This is bringing back fond memories from high school computer science. I will admit I was a bit intimidated by the idea of scripting because it's been a long time since I did any (in a different language), but these tutorials make it very accessible. :-)
Lol i watched the older video yesterday tried to rewatch to check a few things to find it was gone, glade i checked the channel :p, Thnx for the tutorials learned a rediculous amount in fractional time More effective then all of my childhood school teachers combined.
The new mic sounds great. It's very clear and the volume is good. Thanks for these set of tutorials. They have helped me understand what I wanted to know. Please keep them coming. I learn a lot from them and your instructions.
Just started watched. Liking and subscribed. This is VERY helpful. Don't worry about the "mistakes". Personally I think I learn a lot about the process from seeing you and other teachers dealing with all these problems that occur during the process. You're doing great and I truly appreciate what your sharing.
Thanks. I think the mic still needs adjusting to a better position but it's far better than that old cheap thing. Hopefully I will be able to get a couple more vids out over the wekend and polish the channel up a little.
Thanks for all your videos Darkfox127, they've been a great help to me. Finally got round to biting the bullet and learning the scripting language, although have to admit, the process at times has been somewhat frustrating :P To the point ive almost wanted to physically punch my monitor haha. Lol anyways, was just wondering if you plan on doing anymore such scripting tutorials, I'm particularly keen to get into some of the more advanced stuff. Thanks again, great job
After releasing my latest tutorial on Magic Effects, I was planning on a new set of scripting tuts until I started to feel a cold coming on. I'm going to aim my focus at my mods until it passes. Rest assured I will be continuing the scripting series through things like light switches, teleportation, workbench scripts and other stuff.
DARKF0X127 Thanks for the quick reply, I'm really happy to hear more are on the way :) I'm currently having particular trouble, trying to make a spell with a cooldown, of which ive found very little info on how to approach. I've seen suggestions of using a cooldown magic effect and having the spell apply that when cast, then having the spell check to make sure (via condition) that the cooldown effect isn't on the caster, but unfortunately this doesn't seem to work for me, I am still able to spam the spell. Do you happen to know anything about applying a cooldown to a spell? No worries if not, I appreciate your likely very busy, but just thought I would ask :) PS: Hope your cold clears up soon
Do you think you could do a tutorial on Timed income, i'm adding jobs to the game and im just wondering if there would be some way of setting up an hourly wage, possibly with bonuses based off work i've got general ideas such as the additem function and utility.wait other then that though i wouldn't know where to start, im sure others would find it useful or if anyone has any advice be very appreciative.
Hey, thank you making these videos they really helped me. I have a question if I want to use an npc's dialog to enable an x marker what would the code look like? And would I add the script under dialog. If you have covered this please let know which video. I have been searching for hours for an answer. Thank you Ps What am trying to do is make a NPC that the player can ask about guards and then enable guards in their player home that are disabled.
Another great video man..Anyone know how to set the script up so that it removes the options from the menu individually once they've been bought/activated, I'm having some problems..
thank you for your tutorials! they helped me so much but can i ask you if there is any way to script a purchase system just like merchants purchase system? how we can do that? how we can also put it scroll down or another graphics? thanks!
If I understand you correctly then yes, you could have items which you purchase from a merchant and they activate something. I can't really just type you up a script though, you're going to have the take a good look round the wiki page and piece the events and functions together.
Changes i made for a refund system, ElseIf aButton == 1 If (Marker000.IsDisabled()) If(Game.GetPlayer().GetItemCount(Gold001) >= 388) Game.GetPlayer().RemoveItem(Gold001, 388) Marker000.enable() Else debug.notification("You require more gold.") EndIf ElseIf (Marker000.IsEnabled()) Marker000.disable() Game.GetPlayer().AddItem(Gold001, 262) Endif Spam Apologies figured it would be a good comparison/learning resource.
If only we could get more intelligent by watching your tutorials... Smarter, yes; intelligent, no. ;) ...
You're a great help for us. Thank you.
This is bringing back fond memories from high school computer science. I will admit I was a bit intimidated by the idea of scripting because it's been a long time since I did any (in a different language), but these tutorials make it very accessible. :-)
Lol i watched the older video yesterday tried to rewatch to check a few things to find it was gone, glade i checked the channel :p, Thnx for the tutorials learned a rediculous amount in fractional time More effective then all of my childhood school teachers combined.
The new mic sounds great. It's very clear and the volume is good.
Thanks for these set of tutorials. They have helped me understand what I wanted to know. Please keep them coming. I learn a lot from them and your instructions.
Just started watched. Liking and subscribed. This is VERY helpful. Don't worry about the "mistakes". Personally I think I learn a lot about the process from seeing you and other teachers dealing with all these problems that occur during the process. You're doing great and I truly appreciate what your sharing.
Many thanks, I'm glad you like my content.
i never like videos generally, but you deserved it. tried to get my head around this since construction kit.
Your tutorials have been invaluable for me when making my own mods. Thanks again for these videos.
Brilliant. I learnt and picked up SO much from this one tutorial. Thanks heaps. Keep it up.
this answers all the questions i needed answered for my mod project. THANK YOU!!!!
This had a lot of good info Ty.
Even made script easier for me to understand in general.
Thanks for all of these helpful tutorials, Darkfox! I'm really getting into scripting! :)
Simple is definitely a relative term. :) Scripting is turning out to be the bane of my existence. Nevertheless another useful video.
I feel your pain, like seriously... Have you punched your monitor yet? :P
Thanks. I think the mic still needs adjusting to a better position but it's far better than that old cheap thing. Hopefully I will be able to get a couple more vids out over the wekend and polish the channel up a little.
Thanks for all your videos Darkfox127, they've been a great help to me. Finally got round to biting the bullet and learning the scripting language, although have to admit, the process at times has been somewhat frustrating :P To the point ive almost wanted to physically punch my monitor haha. Lol anyways, was just wondering if you plan on doing anymore such scripting tutorials, I'm particularly keen to get into some of the more advanced stuff. Thanks again, great job
After releasing my latest tutorial on Magic Effects, I was planning on a new set of scripting tuts until I started to feel a cold coming on. I'm going to aim my focus at my mods until it passes. Rest assured I will be continuing the scripting series through things like light switches, teleportation, workbench scripts and other stuff.
DARKF0X127 Thanks for the quick reply, I'm really happy to hear more are on the way :) I'm currently having particular trouble, trying to make a spell with a cooldown, of which ive found very little info on how to approach. I've seen suggestions of using a cooldown magic effect and having the spell apply that when cast, then having the spell check to make sure (via condition) that the cooldown effect isn't on the caster, but unfortunately this doesn't seem to work for me, I am still able to spam the spell. Do you happen to know anything about applying a cooldown to a spell? No worries if not, I appreciate your likely very busy, but just thought I would ask :) PS: Hope your cold clears up soon
Do you think you could do a tutorial on Timed income, i'm adding jobs to the game and im just wondering if there would be some way of setting up an hourly wage, possibly with bonuses based off work i've got general ideas such as the additem function and utility.wait other then that though i wouldn't know where to start, im sure others would find it useful or if anyone has any advice be very appreciative.
Hey, thank you making these videos they really helped me. I have a question if I want to use an npc's dialog to enable an x marker what would the code look like? And would I add the script under dialog. If you have covered this please let know which video. I have been searching for hours for an answer. Thank you
Ps What am trying to do is make a NPC that the player can ask about guards and then enable guards in their player home that are disabled.
Is aiButton a name you came up with or does it have a special meaning in Creation Kit?
another great tutorial ... TY...
Thanks for your videos!
Darkfox127, you are awesome.
Glad you find them helpful, thanks. 8)
Another great video man..Anyone know how to set the script up so that it removes the options from the menu individually once they've been bought/activated, I'm having some problems..
thank you for your tutorials!
they helped me so much but can i ask you if there
is any way to script a purchase system just like merchants purchase system?
how we can do that? how we can also put it scroll down or another graphics?
thanks!
If I understand you correctly then yes, you could have items which you purchase from a merchant and they activate something. I can't really just type you up a script though, you're going to have the take a good look round the wiki page and piece the events and functions together.
ok, thanks!
How do you set up multiple reactions to an IF statement?
really good job m8
Changes i made for a refund system,
ElseIf aButton == 1
If (Marker000.IsDisabled())
If(Game.GetPlayer().GetItemCount(Gold001) >= 388)
Game.GetPlayer().RemoveItem(Gold001, 388)
Marker000.enable()
Else
debug.notification("You require more gold.")
EndIf
ElseIf (Marker000.IsEnabled())
Marker000.disable()
Game.GetPlayer().AddItem(Gold001, 262)
Endif
Spam Apologies figured it would be a good comparison/learning resource.