I may have missed some key info at the start but I was really happy with how fun this video ended being! Hope you enjoy the video and go check out voxy, all her stuff is in the description
As an mtg and hs player, here is what you might want to open with on these videos! -no direct interaction on opp turns -Gain 1 mana [land] each turn -Creatures health does not regen -draw 1 card per turn -1 Hero power available per turn, 2 mana minor effect -creatures can attack opp or other creatures, have summon sickness -30 health 30 cards -Fatigue draws instead of instantly dying -battlecry, deathrattle, taunt [creatures without etb effects are a liability in magic]
A key point you probably should have mentioned for Loatheb. Creatures are considered spells in Magic, but not in Hearthstone. And yeah for Tar Creeper the fact that minions stay damaged after taking a hit. Also, I believe in Magic you can't specially chose to attack an opponents minion, so unless they decide to block with it, you can't chose to trade with it like you do in Hearthstone. And you pronounce G'huun (Geh-huun). Still a pretty fun video though! Always interesting to see how someone rate cards from a different perspective. She did pretty okay on the analysis I'd say, given the limited information she got :P
Rarran didn't show you the original pre-nerf Patches, that had charge (no summoning sickness). I think your assessment was pretty correct, It's just that Rarran absolutely loves Patches ;-)
I feel like we need a standardized text for these challenges, its so easy to miss stuff if you do these off the cuff (especially if you're only familiar with one card game).
The analysis of Loatheb is really funny because in magic, the term "spell" refers to any non land card, loatheb would be a MUCH more powerful card in magic, as it would essentially lock your opponent out of playing anything next turn, creatures included. It's funny how you can both have an agreeable conversation about this card while not realizing this difference
it would be a much weaker card in magic due to being able to interact on you’re opponents turn and the amount of tempo it generators coming too late for almost any constructed and even a lot of limited decks.
@@superjakeyo7559really depends on the format. In standard, when you are casting 5 mana creatures you are getting near the end of the game. But you only need to gain a little bit of tempo at the end to win. If you can stop your opponents win con, and they don't have a counter spell, you'd pretty much be doing a time walk. In commander, it would be amazing.
@@catfishrob1 sheoldred is in standard, you have to have a lot of extra tempo to over come sheoldred. the decks in standard don’t care about turn 5, most of them have either played a big threat already by that point and are holding up interaction and sandbagging, or are ramping to their atraxa and are perfectly content with land going for 1 turn. and in commander, this has no place, there’s cards that stop ur opponents from playing spells on ur turn for 2 mana, there’s vastly better stax pieces and even if ur saying for casual commander, then this is just an excuse for ur opponents to bash ur face with the creatures they already have.
@@superjakeyo7559 I'm not talking about current standard, that is constantly changing and I'm not familiar with the current meta. I'm speaking generally about the format as a whole. But fine, take that as an example, if they haven't gotten Sheoldred out yet, that stops them for one more turn, which certainly would make a difference. In commander, I imagine you'd use it when you have a lopsided board in your favor, to prevent the enemy from responding for long enough to win you the game. If you're using it as a midrange tempo play, well, sure, they can smash you with their creatures but now you got a 5/5 out and they can't, so trades should work in your favor. But if you know your opponent is about to set up for a huge turn, and either one of you could die next turn, you would just throw that down and win.
In magic loatheb would be broken honestly in most formats or at least really good. In an aggro deck if you play loatheb they can't wrath you next turn and it probably seals the win for you. Only place it would be not so good is control mirrors, but even there it could maybe do something to give you an edge depending on the control decks and format. Against combo it may as well read they can't combo next turn unless they're dredge, but dredge doesn't play normal magic though even against dredge it will stop them dread returning or flashbacking cabal therapy. I'm guessing in legacy and vintage loatheb would be a reanimation target to shut your opponent down for a turn. Even if it was legendary you would just sacrifice a loatheb to get another loatheb into play to trigger it's effect over and over to lock your opponent out.
Wild that a 1/1 pirate changed the whole meta for a few months I remember the good old 70% win rate warrior and abusing that. I recommend people that only play mtg to look up old patches warrior. It would come out turn 1 and then next turn you could deal like 10 damage in 1 turn because pirate warrior
Something interesting to note at 7:27: In Magic all cards (except lands) are spells. So creatures, as long as they are in your hand or on the stack, are considered "creature spells". Maybe Voxy also thought the additional 5 cost more would also count for creatures, which it actually doesn't. Because in Hearthstone, there are creatures and spells. So creatures are not spells.
@@123pa1n yes, but the way she thought of it, everything is a spell, which makes it so loatheb basically says ”your opponent can’t play cards next turn” if you play him on turn 5
@@kalamahalorotmg4509 yeah no offense but i already understood that when i replied to the original comment^^ The fact is no matter how you understand loatheb the card was realy good either way.
@@dr.monkey4369 Yeah not an MTG fan, but I'd watch the shit out of her doing anything I'm remotely interested in if she brings this kind of energy to the table.
I feel like you should've explained the basics of how minion attacking works to Voxy BEFORE showing her a bunch of minions since Magic does this very differently.
For real, it hurts to see a poorly organized presentation. Didn't even introduce a guest for starters. What, am I supposed to know every content creator from every game unless they are universally famous? Here, I spent 10 minutes to write a basic intro. "Today I'm inviting a Magic player who has never played Hearthstone to rate some Hearthstone cards. For those who don't know you, please, introduce yourself. (Cut to Voxy) Hi, I'm Voxy, I've been playing Magic for X years, I stream on Twitch etc (Cut to Rarran) Alright. I've briefly touched Magic, so let me explain to your the key differences. In Hearthstone, there are 11 classes each of which has a unique card pool, and then there is a neutral card pool that you can use in any deck. When you build your deck, you pick a class and you can only use cards from that class's pool and neutral cards. You have to put 30 cards in, unless there are cards that allow you to go past that limit, but in general, it's 30. Legendary cards, you can only put 1 copy of each in your deck, and non-legendary cards can be up to 2 copies" And so on.
@@KrivitskyM Theres a reason Rarran is one of the most successful HS content creators we have ever had, let the man cook. He knows better than all of us how to make good content.
He could have made a more indepth explanation, and avoided the 'hurts engagement' aspect by simplt speeding up that section while edoting. There are options that sastifies both the need to explain heathstone to the guest, and avoid boring the audiance.
For the record - I am not telling Rarran how to structure his videos - for all I care the intro could've stayed exactly as it is now and the explaining part could've just been cut from the video. My point is just that it's pretty crucial to know what minions actually do before you start rating them.
And I just spent a few minutes trying to remember what those things were around the time I stopped playing MtG. Slivers! Those were fun. For some value of fun.
Watching a Hearthstone player explain the anatomy of a Hearthstone card is a little bit like watching a child explain something to an adult. Not bc Hearthstone is childish, but just because Magic is older and literally created the format Hearthstone cards are based on. "Does Magic have tribes?" is like hearing a kid ask her mom if they had phones when she was growing up. Edit: Also Voxy being shocked that a legendary is not necessarily more powerful than a common feels like hearing someone gush about seeing fireflies like they're super rare.
Part of why she might go "How the hell are you supposed to break through a Bonemare'd minion?" is because in M:TG, damage on creatures gets wiped away at the end of a turn.
One big thing you should ALWAYS note for magic players is, that there IS a distinction on card text between a SPELL and a MINION. Because in MTG EVERYTHING, except for land, is a spell. So Loatheb might read to a MTG players "5M 5/5 opponent does nothing next turn".
Patches the Pirate would be insane in Magic the Gathering as well. Just imagine if turn 1 Ragavan also gave you a free card from your deck (Ragavan is a pirate, so it would trigger Patches).
In magic 1\1 is a chump blocker\sacrafice fodder, in Hearthstone it can always go face or be used for removing enemy minions. Also, deck thining is far more important in a 30-card game than in a 60-card game. Playable in a right deck - yes, insane - I don't think so
@@Strongpoint_S if it had haste like the prenerf version it would be great for an aggressive tribal deck but even not it's a tribal card and tribal decks can do a lot more with creature in the tribe than just throw them away
Tyrantus is unplayable in arena too. Now if you have to pick a 10 mana card you would prefer the 10 mana 8/8 with rush that summons another 8/8 when it dies. Is faaaaaar better and a common XD 1 or 2 out of 10
@@meanberryy yeah, didn't play around that time but I could imagine dropping an 8/8 and basically getting 2 free cards with it would be broken in arena
Oh wow, that was one hell of a video. I lost it at 24:48. The pure indignation from Voxy at minions keeping their damage was hilarious. 10/10, please bring her back with even more curveballs XD
It's also great how she just doesn't comprehend the question when he first asks, as though the thought of damage not being healed at end of turn doesn't even make sense.
Yeah now it makes so much sense why she rated a 10 mana 12/12 hexproof so high. Because it would be borderline impossible to kill if they heal every start of turn 😂
For the next videos(with mtg players) the things you should mention is the size of the board, the fact that minions don't tap, that you can attack other minions and that the minions keep the damage dealt to them. Those are important differences I think.
Not choosing blocks seems like a big one too. The guy who lets you draw 2 and then pay for them with life is a lot better in a world where you can choose to protect your life total during combat.
That would help with the card analysis, but it's a lot more amusing to watch people learn these rules as the video progresses and see what their reaction is lol
I'm not sure Voxy realised the "from your deck" part of Patches. It's probably more accurate to describe Hearthstone spells as sorceries to MtG players. Instants can be played in response to other spells or abilities, even during your turn. Pretty fun video, thank you both.
@@RealityMasterRogue Hearthstone doesn't have phases, the entire turn is one big thing. You can play minions between attacks too, that doesn't mean they all have flash. "Instant" to a Magic player implies the existence of a stack-like system and playing cards in response to other cards. I think it's way less likely to lead to confusion if they're just called sorceries.
I mean yeah, its best to compare them to sorceries, but given said lack of phases hearthstone spells exist in a middle space between the two where they have less limits that sorceries and less than instants, so its reasonable to make either comparison.
Yeah Patches js like having a Memnite as a companion with the OG companion rules except it also thins your deck slightly. I'm actually surprised she rated it low. I feel like she didn't actually understand the card effect somehow
Poison triggers on Deathrattles, there used to be the 4 mana 2/1 beast, that deals 2 to everything, in the Deathstalker Hero Power pool that you could quite consistent fuse poisonous on and clear boards :)
The distinction there is that the Deathstalker Hero Power generates a card that innately has Poisonous as its card text, whereas Sergeant Sally would need to be granted Poisonous via another effect. Rarran appeared to be unsure if dying would mean that Sergeant Sally would lose any keywords obtained from buffs, especially since Hearthstone does not always resolve things in a consistent order. Since Sally retains attack gained from buffs, though, I do think (though I'm not certain) that Sally retains keywords as well, i.e. if she were to be given Lifesteal or Poisonous, both would work on the AoE damage.
@@juliandacosta6841 you say that but would you WANT them to be one mana give poisonous? Serpent bloom shows how nutty that is even locked to beasts only.
The most important part of understanding why Patches is good is that in Hearthstone you can directly attack minions, but you can't do that in Magic. Essentially minions double as removal in Heartstone. In Magic, if you have a value creature, like Flamewaker or Mana Tide Totem, you can simply not block with it and it will live for as long as you opponent doesn't get removal. This, coupled with the fact that in HS damage doesn't go away at the end of every turn, means that any early board presence is REALLY strong because you can snowball that into more and more of a board advantage. A 1/1 is disproportionately stronger in Hearthstone. IIRC, it was Reynad that used to say that every 1 mana 1/3 was broken. And Patches is a HUGE board advantage. Playing an pirate that is likely already alright by itself, like pre-nerf Small-Time Buccaneer and getting a free 1/1 on turn one is tremendous. AND it used to have charge! It would trade with any turn 2 play and instantly put the opponent on the defensive.
If you had specified “remember - you can’t block attacks, and attacks can target minions” I think Patches would have made more sense to her as a good card. If you have a 4/1 in magic, or a 1/1 poison, that can be used to block a massive creature and kill it - the attacker never gets to choose how damage is dealt. The attacker choosing the damage, is a really massive deal and why Patches is a strong card.
Even in magic a 1/1 that automatically gets on board from the deck when you play a particular tribe would be a really great card to have in any aggro deck.
@@TheBizzerker i feel like you havent played magic in a while, because 1/1 tokens are helpful sure, but not an uncommon effect. Magic can create so many token creatures, some decks are entirely based on creating TONS of tokens, ive played a commander match where i had over 10 token creatures who came out for free and have a 2/2 stat line to start before any buffs
OKAY OKAY OKAY WAIT! A comment you made near the end of the video gave me a suggestion for another video. You said that Hearthstone's design was taking what Magic does and making it easier to grasp from a glance. You'd be slightly mistaken. Hearthstone is actually taking the original World of Warcraft TCG, a game which legitimately did do EXACTLY what your original comment stated, and made it even more simplified than that game was. I'd be curious to see you rate some of the original WoW TCG cards. Many of the mechanics stayed the same or had similar counterparts, but the deck construction and interacts with your opponent was much more similar to MTG. Your deck was 60 cards, you could put 4 of cards into a deck with some exceptions, there were instant spells you could play on your opponent's turns, and you did not automatically gain mana at the start of your turns. They "dumbed it down" from Magic in a few ways- one of which being the way they handled mana. You could only play one mana card per turn, but ANYTHING in your hand could be a mana card. There were cards that were specifically made to be better used for mana- these were quests and location cards. If you played a non quest or non location card as mana, it would go face down in your resource bar and have no other effect other than being used for one mana. Locations were typically permanent lasting effects that would persist on the board. Something like, "Your Orcs have +1 attack" could be a possible location effect. Quests were cards which would have an effect- usually that costed some amount of mana to activate- and they would flip themselves face down after you completed them. A lot of quests would draw you cards, so something like 2 mana draw 1 card as a quest would be seen pretty often. But there were some key differences from both Magic and Hearthstone- The hero you were playing itself was actually a card you'd consider. Different heroes had different effects even within the same class, and they would also have different health values. You could play a Goblin Death Knight with 29 health, or an Undead Death Knight with 27 health, and the two would have different effects. Hero effects usually cost some high-ish amount of mana and they'd usually read, "Flip this hero over." Some of them were one time use effects so like, " 5 mana- untap all your minions this turn. Flip *Name of Hero* over," and the reverse side would have no effect. Other times, the front of the card would do nothing and the reverse would have a permanent effect like, "5 mana- Flip *Hero name over* Your Arcane Spells deal +1 damage." TL;DR- Rate some of the original World of Warcraft TCG cards because it would be fun to see you do.
Raran, you have to start explaining to Magic players that there is no block, and that "taunt" means it automatically block any atack. And that the damage on creatures are permanent. Those are the things they need to understand beforehand to evaluate the creatures.
Patches would be absolutely insane in Magic, in every format. He's a creature that tutors himself directly from your library into play! Imagine casting Ragavan and getting a free 1/1 you didn't have to draw on top of it.
Wait, no, if it's a legendary creature then only one copy would be allowed to stay. Still, that just thins your deck down to 56 cards for 1 mana, kinda great!
@@cheesi Honestly, in Magic he would be good even if he were limited to one copy per deck. At worst it's still deck-thinning, and at best it's a free ETB trigger with a possible Death trigger, with the in-between being a free body for mass reanimation, cards-in-graveyards checking, or exile-from-graveyard-as-cost effects. He would basically have the same problem that an unbanned Lutri in Commander would: a card that's always available and that just doesn't have any downside in being runned.
Dude I love Voxy, and she was great during the video. If you're looking for more people to invite to this, i'd love to see Amy the Amazonian or The Professor from the MTG scene.
You should have told her about the Tony burn decks in standard, forcing them to overdraw fatigue (and tell her how that works since it’s different in MTG)
G'huun is good in Arena. It's going to be next to two other Legendaries, though, so not always the best pick amongst the options you get. But it's a good effect.
Fun to see the different mindsets between the game! As an MtG player i saw G'Huun and though "oh wow, 2 free cards off of that??" Since we have much more of a say in if and how we get combat damage, life total is just a resource to spend - as long as you have ways to stay alive.
Defile is similar to a MTG card called Massacre Girl Massacre Girl 3 generic and 2 Black Mana Legendary Creature - Human Assassin Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. 4/4
@@thechrisgrice future sight was an exception (some of the designs even got cancelled). R&D said that a set is in development for about 2-3 years and the cards themselves are made last. War of the spark was released a little less than 2 years after knights of the frozen throne which also had it's own development period
About Sally's mechanic: her concept is "you can buff her stats, so if she have 5 atk on moment her deathrattle triggers, she would deal 5 dmg to opponent's board", so yes, such keywords as poisonous and Lifesteal are also applicable to her effect
This video was great! Please bring her back to the channel for more! I think it would be funny showing her some of HS's weirdest cards since she has never played the game.
I love seeing these videos as an MTG player myself. Also really interesting to see Voxys ratings/card interpretations as a limited MTG player. I'm wondering if you got someone who played standard or other constructed formats like modern or legacy (similar to wild in HS). I think CovertGoBlue might be interested in doing something like this and he's a very good best of 1 standard player. Loved the video keep it up!
Looks great. I'd love if you had like 10 cards rated, but give her 3 Storytime Tokens, to use as she sees fit, to hear more about the card and what it had been up to. I'd love her reaction to Early Patches (the Pirate). She did say she likes games within games :p
She was so fun and energetic! I loved it! Thanks for bringing her to the show and i hope she appears more often here! I'm also 100% checkjng her content!
Rarran: "Here look at this rule that works differently in Hearthstone compared to Magic" Voxy: "WHAAAAATTTTTT?!?!?! NO WAY!!" Haha in all seriousness this was a great time to watch, thanks both!
Feels like for future videos, you should grab classic clips of cards and show them off to the guests. The classic "Everybody get in here" loops never gets old even all these years for me.
The video definitely needed a clip pf Patches getting summoned because she absolutely did not understand the effect. A clip of shudderwock doing shudderwock things and a clip of Tony Jailor destroying the opponent's deck would also have been very useful.
I think you should have mentioned that when patches came out he had charge, which is equivalent to magics haste, and there were a lot of A) really cheap good quality pirates and B) cards that buffed pirates. Patches was used not only to reduce the number of cards in your deck, but also because you could just get insane stats for really cheap. There was a 1 mana 1/3 that equipped a 1/3 weapon, so you could literally get all that on turn 1 and just keep buffing them for the rest of the game.
Planeswalkers are kinda like heroes in Hearthstone but a card you can play. They stick around and have hero powers you can activate until the opponent dedicates resources to kill them off. Think like a 5 -10 health seperate hero with its own set of 1-3 hero powers that cost life to use.
planeswalker are similar to heroes in hearthstone. the player is hero/planeswalker. meanwhile the planeswalker/hero card is different. planeswalker card feels like calling another player to borrow their power instead of summoning minion. hero card replace your hero and hero power
Okay but like... I'm not a huge fan of MTG, but I would absolutely watch her stream. Her energy is 10/10. Do more collabs with her. I can tell how much fun you had making this video from y'all's interactions, and it shows. I'm having a great time listening to her go on about Patches Pete the Pirate or whatever it's called xD
Its funny with Patches, cause I'd argue 1/1 tokens are even better in magic compared to hearthstone, cause you can block with them and they usually don't get removed as easily (by hero powers for example). A free 1/1 that comes out of the deck with another card would 100% see play in Magic.
Patches does not make your deck any more consistent, in fact it makes it less so, because potentially drawing it is much more of a consistency downside than the upside of thinning your deck by 3-4% when you don't draw him, the actual reason he's insane is solely because of the tempo advantage of a 0 mana 1/1 that doesn't cost a card that you have access to almost every game.
I greatly enjoyed this. Hoping you collab more with her. Or get her to play a few games on stream and watch her reactions... Or.. you could play MTG with her against a single blue deck who takes 35 minutes for his one turn... Edit: Oh it's worth noting that Patches originally had charge which is haste in MTG, meaning that you play any pirate, patches comes out and immediately either trades on board or does one damage to the hero which of course is great in an aggro deck where every single point of damage counts.
This was one of the better episodes in this series. The absolute shock about Hearthstone mechanics from the Magic player were very entertaining. Loved it
This is awesome, you need to do this more with her! It's fun to watch it from someone who hasn't played any Hearthstone at all whatsoever. Would be cool to see her rating some relics, weapons, hero cards...
Bonemare was LITERALLY the king of Arena when it came out. You took every single one offered to you, whoever played more Bonemares won, so her instinct that it's an insane card is completely on point, even if it isn't quite as respectable these days.
Since a lot of people seem to vibe with her energy, but might not be into MtG, Voxy has her own TH-cam channel where she has posted playthroughs of Portal 2, Elden Ring, Doki Doki Literature Club, and a Pokemon Fire Red Randomizer Nuzlocke.
Its still hard to explain just how good Patches is But the example "if you could only play 29 instead of 30 cards" is one of the best ways to describe it (also adding YGOs "Upstart Goblin" in for an extra)
The best way to describe it is: actually "if you could choose to get a free 1/1 on turn 1 on top of your normal turn 1 play, would you do so?" The deck thinning is also a minor upside but not the reason it is so good. In an aggro deck, 29 cards is not that different from 30 cards.
@@randomstrategy7679 in magic there's one card that let's you start the game with a free 1/1 goblin token but it's not really used because the card itself costs 7 mana and in magic that is prohibitively expensive for aggro decks that would want a free 1/1.
@@RedOphiuchus Does that card work when it's in your deck? Because I don't see how being 7 mana is that much of a downside if you simply never draw the card in the first place.
@@randomstrategy7679 no, you need to reveal it in your opening hand to get the free token. Also if you add a card to your deck then there's always a chance you'll draw it. And you see so much less of your deck in most games of magic that every card you do see matters.
Great video! Perhaps in future videos you could load up a tutorial or bot game and show the guest a few turns so that they are familiar with the mechanics without having to worry about forgetting info Hope this becomes a series, can't wait to see more hilarious interactions from people who haven't played HS!
4:45 I don’t know if Voxy plays commander. But you can see patches are similar to Edgar Markov’s eminence. Also, Patches would be broken in limited if pirates were playable. Something else to note is that pirates have been good overall throughout Hearthstone history.
If you compare patches with Edgar you can easily get lower than 1/5. Eminence: the first time in a game you play a pirate draw one and summon a 1/1 is bad in edh
@@elhoim_3 It would not be bad in edh. It is a free creature for creature decks like Malcolm/Tymna. It would not be as broken as Markov’s eminence, but it would still be good. It also could be a free creature to sacrifice in other decks.
Voxy does play commander at least sometimes. She's been on other youtube games. In limited patches becomes even worse I think because the chance of drawing him or him being in your opener becomes higher with 40 card decks and since most limited decks want to curve out a vanilla 1/1 becomes irrelevant even faster. I think comparing him to Markov's eminence shows how weak he actually would be in MtG.
Other important things worth mentioning on hearthstone (after watching the intro): There's no blocking. You attack face or other minions in HS. Minions don't heal in hearthstone, while in magic they essentially full heal every turn Minions arent' spells in HS. (Versus magic, where every non-land including creatures is a spell)
I think sgt. Sally does kill if she's somehow given poisonous, because i vividly remember an exploding bloatbat if given poisonous would insta kill with it's deathrattle
I'd love to imagine the Creatures of Hearthstone vs Magic go like: Heartstone: "Ugh! I've been hit. Quick, somebody bring me a healer" Magic: "Dude, stop being so dramatic. You'll get it back your Hp at the end of the round." Hearthstone: "...What?"
Patches would still be insane in Magic. The card is effectively a "0 Cost, 1/1 Draw a Card" because it draws and plays itself out of your library, it's free, and comes at no opportunity cost.
I may have missed some key info at the start but I was really happy with how fun this video ended being! Hope you enjoy the video and go check out voxy, all her stuff is in the description
as a MTG player and a Ex hearthstone player i could tell that it still was a lot of misunderstandings, but the video was very entertaining! :)
The moment you said "I think that's pretty much it" I was like, you didn't explain the mana system or that a minion can attack other minions.
@@christopherlundgren1700he did explain the mana right after that luckily!
As an mtg and hs player, here is what you might want to open with on these videos!
-no direct interaction on opp turns
-Gain 1 mana [land] each turn
-Creatures health does not regen
-draw 1 card per turn
-1 Hero power available per turn, 2 mana minor effect
-creatures can attack opp or other creatures, have summon sickness
-30 health 30 cards
-Fatigue draws instead of instantly dying
-battlecry, deathrattle, taunt [creatures without etb effects are a liability in magic]
A key point you probably should have mentioned for Loatheb. Creatures are considered spells in Magic, but not in Hearthstone. And yeah for Tar Creeper the fact that minions stay damaged after taking a hit. Also, I believe in Magic you can't specially chose to attack an opponents minion, so unless they decide to block with it, you can't chose to trade with it like you do in Hearthstone. And you pronounce G'huun (Geh-huun). Still a pretty fun video though!
Always interesting to see how someone rate cards from a different perspective. She did pretty okay on the analysis I'd say, given the limited information she got :P
This was SO MUCH FUN! Thanks for having me on! Sorry Patches 😅♥️
Just remember that he's in chaaaaarge.
Rarran didn't show you the original pre-nerf Patches, that had charge (no summoning sickness). I think your assessment was pretty correct, It's just that Rarran absolutely loves Patches ;-)
What I don't think Rarran mentioned is that patches is good because it's a completely free 1/1
Such a fun collab!!😊
I mean, MTG has ragavan as a one drop, patches doesn't seem like much in comparison
Rarran did not just explain the differences between Hearthstone and Magic without mentioning that the attacker picks who blocks
Or that damage is permanent
I feel like we need a standardized text for these challenges, its so easy to miss stuff if you do these off the cuff (especially if you're only familiar with one card game).
@@markos50100 to be fair he didnt even seem to be aware of damage not being permanent in mtg
Which makes tempo really really important, which makes Patches all the better.
That and the automatic healing, that's why MtG feels like a war campaign fought over days, whereas HS is a short duel between two people.
Rarran forgeting to explain half of the game mechanics at the beginning has to be the most fun I had in a while
He was stunned by something or someone
The analysis of Loatheb is really funny because in magic, the term "spell" refers to any non land card, loatheb would be a MUCH more powerful card in magic, as it would essentially lock your opponent out of playing anything next turn, creatures included. It's funny how you can both have an agreeable conversation about this card while not realizing this difference
it would be a much weaker card in magic due to being able to interact on you’re opponents turn and the amount of tempo it generators coming too late for almost any constructed and even a lot of limited decks.
@@superjakeyo7559really depends on the format. In standard, when you are casting 5 mana creatures you are getting near the end of the game. But you only need to gain a little bit of tempo at the end to win. If you can stop your opponents win con, and they don't have a counter spell, you'd pretty much be doing a time walk. In commander, it would be amazing.
@@catfishrob1 sheoldred is in standard, you have to have a lot of extra tempo to over come sheoldred. the decks in standard don’t care about turn 5, most of them have either played a big threat already by that point and are holding up interaction and sandbagging, or are ramping to their atraxa and are perfectly content with land going for 1 turn.
and in commander, this has no place, there’s cards that stop ur opponents from playing spells on ur turn for 2 mana, there’s vastly better stax pieces and even if ur saying for casual commander, then this is just an excuse for ur opponents to bash ur face with the creatures they already have.
@@superjakeyo7559 I'm not talking about current standard, that is constantly changing and I'm not familiar with the current meta. I'm speaking generally about the format as a whole. But fine, take that as an example, if they haven't gotten Sheoldred out yet, that stops them for one more turn, which certainly would make a difference.
In commander, I imagine you'd use it when you have a lopsided board in your favor, to prevent the enemy from responding for long enough to win you the game. If you're using it as a midrange tempo play, well, sure, they can smash you with their creatures but now you got a 5/5 out and they can't, so trades should work in your favor. But if you know your opponent is about to set up for a huge turn, and either one of you could die next turn, you would just throw that down and win.
In magic loatheb would be broken honestly in most formats or at least really good. In an aggro deck if you play loatheb they can't wrath you next turn and it probably seals the win for you. Only place it would be not so good is control mirrors, but even there it could maybe do something to give you an edge depending on the control decks and format. Against combo it may as well read they can't combo next turn unless they're dredge, but dredge doesn't play normal magic though even against dredge it will stop them dread returning or flashbacking cabal therapy.
I'm guessing in legacy and vintage loatheb would be a reanimation target to shut your opponent down for a turn. Even if it was legendary you would just sacrifice a loatheb to get another loatheb into play to trigger it's effect over and over to lock your opponent out.
Wild that a 1/1 pirate changed the whole meta for a few months I remember the good old 70% win rate warrior and abusing that. I recommend people that only play mtg to look up old patches warrior. It would come out turn 1 and then next turn you could deal like 10 damage in 1 turn because pirate warrior
you could say he was in charge of the meta
@@poppers7317 Yeah the door is over there
Well, but today he is so weak..
@@LiraPrideat the second the Word "pirate" is in a deck patches is there... so how can you say that? 😂
@@LiraPridePatches is run in EVERY competitive pirate deck in Wild. He is still very strong to this day.
Something interesting to note at 7:27:
In Magic all cards (except lands) are spells. So creatures, as long as they are in your hand or on the stack, are considered "creature spells".
Maybe Voxy also thought the additional 5 cost more would also count for creatures, which it actually doesn't. Because in Hearthstone, there are creatures and spells. So creatures are not spells.
it didnt occur to me that it would even be reference just spells lol, playing mtg and sometimes ygo hearthstone is wild compared to either
doesnt change much, loatheb was still insanely good back when it was part of standart
@@123pa1n yes, but the way she thought of it, everything is a spell, which makes it so loatheb basically says ”your opponent can’t play cards next turn” if you play him on turn 5
@@kalamahalorotmg4509 yeah no offense but i already understood that when i replied to the original comment^^ The fact is no matter how you understand loatheb the card was realy good either way.
@@kalamahalorotmg4509 exactly what I was thinking, I was just like "wtf is this a 5/5 with virtually etb time walk"
Her energy is amazing, I truly enjoyed this one.
Has anyone seen her videos? Or want to now? Looking for new people to watch lol
@@__--_--_-----Very entertaining! She mostly plays MtG
@@__--_--_----- honestly id love to watch her but knowing she only plays mtg is meh
@@__--_--_----- she’s been on Game Knights for MTG commander
@@dr.monkey4369 Yeah not an MTG fan, but I'd watch the shit out of her doing anything I'm remotely interested in if she brings this kind of energy to the table.
We need more of these with her. She is really funny and has a really great energy about her.
I feel like you should've explained the basics of how minion attacking works to Voxy BEFORE showing her a bunch of minions since Magic does this very differently.
For real, it hurts to see a poorly organized presentation. Didn't even introduce a guest for starters. What, am I supposed to know every content creator from every game unless they are universally famous? Here, I spent 10 minutes to write a basic intro. "Today I'm inviting a Magic player who has never played Hearthstone to rate some Hearthstone cards. For those who don't know you, please, introduce yourself. (Cut to Voxy) Hi, I'm Voxy, I've been playing Magic for X years, I stream on Twitch etc (Cut to Rarran) Alright. I've briefly touched Magic, so let me explain to your the key differences. In Hearthstone, there are 11 classes each of which has a unique card pool, and then there is a neutral card pool that you can use in any deck. When you build your deck, you pick a class and you can only use cards from that class's pool and neutral cards. You have to put 30 cards in, unless there are cards that allow you to go past that limit, but in general, it's 30. Legendary cards, you can only put 1 copy of each in your deck, and non-legendary cards can be up to 2 copies" And so on.
@@KrivitskyM That'd be a really cool way to reduce his watchtime and lower the video's favour in the algorithm!
@@KrivitskyM Theres a reason Rarran is one of the most successful HS content creators we have ever had, let the man cook. He knows better than all of us how to make good content.
He could have made a more indepth explanation, and avoided the 'hurts engagement' aspect by simplt speeding up that section while edoting. There are options that sastifies both the need to explain heathstone to the guest, and avoid boring the audiance.
For the record - I am not telling Rarran how to structure his videos - for all I care the intro could've stayed exactly as it is now and the explaining part could've just been cut from the video. My point is just that it's pretty crucial to know what minions actually do before you start rating them.
"I don't know if Magic has tags"
My streamer in christ MtG has like 5 billion tribes.
And I just spent a few minutes trying to remember what those things were around the time I stopped playing MtG. Slivers! Those were fun. For some value of fun.
My streamer in christ
@@baktru not me with full sliver tribal and playing totem shaman
Man. Magic even has some spells with Tribal Tags on them.
To quote the official rules:
“205.3m: Creatures and tribals share their lists of subtypes; these subtypes are called creature types. The creature types are Advisor, Aetherborn, Alien, Ally, Angel, Antelope, Ape, Archer, Archon, Army, Artificer, Assassin, Assembly-Worker, Astartes, Atog, Aurochs, Avatar, Azra, Badger, Balloon, Barbarian, Bard, Basilisk, Bat, Bear, Beast, Beeble, Beholder, Berserker, Bird, Blinkmoth, Boar, Bringer, Brushwagg, Camarid, Camel, Caribou, Carrier, Cat, Centaur, Cephalid, Child, Chimera, Citizen, Cleric, Clown, Cockatrice, Construct, Coward, Crab, Crocodile, C’tan, Custodes, Cyclops, Dauthi, Demigod, Demon, Deserter, Devil, Dinosaur, Djinn, Dog, Dragon, Drake, Dreadnought, Drone, Druid, Dryad, Dwarf, Efreet, Egg, Elder, Eldrazi, Elemental, Elephant, Elf, Elk, Employee, Eye, Faerie, Ferret, Fish, Flagbearer, Fox, Fractal, Frog, Fungus, Gamer, Gargoyle, Germ, Giant, Gith, Gnoll, Gnome, Goat, Goblin, God, Golem, Gorgon, Graveborn, Gremlin, Griffin, Guest, Hag, Halfling, Hamster, Harpy, Hellion, Hippo, Hippogriff, Homarid, Homunculus, Horror, Horse, Human, Hydra, Hyena, Illusion, Imp, Incarnation, Inkling, Inquisitor, Insect, Jackal, Jellyfish, Juggernaut, Kavu, Kirin, Kithkin, Knight, Kobold, Kor, Kraken, Lamia, Lammasu, Leech, Leviathan, Lhurgoyf, Licid, Lizard, Manticore, Masticore, Mercenary, Merfolk, Metathran, Minion, Minotaur, Mite, Mole, Monger, Mongoose, Monk, Monkey, Moonfolk, Mouse, Mutant, Myr, Mystic, Naga, Nautilus, Necron, Nephilim, Nightmare, Nightstalker, Ninja, Noble, Noggle, Nomad, Nymph, Octopus, Ogre, Ooze, Orb, Orc, Orgg, Otter, Ouphe, Ox, Oyster, Pangolin, Peasant, Pegasus, Pentavite, Performer, Pest, Phelddagrif, Phoenix, Phyrexian, Pilot, Pincher, Pirate, Plant, Praetor, Primarch, Prism, Processor, Rabbit, Raccoon, Ranger, Rat, Rebel, Reflection, Rhino, Rigger, Robot, Rogue, Sable, Salamander, Samurai, Sand, Saproling, Satyr, Scarecrow, Scion, Scorpion, Scout, Sculpture, Serf, Serpent, Servo, Shade, Shaman, Shapeshifter, Shark, Sheep, Siren, Skeleton, Slith, Sliver, Slug, Snake, Soldier, Soltari, Spawn, Specter, Spellshaper, Sphinx, Spider, Spike, Spirit, Splinter, Sponge, Squid, Squirrel, Starfish, Surrakar, Survivor, Tentacle, Tetravite, Thalakos, Thopter, Thrull, Tiefling, Treefolk, Trilobite, Triskelavite, Troll, Turtle, Tyranid, Unicorn, Vampire, Vedalken, Viashino, Volver, Wall, Walrus, Warlock, Warrior, Weird, Werewolf, Whale, Wizard, Wolf, Wolverine, Wombat, Worm, Wraith, Wurm, Yeti, Zombie, and Zubera.”
Watching a Hearthstone player explain the anatomy of a Hearthstone card is a little bit like watching a child explain something to an adult. Not bc Hearthstone is childish, but just because Magic is older and literally created the format Hearthstone cards are based on. "Does Magic have tribes?" is like hearing a kid ask her mom if they had phones when she was growing up.
Edit: Also Voxy being shocked that a legendary is not necessarily more powerful than a common feels like hearing someone gush about seeing fireflies like they're super rare.
I miss wow tcg.... a lot. Arguably the only game better than magic
well technically our mothers didnt have cellphones when growing up, so...
Omg I wanted to say the same thing but you said so much better
Wait, fireflies aren't super rare? I've never seen one where I live, I'd totally gush about it lol
her being shocked that a legendary is not more powerful than a common is hilarious now that we have so many Ass legends in mtg
Part of why she might go "How the hell are you supposed to break through a Bonemare'd minion?" is because in M:TG, damage on creatures gets wiped away at the end of a turn.
yeah he really explained like nothing. It seems like he has never really played Magic.
@@iamcool544 it's weird because he has
I love Voxy in magic so much; it's exciting to see her there! Plus hopefully this means Rarran rates more Magic cards 😘
One big thing you should ALWAYS note for magic players is, that there IS a distinction on card text between a SPELL and a MINION. Because in MTG EVERYTHING, except for land, is a spell. So Loatheb might read to a MTG players "5M 5/5 opponent does nothing next turn".
Patches the Pirate would be insane in Magic the Gathering as well. Just imagine if turn 1 Ragavan also gave you a free card from your deck (Ragavan is a pirate, so it would trigger Patches).
Yeah, that rating was confusing. Free stuff is good in almost any card game.
At worst the impact could be too low for the chance to draw it.
It's like a 0 mana companion
In magic 1\1 is a chump blocker\sacrafice fodder, in Hearthstone it can always go face or be used for removing enemy minions.
Also, deck thining is far more important in a 30-card game than in a 60-card game.
Playable in a right deck - yes, insane - I don't think so
@@Strongpoint_S if it had haste like the prenerf version it would be great for an aggressive tribal deck but even not it's a tribal card and tribal decks can do a lot more with creature in the tribe than just throw them away
Patches is kind of in MtG though, Street Wraith is basically just four cards in your deck that read "pay eight life to have a 56 card deck".
Tyrantus is unplayable in arena too. Now if you have to pick a 10 mana card you would prefer the 10 mana 8/8 with rush that summons another 8/8 when it dies. Is faaaaaar better and a common XD 1 or 2 out of 10
It just costs too much to be a vanilla minion.
he was alright back when he released in arena. Now though like you say even arena has been powercrept.
Yup, G'huun was insane in arena though.
@@meanberryy yeah, didn't play around that time but I could imagine dropping an 8/8 and basically getting 2 free cards with it would be broken in arena
Voxy's fresh approach to HS is refreshing to watch :)
Oh wow, that was one hell of a video. I lost it at 24:48. The pure indignation from Voxy at minions keeping their damage was hilarious. 10/10, please bring her back with even more curveballs XD
It's also great how she just doesn't comprehend the question when he first asks, as though the thought of damage not being healed at end of turn doesn't even make sense.
Yeah now it makes so much sense why she rated a 10 mana 12/12 hexproof so high. Because it would be borderline impossible to kill if they heal every start of turn 😂
@@ismayonez6865 nah, we have big expensive beat sticks with hexproof in magic, and they are bad there too lol
For the next videos(with mtg players) the things you should mention is the size of the board, the fact that minions don't tap, that you can attack other minions and that the minions keep the damage dealt to them. Those are important differences I think.
Not choosing blocks seems like a big one too. The guy who lets you draw 2 and then pay for them with life is a lot better in a world where you can choose to protect your life total during combat.
That would help with the card analysis, but it's a lot more amusing to watch people learn these rules as the video progresses and see what their reaction is lol
I'm not even finished with the video and i'm already giggling my ass off! Great collab, already know that would love to see more!
I'm not sure Voxy realised the "from your deck" part of Patches.
It's probably more accurate to describe Hearthstone spells as sorceries to MtG players. Instants can be played in response to other spells or abilities, even during your turn.
Pretty fun video, thank you both.
The thing is you can play hearthstone spells whenever. Even between attacks. Sorceries are limited to specific phases and instants arent.
@@RealityMasterRogue Hearthstone doesn't have phases, the entire turn is one big thing. You can play minions between attacks too, that doesn't mean they all have flash.
"Instant" to a Magic player implies the existence of a stack-like system and playing cards in response to other cards. I think it's way less likely to lead to confusion if they're just called sorceries.
I mean yeah, its best to compare them to sorceries, but given said lack of phases hearthstone spells exist in a middle space between the two where they have less limits that sorceries and less than instants, so its reasonable to make either comparison.
Yeah Patches js like having a Memnite as a companion with the OG companion rules except it also thins your deck slightly. I'm actually surprised she rated it low. I feel like she didn't actually understand the card effect somehow
Even still, patches sounds soooooooo bad. I didn't play during that era but it sounds awful. Every spell clears and so do most hero powers.
I’m only 3 minutes in and I can already tell one video with this woman is not enough.
This is the best magic player you've ever had on. Her coming in knowing nothing was amazing. 😂
I guess PVDDR is a better player since he is a pro player.
@@luckp36 They're saying how acurrate their ratings were I believe, and yeah, Voxy pretty much nailed every single rating
@@mrbigotes9974maybe go watch that video
Lost me at the patches evaluation because good mtg players would understand the deck thinning and free mana cost
@@luckp36 he's a World Champion
you should have mentioned that minions don't heal at the end of your turn in hearthstone and that you can attack the same minion with multiple ones
Yea, sounds like he just assumed it works that way in Magic, so he didn't think it was worth mentioning
He also showed loatheb without mentioning that minions aren't spells
He didn’t even know that himself is the thing
Poison triggers on Deathrattles, there used to be the 4 mana 2/1 beast, that deals 2 to everything, in the Deathstalker Hero Power pool that you could quite consistent fuse poisonous on and clear boards :)
The distinction there is that the Deathstalker Hero Power generates a card that innately has Poisonous as its card text, whereas Sergeant Sally would need to be granted Poisonous via another effect.
Rarran appeared to be unsure if dying would mean that Sergeant Sally would lose any keywords obtained from buffs, especially since Hearthstone does not always resolve things in a consistent order.
Since Sally retains attack gained from buffs, though, I do think (though I'm not certain) that Sally retains keywords as well, i.e. if she were to be given Lifesteal or Poisonous, both would work on the AoE damage.
@@yama_noki yeah, it's just that the only cards that do that are 2 bad rogue cards
@@juliandacosta6841 you say that but would you WANT them to be one mana give poisonous? Serpent bloom shows how nutty that is even locked to beasts only.
The most important part of understanding why Patches is good is that in Hearthstone you can directly attack minions, but you can't do that in Magic. Essentially minions double as removal in Heartstone. In Magic, if you have a value creature, like Flamewaker or Mana Tide Totem, you can simply not block with it and it will live for as long as you opponent doesn't get removal.
This, coupled with the fact that in HS damage doesn't go away at the end of every turn, means that any early board presence is REALLY strong because you can snowball that into more and more of a board advantage. A 1/1 is disproportionately stronger in Hearthstone.
IIRC, it was Reynad that used to say that every 1 mana 1/3 was broken. And Patches is a HUGE board advantage. Playing an pirate that is likely already alright by itself, like pre-nerf Small-Time Buccaneer and getting a free 1/1 on turn one is tremendous. AND it used to have charge! It would trade with any turn 2 play and instantly put the opponent on the defensive.
Shes a great guest for this format! As someone who moved from HS to playing MTG i always find these entertaining
If you had specified “remember - you can’t block attacks, and attacks can target minions” I think Patches would have made more sense to her as a good card.
If you have a 4/1 in magic, or a 1/1 poison, that can be used to block a massive creature and kill it - the attacker never gets to choose how damage is dealt. The attacker choosing the damage, is a really massive deal and why Patches is a strong card.
Even in magic a 1/1 that automatically gets on board from the deck when you play a particular tribe would be a really great card to have in any aggro deck.
@@nijimazero yea she was constantly refering to tokens, which tbh a 1 mana 1/1 that made another 1/1 token would still be good
Even in Magic that free 1/1 is great. Since you get to declare blockers, you get an extra 1/1 who can chump block anything without trample or evasion.
@@TheBizzerker i feel like you havent played magic in a while, because 1/1 tokens are helpful sure, but not an uncommon effect. Magic can create so many token creatures, some decks are entirely based on creating TONS of tokens, ive played a commander match where i had over 10 token creatures who came out for free and have a 2/2 stat line to start before any buffs
OKAY OKAY OKAY WAIT! A comment you made near the end of the video gave me a suggestion for another video. You said that Hearthstone's design was taking what Magic does and making it easier to grasp from a glance.
You'd be slightly mistaken. Hearthstone is actually taking the original World of Warcraft TCG, a game which legitimately did do EXACTLY what your original comment stated, and made it even more simplified than that game was.
I'd be curious to see you rate some of the original WoW TCG cards. Many of the mechanics stayed the same or had similar counterparts, but the deck construction and interacts with your opponent was much more similar to MTG.
Your deck was 60 cards, you could put 4 of cards into a deck with some exceptions, there were instant spells you could play on your opponent's turns, and you did not automatically gain mana at the start of your turns.
They "dumbed it down" from Magic in a few ways- one of which being the way they handled mana. You could only play one mana card per turn, but ANYTHING in your hand could be a mana card. There were cards that were specifically made to be better used for mana- these were quests and location cards. If you played a non quest or non location card as mana, it would go face down in your resource bar and have no other effect other than being used for one mana.
Locations were typically permanent lasting effects that would persist on the board. Something like, "Your Orcs have +1 attack" could be a possible location effect. Quests were cards which would have an effect- usually that costed some amount of mana to activate- and they would flip themselves face down after you completed them. A lot of quests would draw you cards, so something like 2 mana draw 1 card as a quest would be seen pretty often.
But there were some key differences from both Magic and Hearthstone- The hero you were playing itself was actually a card you'd consider. Different heroes had different effects even within the same class, and they would also have different health values. You could play a Goblin Death Knight with 29 health, or an Undead Death Knight with 27 health, and the two would have different effects. Hero effects usually cost some high-ish amount of mana and they'd usually read, "Flip this hero over." Some of them were one time use effects so like, " 5 mana- untap all your minions this turn. Flip *Name of Hero* over," and the reverse side would have no effect. Other times, the front of the card would do nothing and the reverse would have a permanent effect like, "5 mana- Flip *Hero name over* Your Arcane Spells deal +1 damage."
TL;DR- Rate some of the original World of Warcraft TCG cards because it would be fun to see you do.
Raran, you have to start explaining to Magic players that there is no block, and that "taunt" means it automatically block any atack.
And that the damage on creatures are permanent.
Those are the things they need to understand beforehand to evaluate the creatures.
Nah this way the content is a lot funniee
Patches would be absolutely insane in Magic, in every format. He's a creature that tutors himself directly from your library into play! Imagine casting Ragavan and getting a free 1/1 you didn't have to draw on top of it.
In Magic he would be good because you can put 4 copies in your deck. Turn 1 play a 1-cost pirate and get 4 1/1s
Wait, no, if it's a legendary creature then only one copy would be allowed to stay. Still, that just thins your deck down to 56 cards for 1 mana, kinda great!
yes, for all the pirate decks rocking all the formats.
Rarran should have explained that pirates tend to be very low mana cost
@@cheesi Honestly, in Magic he would be good even if he were limited to one copy per deck. At worst it's still deck-thinning, and at best it's a free ETB trigger with a possible Death trigger, with the in-between being a free body for mass reanimation, cards-in-graveyards checking, or exile-from-graveyard-as-cost effects. He would basically have the same problem that an unbanned Lutri in Commander would: a card that's always available and that just doesn't have any downside in being runned.
Dude I love Voxy, and she was great during the video. If you're looking for more people to invite to this, i'd love to see Amy the Amazonian or The Professor from the MTG scene.
As a yugioh player, the idea of a card summoning itself from the deck on a rather simple condition, is freaking mind blowing.
Lol instant xyz summon. I use to play competitive. This is my mom's account
hell yeah great guest! defo gonna check her out after this. really cool to get someone looking at it from an "arena" perspective.
As someone who doesn't play Magic or Hearthstone, this was really informative
can we get an entire series of you and her playing each other's games?? her in arena or even ladder with you help coach would be so funny.
You should have told her about the Tony burn decks in standard, forcing them to overdraw fatigue (and tell her how that works since it’s different in MTG)
I love seeing the collabs with people from the MTG community, keep it up rarran.
Same here! Gotta get Rarran playing some magic eventually haha
Voxy's sass and Rarrans persistence and love for this, makes this great
G'huun is good in Arena. It's going to be next to two other Legendaries, though, so not always the best pick amongst the options you get. But it's a good effect.
Fun to see the different mindsets between the game! As an MtG player i saw G'Huun and though "oh wow, 2 free cards off of that??"
Since we have much more of a say in if and how we get combat damage, life total is just a resource to spend - as long as you have ways to stay alive.
Defile is similar to a MTG card called Massacre Girl
Massacre Girl
3 generic and 2 Black Mana
Legendary Creature - Human Assassin
Menace
When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
4/4
Yeah for once magic copied hearthstone
@@Kristjan0209 Magic Cards are often designed 8+ years in advance. Look at Future Sight.
@@thechrisgrice future sight was an exception (some of the designs even got cancelled). R&D said that a set is in development for about 2-3 years and the cards themselves are made last. War of the spark was released a little less than 2 years after knights of the frozen throne which also had it's own development period
About Sally's mechanic: her concept is "you can buff her stats, so if she have 5 atk on moment her deathrattle triggers, she would deal 5 dmg to opponent's board", so yes, such keywords as poisonous and Lifesteal are also applicable to her effect
The cost is too high unfortunately
Tyrantus was not good in arena back in my days anyway, its way too slow. Btw Voxy is incredible, she got herself a new fan.
This video was great! Please bring her back to the channel for more! I think it would be funny showing her some of HS's weirdest cards since she has never played the game.
I would love to see Voxy back on for round 2, she is so entertaining to have on
I love seeing these videos as an MTG player myself. Also really interesting to see Voxys ratings/card interpretations as a limited MTG player. I'm wondering if you got someone who played standard or other constructed formats like modern or legacy (similar to wild in HS). I think CovertGoBlue might be interested in doing something like this and he's a very good best of 1 standard player. Loved the video keep it up!
Holy moly I had no clue who Voxy was but she is actually so funny especially matched with Rarran
Looks great.
I'd love if you had like 10 cards rated, but give her 3 Storytime Tokens, to use as she sees fit, to hear more about the card and what it had been up to. I'd love her reaction to Early Patches (the Pirate).
She did say she likes games within games :p
I didn’t know her at all, but her energy is amazing and she’s quite funny
She was so fun and energetic! I loved it!
Thanks for bringing her to the show and i hope she appears more often here!
I'm also 100% checkjng her content!
SHE IS GREAT LMAO She needs to come back for a few more videos!
This was not a crossover I was expecting but I'm very happy to see.
"Almost all spells are instants" - Rarran, about a game completely lacking instant speed interaction
This was absolutely awesome. Love the energy between the both of you. Hoping for more videos with you two.
We need another one of these. I love the energy/vibe of this video. Allow me to superlike this!
Rarran: "Here look at this rule that works differently in Hearthstone compared to Magic"
Voxy: "WHAAAAATTTTTT?!?!?! NO WAY!!"
Haha in all seriousness this was a great time to watch, thanks both!
that was such a fun episode, hope she returns in future videos
Feels like for future videos, you should grab classic clips of cards and show them off to the guests. The classic "Everybody get in here" loops never gets old even all these years for me.
The video definitely needed a clip pf Patches getting summoned because she absolutely did not understand the effect. A clip of shudderwock doing shudderwock things and a clip of Tony Jailor destroying the opponent's deck would also have been very useful.
Love the vibe of these people together
I think you should have mentioned that when patches came out he had charge, which is equivalent to magics haste, and there were a lot of A) really cheap good quality pirates and B) cards that buffed pirates. Patches was used not only to reduce the number of cards in your deck, but also because you could just get insane stats for really cheap. There was a 1 mana 1/3 that equipped a 1/3 weapon, so you could literally get all that on turn 1 and just keep buffing them for the rest of the game.
Yaaaaaay, you did make it happen!!! I’m so excited for this collab!!!
I immediately looked up planewalker when she was confused about the hero. This was great 😂
Planeswalkers are kinda like heroes in Hearthstone but a card you can play. They stick around and have hero powers you can activate until the opponent dedicates resources to kill them off. Think like a 5 -10 health seperate hero with its own set of 1-3 hero powers that cost life to use.
planeswalker are similar to heroes in hearthstone. the player is hero/planeswalker. meanwhile the planeswalker/hero card is different. planeswalker card feels like calling another player to borrow their power instead of summoning minion. hero card replace your hero and hero power
@@yirehnew 🤯
Okay but like... I'm not a huge fan of MTG, but I would absolutely watch her stream. Her energy is 10/10.
Do more collabs with her. I can tell how much fun you had making this video from y'all's interactions, and it shows. I'm having a great time listening to her go on about Patches Pete the Pirate or whatever it's called xD
You gotta have Voxy back on as guest, great energy and insights!
Its funny with Patches, cause I'd argue 1/1 tokens are even better in magic compared to hearthstone, cause you can block with them and they usually don't get removed as easily (by hero powers for example). A free 1/1 that comes out of the deck with another card would 100% see play in Magic.
Oh nice!! Voxy is amazing im glad you two collabed :) awesome video bro
Patches does not make your deck any more consistent, in fact it makes it less so, because potentially drawing it is much more of a consistency downside than the upside of thinning your deck by 3-4% when you don't draw him, the actual reason he's insane is solely because of the tempo advantage of a 0 mana 1/1 that doesn't cost a card that you have access to almost every game.
Also because Pirates are either a rush deck or a one-two card random tech inclusion.
I greatly enjoyed this. Hoping you collab more with her. Or get her to play a few games on stream and watch her reactions... Or.. you could play MTG with her against a single blue deck who takes 35 minutes for his one turn...
Edit: Oh it's worth noting that Patches originally had charge which is haste in MTG, meaning that you play any pirate, patches comes out and immediately either trades on board or does one damage to the hero which of course is great in an aggro deck where every single point of damage counts.
God this was AMAZING! You two are a great duo together!
This was one of the better episodes in this series. The absolute shock about Hearthstone mechanics from the Magic player were very entertaining. Loved it
Another banger Rarran, would love to see you do more content with voxy.
Unexpected but very much welcome guest! Love Voxy!
She honestly nailed it on almost everything
This is awesome, you need to do this more with her! It's fun to watch it from someone who hasn't played any Hearthstone at all whatsoever. Would be cool to see her rating some relics, weapons, hero cards...
Bonemare was LITERALLY the king of Arena when it came out. You took every single one offered to you, whoever played more Bonemares won, so her instinct that it's an insane card is completely on point, even if it isn't quite as respectable these days.
At release Bonemare was incredible in standard as well, they even had to nerf it a year later. It's probably my favorite neutral common in the game
Since a lot of people seem to vibe with her energy, but might not be into MtG, Voxy has her own TH-cam channel where she has posted playthroughs of Portal 2, Elden Ring, Doki Doki Literature Club, and a Pokemon Fire Red Randomizer Nuzlocke.
No fking way you got Voxy doing these now?? Lesgo!
Voxy has a great energy, cool video!
Its still hard to explain just how good Patches is
But the example "if you could only play 29 instead of 30 cards" is one of the best ways to describe it (also adding YGOs "Upstart Goblin" in for an extra)
The best way to describe it is: actually "if you could choose to get a free 1/1 on turn 1 on top of your normal turn 1 play, would you do so?"
The deck thinning is also a minor upside but not the reason it is so good. In an aggro deck, 29 cards is not that different from 30 cards.
@@randomstrategy7679 in magic there's one card that let's you start the game with a free 1/1 goblin token but it's not really used because the card itself costs 7 mana and in magic that is prohibitively expensive for aggro decks that would want a free 1/1.
@@RedOphiuchus Does that card work when it's in your deck? Because I don't see how being 7 mana is that much of a downside if you simply never draw the card in the first place.
@@randomstrategy7679 no, you need to reveal it in your opening hand to get the free token. Also if you add a card to your deck then there's always a chance you'll draw it. And you see so much less of your deck in most games of magic that every card you do see matters.
@@RedOphiuchus So it's not entirely free; it still requires 1 card. It's basically like a 0 mana 1/1 that draws you a 7 mana card.
Was just watching voxy episode of shuffle up and play, never expected her on this channel
Lets go what a cool collab love it 😮😊
Great video! Perhaps in future videos you could load up a tutorial or bot game and show the guest a few turns so that they are familiar with the mechanics without having to worry about forgetting info
Hope this becomes a series, can't wait to see more hilarious interactions from people who haven't played HS!
4:45 I don’t know if Voxy plays commander. But you can see patches are similar to Edgar Markov’s eminence.
Also, Patches would be broken in limited if pirates were playable.
Something else to note is that pirates have been good overall throughout Hearthstone history.
If you compare patches with Edgar you can easily get lower than 1/5. Eminence: the first time in a game you play a pirate draw one and summon a 1/1 is bad in edh
@@elhoim_3 It would not be bad in edh. It is a free creature for creature decks like Malcolm/Tymna. It would not be as broken as Markov’s eminence, but it would still be good.
It also could be a free creature to sacrifice in other decks.
Difference is that patches only works once
Voxy does play commander at least sometimes. She's been on other youtube games.
In limited patches becomes even worse I think because the chance of drawing him or him being in your opener becomes higher with 40 card decks and since most limited decks want to curve out a vanilla 1/1 becomes irrelevant even faster.
I think comparing him to Markov's eminence shows how weak he actually would be in MtG.
Great video! Had a chuckle looking at not only voxy but rarran trying to figure out how to pronounce G'huun hahaha its supposed to be "guh' whom"
19:45 Gamer discovers Heartstone is 2 sided solitaire
Ha! She was super charming.
And his reaction to all her swearing was kinda sweet.
Other important things worth mentioning on hearthstone (after watching the intro):
There's no blocking. You attack face or other minions in HS.
Minions don't heal in hearthstone, while in magic they essentially full heal every turn
Minions arent' spells in HS. (Versus magic, where every non-land including creatures is a spell)
bit of a tangent here but Voxy's voice and antics reminds me a lot of Jaya(one of Magic's Planeswalkers, really lovely old lady).
24:05 rarran really wanted to say "i agree" but he decided against it 😂
She was speaking facts though
I think sgt. Sally does kill if she's somehow given poisonous, because i vividly remember an exploding bloatbat if given poisonous would insta kill with it's deathrattle
As a former HS player i was like "oh, getting patches right is so easy, it used to break the game"
Then I remembered ragavan is a 1 drop in magic
yes put she only plays limited so she will not be that familier to that kind of stuff
But that's a bad comparison. You don't play Patches.
Nice surprise to see Voxy on here! Loves you guys interacting together, definitely bring her back for more of these!
Damn Voxy is funny
Patches the Pirate is like a companion. Companions usually aren't busted, but they are a bonus card.
I'd love to imagine the Creatures of Hearthstone vs Magic go like:
Heartstone: "Ugh! I've been hit. Quick, somebody bring me a healer"
Magic: "Dude, stop being so dramatic. You'll get it back your Hp at the end of the round."
Hearthstone: "...What?"
Love seeing Voxy in guest appearances
Oh hey its Voxy!
Patches would still be insane in Magic. The card is effectively a "0 Cost, 1/1 Draw a Card" because it draws and plays itself out of your library, it's free, and comes at no opportunity cost.