Free Optics Simulation in Blender - Tutorial

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 17

  • @punmije
    @punmije 23 วันที่ผ่านมา +1

    Many people do not understand what the bidirectional method and Metropolis light transport are designed for. These methods trace rays from both the camera and the light source, which is why you get caustics, without relying on photon maps or any other helpers in the process. This approach is very accurate, which is why it takes time to converge. However, why would you use it in simple interior scenes with mostly diffuse materials and then complain that LuxCore is slow? It is not slow, it is actually very fast.

  • @cyou3403
    @cyou3403 10 หลายเดือนก่อน +3

    This is very useful indeed. I might start to use these kind of simulations for the figure of my future papers!

    • @DiffractionLimited
      @DiffractionLimited  10 หลายเดือนก่อน

      Thank you. Sounds like a great idea. I always apreciate nice visual explainations in papers. Whats your research area?

    • @cyou3403
      @cyou3403 10 หลายเดือนก่อน +4

      @@DiffractionLimited I do quantum optics/imaging. One related hot topics in the research community is the localization of light in a disordered medium, which might be very interesting to do some visuals.

  • @HuygensOptics
    @HuygensOptics 11 หลายเดือนก่อน +3

    Thanks for making this excellent tutorial! I think I'm going to try this myself. I also want to try out the Python script you wrote for the wave simulations or ask if you would maybe be interested to make them. So, I wonder whether I could contact you directly by email. There does not seem to be a link or email address on your channel. You can let me know if you are open to this through the "about" page of my channel or the huygens optics website

    • @DiffractionLimited
      @DiffractionLimited  11 หลายเดือนก่อน

      Hi, so first: I added a contact email to my channel. If you need a simulation, just write me what you have in mind. I am happy to make one for you. If you try the python program, let me know if you have any trouble getting it to run so I can fix the issues. Also thank you for the kind words :)

  • @efeozturk5253
    @efeozturk5253 2 หลายเดือนก่อน +1

    Amazing engine I hope they it gets funded soon.

  • @naturaldarknessandrational2887
    @naturaldarknessandrational2887 8 หลายเดือนก่อน

    Great tutorial. I'm having my own fight with blendluxcore now, and it's great, but it still seems to have some quirks. Like for getting the fog volume to appear I need to connect to outside volume instead of inside volume for the fog not to fill the whole scene. Plus, the beam then actually only shows up as a reflection on the table, not in the volume itself. Are these real quirks, or am I just missing out stuff?

  • @3dnormal
    @3dnormal 6 หลายเดือนก่อน

    Mindblowing. Is it accurate to the lenses shape and resolution, if you place it in front of the camera?

  • @ryanwellence
    @ryanwellence 3 หลายเดือนก่อน

    What version of blender is this on? LuxCore version 2.6 should work between Blender 2.82 to 2.93 LTS but on 2.83 LTS it doesn't work.

  • @wildhunter2323
    @wildhunter2323 2 หลายเดือนก่อน

    is there anyway to reduce or use gpu instead of cpu while rendering

  • @Fuergu
    @Fuergu 9 หลายเดือนก่อน

    Can Luxcore render calculate wave feature of light? like interference pattern

    • @DiffractionLimited
      @DiffractionLimited  9 หลายเดือนก่อน +1

      Unfortunately not, its a ray simulation only.

    • @naturaldarknessandrational2887
      @naturaldarknessandrational2887 8 หลายเดือนก่อน

      Now *that* would be awesome! But alas, even many commercial optics design packages don't do that...

    • @punmije
      @punmije 23 วันที่ผ่านมา

      Old LuxRender had an option for irregular data to input light wave frequencies and it was fully spectral rendering engine.

  • @BrendaCreates
    @BrendaCreates 8 หลายเดือนก่อน

    LuxCore is slow AF.

    • @punmije
      @punmije 23 วันที่ผ่านมา

      It is not slow, it can be very fast if you have a good GPU and know how to optimize the rendering settings. The bidirectional rendering option is often overkill for simple scenes unless you're working with caustics, dispersion, or random optical tests like in this video. However, I can assure you that if you choose any rendering engine right now, you won't achieve faster rendering than LuxCore, especially when it comes to volumetric light and caustics.