The Big, the Bad, the Ballistics. I will say, it always annoyed me somewhat that Machineguns arent actually projectile, but ray based. This is evidenced by the fact they do not have a listed Projectile Velocity, unlike all Autocannons, Misisle launchers, and PPC's having the stat. But, I'm pretty sure having the game calculate that many projectiles would make the engine have an aneurysm. The MercTech mod, back in its V2 era, had issues with its Sperry-Browning MG's, which could dump 100~ projectiles in almost a second, give four of those to a mech, and the engine starts to get angry Not as angry as when I loaded an Archer with I-Swarm missiles, but angry still.
Yea i agree, i think harassing enemies with an Arrow blackjack from 500 meters would be hilarious, but i guess you gotta have some sacrifice to make certain codes work in the game, oh well, ya win some ya lose some. I get the feeling Clans will have the same ray casting for MGs
@@Void_Emotion_AdventureIt might not, depending on how good UE5 is about projectiles and calculations regarding them. Best case scenario we get proper MG's at respectable fire rates, or even at slightly slowed rates (Something like a 20mm Hispano-Suiza). Worst case they remain the same. Its not a dealbreaker either way, but one of those tiny little gripes. Still fun to run with, nothing says BRRRRT quite like a 35 ton mech with enough MG's to make a french trenchline blush
Lore wise, 20mm covers not only MG's, but also Autocannons if I remember right. Ultimatly the "Class" of autocannon only describes how much damage it does. Its plausible to have a 10mm AC20, as the only defining factor is the whole "20 damage" part! Battletech is a little silly sometimes, like the 450mm+ Gauss Rifles with discarding sabot rounds.
The Big, the Bad, the Ballistics.
I will say, it always annoyed me somewhat that Machineguns arent actually projectile, but ray based. This is evidenced by the fact they do not have a listed Projectile Velocity, unlike all Autocannons, Misisle launchers, and PPC's having the stat.
But, I'm pretty sure having the game calculate that many projectiles would make the engine have an aneurysm. The MercTech mod, back in its V2 era, had issues with its Sperry-Browning MG's, which could dump 100~ projectiles in almost a second, give four of those to a mech, and the engine starts to get angry
Not as angry as when I loaded an Archer with I-Swarm missiles, but angry still.
Yea i agree, i think harassing enemies with an Arrow blackjack from 500 meters would be hilarious, but i guess you gotta have some sacrifice to make certain codes work in the game, oh well, ya win some ya lose some. I get the feeling Clans will have the same ray casting for MGs
@@Void_Emotion_AdventureIt might not, depending on how good UE5 is about projectiles and calculations regarding them. Best case scenario we get proper MG's at respectable fire rates, or even at slightly slowed rates (Something like a 20mm Hispano-Suiza). Worst case they remain the same. Its not a dealbreaker either way, but one of those tiny little gripes.
Still fun to run with, nothing says BRRRRT quite like a 35 ton mech with enough MG's to make a french trenchline blush
My last comment broke youtube studio, but i would love a 20 mil chaingun on a chassis like the bushwacker 😈😈
Lore wise, 20mm covers not only MG's, but also Autocannons if I remember right. Ultimatly the "Class" of autocannon only describes how much damage it does. Its plausible to have a 10mm AC20, as the only defining factor is the whole "20 damage" part! Battletech is a little silly sometimes, like the 450mm+ Gauss Rifles with discarding sabot rounds.