#UE5

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  • เผยแพร่เมื่อ 27 ก.ย. 2024

ความคิดเห็น • 24

  • @xaiiphon
    @xaiiphon ปีที่แล้ว +6

    Hello, I was one of your students at SAE Sydney during 2019 and 2020. I now have a job as an animator/3D artist that involves using Unreal Engine and seeing your tutorials popping up in my recommended page from time to time ever since graduation is like a reassurance to me, that makes me glad I can fall back on your knowledge again if I get stuck on certain things your videos might have covered. It makes me feel very lucky to have had you as a teacher.
    I wish you all the best!

    • @sarkamari
      @sarkamari  ปีที่แล้ว +4

      This made my day. Thank you for sharing your thoughts 🤍

  • @EnglishwithMehrad
    @EnglishwithMehrad หลายเดือนก่อน

    hi, thanks for your video. Is this simulation conducted scientifically? I mean, is this simulation based on Computational Fluid Dynamics? or, is it just based om graphics with no scientific bases?

  • @apollogt5506
    @apollogt5506 23 วันที่ผ่านมา

    i have followed your tutorial and others' on using Grid 3D Gas Master Emitter but when i selected it all i got was a black mass of smoke. no highlight no color. I cannot even change color on it. just black, with some jittery pixels like it's missing data. can you figure out why that is? none of the other pro guys on here can figure it out.

  • @Katana2040
    @Katana2040 ปีที่แล้ว

    This is fantastic!

  • @SilentChaosProject
    @SilentChaosProject 9 หลายเดือนก่อน

    Hello, thank you for this, I followed the tutorial but my smoke is in a lower resolution than yours. I have an Nvidia RTX 2080 super, optimised to work with UE. I had a similar problem in Houdini. What could be the issue? Thanks

  • @HussinKhan
    @HussinKhan ปีที่แล้ว

    Thanks Reza!

  • @Raitan2008
    @Raitan2008 7 หลายเดือนก่อน

    Great tutorial... is there a way to attach the niagara to the dragon's mouth?

    • @sarkamari
      @sarkamari  6 หลายเดือนก่อน

      You can using the BP editor

  • @bassninja8592
    @bassninja8592 10 หลายเดือนก่อน

    Hello Reza! This is a goldmine. Thanks a lot for all your efforts and time. Subscribed and liked.
    I am watching all your videos on Niagara now. Just one question. My Sim is coming out blurred. I used the same settings as mentioned in this video.
    Wondering what is limiting my Sim. Can you please share your thoughts... and also what machine configuration are you using ?

    • @sarkamari
      @sarkamari  10 หลายเดือนก่อน

      Thank you. I am glad you’re finding the tutorials useful.
      Regarding your outcome: 1. Make sure to set Engine scalability as high as your GPU allows (Under Settings on the top right of your UI)
      Also, Resolution Axis might be too much to handle for your Graphics card. Lower that to something like 200 and see if you can get a better result. This property is actually in charge of the crispiness of your fluid but if your GPU can’t handle it, the result may have a reverse effect. Also, it’s always helpful to have ray tracing on.

    • @bassninja8592
      @bassninja8592 10 หลายเดือนก่อน

      @@sarkamari Thanks Reza. I made the above mentioned changes. No luck. I think My Radeon 6700XT is not sufficient enough ?
      What specs are you using ? Looks like the UE documentation recommends NVIDIA RTX 3080Ti and upwards. Wondering what specs you have. Thanks a lot!

    • @sarkamari
      @sarkamari  10 หลายเดือนก่อน

      Can be your GPU. I have 4090 so issues there naturally but two years ago UE was still coping with my 3070 with problems. I have never tested UE on Radeon

  • @abhishekpro1
    @abhishekpro1 4 หลายเดือนก่อน

    is there a way to render fire and gas simulation with an alpha

    • @sarkamari
      @sarkamari  4 หลายเดือนก่อน

      Try these steps:
      Step 1: Setting Up the Scene
      1. Place your Niagara system in the scene.
      2. Add a Scene Capture 2D component to capture the view.
      3. Create a Render Target 2D asset and assign it to the Scene Capture 2D component.
      4. Ensure the material used by the Niagara system is correctly configured to output alpha information.
      Step 2: Configuring Render Settings
      1. Add the FX to a Level Sequencer.
      2. Use the Movie Render Queue for high-quality renders:
      - Select an image format that supports alpha channels, such as PNG or EXR.
      - Ensure the alpha channel is enabled in the output settings.
      Remember if you’re dealing with particles you also need to create your sprite material with Alpha channel. This means that you need to set the blend mode to translucent and have a constant value connected to your opacity channel
      Hope this helps :)

    • @abhishekpro1
      @abhishekpro1 4 หลายเดือนก่อน

      @@sarkamari Hi... thanks for your reply...I tried the method, but i am still unable to get the result i need... i have put together some screenshots... for your assessment... please do take a look.......drive.google.com/drive/folders/1u3nySuzqNl36OSqXrdt6UkqSH0nqB-4Z?usp=sharing

  • @TheAnimprintpicturs
    @TheAnimprintpicturs 10 หลายเดือนก่อน

    Hello , I follow your tutorial and it's soo much helpful to me thank you very much .
    I have a very simple question how to export camera and character maya to unreal real please make a tutorial for this kindly request to you

    • @sarkamari
      @sarkamari  10 หลายเดือนก่อน

      check out this video: th-cam.com/video/JkhMZUVcYc8/w-d-xo.html
      importing Camera is also possible using the same method

    • @TheAnimprintpicturs
      @TheAnimprintpicturs 10 หลายเดือนก่อน +1

      @@sarkamari thank you very much

  • @alexm666
    @alexm666 11 หลายเดือนก่อน

    Hello Reza, huge thank you for sharing your knowledge on these topics with us... Question - 8:45 when you start changing the boundbox and moving the emitter inside - on my side it behaves totally different. changing world size simply cuts the emitter source, if I put 250 into Z, it won't even render anything, as the emitter source now is too low (below the box). When I try to adjust LOCAL pivot, it just MOVES the whole box along with the emitter (emitter stays in the same position inside the box). And basically, I'm stuck here. Any clues why this behavior? (I can't find anything via googling). Thanks!

    • @sarkamari
      @sarkamari  11 หลายเดือนก่อน

      Is the emitter still within the bounds?

    • @우0-y8m
      @우0-y8m 8 หลายเดือนก่อน

      I have same problem..