I Built a Multi-Lap Oval Track and Challenged a Public Lobby!

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  • เผยแพร่เมื่อ 2 ธ.ค. 2024

ความคิดเห็น • 223

  • @Warcans
    @Warcans 2 ปีที่แล้ว +382

    I'd like to thank my pit crew for today's perfect car setup, couldn't have done it without them.
    My pattern was GPGP - RRRR - PGPG. Thought it might give the best lines to save speed and on multiple passes gain speed going downhill.
    This track might actually be pretty fun in split screen with drafting and collision. GGs :)

    • @kANGaming
      @kANGaming  2 ปีที่แล้ว +106

      Only pinning because you got first place XD

    • @Warcans
      @Warcans 2 ปีที่แล้ว +106

      Definitely not pinning to have easy access to pattern in future 👀

    • @mark-anthonykroezen7335
      @mark-anthonykroezen7335 2 ปีที่แล้ว +8

      I was thinking GRPG RPGR PRGP from high to low idk I don't have the game to test it

    • @VJK102
      @VJK102 2 ปีที่แล้ว +13

      Ya know what would be funny?
      If your winning route was GGGG-RRRR-PPPP XD

    • @jickhertz4124
      @jickhertz4124 2 ปีที่แล้ว +1

      Thanks for sharing!

  • @CMWolfMagic
    @CMWolfMagic 2 ปีที่แล้ว +202

    Going by Nascar logic, you want to go into the turns(purple) then go outwards on the straights(green). Then you could just run a mid(red) lap when ever.

    • @FondlesHandles
      @FondlesHandles 2 ปีที่แล้ว +22

      I think the best combo for the laps would be green, purple green, purple for lap 1, then red, red, red, red for lap 2 then purple, green, purple, green so you don't go up that much hill for the finish.

    • @afoxwithahat7846
      @afoxwithahat7846 2 ปีที่แล้ว +8

      The oval isn't big enough for that though, and the corners are too wide for their own sake

    • @louiscypher4186
      @louiscypher4186 2 ปีที่แล้ว +7

      Best combo would be to work from the inside out Purple> Red > Green and then move backdown to Purple > Red > Green.
      You don't fight the car as much this way.

    • @MrHunsBuns
      @MrHunsBuns 2 ปีที่แล้ว +5

      @@FondlesHandles yeah, i think you definitely need green on the last one so you're already heading that way

    • @evernewb2073
      @evernewb2073 2 ปีที่แล้ว +4

      nascar logic is all about managing your acceleration though, this is travel distance and turning as little as possible
      going up and down hill looses/gains speed, there is technically no max speed but anything over 200 suddenly starts getting drag applied at a rather exaggerated rate, only "friction" is when you are turning...or running into something
      so optimal lines would be about managing speed with the slope and the turning and the boosters compared to minimum travel distance, case in point that 1 second could simply be because warcans was not making as many steering adjustments through the course of a run and just plain turning less in slightly smoother lines, it can add up pretty fast even with all those boosters keeping the difference in travel speed from snowballing like with a pure gravity map.

  • @Beregorn88
    @Beregorn88 2 ปีที่แล้ว +53

    The devs themselves told you the trick for fast lap: turn as little as possible, since you loose speed only when you turn and when you go above 200. Your fastest lap was the one where you cut the corners as straight as possible.

    • @tomsterbg8130
      @tomsterbg8130 2 ปีที่แล้ว +1

      Yeah he's too focus on strategy than speed management

    • @steeljawX
      @steeljawX 2 ปีที่แล้ว

      Yet at the same time, the dev also said that if you're in the lowest part of a turn you're further into its gravity pull and you'll lose less speed through it. Meaning if you just go wide and as straight as you can through a turn, you're gonna end up in a bad position at best and crashing at worst. Actively trying to turn as tight as possible in banked turns is apparently the fastest way to take those according to the dev. Its when you have the choice of going straight or turning and adjusting that going straight is the best option. But in short, all that means is that theoretically if you were to do all green check points, you'd have your slowest lap time and if you were able to do all purples, you'd have the fastest lap time.

  • @Mysda_
    @Mysda_ 2 ปีที่แล้ว +80

    weird idea : A giant U ramp where you have checkpoints on the upper parts. So you have to gain speed going up and down with boosters

    • @SSZaris
      @SSZaris 2 ปีที่แล้ว +3

      A group of us played a track like that on the weekend. It's a really cool idea.

    • @jonathanmacdonald9609
      @jonathanmacdonald9609 2 ปีที่แล้ว +1

      This sounds super interesting actually - a track that's not exactly about racing lines, it's 100% about gaining speed

    • @greenprodragon
      @greenprodragon 2 ปีที่แล้ว +1

      thats called a half pipe

    • @Mysda_
      @Mysda_ 2 ปีที่แล้ว

      @@greenprodragon true

    • @Mysda_
      @Mysda_ 2 ปีที่แล้ว +1

      wait they did it actually

  • @N0V-A42
    @N0V-A42 2 ปีที่แล้ว +11

    I wouldn't be too surprised if the devs add the peice you were looking for for that outside lane after seeing this video.

  • @TheCanadianRailfanner
    @TheCanadianRailfanner 2 ปีที่แล้ว +57

    Next time could you somehow do a train themed one like where you race on the roof of a train?

    • @daemonicone4098
      @daemonicone4098 2 ปีที่แล้ว +1

      I would love to see kAN work the rail theme into a track!

  • @a.9.u.fnoobgamer484
    @a.9.u.fnoobgamer484 2 ปีที่แล้ว +2

    5:50 bob went right for it lol

  • @EpsilonRosePersonal
    @EpsilonRosePersonal 2 ปีที่แล้ว +4

    I'd love to see more tracks like this, where there are multiple valid ways to route through it, so it's not just about who can execute the best on the obviously best line, but exploring to find that line in the first place. I think that's part of why I like cheese so much: it rewards players for creativity and thinking outside the box.

    • @dimitrifletcher951
      @dimitrifletcher951 2 ปีที่แล้ว

      that's probably the reason I like strategy games too

  • @brennenlyons7760
    @brennenlyons7760 2 ปีที่แล้ว +16

    Make a map that re-uses track, you make different routes that all lead to the same straight, that have different checkpoints on each route

  • @Milenos
    @Milenos 2 ปีที่แล้ว +18

    Would be fun to have a replay at the end for the best time. So you can see what the other did.

    • @juriaanromkes7558
      @juriaanromkes7558 2 ปีที่แล้ว

      either the game would need that functionality or for video purpose everybody would have to video their own gameplay

    • @UthacalthingTymbrimi
      @UthacalthingTymbrimi 2 ปีที่แล้ว

      This would be great, but not easy to implement. Unlike Trackmania, Zeepkist doesn't have deterministic physics, which means a replay of another player's inputs doesn't result in an identical lap on your instance of the game. This is also why no-input tracks are borderline impossible (KAN tried making one a while back, it tested pretty well for single player mode, but only worked for a small percentage of runs on multiplayer, everyone kept randomly crashing out).

  • @irigamoi
    @irigamoi 2 ปีที่แล้ว +2

    I think a really good idea for a track (or a track building session with you, Kosmo, and Dapper) would be some sort of labyrinth/maze course, where you have to find all of the checkpoints, collect all of them, and then find the finish line. I think that would be cool.

  • @ducewags
    @ducewags 2 ปีที่แล้ว +1

    A true soapbox track will have a jump with the soap machine that blinds the view, and sends you squirly-whirly for a second.

  • @Wico90YT
    @Wico90YT 2 ปีที่แล้ว +6

    I wonder how far you could go with this before you can't remember your pattern. 24 checkpoints would be fun. Making it a wave shape (if you could have two ends be higher in the air) would be visually interesting too

  • @chrystyt6639
    @chrystyt6639 2 ปีที่แล้ว +1

    Yo, I’ve been watching a lot of your Zeepkist videos and it looks super fun so I’m definitely gonna buy it! Thank you for introducing me to a game I otherwise would’ve never even heard of🙏

  • @swskitso
    @swskitso 2 ปีที่แล้ว +10

    Hit your first three green then do red followed by purple finishing with the final green.
    You go uphill far too much, my siggested route will minimize uphill.

    • @Moetastic
      @Moetastic 2 ปีที่แล้ว +1

      Yeah green red purple 4 times is the least minimal movement path.

    • @swskitso
      @swskitso 2 ปีที่แล้ว +2

      @@Moetastic eventually you must come back up to finish, thats why i say leave the final green for last it gives a smoother line to the finish rather than the hard right riquired finishing with purple.

  • @GraveFighter450
    @GraveFighter450 2 ปีที่แล้ว +30

    Hmm interesting. You guys need to introduce ScrapMan to this.

    • @KKDS2209
      @KKDS2209 2 ปีที่แล้ว +1

      True

    • @alansmithee419
      @alansmithee419 2 ปีที่แล้ว +2

      I imagine there's a reason he's not already in these videos - maybe he wasn't interested? But that's speculation.

    • @EnderCrowYT
      @EnderCrowYT 2 ปีที่แล้ว

      They have now introduced him

    • @GraveFighter450
      @GraveFighter450 2 ปีที่แล้ว

      @@EnderCrowYT ik

  • @KergylKraft
    @KergylKraft 2 ปีที่แล้ว +3

    I saw this level on the workshop and was like, "I wonder if there's gonna be a video on this..."

  • @redneck_cowboy7826
    @redneck_cowboy7826 2 ปีที่แล้ว +2

    Really cool kancept

  • @nunyobusiness835
    @nunyobusiness835 2 ปีที่แล้ว +4

    you should drop the middle ground, or raise the whole thing up, so there is danger of falling into the middle.

  • @minecartdispy8788
    @minecartdispy8788 2 ปีที่แล้ว +5

    This man really Kan make a race track well

  • @pvs1681
    @pvs1681 2 ปีที่แล้ว +6

    This track is 👍👏👏👏
    Maybe a slightly larger raceway; justify the scale of an actual raceway…..also allows for more racing & carnage :)

  • @ThatOneGuy077
    @ThatOneGuy077 2 ปีที่แล้ว

    Literally sat here drawing it out. I feel purple red green would be the best cause the pattern works out to keep momentum consistent. And the last green will direct you towards the finish.
    I first thought green red purple but that'll force you to lose momentum and cost valuable time to get to the finish on the last purple.

  • @skylersmith9465
    @skylersmith9465 2 ปีที่แล้ว +1

    On the starter line go to the left right off the bat and gain speed since it more steep and you can gain a speed greater than 148. Though just speculation since you could maybe just jump the hill.

  • @kevinrhodes6066
    @kevinrhodes6066 2 ปีที่แล้ว +1

    You could also put the first checkpoint at the end of the loop and work your way backwards
    Unless checkpoints work differently

  • @jaunusender6166
    @jaunusender6166 2 ปีที่แล้ว

    I think the most natural line would be to come in hit the green purple green purple red for a lap then purple green. The rectangular shape of the track would curve your eliptical, and you would end on a green which is already at the highest-energy point. But because you came out it at such a natural angle there's a lot less work put in because it's a straighterline w/o unnecessary turning. So you have the 200 boost pad that pushes you into the finish line in a straight shot.

  • @KJFellie
    @KJFellie 2 ปีที่แล้ว

    one thing is for sure, you're gonna lose time if you ever try to do a purple to purple, because that corner's too tight for it and you have to either swing wide or bounce. In your test run where you did purple first, you avoided that problem. Warcans's method does logically sound extremely efficient.

  • @JonWilsonPhysics
    @JonWilsonPhysics 3 หลายเดือนก่อน

    It would be very interesting to make a really, really wide banked straight track, with the start and the finish up at the top of the bank, and no checkpoints. Then you'd have to choose how far down the bank you'd go to gain speed, and when to turn back upwards for the finish. Balance the speed increase against the increased path length. It's the classic brachistochrone problem!

  • @CathodeRayKobold
    @CathodeRayKobold 2 ปีที่แล้ว

    You should do this concept again, but with no boosters. It's a balance between keeping your speed by gradually descending inward, while not drifting SO far down that you miss a checkpoint.
    Call it the toilet bowl challenge.

  • @theincredibleartist3782
    @theincredibleartist3782 2 ปีที่แล้ว +8

    U should make a track where it goes from easy mode, medium mode to hardcore mode/ noob, pro, god mode

  • @ClementinesmWTF
    @ClementinesmWTF 2 ปีที่แล้ว

    Unique was correct about the “gravity well” stuff. The pattern shouldn’t matter too much except for minimizing the magnitude of turning radius (ie purple-to-purple would be the worst turn possible). The real solution is to get as straight a line as possible while also dipping as low into the bowl as possible for speed. You had a few runs where you did well, but there was way too much squiggling and turning for you to get a good a time as warcans

  • @sashadomo3100
    @sashadomo3100 2 ปีที่แล้ว +3

    If you took the boost pads at an angle wouldn’t you technically be on them for longer and thus gain more speed?

    • @DigitalJedi
      @DigitalJedi 2 ปีที่แล้ว

      Ah the old trackmania strats. I think so unless the game just adds speed as an impulse at the first contact with a booster.

    • @UthacalthingTymbrimi
      @UthacalthingTymbrimi 2 ปีที่แล้ว

      That would probably be true for a single booster, but for this track kAN placed multiple boosts at each checkpoint to guarantee 200 speed no matter what. In another vid I think he said if you clip 8 boosts together it guarantees max boost even from a standstill.

  • @roodlaargo
    @roodlaargo 2 ปีที่แล้ว +1

    when he said ,, 56!!!! LESSSS GOOOO!!!,, he wasnt kan anymomre XD

  • @BernRex
    @BernRex 2 ปีที่แล้ว +1

    i played this track last week. except it was made by someone else. it had a snowy landscape and some neon. other than that it was pretty much exactly the same.

  • @billhirth4487
    @billhirth4487 2 ปีที่แล้ว

    You guys should bring Warcans into the call for these races. It would be really interesting to hear his input as the race is going.

  • @spenceabeen
    @spenceabeen 2 ปีที่แล้ว +5

    Gonk :D

    • @LSA-madness
      @LSA-madness 2 ปีที่แล้ว +1

      Ur first!!

    • @spenceabeen
      @spenceabeen 2 ปีที่แล้ว +2

      @@LSA-madness Gonk :]

  • @gregblastfpv3623
    @gregblastfpv3623 2 ปีที่แล้ว

    I played it and it was fun. Don't remember what time I did but you and Warcans beat me for sure :).

  • @dimitrifletcher951
    @dimitrifletcher951 2 ปีที่แล้ว

    To maintain momentum I'd suggest GRGR RPRP PGPG. The last run is the hardest line to maintain, you'll be going fast, but it should slingshot you directly into the end zone, although the speed cap might hurt this plan

  • @Vindictator1972
    @Vindictator1972 2 ปีที่แล้ว

    OK mr anticipating questions before we ask them, Why not have a banked straight after the Mid ring and 2 after the top ring for merging? Sure lowest ring is flattest but still its somewhat how the Velodrome near my house works.

  • @BeefTechnology
    @BeefTechnology 2 ปีที่แล้ว

    Make an avalanche track where you use Kosmo's uphill race technique and you let white boulders fall down and maybe hide a cat or two.

  • @0fficialr3d
    @0fficialr3d 2 ปีที่แล้ว

    Warcans probably doesnt do much useless steering, and you can take the corners on the greens way deeper. Well actually on most corners but mostly the greens.

  • @VioletSaathoff
    @VioletSaathoff 7 หลายเดือนก่อน

    cycle purple-red-green 4 times - so changing colors every checkpoint, but it optimizes the start/finish (I'm worried it has too much side to side)

  • @M00j3
    @M00j3 2 ปีที่แล้ว

    Inside-outside-inside-outside-middle-middle-middle-middle-outside-inside-outside-inside. You would come in deep, steer softly between checkpoints and come out high next to the exit.

    • @OriginalPiMan
      @OriginalPiMan 2 ปีที่แล้ว

      Wouldn't you come out low to the exit with that line? You've ended on an inside, which is furthest from the exit.
      Swap your insides and outsides.

  • @kommandantgalileo
    @kommandantgalileo 2 ปีที่แล้ว +1

    they need to add a piece for uses like how you wanted to do

  • @serpentinious7745
    @serpentinious7745 2 ปีที่แล้ว

    "He's makin' a left turn!" - Bubba (Jeff Dunham)

  • @Cool8Stan
    @Cool8Stan 2 ปีที่แล้ว

    green red purple repeat should give you an effective line

  • @kaykyhardy6205
    @kaykyhardy6205 2 ปีที่แล้ว

    As a Brazilian I can say that this look like a soccer field

  • @denisstrakhov5437
    @denisstrakhov5437 2 ปีที่แล้ว

    Is it not the best to do the green then red and then purple and so 4 times. Because you grab more speed going 3 times down and afterwards going 1 times up? Is it a thing?

  • @daanbos5918
    @daanbos5918 2 ปีที่แล้ว +1

    I got a top gear add while watching this lol

  • @TheNocturnalGMR
    @TheNocturnalGMR 2 ปีที่แล้ว

    Hey Kan! with the update that came out today I had an idea for a challenge for you guys, with the new fans upside down tracks are VERY possible and was thinking maybe you guys could do a challenge around an upside down track like Dapper attempted to do a while back!

  • @erokte8
    @erokte8 2 ปีที่แล้ว

    I was thinking maybe PRGP-RGPR-GPRG because you start off by going all the way down and getting speed and you finish with a green to be as close to the end

  • @THESLlCK
    @THESLlCK 2 ปีที่แล้ว

    A Le Mans track with turns would be cool, IE multiple laps per race

  • @steeljawX
    @steeljawX 2 ปีที่แล้ว

    Sorry for taking a second comment, but how about another themed challenge, but you all take a week to work on your tracks. The reason I suggest a week is because the theme should be "subverting expectations". Make a trick track that really looks like you're going to do one thing but either drops or bumps you some other direction and it just keeps doing that over and over and over. Like an insanely large jump that you just end up driving down instead of ramping off. A loop-de-loop that is actually a jump. A banked curve that will go into a wall, but if you run up and over the side you'll hop onto the actual track. Things like that that you would assume at a glance be impossible, but it's more of you just need to think outside of the box. Don't assume anything because it's all a lie, except the checkpoints to anti-Dapper every course.

  • @aadencox6559
    @aadencox6559 2 ปีที่แล้ว

    Ovals can have amazing racing

  • @damianwood3142
    @damianwood3142 2 ปีที่แล้ว

    Hi Kan I was wondering if there will be any more rail roads online?

  • @xGeoSAN
    @xGeoSAN 2 ปีที่แล้ว

    Thats sound like a good idea.

  • @_naZKar
    @_naZKar 2 ปีที่แล้ว

    There are a few tracks that are banked all around so you’re good

  • @timothymcintosh8176
    @timothymcintosh8176 10 หลายเดือนก่อน

    Personally I think the perfect last two checkpoints would be orange green finish

  • @standeman8299
    @standeman8299 2 ปีที่แล้ว

    This is like spin n bowl from trackmania but nascar.

  • @ReepsWasteOfTime
    @ReepsWasteOfTime 4 หลายเดือนก่อน

    14:34 you could make indicators with logic if you remake it

  • @primeguy9855
    @primeguy9855 2 ปีที่แล้ว

    Will there be a mobile version of this game? Becuese idd love to try it but i dont own a pc

  • @TheBobbybates
    @TheBobbybates 2 ปีที่แล้ว

    it was alot of fun but easy to forget what you been through lol

  • @anarchopupgirl
    @anarchopupgirl 2 ปีที่แล้ว

    Oooo this gives me an idea ror remaking a chariot race in the circus maximus

  • @SpecsWitched
    @SpecsWitched 2 ปีที่แล้ว

    feel like the fastest line would be:
    Purple1>Red2>Green3>Purple4
    Red1>Green2>Purple3>Red4
    Green1>Purple2>Red3>Green4 into finish

  • @DriverTheIntern
    @DriverTheIntern 2 ปีที่แล้ว

    Green on the straightaway, purple or red on the corners

  • @aGoshDarnTravesty
    @aGoshDarnTravesty 2 ปีที่แล้ว

    My gut tells me that the fastest route is a spiral. Zeepkist doesn't really have air resistance - you only lose speed from turning or going uphill - so every time you switch from left to right to alternate colors you lose speed.
    Going 2 Green, 2 Red, all the Purples, then back up through the last 2 Red and 2 Green means you only make one major turn when you start going back up the spiral.

    • @UthacalthingTymbrimi
      @UthacalthingTymbrimi 2 ปีที่แล้ว

      kAN said the track was too tight to make two purples in a row at max boost without crashing.

  • @HypeFlexington
    @HypeFlexington 2 ปีที่แล้ว

    Did this a few days ago. Gotta figure out a way to drift better. We were all clocking 59s and 1min and 1.05s lol
    I did PRG PRG PRG PRG. I dont think it was the best

  • @MarcinEstkowski
    @MarcinEstkowski 10 วันที่ผ่านมา

    1. Couldn't you scale elements to built the track without odd gap, and with flat parts? I don't know, but is there a possibility to align then?
    2. I think "red, purple, red, purple, purple, red..." pattern is not as good as starting with purple, because then you wouldn't have two purples in a row...

  • @DJai11
    @DJai11 2 ปีที่แล้ว

    Yall should do evolving dogfight in trailmakers

  • @SGWlYT
    @SGWlYT 2 ปีที่แล้ว

    I would have done all purples and then on the last lap on the past checkpoint move up to the green

  • @shwellava
    @shwellava 2 ปีที่แล้ว +1

    Kaankist Gaming

  • @christianpeters1007
    @christianpeters1007 2 ปีที่แล้ว

    I love the videos keep it up

  • @LoPhatKao
    @LoPhatKao 2 ปีที่แล้ว

    NAZKAR
    National Association of ZeepKist Auto Racing

  • @cjslime8847
    @cjslime8847 2 ปีที่แล้ว

    I honestly think the idea of purple red at the start would be better just you made a mistake then never went back

  • @tirakaninama9876
    @tirakaninama9876 2 ปีที่แล้ว

    Bet the fastest line is: Red, Purple, Green, Red, Purple, Green, Red, Purple, Green, Red, Purple, Green, Out
    All different checkpoints hit and would be a decent line to follow and you'd get lots of extra speed from the downhills

    • @swskitso
      @swskitso 2 ปีที่แล้ว

      Lose a lot of speed in uphills

  • @aaronbredon2948
    @aaronbredon2948 2 ปีที่แล้ว

    I noticed warcans taking a high checkpoint then low in the corner then another high checkpoint

  • @zodiakgames
    @zodiakgames 2 ปีที่แล้ว

    I feel like the optimal path to take advantage of momentum would be purple red green purple red green purple red green…

  • @harryiscool8219
    @harryiscool8219 2 ปีที่แล้ว

    Reminds me of baby work from Mario kart but less chaotic

  • @Skelebone69
    @Skelebone69 2 ปีที่แล้ว

    better route goes purple red purple red then vice versa, you will get more speed earlier which you can retain the whole run

  • @Jkauppa
    @Jkauppa 2 ปีที่แล้ว

    light switch on the gate

  • @Trizzer89
    @Trizzer89 2 ปีที่แล้ว

    I think green has to be the last one. for sure. Not sure if anything is better than P/R/P/R/R/P/R/P/G/G/G/G

  • @garyfay4079
    @garyfay4079 2 ปีที่แล้ว

    Shame you seem to have ditched the Minecraft series, I was really looking forward to that.

  • @RobertJackson-vc9rk
    @RobertJackson-vc9rk ปีที่แล้ว

    I would have done all green then all red then all purple cause the more inward you go the faster you finish cause it's shorter.

  • @ethanthedamonknightgod4418
    @ethanthedamonknightgod4418 2 ปีที่แล้ว

    He running HS tires🤣🤣🤣🤣
    Maybe the dev can gave a lap bas check point ☺️

  • @The_Train_Captain
    @The_Train_Captain 2 ปีที่แล้ว +1

    Could you do more railroads online please

  • @c.b.816
    @c.b.816 2 ปีที่แล้ว

    Who is Warcans? That zeeper always wins...

  • @theincredibleartist3782
    @theincredibleartist3782 2 ปีที่แล้ว

    This is scrapman in disguise

  • @mohammadnazriabdsamad8286
    @mohammadnazriabdsamad8286 2 ปีที่แล้ว

    It's not really NASCAR unless at least one car spins out and causes a 10-car pileup.

  • @cosmichkn
    @cosmichkn 2 ปีที่แล้ว

    what about PRG all the way around?

  • @dinodude7773
    @dinodude7773 2 ปีที่แล้ว

    Nice

  • @GAMKINGPURNENDU
    @GAMKINGPURNENDU 2 ปีที่แล้ว

    nice Game Video

  • @dylanbass6819
    @dylanbass6819 2 ปีที่แล้ว

    Dooooode kan you should try an attempt at a 24hr la’ mans

  • @Saxquatch_
    @Saxquatch_ 2 ปีที่แล้ว

    This might take a while but it would be so funny if u made the Nuremberg ring

  • @mark-anthonykroezen7335
    @mark-anthonykroezen7335 2 ปีที่แล้ว

    Maybe green red purple green as one lap then red purple green red 2nd lap purple green red purple as the 3rt lap

  • @shedzuppickemupson5966
    @shedzuppickemupson5966 2 ปีที่แล้ว

    Really miss the railroad online vids

  • @84mhcox
    @84mhcox 2 ปีที่แล้ว

    warcans out here beating kAN on every track lol

    • @84mhcox
      @84mhcox 2 ปีที่แล้ว

  • @jeffreyblack666
    @jeffreyblack666 2 ปีที่แล้ว

    I'm surprised you didn't try scaling a part to try and get out of the bank.

  • @SpiritWolf-jy5sr
    @SpiritWolf-jy5sr 2 ปีที่แล้ว

    do a dropper track where you the only control of your time is where you land

  • @johanneshaukanes4531
    @johanneshaukanes4531 2 ปีที่แล้ว

    I think the arms of the characters should have been a bit lower.
    Not shure if it would look better. But then they are not on the head at least.

  • @waluiginumberone548
    @waluiginumberone548 2 ปีที่แล้ว

    NASCAR!

  • @SlyFox19Delta
    @SlyFox19Delta 2 ปีที่แล้ว

    Hey kan where is Railroads Online? It’s my favorite series that you do. I want to see some more of your progress!