Procedural Anime Rocks in Blender [EEVEE] - Comfee Tutorials

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  • เผยแพร่เมื่อ 17 ต.ค. 2024

ความคิดเห็น • 71

  • @Hermes-0731
    @Hermes-0731 3 หลายเดือนก่อน +26

    if anyone is not able to find musgrave then it has been removed from blender 4.1. You can use noise texture and set it to Hetero Terrain from FBM. You will get the same result as musgrave👍👍

  • @NICK....
    @NICK.... 9 หลายเดือนก่อน +21

    Fun fact: blender will automatically convert between units as long as you specify which unit you're using, so even if you're working with metric you can type 4' and it'll still work

    • @ComfeeMug
      @ComfeeMug  9 หลายเดือนก่อน +8

      That's so cool, I didn't know that. Thank you for sharing!

  • @Peepotan
    @Peepotan 6 หลายเดือนก่อน +4

    Woow, it changing the textures depending on location is really cool! Instant and infinite variety 😯
    Great tutorial, Professor Mug.

    • @ComfeeMug
      @ComfeeMug  6 หลายเดือนก่อน +1

      @ProfessionalPROfile I know, the object info node is so helpful! Thank you, my friend 😁

  • @berto13sanchez45
    @berto13sanchez45 9 หลายเดือนก่อน +12

    Nah, this thing only having 500 views its tragedic. This content value its over 9000. Congrats man, and thank you so much for you work and inspiration, that meansa lot.

    • @ComfeeMug
      @ComfeeMug  9 หลายเดือนก่อน +1

      I can't thank you enough! I'm so glad you have found my tutorials so helpful. And I love the "over 9000 reference!" 😂

    • @tripi-da-world-isanime5083
      @tripi-da-world-isanime5083 8 หลายเดือนก่อน

      true, this should be geeting more like, subs & view, he is striaght on point

  • @HorridCrow
    @HorridCrow 7 หลายเดือนก่อน +3

    This video and your channel deserve so many more views and subscribers, it's crazy.

    • @ComfeeMug
      @ComfeeMug  6 หลายเดือนก่อน

      @Thebassjunk Thank you so much, this means a lot! I'm so glad you found my videos valuable 😁

  • @Mario-wg8jf
    @Mario-wg8jf 27 วันที่ผ่านมา

    i always pray for anyone who made a free tutorial, not only that but this hlps me for my RND for my univ film project. thanks man, what an amazing tutorial

  • @jakedickens9240
    @jakedickens9240 8 หลายเดือนก่อน +5

    I just spent longer than I'd care to admit looking for what the moss/highlight color mix is connected to, only to realized you put it in text on the screen. xD
    My stupidity aside, this is a really stellar tutorial!

    • @ComfeeMug
      @ComfeeMug  8 หลายเดือนก่อน +1

      @jakedickens9240 So sorry, I had forgotten to put that in the video until the last minute 😅 I'm glad you found it though, and thank you my friend!

  • @phantom_junior
    @phantom_junior 6 หลายเดือนก่อน +2

    thanks man, this tutorial really saved my scene. W for you

    • @ComfeeMug
      @ComfeeMug  6 หลายเดือนก่อน

      @user-gq6fc6ke7l I'm so glad this tutorial helped!

  • @Jarseller
    @Jarseller 9 หลายเดือนก่อน +5

    Wow these videos are brilliant, feels like I've just discovered exactly what I've been looking for

    • @ComfeeMug
      @ComfeeMug  9 หลายเดือนก่อน +1

      Thank you so much! I'm excited to share more anime tutorials with you 😁

  • @thytrin2103
    @thytrin2103 7 หลายเดือนก่อน +2

    This is uterly amazing. My result didnt quite seem as nice as yours for some reason or another but still really happy. Thanks so much!

    • @ComfeeMug
      @ComfeeMug  7 หลายเดือนก่อน

      @thytrin2103 Thank you so much, I'm really glad you enjoyed this tutorial! If you have any questions about it, I'd love to help if I can 😁

  • @Nkanyiso_K
    @Nkanyiso_K 9 หลายเดือนก่อน +3

    This year I'm going to be able to achieve my dreams & that's in no small part thanks to you making it so straightforward and fast to achieve the deal NPR look 😊🙏🏽 your efforts are much appreciated - hope I have the honor of being your first Patron of the year

    • @ComfeeMug
      @ComfeeMug  9 หลายเดือนก่อน

      That makes me so happy, I'm excited for you and glad that I could help! And yes, you did have the honor of being my first patron of the year; thank you so much! Your support means so much to me 😄

  • @kzrag.2455
    @kzrag.2455 8 หลายเดือนก่อน +3

    DAMN! How does one even figure this out, dis is some node wizardry xD. Good job man, definitely using this

    • @ComfeeMug
      @ComfeeMug  8 หลายเดือนก่อน

      @kzrag.2455 thank you so much, haha! I'm very happy to hear you'll be using this tutorial 😁 Can't wait to see when you become a node wizard too!

    • @kzrag.2455
      @kzrag.2455 8 หลายเดือนก่อน

      @@ComfeeMug wondering if you could explain how the nodes work to achieve the final result. as in how you came to the values used in the nodes

  • @lumaAJ
    @lumaAJ 4 หลายเดือนก่อน +1

    It took 2h+ to me to apply your tutorial, but it is amazing! Thank you so much!

    • @ComfeeMug
      @ComfeeMug  4 หลายเดือนก่อน

      @lumaAJ Wow, I am so honored that you would take that time to go through my tutorial! I'm so happy to hear this shader setup works well for you, and that you like it so much 😊

  • @hatchi5035
    @hatchi5035 10 วันที่ผ่านมา +1

    Hello! I am new to Blender and this tutorial has helped me to better understand nodes. Thanks so much for the great video! I have also subscribed to patron! (I'm using a translator app, so sorry if the text is strange)

    • @ComfeeMug
      @ComfeeMug  6 วันที่ผ่านมา

      @hatchi5035 Thank you so much for your support on TH-cam AND Patreon, you are helping me a lot by doing that! I'm so glad you found this tutorial useful, and that you're learning and growing your knowledge of blender and 3D 😄

  • @Dani-vy1lx
    @Dani-vy1lx 10 หลายเดือนก่อน +3

    Awesome tutorial ! Hope your channel blows up soon you deserve it!

    • @ComfeeMug
      @ComfeeMug  10 หลายเดือนก่อน +2

      Thank you so much, that means a lot to me!

  • @Riudan
    @Riudan 7 หลายเดือนก่อน +2

    This is amazig, thank you so much for the time you put in this video !!!!

    • @ComfeeMug
      @ComfeeMug  7 หลายเดือนก่อน

      @Riudan Thank YOU so much for taking the time to go through my tutorial! 😁

  • @kepablancoarte
    @kepablancoarte 6 หลายเดือนก่อน +2

    Brutal trabajo y video. Usaré seguro toda esta información en composiciones mías, gracias. Y por supuesto me suscribo a tu canal.

  • @bndncn
    @bndncn 3 หลายเดือนก่อน +1

    lack-hoon-AIR-ity.
    Great vid, love this channel!

  • @charlotteduval-p9o
    @charlotteduval-p9o 3 หลายเดือนก่อน

    Just the tutorial I've been looking for!

  • @DoomWaffle
    @DoomWaffle 3 หลายเดือนก่อน

    Such a great tutorial and it's really helping on a project I'm working on. Thanks so much, Comfee!

  • @CeceMelchor
    @CeceMelchor 3 หลายเดือนก่อน

    I haven't watched the video yet, but I already know it's a banger.

  • @ungabunga5789
    @ungabunga5789 2 หลายเดือนก่อน

    YOURE AMAZING

  • @bonecoseoutrascoisas-leiri1131
    @bonecoseoutrascoisas-leiri1131 9 หลายเดือนก่อน +2

    Very good tutorial! Thank you!
    And some of your frames may simplify the process to emulate watercolor too, if I'm not wrong.

    • @ComfeeMug
      @ComfeeMug  8 หลายเดือนก่อน

      @bonecoseoutrascoisas-leiri1131 Thank you very much 😊 Does the simplification make it better in your opinion? I may make an updated version of the shader tutorial, and I'm curious to hear what you think.

  • @boko-bro
    @boko-bro 8 หลายเดือนก่อน +4

    I have found gold.

    • @ComfeeMug
      @ComfeeMug  8 หลายเดือนก่อน +1

      @boko-bro has acquired 7 gold! Press "x" to open your inventory and view your new items 😁

  • @alekpauls711
    @alekpauls711 6 หลายเดือนก่อน +2

    What Blender version are you using? It's quite hard to follow in new 4.1 with the changes that they made to shader nodes. 😪

    • @ComfeeMug
      @ComfeeMug  6 หลายเดือนก่อน +3

      @alekpauls711 Good question, this tutorial was made with version 3.6.2. A few things have changed since that version, so I'll probably make an updated rock tutorial some time soon.

  • @chandankushwah7432
    @chandankushwah7432 9 หลายเดือนก่อน +2

    You are amazing bro

    • @ComfeeMug
      @ComfeeMug  9 หลายเดือนก่อน

      Thank you, I hope this helped!

  • @BernardoReisSouza
    @BernardoReisSouza หลายเดือนก่อน

    Amazing tutorial and fantastic results! I've gone through dozens of Blender rock tutorials, and this one is by far the best one for those looking for a Ghibli/anime style. Following it was quite easy, thank you for the detailed explanation! One question though: any advices when it comes to exporting it as a texture to be used in a game engine? I've tried to bake it to a texture but got only a dark blob - although I'm a Blender beginner and it's perfectly possible I did something wrong.

    • @BernardoReisSouza
      @BernardoReisSouza หลายเดือนก่อน

      It seems the issue is related to some parts of the shader not being supported correctly by Cycles (I need to switch to Cycles to bake the texture). More specificaly, it seems the issue is related to the Shader to RGB nodes, which are only supported by EEVEE.

    • @BernardoReisSouza
      @BernardoReisSouza หลายเดือนก่อน

      A small update for those who might be facing a similar issue: I've seen other tutorials showing how you would "replace" those Shader to RGB nodes, but that usually involve a multi-step baking process, where you bake the output of the shader before them, and then replace them with the baked texture. I found that a bit tedious and time consuming so what I've done was to connect the normal output from the bump node directly to the Principled BSDF normal input, and removed the rest of the toon shading. That works for me since toon shading is applied to the whole scene in my game in post process anyway, so I don't need that baked in a texture. The rest of the shader seems to work perfectly fine with Cycles.

  • @arrowpace
    @arrowpace 9 หลายเดือนก่อน +2

    ummm...what should I say... I guess miracles do happen...hats off to you bro ~~
    btw, I followed you on insta ^^

    • @ComfeeMug
      @ComfeeMug  9 หลายเดือนก่อน

      @arrowpace I'm so glad this could help! And thank you for the follow 😄

  • @红茶白兰地-l7x
    @红茶白兰地-l7x 8 หลายเดือนก่อน +2

    This is really exciting work and I really like your node work. I had previously done similar work with substance designer and was excited to be able to do basic work in blender.
    By the way, I don't understand the reason for keeping the principle bsdf, especially after so much node work why we still have a pbr light and shadow, and we haven't made any change to the roughness.

    • @ComfeeMug
      @ComfeeMug  6 หลายเดือนก่อน

      Hey @user-jq4tz9qi7h I'm just seeing your comment! So cool you are able to do the same sorts of things in blender as you could in substance designer!
      In answer to your question, yes, I wanted to blend the two different shading methods together to allow for dynamic lighting (allowing the shader to be affected by different colored lights in the scene) and so that we could have a bit of variation between softer and harsher shadows. I have made improvements since then to my methods for shading, but that was my thought process for this shader.

    • @红茶白兰地-l7x
      @红茶白兰地-l7x 6 หลายเดือนก่อน

      Got it! Thank you for your reply. Indeed, principle shader can make objects affected by different colors of light.

  • @realTLB
    @realTLB 9 หลายเดือนก่อน +2

    This is amazing. Great work! I have a question, can you export it as a texture?

    • @ComfeeMug
      @ComfeeMug  9 หลายเดือนก่อน +1

      @realTLB Thank you! And great question! Though I haven't done it myself, it should be possible to export the texture as a PNG file from the UV editor window. There is an option to save an unwrapped texture in a different file format, given that you have unwrapped the shader from the object you wish to reapply the saved PNG image texture to.

  • @sina_1996
    @sina_1996 8 หลายเดือนก่อน +2

    great video
    i feel too dumb not understand how can you make this great shader
    can you make a video about what every option do in mix clolor?
    explain with details?
    i mean i dont know when you know you should use lighten and when you know you should use darken

    • @ComfeeMug
      @ComfeeMug  8 หลายเดือนก่อน +1

      @sina_1996 First of all, you're not dumb. It took me years to figure all this out on my own, so I'm more than happy to help you learn and understand everything I know in a fraction of the time it took me to learn.
      I love your idea for a tutorial on the mix color node and all of its functions! Sounds like I'll be adding it to the tutorials I'm planning to make in the near future 😄

    • @sina_1996
      @sina_1996 8 หลายเดือนก่อน +1

      i appreciate that@@ComfeeMug

  • @brevekun3562
    @brevekun3562 4 หลายเดือนก่อน

    Hi Comfee thank you for the amazing tutorials! I'm starting to learn blender after exploring Substance designer/Painter and Maya and I am actually trying to have like "moss" (or green texture) always on the top of the mesh (like a rock or something). I was thinking about using the Normal node to achieve that, do you think it would work? Please tell me your insight when you have time, thank you !

  • @Cassieuwu
    @Cassieuwu 5 หลายเดือนก่อน +1

    Hey im kinda new to blender and your Tutorials are really helpful and nice to follow, although i have a little Problem where the shader color changes when changing The color of my light source is there any way to fix this or do i have to use White Light sources ?

    • @ComfeeMug
      @ComfeeMug  5 หลายเดือนก่อน +1

      @Cassieuwu Hey, so sorry for my late response, I'm just seeing your comment. I'm so glad to hear that you are learning blender, and that my tutorials have been helpful for you :D To answer your question, I actually made this shader with the purposeful ability to react to different colored lights in the scene. If you would like to change this, to maybe have a little more control over the colors of your rocks and scene, there is an amazing tutorial by @KristofDedene that my tutorial was inspired by that can do what you are asking. I would highly recommend it! Here's the link if you're interested: th-cam.com/video/FHeBI5tAGP0/w-d-xo.htmlsi=iRvPw6GLQyvaQ-pE

    • @Cassieuwu
      @Cassieuwu 5 หลายเดือนก่อน

      @@ComfeeMug Thank you very much :3

  • @Axeliot147
    @Axeliot147 6 หลายเดือนก่อน +2

    How does this work after 4.1 update? The musgrave texture node has been removed from what can see

    • @ComfeeMug
      @ComfeeMug  6 หลายเดือนก่อน +2

      @Axeliot147 Ah yes, you can easily get the same result by substituting the musgrave for another noise texture. Just use the same and/or similar settings as you would for the musgrave and it should work just fine 👍

    • @j_c_93
      @j_c_93 4 หลายเดือนก่อน +1

      The musgrave texture is now built in to the noise texture. Just use a noise texture. The only thing to keep in mind is this:
      Roughness = Lacunarity − Dimension
      So, whatever he has for Lacunarity and Dimension on his musgrave textures are what you should put for the roughness of the noise texture.

  • @kiraqify
    @kiraqify 3 หลายเดือนก่อน

    Yo i'm trying to get this to bake and it simply just won't. All i get is a solid middle grey color. Is there a chance anyone is willing to help me out? Baking is a beast I don't quite understand yet

  • @dicelite
    @dicelite 3 หลายเดือนก่อน

    is there anyway to bake this texture and export it to unity?

  • @_MKVA_
    @_MKVA_ หลายเดือนก่อน

    I have gone through this video twice and can't figure out why mine doesn't look like yours. It's beginning to stress me out.

  • @automaticearth
    @automaticearth 6 หลายเดือนก่อน

    This is awesome thank you , but why doesn’t it work in cycles ?

    • @ComfeeMug
      @ComfeeMug  6 หลายเดือนก่อน

      @automaticearth I'm so glad you found this tutorial useful! I'm not sure why it might not be working in cycles, but if you're referring to the title of the video saying "EEVEE" that was just to tell people beforehand what render engine I was using.