Probably not on survival mode for this playthrough, have done one before though(several years ago that is) This time it was jsut to see what was changed/added.
For me personally, survival mode is the only way to go. It actually made me appreciate Fallot 4 so much more than my initial playthrough on normal mode. Some of those seemingly useless perks are made invaluable in survival. Settlement and crafting mechanics are extremely useful as well.
@@dankbonkripper2845 awesome...have fun. I finished the main story last night at level 67. I tackled the new Enclave quest pretty early, around level 20ish and was suprised to get a full suit of Hellfire MK VI power armor and rocked it for the rest of the game(When I was wearing power armor at least). Anyways, have a great time. I did!
Survival is the ONLY way to play Fallout 4. The lack of fast travel means that things like Vertibird Signal Grenades and the Institute Teleporter are absolute godsends instead of just silly gimmicks you never use. Having to walk almost everywhere also means you learn the map much better, know the safe routes, where all the random encounter spawners are and can often discover new ways into certain areas, giving you an advantage. The map is actually really small; for some reason fast travel makes it feel much larger. Hunger and Thirst are never really an issue as food and hydration items are found everywhere. The abilities granted to you by food become super important in Survival, but keep in mind that these extra abilities only take effect once you are "well fed" so make sure you fill up on something basic before chowing down on the good stuff. Sleeping bags and matresses are scattered all over the game, and you soon learn where they are. Making a save point isn't that hard. Proper beds are rarer and are actually important in Survival as only they let you sleep for more than 5 hours at a time, which is important as if you sleep for more than 7 hours you get the "well rested" perk which boosts your XP gain. The fact that you and the NPCs all deal way more damage makes combat gameplay far more tactical and enjoyable. Hard mode simply stacks hitpoints on enemies and turns every fight into a slugging match. Survival combat feels so much better. The illness system is great, with antibiotics being really rather rare and doctors also being rare. You have to do things like avoiding taking melee damage, not swimming, not sleeping when hungry or thirsty, just generally taking better care of yourself. Settlements become absolutely crucial, if only as rest stops with some food, a source of purified water and a proper bed. You can also take the time to set up your Provisioner routes, building a network that keeps the roads clear for you. In Survival you may also wish to give those provisioners a bunch of food, water and ammo so that you can find them on the road and get a quick top-up. Or offload some loot into them and then meet them at their destination to offload it into a workbench. Play smart. Enemy respawn timers are also WAY longer; it takes several in-game WEEKS for locations to respawn. This means you can clear out a favourite route, then you know you can sprint down that route as fast as you want for the next few weeks. The reduced carry weight and increased weight of everything makes you have to make hard choices. Only carrying two or three weapons and a few hundred rounds of ammo, working out which junk items offer the best components-to-weight ratios and so on. In conclusion, Survival totally changes the game and only for the better. Once you get used to it, you never go back. It's the only way to play. 😎
Not swimming?!? No, my dude, always swim whenever possible. The Aqua Boy/Girl perk is an absolute must for Survival mode since it basically secures you from all random spawns and unwanted fights going between spots. Chemist 1 (make your own antibiotics and Refreshing Bevs), Lone Wanderer and Aqua Boy/Girl are always the 1st 3 perks you should get, IMHO
@@MegaGeministar Aquaboy/girl is stupidly OP and immersion breaking (pun not intended). I 100% get why people love it and use the rivers as highways, but I dislike it for that very reason.🤔
@@CadePlaysGames I don't understand how you can love the Institute teleportation, but think Aqua Boy/Girl is OP and immersion breaking for Survival mode. Is there any real difference between teleportaion and 'fast travel' and thus you're simply skirting the fast travel restriction (not to mention the technology involved with teleportation)? Keep in mind; 1. You can still get an illness from swimming with AB/AG 2. Your travel speed isn't instant, it takes time to get anywhere, just like running 3. Swimming travel is most useful in the mid-game; early game doesn't have the waterways until you get South of Lexington, late game doesn't give you easy access to the South and West regions of the Commonwealth & no benefit in Nuka World. I would agree that AB/AG can be OP for FH since so many of the quests are accessible from the coastline, but that makes up for the total lack of waterways in NW
I personally don't like the idea of mutating my body to be able to swim. There's no need when there are drugs that have the same effect temporarily. Teleportation is not comparable to a body mutation - it's a tool that can be used, it's not a permanent change to your body, like gills.
My *_TOP TIPS_* (especially _Survival Mode_ )---> --> _Codsworth_ is available as a companion without first needing to free *Preston.* Simply enter _Concord_ far enough that Preston and the Raiders start fighting, return to Sanctuary, and he can be hired. Taking him along to free *Preston* can give some _affinity boosts._ _Codsworth_ will give you a Purified Water on a continual basis just by talking with him, making him a solid companion for _Survival Players._ --> *_Need Caps?_* Stop at nearby *Abernathy Farm,* under the Power Pylon. Grab the 9 Melons, then speak with the daughter _Lucy._ Keep picking the top dialogue choice about caps as currency. This will trigger an Easy speech check, and she will offer to buy Melons for 5 caps instead of 3. She can buy every Melon you have, on an ongoing basis, which can be lucrative if you turn Sanctuary into a Melon farm. However, if you make the Farm a settlement, she stops buying them. --> *_Survival Players,_* besides planting *Tato,* *Mutfruit* and *Corn* for _Adhesive,_ plant *Razorgrain.* Cook *1 Razorgrain /1 Dirty Water* to make rad-free _Noodle Cups._ They lower thirst one level, and hunger half a level, _and weighs the same as Water!_ Check wandering vendor _Trashcan Carla_ and _Trudy at Drumlin Diner,_ South of Concord. Or find randomly as loot. --> *_Weapon and Armor modifications_* can be _stripped and swapped_ onto your better gear. You can _remove armor mods_ for free, but you will have to _build a new gun mod_ from components. Even without Gun Nut, you can build the base level gun mod, which will put the previously attached modification into your inventory, and put onto your new hotness. --> _Survival Players_ should build *15 more water supply than they have settlers,* minimum. This will accumulate extra water from the Workshop *every day,* so take it out store it separately in another container. New Purified Water will be added every day *_if_* there’s little to no water already in the workshop. If you build a large enough water purification operation, a huge amount can get added daily. Use this for your travels, or stockpile, and sell the surplus. --> _Survival Mode_ features *Diseases,* acquired numerous ways. You can take *Antibiotics,* visit a *Doctor,* or *Wait* until they go away eventually. Each disease has _different durations,_ lasting from *2-7 days.* The most debilitating are _Weakness_ (receive +20% damage), and _Infection_ (take damage over time, though it won’t kill you, will leave you with a sliver of health). These two diseases take *2.5 days* to go away. Find something safe to do, like decorating Sanctuary, or sleep it off. Sleeping causes a _disease check,_ so you might get sick again, but anything is better than Weakness or Infection. *Early game,* when resources are tight, you might be better off saving Antibiotics just in case for the debilitating diseases, and living with the others until they go away. -->Want to play _Survival Mode,_ but aren’t sure what starting SPECIAL to use? I’ve found the first 10-12 levels to be the hardest, and it’s worth going for strong combat skills first, and then flesh out your build. *Melee Builds,* get _Rooted_ (STR9) and _Blitz_ (AGI9) immediately. *9,1,4,3,1,9,1* _(Book END)._ *VATS Guns,* get _Penetrator_ (PER9) and _Concentrated Fire_ (PER10). *1,9,3,3,3,7,2* _(Book AGI)._ You’ll get the *Perception Bobblehead* when you free Preston, so have a point saved, and put into Concentrated Fire mid-rescue. --> _Survival Mode_ players should seriously consider not using Power Armor. _Swimming_ is Survival’s Fast Travel. You’ll get around much faster and safer. *_Aquaboy/girl perk_* will save you a ton of time! Without spoiling, the game gives you a quick means of crossing the map as you do the main story, if you dabble with the *Brotherhood of Steel* . --> _New Players:_ *Idiot Savant* isn’t a good choice for first timers. Enemies scale with you. You need to have good gear to survive, and easy and fast XP can leave you without enough time to explore and find good gear before the bad guys start hitting even harder. *You’ll get plenty of levels, faster than you think, even at 1 INT.* Growing powerful isn’t only a matter of levels. Having 1 INT will give you plenty of time to find what you need to survive. *You’ll be stronger if you have great gear when you pop your next level* . Take it easy, don’t rush, go slow, and you’ll be better for it. --> _Pass every speech check_ with *11 CHR,* 100%! Low CHR builds, don’t fret: assemble a 3-piece _CHR set of clothes._ *Hat/glasses/suit,* for _+4._ Most *Alcohol* adds _+1._ Find *Daytripper* _+3._ Better yet, craft *Grape Mentats* at a Chemistry Station _+5._ There’s other ways, but with these, that’s a +13 buff already. *Bonus!* Your companion will come to your side and stay there if you crouch.
Good set of tips, I’d only add the “discarded” power armor and Fatman Launcher found in the duo directly north of vault 111. You’ll see the fatman sitting on top of some trash just south of the northern border, then head directly east to a marked location. You’ll see the Armor sitting out in the open.
I'd just like to addthat melons are an amazing food for survival as they give food and hydration much like noodles but pop out of the ground every day, the melons at the abernathy farm too, they weigh 1 pound each, but same as cooked meat and i think its a shame to sell them. Purified water is your best healing item, keep it hotkeyed and as long as you stay properly hydrated it will heal you just fine. (as per survival healing rules )
I’m in the early stages of a new survival mode campaign on PS5, and it’s absolutely wonderful. I was so worried about the saving games dilemma, but it’s really not that big a deal because there are mattresses laying around everywhere. Also, I’ve only had one crash since the update dropped. The food and water thing isn’t tedious at all, I love having more purpose when I’m scrounging and exploring. I don’t think I could go back now, this is the way.
I'm beginning to think the quality of my internet connection plays a big part in my crashes. Some days I will get them one after another for hours at a time and other days I hardly get more than 1 or 2. And when they happen, I could be anywhere doing anything, not just confined to walking the streets while downtown Boston.
@@xmusicmanx1 VATS freeze is a common bug. It has been there on Gen8 consoles, it is there for Gen9 as well as a PC. It simply exist and you accept it. I found few locations where it happens all the time, like Among The Stars in Nuka World, so when it happens for you, just don't use VATS at that location next time you're around.
All I can say is wow. I've beaten the game multiple times over the years (do a play-through every year or 2) and decided this month would be the month I pick it back up. Downloaded all the mods I wanted, made my character, got to level 27 or so on very hard difficulty and interest fizzled out. Even though I'd lost interest in my current character, I had remained on a Fallout bender, watching lore videos while I eat and sleep (lol). Stumbled across your video detailing why Survival mode is the optimal way to play and after about 10 hours, I get it. (You've earned a sub for showing me the light and guiding me towards countless hours of fun over the coming weeks. *insert Danny Devito "Oh My God, I Get It" meme* My favorite game over the past 2 years has been Escape From Tarkov because of the stakes. Never imagined a single player game could scratch that same itch for me. I love the no fast travel and no saving other than sleeping, it completely changes the way you play the game. So many features that I'd never touched and seemed so pointless now all make perfect sense. Base building before? Never touched it. I'm using perks I've never used before. It's just completely changed the entire experience for me. I just did the quest where you meet Paladin Danse and clear the synths out of that old rocket corporation, I legit cowered behind him while he did most of the work. I couldn't find anywhere to save after leaving the Police Station and didn't want to lose all my progress. So I felt something I'd never felt in a fallout game, I felt fear. I've heard eventually it gets just as easy as the base game, which is unfortunate. But right now I'm prepping for my journeys, hunting for food (never took meat from any animal prior, let alone cooked the meat) ,stumbling across unmarked locations I'd never seen before. It has completely rejuvenated my interest in the game. I see the game in a new lens and I don't think I'll ever be able to go back. The adrenaline feature is also pretty brilliant imo, you can risk it for the biscuit and go out slinging tons of damage but that may mean you lose an hour or so of progress. I never imagined I would enjoy it this much, but Survival has immersed me into the Wasteland in a new way, I am the Lone Survivor and I've been loving every little victory, every frustrating failure, every time you stumble upon a hidden little refuge with a mattress and breath a sigh of relief. There's actually stakes to the game now, mistakes are actually mistakes that you will learn from. I just can't get over how much Survival ties in all the little game mechanics into a cohesive package. It's like the game finally makes sense. Man, this is freaking awesome.
Just started my first survival run and honestly it feels like the game was meant to be played this way, all the systems are useful and you have to use them, everything in the game clicks. In normal mode i couldn't even stick with the story i was fast traveling around everywhere like a bat out of hell, in survival you have to plan what you're going to do out in the field and then do it.
For example, today i just snagged a legendary raider piece with poison resist off a ghoul and i was geeked for the utility, poison hits freakin hard in survival. In standard mode i probably just wouldve stashed the armor and never worn it because you can just do drugs and stimpaks like a crackhead no problem.
@@gotem370so true, I plan something and it usually takes me an hour to do, if I fail that's another hour I have to play and redo everything. What kind of build are you using?
I've never finished Fallout 4 (life got in a way) and I didn't feel like coming back to it. I was quite tempted after watching the show just like most of the people, but that video sold me. Downloading now. Survival mode here I come 🤠 Thanks man. Much appreciated.
Have to say, you convinced me to try survival mode and at first I was like this isn’t for me but the next day I gave it another go and now I’m enjoying survival mode a lot. It adds another layer to game.
If you have the vault tec workshop you can make a wall fountain for like 3 steel, one of the best water sources (just pick up every empty bottle you see and bottle it.)
The adrenaline boost makes the Raider/animal traps from creation club super enjoyable in a risk/reward way. Avoid Idiot Savant, but maybe still start luck high enough for a Critical perk or two within the first 5 level. Elemental damage is much more dangerous, meaning the legendary resistance armor in handier, and players that like relying with hit and run with Damage over Time effects will have a lot more fun in survival if they start with the SPECIAL scores to take gun nut and science early so you can out the Fire damage mods on your weapons of choice.
Great info. Have hundreds of hours in FO4, and have never considered doing this. Based on your description, it actually sounds a lot like playing S.T.A.L.K.E.R. Anomaly GAMMA, which combines all three of the existing STALKER games into one and adds mods (with loads of options) to create an even more immersive experience. I've enjoyed that a lot, so I think I'll give FO4's SM a try as well. Cheers!
I recently started survival mode again on the new update and last night randomly discovered “hangman’s alley “ and it’s essentially the best settlement for survival. It’s on the doorstep of diamond city and in an alley way with 2 barricades at both entrances. I found this is the normal mode and instantly forgot about it cause of fast travel. Survival mode is how it was meant to be played.
I've got a fulltime job and kids and this the absolute best way to enjoy Fallout 4. I do use a camping mod so I can pack a sleeping bag or a tent and a portable cooking pot with me for the longer journeys. While on a new playthrough Im building my dream settlement in Starlight drive in and I did use a cheat to get unlimited materials so I dont have to waste time hauling junk from place to place, I have enough hours with this game not to feel bad about making the building aspect easier for me 😅
I'm always torn between playing on normal mode for easier exploration and overall less tedious gameplay or playing survival mode. When I take the time to play on survival mode, I'm really enjoying it and it feels like a much deeper dive into the game. I never fast travel in these games, it adds so much immersion to actually travel on foot.
Always survival - but when that became easy, I added War of the Commonwealth mod. It becomes crazy trying to survive. Just getting to Sanctuary is hard!
I like that it changes a lot of things but hate the inconvience of...just about everything. Tedious for the point of simply wasting your time when compared to a "normal" difficulty.
Seems you don't like a game that reminds you of your mundane real life, when you really want great events and excitement but don't want to put out the effort to find them.
I've played normal many times, but never really played survival got put off with the whole traveling thing so pushed it off... but now after some time I'm giving it a shot and with all the elements it feels like a completely different game
I recently started a survival campaign. It really slows it down! Significantly more difficult to start than Skyrim survival mode, with no manual saving and the added diseases and hunger and thirst and sleep. I like the lethality, makes me really appreciate armor
Started on Survival when it became available and haven't played non-survival a minute since then. It would be a hollow and pointless game. I like games with consequences, and FO4/Survival is full of consequences. Even after thousands of hours playing it with and mostly without mods, always YOLO, you'll be tooling along at level >30 feeling invincible, and then an explosion or poison or a powerful ghoul comes out of nowhere and you're done. I've been killed by FatMan too many times. Usually by the gunner at the junkyard, or the raider near Corveyga. That feeling that you're always in danger is awesome. My recommendation is don't allow any guaranteed legendaries like Overseer's Guardian or the Destroyer armor and just rely on what you make drop. Don't turtle up in power armor. Make it challenging by doing things like maxing out two stats to force yourself to adapt and overcome. Currently playing a hand-to-hand and automatic weapons guy with starting 10 strength and agility. Very weak ranged right now, but a stone killer close up with upgraded brass knuckles, one level of Iron Fist and one of Blitz.
Survival mode also highlights the extreme lunacy of the random encounter system. In normal i knew encounters happened and could be crazy, but was not until forced to walk every where in survival that I understood just how nuts it could get. Nothing like rounding a corner and seeing 2 deathclaws fighting 3 radscorpions who are being bombarded by dudes in a vertibird. Happens all the time, especially later in the game when more factions are added to the pool. You never know what you going to run into. Makes no 2 playthroughs exactly the same.
My first play through, beginning in November 2015 was in normal mode Survival mode was added in 2016. Every game i've played since then has been in Survival mode.I use the Creation Club backpack, a Creation Club with quest combat rifle w, a creation club with quest hunting rifle, and a sleeping bag with quest mod. Sometimes I add settlement building and resources mods to build settlements while in Survival mode. But I haven't played Fallout 4 in Normal mode since 2016. Maybe a SPOILER ALERT: From when you leave the vault forward, the need for antibiotics is almost primary, and the ability to craft antibiotics is essential; organize your S.P.E.C.I.A.L. s accordingly Loved the video. Big thumbs up!
I have started my first Survivor playthrough. The reddit map showing all beds is super useful. I have grabbed the sniper gun from the Cambridge Rocket Station roof, collected the turret hack from the cemetary and next will be the Protectron hack from the Wattz shop. I like planning ahead. For example i think swimming is so recommended i will go to the Polymer labs to do that fun mission and get the hazmat suit. Already friended Covenant for doctor, water near. (and a combat gun at the caravan) Then i will get Greygarden, planning taking a protectron to the water treatment plant, and also starting the Brotherhood Arcjet mission so Paladin Danse will be on the road to fall back to. Hope i can clear the outside, like this, do Arcjet, and later the inside of the water treatment plant will be easier with the turrets not disabled but active aiming only those nasty Mirelurks. Will bring some landmines too, collected around Cambridge. Having 2 settlement by the water, doctor, hazmat suit i hope i have better chances, later buy the Overseers guardian too. I have questions, will post it separately might be intresting not only for me.
Survival mode is what brought me back to FO4, and now I'm completely addicted and only play Survival permadeath, which makes decision making even more impactful. Like you said, have to take your time and be caeful. I watched Vrexia do his first "No hit, 100% all quests, all items" run and that made me first attempt Survival, permadeath.
Survival mode forces you to make choices that can really affect you. And you have to strategize on how to attack a larger enemy camp. Distance is Key. Also, be careful with Dogmeat, he will try to protect you 😊 He ran over to a behemoth that I wanted to avoid. But I managed to sneak over and save him, and then I had to manual ly lead him away from the area. I had tried to get from Fort Hagen to Sunshine Trading Coop three times. And every time I got surprised by different enemies on my route. Two of the times I died, and the third time I saw the Behemoth, I tried to avoid but Dogmeat just ran over and tried to nibble on his feet 🫣 So I was for ed to just hide and watch poor Dogmeat get a beating. After I had to sneak over and rescue him when the Behemoth was looking another direction. Luckily I managed to leaf Dogmeat away and we got to Sunshine, but with less resources than my first attempt.
I like the lone wanderer motorcycle mod, VTO Redux mod, and immersive teleport. It's a high cost way to earn fast travel in survival, and forces you to build many settlements for fast travel.
I like how survival mode fixes a lot of issues with the pacing of the main quest. Your character is squishy and has limited supplies. Engaging with the settlement system and doing side quests can make your character better supplied and more prepared. The world is harsh and unfortiving and tou will be of no use to your son if you die. Getting to diamond city if you are too early leveled can be really difficult. Fighting through the triggermen can might mean careful planning and preperation. Now, it obviously isnt perfect, but it does incentives you to take your time more on the main quest, which helps a lot with the pacing.
Survival makes the game completely different, and everything is an actual risk~ things actually matter and you can’t just run around like a overpowered main character
As a solo player, YOU are in charge of how slow or fast you play the game. It seems that so many players mod to the hilt and race thru the game like it's a 100 yard dash. Never wandering thru the wasteland, knowing the joy of finding that small hidy hole with a bed, cover from enemies, and a modest amount of loot in a container or two.
The only reason I don't play survival mode is no fast travel. I don't do walking simulators. I do wish you could turn on some Survival mode features like using empty bottles for water and being able to craft the medicines.
First off, just want to say great video! I definitely have more respect for Survival mode after I completed my "No Drinking, No Eating, No Sleeping(just for one hour so I could save). I then played Survival like normal after that, and had a blast! Got a sub from me!
I recently got back into Fallout 4 after the show. I'm on my 3rd playthrough, and I don't ever want to play on anything but Survival ever again. I do play with a huge amount of mods, but nothing to ruin the fun of survival.
I enjoy survival mode, currently on my 4th run; the only real issues I have with it is due to the bugginess of the game - just too many instances for it to lock up or crash anytime you've spent several hours in game - just trying to make it to a save point. I've also noticed a very high probability if you take a 1 hour nap to save progress the game will give you an illness. It gets very irritating.
Yeah you'll want to set yourself up somewhere near a doctor, I'm still early ish in my game at level 20 near diamond city, at hangmans alley settlement location. I do understand it could take you an hour to do something and there only being a small bed in the wildness to sleep in makes your character ill but sometimes that's just how it has to be survival is rough that's why it's so fun, and it forces you to be stealthy or just avoid fights entirely if you have to and get to a doctor for a cure.
@@jameshill8493 Yep, that's why I always keep medicinals if I have to use a sleeping bag or mattress in ruins - my current run I've gotten illnesses more often by sleeping in a bed within 4 walls and a roof than anywhere else - it's ridiculous - my SS is a sick magnet this run.
@@jameshill8493 I've been keeping tabs lately, my SS has an Endurance of 7 and gets an illness 1 in every 4 times of sleep - in beds, indoors, under a roof. Proof at least that they aren't a synth. The balance is completely ludicrous, even sick people don't get sick that much.🤒
Illness is a counter that logs things like swimming and getting bitten by roaches or mole rats or other vermin or sleeping on a dirty mattress or outside, etc. When you sleep, it tallies it up and if your counter is high enough, it gives you a disease. You can hoard antibiotics, or pay the iron price by waiting out the disease. Doesn't work with infection, but with a decent supply of food (even pre-war) you can easily make it to Diamond City for a guaranteed doctor. You can make it to DC with zero experience points, and the hardest part is getting out of Vault 111 without killing a radroach and not discovering any places.
I played normal mode for 17 days of total play time. I can only give survival mode a partial opinion. I played it until about lvl 15, then changed settings to hard. I can totally understand those who enjoy survival difficulty for its immersion. A lot of the game details seem custom made around survival mode as well. While I personally didn't hate survival mode, I quit when I did for a reason. When I first left the vault, things were TOUGH. I kept getting hungry, thirsty, tired, and all the things I used to heal up had some kind of trade-off (Stims increasing thirst, food adding rads ect.) It was kind of cool. Once I got a few settlements under my belt, however, I lost interest. Once I had places to reliably get food/water/rest, it felt like more of an impedance to playing the game. Instead of spending all my time exploring new locations, killing enemies or collecting an entirely unreasonable amount of junk for settlement building and expansion, I was walking back and forth between my settlements to stay in good health. Admittedly, I'm the type of player who can't stand having debuffs or, like, missing a sliver of health. If I see I need something, like healing, I want to fix that asap. It's hard to describe the feeling, but I often dread the moment when I really SEE the games full mechanics and loop. Like once I've optimized for everything, and I realize "hey I'm just walking back and forth from point A to point B so I can do X." It sort of ruins the experience for me, as it feels like pointless, busy work. I tend to enjoy the start of games when I'm totally outclassed, and I gotta struggle and grind my way to the top. I was happy to see that fo4 had so many different and some distinct levels to play at. Having a whole different mode, which changes so many core mechanics, is awesome. I think I just spoiled it for myself by having so much play time prior to trying survival mode. I already saw the loop, so seeing survival felt like "oh I see, now I gotta walk everywhere and constantly heal for x y z." For me, fallout games are weird in general. I've never loved and simultaneously hated games so much in my life. I will say I've never found anything else like them, and combined have had many, many hours of enjoyment.
This is the only and best way to experience Fallout 4. Level 103+, never used mods. Fast travel being disabled is the only thing that sucks, so invested heavily in AP recovery and to cut down AP consumption when sprinting and invested in Strongback. Go for brotherhood of steel to unlock vertibird. I use it a lot. Power Armor will save your life a lot. Even at level 103, the game is difficult. My companion is Ada, she is able to carry 500+ and does serious damage to enemies.
There are probably mods for this, but I wish the game incorporated some survival mechanics into the normal game modes to help prepare players for survival. For example; I’m playing survival for the first time after having done a complete play through on normal. It would have been nice for the normal mode to include at least the eat, sleep, drink, health mechanics.
I tried it and adter getting level 20+ i just found it tedious as shit. With what all the drink water, sleeping, and eating food. Taking dare of disease was juet annoying. But honestly my biggest complaint is the lack of saving. Hated losing an hour or two of work to a dog biting my face off. I wanted to like it, but it was just too tedious.
Yep ,that’s what’s keeping me on very hard instead of survival , managing your load is already tedious I know all the other components on survival just make it ridiculous but i honestly do want to try a survival run
It’s for hardcore players only. If you want a more casual experience, then you have a whole list of other difficulties to play on. But if you want a “true” immersive experience, then survival mode is the only way to go.
@zinkbomb353 If you are sleeping one hour just to save thats not immersive at all. Might as well have a save mod. Im not wasting hours of playthrough because of a crash or I have to leave to take care of my kids
@@undrwrldsk8fred Haha "true immersive experience" It's the opposite of immersive Rather than being in the moment you get reminders pulling you out to stop to fill meters to continue
My recommendation is to craft traps at the chemist workbench. The amount of times I have been flanked/rushed by an enemy is honestly insane. But traps come in clutch.
The BoS will fly you around and you get limited teleport from the Institute. Still the amount of fast travel is very limited. I like that too. You choose different perks than on Very Hard. You nap a lot!
I'm trying to play survival with the mod that drops combat difficulty to normal, just because i don't want to repeat battles over and over again on top of having to sleep in order to save. This way the game is harder but not much frustrating, witch i find to be the sweet spot. I suggest doing the same to those that like me want to take the survival and crafting mechanics more seriously without risking rage quitting so much and taking years and years to finish the game.
Someone mentioned after level 20 it gets easy i dont know why but my favorite part of survival is the very fist levels as you find hangmans alley becauae its so tense you hace to walk around with intense paranioa and every fight feels like your last its so intense every gun fight feels almost real its so much fun esspecially the first couple levels in the begining because of this mode the mechanics change and it becomes a completely different video game its so realistic and so much fun became one of my favorite video games becausw of this fallout 4 and midnight club are the best games of all time
I don’t have much time to play so that’s why I don’t play on survival mode. But I am going to try it out just to experience it. Even if I don’t beat the game in this mode.
Combat in survival is easier than very hard. You are a psycho or some kills of normal difficulty level. What happens, not sure if people notice, the game will put better AI enemies from time to time. So you get confortable just to be swarmed by smart Gunners or Supermutants that will NOT lemming toward your granades. Plus that assaultron head laser is bugged. Sometimes it will hit you behind obstacles. In a playthrough (main quest+all dlc) I died 5 times, 4 this way.
Once i tried survival mode I couldn't go back. I like how much more tense each fight feels since everyone takes more damage. Also do enjoy not being able to fast travel too and traveling the map by foot or vertibird
My survival character is level 134 it’s TODAY that I learned thru your vid that there’s an exit save. Man I wish I knew that a long time ago. I’d just leave my game on. Haha 😅
Vanilla vs survival kinda makes me think of playing darksouls, except on vanilla, theres no bonfires and you can quicksave at any time lol it just wouldnt be the same, and i dont think people realize that.
I need eat drink and sleep in real life, to stay alive, I already play real life on Survival, I don't want to do it in games. Also, no manual quick save just make the game more annoying when it crashes. I can ignore the Fast Travel in normal difficulty too, if I want, you not forced to use it, just because you have the option to do. So I just stay way from it.
As a first time player, should I try survival? Or should I learn the game first. Survival seems really immersive but I’m worried it will be hard for a beginner to fall out such as I
just go for survival, youll learn the systems alot better that way any way. Normal is a little chaotic with how fast you can get around the map and ignore systems like cooking and settlements for the most part. In survival you gotta learn the game at a slower pace and more in depth. Just play cautious and youll be fine
I wouldn't recommend it, play normal at first, learn the map, and locations. Build up your material stash so that way if you want later on you can just switch the difficulty to survival, you'll be op at that point, and have all the materials. Nothing wrong with that. Once you learned how to play, you will want to start over on a new character with a completely different build on survival.
@@DeltaCDN I actually just went ahead and started playing it on survival and it’s fun af . The dying and saving system reminds me of dark souls with the bonfire save system or like resident evil. Makes encounters more meaningful too
If you want to add some more challenge to survival mode you can limit the perks you can take. For example I'm playing without any weapon damage perks like rifleman or gunslinger. It's hard but fun.
I'm tired of people saying that playing a game on less than the highest difficulty is "playing it wrong." There is no "wrong way" to play a game, it's purely a preference call. Do what you like. I would say playing in survival mode is playing the game wrong because you're unable to use the quicksave system at all, let alone to its full, borderline abusive potential, and that's an absolutely fundamental, essential part of any real Bethesda experience. Also, forget Survival mode. This is a Bethesda game. Let me show you why that matters: > Playing Fallout 4 in survival mode. > Making great progress > Haven't been able to save for a long time > Need to find a bed. > Run to a settlement, deftly avoiding all the engaging enemies and interesting POI's > Arrive at settlement, finally able to sleep. > Click on bed and unclench b-hole. > Game crashes. > 4.5 hours of grueling, painstaking progress lost. > Three great Legendary items gone forever. No thank you. If survival mode had a real save mechanic then I'd try it, but it doesn't. This is 2024 and playing anything without a robust manual save system is just out of the question.
I don't disagree. I like 4's survival mode, but I prefer New Vegas in Very Hard difficulty with Hardcore mode turned on. You then have the best Fallout game of the franchise, more than enough challenge (sometimes way too much like in Dead Money DLC for example), RPG mechanics and meaningful choices, with hardcore adding survival mechanics on top of them, and you can still quicksave and fast travel.
I have a mod that gives you a portable sleeping bag and it totally solves that issue. It's still balanced because it's pretty heavy in a mode where you don't have much carry weight, you can only sleep for 3hs max so no buffs, and spamming sleep saves is a good way to get diseases anyways. Good stuff.
Honestly I'm genuinely convinced Bethesda should've at least gave 2 options for survival mode... The fallout new Vegas version. Which is called hardcore mode and essentially still allows you to fast travel then the survival mode in the game currently. I would literally go back to playing new Vegas more often than fallout 4 specifically because of the hardcore mode that still lets me fast travel
I have at least 24 hrs of survival mode experience. Bet my game only has about 10 hours of play. Just looked up sleeping bags fallout 4 survival locations. God send! Took me about 10 times to beat Corvega. I didn't even kill everybody. The people in front of the building and on top of the roof, left them alone. Went in through the tunnel.
My first play through I played survival, and it was a mistake in a way as I never finished the game, I was level 57 and had all the gear but only made it halfway through the story line because of dieing and have to run all the way back over and over and over, made me lose interest. I just installed the game again and gonna play on hard and very hard. I watched some videos on the duplicate glitch. Now I have 156,789 wood and steel lol.
Survival is real fallout experience. Playing very hard if want more relaxed play with more focus on building. (normal is good just for first playthrough)
I activated survival mode after I got my final achievement on my main play through and it’s way better to play it in survival. Makes traveling back to my noir penthouse more worth it😂
I love this game. I played fallout 3 and, New Vegas... maybe because it's ps4... it's better than those. if you play the game expecting the other games... don't play the game. it won't be the same. if you listen to Load expecting to hear Master of Puppets... don't listen. it won't be the same.
Anyone want a real challenge start a new character on survival and build your character into using strength, agility and enough intelligence for science upgrades. Anything else is up to you, it's meant to be end game wearing power armor using unarmed attacks, and or no power armor and a unarmed weapon like the power fist from SWAN. You could build it anyway you want just off those stats, it could be a stealth unarmed build, or a slightly tanky unarmed build with some stealth potential which is how I'm playing it right now, still only level 20 but I'm doing some serious damage usually straight up fights where i have to hit and run, and usually im popping chems, i made myself like buffjet, or psychobuff. This build can also use heavy weapons but because it's on survival heavy weapons are heavy lol and so is the ammo.
Survival mode is great but I came to a plateau at around lvl 15 or so with my stealth sniper where I died from 1 or two hits and where I didn't do enough damage. Overcoming it now at lvl 20 I hope. But still a bit toothless.
I play it right now, its good, but ome thing that annoys me is gear. When i want to collect all special items in one settlement i have to walk through the entire mal in power armour, because without it i die, and store it in my home settlement, and walk back. Its annoying. I dont need fast travel but i want Workbenches and supply lines to connect weapons and armour too!!!
best mods for survival on PC would be a great video, even if it's mods to look out for after they get fixed up. I'm waiting on so many mods after the Next Gen Update, like the quicksave in survival mod. I am a man who loves firefights, but that requires saving beforehand in order to be able to enjoy playing that way.
Yo - why does everyone on TH-cam say you do more damage. Player deals 0.75x damage stacking up to 1.25x at max adrenaline. Which means your only doing more damage sometimes
Without fast travel, how does one deal with 'Settlement x is being attacked" notices. Do attacks stop? Or does one let settlements be destroyed, including possible resources in the workbench? (Asking from memory from a few years ago last play.)
In survival you might have to build your character in a way that doesn't really use settlements much, it's survival I would imagine focusing on different stats being more important instead of trying to rebuild the minutemen. Right now I'm doing a unarmed build that can blitz the enemy, not really using stealth either, it would make the build too powerful and I enjoy fighting straight up, it's more of a challenge.
I made sure to leave most settlements with 0 settlers, that way those can't be attacked, as for the rest, I ignore the quest and use the infinite companion carry wight exploit to empty every needed thing out of the workbenches, and dump those in a settlement I use like red rocket the castle or Jamaica plain.
If you fail one of those, the consequences aren't that bad. Some broken crops or water or turrets. If you go directly there from wherever you are, you'll usually make it in time. The trick is to add your water and food together and double it. That is the amount of defense you need to win most of these battles without showing up. Be careful though, if you do show up, the attacking forces can be pretty tough, especially if it's gunners or super mutants. I usually build a lot in survival, so don't be afraid. I rarely alter my plans for one of those notifications.
First off, I have never had anything stolen from ANY of my Workshops or Workbenches in almost 9 years playing Fallout 4. Settlers will pick up better guns and armor from the dead. I give them each one round of ammo of each different caliber/type (then they can use any they gun they have). When I have an extra gun/armor that is decent I will give it to a Settler (armor has to be equipped too.) I don't hand out explosives and if I find they have picked some up from the dead, I take it from them as they have no concept of friendly fire. I build turrets until the Settlement Defense is at least 100 (this generally takes a while). Attacks do not stop. Food and water in the Workshop increase the odds of an attack, so I remove it to a red toolbox each time I visit the Settlement. NO ONE bothers containers that are player made. They just don't exist to NPCs. If a Settlement is visited by traveling Traders, I will put items I wish to sell in a red toolbox for when they visit while I am there. That way it isn't cluttering up my Workshop. Workshops have limits on junk stored there (excess is ignored) and too many guns, armor and Aid supplies will slow down your access to the Workshop. If you notice a lag when changing from Weapons to Armor to Aid, etc, it is overloaded and needs purging of too much extra crap. If you still want to hoard that stuff, think red toolboxes. I have 15-20 near the workshop at my base for each character. I sort it so I know right where everything is, and it is in the same place for each character. (My OCD forces me to do it this way. Yours may differ.) If I am nearby, I may try to help them IF I have seen the notification of an attack on a Settlement. Otherwise, they are on their own. Such is life in my game.
@@edmartin875 My major hub settlement is where I keep all that stuff, not in red tool boxes, but in relevant shop containers around the town. (Spare ammo in a crate at the weapon dealer, spare produce in a cooler at the trader, etc...) Satisfies my OCD and adds to the immersion. (The Crossroads is a thriving little shanty town just out of old Boston...)
Question, companion healing: i hear they need to be healed if down in survivor or they leave. i'm with Codsworth, have no automatron DLC. He went down in fight but then joined me normally. Is this because there is no way for me to repair him? Dogmeat also returned to me after the combat he was injured. Or maybe companions can stand up after combat only need extra heal when critically wounded or something? I'm confused why my companions simply stand up after combat, again i don't have human companion yet, my first playthrough in survivor. Or something changed? I use vanilla. No patch fix mods, nothing.
Except for the Arcjet quest with Danse, I avoid the BOS more than I avoid Preston. BOS is just a more mobile and tougher gang of raiders, bent on looting and killing.
@@edmartin875 the mobility of travel is just sooner for BoS vs other factions, which is why I noted it for a survival run (not an opinion if BoS is a preferred faction). In institute it's only return to one spot and with Minuteman & Railroad it's basically end of main game before an option.
Will test it, but maybe someone answers sooner: i want to preserve Power Armor Fusion Core. i plan sneaking to Diamond City, to have early acess to a human companion (Piper). My plan is to make her use the power armor when we go to a harder location. My Question: Does companion deplete Fusion Core when in armor? If no i can use her to save FC getting to places, and after clearing also exit the armor during looting. If they do deplete what happens if you don't give Fusion core? Do they reject using the power armor, entering it? Are they slower in PA without Fusion core? If i intentionally give a low FC and in runs out while they use the power amor do they stay in it? Are they slower then?
Years ago I played through Far Harbor and Nuka World my first and only time on survival mode. It was a wild, chem fueled ride. It's actually hilarious how I constantly had to make trips back from Nuka World just to stock up on water, because there's literally only nuka cola to drink there.
The backtracking and limited carry weight really destroys the fun of the game. Unlike Fallout New Vegas, where you don't deal with building mechanics, settlement systems, and literal junk collecting, this game depends too much on going from one settlement to another on a constant basis. If your game mechanic forces you to play a certain way in an open world RPG, then half the fun of playing the game the way you want is gone. I also don't like the fact healing items completely destroy your food and water bars. Nothing sucks more than losing your ability to sprint and use vats halfway through a battle due to stimpack usage. Also, using things like Radaway lowers your immunity, causing you to get sick out of nowhere, and there is nothing you can do to prevent it, other than not using healing items. It's an interesting idea I wish they had put a little more effort into. As it stands, other than making the game more frustrating, I don't see survival mode as the best way to play at all.
Normal or survival, how do you prefer to play Fallout 4?
Probably not on survival mode for this playthrough, have done one before though(several years ago that is) This time it was jsut to see what was changed/added.
That's fair. I've been enjoying the world so much again.
For me personally, survival mode is the only way to go. It actually made me appreciate Fallot 4 so much more than my initial playthrough on normal mode. Some of those seemingly useless perks are made invaluable in survival. Settlement and crafting mechanics are extremely useful as well.
Survival
The only way I play it is on survival plus I also use mods to make it even more difficult because even on survival it gets easy after awhile.
Survival. Currently level 27 on my second survival playthrough.(first time playing for 5 or 6 years). I love how tense and immersive it is.
exact same boat even down to the level lmao
@@dankbonkripper2845 awesome...have fun. I finished the main story last night at level 67. I tackled the new Enclave quest pretty early, around level 20ish and was suprised to get a full suit of Hellfire MK VI power armor and rocked it for the rest of the game(When I was wearing power armor at least).
Anyways, have a great time. I did!
every time I die in survival i imagine my character just had a prophetic nightmare which keeps me from yeeting my game controller
That's fucking genius
quantum immortality!
Damn that’s Deep
This might actually save me money on new controllers.
Top tier comment
Survival is the ONLY way to play Fallout 4.
The lack of fast travel means that things like Vertibird Signal Grenades and the Institute Teleporter are absolute godsends instead of just silly gimmicks you never use.
Having to walk almost everywhere also means you learn the map much better, know the safe routes, where all the random encounter spawners are and can often discover new ways into certain areas, giving you an advantage. The map is actually really small; for some reason fast travel makes it feel much larger.
Hunger and Thirst are never really an issue as food and hydration items are found everywhere. The abilities granted to you by food become super important in Survival, but keep in mind that these extra abilities only take effect once you are "well fed" so make sure you fill up on something basic before chowing down on the good stuff.
Sleeping bags and matresses are scattered all over the game, and you soon learn where they are. Making a save point isn't that hard.
Proper beds are rarer and are actually important in Survival as only they let you sleep for more than 5 hours at a time, which is important as if you sleep for more than 7 hours you get the "well rested" perk which boosts your XP gain.
The fact that you and the NPCs all deal way more damage makes combat gameplay far more tactical and enjoyable. Hard mode simply stacks hitpoints on enemies and turns every fight into a slugging match. Survival combat feels so much better.
The illness system is great, with antibiotics being really rather rare and doctors also being rare. You have to do things like avoiding taking melee damage, not swimming, not sleeping when hungry or thirsty, just generally taking better care of yourself.
Settlements become absolutely crucial, if only as rest stops with some food, a source of purified water and a proper bed.
You can also take the time to set up your Provisioner routes, building a network that keeps the roads clear for you. In Survival you may also wish to give those provisioners a bunch of food, water and ammo so that you can find them on the road and get a quick top-up. Or offload some loot into them and then meet them at their destination to offload it into a workbench. Play smart.
Enemy respawn timers are also WAY longer; it takes several in-game WEEKS for locations to respawn. This means you can clear out a favourite route, then you know you can sprint down that route as fast as you want for the next few weeks.
The reduced carry weight and increased weight of everything makes you have to make hard choices. Only carrying two or three weapons and a few hundred rounds of ammo, working out which junk items offer the best components-to-weight ratios and so on.
In conclusion, Survival totally changes the game and only for the better.
Once you get used to it, you never go back.
It's the only way to play.
😎
Not swimming?!? No, my dude, always swim whenever possible. The Aqua Boy/Girl perk is an absolute must for Survival mode since it basically secures you from all random spawns and unwanted fights going between spots. Chemist 1 (make your own antibiotics and Refreshing Bevs), Lone Wanderer and Aqua Boy/Girl are always the 1st 3 perks you should get, IMHO
@@MegaGeministar Aquaboy/girl is stupidly OP and immersion breaking (pun not intended).
I 100% get why people love it and use the rivers as highways, but I dislike it for that very reason.🤔
yeah except walking back to a settlement with a bag and a companion full of junk 19 times kinda loses its charm really fast imo
@@CadePlaysGames I don't understand how you can love the Institute teleportation, but think Aqua Boy/Girl is OP and immersion breaking for Survival mode. Is there any real difference between teleportaion and 'fast travel' and thus you're simply skirting the fast travel restriction (not to mention the technology involved with teleportation)?
Keep in mind;
1. You can still get an illness from swimming with AB/AG
2. Your travel speed isn't instant, it takes time to get anywhere, just like running
3. Swimming travel is most useful in the mid-game; early game doesn't have the waterways until you get South of Lexington, late game doesn't give you easy access to the South and West regions of the Commonwealth & no benefit in Nuka World. I would agree that AB/AG can be OP for FH since so many of the quests are accessible from the coastline, but that makes up for the total lack of waterways in NW
I personally don't like the idea of mutating my body to be able to swim. There's no need when there are drugs that have the same effect temporarily. Teleportation is not comparable to a body mutation - it's a tool that can be used, it's not a permanent change to your body, like gills.
My *_TOP TIPS_* (especially _Survival Mode_ )--->
--> _Codsworth_ is available as a companion without first needing to free *Preston.* Simply enter _Concord_ far enough that Preston and the Raiders start fighting, return to Sanctuary, and he can be hired. Taking him along to free *Preston* can give some _affinity boosts._ _Codsworth_ will give you a Purified Water on a continual basis just by talking with him, making him a solid companion for _Survival Players._
--> *_Need Caps?_* Stop at nearby *Abernathy Farm,* under the Power Pylon. Grab the 9 Melons, then speak with the daughter _Lucy._ Keep picking the top dialogue choice about caps as currency. This will trigger an Easy speech check, and she will offer to buy Melons for 5 caps instead of 3. She can buy every Melon you have, on an ongoing basis, which can be lucrative if you turn Sanctuary into a Melon farm. However, if you make the Farm a settlement, she stops buying them.
--> *_Survival Players,_* besides planting *Tato,* *Mutfruit* and *Corn* for _Adhesive,_ plant *Razorgrain.* Cook *1 Razorgrain /1 Dirty Water* to make rad-free _Noodle Cups._ They lower thirst one level, and hunger half a level, _and weighs the same as Water!_ Check wandering vendor _Trashcan Carla_ and _Trudy at Drumlin Diner,_ South of Concord. Or find randomly as loot.
--> *_Weapon and Armor modifications_* can be _stripped and swapped_ onto your better gear. You can _remove armor mods_ for free, but you will have to _build a new gun mod_ from components. Even without Gun Nut, you can build the base level gun mod, which will put the previously attached modification into your inventory, and put onto your new hotness.
--> _Survival Players_ should build *15 more water supply than they have settlers,* minimum. This will accumulate extra water from the Workshop *every day,* so take it out store it separately in another container. New Purified Water will be added every day *_if_* there’s little to no water already in the workshop. If you build a large enough water purification operation, a huge amount can get added daily. Use this for your travels, or stockpile, and sell the surplus.
--> _Survival Mode_ features *Diseases,* acquired numerous ways. You can take *Antibiotics,* visit a *Doctor,* or *Wait* until they go away eventually. Each disease has _different durations,_ lasting from *2-7 days.* The most debilitating are _Weakness_ (receive +20% damage), and _Infection_ (take damage over time, though it won’t kill you, will leave you with a sliver of health). These two diseases take *2.5 days* to go away. Find something safe to do, like decorating Sanctuary, or sleep it off. Sleeping causes a _disease check,_ so you might get sick again, but anything is better than Weakness or Infection. *Early game,* when resources are tight, you might be better off saving Antibiotics just in case for the debilitating diseases, and living with the others until they go away.
-->Want to play _Survival Mode,_ but aren’t sure what starting SPECIAL to use? I’ve found the first 10-12 levels to be the hardest, and it’s worth going for strong combat skills first, and then flesh out your build.
*Melee Builds,* get _Rooted_ (STR9) and _Blitz_ (AGI9) immediately. *9,1,4,3,1,9,1* _(Book END)._
*VATS Guns,* get _Penetrator_ (PER9) and _Concentrated Fire_ (PER10). *1,9,3,3,3,7,2* _(Book AGI)._ You’ll get the *Perception Bobblehead* when you free Preston, so have a point saved, and put into Concentrated Fire mid-rescue.
--> _Survival Mode_ players should seriously consider not using Power Armor. _Swimming_ is Survival’s Fast Travel. You’ll get around much faster and safer. *_Aquaboy/girl perk_* will save you a ton of time! Without spoiling, the game gives you a quick means of crossing the map as you do the main story, if you dabble with the *Brotherhood of Steel* .
--> _New Players:_ *Idiot Savant* isn’t a good choice for first timers. Enemies scale with you. You need to have good gear to survive, and easy and fast XP can leave you without enough time to explore and find good gear before the bad guys start hitting even harder. *You’ll get plenty of levels, faster than you think, even at 1 INT.* Growing powerful isn’t only a matter of levels. Having 1 INT will give you plenty of time to find what you need to survive. *You’ll be stronger if you have great gear when you pop your next level* . Take it easy, don’t rush, go slow, and you’ll be better for it.
--> _Pass every speech check_ with *11 CHR,* 100%! Low CHR builds, don’t fret: assemble a 3-piece _CHR set of clothes._ *Hat/glasses/suit,* for _+4._ Most *Alcohol* adds _+1._ Find *Daytripper* _+3._ Better yet, craft *Grape Mentats* at a Chemistry Station _+5._ There’s other ways, but with these, that’s a +13 buff already.
*Bonus!* Your companion will come to your side and stay there if you crouch.
THANK YOU!!
Awesome post! Should be pinned!
Good set of tips, I’d only add the “discarded” power armor and Fatman Launcher found in the duo directly north of vault 111. You’ll see the fatman sitting on top of some trash just south of the northern border, then head directly east to a marked location. You’ll see the Armor sitting out in the open.
I knew literally everything you said except the bonus tip 😂 so seriously, thanks for that dude
I'd just like to addthat melons are an amazing food for survival as they give food and hydration much like noodles but pop out of the ground every day, the melons at the abernathy farm too, they weigh 1 pound each, but same as cooked meat and i think its a shame to sell them. Purified water is your best healing item, keep it hotkeyed and as long as you stay properly hydrated it will heal you just fine. (as per survival healing rules )
I’m in the early stages of a new survival mode campaign on PS5, and it’s absolutely wonderful. I was so worried about the saving games dilemma, but it’s really not that big a deal because there are mattresses laying around everywhere. Also, I’ve only had one crash since the update dropped. The food and water thing isn’t tedious at all, I love having more purpose when I’m scrounging and exploring. I don’t think I could go back now, this is the way.
Have you had any problems with Vats freezing? Mine has crashed or froze 10x now.. I’m about to just give up 😢
@@xmusicmanx1 Not at all, still just one crash since the update.
I'm beginning to think the quality of my internet connection plays a big part in my crashes. Some days I will get them one after another for hours at a time and other days I hardly get more than 1 or 2. And when they happen, I could be anywhere doing anything, not just confined to walking the streets while downtown Boston.
@@xmusicmanx1 VATS freeze is a common bug. It has been there on Gen8 consoles, it is there for Gen9 as well as a PC. It simply exist and you accept it.
I found few locations where it happens all the time, like Among The Stars in Nuka World, so when it happens for you, just don't use VATS at that location next time you're around.
@@xmusicmanx1I’m almost positive all these people reporting this use PC
All I can say is wow. I've beaten the game multiple times over the years (do a play-through every year or 2) and decided this month would be the month I pick it back up. Downloaded all the mods I wanted, made my character, got to level 27 or so on very hard difficulty and interest fizzled out.
Even though I'd lost interest in my current character, I had remained on a Fallout bender, watching lore videos while I eat and sleep (lol). Stumbled across your video detailing why Survival mode is the optimal way to play and after about 10 hours, I get it. (You've earned a sub for showing me the light and guiding me towards countless hours of fun over the coming weeks.
*insert Danny Devito "Oh My God, I Get It" meme*
My favorite game over the past 2 years has been Escape From Tarkov because of the stakes. Never imagined a single player game could scratch that same itch for me.
I love the no fast travel and no saving other than sleeping, it completely changes the way you play the game. So many features that I'd never touched and seemed so pointless now all make perfect sense. Base building before? Never touched it. I'm using perks I've never used before. It's just completely changed the entire experience for me.
I just did the quest where you meet Paladin Danse and clear the synths out of that old rocket corporation, I legit cowered behind him while he did most of the work. I couldn't find anywhere to save after leaving the Police Station and didn't want to lose all my progress. So I felt something I'd never felt in a fallout game, I felt fear.
I've heard eventually it gets just as easy as the base game, which is unfortunate. But right now I'm prepping for my journeys, hunting for food (never took meat from any animal prior, let alone cooked the meat) ,stumbling across unmarked locations I'd never seen before. It has completely rejuvenated my interest in the game. I see the game in a new lens and I don't think I'll ever be able to go back.
The adrenaline feature is also pretty brilliant imo, you can risk it for the biscuit and go out slinging tons of damage but that may mean you lose an hour or so of progress. I never imagined I would enjoy it this much, but Survival has immersed me into the Wasteland in a new way, I am the Lone Survivor and I've been loving every little victory, every frustrating failure, every time you stumble upon a hidden little refuge with a mattress and breath a sigh of relief. There's actually stakes to the game now, mistakes are actually mistakes that you will learn from. I just can't get over how much Survival ties in all the little game mechanics into a cohesive package. It's like the game finally makes sense. Man, this is freaking awesome.
Just started my first survival run and honestly it feels like the game was meant to be played this way, all the systems are useful and you have to use them, everything in the game clicks. In normal mode i couldn't even stick with the story i was fast traveling around everywhere like a bat out of hell, in survival you have to plan what you're going to do out in the field and then do it.
For example, today i just snagged a legendary raider piece with poison resist off a ghoul and i was geeked for the utility, poison hits freakin hard in survival. In standard mode i probably just wouldve stashed the armor and never worn it because you can just do drugs and stimpaks like a crackhead no problem.
@@gotem370so true, I plan something and it usually takes me an hour to do, if I fail that's another hour I have to play and redo everything. What kind of build are you using?
@@gotem370 keep MedX handy for radscorpions and stingwings.
I've never finished Fallout 4 (life got in a way) and I didn't feel like coming back to it. I was quite tempted after watching the show just like most of the people, but that video sold me. Downloading now. Survival mode here I come 🤠 Thanks man. Much appreciated.
u like?
@@atteapilainen5046 I love it! Now I understand why people are saying this is the only correct way to play Fallout4.
@@CostelloDamianFinally put some radioactive hair on your chest eh?🤠
@@CostelloDamian Welcome to the club. May your settlements' well never run dry.
Have to say, you convinced me to try survival mode and at first I was like this isn’t for me but the next day I gave it another go and now I’m enjoying survival mode a lot. It adds another layer to game.
This is so well explained, I think this mode is perfect for TH-cam series
Playing survival for the first time after playing for a couple hours I was literally jumping with joy when I found a water fountain with fresh water
If you have the vault tec workshop you can make a wall fountain for like 3 steel, one of the best water sources (just pick up every empty bottle you see and bottle it.)
I've always wanted to try it and lately I've pondered the idea and this video just pushes me to do it. Thanks for the video
Have fun out there! I'll have some tips to help very soon 👍
Chemsitry Perk is your main goal after setting up water and defenses...
The adrenaline boost makes the Raider/animal traps from creation club super enjoyable in a risk/reward way.
Avoid Idiot Savant, but maybe still start luck high enough for a Critical perk or two within the first 5 level.
Elemental damage is much more dangerous, meaning the legendary resistance armor in handier, and players that like relying with hit and run with Damage over Time effects will have a lot more fun in survival if they start with the SPECIAL scores to take gun nut and science early so you can out the Fire damage mods on your weapons of choice.
Great info. Have hundreds of hours in FO4, and have never considered doing this. Based on your description, it actually sounds a lot like playing S.T.A.L.K.E.R. Anomaly GAMMA, which combines all three of the existing STALKER games into one and adds mods (with loads of options) to create an even more immersive experience. I've enjoyed that a lot, so I think I'll give FO4's SM a try as well. Cheers!
I recently started survival mode again on the new update and last night randomly discovered “hangman’s alley “ and it’s essentially the best settlement for survival. It’s on the doorstep of diamond city and in an alley way with 2 barricades at both entrances.
I found this is the normal mode and instantly forgot about it cause of fast travel. Survival mode is how it was meant to be played.
I use hangman's alley as my main settlement in Survival mode, it's a perfect location.
It gets a bit dull that there's no other settlement even close to as handy as HA. Would be nice to sometimes try a different settlement as home base.
I've got a fulltime job and kids and this the absolute best way to enjoy Fallout 4. I do use a camping mod so I can pack a sleeping bag or a tent and a portable cooking pot with me for the longer journeys. While on a new playthrough Im building my dream settlement in Starlight drive in and I did use a cheat to get unlimited materials so I dont have to waste time hauling junk from place to place, I have enough hours with this game not to feel bad about making the building aspect easier for me 😅
I'm always torn between playing on normal mode for easier exploration and overall less tedious gameplay or playing survival mode.
When I take the time to play on survival mode, I'm really enjoying it and it feels like a much deeper dive into the game.
I never fast travel in these games, it adds so much immersion to actually travel on foot.
Always survival - but when that became easy, I added War of the Commonwealth mod. It becomes crazy trying to survive. Just getting to Sanctuary is hard!
I've played both normally and on survival. I must agree that survival mode is far more rewarding once tasks are completed.
I like that it changes a lot of things but hate the inconvience of...just about everything. Tedious for the point of simply wasting your time when compared to a "normal" difficulty.
Seems you don't like a game that reminds you of your mundane real life, when you really want great events and excitement but don't want to put out the effort to find them.
I've played normal many times, but never really played survival got put off with the whole traveling thing so pushed it off... but now after some time I'm giving it a shot and with all the elements it feels like a completely different game
I recently started a survival campaign. It really slows it down!
Significantly more difficult to start than Skyrim survival mode, with no manual saving and the added diseases and hunger and thirst and sleep. I like the lethality, makes me really appreciate armor
And Skyrim survival still has carriages and horses. Fast travel is gone, but in F4 all you can do is walk
@@axkamen3429
You can call brotherhood vertibirds to travel
Started on Survival when it became available and haven't played non-survival a minute since then. It would be a hollow and pointless game. I like games with consequences, and FO4/Survival is full of consequences. Even after thousands of hours playing it with and mostly without mods, always YOLO, you'll be tooling along at level >30 feeling invincible, and then an explosion or poison or a powerful ghoul comes out of nowhere and you're done. I've been killed by FatMan too many times. Usually by the gunner at the junkyard, or the raider near Corveyga. That feeling that you're always in danger is awesome. My recommendation is don't allow any guaranteed legendaries like Overseer's Guardian or the Destroyer armor and just rely on what you make drop. Don't turtle up in power armor. Make it challenging by doing things like maxing out two stats to force yourself to adapt and overcome. Currently playing a hand-to-hand and automatic weapons guy with starting 10 strength and agility. Very weak ranged right now, but a stone killer close up with upgraded brass knuckles, one level of Iron Fist and one of Blitz.
Survival mode also highlights the extreme lunacy of the random encounter system. In normal i knew encounters happened and could be crazy, but was not until forced to walk every where in survival that I understood just how nuts it could get. Nothing like rounding a corner and seeing 2 deathclaws fighting 3 radscorpions who are being bombarded by dudes in a vertibird. Happens all the time, especially later in the game when more factions are added to the pool. You never know what you going to run into. Makes no 2 playthroughs exactly the same.
My first play through, beginning in November 2015 was in normal mode Survival mode was added in 2016. Every game i've played since then has been in Survival mode.I use the Creation Club backpack, a Creation Club with quest combat rifle w, a creation club with quest hunting rifle, and a sleeping bag with quest mod.
Sometimes I add settlement building and resources mods to build settlements while in Survival mode.
But I haven't played Fallout 4 in Normal mode since 2016.
Maybe a SPOILER ALERT:
From when you leave the vault forward, the need for antibiotics is almost primary, and the ability to craft antibiotics is essential; organize your S.P.E.C.I.A.L. s accordingly
Loved the video. Big thumbs up!
I have started my first Survivor playthrough.
The reddit map showing all beds is super useful.
I have grabbed the sniper gun from the Cambridge Rocket Station roof, collected the turret hack from the cemetary and next will be the Protectron hack from the Wattz shop.
I like planning ahead. For example i think swimming is so recommended i will go to the Polymer labs to do that fun mission and get the hazmat suit.
Already friended Covenant for doctor, water near. (and a combat gun at the caravan)
Then i will get Greygarden, planning taking a protectron to the water treatment plant, and also starting the Brotherhood Arcjet mission so Paladin Danse will be on the road to fall back to.
Hope i can clear the outside, like this, do Arcjet, and later the inside of the water treatment plant will be easier with the turrets not disabled but active aiming only those nasty Mirelurks.
Will bring some landmines too, collected around Cambridge.
Having 2 settlement by the water, doctor, hazmat suit i hope i have better chances, later buy the Overseers guardian too.
I have questions, will post it separately might be intresting not only for me.
Survival mode is what brought me back to FO4, and now I'm completely addicted and only play Survival permadeath, which makes decision making even more impactful. Like you said, have to take your time and be caeful. I watched Vrexia do his first "No hit, 100% all quests, all items" run and that made me first attempt Survival, permadeath.
Took me a long time to actually finish the storyline in survival mode but now, defenitely the only way to play it. The game ONLY becomes better.
Survival mode forces you to make choices that can really affect you. And you have to strategize on how to attack a larger enemy camp. Distance is Key. Also, be careful with Dogmeat, he will try to protect you 😊 He ran over to a behemoth that I wanted to avoid. But I managed to sneak over and save him, and then I had to manual ly lead him away from the area. I had tried to get from Fort Hagen to Sunshine Trading Coop three times. And every time I got surprised by different enemies on my route. Two of the times I died, and the third time I saw the Behemoth, I tried to avoid but Dogmeat just ran over and tried to nibble on his feet 🫣 So I was for ed to just hide and watch poor Dogmeat get a beating. After I had to sneak over and rescue him when the Behemoth was looking another direction. Luckily I managed to leaf Dogmeat away and we got to Sunshine, but with less resources than my first attempt.
I like the lone wanderer motorcycle mod, VTO Redux mod, and immersive teleport. It's a high cost way to earn fast travel in survival, and forces you to build many settlements for fast travel.
A lot of us play without mods so we can get achievements so we can say and actually prove we did it on survival instead of mods and no achievements.
I like how survival mode fixes a lot of issues with the pacing of the main quest. Your character is squishy and has limited supplies. Engaging with the settlement system and doing side quests can make your character better supplied and more prepared. The world is harsh and unfortiving and tou will be of no use to your son if you die. Getting to diamond city if you are too early leveled can be really difficult. Fighting through the triggermen can might mean careful planning and preperation.
Now, it obviously isnt perfect, but it does incentives you to take your time more on the main quest, which helps a lot with the pacing.
Enjoying your content and yes you have convinced me to try Survival mode.
Awesome!
Survival makes the game completely different, and everything is an actual risk~ things actually matter and you can’t just run around like a overpowered main character
I agree with your take on it. It slows the game down and thats where it truly shines. This can be said for other fallout games too.
As a solo player, YOU are in charge of how slow or fast you play the game. It seems that so many players mod to the hilt and race thru the game like it's a 100 yard dash. Never wandering thru the wasteland, knowing the joy of finding that small hidy hole with a bed, cover from enemies, and a modest amount of loot in a container or two.
The only reason I don't play survival mode is no fast travel. I don't do walking simulators. I do wish you could turn on some Survival mode features like using empty bottles for water and being able to craft the medicines.
First off, just want to say great video!
I definitely have more respect for Survival mode after I completed my "No Drinking, No Eating, No Sleeping(just for one hour so I could save). I then played Survival like normal after that, and had a blast! Got a sub from me!
I recently got back into Fallout 4 after the show. I'm on my 3rd playthrough, and I don't ever want to play on anything but Survival ever again. I do play with a huge amount of mods, but nothing to ruin the fun of survival.
I enjoy survival mode, currently on my 4th run; the only real issues I have with it is due to the bugginess of the game - just too many instances for it to lock up or crash anytime you've spent several hours in game - just trying to make it to a save point. I've also noticed a very high probability if you take a 1 hour nap to save progress the game will give you an illness. It gets very irritating.
Yeah you'll want to set yourself up somewhere near a doctor, I'm still early ish in my game at level 20 near diamond city, at hangmans alley settlement location. I do understand it could take you an hour to do something and there only being a small bed in the wildness to sleep in makes your character ill but sometimes that's just how it has to be survival is rough that's why it's so fun, and it forces you to be stealthy or just avoid fights entirely if you have to and get to a doctor for a cure.
You get ilnisses from sleeping on the ground or outside
@@jameshill8493 Yep, that's why I always keep medicinals if I have to use a sleeping bag or mattress in ruins - my current run I've gotten illnesses more often by sleeping in a bed within 4 walls and a roof than anywhere else - it's ridiculous - my SS is a sick magnet this run.
@@jameshill8493 I've been keeping tabs lately, my SS has an Endurance of 7 and gets an illness 1 in every 4 times of sleep - in beds, indoors, under a roof. Proof at least that they aren't a synth. The balance is completely ludicrous, even sick people don't get sick that much.🤒
Illness is a counter that logs things like swimming and getting bitten by roaches or mole rats or other vermin or sleeping on a dirty mattress or outside, etc. When you sleep, it tallies it up and if your counter is high enough, it gives you a disease. You can hoard antibiotics, or pay the iron price by waiting out the disease. Doesn't work with infection, but with a decent supply of food (even pre-war) you can easily make it to Diamond City for a guaranteed doctor. You can make it to DC with zero experience points, and the hardest part is getting out of Vault 111 without killing a radroach and not discovering any places.
I played normal mode for 17 days of total play time. I can only give survival mode a partial opinion. I played it until about lvl 15, then changed settings to hard. I can totally understand those who enjoy survival difficulty for its immersion. A lot of the game details seem custom made around survival mode as well. While I personally didn't hate survival mode, I quit when I did for a reason. When I first left the vault, things were TOUGH. I kept getting hungry, thirsty, tired, and all the things I used to heal up had some kind of trade-off (Stims increasing thirst, food adding rads ect.) It was kind of cool. Once I got a few settlements under my belt, however, I lost interest. Once I had places to reliably get food/water/rest, it felt like more of an impedance to playing the game. Instead of spending all my time exploring new locations, killing enemies or collecting an entirely unreasonable amount of junk for settlement building and expansion, I was walking back and forth between my settlements to stay in good health. Admittedly, I'm the type of player who can't stand having debuffs or, like, missing a sliver of health. If I see I need something, like healing, I want to fix that asap.
It's hard to describe the feeling, but I often dread the moment when I really SEE the games full mechanics and loop. Like once I've optimized for everything, and I realize "hey I'm just walking back and forth from point A to point B so I can do X." It sort of ruins the experience for me, as it feels like pointless, busy work. I tend to enjoy the start of games when I'm totally outclassed, and I gotta struggle and grind my way to the top. I was happy to see that fo4 had so many different and some distinct levels to play at. Having a whole different mode, which changes so many core mechanics, is awesome. I think I just spoiled it for myself by having so much play time prior to trying survival mode. I already saw the loop, so seeing survival felt like "oh I see, now I gotta walk everywhere and constantly heal for x y z."
For me, fallout games are weird in general. I've never loved and simultaneously hated games so much in my life. I will say I've never found anything else like them, and combined have had many, many hours of enjoyment.
This is the only and best way to experience Fallout 4. Level 103+, never used mods. Fast travel being disabled is the only thing that sucks, so invested heavily in AP recovery and to cut down AP consumption when sprinting and invested in Strongback. Go for brotherhood of steel to unlock vertibird. I use it a lot. Power Armor will save your life a lot. Even at level 103, the game is difficult. My companion is Ada, she is able to carry 500+ and does serious damage to enemies.
There are probably mods for this, but I wish the game incorporated some survival mechanics into the normal game modes to help prepare players for survival. For example; I’m playing survival for the first time after having done a complete play through on normal. It would have been nice for the normal mode to include at least the eat, sleep, drink, health mechanics.
I am new to Fallout, and started playing on Survival mode. I hated the learning curve, but it's immersive af
I tried it and adter getting level 20+ i just found it tedious as shit. With what all the drink water, sleeping, and eating food. Taking dare of disease was juet annoying. But honestly my biggest complaint is the lack of saving. Hated losing an hour or two of work to a dog biting my face off. I wanted to like it, but it was just too tedious.
Yep ,that’s what’s keeping me on very hard instead of survival , managing your load is already tedious I know all the other components on survival just make it ridiculous but i honestly do want to try a survival run
@@tylerrobinson2415Just get a save mod
It’s for hardcore players only. If you want a more casual experience, then you have a whole list of other difficulties to play on.
But if you want a “true” immersive experience, then survival mode is the only way to go.
@zinkbomb353 If you are sleeping one hour just to save thats not immersive at all. Might as well have a save mod. Im not wasting hours of playthrough because of a crash or I have to leave to take care of my kids
@@undrwrldsk8fred
Haha "true immersive experience"
It's the opposite of immersive
Rather than being in the moment you get reminders pulling you out to stop to fill meters to continue
My recommendation is to craft traps at the chemist workbench. The amount of times I have been flanked/rushed by an enemy is honestly insane. But traps come in clutch.
It's hard to enjoy normal mode after playing survival mode
I’ll never go back
The BoS will fly you around and you get limited teleport from the Institute. Still the amount of fast travel is very limited. I like that too. You choose different perks than on Very Hard. You nap a lot!
I'm trying to play survival with the mod that drops combat difficulty to normal, just because i don't want to repeat battles over and over again on top of having to sleep in order to save. This way the game is harder but not much frustrating, witch i find to be the sweet spot. I suggest doing the same to those that like me want to take the survival and crafting mechanics more seriously without risking rage quitting so much and taking years and years to finish the game.
Found the casual lol
Someone mentioned after level 20 it gets easy i dont know why but my favorite part of survival is the very fist levels as you find hangmans alley becauae its so tense you hace to walk around with intense paranioa and every fight feels like your last its so intense every gun fight feels almost real its so much fun esspecially the first couple levels in the begining because of this mode the mechanics change and it becomes a completely different video game its so realistic and so much fun became one of my favorite video games becausw of this fallout 4 and midnight club are the best games of all time
after a play thru on PS at launch and another one of PC I decided to do a survival run. it is fun and very different.
I don’t have much time to play so that’s why I don’t play on survival mode. But I am going to try it out just to experience it. Even if I don’t beat the game in this mode.
Combat in survival is easier than very hard. You are a psycho or some kills of normal difficulty level.
What happens, not sure if people notice, the game will put better AI enemies from time to time. So you get confortable just to be swarmed by smart Gunners or Supermutants that will NOT lemming toward your granades.
Plus that assaultron head laser is bugged. Sometimes it will hit you behind obstacles. In a playthrough (main quest+all dlc) I died 5 times, 4 this way.
The only way to play fallout 4
Once i tried survival mode I couldn't go back. I like how much more tense each fight feels since everyone takes more damage. Also do enjoy not being able to fast travel too and traveling the map by foot or vertibird
My survival character is level 134 it’s TODAY that I learned thru your vid that there’s an exit save. Man I wish I knew that a long time ago. I’d just leave my game on. Haha 😅
Lol that's awesome.
It’s so hard but I can’t stop playing it the challenge is addictive
Vanilla vs survival kinda makes me think of playing darksouls, except on vanilla, theres no bonfires and you can quicksave at any time lol it just wouldnt be the same, and i dont think people realize that.
I need eat drink and sleep in real life, to stay alive, I already play real life on Survival, I don't want to do it in games.
Also, no manual quick save just make the game more annoying when it crashes.
I can ignore the Fast Travel in normal difficulty too, if I want, you not forced to use it, just because you have the option to do.
So I just stay way from it.
Survival is the best. It's just about the only way I play FO4 now.
Going for lvl 100 in Survival. Lvl 88 now. At this point, I could end the run.
But... It is good being basically invincible.
As a first time player, should I try survival? Or should I learn the game first. Survival seems really immersive but I’m worried it will be hard for a beginner to fall out such as I
just go for survival, youll learn the systems alot better that way any way. Normal is a little chaotic with how fast you can get around the map and ignore systems like cooking and settlements for the most part. In survival you gotta learn the game at a slower pace and more in depth. Just play cautious and youll be fine
I wouldn't recommend it, play normal at first, learn the map, and locations. Build up your material stash so that way if you want later on you can just switch the difficulty to survival, you'll be op at that point, and have all the materials. Nothing wrong with that. Once you learned how to play, you will want to start over on a new character with a completely different build on survival.
@@DeltaCDN I actually just went ahead and started playing it on survival and it’s fun af . The dying and saving system reminds me of dark souls with the bonfire save system or like resident evil. Makes encounters more meaningful too
If you want to add some more challenge to survival mode you can limit the perks you can take. For example I'm playing without any weapon damage perks like rifleman or gunslinger. It's hard but fun.
I'm tired of people saying that playing a game on less than the highest difficulty is "playing it wrong." There is no "wrong way" to play a game, it's purely a preference call. Do what you like.
I would say playing in survival mode is playing the game wrong because you're unable to use the quicksave system at all, let alone to its full, borderline abusive potential, and that's an absolutely fundamental, essential part of any real Bethesda experience.
Also, forget Survival mode. This is a Bethesda game. Let me show you why that matters:
> Playing Fallout 4 in survival mode.
> Making great progress
> Haven't been able to save for a long time
> Need to find a bed.
> Run to a settlement, deftly avoiding all the engaging enemies and interesting POI's
> Arrive at settlement, finally able to sleep.
> Click on bed and unclench b-hole.
> Game crashes.
> 4.5 hours of grueling, painstaking progress lost.
> Three great Legendary items gone forever.
No thank you.
If survival mode had a real save mechanic then I'd try it, but it doesn't. This is 2024 and playing anything without a robust manual save system is just out of the question.
In very Hard I clicked on Quicksave and crashed. That's Bethesda for you.
I don't disagree. I like 4's survival mode, but I prefer New Vegas in Very Hard difficulty with Hardcore mode turned on. You then have the best Fallout game of the franchise, more than enough challenge (sometimes way too much like in Dead Money DLC for example), RPG mechanics and meaningful choices, with hardcore adding survival mechanics on top of them, and you can still quicksave and fast travel.
I have a mod that gives you a portable sleeping bag and it totally solves that issue. It's still balanced because it's pretty heavy in a mode where you don't have much carry weight, you can only sleep for 3hs max so no buffs, and spamming sleep saves is a good way to get diseases anyways. Good stuff.
With how unstable the latest version of the game is not being able to quicksave is a deal breaker. I'm never gonna try this.
Honestly I'm genuinely convinced Bethesda should've at least gave 2 options for survival mode... The fallout new Vegas version. Which is called hardcore mode and essentially still allows you to fast travel then the survival mode in the game currently. I would literally go back to playing new Vegas more often than fallout 4 specifically because of the hardcore mode that still lets me fast travel
I have at least 24 hrs of survival mode experience. Bet my game only has about 10 hours of play. Just looked up sleeping bags fallout 4 survival locations. God send! Took me about 10 times to beat Corvega. I didn't even kill everybody. The people in front of the building and on top of the roof, left them alone. Went in through the tunnel.
I swear survival mode is the best way to play this game. I appreciate this game so much more because of it.
My first play through I played survival, and it was a mistake in a way as I never finished the game, I was level 57 and had all the gear but only made it halfway through the story line because of dieing and have to run all the way back over and over and over, made me lose interest.
I just installed the game again and gonna play on hard and very hard. I watched some videos on the duplicate glitch. Now I have 156,789 wood and steel lol.
Survival is real fallout experience. Playing very hard if want more relaxed play with more focus on building. (normal is good just for first playthrough)
I activated survival mode after I got my final achievement on my main play through and it’s way better to play it in survival. Makes traveling back to my noir penthouse more worth it😂
I love this game. I played fallout 3 and, New Vegas... maybe because it's ps4... it's better than those. if you play the game expecting the other games... don't play the game. it won't be the same. if you listen to Load expecting to hear Master of Puppets... don't listen. it won't be the same.
I HAVE ONE TIP
Go with the brother hood of steel quest line
I know it’s basic but once you get the vertibird there will be no need of walking
Advance BoS and Institute far enough for vertibird and teleport and leave them there until you feel like it.
@@Immolate62 oh my lord I didn’t even know you could do that.
I would rather walk than join the BOS or Institute. To me they are the worst of the bad guys in the Commonwealth.
Anyone want a real challenge start a new character on survival and build your character into using strength, agility and enough intelligence for science upgrades. Anything else is up to you, it's meant to be end game wearing power armor using unarmed attacks, and or no power armor and a unarmed weapon like the power fist from SWAN.
You could build it anyway you want just off those stats, it could be a stealth unarmed build, or a slightly tanky unarmed build with some stealth potential which is how I'm playing it right now, still only level 20 but I'm doing some serious damage usually straight up fights where i have to hit and run, and usually im popping chems, i made myself like buffjet, or psychobuff. This build can also use heavy weapons but because it's on survival heavy weapons are heavy lol and so is the ammo.
Survival mode is great but I came to a plateau at around lvl 15 or so with my stealth sniper where I died from 1 or two hits and where I didn't do enough damage. Overcoming it now at lvl 20 I hope. But still a bit toothless.
I play it right now, its good, but ome thing that annoys me is gear. When i want to collect all special items in one settlement i have to walk through the entire mal in power armour, because without it i die, and store it in my home settlement, and walk back. Its annoying. I dont need fast travel but i want Workbenches and supply lines to connect weapons and armour too!!!
I'm soon starting new playthrough on next gen update and I'm thinking about playing on survival mode. It sounds so interesting, should I?
YES!
Worth a try at the very least.
best mods for survival on PC would be a great video, even if it's mods to look out for after they get fixed up. I'm waiting on so many mods after the Next Gen Update, like the quicksave in survival mod. I am a man who loves firefights, but that requires saving beforehand in order to be able to enjoy playing that way.
Great mode. Changes game. Makes it even better.
Facts!
Yo - why does everyone on TH-cam say you do more damage. Player deals 0.75x damage stacking up to 1.25x at max adrenaline. Which means your only doing more damage sometimes
Without fast travel, how does one deal with 'Settlement x is being attacked" notices. Do attacks stop? Or does one let settlements be destroyed, including possible resources in the workbench? (Asking from memory from a few years ago last play.)
In survival you might have to build your character in a way that doesn't really use settlements much, it's survival I would imagine focusing on different stats being more important instead of trying to rebuild the minutemen. Right now I'm doing a unarmed build that can blitz the enemy, not really using stealth either, it would make the build too powerful and I enjoy fighting straight up, it's more of a challenge.
I made sure to leave most settlements with 0 settlers, that way those can't be attacked, as for the rest, I ignore the quest and use the infinite companion carry wight exploit to empty every needed thing out of the workbenches, and dump those in a settlement I use like red rocket the castle or Jamaica plain.
If you fail one of those, the consequences aren't that bad. Some broken crops or water or turrets. If you go directly there from wherever you are, you'll usually make it in time. The trick is to add your water and food together and double it. That is the amount of defense you need to win most of these battles without showing up. Be careful though, if you do show up, the attacking forces can be pretty tough, especially if it's gunners or super mutants. I usually build a lot in survival, so don't be afraid. I rarely alter my plans for one of those notifications.
First off, I have never had anything stolen from ANY of my Workshops or Workbenches in almost 9 years playing Fallout 4. Settlers will pick up better guns and armor from the dead. I give them each one round of ammo of each different caliber/type (then they can use any they gun they have). When I have an extra gun/armor that is decent I will give it to a Settler (armor has to be equipped too.) I don't hand out explosives and if I find they have picked some up from the dead, I take it from them as they have no concept of friendly fire. I build turrets until the Settlement Defense is at least 100 (this generally takes a while).
Attacks do not stop. Food and water in the Workshop increase the odds of an attack, so I remove it to a red toolbox each time I visit the Settlement. NO ONE bothers containers that are player made. They just don't exist to NPCs. If a Settlement is visited by traveling Traders, I will put items I wish to sell in a red toolbox for when they visit while I am there. That way it isn't cluttering up my Workshop. Workshops have limits on junk stored there (excess is ignored) and too many guns, armor and Aid supplies will slow down your access to the Workshop. If you notice a lag when changing from Weapons to Armor to Aid, etc, it is overloaded and needs purging of too much extra crap. If you still want to hoard that stuff, think red toolboxes. I have 15-20 near the workshop at my base for each character. I sort it so I know right where everything is, and it is in the same place for each character. (My OCD forces me to do it this way. Yours may differ.)
If I am nearby, I may try to help them IF I have seen the notification of an attack on a Settlement. Otherwise, they are on their own. Such is life in my game.
@@edmartin875 My major hub settlement is where I keep all that stuff, not in red tool boxes, but in relevant shop containers around the town. (Spare ammo in a crate at the weapon dealer, spare produce in a cooler at the trader, etc...) Satisfies my OCD and adds to the immersion. (The Crossroads is a thriving little shanty town just out of old Boston...)
Thank you for giving me all of the information I need to know not to play survival
I love survival mode, the only one I play!
wanna play survival so bad but fallout 4 been crashing so much lately end loosing hours of save a couple of times, hopefully they patch it up
Question, companion healing: i hear they need to be healed if down in survivor or they leave.
i'm with Codsworth, have no automatron DLC. He went down in fight but then joined me normally. Is this because there is no way for me to repair him?
Dogmeat also returned to me after the combat he was injured.
Or maybe companions can stand up after combat only need extra heal when critically wounded or something?
I'm confused why my companions simply stand up after combat, again i don't have human companion yet, my first playthrough in survivor.
Or something changed? I use vanilla. No patch fix mods, nothing.
Can say i've never done a survival playthrough before - might have to give it a try
Also, would advise if going for survival to join the BoS (earlier Vertibird access a blessing for travel sake).
Except for the Arcjet quest with Danse, I avoid the BOS more than I avoid Preston. BOS is just a more mobile and tougher gang of raiders, bent on looting and killing.
@@edmartin875 the mobility of travel is just sooner for BoS vs other factions, which is why I noted it for a survival run (not an opinion if BoS is a preferred faction). In institute it's only return to one spot and with Minuteman & Railroad it's basically end of main game before an option.
Will test it, but maybe someone answers sooner: i want to preserve Power Armor Fusion Core. i plan sneaking to Diamond City, to have early acess to a human companion (Piper).
My plan is to make her use the power armor when we go to a harder location. My Question:
Does companion deplete Fusion Core when in armor? If no i can use her to save FC getting to places, and after clearing also exit the armor during looting.
If they do deplete what happens if you don't give Fusion core? Do they reject using the power armor, entering it?
Are they slower in PA without Fusion core?
If i intentionally give a low FC and in runs out while they use the power amor do they stay in it? Are they slower then?
The best way is to play the way you enjoy. Not what someone tells you is the best way.
survival vats heavy playthrough is the peak this game offers
Facts started a new survival playthru, trying to find Hangman’s alley. Godly settlement 🙏🏻
Survival mode is hell of fun , I'm dying against those dam synths lol , gets real tense
I love survival mode.
I just wish it did have modifiers to fast travel, something like just from settlement to settlement.
Sim Settlements 2 has a really fun mechanic like that. If you have multiple settlements with caravan plots, you can fast travel between them
@@Mantonization I'm still waiting to get my mod list to work. But SS2 is one of my must haves.
You can use vertibirds from the brotherhood
Me: **walks 30 steps**
Game: YOU ARE PARCHED AF. GUZZLE 2 BOTTLES OF WATER.
Years ago I played through Far Harbor and Nuka World my first and only time on survival mode. It was a wild, chem fueled ride. It's actually hilarious how I constantly had to make trips back from Nuka World just to stock up on water, because there's literally only nuka cola to drink there.
Why not built a water pump on the Nuka World Settlement?
@@StArShIpEnTeRpRiSe I think I got there eventually. I just remember times when I had to leave just to get like 20-30 bottles of water.
The vault in galactic land has purified water in the taps you can fill all the empty nuka cola bottles there
I haven’t played survival mode yet primarily because the game is so bugged I have to save constantly. I would find it too frustrated.
My only gripe...the crashing. I play on series S, and I was loving it, until it kept crashing. Very hard is just too easy now, and im kinda bored lol.
I wish the Survival mode had a Camp kind of like in FO76! I love Survival mode because the little things mean so much more!
A mobile camp would be sick!
I remember seeing a mod pop up like that recently lmao
The backtracking and limited carry weight really destroys the fun of the game. Unlike Fallout New Vegas, where you don't deal with building mechanics, settlement systems, and literal junk collecting, this game depends too much on going from one settlement to another on a constant basis. If your game mechanic forces you to play a certain way in an open world RPG, then half the fun of playing the game the way you want is gone. I also don't like the fact healing items completely destroy your food and water bars. Nothing sucks more than losing your ability to sprint and use vats halfway through a battle due to stimpack usage. Also, using things like Radaway lowers your immunity, causing you to get sick out of nowhere, and there is nothing you can do to prevent it, other than not using healing items. It's an interesting idea I wish they had put a little more effort into. As it stands, other than making the game more frustrating, I don't see survival mode as the best way to play at all.
Only one complaint i have is the game crashes and restarts to much for me to try this. Man oh man, i want to try survival.
Does Dogmeat leave if you fail to revive him? Because nothing seems to bother Dogmeat.