Creation Kit Tutorial (Custom Container)

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  • เผยแพร่เมื่อ 21 ก.ย. 2024
  • This tutorial shows how to create your own customized containers for your player home or dungeon. In this tutorial, you will learn how to create trigger activators allowing you to access chests from anywhere which is what allows the creation of any container you want. I also show you how to prevent items from moving at all preventing them from flying out of collision zones on load.
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ความคิดเห็น • 98

  • @KeratosTherion
    @KeratosTherion ปีที่แล้ว +4

    DF is hands down one of the BEST tutorial creators out there. This post is 10 eyars old, and it STILL holds up as an awesome guide! His detail is amazing, and he always points out little tidbits that many would either assume a modder knows, or just gives easter eggs that no one knew.

    • @skullmonkey2557
      @skullmonkey2557 ปีที่แล้ว

      literally reusing it now as I'm getting back into modding lol

  • @owletinSoT
    @owletinSoT 2 ปีที่แล้ว +2

    Years later and these videos are still helping me out.
    Thanks dude!

  • @SkyrimBeast
    @SkyrimBeast 8 ปีที่แล้ว +1

    Can't remember if I left a comment here or not, but thanks much for all the info you've passed to us over the years DF.

  • @KingdomRa
    @KingdomRa 11 ปีที่แล้ว

    Sure thing man no problem. I'm very glad i could help. Now if only there were some good tutorials on interior decorating lol. I'm working on a mod...well a mod to another mod and i need to make some rooms but have no idea how i should jazz them up.

  • @MrThomasHandley
    @MrThomasHandley 8 ปีที่แล้ว +1

    Your tutorials are always great to watch to learn or in my case, re-learn how to mod Skyrim. Haven't played in a while and was trying to figure out how to re-make custom storage activators for my tiny Raven Rock hut. Thank you for your tutorials!

  • @Eldael136
    @Eldael136 8 ปีที่แล้ว +14

    Why do you add the scripts to disable havok and the collision box? Why not add a new static with the same mesh?

  • @KingdomRa
    @KingdomRa 11 ปีที่แล้ว

    I have a question but first I saw this comment and had a suggestion. if you want static versions of non static items here's what you do. open up the base object menu of the item in question and locate the model section, highlight and copy whatever that says. then go along to the static list and create a new item. call it whatever you want, then in the blank model section click edit, then click edit again. paste and click ok. bada bing you got a new unmovable static. same works for containers.

  • @g0bi
    @g0bi 8 ปีที่แล้ว +3

    Thank you for making this video. Think your tutorials are among the best on TH-cam. Very easy to follow and understand :)

  • @DyscordianMalice
    @DyscordianMalice 9 ปีที่แล้ว

    Omg, thank you for this! I had some trouble at first. I was attempting to make an alchemical ingredients container using a flower basket. For some reason, the basket wouldn't remain static. So I ended up using a premade modders resource that included static baskets. In the end, everything worked out! Thanks again for the tutorial~ c:

  • @Darkfox127
    @Darkfox127  11 ปีที่แล้ว

    Finally an interesting question, I have had the same trouble and will be releasing a tutorial on making items which cannot be picked up. I have not yet found a way to remove the prompt but what I can do is show you how to place a message to appear informing the player that the item cannot be taken. The option to a message is to place collision planes over or around the item(s) you do not wish the player to take which will block the prompt from showing up. I will be looking into this today.

  • @AlexZander688
    @AlexZander688 6 ปีที่แล้ว

    Thanks for the tutorial. I created a custom Ingot Chest container for my miner/smith character. Works great.

  • @1lllllllll1
    @1lllllllll1 10 ปีที่แล้ว +9

    another quick note: you want to choose a hidden container that is similar to what you're designing. It's weird listening to an opening chest when searching a basket... audio counts, too :)

    • @Velisatra
      @Velisatra 10 ปีที่แล้ว +1

      If it's too late for that you can also just change the mesh to the type of sound you want. I changed a chest to a sack for instance and it worked out perfectly.

    • @Velisatra
      @Velisatra 10 ปีที่แล้ว

      Oh and you'll need to set the Sounds too otherwise it'll be silent if you change from like a chest to sack, unless you wanted it to be silent. And if you use the text file named with the nif file that you delete it after you're done or the next time you open the CK you'll see a big missing mesh symbol instead since the CK only loads on startup.

  • @FeralSheWolf
    @FeralSheWolf 10 ปีที่แล้ว

    This was immensely helpful; the items survived the Unrelenting Shout test and all. As a warning, though, mine -did- get destroyed, requiring me removing everything from the house for a modless save to tweak it in CK. I strongly suspect it's down to Critter Spawners. The moths, butterflies, torchbugs etc seem to fly right through the collision box, slam the supposedly static items and send things flying everywhere. I haven't tested it to be sure but be warned.

  • @wait...what...
    @wait...what... 9 ปีที่แล้ว +3

    Thanks so much for your video, it was really helpful. As an aside, I accidentally clicked the CC - Closed Caption button at about 1:53 and it is hysterical because it has so much trouble sorting out your accent here in the US. :)

  • @chilareynolds
    @chilareynolds 11 ปีที่แล้ว

    You are always so quick to answer my questions :D I am glad to see that I wasn't just forgetting to add a script or something silly like that. In the "build your own home" mod by supernastypants he has shelves of loot that are just static and have no prompt but im too much of a novice to figure out how he did it lol

  • @MrEorio
    @MrEorio 11 ปีที่แล้ว

    Thanks, man! It's a really useful tutorial. I believe you could show us how to change the sound when we open and close our chests, boxes etc.

  • @Phendrena
    @Phendrena 4 ปีที่แล้ว

    Very useful tutorial, cheers 👍

  • @KingdomRa
    @KingdomRa 11 ปีที่แล้ว

    Thanks I'll give them a look. I'm working on making some additions to Deus Mons. it's a great mod but I felt like it was laking some things. mostly containers. so i started makeing some custom containers and realized i wanted to be a lot more elaborate. so now i'm trying to make whole rooms dedicated to specific types of items. the one i want to make right now is to house all the different enchanted items.

  • @Nick3618W
    @Nick3618W 5 ปีที่แล้ว

    I keep following these instructions to the tee and my potions are exploding everywhere when the game loads up. Help please.
    Update: Just checked "Don't Havok Settle" and it worked like a charm. Thanks Darkfox! Enjoying your tutorials a lot!

  • @Darkfox127
    @Darkfox127  11 ปีที่แล้ว

    Thanks for the advice. As for your question, the only time I have trouble changing gizmo options is while the preview window is still open for an item. Other than that I am unsure as to why you can't edit anything. Strange.

  • @kirukiru5924
    @kirukiru5924 9 ปีที่แล้ว

    This seems so much more unique! I shall try it!

  • @1lllllllll1
    @1lllllllll1 10 ปีที่แล้ว +1

    Your tuts are really good. THANK YOU! -- I've followed your tutorial and double checked my script settings. But my basket full of soul gems still explodes every time I enter the room. Can you tell me how to troubleshoot this?

  • @chilareynolds
    @chilareynolds 11 ปีที่แล้ว

    haha cluttering is something I enjoy. I find it helpful to look throughout Skyrim in shops and homes and take screenshots of little details that you like. It also helps to draw inspiration form other mods. Dragon Falls Manor by Mattcm919 helped me a lot. I liked that he put mini waterfalls inside the home. Also the way SteezMyster cluttered up Willow Creek Cottage is really cool. Hopefully that helps you some ^.^

  • @SuperStienos
    @SuperStienos 11 ปีที่แล้ว

    Thank you for this tutorial darkfox, You mentioned the tutorial you might make on how a container only accept certain items i realy hope you make it cause i can't figure for the hell oput how i can do that.

  • @creathor
    @creathor 11 ปีที่แล้ว

    OMG thanks for the 0.0001 tip I was getting desperate. My containers were not working and this is the solution. CK can be really funny sometimes :) Otherwise really nice tutorial

  • @tracytalbott6130
    @tracytalbott6130 9 ปีที่แล้ว

    Something I figured out (in case you need to do a LARGE number of custom chests)... if you create the activators ahead of time, you can actually put the script on it in the window, and the script will be automatically applied upon putting it into the render cell - so if you have one with the script, and you duplicate it over and over, it will have the script on it already (I am doing a bunch of custom storage for an arms & armor room)

  • @TheTrickshot77
    @TheTrickshot77 11 ปีที่แล้ว

    Thanks very much for your helpful tutorials, any chance you could make one showing how to make sliding doors (and sliding walls if possible)?

  • @KingdomRa
    @KingdomRa 11 ปีที่แล้ว

    Thanks, me too, It's a real pain in the ass having to adjust the size with the primitive reference window. Also, I was thinking if you're going to do a tutorial on how to make statics with existing models. You could also do one on how to use the models from other mods. or even other games if the format is right and you have a means to extract them. the same principle should still apply.

  • @lookslikeiwin
    @lookslikeiwin 2 ปีที่แล้ว

    I appreciate this so much, but I'm really frustrated because stuff keeps flying around the room even though I followed all of the instructions!

  • @thermalslice
    @thermalslice 11 ปีที่แล้ว

    Excellent Thank you

  • @tm-xl5xy
    @tm-xl5xy 5 ปีที่แล้ว

    7 years later, using CK SE and they still have that weird 3D coordinate alignment glitch. I spent an hour wondering why it doesn't work, looking up tutorials and yes it was the 0,0,0 coordinates.

  • @skeletoering
    @skeletoering 2 ปีที่แล้ว

    Thanks so much!!

  • @xAugustx11
    @xAugustx11 9 ปีที่แล้ว

    Thanks for this DarkFox! I am in the process of making a house mod so this is very useful :)

  • @chilareynolds
    @chilareynolds 11 ปีที่แล้ว

    Thank you KingdomRa for that and thank you Darkfox127 for the video :D it was extremely helpful and I was able to accomplish what I wanted.

  • @KingdomRa
    @KingdomRa 11 ปีที่แล้ว

    oh dude, by all means. knowledge is meant to be spread by whatever means possible. even if someone else did a video on the same thing another one would undoubtedly offer a different perspective that others might find easier to understand. Any way, I agree, Bethesda seems to be in dire need of a world's supply of bug spray. they're just....everywhere

  • @MrEorio
    @MrEorio 11 ปีที่แล้ว

    I don't know, man: in my case everything works properly. I change the sound of the trigger box and the sound of the chest as well. And... here we go - nice opening/closing sounds.

  • @Darkfox127
    @Darkfox127  11 ปีที่แล้ว

    Cheers, plenty of material lined up for a few weeks now. Hope you manage to sort your gizmo bugs out, very weird things those gizmos. 8)

  • @destero8853
    @destero8853 9 ปีที่แล้ว

    Hi Darkfox,
    thank you for another helpfull tutorial!
    A question: If i want to link to a "workingtable" instead, is there a trigger i could use instead of the Chestactivator-trigger, which does the same, just for the Workingtable?
    Thx in Advance
    Best regards

  • @smcfadden1992
    @smcfadden1992 7 ปีที่แล้ว

    I used this to make a weapon rack with a dagger, a sword, a claymore, and a bow and they all activate individual containers

  • @cadence4527
    @cadence4527 5 หลายเดือนก่อน

    Is that why the vase of tundra cotton in Hendraheim goes flying/bouncing about when I enter the place? They failed to make the vase static.

  • @devonolson1689
    @devonolson1689 9 ปีที่แล้ว +1

    The Collision Box doesn't work for me :(

  • @Darkfox127
    @Darkfox127  11 ปีที่แล้ว

    Also, would you mind if I wip up a quick tutorial on the static items issue? I was reluctant to check that method out when I noticed someone else using it in some video I watched. I now realize that the kit should simply see the new item and point it at the directory the model is in. Shouldn't be any archiving involved, another feature which is a problem in the kit.

  • @smcfadden1992
    @smcfadden1992 7 ปีที่แล้ว +1

    Would it be hard to make the shelf appear empty when its empty and have potions appear as you fill it?, kinda like buying items around merchants and them disappearing?

  • @Darkfox127
    @Darkfox127  11 ปีที่แล้ว

    There is a console command to take you to your follower if she has gone missing you will be able to find her. You will need to check through the console commands as I can't remember it off the top of my head.

  • @KingdomRa
    @KingdomRa 11 ปีที่แล้ว

    I see, I only have the four primary windows open (Object window, Cell view, the main editing space and the creation kit window itself. i had an issue with it before where the size of the gizmo was extremely small and would not get bigger. it just started working again suddenly so i don't know what that issue was. there also seems to be an odd issue where i can only select the activator if i click on the dead center of it. anywhere else and it just selects whatever is behind it.

  • @chilareynolds
    @chilareynolds 11 ปีที่แล้ว

    Quick question: what if i just want, lets say, a basket of potatoes to be static but not a container? I can make them where they cant be moved but im still getting the prompt to "take potato" and i just want to figure out how to remove that prompt

  • @radagasttw
    @radagasttw 7 ปีที่แล้ว

    hi. DarkFox127 great toturial. i hope you can help me with this. i need that a container know what specific object must to recive, and set the quest to next stage , all this without notifying to player. the player can put and remove a unique item in container. there are 4 container and every one recive a unique specific object.

  • @Darkfox127
    @Darkfox127  11 ปีที่แล้ว

    I've had a lot of bugs but never anything like the ones you are describing. You could try re-installing the kit but it's never worked for me as windows keeps the settings regardless and you end up with the same problems. Seems that Bethesda just took the kit they used to create the game, stripped bits out we can't have and left it in one big mess to be honest.

  • @KingdomRa
    @KingdomRa 11 ปีที่แล้ว

    Now for my question, If you can help that is. I'm trying to make a custom container but when i make the activator i absoulutely cannot manipulate it with the gizmo. what i mean is, I click and drag the arrows to change the size and shape of the object and absolutely nothing happens. I've tried searching forums and fiddling with all the settings i can think of and nothing works. any help would be greatly appreciated.

  • @TheTrickshot77
    @TheTrickshot77 11 ปีที่แล้ว

    I was hoping to make 3 sliding doors open with the press of one button in the mod I'm working on any help on this would be appreciated.

  • @youngcompetitive7457
    @youngcompetitive7457 2 ปีที่แล้ว

    how do i render an interior like dragonreach, how do i place a chest. you did those 2 things without telling us how you did it

  • @chilareynolds
    @chilareynolds 11 ปีที่แล้ว

    Hey, I'm having an issue with a custom container I made. I set up a shelf with books, some scrolls, etc to be a custom container. I made all the items static blah blah blah but when I go in game and start putting things into the container the static stuff on the shelf start shifting around. I can't seem to figure out how to fix it. Any ideas?

  • @Darkfox127
    @Darkfox127  11 ปีที่แล้ว

    I already tried changing the sound on the chests but the game remains determined to use the default sound on the chest for some reason.

  • @deathnoteLlover
    @deathnoteLlover 11 ปีที่แล้ว

    i know its not the proper video to ask, but i did an edit of breeze home, and i have ran into a problem where it makes Lydia vanish, its the only problem brought to my attention so far, but im not sure what is causing it, if Lydia is just gone, or teleported somewhere else. but im not sure what i did. do you know why this might be? or possibly i just need to duplicate the Lydia house marker, hmm, i may have solved my own question, but im still not sure considering i am very new to this...

  • @Giamby986
    @Giamby986 11 ปีที่แล้ว

    This video made me subscribe. Nuff said.

  • @jiubiizeekk
    @jiubiizeekk 11 ปีที่แล้ว

    have you made sure that her package marker is there? (ops soz it defaultsandboxeditorloc. umm have a look in dragonsreach she might be there.

  • @Velisatra
    @Velisatra 10 ปีที่แล้ว

    Great tutorial, the scripts don't work for me though. Adding "defaultonactivateblockplayeractivate" made the "E Take" thing go away but the non-havok script doesn't work at all. If I run on them or fus roh dah them they go flying. Using a collision box just makes them wiggle around and float up first and then after they're knocked out of the collision box they can be activated and taken normally.
    I just started making my own static items for the stuff I wanted. Just find the mesh location (edit, & look, it's right there) then go there in your Skyrim folder or create the folders if needed then create a new text document and rename it to whatever your file is *.nif, like MudcrabLegs01.nif but you need to make sure you aren't hiding file extensions. And then you add a new static item using that mesh and it'll pull the mesh from your BSA instead then after you add it you can just delete that fake nif you made. That's the best way I've found anyways.

    • @Darkfox127
      @Darkfox127  10 ปีที่แล้ว

      Yeah, I used the collision box method and script back when I didn't know how to make static versions of items. I am slowly but surely re-creating most of my videos now for this more up to date info. Thanks for commenting it anyway, as it will help others who aren't aware of it. 8)

  • @avrie6114
    @avrie6114 8 ปีที่แล้ว

    I see what you mean about the items jumping around anyway ... I've got two "shelf" containers with display items set up correctly (havok and activation scripts added) and the second or third time I entered my player home the items were all in the air like a bomb had gone off and a picture was snapped mid explosion... cool effect, but unwanted.
    I have a screenshot of it on steam. Am I right to assume this will all reset after 31 days game time like everything else?

    • @smcfadden1992
      @smcfadden1992 7 ปีที่แล้ว

      Avrie instead of using potions, find a static item around the same size and replace its skin with a potion

  • @DarthKChez
    @DarthKChez 9 ปีที่แล้ว

    Hi there. Many thanks for the tutorial. I'm following this step by step but still having problems with potions exploding off the shelf. I've made the collision box even bigger than the one you recommend but it's having no effect. Don't Havok Settle is on, and the scripts for Havok On Hit and Havok On Activate are both set to false. I've watched this a half dozen times doing exactly what you do. I've no idea what I'm missing. Could it be something in general settings?

    • @DarthKChez
      @DarthKChez 9 ปีที่แล้ว

      Found my own work around. Removing the collision box altogether kept them in one place for some reason, so I just put it as a flat yellow sheet infront of the shelf without quite touching the potions. Still, it would be nice to know why the box caused it.

    • @GrandmasterPantsSFM
      @GrandmasterPantsSFM 9 ปีที่แล้ว

      Kev Chez I'm glad you posted this, as I seemed to have the same issue and your fix did the trick. I'm guessing that, depending on the placement of items and where they are positioned, the collision box ends up becoming counter intuitive and instead throws them about. Making it a thin sheet in front of the shelf keeps it boxed in I guess.

    • @cassilvermist5206
      @cassilvermist5206 9 ปีที่แล้ว

      Kev Chez I had the same problem, but your fix helped a lot! nothing moved around. thanks ^^

  • @jiubiizeekk
    @jiubiizeekk 11 ปีที่แล้ว

    i was wondering if i made a package that has use weapon could i use it on 2 actor npc's?
    Basicly i want 2 npcs (guards) to be sparing in the city.

  • @deathnoteLlover
    @deathnoteLlover 11 ปีที่แล้ว

    no, the reports are she just flat out vanishes. not in the house, or in dragons reach, and if shes your follower standing next to you she isnt any more cuz she disappears into oblivion, i made some tweaks, for some reason vanilla objects disappear, normally i can fix it by duplicating the item, but im not sure what to do if that doesn't work. it sucks to cuz everyone who has seen it really likes the style, i just cant get the bloody thing to work.

  • @davecheney3460
    @davecheney3460 9 ปีที่แล้ว

    I like this tutorial but everytime i try to add a script the Creation kit crashes on me.

  • @smcfadden1992
    @smcfadden1992 6 ปีที่แล้ว

    I know you said you were not getting into fallout 4, but there is no default activate linked container or anything like that if fallout4 was wondering if you know of any other ways to do this

  • @coolo182
    @coolo182 11 ปีที่แล้ว

    darkfox i need your help if i want to make a collision i cant tap any thing in my render window

  • @ElindorBG
    @ElindorBG 9 ปีที่แล้ว

    2 days trying to get this work , no succes ... everytime something is wrong with the items inside ...

  • @EvilMrPumpkins
    @EvilMrPumpkins 11 ปีที่แล้ว

    Darkfox i need your help modder the chippy which i made in whiterun duped to solitude and you know how expensive it is there and now the prices are way higher than whiterun and its stopped selling deep fried sweet rolls mabye i should dupe whiterun and paste it on toitself,not sure anyway thanks for the vids and ive sent your valentines card early Xxxxxx

  • @GRAFFDEMON
    @GRAFFDEMON 9 ปีที่แล้ว +2

    Hah no way! I just finished creating a potion static shelf before I clicked this video. On the same wavelength n' shit.

  • @elhombremo7404
    @elhombremo7404 5 ปีที่แล้ว

    Am I the only one who catches myself trying to rotate the camera in his video as if it was my own Creation Kit program?

  • @Darkfox127
    @Darkfox127  11 ปีที่แล้ว

    There's some scripting involved, I just need to look into it and I have another idea for the advanced tut if I can figure it out. 8)

  • @EmptyPsychosis
    @EmptyPsychosis 10 ปีที่แล้ว

    hypothetically, Say "someone" accidentally clicked no and overwrote the defaultActivateLinkedChest. Is there a way to restore it back to normal and not effect anything else?

    • @FeralSheWolf
      @FeralSheWolf 10 ปีที่แล้ว

      I know that when loading the individual mods into the Creation Kit (checkboxing them to load), you can pick yours, hit Details, and try to find it in the list and revert it. The list is HUGE, though, which makes it challenging.

    • @trilioth2
      @trilioth2 9 ปีที่แล้ว

      Late reply, but this might help someone else in the future. You could simply save your mod, close the ck, and load your mod in TES5edit and remove the edit from your mod.

  • @tracytalbott6130
    @tracytalbott6130 9 ปีที่แล้ว

    Question... Do I need to do the collision box, if I use a static item?

    • @Darkfox127
      @Darkfox127  9 ปีที่แล้ว

      Tracy Talbott Standard static items shouldn't need one.

    • @tracytalbott6130
      @tracytalbott6130 9 ปีที่แล้ว

      alrighty... Of course, it figures that some of the items I want are weapons WITH enchant effects on them - I guess i'll be going the exact route in the video for now. Thank you =)

  • @ODENc311
    @ODENc311 11 ปีที่แล้ว

    When i tried to put the script in it get a popup saying "Script "ActivareLinkedChestDummyScript" had errors while loading, it will not be added to the object.

  • @devonolson1689
    @devonolson1689 9 ปีที่แล้ว

    Never mind I figured it out :P

  • @Darkfox127
    @Darkfox127  11 ปีที่แล้ว

    I'm afraid all you can use is what's in the game. There a few interesting things in activators and the normal doors but that's all.

  • @bleakraven
    @bleakraven 11 ปีที่แล้ว

    :< I really wanted to see how the container could only take 1 type of item...

  • @js100serch
    @js100serch 7 ปีที่แล้ว

    12:00 fucking glitch. I got really mad. Once i finish my mod I won't touch the CK ever again!!!!!:

  • @Naughtynerdy
    @Naughtynerdy 9 ปีที่แล้ว

    Thanks for this tutorial, super handy! :D