT animations alone.

  • @MrNailfan
    @MrNailfan ปีที่แล้ว

    in original game IonRifle was ultimate ONELOVE-arm.

  • @RenGraes
    @RenGraes ปีที่แล้ว

    Is anyone else noticing something off about the shotgun reload animation? I literally see a shell zip down where the hand is when they grab a new shell off-screen.

  • @gloopshito2907
    @gloopshito2907 ปีที่แล้ว

    holy fucking shit, that muzleflash. i think im blinded

  • @michaelagustinsantos3015
    @michaelagustinsantos3015 ปีที่แล้ว

    These animations feel familiar for some reason. Like Sully or that guy that used to animate for Payday 2.

  • @Avenger85438
    @Avenger85438 ปีที่แล้ว

    Weren't laser rapier's in the orginal She-Ra? Guess someone on the team was a fan.

  • @skullowner3999
    @skullowner3999 ปีที่แล้ว

    The forward grip on (KF-18) needs to be redone i notes a lot of modders forgetting to add a hand around forward grip

  • @TJVBernal
    @TJVBernal ปีที่แล้ว

    It's like those guns in elysium (the movie with jason bourne) but in a game, minus the put-together stuff like the ak and others

  • @swagit4174
    @swagit4174 ปีที่แล้ว

    Goodness! These are MW19 tier animations!

  • @patrik9328
    @patrik9328 ปีที่แล้ว +1

    Very nice
    i like fps games with futuristic guns

  • @MrScar88
    @MrScar88 ปีที่แล้ว +1

    When weapon sound like weapons and not nerf guns.

  • @reidreynolds8523
    @reidreynolds8523 ปีที่แล้ว +1

    Can’t wait for ray traced 60fps on PS5.

  • @Sgtoskitar93
    @Sgtoskitar93 ปีที่แล้ว +1

    People,anybody knows the release date in videonconsoles?? Ps5,Xbox Series?

  • @pecadorr93
    @pecadorr93 ปีที่แล้ว

    The magnum sounds so damm cool

  • @Cacowninja
    @Cacowninja ปีที่แล้ว

    Is it just me or did the original system shock have more weapons?

  • @The_Last_Norman
    @The_Last_Norman ปีที่แล้ว

    Impressive library

  • @crisomamber8463
    @crisomamber8463 ปีที่แล้ว

    Wait, wat? You can zoom in the sight? I finished the game and never find out

  • @Dudester100
    @Dudester100 ปีที่แล้ว +2

    What are the best guns? I keep running out of inventory space for all these guns I keep finding.

    • @psyantologist
      @psyantologist ปีที่แล้ว +1

      (use the cargo lift to carry what you want "near-by" - you can also drop things anywhere and retrieve them later by going back (maybe put a marker there and remember which floor you put your "stash") - the smg uses the same ammo as the pistol, while sparq/ion and plasma use energy)
      i kept the magpulse pretty long because the energy-charged double shots (same key as changing ammo type on other guns) is decent at putting down robots, even the larger ones with two and a half shots - though the magnum is great at anything and pretty darn satisfying to use
      While you have energy to spare or have a recharge station nearby, the sparqbeam on overcharge setting (or plasma rifle in normal mode) is pretty darn great - sparq to ion pulse rifle isn't much of a leap - the rifle can dish out more energy woth of damage before overheating but is hardly worth the additional inventory space, even/especially compared to the upgraded (and larger) sparq
      Even the grenade launcher came in handy on a few occasions because the blast is instant and it fires the grenades further than you can toss them
      After pistol to smg switch, with plenty of teflon rounds, the smg chews threw machines faster than the AR with penetrators, though the AR is better at long range (i kept "sniping" with the magnum though) - this is around where i ditched the shotgun and used the ARs incendiary ammo against biological enemies instead of using dragon's breath and the SMG with teflon against robots up close or the AR with pen rounds at mid-range instead of relying on flechettes in a pinch - the six shots simply don't have enough sustain for numerous big targets at once and inventory space was running gravely low
      With room to take cover and peek, the magpulse was still fun into the late game, but smg/rifle make quicker work of robots while you can sustain them with ammo
      there's almost no railgun ammo until the bridge section (just like in the original System Shock, lul) so i dropped it after firing three rounds with it and never regretted ditching it because smg/rifle/magnum carried hard.
      Use an EMP nade against Cortex Reavers and empty your mags into them while they're rebooting, rotate into cover, reload, emp and mag dump again

    • @walterrequiem6467
      @walterrequiem6467 ปีที่แล้ว +1

      Magpulse and Sparqbeam are staples and you should carry them regardless of whatever other weapons you choose. The Laser Rapier is a no-brainer upgrade over the other two melees in the game. From there on out get a feel for what you like and don't like and carry and drop stuff as you see fit. I reccomend the Magnum because it's solid damage and relatively plentiful ammo and the Grenade Launcher because the normal grenades in this game feel horrible to use. I also reccomend ditching the Minipistol as soon as the Skorpion becomes available or you can get more ammo for the Magnum because the MP is garbage outside of the first few levels.

  • @MRVAST-op7sg
    @MRVAST-op7sg ปีที่แล้ว +5

    These gun designs are really cool and ugly at the same time and I love it

    • @igorthelight
      @igorthelight ปีที่แล้ว +9

      Retro futurism, bro ;-)

  • @shambler7359
    @shambler7359 ปีที่แล้ว

    I don’t prefer System Shock, but this remake should be a blessing for those who like

  • @brawler5760
    @brawler5760 ปีที่แล้ว +1

    For all the people on PC here, do you think this game is good enough to work on consoles without any issues? Because I heard the original was very janky.

  • @twistedyogert
    @twistedyogert ปีที่แล้ว

    A question I have is how some of these guns work. Are the projectiles accelerated both magnetically and by gunpowder where for instance a 9mm projectile is accelerated to 3x the normal speed by a magnetic accelerator.

    • @calebschaeferrr
      @calebschaeferrr ปีที่แล้ว

      wild futuristic guns just kinda work I guess

  • @Dasistrite
    @Dasistrite ปีที่แล้ว +1

    This game is about software engineer wrapping his head around ChatGPT..

  • @lilvampire7439
    @lilvampire7439 ปีที่แล้ว

    It’s all pretty cool but why do laser/electric/plasma guns have recoil

  • @daegnaxqelil2733
    @daegnaxqelil2733 3 หลายเดือนก่อน

    i know it's an, excellent game. many would recommend it for me. thanks.

  • @aleksandarvil5718
    @aleksandarvil5718 ปีที่แล้ว +1

    5:58 Star Wars! Lightsaber?!??
    😂😂😂

  • @sedationsounds7713
    @sedationsounds7713 ปีที่แล้ว

    now it just needs to be ported to VR

  • @mattc7420
    @mattc7420 ปีที่แล้ว

    I was about to make a claim of who this animator was, but it's not who I thought.

  • @RDD756
    @RDD756 ปีที่แล้ว

    u forgot to show off the overcharge with the sparqbeam brooooo

  • @Rainbow_factory728
    @Rainbow_factory728 ปีที่แล้ว

    Sound good

  • @NireTheBest
    @NireTheBest ปีที่แล้ว

    A lot of cool weapons, but not enough space in inventory for all of them 😄

  • @10secondsrule
    @10secondsrule ปีที่แล้ว

    Shame you did not show difference in ammo types as most guns sound way better. Similarly to magnum when it’s charged rounds.

  • @khairunhafiz7908
    @khairunhafiz7908 ปีที่แล้ว

    Some of these guns gonna give me epilepsy

  • @GWG_GameChannel
    @GWG_GameChannel 3 หลายเดือนก่อน +1

    *Выглядит интересно и графонисто*

  • @Felik18
    @Felik18 ปีที่แล้ว

    0:00 Didn't know the protag has Parkinson's disease

  • @nmn5550
    @nmn5550 ปีที่แล้ว

    Those are some sweet a$$ weapons right there!

  • @destruction126
    @destruction126 ปีที่แล้ว

    They're good animations but I feel like they're to cartoony and over the top for the vibe/aesthetic that system shock has going for it.

  • @lv1543
    @lv1543 ปีที่แล้ว +1

    no more flechette???!?!??
    NOOOOOOOOOOO

  • @StandaBlabol
    @StandaBlabol ปีที่แล้ว +1

    So many guns and so little inventory space....

  • @rathindrabezbaroa1230
    @rathindrabezbaroa1230 ปีที่แล้ว

    The rail gun takes forever to shoot

  • @DreamMaker-e8u
    @DreamMaker-e8u ปีที่แล้ว

    Now every fps game goes with cod reload, which is good

  • @jotow915
    @jotow915 ปีที่แล้ว

    those flashes so damn bright

  • @GFLKrissVector
    @GFLKrissVector ปีที่แล้ว +1

    aye.

    • @vwnt
      @vwnt ปีที่แล้ว

      Pls make imports

    • @ChadSpittingTruth.
      @ChadSpittingTruth. 5 หลายเดือนก่อน

      @daenackdranils5624 Nah it's just u, no good manner.

    • @ChadSpittingTruth.
      @ChadSpittingTruth. 4 หลายเดือนก่อน

      @daenackdranils5624 no body asked

  • @mathiascorrea3278
    @mathiascorrea3278 ปีที่แล้ว +2

    Anyone know how to make the magnun have the laser sight?

    • @HiroyaFujimiya
      @HiroyaFujimiya ปีที่แล้ว +4

      Modkit station at Storage number 9 room at Storage level. After this upgrade,magnum will be handgun to go, save 9mm and teflon 9mm for skorpion SMG

    • @mathiascorrea3278
      @mathiascorrea3278 ปีที่แล้ว +1

      @@HiroyaFujimiya Ty so much

  • @lucidnonsense294
    @lucidnonsense294 ปีที่แล้ว +1

    where do the shotgun bullets go

    • @Wind2000channel
      @Wind2000channel ปีที่แล้ว

      These are special ammunition that is stuffed with an electric charge.

  • @evil_cupcake2386
    @evil_cupcake2386 ปีที่แล้ว

    wait a second, you can zoom in? How the hell can you zoom in??? I finished this game in 23 hours and didn't knew that

    • @my9thaccount140
      @my9thaccount140 ปีที่แล้ว

      It’s on the middle mouse button by default, which should tell you how important it is for the gameplay.

    • @evil_cupcake2386
      @evil_cupcake2386 ปีที่แล้ว

      @@my9thaccount140 well actually yeah. I might have found a use for it few times, but still the level design wasn't really that appropriate for long distance firefights.

  • @void-creature
    @void-creature ปีที่แล้ว +4

    1:44 WAIT WAIT HOLD UP
    THAT'S THE *ULTRAKILL* SHOTGUN

  • @cartertheskyline697
    @cartertheskyline697 ปีที่แล้ว +1

    4:07 reminds me of a certain weapon in Halo

  • @lv1543
    @lv1543 ปีที่แล้ว +1

    Noooooo they nerfed the skorpion

  • @DeviantPicturess
    @DeviantPicturess ปีที่แล้ว

    Rhytm on first 3 weapons feels sooo…overdone 😅

  • @hainguyenong6627
    @hainguyenong6627 ปีที่แล้ว +2

    0:31 Is this a flashbang rifle ? I can't see shit

    • @Bos_Meong
      @Bos_Meong ปีที่แล้ว +1

      might want to get your eyes checked