Make Your Renders Unnecessarily Complicated

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  • เผยแพร่เมื่อ 19 มิ.ย. 2023
  • Download the camera! sirrandalot.gumroad.com/l/Vir...
    How to use it: • Take Your Own Virtual ...
    Or you can try it yourself, at your own risk...
    Had this idea 10 years ago, finally got around to it. Took a good couple of months too.
    Maybe I'll have to come back in another 10 years in order to properly simulate diffraction and lens flare...
    Final "photos": www.srlt.ca/virtual-camera-ga...
    Music: "The Comeback Kid" and "In Evolution" by Garrett Williamson
    From the "Metagame" soundtrack album: scarletmoonrecords.bandcamp.c...
    Character model: "Danny" by Ethan Snell
    Free download: blenderartists.org/t/danny-ri...
  • บันเทิง

ความคิดเห็น • 4K

  • @Franatom
    @Franatom 11 หลายเดือนก่อน +5768

    the fact that the "fake real photos" taken with the "fake camera with a real fake camera inside" are displayed in a "fake gallery" is just so meta, my brain just exploded

    • @elck3
      @elck3 11 หลายเดือนก่อน +92

      What if you’re viewing this video in a fake reality? This video

    • @aureole6383
      @aureole6383 11 หลายเดือนก่อน +22

      @@elck3This video🤯

    • @Ryquard1
      @Ryquard1 11 หลายเดือนก่อน +59

      but the impressive thing is that the photos looks like when film camera took pictures, that graininess is uncanny realistic! Im flabbergasted

    • @EdgedPixie
      @EdgedPixie 11 หลายเดือนก่อน

      Wait till I tell you the fake gallery that displays the fake real photos taken with the fake camera with a real fake camera inside it, likely was itself rendered using the fake real camera in the fake camera

    • @kjhin6431
      @kjhin6431 11 หลายเดือนก่อน +6

      now he just has to showcase this video in a real gallery

  • @LegacyCrono
    @LegacyCrono 11 หลายเดือนก่อน +6840

    You're definitely the kind of kid that would deliver an assignment slightly late and the teacher would feel forced to accept it because you went so far beyond the scope of the assignment that you actually expanded mankind's knowledge about that topic with your work.

    • @zyeborm
      @zyeborm 11 หลายเดือนก่อน +536

      Fail the assignment, get a PhD instead

    • @monkey5266
      @monkey5266 11 หลายเดือนก่อน +304

      I would hate to be this guys computers teacher. Go render a cube. He doesn't realize they are meant to do the simple assignment in blender so a week late he has a functional render all scratch built

    • @theairaccumulator7144
      @theairaccumulator7144 11 หลายเดือนก่อน +49

      @@monkey5266 it wouldn't take you a week tho pumping out a cube is pretty trivial, one could even figure it out themselves with some knowledge of linear algebra

    • @zombieregime
      @zombieregime 11 หลายเดือนก่อน +18

      @@zyeborm Flunking, successfully.

    • @lightningwingdragon973
      @lightningwingdragon973 10 หลายเดือนก่อน +42

      I did that once. Teacher took points off bc it was longer than what she asked for.

  • @curtmack
    @curtmack 6 หลายเดือนก่อน +1200

    You stress-tested Blender's rendering code to a degree that I can't imagine has been done before, and it _passed._ Somewhere, a Blender developer shed a single tear of pride as they watched this video.

  • @clonkex
    @clonkex 2 หลายเดือนก่อน +87

    It took TH-cam 9 months to convince me to watch this video. It was right to keep trying.

    • @MissFazzington
      @MissFazzington 11 วันที่ผ่านมา +2

      Literally same lol

  • @neoexplains
    @neoexplains 11 หลายเดือนก่อน +22973

    You’ve blurred the line between ‘why would anyone do this?’ and ‘why hasn’t anyone done this before?‘. Incredible video!

    • @tiggerbiggo
      @tiggerbiggo 11 หลายเดือนก่อน +325

      I did this years ago, just never made a video about it. Really cool but definitely not the first person to think of it.
      Edit: Ok... I didn't do THIS, but I did make a camera with a lens and got it to focus on something, i'll give myself points for that at least...

    • @vozh-kc
      @vozh-kc 11 หลายเดือนก่อน +80

      weirdest thing about this is, I've watched the video and i STILL don't know which side of that line we're on!

    • @thepastarat
      @thepastarat 11 หลายเดือนก่อน +185

      @@tiggerbiggo Cool, but that's kind of like saying you flew a rocket to the moon when you really just flew a plane.

    • @lightswitch2622
      @lightswitch2622 11 หลายเดือนก่อน +17

      @@tiggerbiggo🤓

    • @tiggerbiggo
      @tiggerbiggo 11 หลายเดือนก่อน +23

      @@lightswitch2622 Thanks

  • @0120shrey
    @0120shrey 11 หลายเดือนก่อน +3342

    This could be the photography equivalent of making a CPU in minecraft. This opens up so so many possibilities of modelling hypothetical lenses. Absolutely incredible. Please make a longer tutorial of this

    • @gehteuchnichtsan7911
      @gehteuchnichtsan7911 11 หลายเดือนก่อน +131

      imagine we could get the cad files for already existing lenses. then taking photos in vr lol 😂

    • @eliteextremophile8895
      @eliteextremophile8895 11 หลายเดือนก่อน +84

      There's actually huge ongoing development in light transport research and however incredible and just pure genius this is, it's far too cumbersome for actual lens design research. Light transport simulations are just so much more usable for that.

    • @adrianbergqvist8622
      @adrianbergqvist8622 11 หลายเดือนก่อน +6

      ​@@gehteuchnichtsan7911Pixar are already doing this

    • @LinkiePup
      @LinkiePup 10 หลายเดือนก่อน +17

      @@adrianbergqvist8622citation needed evidence required.

    • @thrownstair
      @thrownstair 10 หลายเดือนก่อน +39

      This is like wanting to order a Big Mac so you decide to buy a plot of land and build a McDonald's by yourself, designing and building the proprietary tech used for cooking the food, setting up a supply chain for your restaurant, and training an entire staff.
      Then realising you're unsatisfied so you repeat the process to open a farm on which you will raise livestock, grow vegetables and grains and mill your own flour for buns.
      But you're still not satisfied so you build a time machine to go back to Germany to murder the inventor of Frikandellen and take his place.

  • @T_Armstrong
    @T_Armstrong 9 หลายเดือนก่อน +1468

    Creators take note. THIS is how a tutorial should be. Clear. Concise. Easy to follow along.

    • @swanclipper
      @swanclipper 8 หลายเดือนก่อน +80

      exactly.... EASY!!!!

    • @Quivex1
      @Quivex1 8 หลายเดือนก่อน +124

      Oh yeah, easy as hell. As long as you have an intimite knowledge of film cameras, photographic emulsion, optics and a little math... A 5 year old could follow along!!! ;)

    • @RusticRonnie
      @RusticRonnie 8 หลายเดือนก่อน +18

      @@Quivex1its super easy

    • @chhayanksharma3926
      @chhayanksharma3926 7 หลายเดือนก่อน +30

      ​@@RusticRonniebarely an inconvenience

    • @hexcodeff6624
      @hexcodeff6624 7 หลายเดือนก่อน +9

      @@chhayanksharma3926Wow wow wow, wow

  • @AnthonyAdrianAcker
    @AnthonyAdrianAcker 8 หลายเดือนก่อน +585

    As a photographer I am sitting here like "Yes. Yes. YES. YEEES. YEEEEEEEEEEEEEEEES. YEEEEEEEEEEEEEEEEEEEEEEEEEEES." And I am thoroughly impressed. These are some of the most realistic renders I have seen. Amazing work.

    • @Hpa09
      @Hpa09 3 หลายเดือนก่อน +5

      My photogenic ass is watching this as a science lesson 😂

    • @reddaneali5997
      @reddaneali5997 2 หลายเดือนก่อน +8

      " look son, a photographer trying to make believe he knows the math and formulas behind optic's physics "

    • @21stcenturystops59
      @21stcenturystops59 หลายเดือนก่อน

      I read this as Plankton's voice

  • @BAGELMENSK
    @BAGELMENSK 11 หลายเดือนก่อน +2201

    I like how you slowly cast off each automatic tool like it's a limiter to your power level.

    • @Ablors
      @Ablors 8 หลายเดือนก่อน +85

      He broke his limiter at this point

    • @gabrilapin
      @gabrilapin 6 หลายเดือนก่อน

      ​@@AblorsOne puuuuuuunch

    • @patientboi
      @patientboi 5 หลายเดือนก่อน +21

      I TOOK TWO LIMITLESS PILLS TO LIMIT MYSELF

    • @businessman3606
      @businessman3606 3 หลายเดือนก่อน +2

      They are limits

  • @nswij62
    @nswij62 11 หลายเดือนก่อน +4681

    He just rediscovered photography inside blender! Give this man a medal!
    And maybe a psych evaluation too. You okay after all of that?

    • @sirrandalot
      @sirrandalot  11 หลายเดือนก่อน +1124

      Only partly😵‍💫

    • @joshmyer9
      @joshmyer9 11 หลายเดือนก่อน +471

      @@sirrandalot I'm guessing that the mind which finished this project is no worse off than the one which decided to undertake it in the first place.
      (It's always fun to come across a project where you think "Wow, that's impressive, I wish I'd done that… no… no, wait, it's far, far better that someone else did it.")

    • @arminhrnjic1678
      @arminhrnjic1678 11 หลายเดือนก่อน +37

      If I were to meet him irl, I would like it to be behind a glass... like Clarice and Hannibal.

    • @theredgoblin562
      @theredgoblin562 11 หลายเดือนก่อน +17

      ​@@sirrandalotso is it basically a lense with filters with the digital cam capturing results?
      Really love this idea, reminds me of complicated redstone builds in minecraft

    • @SeanCMonahan
      @SeanCMonahan 11 หลายเดือนก่อน +25

      I guess you could say he just... re-developed photography 😎

  • @uuffzz
    @uuffzz 4 หลายเดือนก่อน +98

    This EXACTLY feels like doing anything the first time in Blender.

  • @charlesturner897
    @charlesturner897 3 หลายเดือนก่อน +62

    This is genuinly the most amazing set of "renders" I've ever seen, the fact that they don't look photorealistic yet still look more like a real photograph

  • @dooterino
    @dooterino 11 หลายเดือนก่อน +2492

    This is horrifyingly accurate, you're even getting the same color cast on underexposed dark scenes that would be expected, and the RGB grain scattering is just about perfect

    • @cartler
      @cartler 11 หลายเดือนก่อน +139

      The rgb grain looks extremely similar to that in RAW image files. That's because RAW files are almost exactly what the camera sees before they're processed into JPEG. So theoretically, if this has just a few more samples, and a higher resolution, and processed it into a JPEG you would have recreated the process that your phone does when taking pictures.

    • @rkan2
      @rkan2 11 หลายเดือนก่อน +56

      ​@@cartler​​It is not quite true that RAW is exactly what the camera sees. Otherwise you would see so many imperfections from the camera sensor. Therefore there is still a bunch of software filtering before it. Now get an industrial camera however... 😅

    • @cartler
      @cartler 11 หลายเดือนก่อน +32

      @@rkan2 at least RAW files are the closest a normal person can get to the raw data from the sensor, but it still is fairly close and can contain many more artifacts than processed images.

    • @tbuk8350
      @tbuk8350 11 หลายเดือนก่อน +22

      @@cartler Some cameras allow you to export the literal raw sensor data, which ends up looking absolutely terrible and takes up a lot of storage, but it is useful for very specific use cases.

    • @apotatoman4862
      @apotatoman4862 11 หลายเดือนก่อน +10

      the faster solution: add some noise with a filter in paint or smth

  • @AuralAlliance
    @AuralAlliance 11 หลายเดือนก่อน +2131

    This is one of the most fascinating insanely unhinged things I've ever seen someone do in this space. Absolutely incredible.
    So meta, so artistic, such an incredible display of skill and dedication. I think I've heard of Pixar doing something with a similar idea for their projects but I can't say I've seen anyone actually show it off like this.

    • @STICKOMEDIA
      @STICKOMEDIA 11 หลายเดือนก่อน +17

      I love how rapid fire his explanation/break down of this is lmao

    • @ElectricRider
      @ElectricRider 11 หลายเดือนก่อน

      Do you leave in space?

    • @TimeMasterOG
      @TimeMasterOG 8 หลายเดือนก่อน +2

      Pretty sure what Pixar does is just the lens. This man went fully operational camera

  • @BoxySonic
    @BoxySonic 2 หลายเดือนก่อน +13

    The fact that the program can so realistically mimic real light mechanics that real physics and tools like lenses can be applied to it is crazy

  • @seck_1
    @seck_1 10 หลายเดือนก่อน +411

    how much did this man have to learn to make this 5 minute video? that's dedication, big respect.
    it's also an amazingly well put together 5 minute video, amazing

  • @maokus
    @maokus 11 หลายเดือนก่อน +1054

    I remember a few years back looking at cycles and thinking "damn lenses actually work in this? I should make a camera!" Thank you for doing this so that... nobody ever has to do it again....... i think...

    • @CloudPhase
      @CloudPhase 11 หลายเดือนก่อน +55

      Somebody is absolutely going to do this again, and I look forward to it.

    • @justminibanana9128
      @justminibanana9128 11 หลายเดือนก่อน +32

      legit, I remember trying to make a telescope and a pinhole camera when 2.8 released, unfortunately my laptop wasn't fast enough for me to bother trying to make it work.

    • @gwentarinokripperinolkjdsf683
      @gwentarinokripperinolkjdsf683 11 หลายเดือนก่อน +7

      I actually did something similar but a lot less impressive not too long ago!

    • @pauldeddens5349
      @pauldeddens5349 11 หลายเดือนก่อน +9

      Every time I considered it, I just got a wave of randos yelling about caustics in cycles and telling you to use another engine like octane.

    • @seba2366
      @seba2366 11 หลายเดือนก่อน +1

      *you hope

  • @Erindale
    @Erindale 11 หลายเดือนก่อน +1867

    It doesn't matter how long this took to make, this is maybe the most worthwhile thing anyone's ever done in Blender

    • @master97rod
      @master97rod 11 หลายเดือนก่อน +10

      the most absurd thing i've ever seen done by anyone in blender

  • @hermask815
    @hermask815 9 หลายเดือนก่อน +7

    A virtual side hug from a virtual grandpa who’s proud of his smart grandson.

  • @RennieAsh
    @RennieAsh 8 หลายเดือนก่อน +23

    Me : takes picture of my monitor using a camera 📸

  • @alcanony
    @alcanony 11 หลายเดือนก่อน +676

    A year of learning blender and building confidence trying to fight imposter syndrome, all rendered useless in 5 minutes.
    Now every time i aim for photorealism this video will haunt me. Thanks man.

    • @sirrandalot
      @sirrandalot  11 หลายเดือนก่อน +234

      If it makes you feel any better, I feel the same way every time anyone else does anything cool ;)

    • @alcanony
      @alcanony 11 หลายเดือนก่อน +42

      @@sirrandalot Haha yeah i guess that's how it is with such incredible people in the community. This is by far the most interesting project I've seen in a while, incredible work!
      Looking forward to you simulating physically accurate photons for more realistic light interactions.

    • @cgooch_
      @cgooch_ 11 หลายเดือนก่อน +15

      @@sirrandalotso, when’s this .blend file gonna land on Blendermarket? I want to test the insanity myself. >=]

    • @tobiasgrill4991
      @tobiasgrill4991 11 หลายเดือนก่อน +38

      "all rendered useless" 😂

    • @JLCL01
      @JLCL01 11 หลายเดือนก่อน +3

      As someone who's learned Blender (and proper 3D modeling/rendering)on and off for a year, I can say anyone can learn if they're interested enough and willing to put in the time. It helped that, like drawing and painting, I try to approach it from a playful perspective.
      Every scene, render, and/or model is a learning experience. It builds up towards my overall knowledge and skills in that aspect.
      I don't have imposter syndrome, but during bouts of fatigue and procrastination, I kinda know how it feels.

  • @Mrgijs
    @Mrgijs 11 หลายเดือนก่อน +3670

    as a professional photographer and nerd with some basic knowledge of 3D rendering, I can only say: you are insane, a mad scientist, and an absolute genius creative and original artist.

    • @NecumNaTo
      @NecumNaTo 11 หลายเดือนก่อน +19

      In reality, he is amateur engineer, constructing basic device in 3D modeling software using documentation and principles known for 100 years. Still very cool tho.

    • @ValidT
      @ValidT 11 หลายเดือนก่อน +49

      @@NecumNaTo That he recreated entirely within a couple months with seemingly no prior knowledge

    • @NecumNaTo
      @NecumNaTo 11 หลายเดือนก่อน +18

      @@ValidT Yes, as would any amateur engineer with no prior knowledge of 100 years known well documented principles do. Still pretty cool tho

    • @chrishayes7771
      @chrishayes7771 10 หลายเดือนก่อน +1

      @@NecumNaTo In fairness,

    • @mozarella_cheese
      @mozarella_cheese 10 หลายเดือนก่อน +2

      @@chrishayes7771 "to be fair tho"
      to be fair though of what"

  • @Shadrake
    @Shadrake 14 ชั่วโมงที่ผ่านมา +1

    ok this is the highest quality best "tutorial" I've ever seen in my life
    It's like a tutorial and a meme vid fit into one, and unlike most tutorials it's not 5 times longer than necessary

  • @jonhaider316
    @jonhaider316 9 หลายเดือนก่อน +124

    This is insanely neat! Next challenge, create a virtual double-slit experiment and see if you can reproduce the same quantum results.

    • @cleve741
      @cleve741 7 หลายเดือนก่อน +15

      I tried it. Clean, separated lines only :(

    • @robertwyatt3912
      @robertwyatt3912 5 หลายเดือนก่อน +4

      Only works on 32-bit hardware

  • @momo_anims
    @momo_anims 11 หลายเดือนก่อน +1186

    This is probably the most terrifying thing I've seen done in Blender. Absolutely amazed that this was done.

    • @PercyPanleo
      @PercyPanleo 11 หลายเดือนก่อน +32

      I think at this point the only thing that would beat this would be a fake real projector to project the fake real photos taken by the fake real camera with a real fake camera inside, and then perhaps take a photo of it with the fake real camera and have the fake real projector project the fake real photo of itself

    • @alephmale3171
      @alephmale3171 11 หลายเดือนก่อน +10

      @@PercyPanleo "I'm thinking the quantum computed metaverse is looking to turn out just fine." he said, unironically.

    • @richpryor9650
      @richpryor9650 11 หลายเดือนก่อน +18

      @@PercyPanleo Create a fake youtube in blender to upload the video

    • @ChloaFifteen--she-her--
      @ChloaFifteen--she-her-- 9 หลายเดือนก่อน +3

      @@PercyPanleo Make a render engine that simulates the physics of electrons being fired at phosphors

    • @seanp2k617
      @seanp2k617 8 หลายเดือนก่อน +1

      fake “real” film processing lab and process when???

  • @TheXientist
    @TheXientist 11 หลายเดือนก่อน +525

    I've always wondered whether it was possible to recreate an actual camera in a 3D renderer given how realistic light simulation has become, and it makes me very happy to see that it is not only possible, but looks great as well

    • @masterodst1
      @masterodst1 11 หลายเดือนก่อน +12

      Thats actually how pixar does its shots now. They did a cool breakdown of it for Toy Story 4

  • @Messier1071
    @Messier1071 6 หลายเดือนก่อน +17

    the spiral down into insanity got me

  • @xhighway999
    @xhighway999 8 หลายเดือนก่อน +13

    This is undoubtedly the finest commercial I've ever seen. I couldn't resist buying your camera not once, but twice!

  • @James_XXIY_crafts
    @James_XXIY_crafts 11 หลายเดือนก่อน +487

    Can we just take a moment to appreciate that we are at a point in time where we can simulate the physics of an actual camera, honestly it's mind blowing that it is even possible.

    • @yperokeanios
      @yperokeanios 11 หลายเดือนก่อน +2

      @@ItsActuallyTJ_You still have to buy/maintenance the pc and pay the electricity that powers it. Nothing is free.

    • @niconull23
      @niconull23 11 หลายเดือนก่อน +30

      @@yperokeanios Blender is free as in you can read and modify and recompile the source code, not just that it costs nothing to acquire.

    • @yperokeanios
      @yperokeanios 11 หลายเดือนก่อน +1

      @@niconull23 You need the tools to start working the materials.

    • @SevroAuBarca04
      @SevroAuBarca04 11 หลายเดือนก่อน

      @@yperokeanioshe didn’t say “with free materials” he said “with a free program”. Which is true, stop nit picking just for the sake of it idiot

    • @Real_MisterSir
      @Real_MisterSir 11 หลายเดือนก่อน +26

      @@yperokeanios nobody said the pc was free. People said the software was free. Read

  • @fgbhrl4907
    @fgbhrl4907 11 หลายเดือนก่อน +585

    I'd like to see the "default' camera vs simulated camera results; it would be interesting to compare.

    • @ninjakiwigames5418
      @ninjakiwigames5418 11 หลายเดือนก่อน +4

      replying so he sees this

    • @zanly5039
      @zanly5039 11 หลายเดือนก่อน +1

      also replying so he sees this

    • @hermask815
      @hermask815 9 หลายเดือนก่อน +1

      Also replying

    • @PCTravou
      @PCTravou 8 หลายเดือนก่อน +1

      also replying

  • @PauLtus_B
    @PauLtus_B 9 หลายเดือนก่อน +29

    The grain of this is really beautiful. It actually makes it seem like there's something real beyond that grainy image.

  • @Moaz_Al-Najjar
    @Moaz_Al-Najjar 3 หลายเดือนก่อน +6

    I am speechless this is not my first time watching this video it gets recommended to me every once in a while and man is it one of the BEST TH-cam videos I have seen my entire life!!!!
    As a passionate belnder user and content creator
    Hats off to ya man!
    Keep up the good work!

  • @jigsound
    @jigsound 11 หลายเดือนก่อน +795

    You did the unthinkable. A multidisciplinary PhD thesis compressed into 3 minutes! 🙌✨

    • @kickdowndoors
      @kickdowndoors 11 หลายเดือนก่อน +53

      and structured and edited to perfection

    • @jigsound
      @jigsound 11 หลายเดือนก่อน +17

      @@kickdowndoors ​absolutely! Mind-boggling. 🙌

    • @shulehr
      @shulehr 11 หลายเดือนก่อน +20

      actually, just a regular Bachelor lvl in optics, nothing on PhD level there

    • @untitled6087
      @untitled6087 11 หลายเดือนก่อน +8

      @@shulehr not really, as it's multidisciplinary to the extreme.

    • @shulehr
      @shulehr 11 หลายเดือนก่อน +11

      @@untitled6087 90% of it is optics, rest is blender. There is nothing multidisciplinary there. I do have master in optics and these topics were covered in first 2 years of bachelors. Not saying this didnt require effort and alot of time, but still, that is not worth even bachelors degree as far as im concerned. Unless he would write the raytracing code himself and not use blender at all. Then it could be considered as such.

  • @Vlow52
    @Vlow52 11 หลายเดือนก่อน +1364

    Jokes aside, you’ve just shown everyone how the progress works. You can’t create a complex technology without all the little precursors that made it possible to produce and develop idea with evolutionary approach. Great job

  • @charleshautly4732
    @charleshautly4732 3 หลายเดือนก่อน +3

    its so interesting how the hard to replicate artifacts of real photography can be captured by simulating a fake camera

  • @crazycocopuff100
    @crazycocopuff100 10 หลายเดือนก่อน +27

    I absolutely love this video. Not only is it massively impressive that you actually made the camera itself, but the video editing, and the jokes are just so good too. TH-cam puts this video on my recommended list around once every few days and I watch it again every time.

  • @Luxia_K.
    @Luxia_K. 11 หลายเดือนก่อน +385

    The frustration of not knowing anyone nerdy enough to share this video to is too great to bear.
    This is just a next step in art bro I love it thank you for this.

    • @jowey_2077
      @jowey_2077 11 หลายเดือนก่อน +2

      fr

    • @hookdump
      @hookdump 11 หลายเดือนก่อน +1

      Samesies!!! 😆

    •  11 หลายเดือนก่อน +2

      Ha, I know at least 4 nerds appreciating it with me!

    • @The-Middleman
      @The-Middleman 11 หลายเดือนก่อน +2

      @who

    •  11 หลายเดือนก่อน +1

      @@The-Middleman I happen to have a bunch of architect friends, some of who do archviz for a living and are quite nerdy. I also know one software dev, who is a nerd like me - we both dabbled in 3dsmax & Blender a bit.

  • @woogiewoogie0012
    @woogiewoogie0012 11 หลายเดือนก่อน +1116

    You absolutely nailed it - coming from a photo/film hobbyist, the artifacts, the noise, the blur around the pinhole exposure, it’s just absolutely beautiful watching the evolution of photography recreated in Blender, fucking legend

    • @Xayuap
      @Xayuap 11 หลายเดือนก่อน +16

      we live in a simulation

    • @Lakupeep
      @Lakupeep 11 หลายเดือนก่อน +10

      @@Xayuaplol I remember when I was 15 and discovered that as well

    • @franciscosoares2440
      @franciscosoares2440 10 หลายเดือนก่อน +8

      ​@@XayuapI wonder how the devs are doing sometimes... And if they need some help...

    • @grzegorzbrzeczyszczykiewic563
      @grzegorzbrzeczyszczykiewic563 10 หลายเดือนก่อน +1

      ​@@franciscosoares2440 they're doing JUST FINE THANK YOU and yes they need help

  • @rdgrdmedflde4710
    @rdgrdmedflde4710 2 หลายเดือนก่อน +2

    What the f***, what have I done to deserve such quality content on my TH-cam front page today?!
    The fact Blender is a capable enough playground for anyone to do this is one impressive thing; but the fact you actually went ahead to make it happen when no one else will, and sharing the results with the rest of us, now that's a whole different level. You absolute madman. o7

  • @MrXerios
    @MrXerios 2 หลายเดือนก่อน +1

    The fact that it is possible to do that in blender, a free software, is absolutely crazy.

  • @MaheerKibria
    @MaheerKibria 11 หลายเดือนก่อน +938

    The scary part is that in 2-3 generations i wouldn't be surprised if the RT cores on GPUs were fast enough where this isn't noisy

    • @sinom
      @sinom 11 หลายเดือนก่อน +146

      Noisiness here isn't a problem with GPU performance but instead time spent rendering. He decided he wanted to spend one week by rendering a bunch of different pictures instead of rendering a single picture for a week. If he'd done that instead it would have been a lot less noisy.
      Also the increase in performance per generation will not be enough to cut down the render time enough to actually make this less noisy. Renders nowadays use a lot of denoising so getting a denoiser to work instead would be a lot more beneficial

    • @gracjan9312
      @gracjan9312 11 หลายเดือนก่อน +22

      Not really, but a combination of significant perf. improvement in RT cores (which only deal with intersection testing) and further improvements in importance sampling techniques (ReSTiR, Path Guiding) embedded into Cycles might help a bit. Noise is inherent tho

    • @ClebyHerris
      @ClebyHerris 11 หลายเดือนก่อน +7

      Rt cores are already at real time in games. Just the high end stuff like the 4090. They are also noisy though

    • @O5MO
      @O5MO 11 หลายเดือนก่อน +36

      Real cameras are noisy though

    • @guisampaio2008
      @guisampaio2008 11 หลายเดือนก่อน +11

      I am pretty sur ethe noisybess is intentional.

  • @uku4171
    @uku4171 11 หลายเดือนก่อน +189

    I'd love to see comparisons between the "photos" and after-effects that try to emulate the look of a photo

    • @JackToth
      @JackToth 11 หลายเดือนก่อน +7

      ive done some comparisons of the Helios 422 that produced similar results, tho my models were based on a diff variation of the actual lens flavor that I got from ebay, lot of variations of that lens floating out there

  • @asvanum
    @asvanum 9 หลายเดือนก่อน +11

    Oh my God! Honestly as an artist I never really cared about all these things. But you made me appreciate how much innovations done by our previous generation help us today to make our work possible. Thank you so much for invoking the feeling of gratitude inside me. 😊

  • @screwandwrenchrob4778
    @screwandwrenchrob4778 10 หลายเดือนก่อน +2

    I love the Boca actually taking on the shape of your diaphragm

    • @sirrandalot
      @sirrandalot  10 หลายเดือนก่อน +1

      As it should, really

  • @elliotmarks06
    @elliotmarks06 11 หลายเดือนก่อน +514

    Ignoring the noise, those renders actually look photorealistic. There's a super cool vintage photo effect going on. Great work!

    • @KarlBlessing
      @KarlBlessing 11 หลายเดือนก่อน +110

      fake real grain :P

    • @Lancea1ot
      @Lancea1ot 11 หลายเดือนก่อน +66

      The grain is why, it's the actual photons landing on the sensor that cause them, that's part of what makes it look soooo good

    • @elliotmarks06
      @elliotmarks06 11 หลายเดือนก่อน +24

      @@Lancea1ot I don't know, I think it's the real lens elements that make the biggest difference to me. The bokeh, fringing, and lens imperfections really sell the effect, and remind me of the look of older vintage lenses.

    • @AaronMorrisTheSteamFox
      @AaronMorrisTheSteamFox 11 หลายเดือนก่อน +1

      Imagine if @kanepixels used this for photographs in his various projects...

    • @einereinar
      @einereinar 11 หลายเดือนก่อน +12

      the noise actually looks exactly like analog film, so for our eyes used to digital, it looks a bit weird, but if you spend some time with analog film, you'll instantly recognise this lol

  • @brentogara
    @brentogara 11 หลายเดือนก่อน +410

    I find it amazing that you've done this, but equally amazing that Blender Cycles is accurate enough *to* do it.

    • @itsd0nk
      @itsd0nk 11 หลายเดือนก่อน +47

      Path tracing has essentially been accurate enough to do this since the early 90’s. The biggest changes and advancements since then are simply speed, shortcuts, noise reduction (see shortcuts), and minor light transport algorithm changes. That, and hardware scaling to levels where this is even able to be attempted.

    • @SupaKoopaTroopa64
      @SupaKoopaTroopa64 11 หลายเดือนก่อน +1

      It could be even more efficient, but for some reason he didn't use portals (at least not in any visible part of the video)

    • @itsd0nk
      @itsd0nk 11 หลายเดือนก่อน +18

      @@SupaKoopaTroopa64 I think the entire spirit of this exercise was to blow any efficiency up with an atomic bomb and go for the most exhaustive, least efficient, and most simulated way to possibly do it. 😂

    • @SupaKoopaTroopa64
      @SupaKoopaTroopa64 11 หลายเดือนก่อน +2

      @@itsd0nk Now someone's got to try it without multiple importance sampling LOL

    • @brentogara
      @brentogara 11 หลายเดือนก่อน +1

      @@SupaKoopaTroopa64 good point, I forgot about portals.

  • @raghunandanbs2005
    @raghunandanbs2005 7 หลายเดือนก่อน +6

    I am not joking but this guy is really a genius, my brain can't even comprehend the amount of dedication and knowledge that went in to make this short video of barely 5 minutes

  • @luzid.vision
    @luzid.vision 4 หลายเดือนก่อน +2

    Did you just simulate the real physics of taking a photograph? nuts

  • @lelovsky.
    @lelovsky. 11 หลายเดือนก่อน +549

    Holy shit. That was hundred times more impressive than I was initially expecting. As a photographer I love the results - they have exactly what renders miss - lens imperfections. Wondering how much of that effect can be done by just pure post-processing. My Blender skills are getting rusty. Amazing job. This whole project seems like new kind of art, which is even more impressive considering that we are living in overstimulated times, where everything seems to be already done.

    • @louisvaught2495
      @louisvaught2495 10 หลายเดือนก่อน +17

      It depends on where you're trying to do the post-processing. If you still have 3D information, then lens imperfections can be perfectly added back in, basically doing this process and just shortcutting it.
      If you have 2d information only and you are missing the depth of field data, you can *try* to infer it from how the image looks but there's always going to be something missing.

    • @gruntaxeman3740
      @gruntaxeman3740 9 หลายเดือนก่อน +4

      Chromatic aberration and lens distortion can be easily added on post, and camera setup with focal length and sensor size during modelling.

  • @LivaliWyle
    @LivaliWyle 11 หลายเดือนก่อน +894

    This is so cool! As someone with a lot of experience working with film, I'm amazed at how closely your method has replicated the tonality and grain structure of actual film! Fantastic work!

    • @30Salt
      @30Salt 11 หลายเดือนก่อน +30

      Yeah! I started a thread on blender artist two years back looking for tips on creating a better looking procedural film compositing node, but eventually had to stop because of my lack of knowledge on film emulsion layers… I could only dream of getting my hands on this blend file!

    • @MyAmazingUsername
      @MyAmazingUsername 11 หลายเดือนก่อน

      Interesting as heck. And it would be possible to simplify all of this physics based modeling into some shaders that approximate it way more efficiently.

  • @SqueakyNeb
    @SqueakyNeb หลายเดือนก่อน +1

    This is dope as hell, as is the fact that Blender EVEN SUPPORTS THIS. Incredible work all around.

  • @rendann
    @rendann 6 หลายเดือนก่อน +2

    this man made a video that feels like 20 minutes about reinventing a camera in blender, still loved every second of it.

    • @rendann
      @rendann 6 หลายเดือนก่อน

      BUT... it needs more yapping.

  • @dedy4games146
    @dedy4games146 11 หลายเดือนก่อน +441

    I don't know what I find more amazing, that you did this, or just the fact that a computer is even able to simulate this

    • @zlobzor
      @zlobzor 8 หลายเดือนก่อน +41

      The simulation is the easy bit. The whole point in ray-trace renderers is that they closely aproximate light. It just takes brute force & time these days.
      (Yes, I am choosing to ignore 40 years of CG development.)

    • @talkysassis
      @talkysassis 8 หลายเดือนก่อน +8

      Simulate light in solids were never a challenge.
      Make computers that can do that is another story. To cut problems we used approximations that are a LOT faster, but bruteforcing everything is quite easy to program.
      The neat part is that we have now some knowledge to skip smaller parts and speed the whole process. One of those is killing light that is not on the window.

    • @alexanderrosulek159
      @alexanderrosulek159 7 หลายเดือนก่อน +1

      @@talkysassisyou are correct and knowledgeable but still not “easy” as in don’t think anyone’s doing it in less than a week if they haven’t before, he did a good job

    • @MrGamelover23
      @MrGamelover23 6 หลายเดือนก่อน +1

      ​@@zlobzorNo, no, you're not wrong. Actually, it takes like 2 days to render a single Pixar frame.

  • @amarug
    @amarug 11 หลายเดือนก่อน +131

    i can't remember the last time a 3d rendering tutorial left me literally speechless

  • @LexicographicalPedant
    @LexicographicalPedant 2 หลายเดือนก่อน +1

    Dude why are you so talented and persistent, and hardworking, and so full of ambition. Stop.

  • @guillegilcriado6879
    @guillegilcriado6879 4 หลายเดือนก่อน +2

    I still believe this is the most impressive blender project ever done. Honestly, you've surpassed everyone. By a thousand laps or so. Kudos!

  • @simonhughes-king8493
    @simonhughes-king8493 11 หลายเดือนก่อน +85

    That's pretty mind-blowing. To take PBR and physics simulations and have it actually generate images that good. This is actually taking a step down the ladder of determinism. Mind-blowing.

  • @AsymptoteInverse
    @AsymptoteInverse 11 หลายเดือนก่อน +118

    Like any remarkable project, this is both horrifying and really, really impressive.

    • @creeperlamoureux
      @creeperlamoureux 11 หลายเดือนก่อน +10

      another horrifying part is editing down everything that just happened down to only 5 and half minutes

  • @le9038
    @le9038 9 หลายเดือนก่อน +1

    this process is like starting a simulation of the entire history of earth, waiting for humans to evolve, waiting for them to invent a camera inside the simulation all so you could take a picture.

  • @JoostArchives
    @JoostArchives 2 หลายเดือนก่อน +1

    This is a crazy idea and I can't believe it worked and how much EFFORT it took

  • @WACOMalt
    @WACOMalt 11 หลายเดือนก่อน +142

    Literally watched this after just modeling a physical fisheye lens for a render. This is amazing, genius, a little stupid, mostly crazy, amazing and I want to shake your hand.

  • @saviorofjoy8117
    @saviorofjoy8117 11 หลายเดือนก่อน +290

    Legitimately SHOULD get you an art degree by itself. Masterful Work!!!!

    • @saviorofjoy8117
      @saviorofjoy8117 11 หลายเดือนก่อน +15

      And if you already have a regular bachelor's degree? Idk, a free master's degree or something? I don't do academic logistics, but I DO know fantastic art when I see it!

    • @digernesarne
      @digernesarne 6 หลายเดือนก่อน

      @@saviorofjoy8117 honorary PhD at the least.

    • @MrGamelover23
      @MrGamelover23 6 หลายเดือนก่อน +3

      ​@@saviorofjoy8117he at least deserves an honorary degree.

  • @krjames203
    @krjames203 2 หลายเดือนก่อน +1

    Quite aside from the main thrust of the video, I enjoyed the succession of emotional beats by the programmer as she's confronted by the narrator.

  • @emerson-biggons7078
    @emerson-biggons7078 3 หลายเดือนก่อน +1

    I feel like this shit right here will one day end up in a photorealistic video making it truly blend between reality and fiction. It's gonna be like what Unrecord did but for blender instead of realtime.

  • @justinchey2281
    @justinchey2281 11 หลายเดือนก่อน +313

    I want the next Pixar movie to be completely filmed this way. Not for an old grainy film feel but all the exact science that goes into a modern large format film camera for clean but tangibly realistic images.

    • @ponyphonic
      @ponyphonic 9 หลายเดือนก่อน +63

      I heard that Toy Story 4 emulated realistic lens properties in its render pipeline. Some of those shots are pretty stunning, especially with the fair at night.

    • @derAtze
      @derAtze 9 หลายเดือนก่อน +26

      Yeah I was about to say the same thing as dude above me. While (as far as I know) they didn't simulate the three emulsion layers for color in film, they did simulate lens refraction and other stuff physically. The example that dude above means, is a lens that has two focal lenghts in one. So you could have a subject close and far to the lens and both are in focus. That comes at the cost of having a visible line in the middle where the two focal lengths meet, which is visible in the Toy Story 4 movie

    • @kuklama0706
      @kuklama0706 9 หลายเดือนก่อน +10

      Pixar presents Oppenheimer

    • @TorutheRedFox
      @TorutheRedFox 9 หลายเดือนก่อน +8

      @@ponyphonic yeah
      there were parts of the movie when i saw it in the theater where i completely forgot about the story because i was too stunned by the bokeh

    • @saura_
      @saura_ 9 หลายเดือนก่อน

      ​@@derAtzewhere can I see the line? How can I see it? Super interesting topic!!!

  • @matpond
    @matpond 11 หลายเดือนก่อน +88

    the final "photos" are beautiful! Or at least have a wonderful "analog" aesthetic. Also love the metaness of how you printed them onto fake canvas and then re rendered them in a digital art gallery. INCEPTION!

  • @stirrcrazy2704
    @stirrcrazy2704 5 หลายเดือนก่อน +1

    i've wanted to do this myself ever since i saw that person make a working projector in minecraft using ray tracing shaders. now that i know what it actually involves it's safe to say I WILL NEVER ATTEMPT THIS. but dude those fake-real camera photos look SO COOL like this was actually worth it holy crap 10/10 best film grain i've ever burned my retinas with

  • @starwarsescapist3189
    @starwarsescapist3189 หลายเดือนก่อน +1

    I would honestly love to see a whole animation done through this camera now

  • @cocacolazero635
    @cocacolazero635 11 หลายเดือนก่อน +161

    It reminds me a few years ago when the first minecraft ray tracing mods came out I had fun building a huge camera obscura just to get a blurry reverse image on a screen at the end of it. I always wanted to build this in blender, I'm glad someone did it and pushed the idea this far.
    Do you plan on releasing this project publicly ? I'd gladly pay to experiment with it and take photos in my own scenes !

    • @octimus2000
      @octimus2000 11 หลายเดือนก่อน +8

      What? That actually worked?

    • @kendarr
      @kendarr 11 หลายเดือนก่อน +2

      ​@@octimus2000yea he shown the process

    • @unliving_ball_of_gas
      @unliving_ball_of_gas 11 หลายเดือนก่อน +1

      YOU HAVE TO TELL ME THE SHADER *NOW*

    • @cocacolazero635
      @cocacolazero635 11 หลายเดือนก่อน +5

      @@unliving_ball_of_gas it was seus ptgi. if you want to try you should know that the result will not be very impressive (what's impressive is just that it works on principle) , the image is very noisy. But to get a better image you can increase your screen resolution as well as put the in game setting of render resolution to the maximum. More pixels = more samples !

    • @jo_naash
      @jo_naash 11 หลายเดือนก่อน

      ​@@cocacolazero635I disagree, it's absolutely impressive as hell. The noise doesn't even matter that much, when you see the gorgeous lighting it can produce

  • @legome_theog
    @legome_theog 11 หลายเดือนก่อน +316

    this is insanely good, you clearly put a lot of effort into this!! just wondering, do you plan to make a super in depth tutorial or release this physically based camera?
    (also would love to see how you would attempt actually simulating lens flares)

    • @judealford6637
      @judealford6637 11 หลายเดือนก่อน +11

      Hi dude, loved your scene in spiderverse :)

    • @TheDeltaMoo
      @TheDeltaMoo 11 หลายเดือนก่อน +4

      Wouldn't you just increase the glossiness to something like 0.05 so some light gets bounced back? I don't know how the coating colours would work, maybe giving a tint to the whole lens would be good enough.

    • @cescimes
      @cescimes 11 หลายเดือนก่อน +1

      ​@@judealford6637 no. way.

    • @EmmyVR
      @EmmyVR 11 หลายเดือนก่อน +1

      Thanks for helping with the best movie of the year :)

    • @PoggersFloppa
      @PoggersFloppa 11 หลายเดือนก่อน +1

      you helped make the best movie! here b4 popular

  • @zb9458
    @zb9458 9 หลายเดือนก่อน +1

    The amount of sheer talent and perseverance to achieve this feat and make a compelling video is truly astounding. Great job! You should be very proud!

  • @MitkoNikov
    @MitkoNikov 8 หลายเดือนก่อน +1

    I wanted to create this for years! Brilliant work! I never quite convinced myself that it was worth the effort, but your results are astounding!

  • @ShatteringKatana
    @ShatteringKatana 11 หลายเดือนก่อน +124

    If I'm not mistaken Pixar has a process for lens emulation that's similar to yours, where they reproduce a determined lens as a 3d model to achieve a particular look.

    • @SimonClarkstone
      @SimonClarkstone 11 หลายเดือนก่อน +11

      I remember reading about Pixar creating virtual versions of IRL types of lenses too.

    • @theaveragepro1749
      @theaveragepro1749 11 หลายเดือนก่อน +14

      Simulating a camera is actually a really important part of CGI, if you are mixing real footage with CGI you want the CGI to also be seen with the same camera, however I don't think they do it like this, I think even unity HD render pipeline has simulated camera settings, so some game engines do it as well

    • @ShatteringKatana
      @ShatteringKatana 11 หลายเดือนก่อน +3

      @@theaveragepro1749 Pixar doesn't make live action movies though. Lens parameters often don't have the character and feel of the lens, just basic parameters like focal length and aperture/depth of field (also wondering if raster aperture really counts). All game engines have basic lens parameters (FOV is just focal length for example), but what Pixar does, from my memory, is replicating the geometry of real life lenses to make it look as if full animation movies were shot on a real lens. Another thing they do is having operators with motion controllers mounted on real life camera rigs to simulate a handheld feel. Nothing you couldn't do with a couple of parameters in a 3d program or engine, but Pixar goes way beyond that for the sake of authenticity.

    • @AnarchistEagle
      @AnarchistEagle 11 หลายเดือนก่อน +2

      You can also simulate lenses as a series of formula defined 2d surfaces. This way you can use the formulas of real lens systems that describe spheric and aspheric surfaces without having to do any modelling.

    • @sebbosebbo9794
      @sebbosebbo9794 11 หลายเดือนก่อน

      Check.......

  • @letsflipp
    @letsflipp 11 หลายเดือนก่อน +75

    damn, dude, that's impressive. the process itself is art, which you're using to create art from more art. Respect

    • @noiseisgold3n42
      @noiseisgold3n42 11 หลายเดือนก่อน

      the process itself is literally science, which he created art from capturing, then used the end product to create more art.

  • @2manyballfaces46
    @2manyballfaces46 2 หลายเดือนก่อน +1

    I have to say that was one of the best things I've ever seen to be crafted in Blender

  • @bizandtate
    @bizandtate 8 หลายเดือนก่อน

    "adjust the size of the fake camera inside of the real fake camera" is inarguably one of the best sentences ever spoken

  • @fcantil
    @fcantil 11 หลายเดือนก่อน +81

    This is insane! The concept of making a "real" camera virtually that follows how an actual camera works IRL... it's just something I've never thought of til now. I'm just at a loss for words. It would be cool if you shared this project so others could tinker with it as well. For a price, I hope. This is just way too much effort for it to be free.

  • @CrabulousYT
    @CrabulousYT 11 หลายเดือนก่อน +7

    3:36 That looks real, if you showed this to me with no context id think its a polaroid

  • @jknMEMES
    @jknMEMES 3 หลายเดือนก่อน +3

    Thank you. My renders were taking less than a minute to render, but now I can render it for months! :D

  • @supercalifragilisticex
    @supercalifragilisticex 9 หลายเดือนก่อน +3

    finally, after 50 years of blendering and 20 years of creating a time machine, it worked. It's like that one saying "think harder not shmader" TYSM .

  • @nocturne6320
    @nocturne6320 11 หลายเดือนก่อน +69

    This is possibly the most insane idea I've seen done in Blender, amazing work

  • @SheWhoVibes
    @SheWhoVibes 11 หลายเดือนก่อน +42

    This is the dumbest coolest thing i've ever seen anyone do in blender. I am blown away by the effort you put in to this. It's exactly my kind of weird, I love it!

  • @Agamewriter
    @Agamewriter 6 หลายเดือนก่อน +2

    I laughed, I cried, then I paid attention.

  • @invertedgames7993
    @invertedgames7993 10 หลายเดือนก่อน +18

    As a photographer and a game designer, I have enough knowledge to know that something like this would be a potential solution to the problem of digital photographs not having the same qualities as film. I'm glad I never got too obsessed with the idea because I didn't realise how much of a rabbit hole it really was. Glad someone tried it though!

  • @RagingAura
    @RagingAura 11 หลายเดือนก่อน +14

    You need to publish this in a journal, and patent this technique ASAP. It might allow for blender to act as a simulator for the science of optics.

  • @unitNitro
    @unitNitro 11 หลายเดือนก่อน +203

    Woah. you've come a long way. this is the first time in literal years I've seen one of your videos (even though I've been subscribed since your 1st NMS fan animation). You've improved all across the board. Fun Fact your original NMS videos first introduced me to the software "blender". and now I know how to properly render a photorealistic scene in the MOST authentic photorealistic way possible.

    • @sirrandalot
      @sirrandalot  11 หลายเดือนก่อน +43

      Thanks so much! I'm glad I was able to introduce you to the wonderful world of deleting the default cube ;)

    • @lunchys
      @lunchys 11 หลายเดือนก่อน

      @@sirrandalot hahaha so true

    • @sarat6488
      @sarat6488 11 หลายเดือนก่อน +2

      @@sirrandalot lol this video should have had that in when you started building the camera at 0:25 "delete the default cube. now make a cube."

  • @sergio_-.
    @sergio_-. 3 หลายเดือนก่อน +2

    To say that this video is impressive would be a huge understatement.

  • @clarethomason
    @clarethomason 2 หลายเดือนก่อน +1

    Missed the chance to title this "100% accurate film grain effect"

  • @VertexTuner
    @VertexTuner 11 หลายเดือนก่อน +17

    You sir, have taken the term 'photo realistic render' to a whole new level. Bravo.

  • @AwPAsD
    @AwPAsD 11 หลายเดือนก่อน +57

    This is madness and art combined in a most splendid manner. Whenever I start to think I know how to use this software, someone out there will quiet me up, and this exceptionally well done so can't even be mad tbh

  • @Kergin_Ember
    @Kergin_Ember 10 หลายเดือนก่อน +2

    I love the concept of this so much. I like how you took something simple, a simple idea, but made it soo cool. You can see how a Normal blender picture can be soo much more reallistic with this camera. I love that you made th so good to watch, And that you made the End, The completion, so cool. The music fit so much, and even we can feel the much work you put into this, And the releaf when all of it is done. Thank you for creating this masterpiece of videa, and thank you God for letting me watch this.

  • @RealRedRabbit
    @RealRedRabbit 10 หลายเดือนก่อน +1

    This has been showing up in my recommended for a couple weeks now and I'm glad I finally watched it.

  • @azureprophet
    @azureprophet 11 หลายเดือนก่อน +51

    This is high art and should be in a gallery. Well done.

  • @The_NSeven
    @The_NSeven 11 หลายเดือนก่อน +88

    As a blender fan this is great, but as a photography nerd this is even more amazing! Love this, worth all the effort

  • @Rice_Boi.
    @Rice_Boi. 2 หลายเดือนก่อน +1

    This is absolutely INSANE! AMAZING WORK BRO!

  • @user-xs3uj2bx1y
    @user-xs3uj2bx1y 4 หลายเดือนก่อน +1

    Well done dude! I've been working with film photography for a few years and you really got a whole bunch of it spot on!
    Definitely recommending this to my friends that do 3D

  • @PhilTaylorPhotog
    @PhilTaylorPhotog 11 หลายเดือนก่อน +20

    This is absolutely fantastic. I work for a camera manufacturer and only wish I could have someone do simulations like this for training purposes. I'd love to see you try to replicate a digital sensor with all the

    • @bluein_
      @bluein_ 11 หลายเดือนก่อน +16

      WITH ALL THE WHAT!?!? THE WORLD NEEDS TO KNOW!!!!!!!!!!!!

    • @genderender
      @genderender 11 หลายเดือนก่อน +3

      @@bluein_ maybe all the pixels and bayer sensor? this is a stacked film camera, which is an extremely rare camera format

  • @ReconFX
    @ReconFX 11 หลายเดือนก่อน +57

    I can't even fathom the amount of work/time this must have taken, incredible job! I'm just surprised you're actually able to render these in a reasonable time considering the heavy reliance on caustics etc.

    • @thecrinjemasterjay
      @thecrinjemasterjay 11 หลายเดือนก่อน +3

      they took weeks to render bud
      edit: relatively to the scene, + the amount of time it took to render and fine tune all of the settings before hand

    • @mastersquinch
      @mastersquinch 11 หลายเดือนก่อน +7

      @@thecrinjemasterjayyeah, a reasonable amount of time

    • @niter43
      @niter43 11 หลายเดือนก่อน +7

      @@thecrinjemasterjay that's still somewhat reasonable time-frame, if done on single ordinary PC -- couple of days per frame, on par with what pixar/disney/etc render-farms do for each single frame of an animated movie

  • @TheMadCommander34
    @TheMadCommander34 7 หลายเดือนก่อน +2

    my pc would explode and collapse on it self and create so much energy another universe would have been created

  • @theshumanat0r537
    @theshumanat0r537 8 หลายเดือนก่อน +4

    I couldn’t stop laughing and smiling at your commentary. It may have been the best sensory video I’ve ever watched in only 5 mins. The immense amount of intelligence and creativity in this video completely inspired me.