Creation Kit Scripting (Scripting a Menu) #02

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 51

  • @sirboomer2741
    @sirboomer2741 9 หลายเดือนก่อน +1

    Hey thanks for making this. 10 years later and it's still useful!

  • @thefluffles6384
    @thefluffles6384 2 ปีที่แล้ว

    not that i am knocking down other tutorials but yours are just lovely and to the point

  • @valenbae6442
    @valenbae6442 4 ปีที่แล้ว +1

    Watching that today, it is hella useful, I'm playing with options like that for Miami, kudos to you

  • @Darkfox127
    @Darkfox127  11 ปีที่แล้ว +13

    I'm afraid I don't have the time or the will to do it. I'm actually fed up of seeing the modding community do so much to improve the game and in many ways fix and complete it, without getting so much as a thumbs up from Bethesda. It wouldn't hurt to recognise some of these achievements and actually maybe hire some people out there making this stuff. The modding community has far more talent and creativity than Bethesda and it just doesn't get recognised. Thanks for the thought though.

  • @Darkfox127
    @Darkfox127  11 ปีที่แล้ว +3

    There are still many people both playing and modding Skyrim and these videos are here for those who do still want to get into the Creation Kit and play around. Your choice whether to continue playing or not.

  • @zackfair_og
    @zackfair_og 11 ปีที่แล้ว

    I know that, I am still playing Skyrim my self so... And of course I should thank you for all of these videos because you helped me a lot and it's only thanks to you that I started modding.

  • @AuriCrystal
    @AuriCrystal 7 ปีที่แล้ว

    using your tutorials I was able to make my own version of the transmute ore spell so that when you cast the spell it gives you 3 message boxes, the first is what you want to transmute, the second is what its going to transmute to, and the third is how much you want to transmute, basically whatever options you pick for the first and second message boxes get stored into a variable later executed by the oneffectfinish event, its very clean and fast. so you can transmute iron to moonstone or ebony to gold or malachite to orichalcum all with just one spell

  • @majorlucky6466
    @majorlucky6466 3 ปีที่แล้ว

    This video just saved me from madness
    Note To self:
    Make Sure both the `If` and `ElseIf` statement are stated the same...

  • @JesusInSkyrim
    @JesusInSkyrim 5 ปีที่แล้ว +2

    Thanks for the awesome tutorial! Though it's usually hard to see, what's going on on your screen because of high resolution...
    But I have a question. How do I make the counter reset? If I need the event to happen a number of times, for example, sleep 5 times, than something happens, than the counter starts going from 0 again, and the cycle repeats, and repeats, and repeats...

    • @jamessaij3338
      @jamessaij3338 5 ปีที่แล้ว +1

      You can try to use:
      "
      Else
      Count = 0
      "
      {when no more option be considered true}

  • @crazydog3307
    @crazydog3307 3 ปีที่แล้ว +1

    what about incrementing the count after the if-else block?
    this way i'd figure it should update each time the script runs, however would only be checked after the if-else block is evaluated, so that the first time it is interacted with the count will remain 0

  • @skullmonkey2557
    @skullmonkey2557 ปีที่แล้ว

    @darkfox127 Hey there! I'm trying to get back into scripting after god knows how many years away from the CK and I'm having trouble finding #01 of your scripting tutorial series? Did it get deleted? or do you recommend starting with something else?

  • @Masamonae
    @Masamonae 10 ปีที่แล้ว

    Another fantastic video! Thanks for the help!

  • @ashleypowell1152
    @ashleypowell1152 6 ปีที่แล้ว +1

    Loving the vids! Thanks!

  • @melaniehannigan6019
    @melaniehannigan6019 11 ปีที่แล้ว

    What? I just got a premium membership on the Skyrim Nexus and am working on a mod myself. In fact, there were 24 file uploads just yesterday. And looking at the top 100 all time, almost every single one was last updated in the later half of this year. Last Saturday, Gamespot published its Top 5 Skyrim Mods of the Week episode and MMoxReview's Skyrim Mods Ep#92 uploaded three days ago has 71k views already. So, if you say Skyrim is "done", then your speaking for yourself :)

  • @msilv2662
    @msilv2662 10 ปีที่แล้ว +2

    Hi DARKF0X127, I find your videos very informative, great work! I have a question though, do you know how to dynamically set up the menu buttons? Say, I want to display a dialogue that has 2 menu buttons, but the button text comes from two Strings I have in a script. I've been searching a lot and couldn't find anything.

    • @Darkfox127
      @Darkfox127  10 ปีที่แล้ว +1

      The Creation Kit wiki can go into more detail and guide you through making menus go through to another menu.

    • @msilv2662
      @msilv2662 10 ปีที่แล้ว +1

      DARKF0X127
      That's not what I meant.What I meant was, instead of a menu having the options "a" "b" and "c", it would have the options "letterFromVariable1""letterFromVariable2""letterFromVariable3". Where in the code you would assign those variables. I've found a workaround for my problem though, so...thanks anyways.

  • @Plarux
    @Plarux 4 ปีที่แล้ว

    12:40 is about buttons for anyone wondering

  • @melaniehannigan6019
    @melaniehannigan6019 11 ปีที่แล้ว +1

    By the way DarkFox, you have a voice that sounds like it would be good for a Skyrim NPC. Have you voiced any NPC's in a mod?

  • @VFXJanitor
    @VFXJanitor 9 ปีที่แล้ว +1

    hi Darkfox127 Is there a way to script a load door (dwarven lift load door) to when you activate it it will load a menu to ask where would you like it to take you (first floor, second floor etc) it would really help with the house mod i am making

  • @Darkfox127
    @Darkfox127  11 ปีที่แล้ว

    I'm afraid I don't really have much time on my hands in the coming couple of weeks as there are a few things happening at the moment keeping me busy. Hope my tutorials will be enough for the time being.

  • @SilasCole88
    @SilasCole88 10 ปีที่แล้ว

    Does anybody know how to change the inventory menu screen text of gold to septim. I want the "gold" text at the bottom where it shows you how much gold you have to say "septim."

  • @maxsu5808
    @maxsu5808 5 ปีที่แล้ว

    Thanks! It's god damm useful and helpful!

  • @Masamonae
    @Masamonae 10 ปีที่แล้ว

    Quick question, how would you adjust a script to take in multiple menus? Basically what I'm trying to do is have a menu asking if you want to do something, and then if they say "yes, I want to do that", have another menu from that first one saying "are you sure you want to do that?" I tried to compile a script I adjusted from one of yours and it keeps saying "you've already stated what the menu is" or something of that sorts. Any help would be greatly appreciated, cheers ~ Masa

    • @Darkfox127
      @Darkfox127  10 ปีที่แล้ว

      There's some example script on the CK Wiki which shows how to link menus together.

    • @Masamonae
      @Masamonae 10 ปีที่แล้ว

      I completely forgot to check their site, thank you!

    • @rmpotterYT
      @rmpotterYT 8 ปีที่แล้ว

      +Tim Williams Did you ever find what you were looking for? Because I'm trying to figure this out as well.

  • @foxmcloud8490
    @foxmcloud8490 5 ปีที่แล้ว

    anyone know how to attach a additem command to the aiButton? the script compiled, the properties are filled but the menu no longers fuctions.
    Scriptname newscriptTestTentScript extends ObjectReference
    Message Property TentMenu Auto
    Armor property testbackpack Auto
    Event OnActivate(ObjectReference akActionRef)
    Menu()
    EndEvent
    Function Menu (int aiButton = 0)
    aiButton = TentMenu.show()
    If aiButton == 0
    ElseIf aiButton == 1
    Game.GetPlayer().AddItem(testbackpack, 1)
    EndIf
    EndFunction

  • @NappydreNap
    @NappydreNap ปีที่แล้ว

    is this like python ?

  • @stevenmcneill4595
    @stevenmcneill4595 11 ปีที่แล้ว

    Can't Load the higher res videos for some reason makes reading pretty rough on the eyes lol.

  • @211darthreven443
    @211darthreven443 11 ปีที่แล้ว +1

    can you please make a tutorial on how to make a custom map for a custom world?

    • @Darkfox127
      @Darkfox127  11 ปีที่แล้ว +2

      Maps usually map out automatically for interior cells, as for world spaces, the small version of the map for the player's current location are also automatic. I can't help with full new worldspace maps I'm afraid as I've never created my own worldspace.

    • @211darthreven443
      @211darthreven443 11 ปีที่แล้ว +1

      Ok, thanks, I've seen more tuts on worldspaces than everything else. But there needs to be more tuts on things that you put out.

  • @1213Krad
    @1213Krad 11 ปีที่แล้ว

    Um DarkFox127. Can you spare a tip. I'm trying to make a back pack when you click it it as you to pick it up or check it's inventory, it's like a container that you can carry. But I can't connect it to the container or get the menu to work.

    • @Darkfox127
      @Darkfox127  11 ปีที่แล้ว

      You will need to use an OnEquip event for the script on the backpack. Check the Wiki for the exact event script line. Then use Container01.Activate(Game.GetPlayer()) and have the container property link to your chest which should be hidden away in a cell or in the void somewhere. Now, clicking on the backpack in your inventory will access the container.

    • @1213Krad
      @1213Krad 11 ปีที่แล้ว

      Thanks

  • @zackfair_og
    @zackfair_og 11 ปีที่แล้ว

    I'd say that we need a mod that will revive the curiosity or something, we need a dlc-like mod like Falskaar's but with better content. I said I still have Skyrim on the PC so I am just waiting for it! @DARKF0X127, why don't you get a modding crew and make a big mod? With your expertise and some voice talents or other modders you could make the best mod ever!

  • @jiubiizeekk
    @jiubiizeekk 11 ปีที่แล้ว

    Bethesda should do a mod recognition think once a week with new featured mods on their website. will probably not with skyrim but the next game with mods.

  • @PommeNoisette007
    @PommeNoisette007 11 ปีที่แล้ว

    Thanks for incredible work Darkfox, with your help i created a little mod, search for "NPCs And Horses_ more NPCs riding horses" on Nexus. However i had a few questions that i want ask you, Can i add you in Steam contacts ? thanks

  • @melaniehannigan6019
    @melaniehannigan6019 11 ปีที่แล้ว

    The question is not IF the chicken crossed the road, but WHY did the chicken cross the road? hehe...

  • @Darkfox127
    @Darkfox127  11 ปีที่แล้ว

    Unless it involves money, they won't do anything unfortunately. Their Facebook page only ever posts merchandise.

  • @Darkfox127
    @Darkfox127  11 ปีที่แล้ว

    No I haven't 8)

  • @PommeNoisette007
    @PommeNoisette007 11 ปีที่แล้ว

    Skyrim will be not done until a new TES comes.

  • @sillyninja65
    @sillyninja65 8 ปีที่แล้ว

    why does scripting have to be so hard and long to learn, i just want to make a bloody jail syastem for fallout 4 just because bethesda are too lazy to add it them selves, theres even a bloody jail in diamond city

    • @Manas-co8wl
      @Manas-co8wl 7 ปีที่แล้ว +3

      Well. I guess it is to people with no programming background. But tbh this is the most basic of the rudimentary level of any kind of scripting. Adding an entire jail system can be a chore however.

    • @SkyrimBeast
      @SkyrimBeast 7 ปีที่แล้ว +1

      Well said Manas. I'm a programmer by profession, and though it takes awhile to get used to Papyrus scripting it isn't all that complicated. One of the things that Papyrus insists on is the use on an event. Without an event, no function will ever run in the game. It's the equivalent of having the game do something when something else happens which is the event.

  • @zackfair_og
    @zackfair_og 11 ปีที่แล้ว

    Nice, but I am really tired of Skyrim.. Seriously, i loved the game and played it yesterday but it's time to face it: Skyrim is done and we should focus on what's after it.
    It hurts me to say it and I love being the dragon born but that's it.