Evolution: New World | Rahdo's Prototype Thougths
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- เผยแพร่เมื่อ 6 ก.พ. 2025
- Help Rahdo Run: / rahdo ❤️ Code of conduct: conduct.rahdo.com 🙂 And now...
A video outlining gameplay for the boardgame Evolution: New World.
For more game info, boardgamegeek....
Kickstarter Page:
www.kickstarte...
Part I: Gameplay Runthrough
• Rahdo Previews►►► Evo...
Part II: Final Thoughts
• Evolution: New World |...
I too don’t normally like direct negative interaction in games like ‘take that’ but for similar reasons as you mentioned, I find it doesn’t bother me in Evolution. It feels much more natural as carnivores have to eat and that creates evolutionary pressure on shift my species in a a new direction to survive! Thanks for the preview!
If someone doesn't listen to the whole thing, they should know there IS a Solo and Coop game available in the All In Pledge on Kickstarter. :) Thanks for the review, you got me excited!
Love Evolution, I'm a carebare but don't feel it's too much of an issue here cause it's freaking Science!! :D Though, I hope people understand that when evolving each new trait it's equals to hundreds of thousands to millions of years of evolution PER card! The drawings don't represent what your animal looks like, it's just a prime example of that trait we recognize today but that took millions of years to look like that. For example, teeth in Oceans were on a fully formed fish on the card but actually slowly evolved from the armour of mud-slurping fish 400 million years ago. Yep, great great ...-grandpa was a mud slurper :P
Strange you should say that, as I just listened to a podcast that mentioned the teeth evolution. You wouldn't happen to listen to "Terrible Lizards"?
I adored Oceans. Hard to believe that this could be better. Wish I could test it.
it is true that i've only played oceans as a 2p game :)
@Neil N well the reality is if you like any of the various versions, you're going to like all of them. the thing that really puts this one over the top is the landscapes... that real sense of the world itself, not being abstracted away to a generic food source, really elevates this. plus, the double sided cards (a mainstay of the first design) are so much fun.
but yeah, all evolution is good stuff :)
I love all of the evolution series, but oceans is overwhelmingly the best. This version looks good, and the landscapes and double purpose cards do add something new, but overall this looks about as good as the original NS evolution. Another thing to bear in mind is that this is a paid for review. So, I would judge from the run-through alone. I in no way mean to say anything negative about rahdo's work here, as I love the guy and he pretty much got me into gaming, but it is a factor that will sway reviews outcomes.
i agree that you should judge by the runthrough. my opinion is just one random dude... watch the runthrough (and compare it with my oceans video if you like) to figure out which you'd enjoy more :)
@@rahdo totally agree. I've watched all your playthroughs of the evolution series and that actually led me to buy them all. I've bought about 50% of my games collection after watching your reviews. you do create the most enjoyable playthroughs I've ever seen and watching them is a first step when considering a purchase.
Keep up the amazing work.
I didn't expect you to like this more than the North Star Evolution! I haven't watched your runthrough yet, but I did play a 2-player game of New World on Tabletopia just last night and while the environment cards are a truly brilliant idea (both the shelter and prerequisites to access more food), the combination of carnivores wiping out entire species at once and only the surviving species at the end being worth anything made this feel much more cuttroat than the North Star games ever did. In the NS games the impact of a carnivore attack is much lower, you only lose a single population, and you could even make your own private ecosystem out of this - something like elephants and hyenas, where the huge pack of hyenas need to eat just one elephant to feed all of them and then you spend a single card to get that elephant back, and if the elephant had already fed before being killed you don't even lose any points on this.
But because of how good the environment cards are, I suppose I'll have to go check out that solo and co-op thing.
It's nice to see you both enjoying a more cut-throat type of a game. I tend to like games with more direct interaction and conflict, as I find it playful and exciting, and less puzzle-like. And I'm not keen on needing solo modes in games, as the presence of one may even connote more of a multi-player solitaire experience.
Solo mode comes with the Butterfly expansion on top of the core game (all-in pledge $50) - backed!
Looks great, but I'm hoping the next iteration will be called "Evolution: Harmony", set in a fantasy world where species learn from the innovations of others and don't need to prey on weaker species in order to survive. :)
Except that this learning from others is the usual Euro-style leeching/freeloading as a major tradeoff/counterplay factor making it deeper and more cutthroat-y :)
There is a solo mode on the Kickstarter play now!!!
great review! Random mutations sounds fun. although i am in the camp where i do not believe most mutations are actually random, i believe they are born from necessity.
That's not really how it works though, in nature. In nature, random mutations occur, and if they happen to be beneficial then that animal is more likely to reproduce, thereby making the trait more common in the next generation.
@@ko9 thats the common thought thats been taught in schools for years, based on Darwinian evolution, however, Darwin didnt even like his own theory because he couldnt create a new species. there are other schools of thought now (not commonly taught) that suggest evolution isnt random at all but based on needs of a given organism in its environment.
there is also some observable changes that support non random evolution, (for example dogs have evolved to better cooperate with humans, unlikely to be random) im not saying random evolution doesnt happen, it does, but random evolution tends to be very fast in a short period of time, likely due to some solar events causing radiation. (or for example the Hiroshima blast creating new plant species.) evidence is starting to suggest the standard slow paced evolution is based on need rather than random. can i say for sure thats how it works? no. but no one can say for sure its random either. however based on the studies i have seen, non random evolution is more likely.
I think this final thoughts with mention of the variants, i.e. random mutations, clinches it for me. I've wanted to track down the promos for North Star's Evolution that has I think the Darwin card that does something like that, but never found it. Otherwise, the game is essentially Lamarckian evolution... more agency for the player, but random mutations as you note is more thematic. How much I'd play that we'll see... as per my comment on your preview video, I wish the designers would draw more from the natural world for the solo mode though.
Thé machinisme sounds exciting but still I don’t quite get why all the art works have to be hidden and only the text could be seen? Perhaps it’s only me but Isn’t there anyone like me who feels the piled-up terminologies everywhere on the table make the game look rather dull?
i've always got lots of nice art in my hand to look at. when i'm looking at the board, i need to be able to tell as easily as possible who's going to eat me :)
@@rahdo good point, though I'm more concerned about other players not knowing what your traits do from across the table