i also wanna note that it's super important to use different tree assets depending on distance. if u have full leaves being rendered in the distance, you're gonna make alot of visual clutter that is usually not visible until trees get close up in painted backgrounds. it's like grass, you really only see the detail close up, whereas its hinted at in the distance
@sumicmusic Excellent addition, you are absolutely right! The further the distance, the less detail you need for trees and other objects. Thank you for the informative comment 😄
@navneetrout8193 Your comment means so much to me 😁 I work hard to make these tutorials easy to understand, and I'm just so happy to hear that you were able to follow it with ease. Thank you for telling me this, I really appreciate your encouragement!
Not only are your tutorials super well done and informative for particular subjects, they've helped me get better at Blender in general. Because of you and the base knowedge ive gained from your tutorials, i will feel like I can come up with procedural textures for anything.
As someone whos learning blender just for fun and casual stuff, this was really helpful. The explanation was very understandable and to the point. Looking forward to more tutorials
thank you!!! i appreciate the quality of your audio mixing, i get distracted way too easily and the background music is low enough that it doesn't distract but high enough that the silence doesn't either lol
@donw2175 I'm so happy to hear that!! It has been a journey figuring out the right audio levels for the music. Thank you so much for letting me know it's at a good level 😄
@shashwatmaurya3415 That's a question I've been wondering myself, haha 😅 I am not sure how much more work it will take, I am experimenting with different ideas to get geometry depth without looking 3D, but it is something I am definitely working towards. I may post updates on TH-cam and/or discord if you want to stay up to date on that 😁
I'm not super familiar with the mokoto shinkai art style, but a recommendation: cell shade the branches. I'd probably do this by taking a principle BSDF's output via shader to rgb, running that through a color ramp set to constant, and using that to apply value to the base albedo texture/color.
@S41L0R That is a great suggestion! I will go over this in much more detail when I make a fully dedicated tree bark tutorial in the future. But yes! Definitely play around with how you would like to shade your trees in the meantime 😄
guys we can use blenders native grease pencil (with tree leaves brush) to draw upon a basic outline ( done by placing spheres where leaves need to be) using the stick to surface and it gives a very good result. can be done by mouse , no need for drawing skill ( i have none). And also comfee mug thanks for the tutorials dude.
Awesome vid, just an FYI. As I was doing the same things you were doing I would click on other objects and lose the pop up menu of the Tree Sap Gen, the way to quickly restore it is by going to Edit and Adjust Last Operation , or F9 key. That way you do not have to redo everything .
@Atman94 I can't tell you how helpful your comment is!! You wouldn't believe how many times I had to redo everything for this tutorial because I kept clicking out of that menu. You have my deepest thanks for this 🙏
@@ComfeeMugI knew there was no way that I'd be the only one experiencing this problem, but now that I think about it , it would make sense that a guy doing tutorials would encounter this issue a lot lol. But yeah I had to search quite a bit to find the solution for this , glad I could help !
@aadie_988 Just seeing your comment, and I love the idea! Are you thinking the aesthetic of anime like Ghost in the shell, Princess Mononoke, Evangelion and the like? 90s era anime, or were you thinking of a different style?
@jimboypakingan3084 Thanks, man! I'm so glad I could teach you something new and useful 😁 Very excited for you and what you are learning to do in blender!
@maisd8mil464 Wow, thank you so much! That's a great question! I know it's possible to export materials from blender to other gaming engines, but I'm not sure if you need an addon in order to do it 🤔 Would definitely be worth looking into more, though. If I find anything, I'll let you know 😁
Thanks so much for this one Really informative... Just recently began Blender and slowly working my way up Target is anime art styles and worlds and your channel dials down the complexity of most aspects so thanks again Looking forward to seeing and learning more from you Keeping myself subscribed to this channel Request: skies, lighting, characters and interiors 😊😊
@paulwasera5751 So cool, I'm really excited for your journey in learning blender, and also glad I could help you learn the stuff you really want to learn about! Thank you so much for your subscription and support, it really goes a long way 😁 I love your suggestions! Sounds like I'll be adding them to my future tutorials list.
Thank you, i am lazy enough to learn, the first step is already enough lol, i just need that animes stle tree, and not all those goofy ahhh shading editor haha thank you
@Kekauzu Haha, I'm glad you could find something useful from my tutorial 😅 Best of luck to you and your project, I'm very excited for what you end up making!
Your trees look really great! And as always your tutorials are amazing! I’m definitely putting these in my scene. I was just curious if you had any ideas for some tweaks to make them look a bit more like cherry blossom trees. (Other then color of course)
@DauXanhGaming I'm sorry to hear that. I'm not sure why that might happen. Maybe the units we're using are different? I used the imperial unit system in my tutorial, so that might be why the leaves are so fragmented. And as for the color, I forgot to put this in the video, but I had my color management in the render settings set to "Standard." The default is set to AgX, so that may be why the color is different. I hope this helps. Again, I'm sorry you ran into so many issues while going through my tutorial. Let me know if you have any more questions, I'd be happy to help.
@exhaustnotemusic5835 Thank you, I really appreciate your support!! You can either use a turbulence field to animate the mesh or animate the texture directly using the mapping node's location and rotation controls. In both ways, you will want to take away the object info node so that the leaves look better when they move.
Your tutorials are wonderful! I’m newer to Blender but whenever I draw I’m always inspired by Ghibli and the like, so I’ve been trying to translate the style to 3D as well and your videos have been incredibly helpful ! I also wanted to ask, is there anything done differently with the tree at 0:29 / 0:30 ? It seems to have a variety of different colors; lighter greens, and a blue shade too ?
@sprigtwig I'm so happy to hear you've found my tutorials useful! So cool to hear that you're broadening your skills by learning blender 3D 😄 Ah yes, the only difference is to the world color, not the tree shader itself. You can see it in the background of those few shots, I changed the color to a darker blue, which makes the shadow color a blue. I'll be making a video soon on anime backgrounds and HDRIs, but I would definitely recommend playing around with the background shader editor to get a look you like 😄
@@ComfeeMug Oh I see ! thank you so much for your answer! The things you make are very well-crafted, and a video about anime backgrounds sounds lovely as well. Thank you again for the help !
Hello there! Managed to get to the end of the tutorial and I really enjoyed it! Just have one question though, maybe I missed it, but what's the purpose of the cylinder at the start?
Nice tutorial tysm....... But i have one issue when i connect color ramp alpha to fac and change blend mode and shadow in option to alpha hashed then all the leaves disappear ...pls help me i stuck in last step i want to finish this so that i can move to you next tutorial
@grfki196 First, I'd like to say thank you so much for going through my tutorial 😊 The hiccup you're running into may just be an issue with the leaf alpha's placement, or its final color ramp values. I would recommend plugging the spherical gradient in your leaf alpha setup into the material output directly so that you can see exactly where the center of the gradient sits on an individual leaf. You may need to adjust the placement of it to be more exact than I specified in the video. If the problem persists after that, go to the final color ramp in the leaf alpha setup and slide the white value more to the left. This will ensure that what is fully white in the alpha setup will be fully visible. If the problem still continues, and none of the previous tips helped, then it might be a problem with the render settings. You may need to increase the viewport render amount a little to see things in the alpha hashed mode. Before doing this, though, I would recommend changing your pending modes from alpha hashed to alpha clip. This gives a much harsher look for the edges while reducing render processing power needed. If your leaves show up in that mode, then it's probably just a render settings problem that can be fixed by increasing the viewport rendering. It should be the first option you see in the render settings tab. It will say something like, "camera: (specific number) viewport: (specific number)" I hope this helped! But let me know if it doesn't and I will try troubleshooting some more. I hope you are well, my friend 😁
Hi! Great tutorial, however somehow I can't seem to get individual alphas on my leaves like you, it's always some kind of greyish mush although I replicated everything a 100%. Also is there a way to do this in 4.2 since cascade size and cube size are gone in the shadow tab? How else can I get the smooth painted effect
@kurumi69 Perdóname, estoy usando Google Translate, pero me alegra mucho saber que estás aprendiendo mucho de mis videos. Espero algún día poder hacerlos más accesibles para ustedes en el idioma español.
0:390:40 when will you release some of videos about the anime style: 0:40 house 0:40 material 0:42 flame's [demon Slayer flame's] When will those videos be released ?, will it be this year?
@promisetej6322 I'm so glad you're excited for those tutorials! I am very hopeful to be able to do most, if not all of those tutorials this year. I have many more tutorials planned for the near future as well, and I can't wait to share them all with you!
@kartikart3257 Great question! There are two ways I know how to add line art for characters and objects, and it will just depend on what style you would like. There is the "back-face culling" option that can be seen from any angle in your viewport, but has sharper edges. And then there is the grease pencil line art option that can only be seen from the camera view, but will give you much more exact and rounded edges that are fully customizable. I will plan on making a tutorial on these techniques in the future, but for now, I can link the tutorials I use for this for you to enjoy 😄
Here is the grease pencil line art tutorial I use: th-cam.com/video/FfUn7UUvqQU/w-d-xo.htmlsi=Alg1XM93zvwANxND And here is the back-face culling method: th-cam.com/video/_6NgkWwCnhk/w-d-xo.htmlsi=Bo_56UKdALxEtWj6
@screenkiduniya3717 Anime fx are on their way 😆 Not sure what I will be making a tutorial for first, but I'm very excited to share what I've been coming up with for fx.
@nhungieuhaytv1558 I actually made the sky last minute before releasing the video 😂 @KristofDedene has an amazing tutorial for creating anime night skies that I used and modified a little for the sky background in this video. The link for it is at the bottom of this comment, and I highly recommend watching it 😄 th-cam.com/video/m4aOZm6auxQ/w-d-xo.htmlsi=6YHbj9UuOBnVYttl
"With no experience in making trees."
It's lines like this that keeps me going. Thanks for existing and making tutorials, man.
@rajabwali3373 Haha, literally none 😂
Thank YOU for always being here to support! I appreciate you.
i also wanna note that it's super important to use different tree assets depending on distance. if u have full leaves being rendered in the distance, you're gonna make alot of visual clutter that is usually not visible until trees get close up in painted backgrounds. it's like grass, you really only see the detail close up, whereas its hinted at in the distance
@sumicmusic Excellent addition, you are absolutely right! The further the distance, the less detail you need for trees and other objects. Thank you for the informative comment 😄
Even a noob like me can understand these nodes mechanism and why it's the way it is. Your videos are made with so much care and purpose. Love it.
@navneetrout8193 Your comment means so much to me 😁 I work hard to make these tutorials easy to understand, and I'm just so happy to hear that you were able to follow it with ease. Thank you for telling me this, I really appreciate your encouragement!
Awesome video as always!
@Second.Studio Thank you so much!
Not only are your tutorials super well done and informative for particular subjects, they've helped me get better at Blender in general. Because of you and the base knowedge ive gained from your tutorials, i will feel like I can come up with procedural textures for anything.
Your tutorials are so well structured and informative. Keep up the great work man
@WaldoAlexando Thank you very much, I really try to bring you good quality with my tutorials. It means a lot to hear that from you, thank you friend 😄
As someone whos learning blender just for fun and casual stuff, this was really helpful. The explanation was very understandable and to the point. Looking forward to more tutorials
@ajsingh7360 I'm so glad you found my tutorial helpful! And I'm very excited for your journey in learning blender 😆
thank you!!! i appreciate the quality of your audio mixing, i get distracted way too easily and the background music is low enough that it doesn't distract but high enough that the silence doesn't either lol
@donw2175 I'm so happy to hear that!! It has been a journey figuring out the right audio levels for the music. Thank you so much for letting me know it's at a good level 😄
Now I'm even more excited, thanks for the video, I'll keep waiting for more awesome tutorials from you.
Thank you so much, @hoyosky77 your support is always greatly appreciated 😄 I can't wait to share more tutorials with you!
Great contribution. Great tutorial. You have my like. Thank you so much. Greetings
@_TetKaneda It's a pleasure as always, my friend! Many thanks for your support, and greetings to you as well.
I can’t wait for the house texture anime style, it looks much more interesting
@AT-ee9ig Thank you! I'm very excited to do a tutorial series on that house and scenery once I have finished it 😁 Can't wait to show you!
@@ComfeeMug I am so excited for the same, when are you going to complete it?😊😊
@shashwatmaurya3415 That's a question I've been wondering myself, haha 😅 I am not sure how much more work it will take, I am experimenting with different ideas to get geometry depth without looking 3D, but it is something I am definitely working towards. I may post updates on TH-cam and/or discord if you want to stay up to date on that 😁
Cool that you put verses in your descriptions. Thanks for sharing your knowledge on NPR!
May Christ bless you!
@Sophrony777 Absolutely, I'm so glad to meet a fellow follower of Christ!
The Lord bless you and keep you, my friend! I hope you are well ☺️
I'm not super familiar with the mokoto shinkai art style, but a recommendation: cell shade the branches. I'd probably do this by taking a principle BSDF's output via shader to rgb, running that through a color ramp set to constant, and using that to apply value to the base albedo texture/color.
@S41L0R That is a great suggestion! I will go over this in much more detail when I make a fully dedicated tree bark tutorial in the future. But yes! Definitely play around with how you would like to shade your trees in the meantime 😄
hehe, I was waiting for this for a long time ^^
I'm so glad you're here for it!
Awesome mate
@DM_Designs I'm glad you approve, my friend 😁
guys we can use blenders native grease pencil (with tree leaves brush) to draw upon a basic outline ( done by placing spheres where leaves need to be) using the stick to surface and it gives a very good result. can be done by mouse , no need for drawing skill ( i have none). And also comfee mug thanks for the tutorials dude.
Awesome vid, just an FYI. As I was doing the same things you were doing I would click on other objects and lose the pop up menu of the Tree Sap Gen, the way to quickly restore it is by going to Edit and Adjust Last Operation , or F9 key. That way you do not have to redo everything .
@Atman94 I can't tell you how helpful your comment is!! You wouldn't believe how many times I had to redo everything for this tutorial because I kept clicking out of that menu. You have my deepest thanks for this 🙏
@@ComfeeMugI knew there was no way that I'd be the only one experiencing this problem, but now that I think about it , it would make sense that a guy doing tutorials would encounter this issue a lot lol. But yeah I had to search quite a bit to find the solution for this , glad I could help !
bro you're goat, thanks for this really really awesome video
@aadie_988 that is such a high compliment, thank you so much!!
@ComfeeMug naah you desrve that btw can you do something like nostalgic anime concept art or something like that
@aadie_988 Just seeing your comment, and I love the idea! Are you thinking the aesthetic of anime like Ghost in the shell, Princess Mononoke, Evangelion and the like? 90s era anime, or were you thinking of a different style?
damn bro your effort is incredible! i'm actually learning some basic stuff because of your vid thank you for this kind of vid men
@jimboypakingan3084 Thanks, man! I'm so glad I could teach you something new and useful 😁 Very excited for you and what you are learning to do in blender!
Best tutorial I’ve ever watched, just a doubt. Can you export this material to use in the Unreal engine?
@maisd8mil464 Wow, thank you so much! That's a great question! I know it's possible to export materials from blender to other gaming engines, but I'm not sure if you need an addon in order to do it 🤔 Would definitely be worth looking into more, though. If I find anything, I'll let you know 😁
@@ComfeeMug ok, thank you so much for answering, I’ll be waiting. A salve from Brazil
Hell yeah. Another one!
@skylermckenzie-reeves9803 I'm so glad to see you here! Thanks for enjoying 😁
@ComfeeMug wouldn't miss it! You dominate this niche and it's in demand so it's only a matter of time you blow up. Keep it up
Thanks so much for this one
Really informative... Just recently began Blender and slowly working my way up
Target is anime art styles and worlds and your channel dials down the complexity of most aspects so thanks again
Looking forward to seeing and learning more from you
Keeping myself subscribed to this channel
Request: skies, lighting, characters and interiors 😊😊
@paulwasera5751 So cool, I'm really excited for your journey in learning blender, and also glad I could help you learn the stuff you really want to learn about!
Thank you so much for your subscription and support, it really goes a long way 😁
I love your suggestions! Sounds like I'll be adding them to my future tutorials list.
@@ComfeeMug really looking forward to it
Genuinely can't thank you enough for wasting 15 minutes of ym time despite following your tutorial correctly.
What do you mean?
Thank you, i am lazy enough to learn, the first step is already enough lol, i just need that animes stle tree, and not all those goofy ahhh shading editor haha thank you
@Kekauzu Haha, I'm glad you could find something useful from my tutorial 😅 Best of luck to you and your project, I'm very excited for what you end up making!
Nice Job🔥
@naryousangv.290 Thank you 😄
Your trees look really great! And as always your tutorials are amazing! I’m definitely putting these in my scene. I was just curious if you had any ideas for some tweaks to make them look a bit more like cherry blossom trees. (Other then color of course)
My leaves are quite fragmented even though I copied 100% of your tutors (even the color is different, I used the color code you gave).
@DauXanhGaming I'm sorry to hear that. I'm not sure why that might happen. Maybe the units we're using are different? I used the imperial unit system in my tutorial, so that might be why the leaves are so fragmented. And as for the color, I forgot to put this in the video, but I had my color management in the render settings set to "Standard." The default is set to AgX, so that may be why the color is different.
I hope this helps. Again, I'm sorry you ran into so many issues while going through my tutorial. Let me know if you have any more questions, I'd be happy to help.
what's next, clouds??? :D
@arrowpace Great question! Could be clouds, could be something else I'm working on. But I can't wait for you to see it 😄
This is so cool.. subbed.. btw how can we animate the leaves like the wind blowing?
@exhaustnotemusic5835 Thank you, I really appreciate your support!! You can either use a turbulence field to animate the mesh or animate the texture directly using the mapping node's location and rotation controls. In both ways, you will want to take away the object info node so that the leaves look better when they move.
@@ComfeeMug ok.. understood.. i ll give it a try..
Bro u take too much time bro I miss your videos
@need975 working on that, haha, but I'm really glad you like my videos! I hope you enjoy this one too :D
bro is strategically working on videos in advance in order to feed the algo and boost his channel, stay patient on bro's come up 🙏🏼🙏🏼🙏🏼
Your tutorials are wonderful! I’m newer to Blender but whenever I draw I’m always inspired by Ghibli and the like, so I’ve been trying to translate the style to 3D as well and your videos have been incredibly helpful !
I also wanted to ask, is there anything done differently with the tree at 0:29 / 0:30 ? It seems to have a variety of different colors; lighter greens, and a blue shade too ?
@sprigtwig I'm so happy to hear you've found my tutorials useful! So cool to hear that you're broadening your skills by learning blender 3D 😄
Ah yes, the only difference is to the world color, not the tree shader itself. You can see it in the background of those few shots, I changed the color to a darker blue, which makes the shadow color a blue. I'll be making a video soon on anime backgrounds and HDRIs, but I would definitely recommend playing around with the background shader editor to get a look you like 😄
@@ComfeeMug Oh I see ! thank you so much for your answer! The things you make are very well-crafted, and a video about anime backgrounds sounds lovely as well. Thank you again for the help !
Hello there! Managed to get to the end of the tutorial and I really enjoyed it!
Just have one question though, maybe I missed it, but what's the purpose of the cylinder at the start?
omg bro new sub
@mhak3lamusic348 Thank you so much, man!
Nice tutorial tysm....... But i have one issue when i connect color ramp alpha to fac and change blend mode and shadow in option to alpha hashed then all the leaves disappear ...pls help me i stuck in last step i want to finish this so that i can move to you next tutorial
@grfki196 First, I'd like to say thank you so much for going through my tutorial 😊 The hiccup you're running into may just be an issue with the leaf alpha's placement, or its final color ramp values.
I would recommend plugging the spherical gradient in your leaf alpha setup into the material output directly so that you can see exactly where the center of the gradient sits on an individual leaf. You may need to adjust the placement of it to be more exact than I specified in the video.
If the problem persists after that, go to the final color ramp in the leaf alpha setup and slide the white value more to the left. This will ensure that what is fully white in the alpha setup will be fully visible.
If the problem still continues, and none of the previous tips helped, then it might be a problem with the render settings. You may need to increase the viewport render amount a little to see things in the alpha hashed mode. Before doing this, though, I would recommend changing your pending modes from alpha hashed to alpha clip. This gives a much harsher look for the edges while reducing render processing power needed. If your leaves show up in that mode, then it's probably just a render settings problem that can be fixed by increasing the viewport rendering. It should be the first option you see in the render settings tab. It will say something like,
"camera: (specific number)
viewport: (specific number)"
I hope this helped! But let me know if it doesn't and I will try troubleshooting some more. I hope you are well, my friend 😁
Hi! Great tutorial, however somehow I can't seem to get individual alphas on my leaves like you, it's always some kind of greyish mush although I replicated everything a 100%. Also is there a way to do this in 4.2 since cascade size and cube size are gone in the shadow tab? How else can I get the smooth painted effect
in blender 4.2, for some reason the "shadows" tab has changed for the sun and so it's causing me trouble, do you know any good settings for 4.2?
No hablo ingles pero se q aprendere mucho del canal
@kurumi69 Perdóname, estoy usando Google Translate, pero me alegra mucho saber que estás aprendiendo mucho de mis videos. Espero algún día poder hacerlos más accesibles para ustedes en el idioma español.
there cycles?
0:39 0:40 when will you release some of videos about the anime style:
0:40 house
0:40 material
0:42 flame's [demon Slayer flame's]
When will those videos be released ?, will it be this year?
@promisetej6322 I'm so glad you're excited for those tutorials! I am very hopeful to be able to do most, if not all of those tutorials this year. I have many more tutorials planned for the near future as well, and I can't wait to share them all with you!
@@ComfeeMug that you very much for your reply
how do you animate leaves and add some wind
Sir outline not working with rig character.... What can i do?
@kartikart3257 Great question! There are two ways I know how to add line art for characters and objects, and it will just depend on what style you would like. There is the "back-face culling" option that can be seen from any angle in your viewport, but has sharper edges. And then there is the grease pencil line art option that can only be seen from the camera view, but will give you much more exact and rounded edges that are fully customizable. I will plan on making a tutorial on these techniques in the future, but for now, I can link the tutorials I use for this for you to enjoy 😄
Here is the grease pencil line art tutorial I use:
th-cam.com/video/FfUn7UUvqQU/w-d-xo.htmlsi=Alg1XM93zvwANxND
And here is the back-face culling method:
th-cam.com/video/_6NgkWwCnhk/w-d-xo.htmlsi=Bo_56UKdALxEtWj6
@@ComfeeMug thank you sir😊
my tree is only half green and the rest is shining white
I cant find de "add" node 😢. i tried to search, but is not appear
Add is a subsection of another node. If you search for the Math node, it should be one of the options.
How about anime fx?
@screenkiduniya3717 Anime fx are on their way 😆 Not sure what I will be making a tutorial for first, but I'm very excited to share what I've been coming up with for fx.
@@ComfeeMug looking forward for it❤
what about sky
@nhungieuhaytv1558 I actually made the sky last minute before releasing the video 😂 @KristofDedene has an amazing tutorial for creating anime night skies that I used and modified a little for the sky background in this video. The link for it is at the bottom of this comment, and I highly recommend watching it 😄
th-cam.com/video/m4aOZm6auxQ/w-d-xo.htmlsi=6YHbj9UuOBnVYttl
@@ComfeeMug thank i have pass the exam in school so now I wanna to create some fun
dawg bro u got my subscribe so izi xD
@DauXanhGaming Thank you so much!