I love how the devs just went "Ay how do we name the shotguns" "something italian because their shotties are great" "okay what's the name?" "G i o v a n n i"
Idk man, the animations feel really clunky and the sound effects personally feel generic to me. I’m not saying the game should be perfect but this feels like a downgrade from contracts 1.
It's really weird to see a modern game not have bullets showing up in reloads. A not insignificant amount of the animations give you a good glimpse into the chamber and not only are there no bullets in the mag, but you don't see a bullet getting chambered. It doesn't even have to be super detailed animation, just show a bullet ready to be chambered.
makes you wonder if someone who actually knows anything about guns made this game. It's a pretty stupid detail to over look. A game that people who obviously have a thing for guns will buy and they didn't think to make it look authentic. lol
It's made by a company who notoriously cuts corners, that being CI Games, formerly City Interactice. I'm not surprised by the animations, the stiffness in some, or the lack of or odd details here and there. All of their games are made considerably lower budgets, and you don't need a source to even know, you can always tell. That's all of course not to say they make bad games... at least anymore. I've enjoyed the recent Contracts games, and SGW3 was... okay...
I also liked how the VSS Vintorez, an integrally suppressed rifle chambered in 9x39mm and is so quiet you'll probably hear the bolt easier than the actual report, has a this beefy, bass-filled punch as it fires
The concept of the ammo belt for the lmg being thrown over and landing in place as the box is attached is actually really cool. I want to see this more. Also lol at the shotgun shell inserting itself for the first few frames at 4:57
Good on you, mate. I can't seem to wrap around on how did the operator get it to perfectly land on the chamber every time. It just feels unrealistic to me.
@@bushmonsterwilhelm6716 The lack of realism doesn’t really bother me since being perfectly realistic is clearly not this game’s animation style. I’m just more interested in the throwing up of the ammo belt as a motion concept for lmg reloads. Never really seen that before and it’s nice to see new ideas in viewmodel reloads. Could be done more realistically too if the belt flopped up and over shot the chamber so the character needs to shift it into place.
Some flaws I noticed (DETAILED): - 1:08 FNP-45's gets an empty mag inserted which is visible for a second as he grabs the slide. - 1:56 Deagle has an empty mag inserted. - 2:17 MPX has an empty mag inserted. - 2:36 Mag inserted very fast into the Vector .45 right after it dropped out. Way too noticeably fast making it obvious it spawned in his hand. - 2:55 AK platform reload is very awkward. Also notice he inserts the mag almost straight like an AR. - 3:17 this AR in general is a flaw = 1. No bolt sound when it chambers a round 2. Can't even see the damn gun. Horrible POV. 3. Very lazy work. No real animation just gun bobbing to make it look like a reload. - 3:30 pause. AK-12 Prototype's mag clips through the lower receiver. New mag is also empty. Why is he charging the weapon on the right if it's ambidextrous? -1 Style points. - 4:00 TAVOR List = 1. Weird rail system design. Very rectangle. 2. From my knowledge, .45ACP by IWI does not exist. However, a 9mm version does. 3. 5,56x45 NATO MAGPUL mag for a .45ACP like the way the Civilian versions designed for some AR's. Weird for a military FPS. 4. Fire rates really slow. 5. Way too much recoil for a .45ACP. - 4:37 Benelli M4 style shotgun does not get a shell chambered after a full reload. No charging handle animation of any kind. (Pointed out by @Jeremiah Lozano ) - 5:38 The sights are not aligned properly. - 6:04 PKP? The reload is weird. He perfectly lands the belt where it needs to be which is cool, what ever, But no animation of the belt when firing? - 7:15 MRDS canted to the left is awkward for me (Preference is usually canted sights/optics to the right) - 7:52 Still hate that you always hold the snipers at ease. Hated it in the previous Ghost Warrior games as well. - 11:00 He just emptied a semi-auto then pulled the charging handle back to release a shell from the chamber. Should have auto ejected after the last round was fired. - 11:50 Looks weird how the character reloads every sniper without putting the gun to there shoulders. Especially an M107A1. - Speaking of the M107A1, it should actually be the M82A1 variant since it's barrel is shorter. I missed some for sure but here is what I noticed. This does NOT mean I hate the game in any way. Game itself looks fun and I only nitpick because I am a gun nut. I do this all the time for FPS games from this channel or others. Great video as always keep it up!
I'm a gun nut too, I especially don't like that he doesn't rack the charging handle or press the bolt release on the Benelli M4 when he reloads after an empty mag.
@@jeremiahlozano8484 Oh good call out on that I completely missed it. Re-watching it now and yeah, that is quite bothersome. I'll add that to the list. Thank you.
@@mistertililing5933 and even games back then still did this just as much as games now. But hey that's ignoring the fact that this is a petty complaint anyway
@@557deadpool Yes, it is a minor complaint. But if I fire a gun, I expect a muzzle flash. If it is belt-fed, the belt should ought to move. Simple. Care to give an example of these 'modern games' that don't bother with that aspect? Also the source of your 90% of FPS doing it?
The Origin-12 ("Giovanni MK12 Auto") shows a full mag regardless of how many shells you used. Probably don't want to wave the gun right in the face of the player while reloading a magazine with visible rounds if you're not going to bother accurately tracking those rounds...
Compaired to the older title i seen some nice improvements. Still some wacky strange animations here and there, meh model fov and the meh sniper rifle idle animation. But still better, GJ City Interactive.
Those are some ankwardly deliberate animations. I guess whoever created those assumed that PC tries to be quiet while reloading. And I can not understand why you need to lower your SR all the time. It just makes you waste time to bring it back up. Plus, staring mostly at scopes is boring and does not help when trying to identify what gun you are using. Also, do you choose to un-scope and show bolt being cycled after every shot or game makes you do that?
You know, one of the advantage of the bolt action over lever action rifle is that you can keep you sight picture with operating the bolt. They even have a straight pull bolt in game that is better at that than bolt action and still wont let you keep the sight picture. Also why would they limit the amount of ammo in weapon to such arbitary numbers. Just let people play the game how they want.
I see all the firearms experts are out on force. Bare in mind this is a budget brand game, and the weapons are loosely based off of real life counterparts. If you're looking for robust weapons customization and accuracy of handling, stick to Tarkov. This game fills a niche role in the stealth genre. It's decent for what it is.
0:19 Where’s the fire selector on the slide? 4:10 Uh… Why does it still feed on the PMAG M3 30-Round Magazine, which was meant for 5.56 bullets, if it’s supposed to be .45 ACP? 4:44 The M1014 needs to have a round chambered inside the bolt in order to be able to fire.
Kinda weird that the Ruger Security-9 here, which they called the Sturm Bodyguard in the last game, is now renamed to the Prescot SR-9 - which is actually the name of the Ruger handgun that came BEFORE the Security-9. Also it looks like it has some kind of removable backstrap on the grip which as far as I'm aware neither the SR-9 or the Security-9 have.
Wait a fuckin minute, that first gun is the Kel-Tec CP-33. It should hold 33 rounds, not 12. Its quad stack magazine of 22lr is insane. Very disappointed they missed that.
You'll rarely ever see some trademarked names used mostly because the owning companies either want way too much for trademark use or just flat-out refuse. One in particular is Glock. You can count on 2 hands the number of shooter games that used the word "Glock" for a pistol name over the past 20 years. It'll either be something like G17, (insert German word here)17, the generic "9mm pistol" or a military designation when referring to the Glock 17.
Serviceable animations, i've seen worse but it's better than Valorant that's for sure (the animations are an eyesore in Valorant). The animations reminds me of those M9K weapon packs from GMOD. At least some sniper rifle reloads lets you actually see the reload in action (like the JIC and Marcus Tactical 8) instead of reloading it off-screen (such as the Defender 888, especially since Sniper Rifles are the selling point of the game but at this point, i'm just old man yelling at cloud). The weapon models are amazing on the other hand (especially because unlike one specific game where they alter the weapon design to make look ugly asf like what they did with the Kriss Vector, at least the weapons are almost identical to the real life counterparts) and the SFX is decent (not bad but not too impressive). The Shotgun sfx is amazing but honestly, games can't screw that up as I can't think of a game where they screw up the shotgun sfx. Some Sniper Rifle sfx and the bolt action also have satisfying sfx. I might get this just for the gore because looking at gameplay footage, the gore delivers and gore makes killing enemies very satisfying.
I dont think putting bells on your sniper rifle is a good idea if your being stealthy but good concept.Honeslty would have been better if the last three or four rounds in the mag did that noise so it doesnt annoy the player.
Can you fire the pistols as fast as you want? Or is there some small delay between shots? I hate that in games where the guns wont fire as fast as you can continually pull the trigger.
The game is not meant to be played with cqc, so they made those weapons to not to spray and pray your enemies instead choosing your targets wisely and taking them down with trigger discipline (I guess).
The non-sniper guns range from barely competent to not that competent with several small issues. The sniper rifles remain frustratingly awful. What kind of gun is it? No way to tell, you never actually see it!
These animations and sounds are so bad, it’s such a shame. If they would be better the game would be way more fun. It’s just really hard to feel immersed with this.
00:01 =====PISTOLS=====
00:03 KSG GK77
00:18 FERLACH XX
00:36 STEEL 25Z
00:45 FFF-45 APC
01:10 PRESCOT SR-9
01:27 ZODIAC 41
01:47 HARRIER
02:08 =====SMG, RIFLES, SHOTGUNS=====
02:10 MP COTTONMOUTH
02:28 MP POINT PRIME
02:47 NR-37
03:08 ZA 556W
03:28 MIK-05
03:51 ZXR.45 ACP
04:11 KINGS ARMS SAWN OFF
04:34 GIOVANNI M8
05:01 ROCK AS100
05:26 GIOVANNI MK12 AUTO
05:48 FM 2013
06:19 RAM-BOW
06:46 =====SNIPER RIFLES=====
06:48 JIC 7.62
07:11 MARCUS TACTICAL 8
07:42 LSSR MYSH 8
08:04 RIIHIMAKI M10
08:33 DEFENDER 888
09:01 TAI HU SR3
09:25 LSSR SOKILL 4
09:50 MSSR 10
10:20 XG DAWEN
10:44 PR15 HERA
11:08 UK 50
11:34 RON B107
I love how the devs just went
"Ay how do we name the shotguns" "something italian because their shotties are great"
"okay what's the name?"
"G i o v a n n i"
Ah yes, Giorno personal weapon. When he is bored at the Passione, he shoots some dummies.
@@awacsslowcaster That's a semi auto shotgun...
@David Gabriel Miguel
That would be _Giovane/i,_ Giovanni is a name, the italian equivalent of John pretty much
My name is Benelli M4 Super 90 but everybody just calls me Giovanni
Giorgio
3:25 I hate it when bolt-catches only make a quiet tapping sound. As told by Jarek: "That's a big hunk of metal going forward, make it loud!"
This.
Man, if there's one thing that annoys me the most about reload sounds, its the bolt having little to no sound at all.
That’s over under shotgun reload, while slow, just felt oh so good
lmao
As a person who had one of those in clay pigeon shooting, that’s really satisfying!
The animations may not be the best but they're still passable imo. On the other hand, I'm really impressed with the sound effects.
Idk man, the animations feel really clunky and the sound effects personally feel generic to me. I’m not saying the game should be perfect but this feels like a downgrade from contracts 1.
I am truly agree of your statement. Animations are okay-ish but the sound effect is 100X better than Black Ops Cold War, a 60 dollar game.
@@epilepsykid3537 I can understand that. If you wanna hear a more generic sound effects watch this th-cam.com/video/HpvNQjoXK30/w-d-xo.html
@@IzQun02 sounds are good but not the best they kinda sound the same even sandstorm sounds better than this
@@wiseguyeclipsa7591 Yeah I’m very agree with that
I like some of these names, Prescott for ruger is pretty good, rock for rock island is good, the zodiac for Taurus is GREAT.
LOL the way he holds the revolver.
Shit gon fly right into your face
No fuxx given lul
And how the hammer cocks itself back after each shot til the final round
@@Pattamatt1998 Yo what the hell, you're right. That's some serious immersion breaking.
@@moonnexus3523 double action?
It's really weird to see a modern game not have bullets showing up in reloads. A not insignificant amount of the animations give you a good glimpse into the chamber and not only are there no bullets in the mag, but you don't see a bullet getting chambered. It doesn't even have to be super detailed animation, just show a bullet ready to be chambered.
makes you wonder if someone who actually knows anything about guns made this game. It's a pretty stupid detail to over look. A game that people who obviously have a thing for guns will buy and they didn't think to make it look authentic. lol
Farcry 5 has some of the best and most detailed reload animations of all time.
It's made by a company who notoriously cuts corners, that being CI Games, formerly City Interactice. I'm not surprised by the animations, the stiffness in some, or the lack of or odd details here and there. All of their games are made considerably lower budgets, and you don't need a source to even know, you can always tell. That's all of course not to say they make bad games... at least anymore. I've enjoyed the recent Contracts games, and SGW3 was... okay...
I like how the KelTec pistol, chambered in .22 LR, sounds like a 16th century cannon.
I also liked how the VSS Vintorez, an integrally suppressed rifle chambered in 9x39mm and is so quiet you'll probably hear the bolt easier than the actual report, has a this beefy, bass-filled punch as it fires
Resident evil gunpowder
@@helsingS_ ahh the gunpowder that sounds loud af but weak as a fucking nerf gun at the same time😂
Don’t forget, it actually holds 33 rounds in real life.
3:51 .45 ACP? Really? I am pretty sure that’s a rifle cartridge in the magazine back there…
In game the mag say it hold 9mm inside
@@sotohoward4811 Dafug?
@Eli Nelson bs. It’s said to be in 45 but it’s clearly ejecting rifle casings
Yes that no .45 ACP
The concept of the ammo belt for the lmg being thrown over and landing in place as the box is attached is actually really cool. I want to see this more. Also lol at the shotgun shell inserting itself for the first few frames at 4:57
Good on you, mate. I can't seem to wrap around on how did the operator get it to perfectly land on the chamber every time. It just feels unrealistic to me.
@@bushmonsterwilhelm6716 The lack of realism doesn’t really bother me since being perfectly realistic is clearly not this game’s animation style. I’m just more interested in the throwing up of the ammo belt as a motion concept for lmg reloads. Never really seen that before and it’s nice to see new ideas in viewmodel reloads. Could be done more realistically too if the belt flopped up and over shot the chamber so the character needs to shift it into place.
@@MoosebreathMan65 I got your point. It's just not my cup of tea. Sadly
5:43 run out of ammo but mag still full :)))
Casings.
Lol idiota
@@MEMEMEME-lv8zl ?
Ele tá certo
@@charlie-7222 yes
@@MEMEMEME-lv8zl ?????????????
The graphics is amazing but the animations feels so clunky.
No, I’d say they’re pretty good, considering this is a very unpopular game. They are DEFINITELY passable.
Graphics are pretty standard for a triple A game
@@robertogonzalez1907 good? You're delusional
It’s soooo, soooo… robotic looking.
Some flaws I noticed (DETAILED):
- 1:08 FNP-45's gets an empty mag inserted which is visible for a second as he grabs the slide.
- 1:56 Deagle has an empty mag inserted.
- 2:17 MPX has an empty mag inserted.
- 2:36 Mag inserted very fast into the Vector .45 right after it dropped out. Way too noticeably fast making it obvious it spawned in his hand.
- 2:55 AK platform reload is very awkward. Also notice he inserts the mag almost straight like an AR.
- 3:17 this AR in general is a flaw =
1. No bolt sound when it chambers a round
2. Can't even see the damn gun. Horrible POV.
3. Very lazy work. No real animation just gun bobbing to make it look like a reload.
- 3:30 pause. AK-12 Prototype's mag clips through the lower receiver. New mag is also empty. Why is he charging the weapon on the right if it's ambidextrous? -1 Style points.
- 4:00 TAVOR List =
1. Weird rail system design. Very rectangle.
2. From my knowledge, .45ACP by IWI does not exist. However, a 9mm version does.
3. 5,56x45 NATO MAGPUL mag for a .45ACP like the way the Civilian versions designed for some AR's. Weird for a military FPS.
4. Fire rates really slow.
5. Way too much recoil for a .45ACP.
- 4:37 Benelli M4 style shotgun does not get a shell chambered after a full reload. No charging handle animation of any kind. (Pointed out by @Jeremiah Lozano )
- 5:38 The sights are not aligned properly.
- 6:04 PKP? The reload is weird. He perfectly lands the belt where it needs to be which is cool, what ever, But no animation of the belt when firing?
- 7:15 MRDS canted to the left is awkward for me (Preference is usually canted sights/optics to the right)
- 7:52 Still hate that you always hold the snipers at ease. Hated it in the previous Ghost Warrior games as well.
- 11:00 He just emptied a semi-auto then pulled the charging handle back to release a shell from the chamber. Should have auto ejected after the last round was fired.
- 11:50 Looks weird how the character reloads every sniper without putting the gun to there shoulders. Especially an M107A1.
- Speaking of the M107A1, it should actually be the M82A1 variant since it's barrel is shorter.
I missed some for sure but here is what I noticed.
This does NOT mean I hate the game in any way. Game itself looks fun and I only nitpick because I am a gun nut. I do this all the time for FPS games from this channel or others.
Great video as always keep it up!
I'm a gun nut too, I especially don't like that he doesn't rack the charging handle or press the bolt release on the Benelli M4 when he reloads after an empty mag.
@@jeremiahlozano8484 Oh good call out on that I completely missed it. Re-watching it now and yeah, that is quite bothersome. I'll add that to the list. Thank you.
@@GTTClan Yea, and that's basically the same reload they have had for the past 2 games for that particular shotty.
@@jeremiahlozano8484 not surprised. Company makes a solid game for sure but the animation team needs a damn change.
@@GTTClan Haha yea I agree 100%
Didn't even bother animating the belt on the UKM when firing.
literally 90% of FPSs my dude
@@557deadpool What do you mean? Even games as old as CS1.6 and BF Vietnam at least had a simple looping animation when firing belt-feds.
@@mistertililing5933 and even games back then still did this just as much as games now.
But hey that's ignoring the fact that this is a petty complaint anyway
@@557deadpool Yes, it is a minor complaint. But if I fire a gun, I expect a muzzle flash. If it is belt-fed, the belt should ought to move. Simple.
Care to give an example of these 'modern games' that don't bother with that aspect? Also the source of your 90% of FPS doing it?
The Origin-12 ("Giovanni MK12 Auto") shows a full mag regardless of how many shells you used.
Probably don't want to wave the gun right in the face of the player while reloading a magazine with visible rounds if you're not going to bother accurately tracking those rounds...
I actually like the name Ron B107, a reference to Ronnie Barrett who designed the Barrett M82,
Ronnie Barrett 107
The FFF 45 ACP also in COD BO2 ngl was a favourite pistol I think it was called the TAC 45 or something pistol only challenge memories…
Yup TAC 45 aka Mini FAL was god like pistol tho
BTW in reall life it is called FN FNX-45
@@ホクシィー actually it's FNP-45
@@bagasangga actually it's FNX-45 Tactical
@@bagasangga literally the same thing, I own one
The M10 is my favorite! Looks beautiful and sounds amazing with the suppressor.
Compaired to the older title i seen some nice improvements. Still some wacky strange animations here and there, meh model fov and the meh sniper rifle idle animation.
But still better, GJ City Interactive.
Thank you so much I’ve been waiting for this. I hope your channel gets more subscribers like me .
By the way can the xg Dawen come with a suppressor ?
Thanks Mate 👍
Ram-bow....subtle.
Man i remember playing two of the other games in this franchise. Forgot the names, but one of em was on ps4, and one was on ps3.
4:00 oh my, that is wrong in so many ways
Those are some ankwardly deliberate animations. I guess whoever created those assumed that PC tries to be quiet while reloading. And I can not understand why you need to lower your SR all the time. It just makes you waste time to bring it back up. Plus, staring mostly at scopes is boring and does not help when trying to identify what gun you are using. Also, do you choose to un-scope and show bolt being cycled after every shot or game makes you do that?
You know, one of the advantage of the bolt action over lever action rifle is that you can keep you sight picture with operating the bolt.
They even have a straight pull bolt in game that is better at that than bolt action and still wont let you keep the sight picture.
Also why would they limit the amount of ammo in weapon to such arbitary numbers. Just let people play the game how they want.
The game lets you keep your sight picture. He just quickly unscopes to show the bolt animation.
Overall, it feels like the animation and effect are better than SGW3 and SGWC1.
I see all the firearms experts are out on force. Bare in mind this is a budget brand game, and the weapons are loosely based off of real life counterparts. If you're looking for robust weapons customization and accuracy of handling, stick to Tarkov. This game fills a niche role in the stealth genre. It's decent for what it is.
ZA-556W has fewer details on reload.
7:42 Headphones/Earbuds with good quality + Volume = Bass Cannon (+ Additional Bass = Angry Neighbors)
I was hoping for a chamber loading sniper. Kinda sad, ngl
Animations aren't the best, but the game is utterly gorgeous looking
You sound so dumb, like bro chill out it’s a video game.
The graphic engine is not their merit, its free, they just used it.. everything looks great in Cryengine
The comments are either hating every game CI games try to make or liking the games and acknowledging the flaws that are in the games
0:19 Where’s the fire selector on the slide?
4:10 Uh… Why does it still feed on the PMAG M3 30-Round Magazine, which was meant for 5.56 bullets, if it’s supposed to be .45 ACP?
4:44 The M1014 needs to have a round chambered inside the bolt in order to be able to fire.
Some of them are alright, some of them are terrible. Makes you wonder about the development process
Ikr, there are so many talented animators who work on free mods for games, why not ask them for help, I’m sure they could use a quick buck
Kinda weird that the Ruger Security-9 here, which they called the Sturm Bodyguard in the last game, is now renamed to the Prescot SR-9 - which is actually the name of the Ruger handgun that came BEFORE the Security-9.
Also it looks like it has some kind of removable backstrap on the grip which as far as I'm aware neither the SR-9 or the Security-9 have.
I'm actually pretty impressed by the amount of weapons in the game. Might have to pick this up tide me over till Far Cry 6 comes out. Thanks!
Thanks I needed this
Decent animations.... At best. But the previous games I can look pass these animations.. Let's hope this game can be immersive like the last one.
Since sniper ghost warrior 2
I love how the dev just make sniper rifle are can be shoot when aiming
1:56 there aren’t any bullets
sees how stiff alot of the reloads are
realizes the game is 40$ plus 48$ for all the DLC...
The reloads are fine. Also judging a game's price and quality because of reload animations is completely asinine
You’re saying 40 is to much? Are you serious?
@@557deadpool my statement had went way over your head...
@@saunshilu fr
@@saunshilu not really
who else notice the snipers shoot faster when using the red dot
I think you'll do Battlefield 2042 next, I'm so damn hyped for this new Battlefield game taking place in the near future once again. 🤩
I can't wait too!
Poor boy...
Nice
Suggestions: Sniper Ghost Warrior Contracts vs Battlefield 4
Lets take this oppertunity to point out that this person had to clear this area first every single time. This is a lot of work for a video.
Thank you
👍👍👍
@@Weapons_From_Games do far cry 6
en comparativa con otros juegos las verdad que se queda corto, no digamos con el call of oduty modern warfare de 2019. La verdad esperaba más.
This is nicely done
Except the machinegun
@@RCmaniac667 yes, that's true
I love the Gio M8 shotgun
The sniper rifles look nice but you can hardly see them held in first person!
Passable animations for most of the guns, but there are some glaring issues in some.
Still better then fallout 4 animations
Ak12. No thats fine i didnt design that left sided charging handle to be used anyway lol
Outside of all games. What do you like to play in lifetime
Russian rulet with 6 bullets
English?
@@Lazymindflayerwithcofffee of course comrade
@@modyphantom i becous it in my blood комрад
@@Lazymindflayerwithcofffee русская рулетка - лучшая игра в истории товарищ
When the headline says "all weapons", I expect to find more than a handful of weapons.
im impresed about the mountainis soo f cool, its so real to me
In contracts 2 there is no animation of the character rotating the sniper's aim adjustment like in ghost warrior 3??
Anyone else notice almost all the names are plays on the irl guns used for inspiration
Wait a fuckin minute, that first gun is the Kel-Tec CP-33. It should hold 33 rounds, not 12. Its quad stack magazine of 22lr is insane. Very disappointed they missed that.
Wouldn't you have to chamber a shell on the Giovanni M8 after loading from empty? He didn't breech load it.
Any silencers for secondary at all?
Wowowo the blaser r93...
I know this is late... but you might've missed one more sniper rifle in this list...
Is the deluxe arsenal edition worth it?
When all the budget goes into graphics and not trademarking
You'll rarely ever see some trademarked names used mostly because the owning companies either want way too much for trademark use or just flat-out refuse.
One in particular is Glock. You can count on 2 hands the number of shooter games that used the word "Glock" for a pistol name over the past 20 years. It'll either be something like G17, (insert German word here)17, the generic "9mm pistol" or a military designation when referring to the Glock 17.
Serviceable animations, i've seen worse but it's better than Valorant that's for sure (the animations are an eyesore in Valorant). The animations reminds me of those M9K weapon packs from GMOD. At least some sniper rifle reloads lets you actually see the reload in action (like the JIC and Marcus Tactical 8) instead of reloading it off-screen (such as the Defender 888, especially since Sniper Rifles are the selling point of the game but at this point, i'm just old man yelling at cloud). The weapon models are amazing on the other hand (especially because unlike one specific game where they alter the weapon design to make look ugly asf like what they did with the Kriss Vector, at least the weapons are almost identical to the real life counterparts) and the SFX is decent (not bad but not too impressive). The Shotgun sfx is amazing but honestly, games can't screw that up as I can't think of a game where they screw up the shotgun sfx. Some Sniper Rifle sfx and the bolt action also have satisfying sfx.
I might get this just for the gore because looking at gameplay footage, the gore delivers and gore makes killing enemies very satisfying.
I dont think putting bells on your sniper rifle is a good idea if your being stealthy but good concept.Honeslty would have been better if the last three or four rounds in the mag did that noise so it doesnt annoy the player.
4:05 the fire rate reminds me of a gun from san andreas
I just don't understand the logic of having a 30 round magazine but It's not full on Assault rifles.
Plus the Glock is suppose to hold 17 rounds.
Did CI games ever really stop being a budget game developer?
Keep ofa izuku and use it to unlock ur wrath form
tar21 like rifle but has .45ACP in name??
2021 animations here ladies and gentlemen..
Sound effects are really crisp, perhaps even too much so.
animations are giving off battlefield 3 vibes plus they are a bit laggy some times
edit: bf3 vibes is not a compliment for animations
Can you spawn with that LMG ?
Dev: I know animations were bad in Sniper Ghost Warrior 3, but...
It's gonna get way worse...
They didn’t even make a mag with bullets, you can see that clearly on Degle reaload-that’s an empty mag he’s sliding in. What a shame.
OMG who the hell cares
@@557deadpool man, it’s like full-priced. It’s not a B-class shooter. Such a detail to miss is just, well, unacceptable.
@@SMBDelse it's $40 base, you moron
@@SMBDelse it’s not full priced. It’s $40 actually.
Lmao those gun names
Sniper Ghost Warrior III : Remastered
Can you fire the pistols as fast as you want? Or is there some small delay between shots? I hate that in games where the guns wont fire as fast as you can continually pull the trigger.
I hate how much recoil the vector has in video games, no one knows about the little recoil it had unlike mw2019 and insurgency sandstorm
7:43 & 9:51. suppressed sniper rifle
Kinda disappointed the ram-bow isn't the M60.
Can anyone help me to figure out how to get the Tokens? To buy better guns
Gonna be honest the gun names really piss me off
Trademarks yay!
Can someone please share, how to use the redot optic and the weapon lasers etc on Xbox one? I've tried every button and still can't get them to work.
What’s up with the real low capacity even thought the mags can hold like 10 more on some
The game is not meant to be played with cqc, so they made those weapons to not to spray and pray your enemies instead choosing your targets wisely and taking them down with trigger discipline (I guess).
putting JS 7.62mm into the game is weird, since this rifle doesn't even have a production model
Pancor Jackhammer
Wttf was that 1st pistol
I’m seeing some weapons in this video that I don’t see on the game.
The non-sniper guns range from barely competent to not that competent with several small issues. The sniper rifles remain frustratingly awful. What kind of gun is it? No way to tell, you never actually see it!
is this an open world game ?
And still there's no +1 bullet in the chamber. (full magazine + one bullet in the chamber)
You know its getting bad when they wont use guns real names....
NR-37 😂 that name tho
Animations are below average but sound effects and gun models are pretty nice
These animations and sounds are so bad, it’s such a shame. If they would be better the game would be way more fun. It’s just really hard to feel immersed with this.
I hate how cheap the animations look
Grow up
Dude the animations are fine. Quit nitpicking.
I’m not saying I hate the game or anything I just don’t like the animations 🤷♂️
Yeah
@@MrBlack75922 you can't say shit when you're a TF2 fanboy