Its the same length as 22x6 but to the side, if you stretch that longer it breaks. Usually when doing t shape its also a bit shorter due to terrain that it could be. @@sirki2885
Just started up Augustus recently and holy cow! What an improvement! Thanks for this video, I've gone onto older forums and I've been trying the 9x9, "4 G block" cities and other layouts. Even on very easy it just hasnt been stacking up to what I wanted it to be. Think I might have to try this layout next, awesome efficiency here. Thanks again! Edit: I tried this the other day and was able to maintain a very happy city with 10K+ people, which I've never been able to do before. Reaching new heights! Thank you! Also, I can't spell apparently.
Thank you, sir. Very helpful, and good explanation as to why it works. Your channel is a very good source of useful and helpful information for the Caesar 3 game. 👍
Thank you for the video! Very helpful! i have one question. How are 2 fountains enough for the 22x6 block? I tried placing them in the same spots you did but water coverage doesn't reach one row of tiles on each side and 2 in the middle. Am i missing something? Thanks!
Hey, on central and northern climates its 3 fountains per 22x6 block. On desert its 6. Fountains dont matter though, its 4 workers which is not even close to if you had to build other services so obsessing about fountains or their range is pointless.
We all have it on steam or GOG but the game is usually played using Julius mod for vanilla experince with bug fixes and widescreen support or Augustus mod which is an overhaul. Julius -github.com/bvschaik/julius Augustus - github.com/Keriew/augustus/releases
Hey, if you have more than 2 tiles of decoration space in the middle it will always be sacrificing population density for one set of possible services. Using absolute maximum efficiency is not always needed so you might want to develop something that still retains as much as possible but allows some 3x3 in the middle.
A reservoir has a reach of 10 from each of its sides (total coverage, therefore, is 23 X 23). Considering where the fountains are, it could be 1 tile further away from the housing.
Yes the reservoir placement can be further, it has negative des. But thats not usually a big bother, main thing to understand is length and width of the block to use looping roaming walkers.
Water is handled by fountains in the middle if its Central or northern the middle fountains will also reach one of the sides which you can fill with houses. For 22x6 (24x8 with roads) 3 fountains are enough. On desert just add more. Fountains only make for a tiny fraction of services workers for a block. You end up with 3x as many people as 9x9 is. And just 1 set of services.
Hey! Super useful, but placing houses in that way, in my case doesn't block the single-tent setup (basically they don't merge anyway). Any idea on the reason why? :) Thanks!
Hello, glad it was usefull. If your houses are not merging that depends on if you use Augustus mod, you can use setting - all houses merge. The houses plots must be placed max 2 tiles from road but when there are 4 near each other, after 3 1x1 arrive they become one 2x2 house on any spot that has the last 1x1 of that square of 2x2 housing plots. If you dont use Augustus or dont use the setting, mergers depend entirely on what map generates as "merger points" i have covered it before and had a link but i dont remember where. The map patterns can be momorized to know what are "merger points" but its a lot of effort and is generally considered an annyoying mechanic.
No problem, note that this is pretty much my first video on YT so its pretty basic this one explains the details even better i think if you wanted to see a comparison to 9x9: th-cam.com/video/7mz0pOrjm_I/w-d-xo.html There are many more like the "advanced city layouts" for how to chain blocks into "supply hubs" if you want.
Desert design is exactly the same, just has to have more fountains. Even with extra fountains you are still much better off considering workers than if you had to build extra school, theather, markets, temple etc.
Yes in a desert you use around 6 fountains for 22x6 block but the design is the same. Fountains use 4 workers each but 22x6 gives you tripple to pop space than 9x9s. Your biggest labor costs for blocks are services like theaters schoold etc not fountains. Its a wil misconception that is very dumb. @@Fielion
@@commissarmarek-main-channel ... i dont have that missconception. decades ago i loved such games, now gamer zakh showed me the Augustus mod and i became addicted!
Glad to hear you are enjoying the game. I would recommend my newer video "how to deal with rough terrain" that is basically update on this one. If you want more info on the block and how to use it when there is limited space. :) @@Fielion
Yeah there are 2 actually, first one is Julius which is like vanilla but with some bugfixes and second mod is the Augustus mod which is more like an overheaul.
I thought you sounded Scottish. It's a cool accent. No disrespect intended. Thanks for making the video. Very helpful. Glad to see people still playing Caesar III.
09:10 is the timestamp for the actual measurments
you didnt put measurements for your T shaped design
Its the same length as 22x6 but to the side, if you stretch that longer it breaks. Usually when doing t shape its also a bit shorter due to terrain that it could be. @@sirki2885
Just started up Augustus recently and holy cow! What an improvement!
Thanks for this video, I've gone onto older forums and I've been trying the 9x9, "4 G block" cities and other layouts. Even on very easy it just hasnt been stacking up to what I wanted it to be.
Think I might have to try this layout next, awesome efficiency here. Thanks again!
Edit: I tried this the other day and was able to maintain a very happy city with 10K+ people, which I've never been able to do before. Reaching new heights! Thank you!
Also, I can't spell apparently.
Great video, I started playing this on my SteamDeck, it plays really well. Easy to setup Augustus too.
Amazing video, gigantic tutorial playlist, thanks a lot man, appreciated.
Thank you, sir. Very helpful, and good explanation as to why it works. Your channel is a very good source of useful and helpful information for the Caesar 3 game. 👍
many thanks for the info Marek
Thank you for the video! Very helpful! i have one question. How are 2 fountains enough for the 22x6 block? I tried placing them in the same spots you did but water coverage doesn't reach one row of tiles on each side and 2 in the middle. Am i missing something? Thanks!
Hey, on central and northern climates its 3 fountains per 22x6 block. On desert its 6.
Fountains dont matter though, its 4 workers which is not even close to if you had to build other services so obsessing about fountains or their range is pointless.
@ Many Thanks!
What about low desirability of granary and markets? I tend to put temple or bath right next to it to counter. But maybe it's not necessary...
That can be solved by putting lararia where 1x1 spaces are. If there is plaza or starues enables it usually dosent matter.
I’m playing on steam, how did you get the resolution patch?
We all have it on steam or GOG but the game is usually played using Julius mod for vanilla experince with bug fixes and widescreen support or Augustus mod which is an overhaul.
Julius -github.com/bvschaik/julius
Augustus - github.com/Keriew/augustus/releases
Would 18x8 or 16x10 be as efficient as 22x6? I like the extra room inside for large statues, ponds etc :D
Hey, if you have more than 2 tiles of decoration space in the middle it will always be sacrificing population density for one set of possible services. Using absolute maximum efficiency is not always needed so you might want to develop something that still retains as much as possible but allows some 3x3 in the middle.
@@commissarmarek-main-channel Thanks,man. Love your channel btw, Augustus and these informations were a great find :)
A reservoir has a reach of 10 from each of its sides (total coverage, therefore, is 23 X 23). Considering where the fountains are, it could be 1 tile further away from the housing.
Yes the reservoir placement can be further, it has negative des. But thats not usually a big bother, main thing to understand is length and width of the block to use looping roaming walkers.
Where do you put gladiator school and actor school in this design?
You can put it in the logistics area, by the warehouses, just dont forget engineer and prefect.
Oh! Also, with the 24x8, is there water coverage in the middle? I'm trying things out, & it seems like I've got a gap in water coverage?
Water is handled by fountains in the middle if its Central or northern the middle fountains will also reach one of the sides which you can fill with houses. For 22x6 (24x8 with roads) 3 fountains are enough. On desert just add more. Fountains only make for a tiny fraction of services workers for a block. You end up with 3x as many people as 9x9 is. And just 1 set of services.
Hey! Super useful, but placing houses in that way, in my case doesn't block the single-tent setup (basically they don't merge anyway). Any idea on the reason why? :) Thanks!
Hello, glad it was usefull. If your houses are not merging that depends on if you use Augustus mod, you can use setting - all houses merge. The houses plots must be placed max 2 tiles from road but when there are 4 near each other, after 3 1x1 arrive they become one 2x2 house on any spot that has the last 1x1 of that square of 2x2 housing plots. If you dont use Augustus or dont use the setting, mergers depend entirely on what map generates as "merger points" i have covered it before and had a link but i dont remember where. The map patterns can be momorized to know what are "merger points" but its a lot of effort and is generally considered an annyoying mechanic.
I just started playing this because of the PS vita homebrew community
same, but now i’m playing it on my Mac
thank you
No problem, note that this is pretty much my first video on YT so its pretty basic this one explains the details even better i think if you wanted to see a comparison to 9x9:
th-cam.com/video/7mz0pOrjm_I/w-d-xo.html
There are many more like the "advanced city layouts" for how to chain blocks into "supply hubs" if you want.
It's the same as Pharaoh then. Tho what I don't like is that you need FIVE temples everywhere and it looks ugly af
Where can I get this map?
Hey, the map is Valencia from city construction kit.
what about desert? same, but with more fountains?
Desert design is exactly the same, just has to have more fountains. Even with extra fountains you are still much better off considering workers than if you had to build extra school, theather, markets, temple etc.
@@commissarmarek-main-channel ... so in Desert Fountains are different?
Yes in a desert you use around 6 fountains for 22x6 block but the design is the same. Fountains use 4 workers each but 22x6 gives you tripple to pop space than 9x9s. Your biggest labor costs for blocks are services like theaters schoold etc not fountains. Its a wil misconception that is very dumb. @@Fielion
@@commissarmarek-main-channel ... i dont have that missconception. decades ago i loved such games, now gamer zakh showed me the Augustus mod and i became addicted!
Glad to hear you are enjoying the game. I would recommend my newer video "how to deal with rough terrain" that is basically update on this one. If you want more info on the block and how to use it when there is limited space. :) @@Fielion
uplne poznat ze si z ceska alebo slovenska :D ale dobra anglictina :)
There's a mod for caesar 3???
oh no... xD
Yeah there are 2 actually, first one is Julius which is like vanilla but with some bugfixes and second mod is the Augustus mod which is more like an overheaul.
funny accent, what is your mother tongue man?
This video is older than the upload date suggests it got better since but im Czech.
@@commissarmarek-main-channelfirst time i heard you i was convinced you were irish ☺️
I thought you sounded Scottish. It's a cool accent. No disrespect intended. Thanks for making the video. Very helpful. Glad to see people still playing Caesar III.