I Built a NOOB vs PRO Great Wall Track!

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ความคิดเห็น • 302

  • @DagoDuck
    @DagoDuck ปีที่แล้ว +262

    Multiple ways are always a good idea, doesn‘t discourage new players, since they are able to finish, but also holds a challenge for the better players. (Maybe even add a god route, which is even harder than the pro)

    • @askyw69
      @askyw69 ปีที่แล้ว +42

      You mean the Warcans route lol

    • @matheuscabraldasilva6317
      @matheuscabraldasilva6317 ปีที่แล้ว +12

      Pro route should be a short kacky track

    • @greybeard5123
      @greybeard5123 ปีที่แล้ว +7

      Parmigiano - hard cheese

    • @Danish_raven
      @Danish_raven ปีที่แล้ว +8

      What I would do is create shortcuts that either require a specific speed or good car control. That way you don't have to create two track

    • @OptiPopulus
      @OptiPopulus ปีที่แล้ว

      That would imply kAN has to finish it

  • @kontakt4321
    @kontakt4321 ปีที่แล้ว +84

    I think the difference in time should probably vary based on just how hard the pro line is, and how varied of a time the tracks create. Some tracks you make produce nearly identical times, some all over the place.

    • @miguelmendoza3516
      @miguelmendoza3516 ปีที่แล้ว

      Yeah I like that idea, if it's super hard then huge time save.

  • @kevinstorey6695
    @kevinstorey6695 ปีที่แล้ว +18

    A cool twist to this idea (to allow checkpoints) is to have several different tracks (3-4) that all go different ways and than regularly meet up at a common point before splitting off again. The idea being players test different routes to find the optimal path. Some paths might be slow but easy, others extremely difficult but much faster.

  • @Warcans
    @Warcans ปีที่แล้ว +11

    Noticed on the last runs that you could probably skip the last wall transfer on pro route, and instead jump straight on the boosters. Was dying to mostly landings, so never got a chance to drive it :D

  • @KJFellie
    @KJFellie ปีที่แล้ว +15

    I love the idea of the two "levels" of track, especially if they cross so that everyone can see each other, as well as have shared checkpoints. Hard to prevent cheeses, though.

    • @VoidRift
      @VoidRift ปีที่แล้ว

      for shared checkpoints, you could have them in the air at the intersection of two jumps or something so you can't just change direction from one route to the other while going through it

  • @legogsrdi8349
    @legogsrdi8349 ปีที่แล้ว +26

    I like the dual track idea, I definitely think the pro side should be noticeably faster than the noob side. I mean it'll be 10× more challenging but in return you get better times. Otherwise it's unfair for veteran players that someone just out for a casual drive on the noob route get a similar time for basically not trying. If the two sides were close in times it wouldn't be fair to anyone and you might as well just make a track that's really easy.

  • @Sirmrclark
    @Sirmrclark ปีที่แล้ว +31

    Its a neat concept, and I hope we see more tracks like this one!

  • @BrentDeJong
    @BrentDeJong ปีที่แล้ว +10

    once people get used to the pro route being 10-20 seconds faster, make the noob route faster but only if you drive it exactly right (this might be an idea for Dapper lol)

    • @quakxy_dukx
      @quakxy_dukx ปีที่แล้ว +1

      I was gonna say to put hidden cheeses on the noob route

    • @evernewb2073
      @evernewb2073 ปีที่แล้ว

      getting a good time on that noob rout would require near perfect driving at all times in both turns and landings, getting a good time on the pro rout mostly just requires knowing a set of tricks to preform since you are constantly being bumped back up to 200+ speed so if you were trying to make the track actually sorted by noob rout vs pro rout it would honestly make sense to cut just a bit of length from the "noob" side and make it so that a near-perfect run there beats a perfect run on "pro"
      ...for that matter getting through "pro" would serve respectably well as a training course so I guess just switch the signs while you're at it

  • @TheMexOff
    @TheMexOff ปีที่แล้ว +46

    I like this concept a lot. I'd say ideally having around 3 to 5 secs differential between the two tracks on normal runs, plus a couple of spots on the pro track were with some epic moves one could squeeze another sec, could do it for an epic run.
    The crossings reminded me of rally stadium special stages: very cool indeed 👍

    • @GuillaumePerronNantel
      @GuillaumePerronNantel ปีที่แล้ว +5

      I disagree with you because I think pro would go on noob route and optimize their runs there instead of going pro where optimization would be less significant. 10 seconds should be the least. The goal of having a noob route is to make it possible for an easy finish and the pro track should be of course harder and should be rewarding with significant chances for podium over the noob route. I would say between 20 and 10 seconds would be significant enough to make sure the noob route isn’t more rewarding.

    • @TheMexOff
      @TheMexOff ปีที่แล้ว +1

      Theoretically speaking, I don't see why they would since we'd still talking about a slower route. But I don't play the game, so I'm not aware of how much u can optimize a run in terms of lines precision and optimal speed. The main idea was to get let's say 1:10 for an optimized noob route, 1:08-09 for an unoptimized pro run, 1:05 for an optimized pro run, and 1:04-03 for a perfect pro run with a couple of high risks moves in. But again to say this on paper it's a thing, to get it done it's another.

    • @GuillaumePerronNantel
      @GuillaumePerronNantel ปีที่แล้ว +1

      @@TheMexOff i mean, it would work most of the time but with people like Warcans I feel like there might be a need for a bigger margin of error. Kan might be good but I don’t think he can optimize a route enough to get a real view of what someone like Warcans can achieve on a noob route.

    • @TheMexOff
      @TheMexOff ปีที่แล้ว

      Yeah that's a good point

  • @KoAkaiTengami
    @KoAkaiTengami ปีที่แล้ว +6

    I really like the time difference, makes people feel rewarded for trying the harder route.

    • @GuillaumePerronNantel
      @GuillaumePerronNantel ปีที่แล้ว

      Yeah, that’s good and I feel like it must be rewarding for a noob to finish the track even going the noob route.

  • @aGoshDarnTravesty
    @aGoshDarnTravesty ปีที่แล้ว +3

    I like the concept of multiple paths. To add checkpoints, you ought to have the paths intersect more often, and then someone can decide part way through to switch from one to the other.

  • @isaac_marcus
    @isaac_marcus ปีที่แล้ว +1

    I also really like the multiple route idea! Both giving everyone of all skill levels something to do and makes for fun designs. Watching the Pros fly over the Noobs on this one was very aesthetic.
    I agree with the others that the tracks should converge for the checkpoints. Maybe a good time difference would be about 3 seconds per checkpoint. So for example, if the checkpoints on this map were when the pros flew over and then under the track, they'd be about 3 seconds ahead by the over jump, 6 by the under jump, and 9-10 at the very end.
    That would let people see how much faster they're going by taking the new track, assuming they do the Noob one first.

  • @dark5358
    @dark5358 ปีที่แล้ว +3

    In contrast to the difficulty differences, a track with multiple routes without similar finish times would be cool too. One path for practicing air rolls, a path for your signature elbow loops/speed control, a path focused on perecting turning line/need to maintain speed to make it, etc.... All similar difficulties but all similar times too. That would be a big undertaking though so I don't think it's reasonable, unless you guys can somehow tag-team and collaborate on making one large level

  • @starlight_maiden4300
    @starlight_maiden4300 ปีที่แล้ว +1

    For noob vs pro routes, what if there was points on either route you can take a risky switch, jumping off of an obstacle to the other route, or wall riding back.
    So a pro, noob, and a freestyle. with freestyling rewarding creativity with faster times.

  • @foggycontacts3212
    @foggycontacts3212 ปีที่แล้ว +3

    This was a great idea!! I like the time gap for the 2 tracks, around 10 sec works well. Can't wait to see more of these!!!

  • @finsflexin
    @finsflexin ปีที่แล้ว

    Genius map design having the two tracks visible from each other. The best example has to be the large ramp

  • @fricc3824
    @fricc3824 ปีที่แล้ว +1

    8:05 love the subtle brag. warcans is not an easy player to beat, good job.

  • @anteshell
    @anteshell ปีที่แล้ว

    A 10 sec advantage sounds very reasonable. It is not immediately obvious which one is bad and it's very much possible to be faster on noob-track, but in the end the reward for harder track is still there.

  • @CouchPotator
    @CouchPotator ปีที่แล้ว +1

    The 2 tracks should intertwine more. Like, they should remerge in places and then re-diverge as well as being able to see the racers in the other track most of the time. You could use colors or shapes or something to indicate at each split which is the noob and pro tracks.

  • @staltus
    @staltus ปีที่แล้ว +1

    Cool track Idea. You should get feitz to make conditional gates so that you can have a gate on both tracks and you have to hit one of them. Of course that will make Dapper come up with totally new cheeses.

    • @DigitalJedi
      @DigitalJedi ปีที่แล้ว +1

      Linked checkpoints like Trackmania has would be great.

  • @epsilonfighters3563
    @epsilonfighters3563 ปีที่แล้ว

    What could be a cool concept for this, is to have differently sized holes, and the smaller the hole, the shorter the path it takes you to. So high risk high reward kind of thing.

  • @TKDWN_YT
    @TKDWN_YT ปีที่แล้ว

    I like the time difference. You could set the bronze / silver times to alright / good runs on the “Noob” side, and set the gold / author to good / personal best times on the “Pro” side. Makes it fair for the people who want an easy run, and if they want a good time, they’ll have to do the pro side.

  • @altaem9152
    @altaem9152 ปีที่แล้ว +8

    Great idea, beautifully executed. All over too soon, I'm immediately watching a second time.

  • @fax8256
    @fax8256 ปีที่แล้ว

    I think a single route that is easy to finish but hard to get a good time on is better. Using techniques like minimizing turning, minimizing air time, using smooth lines.

  • @Voriki2
    @Voriki2 ปีที่แล้ว +2

    Looking good.
    Future tracks could have multiple intersections(checkpoints) where the pro and the noobs cross each other. People could even mix and do parts sections pro and sections noob within 1 run.
    And maybe even set a faster time when taking 1 noob section instead of going pro all the way if a speed boost from the previous track is beneficial on the next section of the different route.

  • @xyex
    @xyex ปีที่แล้ว +1

    I saw some people taking that first Pro route jump and trying to get onto the Noob route with it. I wonder if that's how Zoman got their time? The Noob route is shorter and the jump off the Pro route would give you more speed than going pure Noob.
    As for the split track question, I definitely think you should do more. But that the times should be more similar to each other. Finding the best line on either side should get almost the same time.

  • @he-who
    @he-who ปีที่แล้ว

    I personally prefer the idea of just one track with many difficult shortcuts that you can take to shave off time. This would also solve your checkpoint problem

  • @OnyxBMW
    @OnyxBMW ปีที่แล้ว +1

    As a suggestion, you can always recombine the tracks and then branch them again for checkpoints, also a CYOA type thing. If one section is too hard, you can 'noob' it. The pro should only be a tiny bit faster, 10 seconds seems too much for the entire track, but beyond that it's a pretty nice kANcept.

  • @OG_Casual_Tryhard
    @OG_Casual_Tryhard ปีที่แล้ว

    With the checkpoints, maybe see how dapper scales the checkpoints, or just make them really big to go over both tracks along the length till the finish

  • @Queer_Nerd_For_Human_Justice
    @Queer_Nerd_For_Human_Justice ปีที่แล้ว

    I feel like this idea is close to old school console racing games, where there's not just one whole track each, but a series of choices, or "shortcuts", so you can pick and choose based on which ones you're good at, to cut time where you're confident and take it easy where you struggle.

  • @kylewall9107
    @kylewall9107 ปีที่แล้ว +1

    I'd say having a pro track be near impossible, and with a large difference in times. Then it is a risk reward situation. Kind of like dapper's two loops that had many take the inside of the first loop and fling toward the finish. You can get an awsome time, but only if you can pull it off.

  • @CrippleX89
    @CrippleX89 ปีที่แล้ว +1

    Very cool idea to make 2 tracks in 1 map, love it! And beautifully made, my favorite this week 🤘

  • @happy06810
    @happy06810 ปีที่แล้ว +3

    Instead of having 2 completly separated track having them really interconnected . For exemple a jump where if you are too slow you have another path that penalise you and then send you back to the main track

  • @Tingdere14
    @Tingdere14 ปีที่แล้ว

    I enjoyed looking at the driving angles during the 'pro track tour'.

  • @brianlance
    @brianlance ปีที่แล้ว

    So that's what the last 2/3 of the pro track looks like... lol
    I was on the noob route right behind you at the start. Was nice to get a time on the first run through. Thanks for the options!

  • @Gnordlan
    @Gnordlan ปีที่แล้ว

    This is a cool and interesting idea! I like your entire introduction line of thinking. Noob track easier & slower is perfect.

  • @jypsridic
    @jypsridic 2 วันที่ผ่านมา

    maybe it happened in the transfer to youtube but the end of the noob route is soooooo trippy I had a hard time watching it and if I drove it I'd probably die in the 'It's literally a straight line to the finish with no hazards bro!!!' section.

  • @salepien
    @salepien ปีที่แล้ว +1

    I think it should be timed so that a pro player taking all the lines on the noob route can compete with those who just about managed the pro route.
    So noob route + pro lines = pro route + noob lines

  • @seanward9779
    @seanward9779 ปีที่แล้ว

    This is a good idea. I think the two tracks and the gap in time is appropriate. If you can go just as fast on the noob track why would anyone do the pro track? It would basically be the same as just making easier tracks. You did a great job. Noob vs pro should be the theme for you guys.

  • @DragonPriem
    @DragonPriem ปีที่แล้ว +1

    Pro track should have a significant time advantage so that someone can't noob 1st place

  • @YuuExussum
    @YuuExussum ปีที่แล้ว +1

    Really awesome track today! Love the aesthetics! I think having good routes can definitely appeal to a wider audience of players. Alternatively, and this is something I've seen in a few really good Trackmania tracks, you CAN design hard courses where the fastest times are going to require high skill lines or mechanics (maybe in zeepkist it would be air controls, breaking zones, or wall rides) but also having easier lines around those same features/turns/etc.
    It's hard to explain this without using an example, but I hope it makes sense. I like where you're headed Kan

  • @FUGP72
    @FUGP72 ปีที่แล้ว +1

    You could make one where the two paths come together a couple times for a bit (good for checkpoints) before veering off again. Maybe even not say which is the noob and which is the pro choice for the split. But have there be one distinct route that is noob and one that is pro. It would be cool in mutiplayer to see other players during the merged section, but not know which way they went to get there.

  • @zachrodan7543
    @zachrodan7543 ปีที่แล้ว

    idea for how to add checkpoints: ask yannic to add the ability to customize how many of the checkpoints are required, so you could have 5 separate checkpoints for each track (for a total of 10 on the map) but you only need to hit 5 checkpoints to set a time.

  • @jordanb7304
    @jordanb7304 ปีที่แล้ว

    I raced BMX in high school and some tracks had a pro section of the track. So just one of the straights of the track between two berms would split one was the regular track and one was the pro section. You could do something like that as opposed to essentially 2 separate tracks.

  • @BeefTechnology
    @BeefTechnology ปีที่แล้ว

    Scrapman: That tree after the bank is killing me.
    kAN: Yeah that was an intentionally placed tree.
    Scrapman: waits...
    Scrapman: Thanks.

  • @xiphido
    @xiphido ปีที่แล้ว

    I kind of like this concept. It's like bringing back the noobvpro series, but now in zeepkist. Don't work too hard, but great job on this one.

  • @tigrote100
    @tigrote100 ปีที่แล้ว +1

    next theme could be ¨Noob vs Pro¨, that would be fun

  • @wyattmay4456
    @wyattmay4456 ปีที่แล้ว

    This is a great idea, and would be a perfect, non-cheese way to use giant/scaled-up check points

  • @ianjoel9341
    @ianjoel9341 ปีที่แล้ว +1

    Ancient chinese workers singing another brick in the wall while building the great wall

  • @fabiandolch1505
    @fabiandolch1505 ปีที่แล้ว

    If you keep the pro track/noob track thing up, at some point you gotta pull a full 180 on everyone and make the noob track just that much faster xD

  • @G.Aaron.Fisher
    @G.Aaron.Fisher ปีที่แล้ว

    You can build a more cohesive experience by putting difficult and easy ways to get around individual obstacles, while only having one major route.

  • @jeremyporterfield1611
    @jeremyporterfield1611 ปีที่แล้ว

    This is super cool idea - I like the two routes being more different, particularly if the difficulty gap is large.

  • @DasParedes
    @DasParedes ปีที่แล้ว

    You can try to combine the easy and pro route in one, like, make the track and put small features that make it easily or put difficult to reach but reward 'turbos', like in the top of some wall ride or in a very small path in the middle of the grass or sand or trees, that need precision to reach and don't screw up. Also, things like the cuts of Super Mário Kart can serve as inspiration, with those jumps out of the track.

  • @rajidahae4220
    @rajidahae4220 ปีที่แล้ว

    I love how ZOMAN had the slowest "pro" time right up until 13:10
    😄

  • @RnDKeav
    @RnDKeav ปีที่แล้ว

    Maybe think about having multiple different segments that are noob or pro and are interconnected. Like for example have a faster pro segment that rides the side of the wall, whereas the noob route drives on top of it.
    This would give the track a lot of replayability, because you can mix and match different segments in attempts to create faster and faster routes.

  • @the_goatslayer7143
    @the_goatslayer7143 ปีที่แล้ว

    I like that the pro and noob times are clearly different. That way the people taking only the noob way can compare there times just with other noob times. It almost feels like two different leagues competing separately… but together. I think that’s Super cool 🤙

  • @ledocteur7701
    @ledocteur7701 ปีที่แล้ว +1

    I think the pro track should definitely be faster than the noob track, but the difference should be small enough that if you do really good on the noob track you should be able to beat someone who does very poorly on the pro track.
    something like a 3 to 5 second difference.
    also, maybe have the tracks intersect at certain points, so that you can do a section of the noob track then go on the pro track for a little bit in order to gain a bit of time.
    that would motivate people to try out the pro track even if there is a particularly hard section they can't figure out how to do. (it should of course still be faster to never leave the pro track, tho that might be hard to balance.)

  • @lightdeck8357
    @lightdeck8357 ปีที่แล้ว

    maybe make the 2 lanes meet several times during the track with signs so people can mix and match to see who can get the faster line.

  • @harrybutimnot
    @harrybutimnot ปีที่แล้ว

    I fully agree that the more difficult routes should offer greater time saves.

  • @TaytheTimeTraveler
    @TaytheTimeTraveler ปีที่แล้ว

    I would love to see a whole theme around noob vs pro, so we can see everyone's take on it

  • @Adrien13Sanctioned
    @Adrien13Sanctioned ปีที่แล้ว +2

    love the noob and pro track concept, :D

  • @rastaranger
    @rastaranger ปีที่แล้ว

    Thanks KAn for super content. But I hate how these runs end. A suggestion to fiets: use the formula 110% rule. As long as you start before "the flag" you need to be within 110% of leader or validation. On each checkpoint (edit)

  • @matthewharrison9815
    @matthewharrison9815 ปีที่แล้ว

    I like multiple options concepts but it would be cool if the two meshed occasionally so the drivers freak out when people fly by them randomly from a different direction

  • @coolburn1511
    @coolburn1511 ปีที่แล้ว

    "don't think you can make it up that ramp. there's a booster" I got the emendate image of a booster seat.
    Love the idea of more of these.

  • @taeviongilmore1381
    @taeviongilmore1381 ปีที่แล้ว

    make a track in 15 minutes, 30 minutes, 1 hour, and 2 hours to see what you can make. Got the idea from Lionel Yu where he does the same concept but with writing music.

  • @Valtsu0
    @Valtsu0 ปีที่แล้ว +1

    Maybe it would be better if the pro and the noob track would reconnect e few times so you could choose how much of the each track you want to play. It would also make them feel more like the same track

  • @short0811
    @short0811 ปีที่แล้ว

    Noob vs Pro is still one of my favorite series you and Kan (and later Dapper) did!

  • @literateamateur5744
    @literateamateur5744 ปีที่แล้ว +1

    Always glad to hear someone mention Hadrian's wall!

  • @DamianSiIvers
    @DamianSiIvers ปีที่แล้ว +1

    Huge time gap is great, gives an incentive to try the pro track

  • @ethanhermsey
    @ethanhermsey ปีที่แล้ว

    on 6:32 the right wall texture seems stationary, he's going exactly the right speed

  • @slothbones9677
    @slothbones9677 ปีที่แล้ว +1

    Multi choice is a great idea.

  • @malanok
    @malanok ปีที่แล้ว

    Slower easier tracks are a good idea imo, encourages people to take part without feeling overwhelmed. Also if you keep doing it, eventually everyone goes pro and you do one track where noob is actually faster with some cheese just to throw people off and make them try both

  • @meehdrescher
    @meehdrescher ปีที่แล้ว

    Yannic should add linked checkpoints, like in Trackmania, when you have 2 linked Checkpoints and go through one of them, it will count as both checkpoints

  • @KaneyoriHK
    @KaneyoriHK ปีที่แล้ว

    The time gap makes sense, it'll make it more rewarding for better playing.

  • @JayScaggs
    @JayScaggs ปีที่แล้ว

    I think there could have been some shortcuts (jumps) on the noob track to bring the times closer (if you have the right speed to make the gap), as players would feel like they will get a good time.

  • @sinceresoldier
    @sinceresoldier ปีที่แล้ว

    I think this is a great idea- but the pro routes should always reward those who can complete them

  • @amineyousfi2753
    @amineyousfi2753 ปีที่แล้ว

    The pro track really make me think of games mountain bikes tracks like in descender. Awesome track

  • @brettmacaulay397
    @brettmacaulay397 ปีที่แล้ว

    You guys should do a theme of spinning and put in like a double helix horizontal wall ride so you can take either side to get there. Would be a really cool effect in photo mode

  • @jelleloef5207
    @jelleloef5207 ปีที่แล้ว

    Cool track man, love the big jumps ;)

  • @Cazher
    @Cazher ปีที่แล้ว

    3:09 Or you could do it like the Dapper's idea, make the pro track as in cheese route, so they can't tell if they are running the noob route or not, and they can blame is the RNG made them unable to run the cheese route...

    • @Cazher
      @Cazher ปีที่แล้ว

      3:54 There should be a difference as the difficulty is real here...
      Otherwise, what's the point of running the more challenging route if they give the same result..?

  • @emm4rmstrong
    @emm4rmstrong ปีที่แล้ว

    @2:40 This wall will help use repel the Khan and his raiders. Wait, he just jumped the wall.

  • @soulmonster8350
    @soulmonster8350 ปีที่แล้ว

    there is a potential cheese with the pro jump at the first part go off to the left to the treeless area and go back in after the hills in the valley, then go on the big jump

  • @Wet_Deer
    @Wet_Deer ปีที่แล้ว +1

    The pro track definitely should be faster. But I love the idea of this

  • @j_ordinary4252
    @j_ordinary4252 ปีที่แล้ว

    I think it'd be great if you made a track with multiple paths that discover different parts of the map but take around the same time

  • @adamnicholls8708
    @adamnicholls8708 ปีที่แล้ว

    I honestly wonder if after the first corner on the pro track, if you could take that jump onto the noob track and that would allow you to hit more boosters and finish faster. Hmm, that might be one of the reasons for those stairs.

  • @SchizoidPersonoid
    @SchizoidPersonoid ปีที่แล้ว

    The great wall of England is actually kind of a thing. There's Hadrian's Wall.
    I think the times should be closer so noobs can still compete but the pro track should definitely be faster so it's worth taking.

  • @DutchBart666
    @DutchBart666 ปีที่แล้ว

    I like the pro/noob concept, though I think the times should be closer, still with an advantage for the pro track though

  • @kuromiLayfe
    @kuromiLayfe ปีที่แล้ว

    Maybe a track that jumps between pro and noob , where if you fail pro maneuvers you can still continue on the noob for a bit but then drive back into the pro track and vice versa (great to learn )

  • @terryxD
    @terryxD ปีที่แล้ว

    the idea is pretty cool but it seems really time consuming since you said it yourself, you gotta make 2 tracks basically. just keep making hard tracks and people just needa get GOOD!

  • @falsesong7057
    @falsesong7057 ปีที่แล้ว

    Would be funny if you make a difficult corner on the pro track and if people miss it, they fly off onto the noob track. Because that's where they belong if they can't take the hard corner.

  • @Fireheart318
    @Fireheart318 ปีที่แล้ว

    That’s a super well-made track! Looks great, drives great! Just great!

  • @Basstorious
    @Basstorious ปีที่แล้ว

    coming from a Trackmania background, I really like the idea of a pro/noob route! if you wanna save time building the maps, you might want to include a "risky finish" instead of building two completely different routes tho :)

  • @jccrofty30
    @jccrofty30 ปีที่แล้ว

    I love the concept of Noob v Pro...definitely think that Pro should be faster than Noob by default.

  • @humbleeagle1736
    @humbleeagle1736 หลายเดือนก่อน

    Instead of Noob verse pro, do heaven vs hell with hell being easier but put invisible walls everywhere so that it has the theme of "broad is the way of destruction" and the heaven heaven track is only 1.5x a car width wide with the theme of "straight and narrow is the way to eternal life".

  • @Trizzer89
    @Trizzer89 ปีที่แล้ว

    I LIKE THE IDEA OF THE PRO TRACK BEING ONLY 8- 10% FASTER

  • @llooller
    @llooller ปีที่แล้ว

    You should have 1 track for all, and then just some short cuts for pros in it!
    These should be hard to do, or hard to get into(behind a corner outside the optimal line something like this)
    That should make it faster to build and plan for time advantage

  • @dragonlord4881
    @dragonlord4881 ปีที่แล้ว

    I think there may be a good chance to cheese this map.. could cut across the grass on pro route and with enough speed can flip back on for the final jump

  • @youtubeSuckssNow
    @youtubeSuckssNow ปีที่แล้ว

    This is a great idea. This is a common thing in tm tracks

  • @equinox2249
    @equinox2249 ปีที่แล้ว

    This is probably my favorite track yet.

  • @drumanaut
    @drumanaut ปีที่แล้ว

    I bet that took a lot longer, but it's a really cool idea and the track was awesome.